Paintings are decorative entities that hang on walls.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Stick + Any Wool |
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting.
Breaking
To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
Trading
Master-level shepherd villagers sell 3 paintings for 2 emeralds.
Usage
Placement
Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.
Properties
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.
Paintings are non-flammable.
Canvases
There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.
| Canvas | Size | Original | Name | Namespaced ID | Description | Version added |
|---|---|---|---|---|---|---|
|
1×1 blocks 16×16 pixels |
"Kebab med tre pepperoni" | Kebab | kebab |
A kebab with three green chili peppers. | Indev |
|
1×1 blocks 16×16 pixels |
"de_aztec" | Aztec | aztec |
Free-look perspective of the map de_aztec from the video game Counter-Strike. | Indev |
|
1×1 blocks 16×16 pixels |
"Albanian" | Alban | alban |
A man wearing a fez in a stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | Indev |
|
1×1 blocks 16×16 pixels |
"de_aztec" | Aztec2 | aztec2 |
Free-look perspective of the map de_aztec from the video game Counter-Strike. | Indev |
|
1×1 blocks 16×16 pixels |
"Target successfully bombed" | Bomb | bomb |
Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. | Indev |
|
1×1 blocks 16×16 pixels |
"Paradisträd" | Plant | plant |
Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. | Indev |
|
1×1 blocks 16×16 pixels |
"Wasteland" | Wasteland | wasteland |
Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. | Indev |
|
1×2 blocks 16×32 pixels |
"Wanderer" | Wanderer | wanderer |
A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. | Indev |
|
1×2 blocks 16×32 pixels |
"Graham" | Graham | graham |
A small picture of King Graham, the player character in the King's Quest series. | Alpha v1.1.1 |
|
2×1 blocks 32×16 pixels |
"The pool" | Pool | pool |
Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. | Indev |
|
2×1 blocks 32×16 pixels |
"Bonjour monsieur Courbet" | Courbet | courbet |
Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. | Indev |
|
2×1 blocks 32×16 pixels |
"sunset_dense" | Sunset | sunset |
Painting of a view of mountains at sunset. | Indev |
|
2×1 blocks 32×16 pixels |
"Seaside" | Sea | sea
|
Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge. | Indev |
|
2×1 blocks 32×16 pixels |
Creebet | creebet |
Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. | Alpha v1.1.1 | |
|
2×2 blocks 32×32 pixels |
"Match" | Match | match |
A hand holding a match, causing pixelated fire on a white cubic gas fireplace. | Indev |
|
2×2 blocks 32×32 pixels |
"Bust" | Bust | bust |
Painting of a statue bust of Marcus Aurelius surrounded by pixelated fire. | Indev |
|
2×2 blocks 32×32 pixels |
"The stage is set" | Stage | stage
|
Painting of scenery from Space Quest I, with the character Graham from King's Quest. | Indev |
|
2×2 blocks 32×32 pixels |
"The Void" | Void | void |
Painting of an angel praying into what appears to be a void with pixelated fire below. | Indev |
| File:Skull And Roses Painting.png | 2×2 blocks 32×32 pixels |
"Moonlight Installation" | Skull And Roses | skull_and_roses |
Painting of a skeleton at night with red flowers in the foreground. The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. | Indev |
|
2×2 blocks 32×32 pixels |
– | Wither | wither |
Painting depicting the creation of a wither.
This is the only painting not based on a real painting. |
Java Edition 1.4.2 (12w36a) |
| File:Fighters Painting.png | 4×2 blocks 64×32 pixels |
"Fighters" | Fighters | fighters |
Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". | Indev |
|
4×3 blocks 64×48 pixels |
"Mortal Coil" | Skeleton | skeleton |
A painting of the “Mean Midget" from the adventure game Grim Fandango. | Alpha v1.1.1 |
|
4×3 blocks 64×48 pixels |
"Kong" | Donkey Kong | donkey_kong |
A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. | Alpha v1.1.1 |
|
4×4 blocks 64×64 pixels |
"Pointer" | Pointer | pointer |
A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as a play on Michelangelo's "The Creation of Adam." | Indev |
|
4×4 blocks 64×64 pixels |
"RGB" | Pigscene | pigscene |
Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. | Alpha v1.1.1 |
|
4×4 blocks 64×64 pixels |
"Skull on Fire" | Burning Skull | burning_skull |
A Skull on pixelated fire; in the background there is a moon in a clear night sky. | Beta 1.2_01 |
Bedrock Edition
In Bedrock Edition, there are four additional 4×4 tile paintings with no clear purpose or use. See Bedrock Edition unused features § Paintings for more information.
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Painting breaks | ? | ? | entity | subtitles | ? | ? | 16 | |
| Painting placed | ? | ? | entity | subtitles | ? | ? | 16 |
Data values
ID
| Item | Identifier | Translation key |
|---|---|---|
| Painting | painting | item.minecraft.painting |
| Entity | Identifier | Translation key |
|---|---|---|
| Painting | painting | entity.minecraft.painting |
| Item | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Painting | painting | 321 | item.painting.name |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Painting | painting | 83 | entity.painting.name |
Entity data
Paintings have entity data that defines various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all hangables
- variant: The resource location for the the painting variant.
Video
History
| indev | |||||||
|---|---|---|---|---|---|---|---|
February 23, 2010{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.
== Obtaining ==
=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}
== Usage ==
{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
{{items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].
== Obtaining ==
=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.
== Usage ==
=== Repairing ===
Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].
{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}
=== Brewing ingredient ===
Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].
{{Brewing
|Phantom Membrane
|Potion of Slow Falling
|showname=3
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019
{{items}}
[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul> | |||||||
File:Skull And Roses Painting JE1 BE1.png File:Fighters Painting JE1 BE1.png Added 19 painting canvases. | |||||||
The crafting recipe of paintings uses eight wood planks.
| |||||||
| infdev | |||||||
February 27, 2010{{Extension DPL}}<ul><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
{{Item
| group = Age 0-1
| 1-1 = Potatoes Age 0-1.png
| 1-2 = Potatoes Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Potatoes Age 4-6.png
| 2-2 = Potatoes Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Potatoes Age 4-6.png
| 3-2 = Potatoes Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Potatoes Age 7.png
| 4-2 = Potatoes Age 7 BE.png
| image = Potato JE3 BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.
'''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].
== Obtaining ==
=== Natural generation ===
[[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|snowy-village}} Snowy || 70%
|-
| {{EnvSprite|plains-village}} Plains || 15%
|-
| {{EnvSprite|taiga-village}} Taiga || 10%
|}
Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.
The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.
=== Chest loot ===
{{LootChestItem|potato}}
== Usage ==
=== Farming ===
{{main|Tutorials/Crop farming}}
When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Food ===
To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].
=== Breeding ===
[[Pig]]s follow and can be [[bred]] by a player holding a potato.
[[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
=== Smelting ingredient ===
{{Smelting
|showname=1
|Potato
|Baked Potato
|0.35
}}
=== Trading ===
Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.
=== Composting ===
Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.
== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}
=== Item ===
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|id=142
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|id=280
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
{{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
{{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
{{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
|Villagers can now be made willing using 12 potatoes.}}
{{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
{{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
{{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
{{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
{{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
{{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
{{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
|Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
{{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
|Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
{{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
{{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
{{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
|Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
{{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
|Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
{{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History|foot}}
=== Potatoes "item" ===
{{:Technical blocks/Potatoes}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021
{{items}}
{{blocks|vegetation}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Brambora]]
[[de:Kartoffel]]
[[es:Patata]]
[[fr:Pomme de terre]]
[[hu:Burgonya]]
[[it:Patata]]
[[ja:ジャガイモ]]
[[ko:감자]]
[[nl:Aardappel]]
[[pl:Ziemniak]]
[[pt:Batata]]
<br />
[[ru:Картофель]]
[[th:มันฝรั่ง]]
[[uk:Картопля]]
[[zh:马铃薯]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}
{{Item
| title = Crossbow
| image = <gallery>
Crossbow.png | Crossbow
Crossbow Pull 0.png | Pull (state 0)
Crossbow Pull 1.png | Pull (state 1)
Crossbow Pull 2.png | Pull (state 2)
Arrow Loaded Crossbow.png | Arrow loaded
Firework Loaded Crossbow.png | Firework loaded
</gallery>
| rarity = Common
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}
A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick|B1=Iron Ingot |C1=Stick
|A2=String|B2= Tripwire Hook|C2=String
|B3= Stick
|Output= Crossbow
|type= Combat
}}
=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
}}
=== Mob loot ===
==== Pillagers ====
When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
=== Chest loot ===
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
=== Trading ===
Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
== Usage ==
<gallery>
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
</gallery>
Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first.
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Crossbows take 1.25 seconds (25 ticks) to load.
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
;Attack strength
''Java Edition'':
{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}
''Bedrock Edition''
* Always {{hp|9}}
=== Fireworks ===
[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
=== Repair ===
Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
===Enchantments===
{| class="wikitable"
|+
!Name
!Description
!Max Level
|-
|[[Quick Charge]]
|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
|III
|-
|[[Multishot]]
| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
|I
|-
|[[Piercing]]
|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
|IV
|-
|[[Unbreaking]]
|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
|III
|-
|[[Mending]]
|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
|I
|-
|[[Curse of Vanishing]]
| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
|I
|}
[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
===Fuel===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
{{Sound table
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=MC-203146
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=-
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
{{Sound table
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}
===Item data===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Crossbow}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
==Achievements==
{{load achievements|Sniper Duel;Archer;Bullseye}}
==Advancements==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
==History==
{{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
{{History|PS4}}
{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
==Gallery==
<gallery>
File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
{{Items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Armbrust]]
[[es:Ballesta]]
[[fr:Arbalète]]
[[it:Balestra]]
[[ja:クロスボウ]]
[[ko:쇠뇌]]
[[pl:Kusza]]
[[pt:Besta]]
[[ru:Арбалет]]
[[th:หน้าไม้]]
[[zh:弩]]</li></ul> | The crafting recipe has of paintings has been changed, so that it now uses sticks, rather than planks.
| ||||||
| alpha | |||||||
v1.1.1{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
{{Item
| image = Glass Bottle.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
== Obtaining ==
Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
=== Crafting ===
{{Crafting
|A2= Glass
|C2= Glass
|B3= Glass
|Output= Glass Bottle,3
|type= Brewing
}}
=== Drinking ===
Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
=== Mud ===
{{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
=== Cauldrons ===
{{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
== Usage ==
Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
=== Collecting liquids ===
==== Water ====
A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
==== Potion ====
{{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
==== Honey ====
If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
==== Dragon's breath ====
{{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
=== Trading ===
Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
=== Crafting ingredients ===
{{Crafting usage|Glass Bottle}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with water from a water source
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|java}}:
{{Sound table
|type=bedrock
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|nameid=glass_bottle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|id=427
|nameid=glass_bottle
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
== Advancements ==
{{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
|Glass bottles can now be dropped by [[witch]]es.
|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|PS4}}
{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|foot}}
== Issues ==
{{issue list}}
==References==
{{Reflist}}
{{Items}}
[[cs:Lahvička]]
[[de:Glasflasche]]
[[es:Frasco de cristal]]
[[fr:Fiole]]
[[hu:Üvegpalack]]
[[it:Ampolla]]
[[ja:ガラス瓶]]
[[ko:유리병]]
[[nl:Glazen fles]]
[[pl:Szklana butelka]]
[[pt:Frasco]]
[[ru:Колба]]
[[zh:玻璃瓶]]
[[Category:Renewable resources]]</li><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}
'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}
Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
Unlike most foods, chorus fruits can be eaten when the player has a full hunger bar.
The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
Chorus fruit is completely non-functional above the nether roof.
[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
=== Smelting ingredient ===
{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}
== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}
==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}
==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}
==Issues==
{{issue list}}
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li></ul> | Added five more paintings.
| ||||||
| The Sea painting has been changed from | |||||||
The Stage painting has been changed from to . | |||||||
| beta | |||||||
1.2_01{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}}
A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]].
== Obtaining ==
=== Mob loot ===
{{main|Drops#Mob drops|title1=Drops}}
Some tools can be obtained by killing mobs that carry the equipment.
=== Crafting ===
Most tools can be obtained through crafting.
{{:Crafting/Tools}}
=== Upgrading ===
[[Netherite]] tools can be obtained only through upgrading.
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
== Usage ==
=== Best tools ===
{{main|Breaking#Best tools|title1=Breaking}}
Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold.
=== Item durability ===
{{main|Durability}}
Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite.
Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners.
=== Item enchantability ===
Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold.
=== Smelting ===
{{main|Smelting}}
Iron or golden tools can be smelted into [[nugget]]s.
{{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}}
; Fuel
* Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool.
* A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.
== History ==
{{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added iron shovels.}}
{{History|||snap=20100110|Added iron axes and pickaxes.}}
{{History|||snap=20100128|Added wooden, stone, and diamond tools.}}
{{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}}
{{History|||snap=20100130|Added golden tools.}}
{{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}}
{{History|||snap=20100201-2|Tools are now required to break blocks and ores.}}
{{history|java}}
{{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation.
|All tools now also have breaking animation.}}
{{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}}
{{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}}
{{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}}
{{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}}
{{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}}
{{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}}
{{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}}
{{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w07a|Added brushes.}}
{{History|pocket alpha}}
{{History||v0.2.0|Added stone tools and shears.}}
{{History||v0.3.0|Added wooden tools.}}
{{History||v0.3.2|Added iron, diamond, and golden tools.}}
{{History||v0.3.3|Added bows.}}
{{History||v0.4.0|Added flint and steel and all hoe types.}}
{{History||v0.7.0|Added buckets.}}
{{History||v0.7.4|Flint and steel now ignite creepers.}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}}
{{History|||snap=build 3|Added shears to the Creative inventory.}}
{{History||v0.11.0|snap=build 1|Added fishing rod.}}
{{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen.
* Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left.
== See also ==
* [[Item Repair]]
* [[Breaking]]
* [[Weapon]]
{{Items}}
[[Category:Tools|*]]
[[cs:Nástroje]]
[[de:Werkzeug]]
[[es:Herramientas]]
[[fr:Outils]]
[[hu:Eszközök]]
[[it:Attrezzi]]
[[ja:道具]]
[[ko:도구]]
[[nl:Gereedschap]]
[[pl:Narzędzia]]
[[pt:Ferramentas]]
[[ru:Инструменты]]
[[tr:Alet]]
[[zh:工具]]</li><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
=== Cauldrons ===
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}
== Achievements ==
{{load achievements|Super Fuel}}
== Advancements ==
{{Load advancements|Hot Stuff}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li></ul> | Added code for a new painting. | ||||||
1.3{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
|renewable=No
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|image=Minecart with Command Block.gif
|image2=Minecart with Command Block BE.gif
|invimage1=Minecart with Command Block
|networkid=10
|drops={{drop|Item|Minecart|1}}
|health={{hp|6}}
|rarity=Epic
}}
A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].
== Obtaining ==
The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.
== Usage ==
{{main|Command Block}}
The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with command block is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with command block is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=entity
|nameid=command_block_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|id=563
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritename=minecart-with-repeating-command-block
|spritetype=entity
|nameid=command_block_minecart
|id=100
|foot=1}}
=== Entity data ===
Minecarts with command blocks have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== History ==
{{History|java}}
{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
{{History|pocket}}
{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
{{History|console}}
{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
</gallery>
==References==
{{Reflist}}
{{Items}}
{{Entities}}
[[de:Befehlsblocklore]]
[[fr:Wagonnet à bloc de commande]]
[[it:Carrello da miniera]]
[[ja:コマンドブロック付きのトロッコ]]
[[nl:Mijnkar met opdrachtblok]]
[[pl:Wagonik z blokiem poleceń]]
[[pt:Carrinho de mina com bloco de comando]]
[[ru:Вагонетка с командным блоком]]
[[uk:Вагонетка з командним блоком]]
[[zh:命令方块矿车]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}}
[[File:Eating Steve.png|thumb|right|150px]]
[[File:Eating Alex.png|thumb|right|150px]]
'''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode.
Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand.
[[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten.
With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time.
All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}}
This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here.
== Hunger and saturation ==
{{main|Hunger#Mechanics}}
{{seealso|Tutorials/Hunger_management}}
[[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]]
[[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.
[[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.
=== Usage ===
Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}.
While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.
Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]].
=== Nourishment value ===
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.
<!-- do not change the locations of the food in this table without providing an explanation in the edit summary -->
{| class="wikitable" data-description="Nourishment value"
|-
!Nourishment
! Value
!Food
|- style="text-align: left;"
!Supernatural
| 2.4
| {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}}
|- style="text-align: left;"
!Good
| 1.6
| {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}}
|- style="text-align: left;"
!Normal
| 1.2
| {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}}
|- style="text-align: left;"
! Low
| 0.6
| {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref>
|- style="text-align: left;"
!Poor
| 0.2
| {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}}
|}
== Foods ==
{{/table}}
=== Ingredients ===
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
<!--
Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors!
-->
{| class="sortable wikitable list-style-none" data-description="Ingredients"
|-
! Name
! Icon
! Used to make
! Source(s)
! Notes
|- id="Bowl"
! scope="row" | [[Bowl]]
| {{Slot|Bowl}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Beetroot Soup}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
|
* [[Crafting]] from [[planks]]
* [[Fishing Rod#Usage|Fishing]]
* [[Turtle]] killed by [[lightning]]
* Eating food made with them
|
|- id="Cocoa Bean"
! scope="row" | [[Cocoa Beans]]
| {{Slot|Cocoa Beans}}
| {{itemLink|Cookie}}s
|
* Breaking [[cocoa plant]]s
* Bought from [[wandering trader]]
|
|- id="Egg"
! scope="row" | [[Egg]]
| {{Slot|Egg}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Laid by [[chicken]]s
* Found in village fletcher chests
|
|- id="Milk"
! scope="row" | [[Milk Bucket]]
| {{Slot|Milk Bucket}}
| {{itemLink|Cake}}
|
* Milking a [[cow]], [[mooshroom]]s, or [[goat]]s
* Killing a [[Wandering trader]] drinking it
| Can also be consumed to clear [[status effect]]s
|- id="Mushroom"
! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]]
| {{Slot|Brown Mushroom;Red Mushroom}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
| {{anchor|Brown Mushroom|Red Mushroom}}
* Dark/shady areas
* Swamp [[biome]]s
* [[Mushroom fields]]
* Breaking [[Huge Mushroom|huge brown or red mushrooms]]
* [[The Nether]]
* Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]]
* Bought from [[wandering trader]]
|
|- id="Flower"
! scope="row" | [[Flower]]
| {{Slot|Any Flower}}
|{{itemLink|Suspicious Stew}}
|
* Breaking [[Flower]]
* Using [[Bone Meal]] on a [[Grass Block]]
* Bought from [[wandering trader]]
* Killing [[Iron Golem]] (poppy)
|
|- id="Pumpkin"
! scope="row" | [[Pumpkin]]
| {{Slot|Pumpkin}}
| {{itemLink|Pumpkin Pie}}
|
* Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]]
* Naturally occurring [[pumpkin]]s
* Taiga and Snowy Taiga [[Village]]s
* Bought from [[wandering trader]]
|
|- id="Sugar"
! scope="row" | [[Sugar]]
| {{Slot|Sugar}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Crafting [[sugar cane]]
* Dropped by [[witch]]es
* Creating from its base [[element]]s {{only|bedrock|education}}
* Redeemed from [[honey bottle]] on a crafting table
|
|- id="Wheat"
! scope="row" | [[Wheat]]
| {{Slot|Wheat}}
|
* {{itemLink|Bread}}
* {{itemLink|Cake}}
* {{itemLink|Cookie}}s
|
* Harvesting mature [[wheat]]
* Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest
* Crafting [[hay bale]]s
|
|- id="Gold Nugget"
! scope="row" | [[Gold Nugget]]
| {{Slot|Gold Nugget}}
| {{itemLink|Golden Carrot}}
|
* Crafting [[gold ingot]]s
* Dropped by [[zombified piglin]]s
* Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest
* Smelting golden armor or tools
* Mining [[nether gold ore]] without [[Silk Touch]]
|
|- id="Gold Ingot"
! scope="row" | [[Gold Ingot]]
| {{Slot|Gold Ingot}}
| {{itemLink|Golden Apple}}
|
* Crafting [[gold block]]s or [[gold nugget]]s
* Rarely dropped by [[zombified piglin]]s and by [[Drowned]]
* Smelting [[gold ore]] or [[nether gold ore]]
* Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest
|
|- id="Honey Block"
! scope="row" | [[Honey Block]]
| {{Slot|Honey Block}}
| {{itemLink|Honey Bottle}}
|
* Crafting [[honey bottle]]s
|
|}
== Sounds ==
{{Sound table/Entity/Food}}
== Achievements ==
{{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}}
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}}
{{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}}
{{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}}
{{History|||snap=?|Mushrooms are no longer edible.}}
{{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}}
{{History||20100206|Added [[wheat]] and [[bread]].
|Mushroom stew now restores {{hp|10}} health.}}
{{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}}
{{History|java infdev}}
{{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}}
{{History|java alpha}}
{{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}}
{{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}}
{{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds.
|Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}}
{{History||v1.2.3|Eating food now functions correctly in multiplayer.}}
{{History|java beta}}
{{History||1.2|Added [[sugar]] and [[cake]].}}
{{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
|Added [[cookie]]s.}}
{{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}}
{{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]].
|Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]].
|Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]].
|Added [[rotten flesh]] as a new drop from [[zombie]]s.
|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
|Added [[hunger bar]]; now food restores hunger instead of health.
|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
|[[Huge mushroom]]s were added as a new source for [[mushroom]]s.
|With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s.
|[[Milk]] can be used to nullify the effects of [[potion]]s.
|[[Spider]]s now drop [[Spider Eye|eyes]].}}
{{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}}
{{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
|[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}}
{{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Potatoes can be cooked to make [[baked potato]]es
|Harvesting potatoes may give 0–2 [[poisonous potato]]es.
|Carrots can be crafted into [[golden carrot]]s.
|Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}}
{{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored.
|Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}}
{{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]].
|Enchanted golden apples are no longer craftable, making them no longer renewable.}}
{{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}}
{{History||1.14|snap=18w43a|Added [[suspicious stew]].}}
{{History|||snap=18w49a|Added [[sweet berries]].}}
{{History||1.15|snap=19w34a|Added [[honey bottle]]s.}}
{{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}}
{{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}}
{{History||1.17|snap=21w05a|Added [[glow berries]].}}
{{History|pocket alpha}}
{{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}}
{{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}}
{{History||v0.7.0|Added [[milk]] and [[cake]].}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}}
{{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}}
{{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Added [[cookie]]s.}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison.
|Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}}
{{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}}
{{History||v0.12.1|snap=build 1|Eating food now restores hunger.
|[[Spider]]s now drop [[Spider Eye|eyes]].
|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}}
{{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC.
|Added raw rabbit, cooked rabbit, and [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}}
{{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}}
{{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}}
{{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}}
{{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}}
{{History|foot}}
{{items}}
[[Category:Food]]
[[cs:Potraviny]]
[[de:Hunger]]
[[es:Comida]]
[[fr:Nourriture]]
[[hu:Étel]]
[[it:Cibo]]
[[ja:食料]]
[[ko:식료품]]
[[nl:Voedsel]]
[[pl:Jedzenie]]
[[pt:Alimento]]
[[ru:Еда]]
[[th:อาหาร]]
[[uk:Їжа]]
[[zh:食物]]</li></ul></nowiki> | Added image of the new painting, 'Flaming Skull'. | ||||||
| April 27, 2011 | Custom paintings are mentioned by Notch. | ||||||
1.7.3{{Extension DPL}}<ul><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
{{Item
| group = Age 0-1
| 1-1 = Carrots Age 0-1.png
| 1-2 = Carrots Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Carrots Age 2-3.png
| 2-2 = Carrots Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Carrots Age 4-6.png
| 3-2 = Carrots Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Carrots Age 7.png
| 4-2 = Carrots Age 7 BE.png
| image2 = Carrot JE3 BE2.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.
== Obtaining ==
=== Breaking ===
{{See also|Fortune#Seeds}}
Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
=== Natural generation ===
[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|plains-village}} Plains || 30%
|-
| {{EnvSprite|snowy-village}} Snowy || 10%
|}
=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (about 1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
=== Chest loot ===
{{LootChestItem|carrot}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].
=== Farming ===
{{see also|Tutorials/Crop farming|title1 = Crop farming }}
Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
=== Breeding ===
Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
=== Trading ===
Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.
=== Crafting ingredient ===
{{crafting usage}}
=== Composting ===
Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.
== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}
=== Item ===
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|id=141
|form=block
|translationkey=-}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|id=279
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
{{History|||snap=12w36a|Carrots can now be found in [[village]]s.
|Carrots are now used to breed [[pig]]s.
|Carrots are now used to craft [[carrot on a stick]].}}
{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
|Villagers can now be made willing using 12 carrots.}}
{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
|Carrots are now used to craft [[rabbit stew]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed.}}
{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
|Carrots can be obtained by killing [[zombie]]s.}}
{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
|Carrot now used to breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
|Brown robed [[villager]]s can now harvest fully grown carrot crops.
|Carrots can now be used to craft [[golden carrot]]s.}}
{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
|Carrots can now be used to craft [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
|Carrots can now be picked up by villagers and become willing.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History|foot}}
=== Carrots "item" ===
{{:Technical blocks/Carrots}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
</gallery>
== References ==
{{reflist}}
{{Items}}
{{blocks|vegetation}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Mrkev]]
[[de:Karotte]]
[[es:Zanahoria]]
[[fr:Carotte]]
[[hu:Sárgarépa]]
[[ja:ニンジン]]
[[ko:당근]]
[[lzh:胡蘿蔔]]
[[nl:Wortel]]
[[pl:Marchewka]]
[[pt:Cenoura]]
[[ru:Морковь]]
[[th:แคร์รอต]]
[[uk:Морква]]
[[zh:胡萝卜]]</li><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}
=== Crafting ===
{{Crafting
|A1= String
|B1= String
|A2= String
|B2= Slimeball
|C3= String
|Output= Lead,2
|type= Tool
}}
=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]
{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.
It is possible to leash the following mobs and other entities:
{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}
Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor.
With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.
A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.
A lead attached to a hoglin breaks if it becomes a [[zoglin]].
A lead does not prevent mobs from despawning if they normally would despawn.
When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.
If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}
== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}
==== Entity data ====
Leash knots have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}
== Achievements ==
{{load achievements|So I Got That Going for Me}}
== Advancements ==
{{load advancements|When the Squad Hops into Town}}
== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads.
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}
== Issues ==
{{issue list|Lead|Leash}}
== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022
{{items}}
{{entities}}
[[Category:Tools]]
[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li></ul> | Paintings pushed by pistons now pop off. | ||||||
| Java Edition | |||||||
1.4.2{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
|image=Minecart with Furnace.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid=10
|drops= 1 {{ItemLink|Minecart with Furnace}}
|health={{Hp|6}}
}}
A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
==Obtaining==
Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
===Crafting===
{{Crafting
|Output= Minecart with Furnace
|type= Transportation
|Furnace|Minecart}}
==Usage==
Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes.
When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
===Train mechanics===
{{Schematic
|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
}}
{{Schematic
|caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering.
|AB|mc-$ew||mc/Fu-$ew|-
|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
}}
[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
Pulling a minecart with TNT causes it to explode.
{| class="wikitable"
|+Pulled minecart/Shunt behavior
!Condition
!Result
|-
|Furnace loses power/speed||Shunt comes undone
|-
|Entity bumping besides those part of the train||Jettisoned forward
|-
|Upward sloped track||Jettisoned forward
|-
|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
|-
|90° turn in track||Jettisoned backward
|-
|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
|}
When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
==Properties==
The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
==Sounds==
{{Edition|Java}}:<br>
Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with furnace is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with furnace is moving
|id=minecart.base
|foot=1}}
==Data values==
===ID===
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=item
|nameid=furnace_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=entity
|nameid=furnace_minecart
|foot=1}}
===Entity data===
Minecarts with furnace have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==History==
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
{{History|java beta}}
{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|java}}
{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
|Minecarts with furnace on a level track cover 204 meters per minute.}}
{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
{{History|||snap=19w39a|The furnace texture is now colored correctly.}}
{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
{{History|Ps4}}
{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
==Gallery==
<gallery>
Running Powered Minecart.png|A powered minecart in action.
</gallery>
==References==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Mechanics]]
[[cs:Parní vozík]]
[[de:Antriebslore]]
[[es:Vagoneta con horno]]
[[fr:Wagonnet motorisé]]
[[hu:Gőzmeghajtású csille]]
[[ja:かまど付きのトロッコ]]
[[ko:화로가 실린 광산 수레]]
[[nl:Mijnkar met oven]]
[[pl:Wagonik z piecem]]
[[ru:Вагонетка с печью]]
[[uk:Вагонетка з піччю]]
[[zh:动力矿车]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
{{Item
| image = Golden Apple.png
| rarity = Rare
| heals = {{hunger|4}}
|effects=: {{EffectLink|Absorption}} (2:00)
: {{EffectLink|Regeneration}} II (0:05)
|renewable = Yes
|stackable = Yes (64)
}}
A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Gold Ingot
|B1= Gold Ingot
|C1= Gold Ingot
|A2= Gold Ingot
|B2= Apple
|C2= Gold Ingot
|A3= Gold Ingot
|B3= Gold Ingot
|C3= Gold Ingot
|Output= Golden Apple
|type= Foodstuff
}}
=== Chest loot ===
On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
{{LootChestItem|golden-apple}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].
Unlike most foods, golden apples can be eaten when the hunger bar is full.
The golden apple provides:
*[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
*[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)
=== Curing zombie villagers ===
{{main|Zombie Villager#Curing}}
A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].
=== Horses ===
Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Apple
|spritetype=item
|nameid=golden_apple
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Apple
|spritetype=item
|nameid=golden_apple
|id=258
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Zombie Doctor;Oooh, shiny!}}
== Advancements ==
{{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java infdev}}
{{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
{{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.
|Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game.
|Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
|However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
{{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
|[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
{{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
|As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
{{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]].
|The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
{{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
{{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
|The [[Regeneration]] effect of golden apples has been slowed down.}}
{{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
{{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
{{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
{{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
{{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
{{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
{{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
|The average yield of golden apples from [[dungeon]] chests has been increased.
|Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
{{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
{{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
{{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
{{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.
== Gallery ==
<gallery>
File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
</gallery>
{{Items}}
[[Category:Renewable resources]]
[[Category:Food]]
[[cs:Zlaté jablko]]
[[de:Goldener Apfel]]
[[es:Manzana dorada]]
[[fr:Pomme dorée]]
[[hu:Aranyalma]]
[[it:Mela d'oro]]
[[ja:金のリンゴ]]
[[ko:황금 사과]]
[[nl:Gouden appel]]
[[pl:Złote jabłko]]
[[pt:Maçã dourada]]
[[ru:Золотое яблоко]]
[[th:แอปเปิ้ลทอง]]
[[tr:Altın Elma]]
[[uk:Золоте яблуко]]
[[zh:金苹果]]</li></ul> | 12w36a | Added a new painting depicting the creation of a wither.
| |||||
| Paintings can now be placed overlapping one another. | |||||||
1.8{{Extension DPL}}<ul><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}}
{{ItemEntity
|image=Snowball.png
|renewable=Yes
|stackable=Yes (16)<br>
Yes (64){{upcoming|java Combat Tests}}
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
'''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact.
== Obtaining ==
{{see also|Tutorials/Snow farming}}
=== Mining ===
A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts.
{{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref>
==== Explosions ====
Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow.
==== Ravagers ====
{{IN|BE}}, Ravagers destroy snow layers, dropping snowballs.
==== Pistons ====
{{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs.
=== Mob loot ===
[[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]].
=== Chest loot ===
{{LootChestItem|snowball}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Combat ===
[[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]]
Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click.
Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked.
Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}}
When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them.
Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead.
In the new versions they can hit players but just only in bedrock
=== Dispenser ===
Snowballs can be fired from [[dispenser]]s.
== Sounds ==
{{Edition|Java}}:<br>
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Snowball flies
|source=neutral
|description=When a player throws a snowball
|id=entity.snowball.throw
|translationkey=subtitles.entity.snowball.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Snowball flies
|source=neutral
|description=When a snow golem shoots a snowball
|id=entity.snow_golem.shoot
|translationkey=subtitles.entity.snowball.throw
|volume=1.0
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots a snowball
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Bow shoot.ogg
|source=player
|description=When a player throws a snowball
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=neutral
|description=When a snow golem shoots a snowball
|id=mob.snowgolem.shoot
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|source=player
|description=When a dispenser shoots a snowball
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|showentitytags=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=item
|nameid=snowball
|id=374
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Snowball
|spritetype=entity
|nameid=snowball
|id=81
|foot=1}}
=== Entity Data ===
Snowballs have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Advancements ==
{{Load advancements|Bullseye}}
== Video ==
<div style="text-align:center">{{yt|2E-c9P8kyfg}}</div>
==History==
{{History|java alpha}}
{{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.
|Snowballs are used to craft [[snow block]]s.
|Snowballs could stack up to 64.}}
{{History||v1.0.5_01|Snowballs now stack to 8.
|Added a new snowball [[sound]] effect.
|Harvesting snowballs now requires a [[shovel]].}}
{{History||v1.0.6|Snowballs now stack up to 16.
|Thrown snowballs no longer disappear.}}
{{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}}
{{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}}
{{History|java beta}}
{{History||1.2|Snowballs can now be fired by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}}
{{History|||snap=RC1|Snowball throwing sound was changed.}}
{{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}}
{{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}}
{{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}
{{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again.
|Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s.
|Snowballs can be used to craft [[snow block]]s.}}
{{History||v0.4.0|Snowballs can now be thrown.}}
{{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}}
{{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}}
{{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}}
{{History|bedrock}}
{{History||1.2.0|Snowballs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}}
{{History|3DS}}
{{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s).
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019
{{Items}}
{{entities}}
[[Category:Combat]]
[[cs:Sněhová koule]]
[[de:Schneeball]]
[[es:Bola de nieve]]
[[fr:Boule de neige]]
[[hu:Hógolyó]]
[[ja:雪玉]]
[[ko:눈덩이]]
[[nl:Sneeuwbal]]
[[pl:Śnieżka]]
[[pt:Bola de neve]]
[[ru:Снежок]]
[[th:บอลหิมะ]]
[[uk:Сніжок]]
[[zh:雪球]]</li><li>[[Gunpowder|Gunpowder]]<br/>{{Item
| image = Gunpowder.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.
== Obtaining ==
=== Mob loot ===
==== Creepers ====
[[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.
==== Ghasts ====
[[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.
==== Witches ====
[[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.
<!--
=== Crafting ===
{{Crafting
|showdescription=1
|description= {{only|bedrock|education}}
|Coal; Charcoal
|Sulfur
|Bone Meal
|Output= Gunpowder, 3
|type= Miscellaneous
}}
-->
=== Trading ===
<!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->
[[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].
=== Chest loot ===
{{LootChestItem|gunpowder}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Brewing ingredient ===
{{brewing
|name=[[Splash Potion]]
|showname=1
|Gunpowder
|Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping
|base=Any Potion
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gunpowder
|spritetype=item
|nameid=gunpowder
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gunpowder
|spritetype=item
|nameid=gunpowder
|id=328
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.
|Gunpowder is a [[crafting]] ingredient for [[TNT]].
|Gunpowder can be [[drops|dropped]] by any [[mob]].}}
{{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}
{{History|java infdev}}
{{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}
{{History|java beta}}
{{History||1.0|The item now has a display name: ''Sulphur''.}}
{{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
{{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}
{{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}
{{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.
|The average yield of gunpowder in [[dungeon]] chests has now doubled.}}
{{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}
{{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}
{{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.
|Gunpowder can now be used to craft [[TNT]].}}
{{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].
|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
{{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}
{{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019
{{Items}}
[[Category:Recipe using Charcoal]]
[[cs:Střelný prach]]
[[de:Schwarzpulver]]
[[es:Pólvora]]
[[fr:Poudre à canon]]
[[hu:Puskapor]]
[[it:Polvere da sparo]]
[[ja:火薬]]
[[ko:화약]]
[[nl:Buskruit]]
[[pl:Proch]]
[[pt:Pólvora]]
[[ru:Порох]]
[[th:ดินปืน]]
[[tr:Barut]]
[[uk:Порох]]
[[zh:火药]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul> | 14w10a | Paintings can no longer be placed directly inside of each other. | |||||
1.9{{Extension DPL}}<ul><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
|image=Fire Charge.png
|invimage=Fire Charge
|durability=
|renewable=Yes
|stackable=Yes (64)
|networkid='''[[JE]]''': 64
}}
'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|fire-charge}}
=== Crafting ===
{{Crafting
|Blaze Powder
|Coal; Charcoal
|Gunpowder
|Output= Fire Charge, 3
|type= Miscellaneous
}}
=== Bartering ===
[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].
== Usage ==
[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]
Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].
When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.
When a fire charge is fired from a dispenser, it shoots a [[small fireball]].
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Ghast fireball4.ogg
|subtitle=Ghast shoots
|source=hostile
|description=When a fireball is shot by a ghast
|id=entity.ghast.shoot
|translationkey=subtitles.entity.ghast.shoot
|volume=10.0
|pitch=0.8-1.2
|distance=16 {{verify}}}}
{{Sound table
|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=hostile
|description=When a fire charge is fired from a dispenser or a blaze
|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=2.0
|pitch=0.8–1.2
|distance=32}}
{{Sound table
|subtitle=Fireball whooshes
|source=block
|description=When a fire charge is used by hand
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Fireball whooshes
|source=hostile
|description=When a fire charge is used to light a creeper
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ghast fireball4.ogg
|source=hostile
|description=When something shoots or uses a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|aliasid=fireball
|id=509
|form=item
|translationkey=item.fireball.name
|foot=1}}
=== Entity data ===
{{main|Small Fireball#Entity data}}
== Achievements ==
{{Load achievements|Into the Nether}}
== Advancements ==
{{load advancements|We Need to Go Deeper}}
== Video ==
<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>
== History ==
{{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
|Fire charges can now be found in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Flint and Steel]]
* [[Dragon Fireball]]
* [[Ghast]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019
{{Items}}
[[Category:Recipe using Charcoal]]
[[cs:Ohnivá koule]]
[[de:Feuerkugel]]
[[es:Carga ígnea]]
[[fr:Boule de feu]]
[[hu:Tűzgolyó]]
[[ja:ファイヤーチャージ]]
[[ko:화염구]]
[[nl:Vuurbal]]
[[pl:Ognista kula]]
[[pt:Bola de fogo]]
[[ru:Огненный шар]]
[[th:ลูกไฟ]]
[[zh:火焰弹]]</li><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Boots.png | Leather
Chainmail Boots.png | Chainmail
Iron Boots.png | Iron
Diamond Boots.png | Diamond
Golden Boots.png | Golden
Netherite Boots.png | Netherite
</gallery>
| durability =
* Leather: 65
* Chainmail: 195
* Iron: 195
* Golden: 91
* Diamond: 429
* Netherite: 481
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Boots]]
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Boots]]
|ingredients=Damaged Matching [[Boots]]
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
|description= The durability of the two boots is added together, plus an extra 5% durability.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
|description=The durability of the two boots are added together, plus an extra 5% durability.
}}
==== Anvil ====
Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
==== Crafting ====
You can craft two sets of boots together using a crafting table, but enchantments are removed.
=== Mob loot ===
If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
=== Chest loot ===
{{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
=== Trading ===
{{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
{{notelist}}
=== Bartering ===
[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
Leather boots can be caught as a "junk" item when [[fishing]].
== Usage ==
Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
{| class="wikitable" data-description="Boots defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| rowspan="3" | {{armor|1}}
|-
!scope="row" | Golden
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|2}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|3}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite boots provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Boots durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 65
|-
!scope="row" | Golden
| 91
|-
!scope="row" | Chainmail/Iron
| 195
|-
!scope="row" | Diamond
| 429
|-
!scope="row" | Netherite
| 481
|}
=== Enchantments ===
Boots can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Feather Falling]] || IV ||
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|-
| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2" />
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
=== Powder snow===
Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
===Decoration===
It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
==Sounds==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather boots are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail boots are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron boots are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold boots are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond boots are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite boots are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of boots' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather boots are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain boots are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron boots are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold boots are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond boots are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite boots are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather boots are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather boots' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of boots' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=338
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=342
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=346
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=350
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=354
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=612
|form=item
|foot=1}}
=== Item data===
When leather boots are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements==
{{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
==Advancements==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
==History==
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
|Boots can now be [[crafting|crafted]] and worn.
|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
|Blacksmith villagers now sell diamond boots for 7 emeralds.
|Blacksmith villagers now sell iron boots for 4–5 emeralds.
|Butcher villagers now sell leather boots for 2-3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing boots.}}
{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with boots.}}
{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
|Armorer villagers no longer sell diamond boots.
|Armorer villagers no longer sell iron boots.
|Leatherworker villagers no longer sell leather boots.}}
{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Boots' durability affecting value has been removed.
|Boots now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside plains village tannery chests.
|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
|Iron and diamond boots are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
|Golden boots can now be found in [[ruined portal]] chest.
|Golden and netherite boots can be found in [[bastion remnant]] chest.}}
{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|Added a quick equip for boots to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
|[[Item repair]] can now repair boots.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History|foot}}
==Issues ==
{{issue list}}
==Trivia==
*Netherite boots are shorter in their item texture but are longer in their texture when being worn
*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
*Leather boots are the only piece of leather armor that has the same name as other armor materials.
*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
*Chainmail boots are the only boots that have transparent pixels in their texture currently
==Gallery==
===Enchanted Boots===
<gallery>
File:Enchanted Leather Boots (item).gif
File:Enchanted Chainmail Boots (item).gif
File:Enchanted Iron Boots (item).gif
File:Enchanted Golden Boots (item).gif
File:Enchanted Diamond Boots (item).gif
File:Enchanted Netherite Boots (item).gif
</gallery>
<gallery>
File:Enchanted Leather Boots.gif
File:Enchanted Chainmail Boots.gif
File:Enchanted Iron Boots.gif
File:Enchanted Golden Boots.gif
File:Enchanted Diamond Boots.gif
File:Enchanted Netherite Boots.gif
</gallery>
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
{{Items}}
[[Category:Armor]]
[[ja:ブーツ]]
[[ko:부츠]]
[[pl:Buty]]
[[pt:Botas]]
[[th:รองเท้า]]
[[zh:靴子]]</li></ul> | 15w49a | Paintings can no longer be destroyed by lightning. | |||||
| 15w50a | Added sounds for placing and breaking paintings: entity.painting.place and entity.painting.break. | ||||||
1.11{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
== Obtaining ==
=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
== Achievements ==
{{load achievements|Into Fire}}
== Advancements ==
{{load advancements|Into Fire}}
== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}
{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
{{items}}
== References ==
{{Reflist}}
[[Category:Renewable resources]]
[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
|image=Fire Charge.png
|invimage=Fire Charge
|durability=
|renewable=Yes
|stackable=Yes (64)
|networkid='''[[JE]]''': 64
}}
'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|fire-charge}}
=== Crafting ===
{{Crafting
|Blaze Powder
|Coal; Charcoal
|Gunpowder
|Output= Fire Charge, 3
|type= Miscellaneous
}}
=== Bartering ===
[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].
== Usage ==
[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]
Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].
When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.
When a fire charge is fired from a dispenser, it shoots a [[small fireball]].
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Ghast fireball4.ogg
|subtitle=Ghast shoots
|source=hostile
|description=When a fireball is shot by a ghast
|id=entity.ghast.shoot
|translationkey=subtitles.entity.ghast.shoot
|volume=10.0
|pitch=0.8-1.2
|distance=16 {{verify}}}}
{{Sound table
|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=hostile
|description=When a fire charge is fired from a dispenser or a blaze
|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=2.0
|pitch=0.8–1.2
|distance=32}}
{{Sound table
|subtitle=Fireball whooshes
|source=block
|description=When a fire charge is used by hand
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Fireball whooshes
|source=hostile
|description=When a fire charge is used to light a creeper
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ghast fireball4.ogg
|source=hostile
|description=When something shoots or uses a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|aliasid=fireball
|id=509
|form=item
|translationkey=item.fireball.name
|foot=1}}
=== Entity data ===
{{main|Small Fireball#Entity data}}
== Achievements ==
{{Load achievements|Into the Nether}}
== Advancements ==
{{load advancements|We Need to Go Deeper}}
== Video ==
<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>
== History ==
{{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
|Fire charges can now be found in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Flint and Steel]]
* [[Dragon Fireball]]
* [[Ghast]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019
{{Items}}
[[Category:Recipe using Charcoal]]
[[cs:Ohnivá koule]]
[[de:Feuerkugel]]
[[es:Carga ígnea]]
[[fr:Boule de feu]]
[[hu:Tűzgolyó]]
[[ja:ファイヤーチャージ]]
[[ko:화염구]]
[[nl:Vuurbal]]
[[pl:Ognista kula]]
[[pt:Bola de fogo]]
[[ru:Огненный шар]]
[[th:ลูกไฟ]]
[[zh:火焰弹]]</li></ul> | 16w32a | The entity ID for paintings has been changed from Painting to painting. | |||||
1.12{{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
| image = <gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
|image2 = <gallery>
Attached Pumpkin Stem (N).png | North
Attached Pumpkin Stem (E).png | East
Attached Pumpkin Stem (S).png | South
Attached Pumpkin Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}
=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
=== Chest loot ===
{{LootChestItem|pumpkin-seeds}}
=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}
=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.
== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
=== Breeding ===
Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
== Sounds ==
{{Sound table/Block/Hard crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History|foot}}
<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
</gallery>
=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[zh:南瓜种子]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}
{{Item
| image = Super Fertilizer.png
| renewable = No
| stackable = Yes (64)
}}
'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].
== Obtaining ==
=== Lab table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}
|-
|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>
|}
== Usage ==
Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.
Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=player
|description=When super fertilizer is created by a [[lab table]]
|id=step.gravel
|volume=1.0
|pitch=0.2/0.4}}
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When super fertilizer is successfully used
|source=Blocks
|id=item.bone_meal.use
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Super Fertilizer
|spritetype=item
|nameid=rapid_fertilizer
|id=597
|form=item
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|education}}
{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|foot}}
{{items}}
{{Education Edition}}
[[Category:Plants]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Superdünger]]
[[ja:スーパー肥料]]
[[ko:슈퍼 비료]]
[[lzh:神肥]]
[[pl:Supernawóz]]
[[pt:Super fertilizante]]
[[uk:Супердобриво]]
[[zh:超级肥料]]</li></ul> | 17w06a | Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space. | |||||
1.13{{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
== Usage ==
A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicators]], [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
|
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}}
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
|
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
|
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
|
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
|
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
|
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
|
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
|
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
|
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}}
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
|
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}
=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}
=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].
== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s.
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs.
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added.
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}
=== Screenshots ===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>
== Notes ==
{{notelist|fn}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
{{Items}}
[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li><li>[[Bow|Bow]]<br/>{{For}}
{{For|the ranged weapon of a similar name|Crossbow}}
{{Item
| image = <gallery>
Bow.png | Bow
Bow (Pull 0).png | Pulled (state 0)
Bow (Pull 1).png | Pulled (state 1)
Bow (Pull 2).png | Pulled (state 2)
</gallery>
| rarity = Common
| renewable = Yes
| durability = 384
| stackable = No
}}
A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.
== Obtaining ==
=== Crafting ===
{{crafting
|showname=0
|B1= Stick
|C1= String
|A2= Stick
|C2= String
|B3= Stick
|C3= String
|Output= Bow
|type= Combat
}}
===Mob loot===
==== Skeletons and Strays ====
[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]].
The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping.
The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22.
Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.
==== Illusioners ====
{{exclusive|java|section=1}}
[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping.
=== Trading ===
Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.
Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.
=== Fishing ===
Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].
=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Bow]]
|Damaged Bow
|Damaged Bow
|Bow
|description=The durability of the two bows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Bow
|Damaged Bow
|Output=Bow
|type=Combat
|ignoreusage=1
}}
== Usage ==
=== Weapon ===
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>
When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.
While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.
If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}
Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot.
{| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
|-
! Charging time
! Maximum attack damage
|-
|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
|{{hp|1}}
|-
|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
|{{hp|5}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
|{{hp|6}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
|{{hp|11}}
|-
|}
The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.
Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.
In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.
Damage caused by the arrow is not affected by the [[Strength]] effect.
[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.
=== Crafting ingredient ===
{{crafting usage|Bow, Damaged Bow}}
=== Enchantments ===
Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}
{| class="wikitable col-3-center"
|+
!Name
!Summary
!Max Level
|-
|[[Power]]
|Increases the damage dealt by bow-shot arrows.
|V
|-
|[[Punch]]
|Increases the knockback dealt by bow-shot arrows.
|II
|-
|[[Flame]]
|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
|I
|-
|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref>
|Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
|I
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption, making the bow last longer.
|III
|-
|[[Mending]]<ref group=n name=exclusive></ref>
|Repairs the bow using experience, but also preventing the player from gaining score.
|I
|-
|[[Curse of Vanishing]]
|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
|I
|}
;Notes
{{Reflist|group=n}}
=== Fuel ===
A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
== Arrows ==
{{main|Arrow}}
As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.
An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.
On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.
The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=player
|description=When a bow shoots an arrow
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref>
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a bow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a bow shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a bow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|id=300
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Bullseye}}
== Video ==
<div style="text-align:center">{{yt|orNlaO12EQg}}</div>
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
{{History|java alpha}}
{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
{{History|java beta}}
{{History||1.2|Bows are now used to craft [[dispenser]]s.}}
{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
{{History|java}}
{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|Bows now have a [[durability]] of 385 uses.
|Bows no longer need arrows for ammo in [[Creative]] mode.
|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
|The bow in the hotbar now shows an [[arrow]] when being drawn.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
{{History|||snap=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}
{{History|pocket alpha}}
{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||v0.4.0|Bows now have a durability of 385 uses.
|Bows also now slow down the player while aiming.}}
{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
|Bows can now be [[enchanting|enchanted]].
|Bows obtained by [[fishing]] can now be caught enchanted.
|Bows are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
{{History|bedrock}}
{{History||?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Bow Shooting Old.ogg}}
| 0.31
| Sound Update
| 1.0
|}
== Issues ==
{{issue list}}
== Trivia ==
*Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
== Gallery ==
<gallery>
Enchanted Bow.gif|An enchanted bow.
Bow Shooting.gif|Using the bow.
1.9bow.gif|Drawback animation.
Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
Hunting Wabbits.jpg|Using a bow to hunt rabbits.
</gallery>
== References ==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023
{{items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[cs:Luk]]
[[de:Bogen]]
[[es:Arco]]
[[fr:Arc]]
[[hu:Íj]]
[[it:Arco]]
[[ja:弓]]
[[ko:활]]
[[nl:Boog]]
[[pl:Łuk]]
[[pt:Arco]]
[[ru:Лук]]
[[uk:Лук]]
[[zh:弓]]</li></ul></nowiki> | 17w47a | Prior to The Flattening, this item's numeral ID was 321. | |||||
| 18w02a | Paintings now use a namespaced ID for their motive. | ||||||
1.14{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
=== Chest loot ===
{{LootChestItem|diamond}}
=== Suspicious sand ===
When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}
=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}
== Usage ==
Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
=== Repairing ===
Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}
=== Beacons ===
Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot.
A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}
== Achievements ==
{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
== Advancements ==
{{load advancements|Diamonds!}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
</gallery>
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
{{items}}
[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
== Obtaining ==
=== Mob loot ===
[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
=== Mining ===
Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
=== Natural generation ===
{{LootChestItem|prismarine-crystals}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|id=549
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li></ul> | 18w43a | ||||||
| 19w07a | Paintings now support animations. | ||||||
| Pocket Edition Alpha | |||||||
0.5.0{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}
=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}
=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Villager ===
Librarian [[villager]]s can interact with bookshelves.
=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}
== Achievements ==
{{load achievements|Librarian}}
== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].
== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
{{Blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]
[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li><li>[[Longer String|Longer String]]<br/>{{stub}}
{{Joke feature}}
{{exclusive|java}}
{{item
| image = Longer String.png
| rarity=Common
| renewable=Yes
| stackable=Yes (64)
}}
'''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
===Crafting===
{{Crafting
|A1= String |B1= String
|Output= Longer String
|shapeless= 1
|ignoreusage=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Longer String
|spritetype=item
|nameid=string2
|form=item|foot=1}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
{{History|foot}}
{{items}}
{{Jokes}}
[[Category:Joke items]]
[[ja:Longer String]]
[[pt:Linha mais comprida]]</li></ul> | File:Skull And Roses Painting JE1 BE1.png File:Fighters Painting JE1 BE1.png | ||||||
0.8.0{{Extension DPL}}<ul><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Block
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].
== Obtaining ==
=== Breaking ===
A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}
=== Natural generation ===
[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]
A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].
A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.
[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.
A single filled cauldron can be found in plains village and desert village tannery houses.
{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.
Cauldrons can also spawn in [[trail ruins]].
=== Crafting ===
A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}
== Usage ==
=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>
A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}
It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.
A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].
Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.
Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.
A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.
Attempting to add lava or potion to water empties the cauldron.{{only|be}}
The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not.
===== Applying dye to cauldron water =====
{{exclusive|bedrock|section=yes}}
{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water, lava or potion to dyed water empties the cauldron.
==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]
Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.
Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>
A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.
If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.
==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.
A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.
==== Filling cauldrons with potions ====
{{exclusive|bedrock|education|section=yes}}
{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.
{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.
Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
=== Removing dye from items ===
A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
=== Changing profession ===
If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].
=== Extinguishing fire ===
A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}
A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}
{{Sound table
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Type
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Normal block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Brighting block
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|id=465
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Tie Dye Outfit}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}
{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be pushed by [[piston]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
{{History|foot}}
=== Water cauldron ===
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}
{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}
{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entity|entities]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
{{History|foot}}
=== Lava cauldron ===
{{History|Java}}
{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|console}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
{{History|foot}}
=== Powder Snow Cauldron ===
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
{{History|foot}}
=== Potion cauldron ===
{{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s.
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
{{History|console}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
{{History|foot}}
===Cauldron "item"===
{{:Technical blocks/Cauldron}}
==Issues==
{{issue list}}
==Trivia==
*[[Arrow]]s "stick" to the [[water]] in a cauldron.
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.
*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].
==Renders==
; Normal water
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery>
;Dyed water {{Only|BE}}
<gallery>
Cauldron (filled with white water).png|White Water Cauldron
Cauldron (filled with light gray water).png|Light Gray Water Cauldron
Cauldron (filled with gray water).png|Gray Water Cauldron
Cauldron (filled with black water).png|Black Water Cauldron
Cauldron (filled with brown water).png|Brown Water Cauldron
Cauldron (filled with red water).png|Red Water Cauldron
Cauldron (filled with orange water).png|Orange Water Cauldron
Cauldron (filled with yellow water).png|Yellow Water Cauldron
Cauldron (filled with lime water).png|Lime Water Cauldron
Cauldron (filled with green water).png|Green Water Cauldron
Cauldron (filled with cyan water).png|Cyan Water Cauldron
Cauldron (filled with light blue water).png|Light Blue Water Cauldron
Cauldron (filled with blue water).png|Blue Water Cauldron
Cauldron (filled with purple water).png|Purple Water Cauldron
Cauldron (filled with magenta water).png|Magenta Water Cauldron
Cauldron (filled with pink water).png|Pink Water Cauldron
</gallery>
;Cauldrons filled with potions {{Only|BE}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision Potion Cauldron
Invisibility Potion Cauldron.png|Invisibility Potion Cauldron
Jump Boost Potion Cauldron.png|Leaping Potion Cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance Potion Cauldron
Speed Potion Cauldron.png|Swiftness Potion Cauldron
Slowness Potion Cauldron.png|Slowness Potion Cauldro
Turtle Master Potion Cauldron.png|Turtle Master Potion Cauldron
Water Breathing Potion Cauldron.png|Water Breathing Potion Cauldron
Instant Health Potion Cauldron.png|Healing Potion Cauldron
Instant Damage Potion Cauldron.png|Harming Potion Cauldron
Poison Potion Cauldron.png|Poison Potion Cauldron
Regeneration Potion Cauldron.png|Regeneration Potion Cauldron
Strength Potion Cauldron.png|Strength Potion Cauldron
Weakness Potion Cauldron.png|Weakness Potion Cauldron
Slow Falling Potion Cauldron.png|Slow Falling Potion Cauldron
Wither Potion Cauldron.png|Decay Potion Cauldron
</gallery>
;Powder Snow
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>
== Gallery==
<gallery>
The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
</gallery>
==References==
{{reflist|2}}
{{Blocks|Utility}}
{{items}}
[[Category:Natural blocks]]
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]
[[cs:Kotel]]
[[de:Kessel]]
[[es:Caldero]]
[[fr:Chaudron]]
[[hu:Üst]]
[[it:Calderone]]
[[ja:大釜]]
[[ko:가마솥]]
[[nl:Ketel]]
[[pl:Kocioł]]
[[pt:Caldeirão]]
[[ru:Котёл]]
[[th:หม้อปรุงยา]]
[[uk:Казан]]
[[zh:炼药锅]]</li><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}}
{{Item
| image = Totem_of_Undying_JE2_BE2.png
| renewable = Yes
| stackable = No
| rarity = Uncommon
|effects=: {{EffectLink|Absorption}} II (0:05)
: {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}}
: {{EffectLink|Fire Resistance}} I (0:40)
}}
A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s.
== Obtaining ==
=== Mob loot ===
Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]].
== Usage ==
[[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]
[[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]
If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref>
== Effect ==
When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated.
The totem of undying also works in [[Hardcore]] mode.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Totem of Undying.ogg
|subtitle=Totem activates
|source=dependent
|description=When something dies, using a totem of undying
|id=item.totem.use
|translationkey=subtitles.item.totem.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Totem of Undying.ogg
|source=player
|description=When something dies, using a totem of undying
|id=random.totem
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|aliasid=totem
|id=568
|form=item
|translationkey=item.totem.name
|foot=1}}
== Achievements ==
{{load achievements|Cheating Death}}
== Advancements ==
{{load advancements|Postmortal}}
== History ==
{{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}}
{{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}}
{{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}}
{{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History|new3ds}}
{{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear.
* In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version.
* Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref>
== Gallery ==
<gallery>
File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player.
File:Totem of Undying activating.gif|Animation of the totem activating.
File:Totem animation in third person mode.png|The totem animation in third person mode.
</gallery>
== References ==
{{reflist}}
{{Items}}
[[de:Totem der Unsterblichkeit]]
[[fr:Totem d'immortalité]]
[[ja:不死のトーテム]]
[[ko:불사의 토템]]
[[lzh:保命符]]
[[nl:Totem der onsterfelijkheid]]
[[pl:Totem nieśmiertelności]]
[[pt:Totem da imortalidade]]
[[ru:Тотем бессмертия]]
[[th:Totem of Undying]]
[[zh:不死图腾]]
[[Category:Renewable resources]]</li></ul> | build 3 | A new painting rendering has been added. | |||||
0.15.0{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|green-dye}}
=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 green dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Green Dye}}
=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li></ul> | build 1 | Paintings now have sounds when placed and broken. | |||||
| Pocket Edition | |||||||
1.0.7{{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Boots.png | Leather
Chainmail Boots.png | Chainmail
Iron Boots.png | Iron
Diamond Boots.png | Diamond
Golden Boots.png | Golden
Netherite Boots.png | Netherite
</gallery>
| durability =
* Leather: 65
* Chainmail: 195
* Iron: 195
* Golden: 91
* Diamond: 429
* Netherite: 481
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Boots]]
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Boots]]
|ingredients=Damaged Matching [[Boots]]
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
|description= The durability of the two boots is added together, plus an extra 5% durability.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
|description=The durability of the two boots are added together, plus an extra 5% durability.
}}
==== Anvil ====
Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
==== Crafting ====
You can craft two sets of boots together using a crafting table, but enchantments are removed.
=== Mob loot ===
If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
=== Chest loot ===
{{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
=== Trading ===
{{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
{{notelist}}
=== Bartering ===
[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
Leather boots can be caught as a "junk" item when [[fishing]].
== Usage ==
Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
{| class="wikitable" data-description="Boots defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| rowspan="3" | {{armor|1}}
|-
!scope="row" | Golden
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|2}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|3}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite boots provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Boots durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 65
|-
!scope="row" | Golden
| 91
|-
!scope="row" | Chainmail/Iron
| 195
|-
!scope="row" | Diamond
| 429
|-
!scope="row" | Netherite
| 481
|}
=== Enchantments ===
Boots can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Feather Falling]] || IV ||
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|-
| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2" />
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
=== Powder snow===
Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
===Decoration===
It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
==Sounds==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather boots are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail boots are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron boots are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold boots are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond boots are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite boots are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of boots' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather boots are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain boots are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron boots are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold boots are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond boots are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite boots are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather boots are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather boots' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of boots' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=338
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=342
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=346
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=350
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=354
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=612
|form=item
|foot=1}}
=== Item data===
When leather boots are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements==
{{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
==Advancements==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
==History==
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
|Boots can now be [[crafting|crafted]] and worn.
|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
|Blacksmith villagers now sell diamond boots for 7 emeralds.
|Blacksmith villagers now sell iron boots for 4–5 emeralds.
|Butcher villagers now sell leather boots for 2-3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing boots.}}
{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with boots.}}
{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
|Armorer villagers no longer sell diamond boots.
|Armorer villagers no longer sell iron boots.
|Leatherworker villagers no longer sell leather boots.}}
{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Boots' durability affecting value has been removed.
|Boots now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside plains village tannery chests.
|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
|Iron and diamond boots are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
|Golden boots can now be found in [[ruined portal]] chest.
|Golden and netherite boots can be found in [[bastion remnant]] chest.}}
{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|Added a quick equip for boots to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
|[[Item repair]] can now repair boots.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History|foot}}
==Issues ==
{{issue list}}
==Trivia==
*Netherite boots are shorter in their item texture but are longer in their texture when being worn
*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
*Leather boots are the only piece of leather armor that has the same name as other armor materials.
*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
*Chainmail boots are the only boots that have transparent pixels in their texture currently
==Gallery==
===Enchanted Boots===
<gallery>
File:Enchanted Leather Boots (item).gif
File:Enchanted Chainmail Boots (item).gif
File:Enchanted Iron Boots (item).gif
File:Enchanted Golden Boots (item).gif
File:Enchanted Diamond Boots (item).gif
File:Enchanted Netherite Boots (item).gif
</gallery>
<gallery>
File:Enchanted Leather Boots.gif
File:Enchanted Chainmail Boots.gif
File:Enchanted Iron Boots.gif
File:Enchanted Golden Boots.gif
File:Enchanted Diamond Boots.gif
File:Enchanted Netherite Boots.gif
</gallery>
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
{{Items}}
[[Category:Armor]]
[[ja:ブーツ]]
[[ko:부츠]]
[[pl:Buty]]
[[pt:Botas]]
[[th:รองเท้า]]
[[zh:靴子]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
=== Chest loot ===
{{LootChestItem|diamond}}
=== Suspicious sand ===
When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}
=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}
== Usage ==
Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
=== Repairing ===
Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}
=== Beacons ===
Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot.
A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}
== Achievements ==
{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
== Advancements ==
{{load advancements|Diamonds!}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
</gallery>
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
{{items}}
[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li></ul> | Added the painting of the creation of a wither. | ||||||
| Bedrock Edition | |||||||
1.10.0{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}
{{Item
| image = Book.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Books''' are items used in [[enchanting]] and [[crafting]].
== Obtaining ==
=== Block loot ===
Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].
=== Crafting ===
{{crafting
|Paper
|Paper
|Paper
|Leather
|Output= Book
|type= Miscellaneous
}}
=== Chest loot ===
{{LootChestItem|book}}
=== Grindstones ===
Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.
=== Villager gifts ===
{{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.
=== Enchanting ===
Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.
=== Trading ===
Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.
Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
== Achievements ==
{{load achievements|Librarian;Enchanter}}
== Advancements ==
{{load advancements|Enchanter;The Power of Books}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book
|spritetype=item
|nameid=book
|id=387
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.
|The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}
{{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}
{{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}
{{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}
{{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}
{{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].
|The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}
{{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}
{{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Books can be used to craft [[bookshelves]].}}
{{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
|Books are now used to craft [[enchanting table]]s.
|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.
|Books are no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.
|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}
{{History|PS4}}
{{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Enchanted Book]]
* [[Knowledge Book]]
{{Items}}
[[Category:Renewable resources]]
[[cs:Kniha]]
[[de:Buch]]
[[es:Libro]]
[[fr:Livre]]
[[hu:Könyv]]
[[it:Libro]]
[[ja:本]]
[[ko:책]]
[[nl:Boek]]
[[pl:Książka]]
[[pt:Livro]]
[[ru:Книга]]
[[th:หนังสือ]]
[[uk:Книга]]
[[zh:书]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.
== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.
=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Gold Ingot
|type= Material
|foot=1
}}
=== Smelting ===
{{see also|Gold Ore#Natural generation}}
{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}
{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}
=== Mob loot ===
[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.
=== Chest loot ===
{{LootChestItem|gold-ingot}}
== Usage ==
=== Crafting ingredient===
As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.
{{crafting usage}}
=== Trading ===
Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.
=== Repairing ===
Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].
=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.
=== Beacons ===
Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot.
A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).
== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].
== See also ==
*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s
{{Items}}
[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li></ul></nowiki> | beta 1.10.0.3 | ||||||
1.11.0{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}
{{Item
| title = Dried Kelp
| image = Dried Kelp.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].
== Obtaining ==
=== Cooking ===
[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).
{{Smelting
|Kelp
|Dried Kelp
|0,1
}}
=== Crafting ===
{{Crafting
|Dried Kelp Block
|Output= Dried Kelp,9
|type= Foodstuff
}}
== Usage ==
=== Food ===
[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]
To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].
A player can consume dried kelp about twice as fast as any other food item in the game.
=== Crafting ingredient ===
{{Crafting usage}}
=== Composting ===
Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.
==Sounds==
{{Sound table/Entity/Food}}
== Achievements ==
{{load achievements|Castaway}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|id=270
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}
{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}
{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Getrockneter Seetang]]
[[es:Algas secas]]
[[fr:Algue séchée]]
[[ja:乾燥した昆布]]
[[ko:말린 켈프]]
[[lzh:乾海帶]]
[[nl:Gedroogde kelp]]
[[pl:Suszone wodorosty]]
[[pt:Algas secas]]
[[ru:Сушёная ламинария]]
[[th:สาหร่ายทะเลแห้ง]]
[[zh:干海带]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.
Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}
{{Item
| image = Water Bottle.png
| extratext = View [[#Potions|all potions]]
| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes
| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}
}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.
== Obtaining ==
=== Mob loot ===
==== Witches ====
[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
==== Wandering traders ====
[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.
=== Fishing ===
[[Water bottle]]s can be [[fishing|fished]] up as junk items.
=== Brewing ===
{{main|Brewing}}
Almost all potions are obtained by [[brewing]].
The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].
=== Chest loot ===
Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements.
{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.
{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}
=== Bartering ===
[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].
== Usage ==
Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.
Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.
Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}
=== Modifiers ===
{{main|Brewing}}
Potions can be modified in five ways.
# Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect.
# Adding [[redstone]] will ''extend'' the duration of the effect.
# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).
# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).
# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".
The modifications of Enhancement and Extension are mutually exclusive.
Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.
Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes.
==== Corruption ====
The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.
=== Base potions ===
Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
{| class="wikitable col-1-center col3-left" data-description="Base potions"
! Icon
! Name
! Use
|-
| {{Slot|Water Bottle|link=none}}
! Water Bottle
| the base for the Awkward Potion and Potions of Weakness
|-
| rowspan="3"| {{Slot|Water Bottle|link=none}}
! Awkward Potion
| The base for all other effect potions
|-
! Mundane Potion
| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}
|-
! Thick Potion
| No use
|}
=== Effect potions ===
==== Potions with positive effects ====
{| class="wikitable col-1-center" data-description="Positive potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}
! {{text anchor|Potion of Regeneration}}
| 0:45
| rowspan="3" | {{EffectLink|Regeneration}}
| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).
|-
! Potion of Regeneration +
| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}
| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).
|-
! Potion of Regeneration II
| 0:22.5
| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).
|-
| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}
! {{text anchor|Potion of Swiftness}}
| 3:00
| rowspan="3" | {{EffectLink|Speed}}
| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
|-
! Potion of Swiftness +
| 8:00
|-
! Potion of Swiftness II
| 1:30
| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
|-
| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}
! {{text anchor|Potion of Fire Resistance}}
| 3:00
| rowspan="2" | {{EffectLink|Fire Resistance}}
| rowspan="2" | Gives immunity to all heat-related damage.
|-
! Potion of Fire Resistance +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Healing|link=none}}
! {{text anchor|Potion of Healing}}
| Instant
| rowspan="2" | {{EffectLink|Instant Health}}
| Restores {{hp|4}} health.
|-
! Potion of Healing II
| Instant
| Restores {{hp|8}} health. (doubles with every additional level)
|-
| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}
! {{text anchor|Potion of Night Vision}}
| 3:00
| rowspan="2" | {{EffectLink|Night Vision}}
| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
|-
! Potion of Night Vision +
| 8:00
|-
| rowspan="3" | {{Slot|Potion of Strength|link=none}}
! {{text anchor|Potion of Strength}}
| 3:00
| rowspan="3" | {{EffectLink|Strength}}
| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}
|-
! Potion of Strength +
| 8:00
|-
! Potion of Strength II
| 1:30
| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}.
For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}
|-
| rowspan="3" | {{Slot|Potion of Leaping|link=none}}
! {{text anchor|Potion of Leaping}}
| 3:00
| rowspan="3" | {{EffectLink|Jump Boost}}
| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.
|-
!Potion of Leaping +
| 8:00
|-
! Potion of Leaping II
| 1:30
| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.
|-
| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}
! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}
| 3:00
| rowspan="2" | {{EffectLink|Water Breathing}}
| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
|-
! Potion of Water Breathing +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}
! {{text anchor|Potion of Invisibility}}
| 3:00
| rowspan="2" | {{EffectLink|Invisibility}}
| rowspan="2" |
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].
|-
! Potion of Invisibility +
| 8:00
|-
| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}
! {{text anchor|Potion of Slow Falling}}
| 1:30
| rowspan="2" | {{EffectLink|Slow Falling}}
| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
|-
! Potion of Slow Falling +
| 4:00
|-
| {{Slot|Potion of Luck|link=none}}
! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}
| 5:00
| {{EffectLink|Luck}}
| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.
|}
==== Potions with negative effects ====
{| class="wikitable col-1-center" data-description="Negative potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of Poison|link=none}}
! {{text anchor|Potion of Poison}}
| 0:45
| rowspan="3" | {{EffectLink|Poison}}
| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.
|-
! Potion of Poison +
| 1:30
| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.
|-
! Potion of Poison II
| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}
| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.
|-
| rowspan="2" | {{Slot|Potion of Weakness|link=none}}
! {{text anchor|Potion of Weakness}}
| 1:30
| rowspan="2" | {{EffectLink|Weakness}}
| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}
|-
! Potion of Weakness +
| 4:00
|-
| rowspan="3" | {{Slot|Potion of Slowness|link=none}}
! {{text anchor|Potion of Slowness}}
| 1:30
| rowspan="3" | {{EffectLink|Slowness}}
| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
|-
! Potion of Slowness +
| 4:00
|-
! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->
| 0:20
| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
|-
| rowspan="2" |{{Slot|Potion of Harming|link=none}}
! {{text anchor|Potion of Harming}}
| Instant
| rowspan="2" | {{EffectLink|Instant Damage}}
| Damages {{hp|6}}.
|-
! Potion of Harming II
| Instant
| Damages {{hp|12}}. (doubles with every additional level)
|-
| {{Slot|Potion of Decay|link=none}}
! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}
| 0:40
| {{EffectLink|Wither|link=Wither (status effect)}}
| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage
|}
==== Potions with mixed effects ====
{| class="wikitable col-1-center col-2-center" data-description="Base potions"
! Icon
! Name
! Duration
! Effect
! Description
|-
| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}
! {{text anchor|Potion of the Turtle Master}}
| style="text-align:center" | 0:20
| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}
| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
|-
! Potion of the Turtle Master +<br>
| 0:40
|-
! Potion of the Turtle Master II<br>
| 0:20
| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.
|}
=== Uncraftable potion ===
{{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
! Effect
|-
| {{Slot|Uncraftable Potion|link=none}}
! Uncraftable Potion
| No effect
|}
=== Joke potions===
====[[Java Edition 15w14a]]====
{| class="wikitable col-1-center col-2-center" data-description="Base potions"
!Icon
!Name
!Duration
!Effect
! Description
|-
|{{Slot|Potion of Slowness Revision 1|link=none}}
!{{text anchor|Potion of Caring}}
| style="text-align:center" |Instant
|{{EffectLink|id=Slowness Revision 1|Caring}}
| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.
|-
| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}
!{{text anchor|Potion of Caring}}
| style="text-align:center" |Instant
| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}}
|-
! {{text anchor|Potion of Caring II}}
| style="text-align:center" |Instant
|-
| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}
!{{text anchor|Potion of Sharing}}
| style="text-align:center" |1:30
| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}
| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.
|-
!{{text anchor|Potion of Sharing +}}
| style="text-align:center" |4:00
|}
==== [[Java Edition 23w13a_or_b]]====
{{Empty section}}
===Undead mobs===
The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.
{{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
===Mud conversion===
Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]].
===Filling cauldrons with Potions===
{{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
==Custom effects==
{{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
==Sounds==
{{edition|java}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking a potion
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|subtitle=Witch drinks
|source=hostile
|description=When a witch drinks a potion
|id=entity.witch.drink
|translationkey=subtitles.entity.witch.drink
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Wandering trader drink potion.ogg
|sound2=Drink.ogg
|subtitle=Wandering Trader drinks potion
|source=neutral
|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime
|id=entity.wandering_trader.drink_potion
|translationkey=subtitles.entity.wandering_trader.drink_potion
|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a water bottle is filled
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=When a player drinks a potion
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|source=hostile
|description=When a witch drinks a potion
|id=mob.witch.drink
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink potion.ogg
|sound2=Drink.ogg
|source=neutral
|description=When a wandering trader drinks a potion to become invisible during nighttime
|id=mob.wanderingtrader.drink_potion
|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>
|pitch=0.8-1.2}}
{{Sound table
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Potion
|spritetype=item
|nameid=potion
|form=item
|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Potion
|spritetype=item
|nameid=potion
|id=426
|form=item
|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name
|foot=1}}
=== Metadata===
{{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:
{{/DV}}
===Item data===
====Java Edition====
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Potion}}
</div>
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"
!Potion
! Regular
!Level II
!Extended +
|-
| Uncraftable Potion
|anything except the below
|–
|–
|-
|Water Bottle
|{{code|water}}
|–
|–
|-
|Mundane Potion
|{{code|mundane}}
|–
|–
|-
| Thick Potion
|{{code|thick}}
|–
|–
|-
|Awkward Potion
|{{code|awkward}}
|–
|–
|-
| Night Vision
|{{code|night_vision}}
|–
|{{code|long_night_vision}}
|-
|Invisibility
|{{code|invisibility}}
|–
|{{code|long_invisibility}}
|-
|Leaping
|{{code|leaping}}
|{{code|strong_leaping}}
|{{code|long_leaping}}
|-
|Fire Resistance
|{{code|fire_resistance}}
|–
|{{code|long_fire_resistance}}
|-
|Swiftness
|{{code|swiftness}}
|{{code|strong_swiftness}}
|{{code|long_swiftness}}
|-
|Slowness
|{{code|slowness}}
|{{code|strong_slowness}}
|{{code|long_slowness}}
|-
|Water Breathing
|{{code|water_breathing}}
|–
|{{code|long_water_breathing}}
|-
| Instant Health
|{{code|healing}}
|{{code|strong_healing}}
|–
|-
| Harming
|{{code|harming}}
|{{code|strong_harming}}
|–
|-
|Poison
|{{code|poison}}
|{{code|strong_poison}}
|{{code|long_poison}}
|-
|Regeneration
|{{code|regeneration}}
|{{code|strong_regeneration}}
| {{code|long_regeneration}}
|-
|Strength
|{{code|strength}}
| {{code|strong_strength}}
|{{code|long_strength}}
|-
|Weakness
|{{code|weakness}}
|–
|{{code|long_weakness}}
|-
|Luck
|{{code|luck}}
|–
|–
|-
|The Turtle Master
|{{code|turtle_master}}
|{{code|strong_turtle_master}}
|{{code|long_turtle_master}}
|-
| Slow Falling
|{{code|slow_falling}}
|–
|{{code|long_slow_falling}}
|}
====Bedrock Edition====
:See [[Bedrock Edition level format/Item format]].
==Achievements==
{{load achievements|Local Brewery|Taste of your own Medicine}}
==Advancements==
{{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}}
==History==
{{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}
{{History|java beta}}
{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>
|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>
|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}
{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}
{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}
{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}
{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].
|Potions of Night Vision are now [[brewing|brewable]].}}
{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}
{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}
{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}
{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}}
{{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].
|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}
{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}
{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
|Splash potions now have a separate data value and ID name.
|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].
|Mixed potions' colors now blend.}}
{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.
|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.
|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}
{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.
|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}
{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}
{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.
|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].
|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}
{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
|Extended potions give both effects for 3 minutes.
|Level 2 potions give level VI of both effects for 1 minute.}}
{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.
|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}
{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}
{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}
{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}
{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}
{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}
{{History|java upcoming}}
{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}
{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}
{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.
|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.
|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].
|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}
{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}
{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
|Removed enchantment glint from splash potions.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}
{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}
{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].
|Awkward potion is no longer obtainable from the [[Creative inventory]].
|Extended-enhanced potions are now listed individually for four potion effects.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].
|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
|Removed all types of extended-enhanced potions for all five potion effects.
|Potions effects are now arranged more like ''Java Edition''.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}
{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}
{{History|foot}}
<gallery>
Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
Invisible_sheep.png|An invisible sheep. Its wool can still be seen.
New Potion Colors.png|The new potion colors.
</gallery>
==Issues==
{{issue list}}
==Trivia==
*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.
*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}}
*A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.
*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.
==Unused potions ==
''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
<gallery>
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
</gallery>
==Gallery==
===Potions===
;Java Edition
<gallery>
Water Bottle.png|Water Bottle
Potion of Night Vision.png|Potion of Night Vision
Potion of Invisibility.png|Potion of Invisibility
Potion of Leaping.png|Potion of Leaping
Potion of Fire Resistance.png|Potion of Fire Resistance
Potion of Swiftness.png|Potion of Swiftness
Potion of Slowness.png|Potion of Slowness
Potion of the Turtle Master.png|Potion of the Turtle Master
Potion of Water Breathing.png|Potion of Water Breathing
Potion of Healing.png|Potion of Healing
Potion of Harming.png|Potion of Harming
Potion of Poison.png|Potion of Poison
Potion of Regeneration.png|Potion of Regeneration
Potion of Strength.png|Potion of Strength
Potion of Weakness.png|Potion of Weakness
Potion of Slow Falling.png|Potion of Slow Falling
Potion of Luck.png|Potion of Luck
Potion of Decay.png|Potion of Decay
Uncraftable Potion.png|Uncraftable Potion
</gallery>
===Screenshots===
<gallery>
OK2tE.png|Potion effects showing up in [[inventory]].
PotionBubbles.png|The bubbles emitted when a player drinks a potion.
Nightvision.png|The effect of night vision (left image is with night vision, right image is without).
NetherPotionEffect.png|The view when a player uses night vision in the Nether.
PotionTable.png|A brewing stand with a potion displayed next to it.
MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].
</gallery>
=== In other media===
<gallery>
File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].
File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].
File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.
File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.
File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.
File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.
File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.
</gallery>
==See also==
*{{ItemLink|Glass Bottle}}
*{{ItemLink|Medicine}}
*{{ItemLink|Splash Potion}}
*{{ItemLink|Lingering Potion}}
==Notes==
<references group="note" />
==References==
{{reflist}}
==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022
*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9)
{{items}}
{{effects}}
[[Category:Food]]
[[de:Trank]]
[[es:Poción]]
[[fr:Potion]]
[[hu:Bájital]]
[[it:Pozione]]
[[ja:ポーション]]
[[ko:물약]]
[[nl:Dranken]]
[[pl:Mikstury]]
[[pt:Poção]]
[[ru:Зелья]]
[[uk:Зілля]]
[[zh:药水]]</li></ul> | beta 1.11.0.4 | Paintings can now be bought from shepherd villagers. | |||||
| Legacy Console Edition | |||||||
| TU1 | CU1 | 1.0 | Patch 1 | File:Skull And Roses Painting JE1 BE1.png File:Fighters Painting JE1 BE1.png | |||
| TU11 | The limit for paintings in a world has been increased. | ||||||
| A message is now displayed when the maximum paintings are reached. | |||||||
| TU14 | 1.04 | Added a new painting, which depicts the creation of a wither. | |||||
| TU43 | CU33 | 1.36 | Patch 13 | Added sounds for paintings. | |||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
0.1.0{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
{{Item
| image = Portfolio.png
| renewable = No
| stackable = Yes (64)
}}
A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
== Obtaining ==
Portfolios can be obtained in the creative inventory or through the {{cmd|give}} command.
== Usage ==
[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Portfolio
|spritetype=item
|nameid=portfolio
|id=456
|form=item
|foot=1}}
== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|||snap=build 2|Portfolios have been removed.}}
{{History|bedrock}}
{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
{{History|education}}
{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|foot}}
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Storage]]
[[de:Fotoalbum]]
[[es:Portafolio]]
[[ja:ポートフォリオ]]
[[ko:포트폴리오]]
[[pl:Portfolio]]
[[pt:Portfólio]]
[[ru:Портфолио]]
[[uk:Портфоліо]]
[[zh:公文包]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}
== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Non-renewable resources]]
[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul> | File:Skull And Roses Painting JE1 BE1.png File:Fighters Painting JE1 BE1.png | ||||||
Texture sheet
Like with terrain.png, items.png and particles.png, paintings were originally stored on a main texture atlas rather than being separate individual files. Empty slots were filled in with the magenta grid texture as shown.
| indev | |||||
|---|---|---|---|---|---|
| Minecraft Indev | 20100223 | Added kz.png, with the first of the paintings. | |||
| alpha | |||||
v1.1.1{{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
|image = <gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
| image2 = <gallery>
Attached Melon Stem (N).png | North
Attached Melon Stem (E).png | East
Attached Melon Stem (S).png | South
Attached Melon Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.
'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.
== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}
=== Natural generation ===
Melon stems generate naturally in stem farm inside [[woodland mansion]]s.
Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.
=== Chest loot ===
{{LootChestItem|melon-seeds}}
=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}
=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].
== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.
=== Breeding ===
Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
== Melon Stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.
== Sounds ==
{{Sound table/Block/Hard crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}
{{History|pocket alpha}}
{{History||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History|foot}}
<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>
=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>
== See also ==
* [[Melon]]
* [[Pumpkin Seeds]]
==References==
{{Reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[zh:西瓜种子]]</li><li>[[Brown Dye|Brown Dye]]<br/>{{Item
| image = Brown Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Cocoa Beans
|Output=Brown Dye
|type=Material
|head=
}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Brown Dye}}
=== Trading ===
Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}}
Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|aliasid=dye / 17
|id=398
|form=item
|translationkey=item.dye.brown_new.name
|foot=1}}
== History ==
{{expand section|Item textures and more from a development video on twitter by bartek.}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}
{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}
{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}
{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}
{{History|ps4}}
{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Brauner Farbstoff]]
[[es:Tinte marrón]]
[[fr:Teinture marron]]
[[ja:茶色の染料]]
[[ko:갈색 염료]]
[[pl:Brązowy barwnik]]
[[pt:Corante marrom]]
[[th:สีย้อมสีน้ำตาล]]
[[zh:棕色染料]]</li></ul> | Updated kz.png to account for the added and modified paintings in this version. | ||||
| beta | |||||
1.2{{Extension DPL}}<ul><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
[[Lava]] can flow into the space of a flower pot, destroying it.
=== Chest loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
Plants can be removed by using the interact button.
{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png |
Potted Poppy.png |
Potted Blue Orchid.png |
Potted Allium.png |
Potted Azure Bluet.png |
Potted Red Tulip.png |
Potted Orange Tulip.png |
Potted White Tulip.png |
Potted Pink Tulip.png |
Potted Oxeye Daisy.png |
Potted Cornflower.png |
Potted Lily of the Valley.png |
Potted Wither Rose.png |
Potted Torchflower.png
</gallery>
; Saplings
<gallery>
Potted Oak Sapling.png |
Potted Spruce Sapling.png |
Potted Birch Sapling.png |
Potted Jungle Sapling.png |
Potted Acacia Sapling.png |
Potted Dark Oak Sapling.png |
Potted Azalea.png |
Potted Flowering Azalea.png |
Potted Mangrove Propagule.png |
Potted Cherry Sapling.png
</gallery>
; Mushrooms
<gallery>
Potted Red Mushroom.png |
Potted Brown Mushroom.png |
Potted Crimson Fungus.png |
Potted Warped Fungus.png |
</gallery>
; Roots and bushes
<gallery>
Potted Crimson Roots.png |
Potted Warped Roots.png |
Potted Fern.png |
Potted Dead Bush.png |
Potted Cactus.png |
Potted Cactus BE.png |
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
==References==
{{Reflist}}
{{Blocks|Utility}}
{{items}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}}
{{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}}
{{Item
| image = Raw Cod.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
'''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]].
== Obtaining ==
=== Mob loot ===
==== Cod ====
[[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead.
==== Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
==== Guardians and elder guardians ====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
==== Polar bears ====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
=== Fishing ===
{{main|Fishing}}
Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
Catching cod awards 1-6 experience.
=== Natural generation ===
{{el|java}}{{LootChestItem|raw-cod}}
=== Villager gifts ===
{{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect.
== Usage ==
=== Smelting ingredient ===
{{smelting
|Raw Cod
|Cooked Cod
|0.35
}}
=== Food ===
Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]].
=== Cats ===
Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}.
Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.
=== Dolphins ===
[[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed.
When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest.
===Trading===
Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade.
Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition.
=== Wolves ===
{{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|aliasid=fish
|id=264
|form=item
|translationkey=item.fish.name
|foot=1}}
== Achievements ==
{{load achievements|Delicious Fish;Lion Tamer;Echolocation}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}
== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}}
{{History|java beta}}
{{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Raw Fish" has been renamed to "Raw Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}}
{{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}}
{{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed.
|[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s.
|Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}}
{{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}}
{{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}}
{{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]].
|Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}}
{{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed.
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}}
{{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s.
|Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed.
|Added [[stray cat]]s, which can be tamed using raw cod.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s.
|Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||xbox=TU5|Raw fish is now stackable to 64.
|Raw fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}}
{{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod".
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
[[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]]
* While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head.
== See also ==
* [[Fishing]]
== References ==
{{reflist}}
{{items}}
[[de:Roher Kabeljau]]
[[es:Bacalao crudo]]
[[ja:生鱈]]
[[ko:생대구]]
[[pt:Bacalhau cru]]
[[ru:Сырая треска]]
[[zh:生鳕鱼]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki> | Updated kz.png to account for the addition of the skull painting. | ||||
| Java Edition | |||||
1.4.2{{Extension DPL}}<ul><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}
'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
==Obtaining==
===Crafting===
{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
===Trading===
Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
===Chest loot===
{{LootChestItem|shears}}
==Usage==
===Shearing===
Shears lose 1 [[durability]] when used to shear something.
Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player.
[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]] {{in|java}} or 1-3 pumpkin seeds {{in|bedrock}}.
{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.
{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}
{{notelist}}
===Enchantments===
Shears can receive the following [[Enchanting|enchantments]]:
{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}
{{notelist}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}
==Achievements==
{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each.
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>
==References==
{{reflist}}
==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
{{Items}}
[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.
== Obtaining ==
=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}
== Usage ==
{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
{{items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li></ul> | 12w36a | Updated kz.png to account for the addition of the wither painting. | |||
1.5{{Extension DPL}}<ul><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
| image = Fermented Spider Eye.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''fermented spider eye''' is a [[brewing]] ingredient.
== Obtaining ==
=== Crafting ===
{{Crafting
|Brown Mushroom
|Sugar
|Spider Eye
|Output= Fermented Spider Eye
|type= Brewing
}}
== Usage ==
They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]].
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Fermented Spider Eye
|Potion of Weakness
|base=Water Bottle
}}
{{brewing
|Fermented Spider Eye
|Potion of Harming
|base=Potion of Poison;Potion of Healing
}}
{{brewing
|Fermented Spider Eye
|Potion of Slowness
|base=Potion of Swiftness;Potion of Leaping
}}
{{brewing
|foot=1
|Fermented Spider Eye
|Potion of Invisibility
|base=Potion of Night Vision
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|id=428
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
|Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
|Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
{{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
{{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
{{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
{{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
|[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
|[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
{{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[Category:Renewable resources]]
[[cs:Zkvašené pavoučí oko]]
[[de:Fermentiertes Spinnenauge]]
[[es:Ojo de araña fermentado]]
[[fr:Œil d'araignée fermenté]]
[[it:Occhio di ragno fermentato]]
[[ja:発酵したクモの目]]
[[ko:발효된 거미 눈]]
[[nl:Gefermenteerd spinnenoog]]
[[pl:Sfermentowane oko pająka]]
[[pt:Olho de aranha fermentado]]
[[ru:Приготовленный паучий глаз]]
[[th:ตาแมงมุมดอง]]
[[uk:Оброблене павуче око]]
[[zh:发酵蛛眼]]</li><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''beetroot''' is a food and [[dye]] ingredient.
== Obtaining ==
=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
== Usage ==
=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
=== Trading ===
Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li></ul> | 13w09c | kz.png appears to have been compressed. | |||
1.6.1{{Extension DPL}}<ul><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block
|image=Sugar Cane.png
|image2=Sugar Cane (item) JE3.png
|extratext = View all [[#Gallery|renders]]
|transparent=Yes
|light=No
|tool=any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.
== Obtaining ==
Sugar cane can be mined instantly with anything.
When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].
A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.
=== Natural generation ===
[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]
Sugar cane can generate naturally near [[water]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.
Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.
Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>
=== Trading ===
[[Wandering trader]]s can sell sugar cane for an [[emerald]].
== Usage ==
Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>
Sugar cane takes on a different shade of green depending on the biome in which it is placed.
=== Crafting ingredient ===
{{crafting usage}}
=== Farming ===
{{main|Tutorials/Sugar cane farming}}
[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]
Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely).
Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.
[[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]
{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>
On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.
=== Composting ===
Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.
== List of colors ==
{{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}
=== ''Java Edition'' ===
These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.
<div class="mw-collapsible mw-collapsed" style="float: left">
{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"
!Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render
|-
| {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]
|-
| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]
|-
| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]
|-
| {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]
|-
| {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|-
| {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]
|-
| {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]
|-
| {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]
|-
| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]
|-
| {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]
|-
| {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]
|-
| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]
|}
</div>
{{clear}}
=== Bedrock Edition ===
{{empty section}}
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar Cane
|spritetype=block
|nameid=sugar_cane
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sugar Cane
|shownumericids=y
|showforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Block
|spritename=sugar-cane
|spritetype=block
|nameid=reeds
|id=83
|form=block
|itemform=item.reeds}}
{{ID table
|displayname=Item
|spritename=sugar-cane
|spritetype=item
|nameid=sugar_cane
|id=385
|form=item
|aliasid=reeds
|translationkey=item.reeds.name
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Video ==
{{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}
<div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>
== History ==
{{more images|Appearance when affected by {{bug|MC-48831}}}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].
|Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s.
|Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made.
|Reeds can be used to craft [[paper]].}}
{{History|java beta}}
{{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}
{{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}
{{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.
|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}
{{History|java}}
{{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}
{{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.
|The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}
{{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}
{{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.
|"Sugar Canes" have now been renamed to "Sugar Cane".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}
{{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}
{{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell sugar cane.}}
{{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}
{{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
{{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}
{{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}
{{History|pocket alpha}}
{{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
{{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}
{{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}
{{History||v0.3.0|Sugar cane now drops its item form when mined.
|Survival players no longer start with an infinite stack of sugar cane in the inventory.}}
{{History||v0.5.0|Sugar cane can now be grown on [[sand]].
|Sugar cane can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}
{{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.
|Using bone meal on sugar cane is no longer able to break blocks above it.}}
{{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.
|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.
|Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}
{{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.
|Sugar canes can now be used to fill up [[composter]]s.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}
{{History|foot}}
=== Sugar cane "item" ===
{{:Technical blocks/Sugar Cane}}
== Issues ==
{{Issue list}}
== Trivia ==
*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).
*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.
*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".
== Gallery ==
=== Renders ===
<gallery>
Plains Sugar Cane.png|Plains
Taiga Sugar Cane.png|Taiga
Snowy Plains Sugar Cane.png|Snowy plains
Jungle Sugar Cane.png|Jungle
Desert Sugar Cane.png|Desert
Swamp Sugar Cane (Cold).png|Swamp (cold)
Swamp Sugar Cane.png|Swamp
Badlands Sugar Cane.png|Badlands
</gallery>
=== In-game ===
<gallery>
Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.
Sugar Cane Waterfall.png|Water flowing over sugar cane.
UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.
Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.
SugarCaneRavine.png|Sugar cane found in the [[ravine]].
Reeds in Winter mode.png|Reeds generated in the [[winter mode]].
Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.
Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.
Sugarcanenowaterglitch.png|Sugar cane generated without a water source.
SwampCane.png|Sugar cane generated in a [[swamp]] biome.
Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.
ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.
Lava cane.png|Sugar cane growing with lava flowing around it.
Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.
Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].
Cave Sugar.png|Another example.
</gallery>
=== Heights ===
<gallery>
Tall Sugar Cane.png|Four-block tall sugar cane.
4RiverCane.png|Four-block tall sugar cane.
4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.
</gallery>
== References ==
{{Reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[cs:Cukrová třtina]]
[[de:Zuckerrohr]]
[[es:Caña de azúcar]]
[[fr:Canne à sucre]]
[[hu:Cukornád]]
[[it:Canna da zucchero]]
[[ja:サトウキビ]]
[[ko:사탕수수]]
[[nl:Suikerriet]]
[[pl:Trzcina cukrowa]]
[[pt:Cana-de-açúcar]]
[[ru:Сахарный тростник]]
[[th:อ้อย]]
[[uk:Цукрова тростина]]
[[zh:甘蔗]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item
| image = Raw Copper.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
== Obtaining ==
=== Mining ===
Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Copper
|Output=Raw Copper,9
|type=Material
|foot=1
}}
== Usage ==
The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
=== Crafting ===
{{crafting usage}}
=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Copper
|Copper Ingot
|0.7
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Copper
|spritetype=item
|nameid=raw_copper
|form=item
|id=507
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
|Raw copper can now be used to craft [[block of raw copper]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[de:Rohkupfer]]
[[es:Cobre en bruto]]
[[fr:Cuivre brut]]
[[it:Rame grezzo]]
[[ja:銅の原石]]
[[pl:Surowa miedź]]
[[pt:Cobre bruto]]
[[ru:Необработанная медь]]
[[tr:Ham Bakır]]
[[uk:Необроблена мідь]]
[[zh:粗铜]]</li></ul> | 13w24a | Renamed kz.png to paintings_kristoffer_zetterstrand.png. | |||
1.9{{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Bucket
|type= Miscellaneous
}}
=== Natural generation ===
{{LootChestItem|bucket}}
== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item.
A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
== Achievements ==
{{Load achievements|I am a Marine Biologist}}
== Advancements ==
{{Load advancements|Hot Stuff}}
== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}}
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>
== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.
== Obtaining ==
=== Mob loot ===
[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.
=== Crafting ===
{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}
=== Smelting ===
{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}
=== Chest loot ===
{{LootChestItem|gold-nugget}}
=== Mining ===
[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe.
[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.
== Usage ==
Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion.
[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death.
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}
== History ==
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}
{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Iron Nugget]]
* [[Gold]]
{{Items}}
[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li></ul> | 15w49a | paintings_kristoffer_zetterstrand.png appears to have been compressed. | |||
1.11{{Extension DPL}}<ul><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
| image = Banner Pattern.png
| rarity =
* '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
* Common
* '''Creeper Charge, Skull Charge'''
* Uncommon
* '''Thing'''
* Epic
| renewable =
* '''Snout, Thing''': No
* '''All others''': Yes
| stackable = No
}}
'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
There are six patterns {{in|java}} and eight {{in|bedrock}}.
== Obtaining ==
[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
=== Crafting ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
{{Crafting
|head=1
|Paper
|Creeper Head
|Output=Banner Pattern Creeper
|type=Miscellaneous
|description=Creeper face
}}
{{Crafting
|Paper
|Wither Skeleton Skull
|Output=Banner Pattern Skull
|type=Miscellaneous
|description=Skeleton skull and crossbones
}}
{{Crafting
|Paper
|Oxeye Daisy
|Output=Banner Pattern Flower
|type=Miscellaneous
|description=Daisy
}}
{{Crafting
|Paper
|Enchanted Golden Apple
|Output=Banner Pattern Thing
|type=Miscellaneous
|showdescription=true
|description=Former [[Mojang Studios]] logo
}}
{{Crafting
|Paper
|Bricks
|Output=Banner Pattern Field Masoned
|type=Miscellaneous
|description={{only|bedrock}}
}}
{{Crafting
|Paper
|Vines
|Output=Banner Pattern Bordure Indented
|type=Miscellaneous
|description={{only|bedrock}}
|foot=1
}}
=== Trading ===
'''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
=== Chest loot ===
'''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
{{LootChestItem|snout-banner-pattern}}
== Usage ==
=== Loom ingredient ===
Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
{{Looming
|head=1
|showdescription=1
|name=[[Banner|Flower Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Flower Charge
|Flower Charge
|{{:Banner/recipe|output|Flower Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a flower charge (flower icon)
}}
{{Looming
|name=[[Banner|Creeper Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Creeper Charge
|Creeper Charge
|{{:Banner/recipe|output|Creeper Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a creeper charge (creeper face)
}}
{{Looming
|name=[[Banner|Skull Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Skull Charge
|Skull Charge
|{{:Banner/recipe|output|Skull Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a skull charge (skull and crossbones)
}}
{{Looming
|name=[[Banner|Thing Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Thing
|Thing
|{{:Banner/recipe|output|Thing}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a thing (old Mojang logo)}}
{{Looming
|name=[[Banner|Snout Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Snout
|Snout
|{{:Banner/recipe|output|Snout}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a piglin snout
}}
{{Looming
|name=[[Banner|Globe Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Globe
|Globe
|{{:Banner/recipe|output|Globe}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a globe (cube shaped earth)
}}
{{Looming
|name=[[Banner|Bordure Indented Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Bordure Indented
|Bordure Indented
|{{:Banner/recipe|output|Bordure Indented}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a bordure indented (fancy border){{only|bedrock}}
}}
{{Looming
|name=[[Banner|Field Masoned Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Field Masoned
|Field Masoned
|{{:Banner/recipe|output|Field Masoned}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a field masoned (brick pattern){{only|bedrock}}
|foot=1
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Banner Pattern
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|form=item}}
{{ID table
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|form=item}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|form=item}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|form=item}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|form=item}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner Pattern
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|aliasid=banner_pattern / 0
|id=582
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|aliasid=banner_pattern / 1
|id=583
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
{{ID table
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|aliasid=banner_pattern / 2
|id=581
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|aliasid=banner_pattern / 3
|id=584
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
{{ID table
|displayname=Field Masoned
|spritename=banner-pattern
|spritetype=item
|nameid=field_masoned_banner_pattern
|aliasid=banner_pattern / 4
|id=585
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
{{ID table
|displayname=Bordure Indented
|spritename=banner-pattern
|spritetype=item
|nameid=bordure_indented_banner_pattern
|aliasid=banner_pattern / 5
|id=586
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|aliasid=banner_pattern / 6
|id=587
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|aliasid=banner_pattern / 7
|id=588
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.globe
|foot=1}}
== Achievements ==
{{load achievements|Fruit on the Loom}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
{{History|PS4}}
{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[de:Bannervorlage]]
[[es:Diseño de estandarte]]
[[fr:Motif de bannière]]
[[ja:旗の模様]]
[[ko:현수막 무늬]]
[[pl:Wzór sztandaru]]
[[pt:Desenho para estandarte]]
[[ru:Узор флага]]
[[th:ลวดลายธง]]
[[zh:旗帜图案]]</li></ul> | pre1 | paintings_kristoffer_zetterstrand.png appears to have been compressed. | |||
1.14{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}}
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}
The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
== Obtaining ==
The camera can be obtained in the [[creative]] [[inventory]] in Education Edition. It can be obtained by either NBT editors, inventory editors, or glitches in Bedrock Edition.
To get the block form of the camera in Bedrock Edition using an NBT editor you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable item / spawn egg form of the camera you just need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>, you don't need to add the block compound for this form of the camera though.
== Usage ==
Using a camera from one's [[inventory]] captures a first-person screenshot. It may also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken with the camera appear in the [[portfolio]].
Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.
Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.
== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}
=== Entity data ===
See [[Bedrock Edition level format/Entity format]].
== Video ==
{{yt|1XLRGFibFNQ}}
== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}
=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.
== Issues ==
{{Issue list}}
== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the creative inventory and from the /give command item menu.
== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>
== See also ==
* [[Portfolio]]
* [[Screenshot]]
== References ==
{{Reflist}}
{{Items}}
{{Entities}}
{{Education Edition}}
[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]
[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
{{Item
| image = <gallery>
Wooden Sword.png | Wooden
Stone Sword.png | Stone
Iron Sword.png | Iron
Golden Sword.png | Golden
Diamond Sword.png | Diamond
Netherite Sword.png | Netherite
</gallery>
| rarity = Common
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| durability =
'''Java Edition'''<br>
Golden: 32<br>
Wood: 59<br>
Stone: 131<br>
Iron: 250<br>
Diamond: 1561<br>
Netherite: 2031<br>
'''Bedrock Edition'''<br>
Golden: 33<br>
Wood: 60<br>
Stone: 132<br>
Iron: 251<br>
Diamond: 1562<br>
Netherite: 2032
| stackable = No
}}
The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
== Obtaining ==
=== Crafting ===
{{Crafting
|showname=0
|showdescription=1
|head=1
|name=[[Swords]]
|B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B3=Stick
|Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
|type=Combat
}}
{{Crafting
|name=Stone Sword
|B1=Any stone-tier block
|B2=Any stone-tier block
|B3=Stick
|Output=Stone Sword
|description=Can use cobblestone and its other variants interchangeably.
|type=Combat
}}
{{Crafting
|foot=1
|ignoreusage=1
|name=[[Swords]]
|ingredients=Damaged Matching [[Swords]]
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
|Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|type=Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Sword
|Netherite Ingot
|Netherite Sword
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
=== Mob loot ===
{{Main|Drops#Equipped items}}
Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
=== Trading ===
[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Chest loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
== Usage ==
=== Attacking ===
Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
==== Sweeping ====
{{exclusive|Java|section=1}}
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
=== Damage ===
{{Main|Damage}}
==== Java Edition ====
Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]].
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|4}}
| {{hp|4}}
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
|-
! Attack Speed
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
|-
! Damage/Second (DPS)
| 6.4
| 6.4
| 8
| 9.6
| 11.2
| 12.8
|-
! Durability
| 59
| 32
| 131
| 250
| 1561
| 2031
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
| {{hp|236}}
| {{hp|128}}
| {{hp|655}}
| {{hp|1500}}
| {{hp|10927}}
| {{hp|16248}}
|}
{{notelist}}
==== Bedrock Edition ====
{{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
| {{hp|9}}
|-
! Durability
| 60
| 33
| 132
| 251
| 1562
| 2032
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
| {{hp|300}}
| {{hp|165}}
| {{hp|792}}
| {{hp|1757}}
| {{hp|12496}}
| {{hp|18288}}
|}
{{notelist}}
The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
=== Sword breaking times ===
{{main|Breaking}}
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
* White: an original block.
* Blue: block's normal drop (e.g. seeds, sapling, apple).
* Red: nothing.
{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
! Block
! Fists
! Sword
! colspan="2" | Proper/fastest tool
|-
!style="text-align:left"| {{BlockLink|Bamboo}}
| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
| {{ItemSprite|sword|link=Sword}}
| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
|-
!style="text-align:left"| {{BlockLink|Cobweb}}
| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Cobweb|Shears}} s
|-
!style="text-align:left"| {{BlockLink|Cocoa}}
| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
|-
! style="text-align:left"|{{BlockLink|Hay Bale}}
| 1s
| 0.8s{{only|bedrock}}
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Leaves|Shears}}s
|-
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Jack o'Lantern}}
| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
|-
!style="text-align:left"| {{BlockLink|Melon}}
| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Pumpkin}}
| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Vines}}
| rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
|-
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Vines|Shears}} s
|}
==== Safety around constructions ====
In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
=== Enchantments ===
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}
Golden swords have the highest enchantability, yet the least durability{{Notelist}}
=== Fuel ===
Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
=== Smelting ingredient ===
{{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a sword's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an sword's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|id=308
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|id=312
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=307
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|id=316
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|id=604
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}
== History ==
=== Blocking ===
{{main|Blocking}}
[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
=== Knockback ===
The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
=== Historical changes per version ===
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
{{History|||snap=20100131|Swords now have [[durability]].
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
{{History|java alpha}}
{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
{{History|java beta}}
{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Swords now break [[bamboo]] instantly.}}
{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
|Netherite swords can no longer be [[crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
|Survival players no longer start out with an infinite durability stone sword in the inventory.}}
{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
|Golden swords are now rarely dropped by [[zombie pigmen]].
|Stone swords are now rarely dropped by [[wither skeleton]]s.}}
{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
|Stone swords can now be crafted using [[blackstone]].
|Golden and netherite swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
{{History||ps=1.92|The ability to block with swords has been removed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
|Swords cannot block attacks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
== Gallery ==
=== Enchanted swords ===
<gallery>
Enchanted Wooden Sword.gif|Enchanted wooden sword.
Enchanted Stone Sword.gif|Enchanted stone sword.
Enchanted Iron Sword.gif|Enchanted iron sword.
Enchanted Golden Sword.gif|Enchanted golden sword.
Enchanted Diamond Sword.gif|Enchanted diamond sword.
Enchanted Netherite Sword.gif|Enchanted netherite sword.
</gallery>
=== Texture packs ===
<gallery>
File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
</gallery>
=== In other media ===
<gallery>
File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
File:IronSword replica.jpg|Foam replica of an iron sword.
</gallery>
== References ==
{{reflist}}
{{Items}}
[[Category:Tools]]
[[Category:Combat]]
[[de:Schwert]]
[[es:Espada]]
[[fr:Épée]]
[[hu:Kard]]
[[ja:剣]]
[[ko:검]]
[[nl:Zwaard]]
[[pl:Miecz]]
[[pt:Espada]]
[[ru:Меч]]
[[tr:Kılıç]]
[[uk:Меч]]
[[zh:剑]]</li></ul> | 19w07a | Paintings are now broken up into individual textures, removing the texture sheet file. | |||
| Pocket Edition Alpha | |||||
0.5.0{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}
{{wip}}
{{joke feature}}
{{exclusive|java}}
{{Item
| title = Tag
| image = Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].
==Obtaining==
A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.
{{Stonecutting
|head=1
|showdescription=1
|Name Tag
|Name, 16; Tag, 16
|description=The resulting "Name" items must be named in an [[anvil]].
}}
{{Stonecutting
|showdescription=
|Name; Tag
|Bit, 16
|foot=1
}}
To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.
A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible.
"Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].
{{Crafting
|head=1
|showdescription=1
|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit
|A2= ; Bit; Bit; |B2= Bit; ; ; Bit
|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit
|Output= Right Curly; Left Curly; Left Square; Right Square
|ignoreusage=1
}}
{{Crafting
|Tag
|String
|Output= String Tag
|description=String tags must be named in an [[anvil]] to set their value.
|ignoreusage=1
}}
{{Crafting
|Tag; Tag; Tag
|; Stick; Stick, 64
|; ; Stick, 63
|Output= Byte Tag; Byte Tag; Byte Tag
|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:
128 sticks = <code>-128b</code><br>
129 sticks = <code>-127b</code><br>
⋮<br>
254 sticks = <code>-2b</code><br>
255 sticks = <code>-1b</code>
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Byte Tag; Byte Tag
|Byte Tag; Byte Tag; Byte Tag
| ; Byte Tag; Byte Tag
| ; Byte Tag; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
| ; ; Byte Tag
|Output= Short Tag; Int Tag; Long Tag
|description=Shorts and Ints can be combined the same way, even mixed.
Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Float Tag; Float Tag; Float Tag; Float Tag
|ignoreusage=1
}}
{{Crafting
|Byte Tag; Short Tag; Int Tag; Long Tag
|Any Boat; Any Boat; Any Boat; Any Boat
|Any Boat; Any Boat; Any Boat; Any Boat
|Output= Double Tag; Double Tag; Double Tag; Double Tag
|ignoreusage=1
}}
{{Crafting
|Left Curly; Left Curly
|Name; Name
|Byte Tag; Byte Tag
|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly
|Output= Compound Tag; Compound Tag
|description=Instead of Bytes any other tag can be used, including other compound tags.
|ignoreusage=1
}}
{{Crafting
|Left Square; Left Square
|Byte Tag; Byte Tag
|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square
|Output= List Tag; List Tag
|description=Instead of Bytes any other tag can be used, including other list tags.
|ignoreusage=1
}}
{{Crafting
|Compound Tag; List Tag
|Compound Tag; List Tag
|Output= Compound Tag; List Tag
|description=Up to 9 can be combined.
When compound tags contain identical names, only the latest of the corresponding values is used.
|ignoreusage=1
|foot=1
}}
"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.
All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example:
*A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.
**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.
**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.
*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.
**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.
**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.
**"Name" items cannot be used in a List.
The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.
==Usage==
Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].
In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.
In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.
==Trivia==
*This implies that a [[Name Tag|name tag]] is 128 bit.
*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.
*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}
{{History|foot}}
==Gallery==
<gallery>
Tag.png|Tag
Bit.png|Bit
Byte Tag.png|Byte Tag
Double Tag.png|Double Tag
End Tag.png|End Tag
Float Tag.png|Float Tag
Int Tag.png|Int Tag
Left Curly.png|Left Curly
Left Square.png|Left Sqaure
List Tag.png|List Tag
Long Tag.png|Long Tag
Name (23w13a or b).png|Name
Right Curly.png|Right Curly
Right Square.png|Right Square
Short Tag.png|Short Tag
Sssyntax Error.png|Sssyntax Error
String Tag.png|String Tag
</gallery>
== References ==
{{reflist}}
{{items}}
{{jokes}}
[[pt:Tag (item)]]
[[Category:Joke items]]</li></ul> | Added kz.png. It seems identical to the Beta 1.2 version, but has the four unused weird paintings. | ||||
0.8.0{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | build 2 | kz.png has been updated. The four unused paintings have been updated for unknown reasons. | |||
0.12.1{{Extension DPL}}<ul><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
|image = <gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
| image2 = <gallery>
Attached Melon Stem (N).png | North
Attached Melon Stem (E).png | East
Attached Melon Stem (S).png | South
Attached Melon Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.
'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.
== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}
=== Natural generation ===
Melon stems generate naturally in stem farm inside [[woodland mansion]]s.
Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.
=== Chest loot ===
{{LootChestItem|melon-seeds}}
=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}
=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].
== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.
=== Breeding ===
Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
== Melon Stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.
== Sounds ==
{{Sound table/Block/Hard crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}
{{History|pocket alpha}}
{{History||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History|foot}}
<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>
=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>
== See also ==
* [[Melon]]
* [[Pumpkin Seeds]]
==References==
{{Reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[zh:西瓜种子]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}}
[[File:Eating Steve.png|thumb|right|150px]]
[[File:Eating Alex.png|thumb|right|150px]]
'''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode.
Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand.
[[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten.
With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time.
All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}}
This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here.
== Hunger and saturation ==
{{main|Hunger#Mechanics}}
{{seealso|Tutorials/Hunger_management}}
[[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]]
[[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.
[[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.
=== Usage ===
Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}.
While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.
Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]].
=== Nourishment value ===
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.
<!-- do not change the locations of the food in this table without providing an explanation in the edit summary -->
{| class="wikitable" data-description="Nourishment value"
|-
!Nourishment
! Value
!Food
|- style="text-align: left;"
!Supernatural
| 2.4
| {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}}
|- style="text-align: left;"
!Good
| 1.6
| {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}}
|- style="text-align: left;"
!Normal
| 1.2
| {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}}
|- style="text-align: left;"
! Low
| 0.6
| {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref>
|- style="text-align: left;"
!Poor
| 0.2
| {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}}
|}
== Foods ==
{{/table}}
=== Ingredients ===
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
<!--
Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors!
-->
{| class="sortable wikitable list-style-none" data-description="Ingredients"
|-
! Name
! Icon
! Used to make
! Source(s)
! Notes
|- id="Bowl"
! scope="row" | [[Bowl]]
| {{Slot|Bowl}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Beetroot Soup}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
|
* [[Crafting]] from [[planks]]
* [[Fishing Rod#Usage|Fishing]]
* [[Turtle]] killed by [[lightning]]
* Eating food made with them
|
|- id="Cocoa Bean"
! scope="row" | [[Cocoa Beans]]
| {{Slot|Cocoa Beans}}
| {{itemLink|Cookie}}s
|
* Breaking [[cocoa plant]]s
* Bought from [[wandering trader]]
|
|- id="Egg"
! scope="row" | [[Egg]]
| {{Slot|Egg}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Laid by [[chicken]]s
* Found in village fletcher chests
|
|- id="Milk"
! scope="row" | [[Milk Bucket]]
| {{Slot|Milk Bucket}}
| {{itemLink|Cake}}
|
* Milking a [[cow]], [[mooshroom]]s, or [[goat]]s
* Killing a [[Wandering trader]] drinking it
| Can also be consumed to clear [[status effect]]s
|- id="Mushroom"
! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]]
| {{Slot|Brown Mushroom;Red Mushroom}}
| {{itemLink|Mushroom Stew}}
* {{itemLink|Rabbit Stew}}
* {{itemLink|Suspicious Stew}}
| {{anchor|Brown Mushroom|Red Mushroom}}
* Dark/shady areas
* Swamp [[biome]]s
* [[Mushroom fields]]
* Breaking [[Huge Mushroom|huge brown or red mushrooms]]
* [[The Nether]]
* Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]]
* Bought from [[wandering trader]]
|
|- id="Flower"
! scope="row" | [[Flower]]
| {{Slot|Any Flower}}
|{{itemLink|Suspicious Stew}}
|
* Breaking [[Flower]]
* Using [[Bone Meal]] on a [[Grass Block]]
* Bought from [[wandering trader]]
* Killing [[Iron Golem]] (poppy)
|
|- id="Pumpkin"
! scope="row" | [[Pumpkin]]
| {{Slot|Pumpkin}}
| {{itemLink|Pumpkin Pie}}
|
* Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]]
* Naturally occurring [[pumpkin]]s
* Taiga and Snowy Taiga [[Village]]s
* Bought from [[wandering trader]]
|
|- id="Sugar"
! scope="row" | [[Sugar]]
| {{Slot|Sugar}}
|
* {{itemLink|Cake}}
* {{itemLink|Pumpkin Pie}}
|
* Crafting [[sugar cane]]
* Dropped by [[witch]]es
* Creating from its base [[element]]s {{only|bedrock|education}}
* Redeemed from [[honey bottle]] on a crafting table
|
|- id="Wheat"
! scope="row" | [[Wheat]]
| {{Slot|Wheat}}
|
* {{itemLink|Bread}}
* {{itemLink|Cake}}
* {{itemLink|Cookie}}s
|
* Harvesting mature [[wheat]]
* Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest
* Crafting [[hay bale]]s
|
|- id="Gold Nugget"
! scope="row" | [[Gold Nugget]]
| {{Slot|Gold Nugget}}
| {{itemLink|Golden Carrot}}
|
* Crafting [[gold ingot]]s
* Dropped by [[zombified piglin]]s
* Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest
* Smelting golden armor or tools
* Mining [[nether gold ore]] without [[Silk Touch]]
|
|- id="Gold Ingot"
! scope="row" | [[Gold Ingot]]
| {{Slot|Gold Ingot}}
| {{itemLink|Golden Apple}}
|
* Crafting [[gold block]]s or [[gold nugget]]s
* Rarely dropped by [[zombified piglin]]s and by [[Drowned]]
* Smelting [[gold ore]] or [[nether gold ore]]
* Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest
|
|- id="Honey Block"
! scope="row" | [[Honey Block]]
| {{Slot|Honey Block}}
| {{itemLink|Honey Bottle}}
|
* Crafting [[honey bottle]]s
|
|}
== Sounds ==
{{Sound table/Entity/Food}}
== Achievements ==
{{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;A Furious Cocktail;How Did We Get Here;Fishy Business}}
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}}
{{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}}
{{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}}
{{History|||snap=?|Mushrooms are no longer edible.}}
{{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}}
{{History||20100206|Added [[wheat]] and [[bread]].
|Mushroom stew now restores {{hp|10}} health.}}
{{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}}
{{History|java infdev}}
{{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}}
{{History|java alpha}}
{{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}}
{{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}}
{{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds.
|Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}}
{{History||v1.2.3|Eating food now functions correctly in multiplayer.}}
{{History|java beta}}
{{History||1.2|Added [[sugar]] and [[cake]].}}
{{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.
|Added [[cookie]]s.}}
{{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}}
{{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]].
|Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]].
|Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]].
|Added [[rotten flesh]] as a new drop from [[zombie]]s.
|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
|Added [[hunger bar]]; now food restores hunger instead of health.
|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.
|[[Huge mushroom]]s were added as a new source for [[mushroom]]s.
|With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s.
|[[Milk]] can be used to nullify the effects of [[potion]]s.
|[[Spider]]s now drop [[Spider Eye|eyes]].}}
{{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}}
{{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
|[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}}
{{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Potatoes can be cooked to make [[baked potato]]es
|Harvesting potatoes may give 0–2 [[poisonous potato]]es.
|Carrots can be crafted into [[golden carrot]]s.
|Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}}
{{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored.
|Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}}
{{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]].
|Enchanted golden apples are no longer craftable, making them no longer renewable.}}
{{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}}
{{History||1.14|snap=18w43a|Added [[suspicious stew]].}}
{{History|||snap=18w49a|Added [[sweet berries]].}}
{{History||1.15|snap=19w34a|Added [[honey bottle]]s.}}
{{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}}
{{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}}
{{History||1.17|snap=21w05a|Added [[glow berries]].}}
{{History|pocket alpha}}
{{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}}
{{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}}
{{History||v0.7.0|Added [[milk]] and [[cake]].}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}}
{{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}}
{{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.
|Added [[cookie]]s.}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison.
|Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}}
{{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}}
{{History||v0.12.1|snap=build 1|Eating food now restores hunger.
|[[Spider]]s now drop [[Spider Eye|eyes]].
|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}}
{{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC.
|Added raw rabbit, cooked rabbit, and [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}}
{{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}}
{{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}}
{{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}}
{{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}}
{{History|foot}}
{{items}}
[[Category:Food]]
[[cs:Potraviny]]
[[de:Hunger]]
[[es:Comida]]
[[fr:Nourriture]]
[[hu:Étel]]
[[it:Cibo]]
[[ja:食料]]
[[ko:식료품]]
[[nl:Voedsel]]
[[pl:Jedzenie]]
[[pt:Alimento]]
[[ru:Еда]]
[[th:อาหาร]]
[[uk:Їжа]]
[[zh:食物]]</li></ul></nowiki> | build 1 | kz.png has been updated. The wither painting has been added. | |||
0.15.0{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}
'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].
== Obtaining ==
=== Mob loot ===
{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.
{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.
=== Cooking ===
Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|showname=1
|Raw Rabbit
|Cooked Rabbit
|0,35
}}
=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.
{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.
== Usage ==
=== Food ===
To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.
{{crafting usage}}
=== Wolves ===
Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Rabbit Season}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}
{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
== References ==
{{reflist}}
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li></ul> | build 1 | kz.png has been seemingly compressed. | |||
Issues
Issues relating to "Painting" are maintained on the bug tracker. Report issues there.
Trivia
- On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.[1]
- If a player is standing behind a painting, other players do not see their name.
- Paintings are not actually attached to the wall. When looked at closely, there is a visible gap between the painting and the wall.
- The texture on the back of a painting is the same texture of wooden planks but darkened slightly.
- The original Herobrine hoax is confirmed to be a painting with custom textures.



















































