Old growth taigas are forested biomes covered with tall spruce trees. There are two variants in the biome family.
Description[]
As the name implies, an old growth forest includes trees that have attained a great age, and therefore height. These biomes generate at very high humidity values, similar to dark forest biome, and are often surrounded by groves, taigas and dark forests. Due to their high humidity values, old growth taigas are almost guaranteed to have lush caves generate beneath them. The two variants are often separated by rivers.
Spruce or pine grows all over the landscape, and most of them are the large 2×2 trees that grow significantly taller than regular trees. Much of the grass blocks are replaced by large swaths of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes[JE only][1], ferns, large ferns and tall grass on the ground. Mushrooms are more common than most of overworld biomes. Trail ruins may generate here. Wolves, foxes and rabbits[JE only] may spawn here. As the climate here is cold, rainfall changes to snowfall above layer 200±8, though in the old growth spruce taiga variant, snowfall forms at layer 160±8.
There are overall more trees in old growth taigas compared to normal taigas, leading to increased foliage density. This makes wood more abundant, though as a large portion of it grows as part of tall 2×2 spruce trees, it may be more difficult to obtain. Old growth taigas are slightly more difficult for survival than regular taigas for this reason, though aren't so bad once acclimated and strategies are used to clear the tall trees; they may offer more unique views compared to regular taigas as well.
Variants[]
Old Growth Pine Taiga[]
The standard biome variant, old growth pine taiga features both large 2x2 and normal-sized spruce trees, with the tall trees being mostly arrow shaped with few leaves at the top. Snowfall starts at layer Y=200±8 in this biome.
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄540 | 4 |
Skeleton | 100⁄540 | 4 |
Slime[note 1] | 100⁄540 | 4 |
Spider | 100⁄540 | 4 |
Zombie | 100⁄540 | 4 |
Zombie Villager | 25⁄540 | 1 |
Enderman | 10⁄540 | 1–4 |
Witch | 5⁄540 | 1 |
Ambient category | ||
Bat | 1 | 8 |
Creature category | ||
Sheep | 12⁄60 | 4 |
Chicken | 10⁄60 | 4 |
Pig | 10⁄60 | 4 |
Cow | 8⁄60 | 4 |
Fox | 8⁄60 | 2–4 |
Wolf | 8⁄60 | 4 |
Rabbit | 4⁄60 | 2–3 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄495 | 1 |
Slime[note 1] | 100⁄495 | 1 |
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Zombie Villager | 5⁄495 | 2–4 |
Creature category | ||
Wolf | 13⁄71 | 4 |
Sheep | 12⁄71 | 2–3 |
Chicken | 10⁄71 | 2–4 |
Glow Squid | 10⁄71 | 2–4 |
Pig | 10⁄71 | 1–3 |
Cow | 8⁄71 | 2–3 |
Fox | 8⁄71 | 2–4 |
Ambient category | ||
Bat | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
Old Growth Spruce Taiga[]
The old growth spruce taiga variant resembles the old growth pine taiga at first glance, with the main difference being the shape of the giant trees. The giant trees in old growth spruce taigas have leaves surrounding much more of the tree trunk, the larger amounts of leaves increase the chances of saplings dropping when these trees are cut down, leading to easier sustainability. This variant is also slightly colder than the regular variant, which means that snowfall starts at layer Y=160±8 instead of layer Y=200±8.
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄515 | 4 |
Skeleton | 100⁄515 | 4 |
Slime[note 1] | 100⁄515 | 4 |
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Zombie Villager | 5⁄515 | 1 |
Ambient category | ||
Bat | 1 | 8 |
Creature category | ||
Sheep | 12⁄60 | 4 |
Chicken | 10⁄60 | 4 |
Pig | 10⁄60 | 4 |
Cow | 8⁄60 | 4 |
Fox | 8⁄60 | 2–4 |
Wolf | 8⁄60 | 4 |
Rabbit | 4⁄60 | 2–3 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄495 | 1 |
Slime[note 1] | 100⁄495 | 1 |
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Zombie Villager | 5⁄495 | 2–4 |
Creature category | ||
Sheep | 12⁄66 | 2–3 |
Chicken | 10⁄66 | 2–4 |
Glow Squid | 10⁄66 | 2–4 |
Pig | 10⁄66 | 1–3 |
Cow | 8⁄66 | 2–3 |
Fox | 8⁄66 | 2–4 |
Wolf | 8⁄66 | 4 |
Ambient category | ||
Bat | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
Sounds[]
Music[]
These music tracks play while the player is in the Old Growth Taigas
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Old Growth Pine Taiga | old_growth_pine_taiga | biome.minecraft.old_growth_pine_taiga |
Old Growth Spruce Taiga | old_growth_spruce_taiga | biome.minecraft.old_growth_spruce_taiga |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | mega_taiga | 32 |
[No displayed name] | redwood_taiga_mutated | 160 |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||
13w36a | Mega taiga biome and variants added, along with many other biomes. | ||||
1.13 | 18w16a | Renamed Redwood Taiga Hills M to Mutated Redwood Taiga Hills. | |||
18w19a | Renamed Mega Taiga to Giant Tree Taiga. | ||||
Renamed Mega Taiga Hills to Giant Tree Taiga Hills. | |||||
Renamed Mega Spruce Taiga to Giant Spruce Taiga. | |||||
Renamed Mutated Redwood Taiga Hills to Giant Spruce Taiga Hills. | |||||
pre5 | Changed the ID redwood_taiga to giant_tree_taiga . | ||||
Changed the ID redwood_taiga_hills to giant_tree_taiga_hills . | |||||
Changed the ID mutated_redwood_taiga to giant_spruce_taiga . | |||||
Changed the ID mutated_redwood_taiga_hills to giant_spruce_taiga_hills . | |||||
1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Tree Taigas. | |||
1.18 | Experimental Snapshot 1 | Giant Tree Taiga hills and Giant Spruce Taiga hills no longer generate naturally. | |||
experimental snapshot 6 | Giant Tree Taigas and their variants are no longer considered cold biomes in terms of biome placement. | ||||
21w40a | "Giant Tree Taiga" has been renamed to "Old Growth Pine Taiga". | ||||
"Giant Spruce Taiga" has been renamed to to "Old Growth Spruce Taiga". | |||||
The ID giant_tree_taiga has been changed to old_growth_pine_taiga . | |||||
The ID giant_spruce_taiga has been changed to old_growth_spruce_taiga . | |||||
The giant tree taiga hills and giant spruce taiga hills biomes have been removed. | |||||
1.20 | 23w12a | Added trail ruins, which can generate in both types of old growth taigas. | |||
23w17a | "A Familiar Room" can now be played in both types of old growth taigas. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added mega taiga and variants, along with many other biomes. | |||
A block named "grassless dirt" generates in place of the current coarse dirt. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. | |||
1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | |||
1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in Old Growth Tree Taiga biomes. | |||
1.16.0 | beta 1.15.0.51 | Wolves can now spawn in Old Growth Tree Taiga biomes. | |||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga and variants, along with many other biomes. |
1.91 | Added illager patrols, which can spawn in Old Growth Tree Taiga biomes. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added mega taiga and variants, along with many other biomes. | ||||
1.5.25 | Added coarse dirt, which can generate in Old Growth Tree Taiga biomes. |
Trivia[]
- The name “Old Growth Pine Taiga” may be misleading and is inaccurate as there are no pine trees in the game and they have spruce trees; there are currently no plans to add pines to the game. This is similar to Flint and Steel, as there is a lack of steel in the game and it is crafted with Iron. In real life, Iron can’t be used as a fire striker, so they had to use steel so it makes more sense.
Gallery[]
In Bedrock Edition.
See also[]
References[]
- ↑ a b c MCPE-152452