Patrols spawn as a group of 5[<span title="Should this be <localDifficulty + 1> rounded up? " style="border-bottom: 1px dotted">verify] pillagers in Java Edition or 2–5 illagers in Bedrock Edition (all pillagers except in Hard difficulty, which has a 20% chance for any pillager to spawn as a vindicator instead)[Bedrock Edition only], one of which is the patrol captain. The patrol captain wears an ominous banner, known as the illager banner in Bedrock and Education Editions, on its head. The other illagers follow the captain around.
The patrol captain always spawn as a pillager captain, unless using commands. The patrol captain can also spawn on a ravager before 18w46a.
Patrols spawn naturally after the world age reaches 100 minutes (5 in-game days), then after a delay between 10–11 minutes an attempt is made to spawn a patrol with 20% chance of success. After an attempt is made, the delay is reset.
Patrols spawn in any Overworld biome except mushroom fields and its variants, although a patrol may wander into a mushroom biome after spawning.
If a patrol spawns in peaceful difficulty, the pillagers instantly despawn.
Patrols can spawn during the day on blocks with a block light level of 8 or lower. If a player is within 5 by 5 by 5 sub-chunk cube around a village, patrols do not spawn.
The game picks a random location 24–48 blocks along each of the X and Z axis away from the player to try to spawn the patrol's captain. If a pillager cannot spawn at the chosen position, it gives up and does not spawn anything. If the captain can spawn, the game tries to spawn
1 + localDifficulty [<span title="Surely this should just be <localDifficulty> not <1 + localDifficulty>, because we have already spawned the captain? " style="border-bottom: 1px dotted">verify](rounded up) more pillagers, with each pillager spawning within a 4-block radius square around the previous pillager.
In Bedrock Edition patrols spawn around 24–48 blocks away from the player (or more than 48 blocks away if the player is in a village). Additionally, patrols can spawn in biomes where common monsters cannot spawn such as in:
To spawn an illager (for example, the patrol captain):
/summon pillager ~ ~ ~ minecraft:spawn_as_illager_captain
/summon pillager ~ ~ ~ minecraft:promote_to_patrol_captain
To spawn patrol members:
/summon pillager ~ ~ ~ minecraft:spawn_as_patrol_follower
The members can be any illager or a witch. A ravager spawned as a ''patrol member'' is immobile and does not attack, even when hit.
Patrols seek villages, wander around, and attack nearby players, adult villagers [BE only], iron golems, snow golems[Bedrock Edition only] and wandering traders. The patrol members' heads turn to follow a player or villager-like mob who looks at them or attracts their attention. A player or villager-like mob who approaches within 10 blocks of the patrol provokes them into loading their crossbows and attacking, and pursuing if the player flees. The pursuit lasts until either of the parties die or get 10 blocks away.
In Java Edition, any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain. Evokers and illusioners who join a patrol wander around but do not seek out targets as other illager members in the patrol. They still do cast spells to attack mobs, however. If a "Johnny" vindicator joins a patrol, all patrol members assume the Johnny vindicator's aggressive behavior, attacking any non-illager mob.
In Bedrock Edition, when one of the patrol members is attacked, it alerts nearby patrol members within 10 blocks to attack the same target as a swarm. The attacker can be any mob and doesn't need to be a player, and the distance between attacker and patrol can be up to 64 blocks away from alerted patrol members. That means a llama accidently spitting on a patrol member can provoke the all the members of the patrol. Vindicator patrol members attack the player and target directly without prior provocation.
A patrol spawned by a player might not function properly, instead causing some of the patrol members to wander around. One of the ways to fix this is to reduce the size of the patrol to around 5 members. Another way is to make the captain move, as the rest of the patrol members can move along with it and follow it around. Witches might not function properly in a patrol since the witch is not an illager.
Just like normal pillagers, when a patrol pillager's arrow hits another pillager, the hit pillager does not retaliate, although the vindicator might attack the pillager that hit it.[Bedrock Edition only]
Upon killing a patrol captain (either directly or when a tamed wolf kills it), the player receives the Bad Omen effect for 100 minutes (displayed as infinite in Java Edition), which has no consequences unless the player enters a village. Upon entering a village, the effect is removed from the player and a raid spawns nearby after about five seconds. In Java Edition, the level of the Bad Omen determines the chance of enchantment on raid member's weapons, and additional waves. The number of waves depends on the difficulty. In Bedrock Edition, killing multiple pillager captains does not grant another level of Bad Omen, and does not increase the chance of raiding mobs yielding enchanted weapons. The Bad Omen effect can be removed by drinking milk, entering a village, waiting until the effect is over, or the player's death.
|1.14||18w45a||Added patrols, which can spawn all types of illagers (minus the illusioner and the evoker) including ravagers.|
|18w46a||Ravagers no longer spawn in patrols.|
|Patrols now spawn 5 illagers instead of 4.|
|18w47a||Added the Bad Omen status effect, which is applied to players upon killing a patrol captain.|
|Patrols now spawn less often.|
|18w50a||The player now gets unlimited time Bad Omen status effect when killing a patrol captain.|
|1.14.3||Pre-Release 2||Vindicators no longer spawn in patrols.|
|Patrols now spawn less commonly.|
|Patrols can now spawn in all biomes except mushroom fields and its variants.|
|Patrols no longer spawn if the block light level disallows monster spawning.|
|1.15.2||Pre-Release 1||Patrol spawning can now be controlled using |
|1.16||20w06a||Patrols no longer spawn when the player is close to a village.|
|1.11.0||beta 18.104.22.168||Added patrols, with slightly different mechanics.|
|beta 22.214.171.124||Illagers that spawn from patrols now follow the patrol captain.|
|Patrols can now be enabled or disabled using the |
|beta 126.96.36.199||Patrols now spawn 48 blocks away or farther if the player is in a village boundary.|
|1.13.0||beta 188.8.131.52||Patrols can now spawn in all biomes except for mushroom fields and its variants.|
|The delay for patrols to spawn has been increased to 10-11 minutes, from 5-6 minutes.|
|Patrols now attack in swarms.|
|1.14.0||beta 184.108.40.206||Patrols can no longer spawn in the End and Nether.|
|PlayStation 4 Edition|
- The idea of Pillagers appearing in patrols was decided based on wanting Pillagers to not be "hidden away," giving the player a sense of life in the world outside of their personal area.
- In Bedrock Edition, it is possible for patrols to spawn directly inside villages.