A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.
Spawning[]
Pandas spawn rarely in groups of 1–2 in jungle biomes at the surface on grass blocks with at least two-block space above them at a light level of 9 or more. They are slightly more common in bamboo jungles and have a 5% chance to spawn as cubs instead of adults. They do not spawn on podzol despite that bamboo jungles are covered by it.[1]
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.
Drops[]
Upon death, adult pandas drop:
- 1 bamboo, unaffected by Looting.[2][Java Edition only]
- 0-2 bamboo, increased 1 per level of Looting.[Bedrock Edition only]
- 1–3, if killed by a tamed wolf or the player.
Baby pandas have 1⁄700 chance to drop 1 slimeball after they sneeze.
Upon successful breeding, 1–7 is dropped.
Like other baby animals, killing a panda cub yields no items or experience.
Behavior[]
Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to llamas and bees. Pandas do not attack on Peaceful difficulty. Pandas follow any player that is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat.
Baby pandas have a 1⁄6000 chance (0.01666%) of sneezing every tick. Weak baby pandas are more likely to sneeze with a 1⁄500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slimeball. Baby pandas also occasionally roll over and jump around.
Pandas have one private inventory.
Pandas can be ridden by baby zombie variants.[Bedrock Edition only]
A lead cannot be used on a panda by normal means.[3] However, a panda can be leashed using a map editor or NBT editor.
If a panda is being attacked by a player near a villager, that villager displays angry particles.[Java Edition only] However, it does not affect the popularity of the player.
Personalities[]
Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.
- Normal pandas:
- Identifiable by their frown.
- Do not have unique personality actions.
- Lazy pandas:
- Identifiable by their smile.
- Lie on their backs.
- Are slower than normal pandas, making them the slowest land mob in the game.
- Do not follow a player who is holding bamboo while they're lying on their back.[JE only] In Bedrock Edition, if a player is holding bamboo, a lazy panda stops lying on its back and starts following that player.
- Worried pandas:
- Identifiable by their worried expression.
- Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon.
- Shake and hide their faces during thunderstorms.
- Do not eat bamboo or cake items on their own.
- Playful pandas:
- Identifiable by their tongues which stick out.
- Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.[4]
- Aggressive pandas:
- Identifiable by their thick eyebrows and tight frown.
- When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
- When nearby pandas are attacked, unless killed in one hit,[JE only] aggressive pandas becomes hostile toward the attacker.
- Are slow, but have reach rivaling that of the player.
- Weak pandas:
- Identifiable by their teary eyes and snotty noses.
- Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
- Brown pandas:
- Identifiable by their brown color and frown.
- Do not have unique personality actions, but are brown and white instead of the usual black and white.
Breeding[]
The panda is the only animal to have extra breeding conditions. In Java Edition, pandas enter love mode when fed with bamboo, but will only breed if there is at least one bamboo block (not including shoots) within a five-block radius;[verify] otherwise the pandas will briefly shake their heads and not breed until that requirement is met.
In Bedrock Edition, there must be at least 8 bamboo blocks within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo instead of entering love mode.
Once pandas successfully breed, they produce a panda cub which remains passive instead of neutral toward that player.
Genetics[]
Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it will present as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is only relevant in determining the panda's personality if the main gene is recessive.
When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
Mutated Gene | Probability |
---|---|
Normal | 5⁄16 |
Aggressive | 1⁄16 |
Lazy | 1⁄16 |
Worried | 1⁄16 |
Playful | 1⁄16 |
Weak | 5⁄16 |
Brown | 1⁄8 |
Panda Personality | Hidden Gene | |||||||
---|---|---|---|---|---|---|---|---|
Normal | Aggressive | Lazy | Worried | Playful | Weak | Brown | ||
Main Gene | Normal | Normal | Normal | Normal | Normal | Normal | Normal | Normal |
Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | Aggressive | |
Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | Lazy | |
Worried | Worried | Worried | Worried | Worried | Worried | Worried | Worried | |
Playful | Playful | Playful | Playful | Playful | Playful | Playful | Playful | |
Weak | Normal | Normal | Normal | Normal | Normal | Weak | Normal | |
Brown | Normal | Normal | Normal | Normal | Normal | Normal | Brown |
- The only way to directly observe the hidden gene of a panda is to use the command :
/data get entity @e[type=minecraft:panda,limit=1] HiddenGene
[Java Edition only] or using third-party NBT editors.
Sounds[]
Java Edition:
Pandas use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Panda pants | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda's nose tickles | Friendly Creatures | Before a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda sneezes | Friendly Creatures | When a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda dies | Friendly Creatures | When a panda dies | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda eats | Friendly Creatures | While a panda is eating an item | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Panda steps Footsteps | Friendly Creatures | While a panda is walking | entity | subtitles [sound 2]subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
Panda bleats | Friendly Creatures | When two pandas are fed too close together | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda huffs | Friendly Creatures | Randomly from an aggressive personality panda | entity | subtitles | 1.0 [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda whimpers | Friendly Creatures | Randomly from a worried panda during a thunderstorm | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda hurts | Friendly Creatures | When a panda is damaged | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda bites | Friendly Creatures | When a panda attacks something | entity | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | Randomly from an adult panda[sound 1] | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from a baby panda[sound 1] | mob | 1.0 | 1.2-1.8 | |
Friendly Creatures | Before a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | When a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a panda dies | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a panda is eating an item | mob | varies [sound 2] | 0.8-1.2 | |
Friendly Creatures | While a panda is walking | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When two pandas are fed too close together | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from an aggressive personality panda[sound 1] | mob | varies [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Randomly from a worried panda during a thunderstorm | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda is damaged | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda attacks something | mob | 1.0 | 0.8-1.2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Panda | panda | entity.minecraft.panda |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Panda | panda | 113 | entity.panda.name |
Entity data[]
Panda have entity data associated with them that contains various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- HiddenGene: The secondary gene this panda has, that can transfer to the child.
- MainGene: The primary gene this panda has, that determines the behavior and appearance of the panda and that can transfer to the child.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Zoologist | Breed two pandas with bamboo. | — | 40G | Gold |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
| |
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
| |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History[]
April 9, 2012 | Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things". | ||||
---|---|---|---|---|---|
December 18, 2013 | Dinnerbone again states that he wants to add pandas into the game. | ||||
September 26, 2018 | Pandas win a community vote to be the next mob added to Minecraft China. | ||||
September 29, 2018 | Pandas are announced at MINECON Earth 2018. | ||||
Java Edition | |||||
1.14 | 18w43a | Added pandas. | |||
Added baby pandas. | |||||
19w08a | Pandas can no longer have armor equipped onto them with a dispenser. | ||||
Naturally spawned pandas now have a 5% chance of being a cub. | |||||
1.15 | 19w39a | Due to a bug, the baby panda model is currently broken. | |||
19w40a | The baby panda model has been fixed.[5] | ||||
Bedrock Edition | |||||
1.8.0 | beta 1.8.0.8 | Added pandas. | |||
Added baby pandas. | |||||
beta 1.8.0.10 | Added sounds for pandas. | ||||
Pandas can now directly be given bamboo to breed them. | |||||
Aggressive pandas now deal more damage. | |||||
Pandas now sit and snack, even if they're scared or angry at the player. | |||||
beta 1.8.0.11 | The textures of aggressive pandas have been changed from to . | ||||
All default pandas now bite once when attacked. | |||||
Aggressive pandas now defend other pandas. | |||||
Pandas now broadcast their anger to aggressive pandas. | |||||
Aggressive pandas now have more attack damage when killing nearby players. | |||||
beta 1.8.0.13 | Pandas now more quickly return to their normal behavior after following a player holding bamboo. | ||||
PlayStation 4 Edition | |||||
1.83 | Added pandas. | ||||
Added baby pandas. |
The first image of pandas, from MINECON Earth 2018.
A group of pandas eating bamboo shown at MINECON Earth 2018.
Issues[]
Issues relating to "Panda" are maintained on the bug tracker. Report issues there.
Trivia[]
- To create the in-game sounds for pandas, Mojang Studios' lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[6] This was also done with dolphins.
- The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda discovered in the 1960s.[7]
- The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
- The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.
- Pandas were originally a bit slimmer.[8]
Gallery[]
Animations[]
Event servers[]
The Panda Mask, an item featured in the Trails & Tales Event.
Concept Art[]
Screenshots[]
Panda eating a cake.
A panda eating a spyglass. This results in missing texture particles being produced.[9]
A panda featured on a Bedrock Edition panorama.
Official artwork[]
A panda eating bamboo while Zuri chops bamboo.
A panda on a bamboo raft with Zuri.
Pandas in promotional artwork for Bedrock Edition 1.8.
In other media[]
Pandas as they appear in Minecraft Dungeons.
Panda Plateau, a mission in Minecraft Dungeons centered around pandas.
The Diamond Level Panda, a premium action figure created for San Diego Comic Con 2023.[10]
Lego Minecraft Panda.
Textures[]
References[]
- ↑ MC-155811 — resolved as "Works As Intended".
- ↑ MC-160006 — Drops from pandas are not affected by the Looting enchantment
- ↑ MC-137818 — resolved as "Works As Intended".
- ↑ MC-137859 — "Panda tries to roll over and jump into some dangerous places" — resolved as "Works As Intended".
- ↑ MC-161995
- ↑ "Recording Panda sounds for Minecraft!" – October 9, 2018
- ↑ https://en.wikipedia.org/wiki/Qinling_panda
- ↑ "Making Mobs: Ten Things You Probably Didn't Know About Minecraft"
- ↑ MC-206684
- ↑ https://twitter.com/Minecraft/status/1681018879974440960?s=20