Not to be confused with Blob.
This feature is exclusive to Java Edition.
The features on this page are exclusive to Experimental Gameplay in Bedrock Edition.
These features may be properly added in a future update, but currently require enabling one or more settings in the "Experiments" section of the Game Settings menu.
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An ore vein is a rare terrain feature that consists of a long streak of ore and rock.
Structure
An ore vein consists of large, long, streaking collections of ore and a fillter rock material. At and above Y=0, ore veins consist of copper ore mixed with granite. Below Y=0, veins consist of iron ore mixed with tuff.
Generation
Ore veins are rare.[more information needed]
History
| Upcoming Java Edition | |||||
|---|---|---|---|---|---|
1.17{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]
[[fr:Catégorie:Outil]]
[[it:Categoria:Attrezzi]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}
== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Non-renewable resources]]
[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul> | 21w16a | Added ore veins, which must be enabled using an experimental data pack. | |||
| April 21, 2021 | Henrik Kniberg showcases ore vein generation. | ||||
| April 22, 2021 | Kniberg mentions tweaks to ore vein generation: the veins are now more smaller and more clumped. | ||||
| April 22, 2021 | Kniberg mentions tweaking generation to make the gaps between clumps smaller. | ||||