The specific instructions are: To elaborate on some of the parity issues.
This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature only exists in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between editions.
Suggestions to fix existing parity issues prior to the Buzzy Bees update should be made on the feedback site.[note 1]
- Last updated
- Bedrock Edition beta 1.17.20.23
- Java Edition 1.17.1
Note
Snapshot/beta features should be listed only with {{Upcoming}}
templates. Use the {{Until}}
or {{Upcoming}}
templates where applicable. Don't remove entries unless the changes came into the final release of the corresponding edition.
- In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it will no longer be the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it will no longer be the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "Unsorted", any [upcoming: ] means it will no longer be the case and fixed in the provided version; likewise, any [until ] means that it was in parity before, and no longer is starting from that version.
Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.
Do not put the desired outcome in the parity issue, this list is only intended to list the parity issues, not how they should be resolved.
The Java Edition names of objects are used throughout the list, just like other wiki articles.
In Bedrock Edition but not in Java Edition
General
- Animations
- Holding jump makes the walking animation slower for the player itself, but not for other players. This makes the animation fit more when sprint jumping by holding jump.[1]
- Items in the player's hand slowly bob when standing still.
- Default and player skins made with the character creator can blink.
- Player skins have optional animations called emotes.
- Players have an animation for eating food in third person.[feedback 1]
- The animation of snow is vivid.
- The animation of rain is angled, not straight down.
- Gameplay
- "Alex" and "Steve" default skins are updated.[2]
- Attempting to place blocks below the minimum height limit shows the warning messages.[3]
- Behavior packs.[verify]
- Can modify entity behaviors and spawn rules.
- Block placing speed matches player movement speed.
- Block reach is greater.
- Blocks can be placed right in front of the block the player stands on.
- Blocks can be placed continuously using hold click/button.
- Chunks starting to render fade in, rather than popping into existence.
- Clouds are more vibrant, and tinted red at sunset and sunrise.[feedback 2]
- Cross-platform play.
- Disabling view bobbing stops the player's hand and held items from swaying.
- Education Edition features.
- Elytra flight can be disabled by pressing jump button while gliding.[feedback 3]
- Flying mechanics are vastly different compared to Java Edition.[more information needed]
- Food can be eaten in Peaceful difficulty.
- Eating, blocking, using a bow, crossbow, spyglass or trident, or sneaking while sprinting makes the player stop sprinting.[4]
- Experiments toggle accessible within the world creation.
- Players can step upwards while flying.[5]
- Player's hand and held item sway a lot more than in Java when view bobbing is enabled.
- Pressing return/enter opens the chat.
- Ray-Tracing and Upscaling options on Windows 10.
- Sky color during the rain is gray, rather than bluish-gray.
- Suffocating in a block will show a cube model of one face of that block around the head, rather than only the block's side face spread across the screen.
- Being on fire shows a similar effect to the above.
- Spyglass damping options.
- Travelling through a nether portal also yet again shows a similar such effect.
- There are variable amounts of rain/snowfall (Java only has the "medium" variant).
- There's an invisible barrier at y=-40.
- There's an option for enabling a paper-doll of the player in the top left corner of the screen.
- When the sun is being looked directly, the blue sky will become darker.
- When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, it uses different chat messages depending on whether the player used a bed or respawn anchor.[6][feedback 4]
- Interface
- Achievements.
- A message appears if a raid ends after 2 in-game days.
- "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
- Character creator.
- Chat messages are in the top left of the screen.
- Chat text color can be changed in the settings.
- Color code
§g
,minecoin_gold
. - Different highlights across editions.
- Exclusive splashes.[note 3]
- Have two fonts available to use in chat: Mojangles and Noto Sans.
- Hotbar is considerably more transparent.[9]
- Loading tips.
- Marketplace.
- Mentions of player names are highlighted in yellow in chat.
- Mentions text color can be changed in the chat settings.
- Pasting command in the chat with a newline automatically sends the command without pressing enter.
- Resource packs can be applied to worlds.
- Seed picker.
- Selecting an item shows all enchantments and effects in the action bar.
- Server list has featured servers.
- Skin can be created and changed in-game.
- Skin packs can be made.
- Skins can support up to 128x128 resolution.
- Some gamerules can be set without enabling cheats in the world settings.
- Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
- World option to display coordinates.
- Technical
- AI tasks are stored as JSON files.
- Blocks, items, particle, recipe, function, mobs, animations, and biomes can be added using add-ons.
- Brewing recipes are data driven.
- Can be used to change mob spawn rules, biome features, and loot tables.
- Entities can be remodeled.
- Has official modding API.[note 4]
- Shared block spaces.
- For example: add-ons can allow a stone button and stone pressure plate to occupy the same block space, yet not have to add a new block/block state to support that; literally several blocks in one block space.
- Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
- Said JSON file can also be used to change the fog color of a biome.
- Villager trade tables are stored as JSON files.
World generation
- Abandoned villages are significantly more common.[10]
- Bamboo can generate in modified jungles,[11] jungle edges, and modified jungle edges.
- Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 5]
- Caves in the Nether do not fill up with lava when low down.
- Coral reefs generate with dead coral blocks and with a different structure.
- Desert pyramids can generate in desert hills.
- Fallen and dying trees.
- Generated structures have display names/translations.
- Huge mushrooms generate naturally in swamps.
- Nether fossils are much rarer.[12]
- Pandas have a higher spawn rate in bamboo jungles.
- Pillager outposts can generate with tall foundation.
- Ravines often go all the way down further and appearing larger than Java Edition.
- Ruins and buried treasure are significantly more common.
- Strongholds are more likely to generate under villages.
- Swamp huts can generate in swamp hills.
- Villages and pillager outposts can generate in more biomes:
- Villagers and pillager outposts generate with foundation.[15]
Blocks
The specific instructions are:
- Lily Pad on the Bedrock Edition.
- Lighting rod inventory models in Bedrock.
- General
- Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers, stonecutters and cauldrons drop as an item even when broken by hand.[16]
- Block breaking texture is darker.[17]
- Block GUIs have an "X" button on the top right corner.
- Blocks colored based on biome, etc. are colored block by block basis, rather than being the same color through the whole biome.
- Light-emitting blocks are brighter and not shaded.[18]
- Light-emitting blocks also appear brighter in the inventory.[19]
Item | Java Edition | Bedrock Edition |
---|---|---|
Beacon | ||
Conduit | ||
Crying Obsidian | ||
Dragon Egg | ||
Enchanting Table | ||
Ender Chest | ||
End Portal Frame | ||
End Rod | ||
Glowstone | ||
Jack o'Lantern | ||
Magma Block | ||
Spawner | ||
Sea Lantern | ||
Shroomlight |
- Many more blocks can be waterlogged.[note 5][20]
- Some plants can be "snowlogged".
- The player's inventory can contain blocks, not just items.
- For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
- Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
- Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides,[21] or snow stacked to any number of blocks high.
- Ominous Banners
- Can be copied using loom or crafting table.
- Exist in the creative inventory.
- Use sticks instead of planks to craft.[feedback 6]
- Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot which take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
- Can be re-dyed with crafting.
- Different item models. They look like instead of .[23]
- Falling asleep animations changes camera angle from looking up to looking down.
- Can be rung by any projectiles (including thrown items).
- Projectiles get bounced back after hitting the bell.
- Will ring by themselves when there is a raid, instead of a villager ringing it.
- Drops itself when broken via
/setblock destroy
.
- Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[24]
- Can be placed on top of fences.
- Render the back faces.[26]
- Exist.[note 7]
- Can be lit by players and mobs standing on top when they are on fire.
- Are block entities.
- Can hold potions.
- Liquid inside can be transparent.
- Water in cauldrons can be colored.[feedback 7]
- Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
- All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.[30]
- Random texture rotation on the sides and top.[31]
- Random texture rotation on the sides and top.[31]
- Can be turned into 9 string.
- Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
- Default name in command feedback is "!" instead of "@".
- GUI is vastly different.
- Have a delay option.
- Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
- When activated by 42 specified blocks will change its inside texture another time.
- Wall fans only have one texture pane, as opposed to two in Java Edition.[32]
- Random texture rotation on the sides.[31]
- Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[36]
- Drop itself when broken using Silk Touch.[37]
- Have the block ID
grass_path
instead ofdirt_path
as in Java Edition.[38]
- Emit light level 12, or 7[upcoming: BE 1.17.20].[feedback 8]
- Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[36]
- Using bone meal on a grass block can produce ferns.
- Have random height.
- Can be used as fuel.[39]
- Fortune works on tall flowers.[40]
- Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[41]
- Exists.[note 7]
- Random texture rotation on the sides and top.
- Have random height.
- Can be composted.[feedback 9]
- Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[36]
- Render the inner cube when in the player's inventory.[42]
- Transfers redstone power (not a transparent block).[43]
- Music discs can be removed from and inserted into jukeboxes by a hopper.[feedback 10]
- Have lower blast resistance than other types of wood.[44]
- Have different models.[45]
- Are blocks instead of entities.
- Display particles when broken.[46]
- Several items on the item frame glow in the dark:
- Light-emitting block items (including lava bucket and with the exception of campfires).
- Items that have enchantment glint overlay.
- Make note particles when playing music.[feedback 11]
- Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
- Random texture rotation on the top.
- Render the back faces.[47]
- When in snowy biomes, become fully white when it snows. [feedback 12]
- Can be pushed and pulled by pistons.
- Can be replaced by placing a block in its place.[verify]
- Item form allows semi-transparent textures.[48]
- Has a radius of 64 blocks instead of 32.
- Has different inventory model.[49]
- Are brighter in the inventory.[50]
- Are considered treasure loot in fishing instead of junk loot as in Java.
- Are slightly 3D.
- Can be placed inside entities.[51]
- Banner designs are listed in a different order.
- Preview all banner designs without a banner and dye in the input slots.
- Random texture rotation on the sides and top.
- Generates additionally to the obsidian when a nether portal generates floating in the air, making it renewable.
- Exist.[note 7]
- Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[52]
- Random texture rotation on the sides and top.
- Drop a normal oak slab.
- A powered unextended piston will immediately extend if it becomes able to rather than waiting for an update.
- Blocks that contain block entities can be moved by pistons.[feedback 13]
- Break banners and signs, rather than being unable to extend.
- Finish extending before retracting again.
- Have a block entity; control pick blocking an extended piston will give a piston that deletes the block in front of it when placed.
- Piston head model has a more accurate "neck".
- Require 1 tick to retract.
- Take longer to extend.
- Stacked stalactites don't deal multiple damage, this means that more falling stalactites could still deal the same damage as one stalactite.
- Placing a Pointed Dripstone with commands will place a stalactite instead of a stalagmite.
- Jumping on a stalagmite makes the falling sound and particles.
- Freezing effect looks slightly different.
- Can be broken by flowing water.[56]
- Connects to pistons.
- Power transmission is in a random order.[note 8]
- Remains on the base of a piston after being extended and then retracted.
- Transparent blocks can pass redstone power downwards.[57]
- Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.
- Render the back faces.[26]
- Redstone torches on powered pistons will always turn off.[58]
- Redstone torches can be turned off with a one-tick pulse.[59]
- Can be destroyed by the ender dragon.[35]
- Can keep the amount of charges when being mined with Silk Touch.[60]
- Can be lit on fire and burn away.[61]
- Both types have random texture rotation on the sides.
- All types have random texture rotation on the top.
- Are slightly 3D around the mesh.
- Have no mesh on its bottom when floating.
- Smelt 6 items instead of 2.[62]
- Sculk Sensors[upcoming: BE 1.18.0]
- Can be moved by pistons.[63]
- Detects shooting projectiles when you're sneaking.[64]
- Available in the creative inventory.[note 9]
- Can be placed on top of more blocks than in Java.[65]
- Writing JSON on the sign shows the JSON output, rather than the input on the sign.
- Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
- Can be used as fuel.[39]
- Is affected by gravity.[feedback 14]
- When falling on other snow, it'll add the layer count together and add an additional few.
- While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
- Melts in snowless biomes.
- Generates and can be placed on packed ice, blue ice, and grass path (which will not change to dirt).
- Random texture rotation on the sides and top.
- Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[36]
- Are capable of containing no entity to spawn.
- Drop experience when broken by hand.[68]
- Emit light level 3.
- Render the back faces.[69]
- Zombie spawners can spawn zombie villagers.
- Random texture rotation on the sides and top.
- Have lower blast resistance than other types of log.[44]
- Retract its block even when given a short pulse.[note 10][70][71]
- Pushing a block over farmland/grass path converts it to dirt even if the base block wouldn't.
- Export mode on structure blocks.
- Preview design.
- Has a placement animation options in Load mode.
- Remove block (can include entity without saving any block as structures).
- Structure size is limited to 64 per axis, rather than 48.
- Usage is explained in-game.
- Bone meal can be used on sugar cane.[feedback 15]
- Instantly breaks if its water is removed, rather than not breaking until updated as in Java.[72]
- All types have random texture rotation on the sides and top.[31]
- Are darker in the inventory.[73]
- Can be used to attach a lead to, like fences.
- Can be re-dyed with crafting.
Fluids
- Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
- Water has different colors for every biome, rather than only in ocean biomes.[74][feedback 16]
- Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
- Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
- Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downwards flowing texture.
Items
- General
- Held items in third person point up more.
- Items in the inventory pulse every time they are used.
- Several items glow in the dark (when being held by an entity or dropped as an entity).
- When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
- "Field Masoned" and "Bordure Indented" banner patterns.[feedback 17]
- Have 2 pages open at once.
- When signed, the author can be anything the player wants.
- Writing JSON in the book show the JSON output, rather than the input in the book.
- Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
- This is implemented differently in Java Edition, to make it more translation-friendly.
- Needle has an animation when the compass changes direction by being used on a lodestone.[75]
- Have higher durability (464 instead of 326).
- Are available in the Creative Inventory.[76]
- Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.[77]
- Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java.[78]
- Teleporting with ender pearls makes teleportation sounds.[79][feedback 18][feedback 19]
- Different item models.[80]
Item | Java Edition | Bedrock Edition |
---|---|---|
Acacia Fence Gate | ||
Birch Fence Gate | ||
Crimson Fence Gate | ||
Dark Oak Fence Gate | ||
Jungle Fence Gate | ||
Spruce Fence Gate | ||
Warped Fence Gate |
- Fireworks with the different base colors explosions are available in the creative inventory.
- Different item models.[81]
- Goat horns[upcoming: BE 1.18.0]
- Empty map is called empty locator map.
- Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) will not show location markers.
- The coloring of grass blocks,[83] water,[84] etc. on the map depends on the biome they are placed on.[85]
- Have an unlimited color palette and a different set of colors for blocks.[feedback 20]
- Map adding locator, cloning and expanding can also be done in anvils.
- Show player heads instead of arrows in multiplayer.
- Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
- Potion, splash potion, lingering potion, and arrow of decay.
- Look brighter.[86]
- Are always activated when mounting mobs.
- Effects have a shorter duration.[note 11]
- Display more particles.
- Give Regeneration II for 40 seconds instead of 45 seconds.[89]
- Can hurt multiple mobs in one throw.[90][91]
- Can shoot from dispenser, rather than thrown as an item.[upcoming: JE Combat Tests]
- Thrown trident has proper lighting.
- Tridents in main hand while in first person view is positioned differently compared to Java Edition.[92]
- Tridents with Loyalty will return to the player, even if thrown into the Void.
Entities
- General
- Death messages are produced upon the death of a tamed donkey, llama, horse, mule, or skeleton horse.[93]
- Entities on fire have an orange-yellow tint and an exclusive particle.
- Entities wearing Frost Walker enchanted boots still apply the effect.
- This applies to armor stands[94] and foxes.
- Similarly, Frost Walker boots apply the effect when the player is riding an entity.
- Feeding mobs makes the corresponding food particles.
- Hurting a mob makes them much redder than in Java Edition.
- Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
- Mobs can steer boats.
- Mobs spawned from raids have different loot drops.[note 12]
- Mobs have different chances to spawn with specific armor.[95]
- Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[96]
- Are affected by splash potions effect.[97]
- Can change pose depending on a redstone signal or by sneaking and interacting.
- Stack up to 64.
- Have arms by default.
- Can turn their heads.[98]
- Become angry at any mob that hurts it, not only players.[99]
- Become angry if a nearby bee nest is destroyed with a Silk Touch tool.[100]
- Take damage from sweet berry bushes.[101]
- Can be leashed.[feedback 21]
- Need an additional wooden shovel to craft.[feedback 22]
- 25% chance to spawn as a kitten.[feedback 23]
- Spawns as a black cat with a 50% chance on a full moon night.[feedback 24]
- Stray Kittens is follow to Stray adult Cats.[102]
- Have mirrored leg textures.
- Charged creeper explosions will drop heads/skulls for all mobs it kills that have a head/skull, rather than only dropping one head/skull.
- Have a baby form.[feedback 25]
- Chase and attack villagers[note 13] and snow golems.
- Have glowing eyes and mouth.[feedback 26]
- Have the same posture as players when holding anything in their offhand.
- Have proper swimming and throwing animations.[note 14].[feedback 27]
- Retaliate when attacked with a trident.[103]
- Spawn in groups of 2 to 4.
- When holding tridents, can use melee attacks when within 3 blocks.[feedback 28]
- Attack iron golems without provocation.
- Can be provoked by players under the Invisibility effect.[104]
- Teleports away if being attacked on their legs or by wolves.[105]
- Can still teleport away if riding a boat or a minecart.
- Attack endermen and iron golems without provocation.
- Can exist in Peaceful difficulty with passive behavior.
- When flopping, they rotate around the y-axis.[feedback 29]
- Have different swimming animations.
- Pufferfish wiggles tail, rather than fins.
- Cod and salmon wiggle tail further than in Java Edition.
- Have a 3D model.[feedback 30]
- Fall much faster than in Java.
- Have 20 × 10 health instead of the correct 10, as in Java.[106]
- Have glowing eyes.
- Have a baby form.[107][feedback 31]
- Drops goat horns when struck into a block.
- Baby goats have horns.[108][until BE 1.17.20]
- Can attack players under the Invisibility effect.[109]
- Hitbox and collision box have different sizes.[110]
- Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
- Can hurt players on peaceful difficulty.
- Can be made with uncarved pumpkins.
- Deal significantly greater knockback (both vertical and horizontal).
- Prefer walking on certain types of blocks over others.[note 15]
- Walk slightly faster than in Java.
- Wither skeleton/stray spider jockeys.
- Spider jockeys riding cave spiders.
- Baby husks/zombies can ride many mobs other than just chickens[feedback 32]:
- Adult husks/zombies.
- Cave spiders and spiders.
- Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
- Skeleton horses.
- Zombie horses.[note 7]
- Zombie villagers.
- Zombified piglins.
- Cores glow in the dark.
- Use repeating command block instead of impulse.
- Baby Ocelots is follow to adult Ocelots.[102]
- Have four more motifs:[note 16] earth, water, fire and wind.[note 7]
- Drop 0-2 bamboo upon death, rather than always 1.
- When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
- Dance on a player's shoulder when a music disc is playing.
- Dismount when a player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.
- Dismount when the player's shoulders become submerged in water, instead of feet in Java.
- Can spawn in any light level.[note 17]
- Can spawn in Peaceful difficulty with passive behavior.[113]
- Have different attack strengths: they deal 14 × 7-15 × 7.5[verify] on Hard difficulty, instead of 19 × 9.5 as in Java.[114]
- Hunt down hoglins with piglins.[115]
- Attempt to stay 16 blocks away from ocelots, similar to cats.[feedback 33]
- Can drown.[116]
- Have different attack strengths: 4 on Easy difficulty, 6 on Normal and 9 on Hard.
- As of Java Edition 1.14, phantoms deal much less damage: 2 on Easy and Normal and 3 on Hard.[117]
- Riding is different:
- Less instant in turning.
- The pig has to jump to get on blocks, rather than just step up like horses.
- Using a carrot on a stick makes the pig boost very obviously, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
- The pig does not look up and down with the player, unlike in Java Edition.
- Have mirrored leg textures.
- Drop 0-2 arrows upon death.[118]
- Have a melee attack.[note 18]
- Used when underwater only, not when no crossbow is equipped.
- All projectiles knockback players.
- Hand in first person is shorter[119] and turns red when taking damage.
- Players can fall off non-full blocks when crouching.[120]
- Players crouch when flying down in creative mode.
- Blow up when hurt.
- Black rabbits can spawn in giant tree taigas and giant tree taiga hills.
- Baby rabbits is follow to adult rabbits.[121][feedback 34]
- Can destroy more block types.[note 19]
- Can spawn in different sizes.[feedback 35]
- Attack iron golems before they are hit.
- Can be colored by using a dye on them in creative mode.
- Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
- Give Levitation II, rather than I.
- Take fire damage.[122]
- Can be controlled without a saddle.
- Can wear armor.
- Can be made with uncarved pumpkins.
- May not spawn with various status effects in Hard mode.
- Have a baby form.[feedback 36]
- Can move their heads up and down when being ridden by mobs.[123]
- Can spawn at the bottom of lava lakes.[124]
- Are bigger than in Java Edition.
- Have different names (see below).
- Feeding seagrass to baby turtles speeds up their growth by 10%, a lot faster than in Java.
- Are always instantly killed by lightning bolts, and don't drop bowls as in Java.
- Baby Turtles is follow to adult Turtles.[102]
- General
- Babies have bigger heads like other baby mobs.[127]
- Display an Emerald above them when a player is trading with them.
- Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[128]
- Flee from zombified piglins.[129]
- Heal if there's bread in their inventory.
- If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
- Pre-Village & Pillage villagers are still available.
- Spawn with professions, when spawned via spawn eggs.[130]
- Butcher
- Can offer cooked mutton, cooked rabbits and steak.
- Stone Mason
- Called Stone Masons instead of Masons.
- Can exist in Peaceful difficulty with passive behavior.
- Can spawn in patrols on Hard difficulty.
- Have green eyes instead of blue.[131]
- Can close and open wooden doors.
- Can spawn in village gathering sites.
- Despawn shortly after all trades are used up.
- Display an Emerald above them when a player is trading with them.
- Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
- Is leashed to two trader llamas when spawned using a spawn egg.
- Have an emerald above their head when opening the GUI.
- Will show the item they will trade when the player is holding an emerald.[132]
- Attack iron golems before they are hit even if not in a raid or patrol.
- Held potion and hat model pieces are offset.
- Different AI.[more information needed]
- Possess a charge attack.
- Spawns four wither skeletons when at half health.
- Will always break blocks that it touches.
- Explode when created, half health, and killed (in Java, only explode when created).
- Has a different spawning and death animation.
- Has a health of 600 × 300 instead of 300 × 150.
- Sometimes shoot wither skulls in a burst of four.
- Doesn't regenerate health.
- Can be fed all fishes (both raw and cooked), as well as rabbit stew.
- When fed, wolves are healed as much as the same food would restore hunger points when eaten by the player.
- In Java, wolves are always healed 2, unless they're fed chicken, in which case they're healed 1.
- Wild Baby Wolves is follow to Wild adult Wolves.[102]
- Pre-Village & Pillage zombie villagers are still available.
Effects
- When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 37]
- Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in Java.[feedback 38]
- Exists.
- Given to parrots when they are fed cookies.
- Same icon as Poison.
- Gives a better under lava view than in Java Edition.[133]
- Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.
- When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 37]
- Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.[feedback 38]
Enchantments
- Can light TNT, campfires, and candles.[feedback 39]
- Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[134][upcoming: JE Combat Tests]
- A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
- Deals higher damage.
Commands
- Generic
/ability
/camerashake
/clearspawnpoint
/dialogue
/fog
/mobevent
/music
/playanimation
/ride
/setmaxplayers
/schedule on_area_load
/structure
/transferserver
/replaceitem
- Coordinates
- A relative coordinate can have the next relative coordinate right behind it (without a space).
- Gamerule
- More gamerules:
pvp
commandblocksenabled
tntexplodes
functioncommandlimit
showtags
- Certain gamerule commands are available even without turning on cheats.
- Format starts with an object containing only a
"rawtext"
list, rather than starting directly in the json text input (a string, a bool, a number, an object containing"text"
or alike, or a list containing any of the prior options).
- Save-all, save-off and save-on
- Are all merged into
/save
.
- Scoreboard
/scoreboard players random <entity> <objective> <min> <max>
- Teleport
- Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
- Title(raw)
/title
does not support raw JSON text, only plain strings, instead/titleraw
exists to allow raw JSON text.
Sounds
- Dropping an item makes the "pop" sound.[135]
- Hitting the air makes the "attack" sound.[136]
- Jumping sounds when jumping off of and landing on blocks.[feedback 40]
- Silverfish and endermites have walking sounds.[137]
- Sounds for breaking blocks have a higher pitch.[138]
- Sounds for breaking and placing vines are the same as the weeping/twisting vines sound.[139]
- Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.
In Java Edition but not in Bedrock Edition
General
- Animations
- Arrows stick to player model after being hit by one.[140]
- Bee stingers stick to player model after being hit by one.[141]
- Items picked up are dragged upwards to the player's body, rather than dragged to their feet.
- Controls
- Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again; charging the crossbow will take an item damage.
- Cinematic Camera keybind.
- F2 takes a screenshot.
- F3 shows the debug screen.
- Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 20]
- More UI/function shortcuts.[note 21][feedback 41]
- Tab opens a menu of current online players.
- The player can click a hotkey whilst hovering over an item in their inventory to put the item directly into their hotbar slot.
- Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings.[142]
- Gameplay
- 1.9 combat system.[note 22]
- Base attack damage is half a heart, not a full heart.[until JE Combat Tests]
- Camera goes through glass, glass panes and iron bars.[143]
- Chat is automatically opened when sleeping.
- Clouds are visible from the inside.[144]
- Crops can be planted by aiming at the side or bottom of a block.[145]
- Dark heart particles when dealing more than 2 damage to an entity.[note 23]
- Death messages are more specific.[note 24]
- Explosion particles have higher resolution.
- Hunger bar depletes slower.[146]
- Health regenerates faster after eating food and filling saturation.[feedback 42]
- Holding down use when selecting a block will place it whenever it becomes possible.
- Mouse sensitivity is more responsive.
- Offhand slot can hold any item.
- Particles and nameplates render parallel to the screen.
- Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[147][148]
- Recipes in the recipe book have to be unlocked.
- Smarter lighting system, where light only goes through faces that make sense (e.g. a slab on top of a light source blocks it).
- Sunrise afterglow is visible during the rain.
- Spectator mode can be accessed without external tools.[feedback 43]
- Vignette (darker corners of the screen, more clearly visible the darker it is).
- Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
- When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and will come back after the stronger effect expires if the weaker effect had a higher duration.[149]
- When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
- Interface
- 1.13 game font.
- Can shift-click netherite ingots into the correct slot of the smithing table interface.[150]
- Can shift-click items into the crafting table interface.[151]
- Chat UI is vastly different (doesn't obstruct screen as much).[feedback 44]
- Chat UI size can be adjusted within the settings.
- Chat text font size settings.
- Chat delay options.
- Creative inventory has 9 sections instead of 4.
- Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
- Creative inventory has a "Destroy Item" option to clear the inventory.
- Command suggestions can be disabled in chat.
- Death message appears on the death screen.
- Hotbar is positioned lower in Java than in Bedrock.
- Item tooltips are different.
- Main hand can be switched to the left hand.
- Mouse cursor is re-centered when opening a GUI screen.
- Offhand slot visible in the HUD.
- Experience level is positioned lower and has a black outline.
- Raid boss bar is red and segmented instead of just pink.[152]
- Raid boss bar says
Raid - Victory
after defeating the raid.[feedback 45] - Recipe book for furnaces.
- Score on the death screen.
- HUD is still visible when a GUI is opened.
- Skin customization menu.
- Social interactions screen.
- Some recipes in the recipe book are grouped together.
- Text can be cursive.
- Text Background can be controlled to just chat or to every text.
- Toolbars can be saved in the creative inventory.
- Tutorial toasts for new players.
- Wither boss bar is purple instead of pink.[feedback 46]
- Pause Menu & Options
- Accessibility options controlling chat opacity.
- Advancements.[feedback 47]
- Can change resource packs while playing in a world.[feedback 48]
- Difficulty can be locked to prevent "cheating".
- Language can be changed while in a world.
- Maximum framerate can be set.
- More accessibility options such as:
- Distortion Effects.
- FOV Effects.
- Monochrome Logo.[note 25]
- Opening the pause menu in singleplayer pauses the game.[153][feedback 49]
- Programmer art resource pack in the default game.
- Several additional languages.
- Statistics.
- Subtitles for sounds in-game.[feedback 50]
- V-sync.[note 26][feedback 51]
- World options:
- Buffet, amplified and debug world types.
- Customizable superflat.[feedback 52]
- Hardcore mode.[feedback 43][note 27]
- Option to prevent structures from generating.
- Technical
- Block, item, function, and entity type tags.
- Blocks separated from fluids.
- Custom biomes.
- Custom dimensions.
- Customizable height limit.[note 28]
- Customizable world border.
- Items and blocks can be remodeled, with various state predicates.
- Items and blocks have different names, partially due to its flattening.[note 29]
- Loot tables have more functions.[more information needed]
- Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 30][154]
- More predicate options than Bedrock.[more information needed]
- Namespaced IDs.
- Character set is limited to
[a-z0-9_./-]
, the namespace itself cannot have /. - Everything in resource packs is namespaced.
- List of registries are namespaced.
minecraft
is implied if left out./
means directory everywhere, not just loot tables and functions.
- Character set is limited to
- Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
- Predicate files.
- Remote console (RCON)[note 28]
- Recipes are stored in JSON files.
- Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 will overflow when the entity is saved to file.
- Values below 0 are treated as 0.
- Uncensored chat.
World generation
- Mineshafts are much more frequent.
- 64-bit world seeds are used by default.
- Spikes in basalt deltas are larger and more frequent.[155]
- Bastion loot chests frequently generate with gilded blackstone underneath.[156]
- Bee nests always face south when naturally generated.[157]
- Igloos always generate with a villager without profession (will see brewing stand or cauldron, and pick a career).
- Jungle pyramids can generate in bamboo jungles and bamboo jungle hills.
- Jungles have more frequent and taller trees.
- Nether (crimson and warped) forests are much denser than in Bedrock Edition.[158]
- Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[159]
- Oak and spruce trees can generate in mountains and gravelly mountains.
- Oak trees can generate in snowy tundras.
- Plains are weighted only 1 in warm biome generation instead of 3 ({FOREST, DARK_FOREST, MOUNTAINS, PLAINS, BIRCH_FOREST, SWAMP} instead of {FOREST, DARK_FOREST, MOUNTAINS, PLAINS, PLAINS, PLAINS, BIRCH_FOREST, SWAMP}).
- Red sandstone can generate in badlands and eroded badlands.
- Savannas and plains generate a lot more grass.
- Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
- Strongholds always generate end portals.[160]
- Villages can spawn in superflat.
- World boundary exists at the edge of the world.
- Strongholds are mostly encased in stone.
- Mineshafts have chains and logs support outside experimental toggle/datapacks.[161]
Blocks
- General
- Block entity IDs are namespaced.
- Block outlines are partially transparent and thicker.
- Blocks that lose support (e.g. torches, carpet, scaffolding, etc.) make breaking sounds and particles.
- Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
- Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
- More blocks can support general support-needing blocks.[note 31]
- Has a different light level of 1, 2, 4, and 5 on JE, instead of 0, 1, 3, 4 on BE.[162]
- Can be broken instantly with a sword.[feedback 53][163][upcoming: BE 1.17.20]
- Have a breaking animation.[164]
- Ominous banners can be washed.
- Can be placed without any supporting block.[167]
- Have a different model.
- Random texture rotation on the top.[168]
- Can be hung from any block that has a wide enough base, except for leaves and fence gates.[169]
- Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
- Can be used to repair stone tools and weapons in an anvil.[170]
- Are correctly named "Block of Amethyst".[171]
- Are correctly named "Block of Lapis Lazuli".[172]
- Can face in all directions when on the top or bottom of a block.
- Can be extinguished by splash or lingering water bottles.[173]
- Can be placed underwater.[174]
- Can be placed on more blocks.[175]
- Campfire smoke particles become more transparent as they get higher.
- Stack up to 64.[176]
- Show a preview of the map.[177]
- Exist.
- Support lanterns on top face.[178]
- Have a Christmas present look during December 24th - 26th (includes ender chests and double chests).[feedback 54]
- Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it only tries to connect to the clicked block.[179]
- If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
- Are broken faster.
- Can be used continuously by holding down the "use" button (defaults to right click in Java).[180]
- All variants have random texture rotation on top.[31]
- Orientation of the texture varies depending on the coordinates, similar to stone.[181]
- Have quasi-connectivity.
- Have generally more functionality.
- Can equip armor on villagers[182] and wandering traders.[183]
- Can place armor stands.[184]
- Can place carpets on tamed llamas.[185]
- Can place chests on tamed donkeys, llamas and mules.[186]
- Can place horse armor on tamed horses.[187]
- Can place saddles on pigs, tamed horses and striders.[188]
- Can shear mooshrooms and snow golems.[189]
- Can pick up powder snow with buckets.[190][upcoming: BE 1.17.20]
- Have quasi-connectivity.
- Have the same hardness and blast resistance as end stones.[191]
- Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[192]
- Has a hitbox.[193]
- Produces more smoke particles.
- Can be placed without any supporting block.[194]
- Support lanterns on top and bottom faces.
- Support torches and pressure plates on the top face.
- Remove prior work penalty from items.[195]
- Can still pick up item entities when there's an inventory above them.[verify]
- Can pick up item entities inside the top part of the hopper too.[verify]
- Fill all slots with item entities, rather than only the first.[verify]
- Push items in a consistent order, the first slot first.[196]
- Can be waterlogged.[197]
- Break slower than their non-infested counterparts when using a pickaxe.
- Break faster than their non-infested counterparts when not using a pickaxe.
- When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[198]
- Support lanterns on top and bottom faces.[199]
- Support torches and pressure plates on the top face.
- Emit the correct signal strength to comparators when the music disc "Pigstep" is inside it, which is 13 opposed to 15 in bedrock.[200]
- Multiple jukeboxes can play the same music disc.[201]
- Animation is smoother.[more information needed]
- Has a chance of dropping wheat seeds.[202]
- Leaves only start decaying when 7 blocks away from logs/wood.
- Rain particles drip from leaves.[203]
- Emit redstone particles when powered.
- Handle model is slightly longer.
- When on the ground or ceiling, they can face in 4 directions.
- Can be seen when held, like barriers.[204][upcoming: BE 1.17.20]
- Using a placed light increases light level by 1, and sets it to 0 if it was 15.[205]
- Have a unique texture for the dye slot.
- Change to mushroom pores texture when next to another mushroom block of the same kind.
- Have cap texture on all sides when placed.
- Decays into netherrack when a snow layer is placed on top of it.[206]
- Using bone meal on nylium spreads nether vegetation to plantable blocks.[207]
- Have quasi-connectivity.
- Pushing a block over farmland/dirt path won't convert it to dirt if the base block wouldn't.
- Makes breaking particles when picked up with a bucket.[211]
- Crimson and warped planks can be used to repair wooden tools and weapons in an anvil.[212]
- Are placed in the direction the player is facing, unless it's connected to another rail.[213]
- Growth is not blocked by logs and stripped logs.
- Bottom of floating scaffolding can be stood on.
- Can be broken instantly.[feedback 55]
- Can be placed inside lava.
- Accessible with commands.
- Can detect more vibration events.[note 33][214]
- Emits light level 1 when triggered.[215]
- Breaks faster with a hoe.[216]
- Animation is smoother.
- Editing interface is different.
- Will stop writing if the text reaches the end of a line.
- Lines can be navigated using the up and down keys.
- Don't render adjacent face to another slime block.
- Render the inner cube when in the player's inventory.[42]
- Mining can be done without needing to re-press the mine key, after mining other snow.
- Stack up to 64.[176]
- When there is ice underneath it, it makes the player walks even slower on top of it.[note 34]
- Render adjacent face to another spawner block.
- Have quasi-connectivity.
- Data mode, unusable by players but used by developers.
- Can only be accessed by clicking the mode button while holding the Alt key.
- The default mode are set on Load.[219]
- Functional corner mode.[upcoming: BE 1.17.20]
- Can be used to craft chiseled stone bricks from stone bricks.[220]
- Can be used to craft cut sandstone slabs and cut red sandstone slabs.[221]
- Can be broken instantly during any growth stage, not just the first.[222]
- Can be planted on farmland.[223]
- Can be planted when aiming at the side of a block.[224]
- Stage 1 sweet berry bushes slow down entities.[225]
- Transfers redstone power (not a transparent block).[226][upcoming: BE 1.17.20]
- Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.[227]
- Soul torches can be crafted using charcoal.[228]
- Torch placement depends on solid face, not a solid block.[note 35][229]
- Wall torches have a rectangular model, rather than pipelined.[230]
- Can be climbed like ladders when placed on top of ladders.[231]
- Waterlogged trapdoors prevent water from flowing through their solid faces.[232]
- Closing a trapdoor can trigger players' crouched state.[233]
- Breaking in creative mode removes all eggs.[234]
- Can be placed without any supporting block.
- Different item models. They look like instead of [235]
Fluids
- Animation is faster.[236]
- Flowing lava can move entities.[237][upcoming: BE 1.17.20]
- Lava produces smoke particles when turned into obsidian.
- Ocean biome water colors are more clearly distinct between different temperatures.
Items
- General
- Ability to select and click to move the cursor when editing signs, written books, etc.
- Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[238]
- Dropped stacked items are more compact.[239]
- Durability bar has better visibility and brighter colors.
- Food items are positioned higher on the screen when consumed.
- Highlighted slots show a transparent gray overlay above the item and slot.
- Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
- Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[240]
- Item count is displayed in white and the tip of the mouse cursor contacts the very center of the item.
- More items use rarity colored tooltips.[note 36]
- Tools take longer to draw.
- When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
- When shift-clicking items, the item appears in the destination slot instantly.
- "Globe" pattern.
- Can be used as fuel.[feedback 56]
- Exist.[note 7]
- Stays activated while in water.
- Can be activated while moving upward.[244]
- Can be used to fly below y=0.[245]
- Can reel in items.
- Can reel in tropical fish and pufferfish in jungle biomes.
- Have a thicker casting line.
- When used, it has a different item model without the hook.
- Exist.[note 7]
- Map markers can be added by right-clicking a banner with a map.[feedback 57]
- Exist.
- Can be activated without sneaking.
- Can have banner patterns.[feedback 58]
- Spawn eggs used on the mob of its type will spawn a baby variant.[246]
- Exist.[feedback 59][247]
- Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[249][feedback 60]
- Riptide tridents can be still be thrown, even when the launching effect is still playing.
Entities
- General
- Cramming too many entities into a small space causes some of them to take 3 suffocation damage every half second.
- Crossbow Piercing arrows pierce armor stands.[250]
- Explosions deal damage to entities while in water.[251]
- Humanoids render all items in the head slot.
- Mobs drop experience orbs and loot at kill location.[252]
- Mobs drop their exact equipment, rather than drawing from the loot table.
- Mobs have a 5% chance to spawn left-handed (main left hand).
- Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
- Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 61]
- Mobs suffocate inside of dirt path or farmland.[253]
- Passive mobs spawn much less often and do not despawn.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
- Thrown/shot projectiles take thrower/shooter's momentum into account.[note 37]
- Zombies, zombie villagers, husks and zombified piglins have a new animation for their arms when chasing a player.
- Pollinate cave vines.[254][upcoming: BE 1.17.20]
- Take damage in water.[255]
- Have an animation when they lie on a bed, even when players are not sleeping.
- Hiss at phantoms that are currently pursuing a player.
- Stray cats pursue and attack chickens.
- Have different baby models.
- Animation colors are smoother.
- If exploded with a status effect, leaves a lingering cloud of that effect.[256][257]
- Can play with item entities.[258][feedback 62]
- Killing it while on fire drops cooked fish.[259]
- Explode when colliding with an entity.[262]
- Drop bone meal instead of bones.[263]
- Exist.[note 7]
- Exist.[note 7]
- Attack baby villagers.
- Can open doors (except pillagers).
- Move door by door killing all villagers, rather than wander around the village without focus.
- Can be healed/repaired with iron ingots, and visually crack after taking a certain amount of damage.[269][feedback 63]
- Naturally spawned golems attack withers.
- Produce particles when walking.
- Can place up to 6 frames inside the same block space.
- Can be instantly broken by simply punching it.
- Allows non-solid blocks to occupy the item frames.
- Zombified piglin and drowned chicken jockeys.
- Exists.[note 7]
- Can be merged.[more information needed]
- Have a lower velocity (go slower) when underwater.[273]
- Baby piglins are "mischievious" and try to steal items from players.[274]
- Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[275]
- Become neutral when the player wears gold armor.[276]
- Can break their crossbow.[277][feedback 64]
- Get aggravated by players breaking minecarts with chest.[278]
- Swing their arms to throw items after bartering.[279]
- Switch their weapon for a better weapon, if available.[280]
- Can break their crossbow.[note 38][277][281][feedback 64]
- Are unable to stand up if there's no space for it.[note 39]
- Can have semi-transparent textures on the second skin layer.[282]
- Model and hitbox are slightly shorter when crouching.
- Sneaking players are 1.5 blocks high (allowing sneaking under slabs).[feedback 65]
- Walking backward makes the body face straight, rather than turned partially.[283]
- Are attacked by "Johnny" vindicators,[286] and damaged by evoker fangs.[287]
- Have an increased sight range, movement speed,[288] and attack range.[289]
- Can drop wool when being killed after being previously sheared and regrowing their wool.[290]
- Have a chance to spawn a new shulker, when a shulker bullet hits another shulker.[291]
- Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
- Have different AI and drift when the player approaches them.
- Have a bow charging animation.
- Retain their name after getting split.[292]
- Can climb magma blocks.
- Can spawn with status effects on Hard difficulty.[293]
- When rider a strider, the camera bobs up and down in first person mode.[294]
- Drops are affected by the looting enchantment.[295]
- TNT drop rate is 100%.[296]
- Can breed.
- Have a baby form.
- Have a different ID and their own spawn egg.
- Can be picked up by boats.[297]
- General
- Clerics
- Gold ingots/Emeralds trade gives 10.(BE: Gives 2)
- Offer glowstone blocks.(BE: Offer glowstone dust)[301]
- Farmers
- Can interact with composters to create bone meal, as well as picking it up and using it.[302]
- Librarians
- Can offer curse enchanted books.[303]
- Nitwits and Unemployed villagers
- Grunt and shake their heads when the player tries to trade with them.
- Drink a potion of invisibility and milk when dark/light, respectively.
- Flee from zoglins.[299]
- Provide helpful potions to illagers during a raid.
- Knockback entities.[268]
- Can spawn in zombie sieges.
- Can spawn additional zombies as a part of "reinforcements".
- Killing it while on fire have a chance to drop baked potatoes.[304]
- Can spawn with armor equipped.
- Drop equipment when being cured into a villager.
Effects
- General
- Beacon effect particles are partially transparent.[305]
- Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
- Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
- Exist.[note 7]
- Exists.
- Exists.
- Can be removed using milk.[306]
- When received, the effect applies to all villages, not just the village saved.[307]
- Have effect icons.[308]
Enchantments
- General
- Enchantment glint is higher resolution and smoother.[309]
- Single-level enchantments just appear as the enchantment name, without a redundant number.
- Path is a circle, but a square in Bedrock.
- Only works if the entity who is wearing frost walker boots is on the ground.
- Provide extra damage reduction from magic attacks.[310]
- Increases the chance of not taking drowning damage.[311]
- Changes the player's field of view.[312]
- Exists.[feedback 66]
- Knockback mobs when taking damage.[313]
Commands
/ban
,/ban-ip
,/banlist
,/pardon
,/pardon-ip
,/setidletimeout
,/stop
,/whitelist
and/publish
/bossbar
- Saved to file.
- Functionality implemented for all subcommands, not just add.
/debug
/defaultgamemode
/item
replacing/replaceitem
/locate
functionality:- Can locate nether fossils.[314]
- Can locate desert temples, jungle temples, igloo, and swamp hut individually.
/locatebiome
[feedback 67]/loot
/recipe
/seed
[feedback 68]/team
/teammsg
/schedule function
/spectate
/trigger
/worldborder
[feedback 69]/scoreboard players enable <entity> <trigger>
- NBT access.
- 1.13 commands (additions and changes).
- Block state access.
- More scoreboard objectives:
trigger
deathCount
playerKillCount
totalKillCount
health
xp
level
food
air
armor
teamKill.<color>
killedByTeam.<color>
/kill
command can kill players in creative mode.- Gamerules:
disableElytraMovementCheck
disableRaids
doLimitedCrafting
doPatrolSpawning
doTraderSpawning
logAdminCommands
maxEntityCramming
playersSleepingPercentage
reducedDebugInfo
spectatorsGenerateChunks
- Locate structure ID temple is split up into swamp_hut, igloo, desert_pyramid and jungle_pyramid.
- Particle IDs are much more streamlined, and some support additional parameters.
fireDamage
disables damage from magma blocks when set to false.[315]
"text"
takes priority over"translate"
."bold"
"clickEvent"
"change_page"
"copy_to_clipboard"
"open_file"
"open_url"
"run_command"
"suggest_command"
"color"
"extra"
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
[1,2,3]
is an alias for{"text":"1","extra":[{"text":"2"},{"text":"3"}]}
.
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
"font"
"hoverEvent"
"show_entity"
"show_item"
"show_text"
"insertion"
"italic"
"keybind"
"nbt"
"block"
"entity"
"interpret"
"storage"
- Usable in signs, tellraw and title
- Can also be set in item name and lore via loot tables.
"obfuscated"
"strikethrough"
"underlined"
Sounds
- Anvil sound when placing a bell.
- Correct sounds for placing bee nest/bee hive.[316]
- Music "So Below" plays in Basalt Deltas biome.[317]
- Sound range is greater.
- Sounds for breaking, placing and walking on nether brick variants are newer.[318]
- Sounds for breaking and placing gilded blackstone are newer.[319]
- Sounds for combat (such as critical hit) are newer.
- Sounds for casting a fishing rod are newer.
- Sounds for enchanting.[320]
- Sounds for going under and above water.
- Sounds for minecart moving underwater.[321]
- Sounds for killing salmon.
- Sounds for killing cod.
- Sounds for opening and closing wooden (trap)doors and fence gates are newer.
- Sounds for opening and closing iron (trap)doors are newer.
- Sounds for opening and closing a chest are newer.
- Sounds for placing all crop types are newer.
- Sounds for placing and breaking kelp and seagrass are newer.
- Sounds for placing and breaking coral, coral blocks and coral fans are newer.[322]
- Sounds for placing cocoa beans.[323]
- Sounds for placing lily pads.[324]
- Sounds for pressing a button are newer.
- Sounds for pufferfish are newer.
- Sounds for rain are newer.
- Sounds for reeling in a fishing rod.
- Sounds for stepping on a pressure plate are newer.
- However, sounds for placing and destroying weighted pressure plates are incorrect.[325]
- Sounds for stripping wood are slightly different.[326]
- Sounds for tilling grass blocks with a hoe are newer.
- Sounds for Thorns.[327]
- Sounds for water splash are newer.[328]
- Sounds for waterlogging.[329]
- Sounds for wither skeletons are newer.[330]
- Underwater ambient sounds.
- Sounds for filling bottles with a water source.
- Unique sounds for harvesting honey.[331]
- Unique sounds for making dirt paths with a shovel.[332]
- Unique sounds for paddling/rowing in boats.
- Unique sounds for breaking/placing rooted dirt.[333]
- Villagers using smithing table produce the correct sound.[334]
Unsorted
- Color code
§6
,gold
, has shadow color2A2A00
in Java and402A00
in Bedrock. - Commands that provide block states is written
[key=value,key=value]
in Java Edition and["key":"value","key":"value"]
in Bedrock Edition. - In Bedrock Edition, text background on titles, items, and action bars don't have square corners as in Java.[335]
- Players deal 2 of damage with their hands in BE and of 1 in JE.[upcoming: JE Combat Tests]
- In Bedrock Edition hearts move down when having regeneration while they move up in Java Edition.
- In Java Edition, nether biome particles are generated within the respective biomes. In Bedrock Edition, particles appear everywhere, even outside of the biomes, but are only visible when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
- Tropical fish names differ between editions (full list can be found in here).
- Gray-Sky SunStreak: Blue Dory (BE)
- Gray-Blue Flopper (
185008129
): Blue Tang (JE) - White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
- White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
- Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
- Red-White SunStreak: Tomato Clown (BE)
- Red-White Kob: Tomato Clownfish (JE)
- Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
- Java has
/forceload
, while Bedrock has/tickingarea
. - Completely different
/tellraw
syntax between editions, existence of/titleraw
in Bedrock, etc. - Loading screen looks different between editions (both for menu, and a world).
- Different anvil XP costs between editions.[more information needed]
- Different chest loot between editions.[note 40]
- The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 41]
- The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of water breathing, a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 42]
- The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 43]
- The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 44]
- The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 45]
- Different villager schedules between editions. (See Villager § Schedules.)
- Different villager trading between editions.[336]
- This issue was made less extreme in Bedrock Edition 1.16.0, but the following differences are still present:
- General
- Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers only have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
- Armorer
- Journeyman armorers can buy diamonds in Java, while expert armorers will buy diamonds in Bedrock.
- Said diamond trade rewards 20 XP to the villager in Java, and rewards 30 in Bedrock.
- Butcher
- The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
- Cartographer
- The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
- Master cartographer villagers sell a globe banner pattern (currently not in Bedrock) for 8 emeralds in Java, while they sell either a flower charge, field mason, or bordure indented banner pattern (all currently not in Java) for 1, 2, or 2 emeralds respectively in Bedrock.
- Farmer
- The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
- Fletcher
- The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
- Leatherworker
- The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
- Mason/Stone Mason
- The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
- The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java will always offer both trades while Bedrock will always offer only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Shepherd
- None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Weaponsmith
- The emeralds for an enchanted iron sword trade is offered by novice weaponsmith villagers in Java, while it is offered by apprentice weaponsmith villagers in Bedrock.
- Said enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
- The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
- Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
- General
- This issue was made less extreme in Bedrock Edition 1.16.0, but the following differences are still present:
- Different wandering trader trading between editions.
- This issue was made less extreme in Bedrock 1.16.0, but the following differences are still present.
- Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
- All flowers are grouped (1 emerald for 1 item, 12 uses), all dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
- Bedrock can offer tall flowers; Java cannot.
- The blue orchid trade's maximum use is 8 and the lily of the valley trade's maximum use is 7. Both are 12 in Bedrock as they are grouped with the flowers.
- Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
- Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
- This issue was made less extreme in Bedrock 1.16.0, but the following differences are still present.
- Block and item shading is darker in Java than in Bedrock.
- Clouds fade differently between editions.
- Daylight detectors output identical power levels at different times and different weather conditions.[note 46]
- Different graphics saturation level between editions.
- Different sound volume levels between editions.
- In Java Edition, entity shadows are more smoothly rounded than on Bedrock Edition.
- Experience bar looks slightly different between editions.[more information needed]
- The experience levels are positioned higher on Bedrock Edition.
- Foxes behave differently across editions.
- Have a health of 10 in Java and 20 × 10 in Bedrock.
- Have different chances of holding eggs (15%[JE only]/20%[BE only]) or feathers (20%[JE only]/15%[BE only]) when spawned.
- In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
- When killed, adult foxes drop 1–2 in Java and 1–3 in Bedrock.
- Drowned equipment spawn rates differ.
- Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
- Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
- Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
- Bee nest in flower forest have 3% chance in Bedrock and 2% chance in Java.
- Grindstone, loom, smithing table,[337] stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
- Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long.
- Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. The behavior of end portal blocks in the Nether is unknown.[verify]
- The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
- The ash particles in Basalt Deltas move randomly in Bedrock Edition, but move northwest in Java Edition.[338][339]
- Piglins need 6 seconds to barter in Java, but 8 in Bedrock.[340]
- Random tick speed gamerule defaults to 1 in BE and 3 in JE.
- Spawn radius gamerule defaults to 5 in BE and 10 in JE.
- Smelting cacti yields more experience in JE (2) than BE (0.2).
- Swinging animations are different between editions.[more information needed]
- Taking damage or healing plays an animation in JE, but not in BE.
- Totem of Undying animation uses a 3D item render in JE, and a 2D one in BE.
- Wither roses deal damage at different rates: 1 every half a second in JE and every two seconds in BE.
- Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[341]
Textures and animations
The specific instructions are:
- Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
- Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
- Other plane models
Object | Java Edition | Bedrock Edition |
---|---|---|
Baby drowned targeting | ||
Baby husk targeting | ||
Baby Panda | ||
Baby zombie targeting | ||
Baby zombified piglin targeting | ||
Bee[342] | ||
Bell (Floor) | ||
Blaze | ||
Buried Treasure Map | ||
Cat Spawn Egg | ||
Cod | ||
Conduit | ||
Crimson Stem[343] | ||
Dragon Fireball | ||
Drowned targeting | ||
Enderman | ||
Glow Squid | ||
Hoglin[343] | ||
Husk targeting | ||
Iron Door | ||
Lava | ||
Lava Cauldron | ||
Leather Horse Armor (item) | ||
Leaves | ||
Leaves (Fast)[n 1] | ||
Lectern[verify] | ||
Light Block[344] | ||
Locked Map | ||
Lodestone Compass[345] | ||
Logo[n 2] | ||
Map | ||
Oak Door | ||
Ocean Explorer Map | ||
Offhand slot | ||
Ominous Banner | ||
Panda Spawn Egg | ||
Pillager[n 3][346] | ||
Piston | ||
Piston Head | ||
Pufferfish (Small & Medium) | ||
Redstone Dust (with dot) | File:Inactive Redstone Wire (SE).png File:Active Redstone Wire (SE).png |
File:Inactive Redstone Wire (SE) BE.png File:Active Redstone Wire (SE) BE.png |
Salmon | ||
Sheared Sheep[feedback 70][347] | ||
Sheep[feedback 70] | ||
Sticky Piston | ||
Sticky Piston Head | ||
Shivering Strider[343] | ||
Strider[343] | ||
Stripped Dark Oak Log | ||
Stripped Spruce Log | ||
Structure Void | ||
Swimming drowned | ||
Vindicator[348] | ||
Wandering Trader Spawn Egg | ||
Warped Stem[343] | ||
Water | ||
Water Cauldron | ||
Weeping Vines[343] | ||
Weeping Vines Plant[343] | ||
Witch | ||
Woodland Explorer Map | ||
Zoglin[343] | ||
Zombie targeting | ||
Zombified piglin targeting |
- ↑ How leaves render in "Fast" graphics setting.
- ↑ Ignore the "Java Edition" part, this is only about the "Minecraft" text.
- ↑ The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).
Hitboxes and collision boxes
Block Hitbox Collision box Description (Bedrock Edition) Anvil Different Different Bedrock report: MCPE-59921. Bamboo (sapling and stalk) Different Same Banner (wall) Different Same Hitbox is slightly lower. Bed Different Different Bedrock report: MCPE-60829. Bell Different Different Bedrock report: MCPE-51416. Boat Different Different Brewing Stand Different Same Bedrock report: MCPE-59922. Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[349] Candle Different Different Hitbox doesn't vary with different amount of candles. Matching sea pickles hitbox on Bedrock Edition.[350] Candle Cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[351] Chest Different Different Chorus Plant Different Different Conduit Different Different Composter Different Different Hitbox doesn't go inside the composter.[352] End Portal Frame (with eye) Different Different The eye part is intangible. Farmland Different Different Is a full block. Fences (corner) Different Same Corner hitboxes don't follow direction.[353] Flowers Different Same Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[354][355] Glass Panes (corner) Different Same Corner hitboxes don't follow direction.[353] Grass/Dirt Path Different Different Is a full block. Grindstone Different Different Hopper Outline is different Same Have a full block outline selection. Iron Bars (corner) Different Same Corner hitboxes don't follow direction.[353] Item Frame Different Different Is a block. Lantern Different Different Bedrock report: MCPE-51416. Lectern Different Different Bedrock report: MCPE-47604. Lever (ground and roof) Different Same Lily Pad Different Different Is wider and higher.[356] Mushrooms Different Same Nether Portal Different Same Piston (body) Different Different Is a full block.[357] Piston (head) Outline is different Same Has a full block outline selection. Rails (flat) Different Same Redstone Wire Different Same Hitbox doesn't vary with different shape.[358] Saplings Different Same Scaffolding Outline is different Same Has a full block outline selection. Sea Pickle Different Different Hitbox doesn't vary with different amount of pickles.[359] Sea pickles have no collision in Bedrock Edition Sea Turtle Egg Different Different Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox. Snow Layer(s) Same Different Stacked snow layer collision is 1 pixel lower. Stairs Outline is different Same Have a full block outline selection. Sugar Cane Different Same Bedrock report: MCPE-60827. Torches Different Same Tripwire Hook Different Same Vines (roof) Different Same Doesn't have a hitbox. Walls Different Different Corner hitboxes don't follow direction.[353]
Footnotes
Feedback pages
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See [1].
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
- ↑ a b See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
Notes
- ↑ There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
- it is present both in Bedrock and Java editions;
- it behaves differently across editions;
- it was introduced or explicitly changed in the Buzzy Bees update or later.
- ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
- ↑ See Bedrock Edition exclusive splashes for more details.
- ↑ Mentioned several times not to come to Java Edition, still listing as it IS a parity issue. Possibly in the future, data packs in Java will basically be the modding API.
- ↑ See this section for a full comparison list.
- ↑ a b This feature is part of Minecraft Education Edition and is therefore inaccessible without the Education mode enabled.
- ↑ a b c d e f g h i j k This feature is either unused or unaccessible without the use of cheats, commands or external software.
- ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
- ↑ When enabling "Caves & Cliffs" experimental toggle.
- ↑ This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
- ↑ See this table for comparison.
- ↑ See raid loot for full list.
- ↑ Doesn't happen in Java anymore as of 1.14 due to MC-148379.
- ↑ Doesn't happen in Java due to MC-127433, MC-134448 and MC-147711.
- ↑ See this section for more details.
- ↑ Painting NBT and registry in Java contain a typo, referring to motif as "motive" (see MC-187188).
- ↑ MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
- ↑ This is considered to be working as intended in Java Edition; see MC-139433.
- ↑ See this section for comparison.
- ↑ 'Windows 10 Edition' or any console or mobile device with keyboard and mouse connected to it.
- ↑ Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
- ↑ Worked on by redoing combat again, this new version will be added to both Bedrock and Java (see Java Edition Combat Tests).
- ↑ Present in the legacy console edition, even though it didn't receive the combat changes.
- ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onwards, see MCPE-98552.
- ↑ Refers to the Mojang Studios logo.
- ↑ Attempts to synchronize the game's current frame rate with the monitor's refresh rate, to reduce screen tearing.
- ↑ A tweet by now ex-community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
- ↑ a b For Bedrock Dedicated Server.
- ↑ See this section of the Bedrock Edition flattening list.
- ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
- ↑ For example, coral can be placed on glass. See the full list here.
- ↑ See this section for more details.
- ↑ See this section for details.
- ↑ Doesn't work in Java as of 19w42a due to MC-163952. However, it was resolved as Works As Intended, inconsistent with MC-1127 also being resolved as Works As Intended.
- ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
- ↑ For example, mob head tooltips are yellow for an Uncommon rarity.
- ↑ Doesn't always happen due to MC-137719.
- ↑ This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
- ↑ For example, throwing an ender pearl in a 1 block high bath will make the player "crawl" (swimming animation).
- ↑ See also this user list for more thorough explanations.
- ↑ For more details, see the bastion remnant loot tables.
- ↑ For more details, see the buried treasure loot tables.
- ↑ For more details, see the jungle pyramid loot tables.
- ↑ For more details, see the ruined portal loot tables.
- ↑ For more details, see the stronghold loot tables.
- ↑ See this section for details.
References
- ↑ MCPE-31931 closed as Postponed
- ↑ MC-182315 — resolved as "Invalid".
- ↑ MC-129886
- ↑ MC-152728
- ↑ MC-198932
- ↑ MC-191631 — resolved as "Won't Fix".
- ↑ MC-214614 — resolved as "Invalid".
- ↑ MC-212619
- ↑ MCPE-31014
- ↑ MCPE-71769
- ↑ MC-156638
- ↑ MCPE-74632
- ↑ MC-154837 — resolved as "Works As Intended".
- ↑ MC-182668 — resolved as "Invalid".
- ↑ MC-155416
- ↑ MCPE-33950
- ↑ MCPE-46176
- ↑ MCPE-31392
- ↑ MCPE-7311 — resolved as "Works As Intended".
- ↑ MC-125351 — resolved as "Works As Intended".
- ↑ MCPE-71123
- ↑ MCPE-64815
- ↑ MCPE-49850
- ↑ MCPE-86903
- ↑ MCPE-64815
- ↑ a b MC-129108
- ↑ MC-188359
- ↑ MC-195058 — resolved as "Invalid".
- ↑ MCPE-114044
- ↑ MCPE-7990 — resolved as "Won't Fix".
- ↑ a b c d e MC-144914
- ↑ MCPE-31866 — resolved as "Works As Intended".
- ↑ MC-184555 — resolved as "Works As Intended".
- ↑ MCPE-105776
- ↑ a b MCPE-83301
- ↑ a b c d MC-131115 — resolved as "Works As Intended".
- ↑ MCPE-10482
- ↑ MCPE-125719
- ↑ a b MC-156598 — resolved as "Invalid".
- ↑ MCPE-18880 — resolved as "Works As Intended".
- ↑ MC-171788 — resolved as "Invalid".
- ↑ a b MC-157727
- ↑ MCPE-59451
- ↑ a b MCPE-101644
- ↑ MCPE-89064
- ↑ MC-166355
- ↑ MC-171859
- ↑ MC-222013
- ↑ MCPE-116094
- ↑ MCPE-44206
- ↑ MCPE-112516
- ↑ MC-212976
- ↑ MC-184159 — resolved as "Works As Intended".
- ↑ MC-212778
- ↑ MCPE-105777
- ↑ MCPE-104825
- ↑ MC-3311 — resolved as "Works As Intended".
- ↑ MCPE-17909 — resolved as "Won't Fix".
- ↑ MC-109737 — resolved as "Works As Intended".
- ↑ MC-200268
- ↑ MCPE-80066
- ↑ MCPE-42949
- ↑ MC-224530
- ↑ MCPE-115497
- ↑ MCPE-43760
- ↑ MC-132820
- ↑ MCPE-36746 — resolved as "Invalid".
- ↑ MCPE-45880
- ↑ MC-169969
- ↑ MCPE-14851 — resolved as "Works As Intended".
- ↑ MC-5726 — resolved as "Works As Intended".
- ↑ MC-35082 — resolved as "Works As Intended".
- ↑ MCPE-7314
- ↑ MC-184096 — resolved as "Invalid".
- ↑ MC-207141
- ↑ MC-55718
- ↑ MCPE-42473
- ↑ MCPE-103061
- ↑ MC-166291 — resolved as "Invalid".
- ↑ MCPE-44296
- ↑ MCPE-65351 — resolved as "Works As Intended".
- ↑ MCPE-82356
- ↑ MC-130658
- ↑ MC-201151
- ↑ MC-151932 — resolved as "Invalid".
- ↑ MCPE-44210
- ↑ MCPE-98458
- ↑ MCPE-105392
- ↑ MCPE-90716
- ↑ MCPE-60933 — resolved as "Works As Intended".
- ↑ MC-125325 — resolved as "Works As Intended".
- ↑ MCPE-44418
- ↑ MC-71778
- ↑ MC-199481
- ↑ MC-182478
- ↑ MCPE-93563
- ↑ MCPE-24341
- ↑ MC-226272
- ↑ MC-187912
- ↑ MCPE-83550
- ↑ MCPE-114689
- ↑ a b c d MC-185516
- ↑ MC-154679
- ↑ MCPE-53831
- ↑ MCPE-35327
- ↑ MCPE-48233
- ↑ MC-215332
- ↑ MCPE-123253
- ↑ MCPE-21873 — resolved as "Works As Intended".
- ↑ MCPE-65424
- ↑ MCPE-83596
- ↑ MC-182877
- ↑ MCPE-88837
- ↑ MCPE-88721
- ↑ MC-193065 — resolved as "Works As Intended".
- ↑ MCPE-101541
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ MC-139797 and MC-182598 — resolved as "Invalid".
- ↑ MCPE-47877
- ↑ MCPE-88723
- ↑ MC-158608 — resolved as "Works As Intended".
- ↑ MCPE-33236
- ↑ MCPE-99086
- ↑ MCPE-80185
- ↑ MCPE-44454
- ↑ MCPE-42933
- ↑ MC-180893 — resolved as "Invalid".
- ↑ MC-160086 — resolved as "Invalid".
- ↑ MCPE-94102
- ↑ MCPE-46034
- ↑ MCPE-43198 — resolved as "Invalid".
- ↑ MC-148711
- ↑ MC-195572
- ↑ MCPE-34025
- ↑ MC-167333
- ↑ MCPE-28266 — resolved as "Works As Intended".
- ↑ MC-117609
- ↑ MC-184101 — resolved as "Works As Intended".
- ↑ MCPE-93577
- ↑ MCPE-23272 closed as Postponed
- ↑ MCPE-99375
- ↑ MCPE-74082
- ↑ MCPE-85429
- ↑ MCPE-27259
- ↑ MCPE-82691
- ↑ MCPE-56031
- ↑ MC-203575 — resolved as "Works As Intended".
- ↑ MCPE-125869
- ↑ MCPE-74059
- ↑ MCPE-84888
- ↑ MCPE-82693
- ↑ MCPE-46047
- ↑ MCPE-21221 — resolved as "Works As Intended".
- ↑ MCPE-61166
- ↑ MCPE-91128
- ↑ MCPE-98005
- ↑ MC-202261
- ↑ MCPE-84840
- ↑ MCPE-83616
- ↑ MCPE-19426
- ↑ MCPE-128745
- ↑ MCPE-126092
- ↑ MCPE-64013
- ↑ MCPE-52965
- ↑ MCPE-24035
- ↑ MCPE-64534
- ↑ MC-130848
- ↑ MCPE-90343
- ↑ MCPE-81468
- ↑ MCPE-71859
- ↑ MCPE-125821
- ↑ MCPE-105452
- ↑ MCPE-130584
- ↑ MCPE-130577
- ↑ MCPE-130695
- ↑ a b MCPE-67890
- ↑ MCPE-46841
- ↑ MCPE-89020
- ↑ MCPE-31661 closed as Postponed
- ↑ MCPE-58233
- ↑ MCPE-123674
- ↑ MCPE-41432
- ↑ MCPE-76479
- ↑ MCPE-80145
- ↑ MCPE-80152
- ↑ MCPE-80155
- ↑ MCPE-80149
- ↑ MCPE-80146
- ↑ MCPE-80151
- ↑ MCPE-127564
- ↑ MCPE-137449
- ↑ MC-148901
- ↑ MCPE-75265
- ↑ MC-127036
- ↑ MC-181109
- ↑ MCPE-28890 — resolved as "Works As Intended".
- ↑ MCPE-128957
- ↑ MCPE-48770
- ↑ MC-139448 — resolved as "Works As Intended".
- ↑ MCPE-74030
- ↑ MCPE-38457
- ↑ MCPE-126947
- ↑ MCPE-63528
- ↑ MCPE-123249
- ↑ MCPE-123387
- ↑ MCPE-83909
- ↑ MCPE-73775
- ↑ MCPE-61978
- ↑ MCPE-75742
- ↑ MCPE-84391
- ↑ MCPE-113502
- ↑ MCPE-82395
- ↑ MCPE-52823
- ↑ MCPE-115389
- ↑ MCPE-115284
- ↑ MCPE-115282
- ↑ MCPE-87877
- ↑ MCPE-129470
- ↑ MCPE-105454
- ↑ MCPE-50057
- ↑ MCPE-42734
- ↑ MCPE-64041 — resolved as "Invalid".
- ↑ MCPE-99632
- ↑ MCPE-54049
- ↑ MCPE-46152
- ↑ MCPE-75034
- ↑ MC-214662
- ↑ MCPE-113784
- ↑ MCPE-33359 closed as Postponed
- ↑ MCPE-31372
- ↑ MCPE-30863 closed as Postponed
- ↑ MCPE-33389
- ↑ MCPE-51744
- ↑ MCPE-35610 closed as Postponed
- ↑ MC-182716
- ↑ MCPE-46187
- ↑ MCPE-75124
- ↑ MCPE-19508
- ↑ MCPE-75091
- ↑ MCPE-35373
- ↑ MCPE-128343
- ↑ MCPE-128342
- ↑ MCPE-128340
- ↑ MCPE-59580
- ↑ MCPE-44241
- ↑ MCPE-36947
- ↑ MCPE-36852 — resolved as "Works As Intended".
- ↑ MCPE-122491
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MCPE-38297 — resolved as "Works As Intended".
- ↑ MCPE-21611 — resolved as "Works As Intended".
- ↑ MCPE-74963
- ↑ MCPE-26845
- ↑ MCPE-127821
- ↑ MCPE-114688
- ↑ MCPE-31373 — resolved as "Invalid".
- ↑ MCPE-36718 closed as Postponed
- ↑ MCPE-33444 — resolved as "Works As Intended".
- ↑ MCPE-122487
- ↑ MCPE-88635
- ↑ MCPE-74963
- ↑ MCPE-52675
- ↑ MCPE-33124 — resolved as "Works As Intended".
- ↑ MCPE-137432
- ↑ MCPE-137434
- ↑ MCPE-137436
- ↑ MCPE-75166
- ↑ a b MCPE-74465
- ↑ MCPE-74081
- ↑ MCPE-51162
- ↑ MCPE-35787
- ↑ MCPE-14975
- ↑ MCPE-126942
- ↑ MCPE-70869
- ↑ MCPE-92473
- ↑ MCPE-65516
- ↑ a b MC-163960
- ↑ MCPE-93838
- ↑ MCPE-98178
- ↑ MCPE-70614
- ↑ MCPE-67489
- ↑ MCPE-31500
- ↑ MCPE-49899
- ↑ MCPE-48072
- ↑ MCPE-122488
- ↑ MC-137799 — resolved as "Works As Intended".
- ↑ MC-139113
- ↑ MCPE-48145
- ↑ MCPE-46050
- ↑ MCPE-99972
- ↑ MCPE-104826
- ↑ MCPE-14975
- ↑ MCPE-10240
- ↑ MCPE-86434
- ↑ MCPE-112761
- ↑ MCPE-56036
- ↑ MCPE-65719
- ↑ MCPE-51267
- ↑ a b MCPE-74974
- ↑ MCPE-99644
- ↑ MCPE-57524
- ↑ MCPE-74079
- ↑ MCPE-84906
- ↑ MCPE-122492
- ↑ MCPE-17679
- ↑ MC-147166 — resolved as "Works As Intended".
- ↑ MC-189544 — resolved as "Invalid".
- ↑ MCPE-104768
- ↑ MCPE-48979
- ↑ MCPE-40651
- ↑ MCPE-46922
- ↑ MC-175312
- ↑ MCPE-56212
- ↑ MCPE-137447
- ↑ MCPE-99718
- ↑ MCPE-53577
- ↑ MCPE-70890
- ↑ MCPE-74879
- ↑ MCPE-74881
- ↑ MCPE-43587 — resolved as "Works As Intended".
- ↑ MCPE-128719
- ↑ MCPE-76182
- ↑ MCPE-49126
- ↑ MCPE-114160
- ↑ MC-6897
- ↑ MCPE-106552
- ↑ MCPE-37335 — resolved as "Invalid".
- ↑ MCPE-44120
- ↑ MCPE-46278
- ↑ MCPE-79252 — resolved as "Invalid".
- ↑ MCPE-53881
- ↑ MCPE-114390
- ↑ MCPE-121664
- ↑ MCPE-79716
- ↑ MCPE-88576
- ↑ MCPE-47141
- ↑ MCPE-80058
- ↑ MC-196142
- ↑ MCPE-68992
- ↑ MCPE-99448
- ↑ MCPE-127906
- ↑ MCPE-76400
- ↑ a b c d e f g h MCPE-66085
- ↑ MCPE-127479
- ↑ MCPE-73393
- ↑ MCPE-48628
- ↑ MC-1823 — resolved as "Works As Intended".
- ↑ MCPE-46125
- ↑ MCPE-59923
- ↑ MCPE-130580 — resolved as "Works As Intended".
- ↑ MCPE-130723
- ↑ MCPE-102451
- ↑ a b c d MCPE-59920
- ↑ MC-33580 — resolved as "Works As Intended".
- ↑ MC-163896 — resolved as "Works As Intended".
- ↑ MCPE-60826
- ↑ MCPE-83258
- ↑ MCPE-61245
- ↑ MCPE-59925