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Alban JE1 BE1.pngAztec JE1 BE1.pngAztec2 JE1 BE1.pngBomb JE1 BE1.pngKebab JE1 BE1.pngPlant JE1 BE1.pngWasteland JE1 BE1.pngCourbet JE1 BE1.pngCreebet JE1 BE1.pngPool JE1 BE1.pngSea JE2 BE1.pngSunset JE1 BE1.pngGraham JE1 BE1.pngWanderer JE1 BE1.pngBust JE1 BE1.pngMatch JE1 BE1.pngSkull and Roses JE1 BE1.pngStage JE2 BE1.pngVoid JE1 BE1.pngWither (painting) JE1 BE1.pngFighters JE1 BE1.pngDonkey Kong JE1 BE1.pngSkeleton (painting) JE1 BE1.pngBurning Skull JE2 BE1.pngPigscene JE1 BE1.pngPointer JE1 BE1.png
Rarity color





Yes (64)


1 Painting

Paintings are decorative entities that hang on walls.



Ingredients Crafting recipe
Stick +
Any Wool

Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting.


To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.


Master-level shepherd villagers sell 3 paintings for 2 emeralds.



Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.


Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.


There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.

Canvas Size Original Name Namespaced ID Description Java Edition version added
Alban (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"Albanian" Alban alban A man wearing a fez in a stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. Indev 20100223
Aztec (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev 20100223
Aztec2 (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec2 aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev 20100223
Bomb (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"Target successfully bombed" Bomb bomb Painting of the map de_dust2 from the video game Counter-Strike, named “target successfully bombed" in reference to the game. Indev 20100223
Kebab (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"Kebab med tre pepperoni" Kebab kebab A kebab with three green chili peppers. Indev 20100223
Plant (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"Paradisträd" Plant plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “money tree", which is a common name for the depicted species in Scandinavia. Indev 20100223
Wasteland (texture) JE1 BE1.png 1×1 blocks
16×16 pixels
"Wasteland" Wasteland wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev 20100223
Courbet (texture) JE1 BE1.png 2×1 blocks
32×16 pixels
"Bonjour monsieur Courbet" Courbet courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on Gustave Courbet's painting The Meeting or "Bonjour, Monsieur Courbet". Indev 20100223
Pool (texture) JE1 BE1.png 2×1 blocks
32×16 pixels
"The pool" Pool pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev 20100223
Sea (texture) JE2 BE1.png 2×1 blocks
32×16 pixels
"Seaside" Sea sea Painting of a view of mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. Indev 20100223 / Alpha v1.1.1
Creebet (texture) JE1 BE1.png 2×1 blocks
32×16 pixels
Creebet creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha v1.1.1
Sunset (texture) JE1 BE1.png 2×1 blocks
32×16 pixels
"sunset_dense" Sunset sunset Painting of a view of mountains at sunset. Indev 20100223
Graham (texture) JE1 BE1.png 1×2 blocks
16×32 pixels
"Graham" Graham graham Painting of King Graham, the player character in the video game series King's Quest. Alpha v1.1.1
Wanderer (texture) JE1 BE1.png 1×2 blocks
16×32 pixels
"Wanderer" Wanderer wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev 20100223
Bust (texture) JE1 BE1.png 2×2 blocks
32×32 pixels
"Bust" Bust bust Painting of a bust of Marcus Aurelius surrounded by pixelated fire. Indev 20100223
Match (texture) JE1 BE1.png 2×2 blocks
32×32 pixels
"Match" Match match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev 20100223
Skull and Roses (texture) JE1 BE1.png 2×2 blocks
32×32 pixels
"Moonlight Installation" Skull and Roses skull_and_roses Painting of a skeleton at night with red flowers in the foreground. The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev 20100223
Stage (texture) JE2 BE1.png 2×2 blocks
32×32 pixels
"The stage is set" Stage stage Painting of scenery from Space Quest I, with the character Graham from the video game series King's Quest. Indev 20100223 / Alpha v1.1.1
Void (texture) JE1 BE1.png 2×2 blocks
32×32 pixels
"The Void" Void void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev 20100223
Wither (painting texture) JE1 BE1.png 2×2 blocks
32×32 pixels
Wither wither Painting depicting the creation of a wither.

This is the only painting not based on a real painting.

Java Edition 1.4.2 (12w36a)
Fighters (texture) JE1 BE1.png 4×2 blocks
64×32 pixels
"Fighters" Fighters fighters Two pixelated men poised to fight. Paper versions of fighters from the game International Karate +. Indev 20100223
Donkey Kong (texture) JE1 BE1.png 4×3 blocks
64×48 pixels
"Kong" Donkey Kong donkey_kong A paper-looking screenshot of the level 100 m. from the arcade game Donkey Kong. Alpha v1.1.1
Skeleton (painting texture) JE1 BE1.png 4×3 blocks
64×48 pixels
"Mortal Coil" Skeleton skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha v1.1.1
Burning Skull (texture) JE2 BE1.png 4×4 blocks
64×64 pixels
"Skull on Fire" Burning Skull burning_skull A Skull on pixelated fire; in the background there is a moon in a clear night sky.
This painting is based on a Minecraft screenshot[1], with the grass block and a 3D skull added on top.[2]

(See the trivia section for more info.)

Beta 1.2_01 / Beta 1.3
Pigscene (texture) JE1 BE1.png 4×4 blocks
64×64 pixels
"RGB" Pigscene pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha v1.1.1
Pointer (texture) JE1 BE1.png 4×4 blocks
64×64 pixels
"Pointer" Pointer pointer A painting of the main character of the game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting The Creation of Adam. Indev 20100223

Bedrock Edition[edit]

In Bedrock Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Bedrock Edition unused features § Paintings for more information.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Painting breaks[3]??entity.painting.breaksubtitles.entity.painting.break??16
Painting placed??

Data values[edit]


Java Edition:

ItemNamespaced IDFormTranslation key
EntityNamespaced IDTranslation key

Bedrock Edition:

ItemNamespaced IDNumeric ID FormTranslation key
EntityNamespaced IDNumeric ID Translation key

Entity data[edit]

See also: Chunk format

Paintings have entity data that defines various properties of the entity.

  • Entity data
    • Tags common to all entities
    • Tags common to all hangables
    •  Motive: The namespaced ID of the painting's artwork.



Java Edition Indev
Minecraft Indev20100223Painting JE1 BE1.png Added paintings.
There are currently 19 canvases, which can be viewed at Java Edition history of textures/Paintings.
The crafting recipe of paintings uses eight planks.
Painting textures are currently stored on a texture atlas called kz.png.
Java Edition Infdev
Minecraft Infdev20100227-1The crafting recipe has of paintings has been changed, so that it now uses sticks, rather than planks.
Java Edition Alpha
v1.1.1Added five more painting canvases, for a total of 24.
The textures of two paintings have been changed.
Java Edition Beta
1.2_01Added a new painting, although it uses an untextured part of kz.png due to the painting texture not yet being implemented.
1.3The texture of the new painting, has been added to the part of kz.png displayed by the new painting.
April 27, 2011Custom paintings are mentioned by Notch.
1.7.3Paintings pushed by pistons now pop off.
Java Edition
1.4.212w36aAdded new painting canvas 'Wither'.
Paintings can now be placed overlapping one another.
1.814w10aPaintings can no longer be placed directly inside of each other.
1.915w49aPaintings can no longer be destroyed by lightning.
15w50aAdded sounds for placing and breaking paintings: and entity.painting.break.
1.1116w32aThe entity ID for paintings has been changed from Painting to painting.
1.1217w06aPaintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.
1.1317w47aPrior to The Flattening, this item's numeral ID was 321.
18w02aPaintings now use a namespaced ID for their motive.
1.1418w43aPainting JE2 BE2.png The item texture of paintings has been changed.
19w07aPaintings are now stored as individual image files instead of parts of a single large image file, and now support animations.
Upcoming Java Edition
1.1721w11a The painting back texture has been updated to be in line with the texture update.
Pocket Edition Alpha
v0.5.0Painting JE1 BE1.png Added paintings.
There are currently 25 canvases, which can be viewed at Bedrock Edition history of textures/Paintings.
v0.8.0build 3A new painting rendering has been added.[more information needed]
v0.12.1build 1Paintings are no longer available from the nether reactor.
v0.15.0build 1Paintings now have sounds when placed and broken.
Pocket Edition
1.0.7Added new painting canvas 'Wither'.
Bedrock Edition
1.10.0beta JE2 BE2.png The item texture of paintings has been changed.
1.11.0beta can now be bought from shepherd villagers.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Painting JE1 BE1.png Added paintings.
There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings.
TU11The limit for paintings in a world has been increased.
A message is now displayed when the maximum paintings are reached.
TU14 1.04 Added new painting canvas 'Wither'.
TU43CU33 1.36 Patch 13Added sounds for paintings.
1.90 Painting JE2 BE2.png The item texture of paintings has been changed.
New Nintendo 3DS Edition
0.1.0Painting JE1 BE1.png Added paintings.
There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings.


Issues relating to "Painting" are maintained on the bug tracker. Report issues there.


  • On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.[4]
  • If a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. When looked at closely, there is a visible gap between the painting and the wall.
  • The texture on the back of a painting is the same as the pre-beta 1.9 wooden planks texture, but with a yellowish color similar to that of chests.
  • Because paintings can be passed through and can be placed on blocks that can also be passed through, players often use paintings to create secret doorways.
  • The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).[5]
    • The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.[6][7]
  • The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.


See also[edit]