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This page was formerly used to gather information for use by Mojang staff, but is not used by them anymore. 
Mojang has stated they consider this information anecdotal and have no particular plans to use it. It's being kept in case wiki readers still find it useful.
Missing Model JE3
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The specific instructions are: To elaborate on some of the parity issues.

This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature only exists in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between editions.

Suggestions to fix existing parity issues prior to the Buzzy Bees update should be made on the feedback site.[note 1]

Last updated
Bedrock Edition beta 1.17.20.23
Java Edition 1.17.1

Note

Snapshot/beta features should be listed only with {{Upcoming}} templates. Use the {{Until}} or {{Upcoming}} templates where applicable. Don't remove entries unless the changes came into the final release of the corresponding edition.

  • In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it will no longer be the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it will no longer be the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "Unsorted", any [upcoming: ] means it will no longer be the case and fixed in the provided version; likewise, any [until ] means that it was in parity before, and no longer is starting from that version.

Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.

Do not put the desired outcome in the parity issue, this list is only intended to list the parity issues, not how they should be resolved.

The Java Edition names of objects are used throughout the list, just like other wiki articles.

In Bedrock Edition but not in Java Edition

General

Animations
  • Holding jump makes the walking animation slower for the player itself, but not for other players. This makes the animation fit more when sprint jumping by holding jump.[1]
  • Items in the player's hand slowly bob when standing still.
  • Default and player skins made with the character creator can blink.
  • Player skins have optional animations called emotes.
  • Players have an animation for eating food in third person.[feedback 1]
  • The animation of snow is vivid.
    Snowfall comparsion

    Comparison of snowfall between Java (left) and Bedrock (right) Editions.

  • The animation of rain is angled, not straight down.
Gameplay
  • "Alex" and "Steve" default skins are updated.[2]
  • Behavior packs.[verify]
    • Can modify entity behaviors and spawn rules.
  • Block placing speed matches player movement speed.
  • Block reach is greater.
  • Blocks can be placed right in front of the block the player stands on.
  • Blocks can be placed continuously using hold click/button.
  • Chunks starting to render fade in, rather than popping into existence.
  • Clouds are more vibrant, and tinted red at sunset and sunrise.[feedback 2]
  • Cross-platform play.
  • Disabling view bobbing stops the player's hand and held items from swaying.
  • Education Edition features.
  • Elytra flight can be disabled by pressing jump button while gliding.[feedback 3]
  • Flying mechanics are vastly different compared to Java Edition.[more information needed]
  • Food can be eaten in Peaceful difficulty.
  • Eating, blocking, using a bow, crossbow, spyglass or trident, or sneaking while sprinting makes the player stop sprinting.[3]
  • Experiments toggle accessible within the world creation.
  • Players can step upwards while flying.[4]
  • Player's hand and held item sway a lot more than in Java when view bobbing is enabled.
  • Pressing return/enter opens the chat.
  • Ray-Tracing and Upscaling options on Windows 10.
  • Sky color during the rain is gray, rather than bluish-gray.
  • Suffocating in a block will show a cube model of one face of that block around the head, rather than only the block's side face spread across the screen.
    • Being on fire shows a similar effect to the above.
  • Spyglass damping options.
  • Travelling through a nether portal also yet again shows a similar such effect.
  • There are variable amounts of rain/snowfall (Java only has the "medium" variant).
  • There's an invisible barrier at y=-40.
  • There's an option for enabling a paper-doll of the player in the top left corner of the screen.
  • When the sun is being looked directly, the blue sky will become darker.
  • When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, it uses different chat messages depending on whether the player used a bed or respawn anchor.[5][feedback 4]
Interface
  • Achievements.
  • A message appears if a raid ends after 2 in-game days.
  • "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
  • Character creator.
  • Chat messages are in the top left of the screen.
  • Chat text color can be changed in the settings.
  • Color code §g, minecoin_gold.
  • Different highlights across editions.
    • Button highlights are green, rather than white as in Java.
    • Slot highlights are also green, rather than white.[6]
    • Slot highlights are the same size as the slot itself, rather than being smaller as in Java.[7]
  • Exclusive splashes.[note 3]
  • Have two fonts available to use in chat: Mojangles and Noto Sans.
  • Hotbar is considerably more transparent.[8]
  • Loading tips.
  • Marketplace.
  • Mentions of player names are highlighted in yellow in chat.
    • Mentions text color can be changed in the chat settings.
  • Pasting command in the chat with a newline automatically sends the command without pressing enter.
  • Resource packs can be applied to worlds.
  • Seed picker.
  • Selecting an item shows all enchantments and effects in the action bar.
  • Server list has featured servers.
  • Skin can be created and changed in-game.
  • Skin packs can be made.
  • Skins can support up to 128x128 resolution.
  • Some gamerules can be set without enabling cheats in the world settings.
  • Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
  • World option to display coordinates.
Technical
  • AI tasks are stored as JSON files.
  • Blocks, items, particle, recipe, function, mobs, animations, and biomes can be added using add-ons.
  • Brewing recipes are data driven.
  • Can be used to change mob spawn rules, biome features, and loot tables.
  • Entities can be remodeled.
  • Has official modding API.[note 4]
  • Shared block spaces.
    • For example: add-ons can allow a stone button and stone pressure plate to occupy the same block space, yet not have to add a new block/block state to support that; literally several blocks in one block space.
  • Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
    • Said JSON file can also be used to change the fog color of a biome.
  • Villager trade tables are stored as JSON files.

World generation

  • Abandoned villages are significantly more common.[9]
  • Bamboo can generate in modified jungles,[10] jungle edges, and modified jungle edges.
  • Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 5]
  • Caves in the Nether do not fill up with lava when low down.
  • Coral reefs generate with dead coral blocks and a different structure.
  • Desert pyramids can generate in desert hills.
  • Fallen and dying trees.
  • Generated structures have display names/translations.
  • Huge mushrooms generate naturally in swamps.
  • Nether fossils are much rarer.[11]
  • Pandas have a higher spawn rate in bamboo jungles.
  • Pillager outposts can generate with tall foundation.
  • Ravines often go all the way down further and appearing larger than Java Edition.
  • Ruins and buried treasure are significantly more common.
  • Strongholds are more likely to generate under villages.
  • Swamp huts can generate in swamp hills.
  • Villages and pillager outposts can generate in more biomes:
    • Sunflower plains.
    • Taiga hills.
    • Snowy taiga and snowy taiga hills.[12][13]
  • Villagers and pillager outposts generate with foundation.[14]

Blocks

Missing Model JE3
This section would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Lily Pad on the Bedrock Edition.
  • Lighting rod inventory models in Bedrock.
General
  • Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers, stonecutters and cauldrons drop as an item even when broken by hand.[15]
  • Block breaking texture is darker.[16]
  • Block GUIs have an "X" button on the top right corner.
  • Blocks colored based on biome, etc. are colored block by block basis, rather than being the same color through the whole biome.
  • Light-emitting blocks are brighter and not shaded.[17]
    • Light-emitting blocks also appear brighter in the inventory.[18]
Item Java Edition Bedrock Edition
Beacon
Conduit
Crying Obsidian
Dragon Egg
Enchanting Table
Ender Chest
End Portal Frame
End Rod
Glowstone
Jack o'Lantern
Magma Block Magma Block
Spawner
Sea Lantern Sea Lantern
Shroomlight
  • Many more blocks can be waterlogged.[note 5][19]
  • Some plants can be "snowlogged".
  • The player's inventory can contain blocks, not just items.
    • For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
    • Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
    • Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides,[20] or snow stacked to any number of blocks high.
Allow and Deny blocks
Banners
  • Ominous Banners
    • Can be copied using loom or crafting table.
    • Exist in the creative inventory.
Barrels
Barriers
  • Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot which take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Beds
  • Can be re-dyed with crafting.
  • Different item models. They look like instead of .[22]
  • Falling asleep animations changes camera angle from looking up to looking down.
Bells
  • Can be rung by any projectiles (including thrown items).
  • Projectiles get bounced back after hitting the bell.
  • Will ring by themselves when there is a raid, instead of a villager ringing it.
Bedrock
  • Drops itself when broken via /setblock destroy.
Blackstone
  • Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[23]
Borders
Buttons
  • Can be placed on top of fences.
Cacti
  • Render the back faces.CactusCactus BE[25]
Cakes
  • Make burp sound when eaten.[26]
  • Stack up to 64.[27]
Cameras
Campfires
  • Can be lit by players and mobs standing on top when they are on fire.
Cauldrons
  • Are block entities.
  • Can hold potions.
  • Liquid inside can be transparent.
  • Water in cauldrons can be colored.[feedback 7]
    • Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
Chains
Chests
  • All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.[29]
Clay
Coarse dirt
Cobwebs
  • Can be turned into 9 string.
Cocoa
  • Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
Command blocks
  • Default name in command feedback is "!" instead of "@".
  • GUI is vastly different.
  • Have a delay option.
Conduit
  • Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
  • When activated by 42 specified blocks will change its inside texture another time.
Coral fans
Crying obsidian
  • Random texture rotation on the sides and top.[32][33]
  • Can be destroyed by the ender dragon.[34]
Dirt
Dirt paths
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[35]
  • Drop itself when broken using Silk Touch.[36]
  • Have the block ID grass_path instead of dirt_path as in Java Edition.[37]
Enchanting tables
Farmland
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[35]
Ferns
  • Using bone meal on a grass block can produce ferns.
  • Have random height.
Fletching tables
  • Can be used as fuel.[38]
Flowers
  • Fortune works on tall flowers.[39]
  • Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[40]
Glowing obsidian
Glowstone
  • Random texture rotation on the sides and top. (Fixed model)
Grass
  • Have random height.
Grass blocks
Honey blocks
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[35]
  • Render the inner cube when in the player's inventory.[41]
  • Transfers redstone power (not a transparent block).[42]
Hoppers
Hyphae
  • Have lower blast resistance than other types of wood.[43]
Iron bars
  • Have different models.[44]
Item frames
  • Are blocks instead of entities.
  • Display particles when broken.[45]
  • Several items on the item frame glow in the dark:
    • Light-emitting block items (including lava bucket and with the exception of campfires).
    • Items that have enchantment glint overlay.
Jukeboxes
Leaves
  • Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
  • Random texture rotation on the top.
  • Render the back faces.Oak LeavesOak Leaves BE[46]
  • When in snowy biomes, become fully white when it snows. Snowy Acacia LeavesSnowy Birch LeavesSnowy Dark Oak LeavesSnowy Jungle LeavesSnowy Oak LeavesSnowy Spruce Leaves[feedback 12]
Lights
  • Can be pushed and pulled by pistons.
  • Can be replaced by placing a block in its place.[verify]
  • Item form allows semi-transparent textures.[47]
Lightning rods
  • Has a radius of 64 blocks instead of 32.
  • Has different inventory model.[48]
Lily pads
  • Are brighter in the inventory.[49]
  • Are considered treasure loot in fishing instead of junk loot as in Java.
  • Are slightly 3D.
  • Can be placed inside entities.[50]
Looms
  • Banner designs are listed in a different order.
  • Preview all banner designs without a banner and dye in the input slots.
Magma blocks
  • Random texture rotation on the sides and top. (Fixed model)
Netherrack
  • Generates additionally to the obsidian when a nether portal generates floating in the air, making it renewable.
Nether reactor cores
Note blocks
  • Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[51]
Nylium
  • Decays to netherrack instantly when placed under an opaque block.[52]
  • Random texture rotation on the top.[53][54][55]
Obsidian
  • Random texture rotation on the sides and top. (Fixed model)
Petrified oak slabs
  • Drop a normal oak slab.
Pistons
  • A powered unextended piston will immediately extend if it becomes able to rather than waiting for an update.
  • Blocks that contain block entities can be moved by pistons.[feedback 13]
  • Break banners and signs, rather than being unable to extend.
  • Finish extending before retracting again.
  • Have a block entity; control pick blocking an extended piston will give a piston that deletes the block in front of it when placed.
  • Piston head model has a more accurate "neck".
  • Require 1 tick to retract.
  • Take longer to extend.
Pointed Dripstone
  • Stacked stalactites don't deal multiple damage, this means that more falling stalactites could still deal the same damage as one stalactite.
  • Placing a Pointed Dripstone with commands will place a stalactite instead of a stalagmite.
  • Jumping on a stalagmite makes the falling sound and particles.
Powder Snow
  • Freezing effect looks slightly different.
Rails
  • Can be broken by flowing water.[56]
Redstone dust
  • Connects to pistons.
  • Power transmission is in a random order.[note 8]
  • Remains on the base of a piston after being extended and then retracted.
  • Transparent blocks can pass redstone power downwards.[57]
  • Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.
Redstone torches
  • Render the back faces.Redstone TorchRedstone Torch BE[25]
  • Redstone torches on powered pistons will always turn off.[58]
  • Redstone torches can be turned off with a one-tick pulse.[59]
Respawn anchors
  • Can be destroyed by the ender dragon.[34]
  • Can keep the amount of charges when being mined with Silk Touch.[60]
Roots
  • Can be lit on fire and burn away.[61]
Sand
  • Both types have random texture rotation on the sides.[30] (Fixed models: Sand, Red Sand)
Sandstone
Scaffolding
  • Are slightly 3D around the mesh.Standing ScaffoldingStanding Scaffolding BE
  • Have no mesh on its bottom when floating.Floating ScaffoldingFloating Scaffolding BE
  • Smelt 6 items instead of 2.[62]
Sculk Sensors[upcoming: BE 1.18.0]
  • Can be moved by pistons.[63]
  • Detects shooting projectiles when you're sneaking.[64]
Signs
  • Can be placed on top of more blocks than in Java.[65]
  • Writing JSON on the sign shows the JSON output, rather than the input on the sign.
  • Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
Smithing tables
  • Can be used as fuel.[38]
Snow
  • Is affected by gravity.[feedback 14]
    • When falling on other snow, it'll add the layer count together and add an additional few.
  • While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
  • Melts in snowless biomes.
  • Generates and can be placed on packed ice, blue ice, and grass path (which will not change to dirt).
Snow blocks
  • Random texture rotation on the sides and top. (Fixed model)
Soul sand
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[35]
Spawners
  • Are capable of containing no entity to spawn.
    • Empty spawners are in the creative inventory.[66]
    • Mobs spawned by empty spawners do not default to pigs.[67]
  • Drop experience when broken by hand.[68]
  • Emit light level 3.
  • Render the back faces.SpawnerSpawner BE[69]
  • Zombie spawners can spawn zombie villagers.
Sponges
  • Random texture rotation on the sides and top. (Fixed models: Sponge, Wet Sponge)
Stems
  • Have lower blast resistance than other types of log.[43]
Sticky pistons
  • Retract its block even when given a short pulse.[note 9][70][71]
  • Pushing a block over farmland/grass path converts it to dirt even if the base block wouldn't.
Structure blocks
  • Export mode on structure blocks.
  • Preview design.
    Structure Block Bedrock ClassicUI
  • Remove block (can include entity without saving any block as structures).
  • Structure size is limited to 64 per axis, rather than 48.
  • Usage is explained in-game.
Sugar cane
  • Bone meal can be used on sugar cane.[feedback 15]
  • Instantly breaks if its water is removed, rather than not breaking until updated as in Java.[72]
Terracotta
  • All types have random texture rotation on the sides and top.[30]
Vines
  • Are darker in the inventory.[73]
Walls
  • Can be used to attach a lead to, like fences.
Wool
  • Can be re-dyed with crafting.

Fluids

  • Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
  • Water has different colors for every biome, rather than only in ocean biomes.[74][feedback 16]
  • Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
  • Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
  • Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downwards flowing texture.

Items

General
  • Held items in third person point up more.
  • Items in the inventory pulse every time they are used.
  • Several items glow in the dark (when being held by an entity or dropped as an entity).
Armor
  • When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
Banner patterns
  • "Field Masoned" and "Bordure Indented" banner patterns.[feedback 17]
Books and quills and Written books
  • Have 2 pages open at once.
  • When signed, the author can be anything the player wants.
  • Writing JSON in the book show the JSON output, rather than the input in the book.
Buckets of fish
  • Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
    • This is implemented differently in Java Edition, to make it more translation-friendly.
Compass
  • Needle has an animation when the compass changes direction by being used on a lodestone.[75]
Crossbows
  • Have higher durability (464 instead of 326).
Dragon Eggs
  • Are available in the Creative Inventory.[76]
Dyes
  • Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.[77]
Enchanted golden apples
  • Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java.[78]
Ender pearls
Fence gates
  • Different item models.[80]
Item Java Edition Bedrock Edition
Acacia Fence Gate
Birch Fence Gate
Crimson Fence Gate
Dark Oak Fence Gate
Jungle Fence Gate
Spruce Fence Gate
Warped Fence Gate
Flowers
  • Different item models.
Glass panes
  • Different item models.[81]
Goat horns[upcoming: BE 1.18.0]
  • Exist.
Leaves
  • Jungle leaves have a different item model.
Lodestone compasses
  • Are separate items from regular compasses. They look like Lodestone Compass instead of Lodestone Compass.[82]
Maps
  • Empty map is called empty locator map.
    • Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) will not show location markers.
  • The coloring of grass blocks,[83] water,[84] etc. on the map depends on the biome they are placed on.[85]
  • Have an unlimited color palette and a different set of colors for blocks.[feedback 20]
  • Map adding locator, cloning and expanding can also be done in anvils.
  • Show player heads instead of arrows in multiplayer.
  • Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
Potions
  • Potion, splash potion, lingering potion, and arrow of decay.
  • Look brighter.[86]
Pufferfish
  • Give Nausea II instead of Nausea I.[87]
  • Give Poison IV instead of Poison II.[88]
Scaffolding
  • Has a different model.
Seagrass
  • Has a different model. Seagrass (item) JE2Seagrass (item) BE2
Shields
  • Are always activated when mounting mobs.
Suspicious stew
Tipped arrows
  • Display more particles.
Totems of undying
  • Give Regeneration II for 40 seconds instead of 45 seconds.[89]
Tridents
  • Can hurt multiple mobs in one throw.[90][91]
  • Can shoot from dispenser, rather than thrown as an item.‌[upcoming: JE Combat Tests]
  • Thrown trident has proper lighting.
  • Tridents in main hand while in first person view is positioned differently compared to Java Edition.[92]
  • Tridents with Loyalty will return to the player, even if thrown into the Void.

Entities

General
  • Death messages are produced upon the death of a tamed donkey, llama, horse, mule, or skeleton horse.[93]
  • Entities on fire have an orange-yellow tint and an exclusive particle.
  • Entities wearing Frost Walker enchanted boots still apply the effect.
    • This applies to armor stands[94] and foxes.
    • Similarly, Frost Walker boots apply the effect when the player is riding an entity.
  • Feeding mobs makes the corresponding food particles.
  • Hurting a mob makes them much redder than in Java Edition.
  • Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
  • Mobs can steer boats.
  • Mobs spawned from raids have different loot drops.[note 11]
  • Mobs have different chances to spawn with specific armor.[95]
  • Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[96]
Armor stands
  • Are affected by splash potions effect.[97]
  • Can change pose depending on a redstone signal or by sneaking and interacting.
  • Stack up to 64.
  • Have arms by default.
Axolotls
  • Can turn their heads.[98]
Bees
  • Become angry at any mob that hurts it, not only players.[99]
  • Become angry if a nearby bee nest is destroyed with a Silk Touch tool.[100]
  • Take damage from sweet berry bushes.[101]
Boats
Cats
  • 25% chance to spawn as a kitten.[feedback 23]
  • Spawns as a black cat with a 50% chance on a full moon night.[feedback 24]
  • Stray Kittens is follow to Stray adult Cats.[102]
Cows
  • Have mirrored leg textures.
Creepers
  • Charged creeper explosions will drop heads/skulls for all mobs it kills that have a head/skull, rather than only dropping one head/skull.
Dolphins
Drowned
  • Chase and attack villagers[note 12] and snow golems.
  • Have glowing eyes and mouth.[feedback 26]
  • Have the same posture as players when holding anything in their offhand.
  • Have proper swimming and throwing animations.[note 13].[feedback 27]
  • Retaliate when attacked with a trident.[103]
  • Spawn in groups of 2 to 4.
  • When holding tridents, can use melee attacks when within 3 blocks.[feedback 28]
Endermen
  • Attack iron golems without provocation.
  • Can be provoked by players under the Invisibility effect.[104]
  • Teleports away if being attacked on their legs or by wolves.[105]
  • Can still teleport away if riding a boat or a minecart.
Endermites
  • Attack endermen and iron golems without provocation.
Evokers
  • Can exist in Peaceful difficulty with passive behavior.
Fish
  • When flopping, they rotate around the y-axis.[feedback 29]
  • Have different swimming animations.
    • Pufferfish wiggles tail, rather than fins.
    • Cod and salmon wiggle tail further than in Java Edition.
Fishing bobbers
Foxes
  • Have 20♥ × 10 health instead of the correct 10♥♥♥♥♥, as in Java.[106]
Ghasts
  • Have glowing eyes.
Glow Squids
Goats
  • Drops goat horns when struck into a block.
  • Baby goats have horns.[108][until BE 1.17.20]
Guardians
  • Can attack players under the Invisibility effect.[109]
Hoglins
  • Hitbox and collision box have different sizes.[110]
Horses
  • Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
Iron golems
  • Can hurt players on peaceful difficulty.
  • Can be made with uncarved pumpkins.
  • Deal significantly greater knockback (both vertical and horizontal).
  • Prefer walking on certain types of blocks over others.[note 14]
  • Walk slightly faster than in Java.
Jockeys
  • Wither skeleton/stray spider jockeys.
  • Spider jockeys riding cave spiders.
  • Baby husks/zombies can ride many mobs other than just chickens[feedback 32]:
    • Adult husks/zombies.
    • Cave spiders and spiders.
    • Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
    • Skeleton horses.
    • Zombie horses.[note 7]
    • Zombie villagers.
    • Zombified piglins.
Magma cubes
  • Cores glow in the dark.
Minecarts with command block
  • Use repeating command block instead of impulse.
Ocelots
  • Baby Ocelots is follow to adult Ocelots.[102]
Paintings
Pandas
  • Drop 0-2 bamboo upon death, rather than always 1.
  • When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
Parrots
  • Dance on a player's shoulder when a music disc is playing.
  • Dismount when a player falls down a distance greater than 1 916 blocks, compared to 34 of a block in Java Edition.
  • Dismount when the player's shoulders become submerged in water, instead of feet in Java.
Patrols
Piglins
  • Are afraid of extinguished soul campfires.[111]
  • Hold a loaded crossbow with both hands.[112]
    • When targeting with a crossbow, the arms are aligned. Piglin with Crossbow targeting JEPiglin with Crossbow targeting BE
Piglin brutes
  • Can spawn in Peaceful difficulty with passive behavior.[113]
  • Have different attack strengths: they deal 14♥ × 7-15♥ × 7.5[verify] on Hard difficulty, instead of 19♥ × 9.5 as in Java.[114]
  • Hunt down hoglins with piglins.[115]
Phantoms
  • Attempt to stay 16 blocks away from ocelots, similar to cats.[feedback 33]
  • Can drown.[116]
  • Have different attack strengths: 4♥♥ on Easy difficulty, 6♥♥♥ on Normal and 9♥♥♥♥♥ on Hard.
Pigs
  • Riding is different:
    • Less instant in turning.
    • The pig has to jump to get on blocks, rather than just step up like horses.
    • Using a carrot on a stick makes the pig boost very obviously, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
    • The pig does not look up and down with the player, unlike in Java Edition.
  • Have mirrored leg textures.
Pillagers
  • Drop 0-2 arrows upon death.[118]
  • Have a melee attack.[note 17]
    • Used when underwater only, not when no crossbow is equipped.
Players
  • All projectiles knockback players.
  • Hand in first person is shorter[119] and turns red when taking damage.
  • Players can fall off non-full blocks when crouching.[120]
  • Players crouch when flying down in creative mode.
Pufferfish
  • Blow up when hurt.
Rabbits
  • Black rabbits can spawn in giant tree taigas and giant tree taiga hills.
  • Baby rabbits is follow to adult rabbits.[121][feedback 34]
Ravagers
Salmon
Silverfish
  • Attack iron golems before they are hit.
Shulkers
  • Can be colored by using a dye on them in creative mode.
  • Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
  • Give Levitation II, rather than I.
  • Take fire damage.[122]
Skeleton horses
  • Can be controlled without a saddle.
  • Can wear armor.
Snow golems
Spiders
  • May not spawn with various status effects in Hard mode.
Squids
Striders
  • Can move their heads up and down when being ridden by mobs.[123]
  • Can spawn at the bottom of lava lakes.[124]
Tropical fish
Turtles
  • Feeding seagrass to baby turtles speeds up their growth by 10%, a lot faster than in Java.
  • Are always instantly killed by lightning bolts, and don't drop bowls as in Java.
  • Baby Turtles is follow to adult Turtles.[102]
Vexes
Villagers
  • General
    • Babies have bigger heads like other baby mobs.[128]
    • Display an Emerald above them when a player is trading with them.
    • Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[129]
    • Flee from zombified piglins.[130]
    • Heal if there's bread in their inventory.
    • If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
    • Pre-Village & Pillage villagers are still available.
    • Spawn with professions, when spawned via spawn eggs.[131]
  • Butcher
    • Can offer cooked mutton, cooked rabbits and steak.
  • Stone Mason
    • Called Stone Masons instead of Masons.
Vindicators
  • Can exist in Peaceful difficulty with passive behavior.
  • Can spawn in patrols on Hard difficulty.
  • Have green eyes instead of blue.[132]
Wandering traders
  • Can close and open wooden doors.
  • Can spawn in village gathering sites.
  • Despawn shortly after all trades are used up.
  • Display an Emerald above them when a player is trading with them.
  • Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
  • Is leashed to two trader llamas when spawned using a spawn egg.
  • Have an emerald above their head when opening the GUI.
  • Will show the item they will trade when the player is holding an emerald.[133]
Witches
  • Attack iron golems before they are hit even if not in a raid or patrol.
  • Held potion and hat model pieces are offset.Witch drinkingWitch drinking BE
Withers
  • Different AI.[more information needed]
    • Possess a charge attack.
    • Spawns four wither skeletons when at half health.
    • Will always break blocks that it touches.
  • Explode when created, half health, and killed (in Java, only explode when created).
  • Has a different spawning and death animation.
  • Has a health of 600♥ × 300 instead of 300♥ × 150.
  • Sometimes shoot wither skulls in a burst of four.
  • Doesn't regenerate health.
Wolves
  • Can be fed all fishes (both raw and cooked), as well as rabbit stew.
  • When fed, wolves are healed as much as the same food would restore hunger points when eaten by the player‌.
    • In Java, wolves are always healed 2♥, unless they're fed chicken, in which case they're healed 1♥.
  • Wild Baby Wolves is follow to Wild adult Wolves.[102]
Zombie villagers

Effects

Bad Omen
  • When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 37]
Conduit Power
  • Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in Java.[feedback 38]
Fatal Poison
  • Exists.
    • Given to parrots when they are fed cookies.
    • Same icon as Poison.
Fire Resistance
  • Gives a better under lava view than in Java Edition.[134]
  • Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.
Hero of the Village
  • When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 37]
Water Breathing
  • Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.[feedback 38]

Enchantments

Fire Aspect
Impaling
  • Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[135][upcoming: JE Combat Tests]
Riptide
  • A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
Sharpness
  • Deals higher damage.

Commands

Generic
Coordinates
  • A relative coordinate can have the next relative coordinate right behind it (without a space).
Gamerule
  • More gamerules:
    • pvp
    • commandblocksenabled
    • tntexplodes
    • functioncommandlimit
    • showtags
  • Certain gamerule commands are available even without turning on cheats.
Raw JSON text format
  • Format starts with an object containing only a "rawtext" list, rather than starting directly in the json text input (a string, a bool, a number, an object containing "text" or alike, or a list containing any of the prior options).
Save-all, save-off and save-on
  • Are all merged into /save.
Scoreboard
  • /scoreboard players random <entity> <objective> <min> <max>
Teleport
  • Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
Title(raw)
  • /title does not support raw JSON text, only plain strings, instead /titleraw exists to allow raw JSON text.

Sounds

  • Dropping an item makes the "pop" sound.[136]
  • Hitting the air makes the "attack" sound.[137]
  • Jumping sounds when jumping off of and landing on blocks.[feedback 40]
  • Silverfish and endermites have walking sounds.[138]
  • Sounds for breaking blocks have a higher pitch.[139]
  • Sounds for breaking and placing vines are the same as the weeping/twisting vines sound.[140]
  • Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.

In Java Edition but not in Bedrock Edition

General

Animations
  • Arrows stick to player model after being hit by one.[141]
  • Bee stingers stick to player model after being hit by one.[142]
  • Items picked up are dragged upwards to the player's body, rather than dragged to their feet.
Controls
  • Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again; charging the crossbow will take an item damage.
  • Cinematic Camera keybind.
  • F2 takes a screenshot.
  • F3 shows the debug screen.
  • Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 19]
  • More UI/function shortcuts.[note 20][feedback 41]
  • Tab opens a menu of current online players.
  • The player can click a hotkey whilst hovering over an item in their inventory to put the item directly into their hotbar slot.
  • Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings.[143]
Gameplay
  • 1.9 combat system.[note 21]
  • Base attack damage is half a heart, not a full heart.‌[until JE Combat Tests]
  • Camera goes through glass, glass panes and iron bars.[144]
  • Chat is automatically opened when sleeping.
  • Clouds are visible from the inside.[145]
  • Crops can be planted by aiming at the side or bottom of a block.[146]
  • Dark heart particles when dealing more than 2 damage to an entity.[note 22]
  • Death messages are more specific.[note 23]
  • Explosion particles have higher resolution.
  • Hunger bar depletes slower.[147]
  • Health regenerates faster after eating food and filling saturation.[feedback 42]
  • Holding down use when selecting a block will place it whenever it becomes possible.
  • Mouse sensitivity is more responsive.
  • Offhand slot can hold any item.
  • Particles and nameplates render parallel to the screen.
  • Recipes in the recipe book have to be unlocked.
  • Smarter lighting system, where light only goes through faces that make sense (e.g. a slab on top of a light source blocks it).
  • Sunrise afterglow is visible during the rain.
  • Spectator mode can be accessed without external tools.[feedback 43]
  • Vignette (darker corners of the screen, more clearly visible the darker it is).
  • Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
  • When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and will come back after the stronger effect expires if the weaker effect had a higher duration.[148]
  • When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
Interface
  • 1.13 game font.
  • Can shift-click netherite ingots into the correct slot of the smithing table interface.[149]
  • Can shift-click items into the crafting table interface.[150]
  • Chat UI is vastly different (doesn't obstruct screen as much).[feedback 44]
  • Chat UI size can be adjusted within the settings.
  • Chat text font size settings.
  • Chat delay options.
  • Creative inventory has 9 sections instead of 4.
  • Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
  • Creative inventory has a "Destroy Item" option to clear the inventory.
  • Command suggestions can be disabled in chat.
  • Death message appears on the death screen.
  • Hotbar is positioned lower in Java than in Bedrock.
  • Item tooltips are different.
  • Main hand can be switched to the left hand.
  • Mouse cursor is re-centered when opening a GUI screen.
  • Offhand slot visible in the HUD.
  • Experience level is positioned lower and has a black outline.
  • Raid boss bar is red and segmented instead of just pink.[151]
  • Raid boss bar says Raid - Victory after defeating the raid.[feedback 45]
  • Recipe book for furnaces.
  • Score on the death screen.
  • HUD is still visible when a GUI is opened.
  • Skin customization menu.
  • Social interactions screen.
  • Some recipes in the recipe book are grouped together.
  • Text can be cursive.
  • Text Background can be controlled to just chat or to every text.
  • Toolbars can be saved in the creative inventory.
  • Tutorial toasts for new players.
  • Wither boss bar is purple instead of pink.[feedback 46]
Pause Menu & Options
  • Accessibility options controlling chat opacity.
  • Advancements.[feedback 47]
  • Can change resource packs while playing in a world.[feedback 48]
  • Difficulty can be locked to prevent "cheating".
  • Language can be changed while in a world.
  • Maximum framerate can be set.
  • More accessibility options such as:
    • Distortion Effects.
    • FOV Effects.
    • Monochrome Logo.[note 24]
  • Opening the pause menu in singleplayer pauses the game.[152][feedback 49]
  • Programmer art resource pack in the default game.
  • Several additional languages.
  • Statistics.
  • Subtitles for sounds in-game.[feedback 50]
  • V-sync.[note 25][feedback 51]
  • World options:
Technical
  • Block, item, function, and entity type tags.
  • Blocks separated from fluids.
  • Custom biomes.
  • Custom dimensions.
  • Customizable height limit.[note 27]
  • Customizable world border.
  • Items and blocks can be remodeled, with various state predicates.
  • Items and blocks have different names, partially due to its flattening.[note 28]
  • Loot tables have more functions.[more information needed]
  • Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 29][153]
  • More predicate options than Bedrock.[more information needed]
  • Namespaced IDs.
    • Character set is limited to [a-z0-9_./-], the namespace itself cannot have /.
    • Everything in resource packs is namespaced.
    • List of registries are namespaced.
    • minecraft is implied if left out.
    • / means directory everywhere, not just loot tables and functions.
  • Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
  • Predicate files.
  • Remote console (RCON)[note 27]
  • Recipes are stored in JSON files.
  • Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 will overflow when the entity is saved to file.
    • Values below 0 are treated as 0.
  • Uncensored chat.

World generation

  • Mineshafts are much more frequent.
  • 64-bit world seeds are used by default.
  • Spikes in basalt deltas are larger and more frequent.[154]
  • Bastion loot chests frequently generate with gilded blackstone underneath.[155]
  • Bee nests always face south when naturally generated.[156]
  • Igloos always generate with a villager without profession (will see brewing stand or cauldron, and pick a career).
  • Jungle pyramids can generate in bamboo jungles and bamboo jungle hills.
  • Jungles have more frequent and taller trees.
  • Nether (crimson and warped) forests are much denser than in Bedrock Edition.[157]
    • Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[158]
  • Oak and spruce trees can generate in mountains and gravelly mountains.
  • Oak trees can generate in snowy tundras.
  • Plains are weighted only 1 in warm biome generation instead of 3 ({FOREST, DARK_FOREST, MOUNTAINS, PLAINS, BIRCH_FOREST, SWAMP} instead of {FOREST, DARK_FOREST, MOUNTAINS, PLAINS, PLAINS, PLAINS, BIRCH_FOREST, SWAMP}).
  • Red sandstone can generate in badlands and eroded badlands.
  • Savannas and plains generate a lot more grass.
  • Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
  • Strongholds always generate end portals.[159]
  • Villages can spawn in superflat.
  • World boundary exists at the edge of the world.
  • Strongholds are mostly encased in stone.
  • Mineshafts have chains and logs support outside experimental toggle/datapacks.[160]

Blocks

General
  • Block entity IDs are namespaced.
  • Block outlines are partially transparent and thicker.
  • Blocks that lose support (e.g. torches, carpet, scaffolding, etc.) make breaking sounds and particles.
  • Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
  • Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
  • More blocks can support general support-needing blocks.[note 30]
Amethyst buds and clusters
  • Has a different light level of 1, 2, 4, and 5 on JE, instead of 0, 1, 3, 4 on BE.[161]
Bamboo
Banners
  • Have a breaking animation.[163]
  • Ominous banners can be washed.
Beacons
  • Beam color changes instantly.[164]
  • Beam has an outer semitransparent layer.[165]
Beds
  • Can be placed without any supporting block.[166]
  • Have a different model.
Bedrock
  • Random texture rotation on the top.[167]
Bells
  • Can be hung from any block that has a wide enough base, except for leaves and fence gates.[168]
  • Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
Blackstone
  • Can be used to repair stone tools and weapons in an anvil.[169]
Repair & NameStone Pickaxe2


Buttons
  • Can face in all directions when on the top or bottom of a block.
Candles
  • Can be extinguished by splash or lingering water bottles.[170]
  • Can be placed underwater.[171]
  • Can be placed on more blocks.[172]
Campfires
  • Campfire smoke particles become more transparent as they get higher.
  • Stack up to 64.[173]
Cartography tables
  • Show a preview of the map.[174]
Cave air and Void air
  • Exist.
Chains
  • Support lanterns on top face.[175]
Chests
  • Have a Christmas present look during December 24th - 26th (includes ender chests and double chests).[feedback 54]
  • Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it only tries to connect to the clicked block.[176]
Comparators
  • If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
Composters
  • Are broken faster.
  • Can be used continuously by holding down the "use" button (defaults to right click in Java).[177]
Concrete powder
  • All variants have random texture rotation on top.[30]
Deepslate
  • Orientation of the texture varies depending on the coordinates, similar to stone.[178]
Dispensers
  • Have quasi-connectivity.
  • Have generally more functionality.
    • Can equip armor on villagers[179] and wandering traders.[180]
    • Can place armor stands.[181]
    • Can place carpets on tamed llamas.[182]
    • Can place chests on tamed donkeys, llamas and mules.[183]
    • Can place horse armor on tamed horses.[184]
    • Can place saddles on pigs, tamed horses and striders.[185]
    • Can shear mooshrooms and snow golems.[186]
    • Can pick up powder snow with buckets.[187][upcoming: BE 1.17.20]
Droppers
  • Have quasi-connectivity.
Fence gates
  • Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[188]
Fire
  • Has a hitbox.[189]
  • Produces more smoke particles.
Flower pots
  • Can be placed without any supporting block.[190]
Glass panes
  • Support lanterns on top and bottom faces.
  • Support torches and pressure plates on the top face.
Grindstones
  • Remove prior work penalty from items.[191]
Hoppers
  • Can still pick up item entities when there's an inventory above them.[verify]
  • Can pick up item entities inside the top part of the hopper too.[verify]
  • Fill all slots with item entities, rather than only the first.[verify]
  • Push items in a consistent order, the first slot first.[192]
Hanging roots
Infested blocks
  • Break slower than their non-infested counterparts when using a pickaxe.
  • Break faster than their non-infested counterparts when not using a pickaxe.
  • When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[194]
Iron bars
  • Support lanterns on top and bottom faces.[195]
  • Support torches and pressure plates on the top face.
Jukeboxes
  • Emit the correct signal strength to comparators when the music disc "Pigstep" is inside it, which is 13 opposed to 15 in bedrock.[196]
  • Multiple jukeboxes can play the same music disc.[197]
Kelp
Lapis Lazuli Blocks
  • Are named "Block of Lapis Lazuli".[198]
Leaves
  • Leaves only start decaying when 7 blocks away from logs/wood.
  • Rain particles drip from leaves.[199]
Levers
  • Emit redstone particles when powered.
  • Handle model is slightly longer.
  • When on the ground or ceiling, they can face in 4 directions.
Light
  • Can be seen when held, like barriers.[200]
  • Using a placed light increases light level by 1, and sets it to 0 if it was 15.[201]
Looms
  • Have a unique texture for the dye slot.
Mushroom blocks
  • Change to mushroom pores texture when next to another mushroom block of the same kind.
  • Have cap texture on all sides when placed.
Nylium
  • Decays into netherrack when a snow layer is placed on top of it.[202]
  • Using bone meal on nylium spreads nether vegetation to plantable blocks.[203]
Observers
  • Have generally more functionality.[note 31][204]
    • Can detect respawn anchor charges.[205]
    • Can detect target block updates.[206]
Pistons
  • Have quasi-connectivity.
  • Pushing a block over farmland/dirt path won't convert it to dirt if the base block wouldn't.
Powder Snow
  • Makes breaking particles when picked up with a bucket.[207]
Planks
  • Crimson and warped planks can be used to repair wooden tools and weapons in an anvil.[208]
Rails
  • Are placed in the direction the player is facing, unless it's connected to another rail.[209]
Saplings
  • Growth is not blocked by logs and stripped logs.
Scaffolding
  • Bottom of floating scaffolding can be stood on.
  • Can be broken instantly.[feedback 55]
  • Can be placed inside lava.
Sculk Sensors
  • Accessible with commands.
  • Can detect more vibration events.[note 32][210]
  • Emits light level 1 when triggered.[211]
  • Breaks faster with a hoe.[212]
Seagrass
  • Animation is smoother.
Shulker boxes
  • Drop their items inside when destroyed as entities.[213][214]
Signs
  • Editing interface is different.
    • Will stop writing if the text reaches the end of a line.
    • Lines can be navigated using the up and down keys.
Slime blocks
  • Don't render adjacent face to another slime block.
  • Render the inner cube when in the player's inventory.[41]
Snow
  • Mining can be done without needing to re-press the mine key, after mining other snow.
Soul campfires
Soul sand
  • When there is ice underneath it, it makes the player walks even slower on top of it.[note 33]
Spawners
  • Render adjacent face to another spawner block.
Sticky pistons
  • Have quasi-connectivity.
Structure blocks
  • Data mode, unusable by players but used by developers.
    • Can only be accessed by clicking the mode button while holding the Alt key.
  • The default mode are set on Load.[215]
  • Functional corner mode.‌[upcoming: BE 1.17.20]
Stonecutters
  • Can be used to craft chiseled stone bricks from stone bricks.[216]
  • Can be used to craft cut sandstone slabs and cut red sandstone slabs.[217]
Sweet berry bushes
  • Can be broken instantly during any growth stage, not just the first.[218]
  • Can be planted on farmland.[219]
  • Can be planted when aiming at the side of a block.[220]
  • Stage 1 sweet berry bushes slow down entities.[221]
Targets
  • Transfers redstone power (not a transparent block).[222][upcoming: BE 1.17.20]
Torches and Redstone torches
  • Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.[223]
  • Soul torches can be crafted using charcoal.[224]
  • Torch placement depends on solid face, not a solid block.[note 34][225]
  • Wall torches have a rectangular model, rather than pipelined.[226]Wall TorchWall Torch BE
Trapdoors
  • Can be climbed like ladders when placed on top of ladders.[227]
  • Waterlogged trapdoors prevent water from flowing through their solid faces.[228]
  • Closing a trapdoor can trigger players' crouched state.[229]
Turtle eggs
  • Breaking in creative mode removes all eggs.[230]
  • Can be placed without any supporting block.
Walls
  • Different item models. They look like instead of [231]

Fluids

  • Animation is faster.[232]
  • Flowing lava can move entities.[233][upcoming: BE 1.17.20]
  • Lava produces smoke particles when turned into obsidian.
  • Ocean biome water colors are more clearly distinct between different temperatures.

Items

General
  • Ability to select and click to move the cursor when editing signs, written books, etc.
  • Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[234]
  • Dropped stacked items are more compact.[235]
  • Durability bar has better visibility and brighter colors.
  • Food items are positioned higher on the screen when consumed.
  • Highlighted slots show a transparent gray overlay above the item and slot.
  • Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
  • Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[236]
  • Item count is displayed in white and the tip of the mouse cursor contacts the very center of the item.
  • More items use rarity colored tooltips.[note 35]
    • Light blocks,[237] structure void[238] and minecarts with command block[239] use a purple/magenta colored tooltip as they are creative-only items.
  • Tools take longer to draw.
  • When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
  • When shift-clicking items, the item appears in the destination slot instantly.
Banner patterns
  • "Globe" pattern.
Bundles
  • Exist.
Carpets and wool
Debug sticks
Elytra
  • Stays activated while in water.
  • Can be activated while moving upward.[240]
  • Can be used to fly below y=0.[241]
Fishing rods
  • Can reel in items.
  • Can reel in tropical fish and pufferfish in jungle biomes.
  • Have a thicker casting line.
  • When used, it has a different item model without the hook. Cast Fishing Rod
Knowledge books
Maps
  • Map markers can be added by right-clicking a banner with a map.[feedback 57]
Minecarts with furnace
  • Exist.
Shields
  • Can be activated without sneaking.
  • Can have banner patterns.[feedback 58]
Spawn eggs
  • Spawn eggs used on the mob of its type will spawn a baby variant.[242]
Spectral arrows
Suspicious stew
  • Can be given with the /give command.
  • Can be eaten with full hunger.[244]
Tridents
  • Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[245][feedback 60]
  • Riptide tridents can be still be thrown, even when the launching effect is still playing.

Entities

General
  • Cramming too many entities into a small space causes some of them to take 3♥♥ suffocation damage every half second.
  • Crossbow Piercing arrows pierce armor stands.[246]
  • Explosions deal damage to entities while in water.[247]
  • Humanoids render all items in the head slot.
  • Mobs drop experience orbs and loot at kill location.[248]
  • Mobs drop their exact equipment, rather than drawing from the loot table.
  • Mobs have a 5% chance to spawn left-handed (main left hand).
  • Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
  • Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 61]
  • Mobs suffocate inside of dirt path or farmland.[249]
  • Passive mobs spawn much less often and do not despawn.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
  • Thrown/shot projectiles take thrower/shooter's momentum into account.[note 36]
  • Zombies, zombie villagers, husks and zombified piglins have a new animation for their arms when chasing a player.
Bees
Cats
  • Have an animation when they lie on a bed, even when players are not sleeping.
  • Hiss at phantoms that are currently pursuing a player.‌
  • Stray cats pursue and attack chickens‌.
Cows
  • Have different baby models.
Creepers
  • Animation colors are smoother.
  • If exploded with a status effect, leaves a lingering cloud of that effect.[252][253]
Dolphins
Elder Guardian and Guardian
  • Killing it while on fire drops cooked fish.[255]
Experience orbs
  • Are collected slower.
  • Are partially transparent (translucent).[256]
  • Drop instantly on death.[257]
Firework rockets
  • Explode when colliding with an entity.[258]
Fish
  • Drop bone meal instead of bones.[259]
Giants
Hoglins
  • Are afraid of warped fungus in flower pots.[260]
  • Knockback entities.[261]
Illusioners
Illagers
  • Attack baby villagers.
  • Can open doors (except pillagers).
  • Move door by door killing all villagers, rather than wander around the village without focus.
Iron golems
  • Can be healed/repaired with iron ingots, and visually crack after taking a certain amount of damage.[262][feedback 63]
  • Naturally spawned golems attack withers.
  • Produce particles when walking.
Item frames
  • Can place up to 6 frames inside the same block.
  • Allows non-solid blocks to occupy the item frames.
Jockeys
  • Zombified piglin and drowned chicken jockeys.
Killer bunny
Magma cubes
  • Attack iron golems.[263]
  • Can swim in lava.[264]
  • Retain their name after getting split.[265]
Minecarts
Piglins
  • Baby piglins are "mischievious" and try to steal items from players.[267]
  • Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[268]
  • Become neutral when the player wears gold armor.[269]
  • Can break their crossbow.[270][feedback 64]
  • Get aggravated by players breaking minecarts with chest.[271]
  • Swing their arms to throw items after bartering.[272]
  • Switch their weapon for a better weapon, if available.[273]
Pillagers
Players
  • Are unable to stand up if there's no space for it.[note 38]
  • Can have semi-transparent textures on the second skin layer.[275]
  • Model and hitbox are slightly shorter when crouching.
    • Sneaking players are 1.5 blocks high (allowing sneaking under slabs).[feedback 65]
  • Walking backward makes the body face straight, rather than turned partially.[276]
Polar bear
  • Baby polar bears attack foxes.[277]
  • Killing it while on fire drops cooked fish[278]
Ravagers
  • Are attacked by "Johnny" vindicators,[279] and damaged by evoker fangs.[280]
  • Have an increased sight range, movement speed,[281] and attack range.[282]
Sheep
  • Can drop wool when being killed after being previously sheared and regrowing their wool.[283]
Shulkers
  • Have a chance to spawn a new shulker, when a shulker bullet hits another shulker.[284]
Skeletons
  • Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
  • Have different AI and drift when the player approaches them.
  • Have a bow charging animation.
Slimes
  • Retain their name after getting split.[285]
Spiders
  • Can climb magma blocks.
  • Can spawn with status effects on Hard difficulty.[286]
Striders
  • When rider a strider, the camera bobs up and down in first person mode.[287]
  • Drops are affected by the looting enchantment.[288]
TNT and Minecarts with TNT
  • TNT drop rate is 100%.[289]
Trader llamas
  • Can breed.
  • Have a baby form.
  • Have a different ID and their own spawn egg.
Turtles
  • Can be picked up by boats.[290]
Villagers
  • General
    • Celebrate after winning raids.[291]
    • Display angry particles when a panda is attacked by a nearby player.
    • Flee from zoglins.[292]
    • Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[293]
  • Clerics
    • Gold ingots/Emeralds trade gives 10.(BE: Gives 2)
    • Offer glowstone blocks.(BE: Offer glowstone dust)[294]
  • Farmers
    • Can interact with composters to create bone meal, as well as picking it up and using it.[295]
  • Librarians
    • Can offer curse enchanted books.[296]
  • Nitwits and Unemployed villagers
    • Grunt and shake their heads when the player tries to trade with them.
Wandering traders
  • Drink a potion of invisibility and milk when dark/light, respectively.
  • Flee from zoglins.[292]
Witches
  • Provide helpful potions to illagers during a raid.
Zoglins
Zombies
Zombie villagers
  • Can spawn with armor equipped.
  • Drop equipment when being cured into a villager.

Effects

General
  • Beacon effect particles are partially transparent.[298]
  • Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
  • Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
Bad Luck and Luck
Dolphin's Grace
  • Exists.
Glowing
  • Exists.
Hero of the Village
  • Can be removed using milk.[299]
  • When received, the effect applies to all villages, not just the village saved.[300]
Instant Damage, Instant Health and Saturation

Enchantments

General
  • Enchantment glint is higher resolution and smoother.[302]
  • Single-level enchantments just appear as the enchantment name, without a redundant number.
Frost Walker
  • Path is a circle, but a square in Bedrock.
  • Only works if the entity who is wearing frost walker boots is on the ground.
Protection
  • Provide extra damage reduction from magic attacks.[303]
Respiration
  • Increases the chance of not taking drowning damage.[304]
Soul Speed
  • Changes the player's field of view.[305]
Sweeping Edge
Thorns
  • Knockback mobs when taking damage.[306]

Commands

Raw JSON text format
  • "text" takes priority over "translate".
  • "bold"
  • "clickEvent"
    • "change_page"
    • "copy_to_clipboard"
    • "open_file"
    • "open_url"
    • "run_command"
    • "suggest_command"
  • "color"
  • "extra"
    • Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
      • [1,2,3] is an alias for {"text":"1","extra":[{"text":"2"},{"text":"3"}]}.
  • "font"
  • "hoverEvent"
    • "show_entity"
    • "show_item"
    • "show_text"
  • "insertion"
  • "italic"
  • "keybind"
  • "nbt"
    • "block"
    • "entity"
    • "interpret"
    • "storage"
    • Usable in signs, tellraw and title
      • Can also be set in item name and lore via loot tables.
  • "obfuscated"
  • "strikethrough"
  • "underlined"

Sounds

  • Anvil sound when placing a bell.
  • Correct sounds for placing bee nest/bee hive.[308]
  • Music "So Below" plays in Basalt Deltas biome.[309]
  • Sound range is greater.
  • Sounds for breaking, placing and walking on nether brick variants are newer.[310]
  • Sounds for breaking and placing gilded blackstone are newer.[311]
  • Sounds for combat (such as critical hit) are newer.
  • Sounds for casting a fishing rod are newer.
  • Sounds for enchanting.[312]
  • Sounds for going under and above water.
  • Sounds for minecart moving underwater.[313]
  • Sounds for killing salmon.
  • Sounds for killing cod.
  • Sounds for opening and closing wooden (trap)doors and fence gates are newer.
  • Sounds for opening and closing iron (trap)doors are newer.
  • Sounds for opening and closing a chest are newer.
  • Sounds for placing all crop types are newer.
  • Sounds for placing and breaking kelp and seagrass are newer.
  • Sounds for placing and breaking coral, coral blocks and coral fans are newer.[314]
  • Sounds for placing cocoa beans.[315]
  • Sounds for placing lily pads.[316]
  • Sounds for pressing a button are newer.
  • Sounds for pufferfish are newer.
  • Sounds for rain are newer.
  • Sounds for reeling in a fishing rod.
  • Sounds for stepping on a pressure plate are newer.
    • However, sounds for placing and destroying weighted pressure plates are incorrect.[317]
  • Sounds for stripping wood are slightly different.[318]
  • Sounds for tilling grass blocks with a hoe are newer.
  • Sounds for Thorns.[319]
  • Sounds for water splash are newer.[320]
  • Sounds for waterlogging.[321]
  • Sounds for wither skeletons are newer.[322]
  • Underwater ambient sounds.
  • Sounds for filling bottles with a water source.
  • Unique sounds for harvesting honey.[323]
  • Unique sounds for making dirt paths with a shovel.[324]
  • Unique sounds for paddling/rowing in boats.
  • Unique sounds for breaking/placing rooted dirt.[325]
  • Villagers using smithing table produce the correct sound.[326]

Unsorted

  • Color code §6, gold, has shadow color 2A2A00 in Java and 402A00 in Bedrock.
  • Commands that provide block states is written [key=value,key=value] in Java Edition and ["key":"value","key":"value"] in Bedrock Edition.
  • In Bedrock Edition, text background on titles, items, and action bars don't have square corners as in Java.[327]
  • Players deal 2♥ of damage with their hands in BE and of 1♥ in JE.‌[upcoming: JE Combat Tests]
  • In Bedrock Edition hearts move down when having regeneration while they move up in Java Edition.
  • In Java Edition, nether biome particles are generated within the respective biomes. In Bedrock Edition, particles appear everywhere, even outside of the biomes, but are only visible when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
  • Tropical fish names differ between editions (full list can be found in here).
    • Gray-Sky SunStreak: Blue Dory (BE)
    • Gray-Blue Flopper (185008129): Blue Tang (JE)
    • White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
    • White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
    • Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
    • Red-White SunStreak: Tomato Clown (BE)
    • Red-White Kob: Tomato Clownfish (JE)
    • Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
  • Java has /forceload, while Bedrock has /tickingarea.
  • Completely different /tellraw syntax between editions, existence of /titleraw in Bedrock, etc.
  • Loading screen looks different between editions (both for menu, and a world).
  • Different anvil XP costs between editions.[more information needed]
  • Different chest loot between editions.[note 39]
    • The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 40]
    • The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of water breathing, a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 41]
    • The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 42]
    • The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 43]
    • The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 44]
  • Different villager schedules between editions. (See Villager § Schedules.)
  • Different villager trading between editions.[328]
    • This issue was made less extreme in Bedrock Edition 1.16.0, but the following differences are still present:
      • General
        • Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers only have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
      • Armorer
        • Journeyman armorers can buy diamonds in Java, while expert armorers will buy diamonds in Bedrock.
        • Said diamond trade rewards 20 XP to the villager in Java, and rewards 30 in Bedrock.
      • Butcher
        • The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
      • Cartographer
        • The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
        • Master cartographer villagers sell a globe banner pattern (currently not in Bedrock) for 8 emeralds in Java, while they sell either a flower charge, field mason, or bordure indented banner pattern (all currently not in Java) for 1, 2, or 2 emeralds respectively in Bedrock.
      • Farmer
        • The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 13 for a single slot. In Java, it's 67, as all 6 suspicious stew types are listed as separate trades.
      • Fletcher
        • The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
      • Leatherworker
        • The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
      • Mason/Stone Mason
        • The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
        • The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
        • The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
        • The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java will always offer both trades while Bedrock will always offer only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • Shepherd
        • None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • Weaponsmith
        • The emeralds for an enchanted iron sword trade is offered by novice weaponsmith villagers in Java, while it is offered by apprentice weaponsmith villagers in Bedrock.
        • Said enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
        • The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
        • Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
  • Different wandering trader trading between editions.
    • This issue was made less extreme in Bedrock 1.16.0, but the following differences are still present.
      • Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
        • All flowers are grouped (1 emerald for 1 item, 12 uses), all dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
      • Bedrock can offer tall flowers; Java cannot.
      • The blue orchid trade's maximum use is 8 and the lily of the valley trade's maximum use is 7. Both are 12 in Bedrock as they are grouped with the flowers.
      • Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
  • Block and item shading is darker in Java than in Bedrock.
  • Clouds fade differently between editions.
  • Daylight detectors output identical power levels at different times and different weather conditions.[note 45]
  • Different graphics saturation level between editions.
  • Different sound volume levels between editions.
  • Entity shadows are different between Java and Bedrock.[more information needed]
  • Experience bar looks different between editions.[more information needed]
  • Foxes behave differently across editions.
    • Have a health of 10♥♥♥♥♥ in Java and 20♥ × 10 in Bedrock.
    • Have different chances of holding eggs (15%‌[JE only]/20%‌[BE only]) or feathers (20%‌[JE only]/15%‌[BE only]) when spawned.
    • In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
    • When killed, adult foxes drop 1–2 in Java and 1–3 in Bedrock.
  • Drowned equipment spawn rates differ.
    • Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
    • Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
    • Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
  • Bee nest in flower forest have 3% chance in Bedrock and 2% chance in Java.
  • Grindstone, loom, smithing table,[329] stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
  • Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long.
  • Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. The behavior of end portal blocks in the Nether is unknown.[verify]
  • The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
  • The ash particles in Basalt Deltas move randomly in Bedrock Edition, but move northwest in Java Edition.[330][331]
  • Piglins need 6 seconds to barter in Java, but 8 in Bedrock.[332]
  • Random tick speed gamerule defaults to 1 in BE and 3 in JE.
  • Spawn radius gamerule defaults to 5 in BE and 10 in JE.
  • Smelting cacti yields more experience in JE (2) than BE (0.2).
  • Swinging animations are different between editions.[more information needed]
  • Taking damage or healing plays an animation in JE, but not in BE.
  • Totem of Undying animation uses a 3D item render in JE, and a 2D one in BE.
  • Wither roses deal damage at different rates: 1♥ every half a second in JE and every two seconds in BE.
  • Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[333]

Textures and animations

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
  • Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
  • Other plane models
Object Java Edition Bedrock Edition
Baby drowned targeting Baby Drowned Targeting Baby Drowned
Baby husk targeting Baby Husk Targeting Baby Husk
Baby Panda Baby Panda Baby Panda BE
Baby zombie targeting Baby Zombie Targeting Baby Zombie
Baby zombified piglin targeting Baby Zombified Piglin Targeting Baby Zombified Piglin BE
Bee[334] Bee Bee BE
Bell (Floor) Bell Bell BE
Blaze Blaze Blaze BE
Buried Treasure Map Buried Treasure Map Buried Treasure Map BE
Cat Spawn Egg Cat Spawn Egg Cat Spawn Egg BE
Cod Cod Cod BE
Conduit Conduit Conduit BE
Crimson Stem[335] Crimson Stem Crimson Stem BE
Dragon Fireball Dragon Fireball Dragon Fireball BE
Drowned targeting Drowned Targeting Drowned
Enderman Enderman Enderman BE
Glow Squid Glow Squid Glow Squid BE
Hoglin[335] Hoglin Hoglin BE
Husk targeting Husk Targeting Husk
Iron Door Iron Door Iron Door BE
Lava Lava Lava BE
Lava Cauldron Lava Cauldron Lava Cauldron BE
Leather Horse Armor (item) Leather Horse Armor (item) Leather Horse Armor (item) BE
Leaves Acacia LeavesBirch LeavesDark Oak LeavesJungle LeavesOak LeavesSpruce Leaves Acacia Leaves BEBirch Leaves BEDark Oak Leaves BEJungle Leaves BEOak Leaves BESpruce Leaves BE
Leaves (Fast)[n 1] Acacia Leaves (Fast)Birch Leaves (Fast)Dark Oak Leaves (Fast)Jungle Leaves (Fast)Leaves (Fast)Spruce Leaves (Fast) Acacia Leaves (Fast) BEBirch Leaves (Fast) BEDark Oak Leaves (Fast) BEJungle Leaves (Fast) BEOak Leaves (Fast) BESpruce Leaves (Fast) BE
Lectern[verify] Two lecterns side by side JE Two lecterns side by side BE
Light Block[336] Light 0 JE3Light 1 JE3Light 2 JE3Light 3 JE3Light 4 JE3Light 5 JE3Light 6 JE3Light 7 JE3Light 8 JE3Light 9 JE3Light 10 JE3Light 11 JE3Light 12 JE3Light 13 JE3Light 14 JE3Light 15 JE3 Light 0 BE1Light 1 BE1Light 2 BE1Light 3 BE1Light 4 BE1Light 5 BE1Light 6 BE1Light 7 BE1Light 8 BE1Light 9 BE1Light 10 BE1Light 11 BE1Light 12 BE1Light 13 BE1Light 14 BE1Light 15 BE1
Locked Map Map (item) Locked Map (item)
Lodestone Compass[337] Lodestone Compass JE2 Lodestone Compass BE
Logo[n 2] Java Edition Mclogo
Map Map (item) Map (item) BE
Oak Door Oak Door Oak Door BE
Ocean Explorer Map Ocean Explorer Map Ocean Explorer Map BE
Offhand slot Grid layout Offhand Empty Grid layout Bedrock Offhand Empty
Ominous Banner Ominous Banner Ominous Banner BE
Panda Spawn Egg Panda Spawn Egg Panda Spawn Egg BE
Pillager[n 3][338] Pillager Pillager BE
Piston Piston Piston BE
Piston Head Piston Head Piston Head BE
Pufferfish (Small & Medium) Pufferfish smallPufferfish medium Pufferfish BEPufferfish medium BE
Redstone Dust (with dot) Inactive Redstone Wire (NE)File:Inactive Redstone Wire (SE).pngInactive Redstone Wire (SW)
Inactive Redstone Wire (NW)Inactive Redstone Wire (NEW)Inactive Redstone Wire (NES)
Inactive Redstone Wire (ESW)Inactive Redstone Wire (NSW)Inactive Redstone Wire (NESW)
Active Redstone Wire (NE)File:Active Redstone Wire (SE).pngActive Redstone Wire (SW)
Active Redstone Wire (NW)Active Redstone Wire (NEW)Active Redstone Wire (NES)
Active Redstone Wire (ESW)Active Redstone Wire (NSW)Active Redstone Wire (NESW)
Inactive Redstone Wire (NE) BEFile:Inactive Redstone Wire (SE) BE.pngInactive Redstone Wire (SW) BE
Inactive Redstone Wire (NW) BEInactive Redstone Wire (NEW) BEInactive Redstone Wire (NES) BE
Inactive Redstone Wire (ESW) BEInactive Redstone Wire (NSW) BEInactive Redstone Wire (NESW) BE
Active Redstone Wire (NE) BEFile:Active Redstone Wire (SE) BE.pngActive Redstone Wire (SW) BE
Active Redstone Wire (NW) BEActive Redstone Wire (NEW) BEActive Redstone Wire (NES) BE
Active Redstone Wire (ESW) BEActive Redstone Wire (NSW) BEActive Redstone Wire (NESW) BE
Salmon Salmon Salmon BE
Sheared Sheep[feedback 70][339] Sheared White Sheep Sheared Black SheepSheared Blue SheepSheared Brown SheepSheared Cyan SheepSheared Gray SheepSheared Green SheepSheared Light Blue SheepSheared Light Gray SheepSheared Lime SheepSheared Magenta SheepSheared Orange SheepSheared Pink SheepSheared Purple SheepSheared Red SheepSheared Yellow Sheep
Sheep[feedback 70] Black SheepBlue SheepBrown SheepCyan SheepGray SheepGreen SheepLight Blue SheepLight Gray SheepLime SheepMagenta SheepOrange SheepPink SheepPurple SheepRed SheepYellow Sheep Black Sheep BEBlue Sheep BEBrown Sheep BECyan Sheep BEGray Sheep BEGreen Sheep BELight Blue Sheep BELight Gray Sheep BELime Sheep BEMagenta Sheep BEOrange Sheep BEPink Sheep BEPurple Sheep BERed Sheep BEYellow Sheep BE
Sticky Piston Sticky Piston Sticky Piston BE
Sticky Piston Head Sticky Piston Head Sticky Piston Head BE
Shivering Strider[335] Strider Shiver Strider Shiver BE
Strider[335] Strider Strider BE
Stripped Dark Oak Log Stripped Dark Oak Log Stripped Dark Oak Log BE
Stripped Spruce Log Stripped Spruce Log Stripped Spruce Log BE
Structure Void Structure Void Structure Void BE
Swimming drowned Swimming Drowned Swimming Drowned BE
Vindicator[340] Vindicator Vindicator BE
Wandering Trader Spawn Egg Wandering Trader Spawn Egg Wandering Trader Spawn Egg BE
Warped Stem[335] Warped Stem Warped Stem BE
Water Water Water BE
Water Cauldron Water Cauldron (level 1)Water Cauldron (level 2)Water Cauldron Water Cauldron (level 1) BEWater Cauldron (level 2) BEWater Cauldron BE
Weeping Vines[335] Weeping Vines Age 0 Weeping Vines Age 0 BE
Weeping Vines Plant[335] Weeping Vines Plant Weeping Vines Plant BE
Witch Witch Witch BE
Woodland Explorer Map Woodland Explorer Map Woodland Explorer Map BE
Zoglin[335] Zoglin Zoglin BE
Zombie targeting Zombie Targeting Zombie
Zombified piglin targeting Zombified Piglin Targeting Zombified Piglin BE
  1. How leaves render in "Fast" graphics setting.
  2. Ignore the "Java Edition" part, this is only about the "Minecraft" text.
  3. The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).

Hitboxes and collision boxes

Block Hitbox Collision box Description (Bedrock Edition)
Anvil Different Different Bedrock report: MCPE-59921.
Bamboo (sapling and stalk) Different Same
Banner (wall) Different Same Hitbox is slightly lower.
Bed Different Different Bedrock report: MCPE-60829.
Bell Different Different Bedrock report: MCPE-51416.
Boat Different Different
Brewing Stand Different Same Bedrock report: MCPE-59922.
Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[341]
Candle Different Different Hitbox doesn't vary with different amount of candles. Matching sea pickles hitbox on Bedrock Edition.[342]
Candle Cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[343]
Chest Different Different
Chorus Plant Different Different
Conduit Different Different
Composter Different Different Hitbox doesn't go inside the composter.[344]
End Portal Frame (with eye) Different Different The eye part is intangible.
Farmland Different Different Is a full block.
Fences (corner) Different Same Corner hitboxes don't follow direction.[345]
Flowers Different Same
Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[346][347]
Glass Panes (corner) Different Same Corner hitboxes don't follow direction.[345]
Grass/Dirt Path Different Different Is a full block.
Grindstone Different Different
Hopper Outline is different Same Have a full block outline selection.
Iron Bars (corner) Different Same Corner hitboxes don't follow direction.[345]
Item Frame Different Different Is a block.
Lantern Different Different Bedrock report: MCPE-51416.
Lectern Different Different Bedrock report: MCPE-47604.
Lever (ground and roof) Different Same
Lily Pad Different Different Is wider and higher.[348]
Mushrooms Different Same
Nether Portal Different Same
Piston (body) Different Different Is a full block.[349]
Piston (head) Outline is different Same Has a full block outline selection.
Rails (flat) Different Same
Redstone Wire Different Same Hitbox doesn't vary with different shape.[350]
Saplings Different Same
Scaffolding Outline is different Same Has a full block outline selection.
Sea Pickle Different Different Hitbox doesn't vary with different amount of pickles.[351] Sea pickles have no collision in Bedrock Edition
Sea Turtle Egg Different Different
Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox.
Snow Layer(s) Same Different Stacked snow layer collision is 1 pixel lower.
Stairs Outline is different Same Have a full block outline selection.
Sugar Cane Different Same Bedrock report: MCPE-60827.
Torches Different Same
Tripwire Hook Different Same
Vines (roof) Different Same Doesn't have a hitbox.
Walls Different Different Corner hitboxes don't follow direction.[345]

Footnotes

Feedback pages

  1. See feedback page.
  2. See feedback page.
  3. See feedback page.
  4. See feedback page.
  5. See feedback page.
  6. See feedback page.
  7. See feedback page.
  8. See feedback page.
  9. See feedback page.
  10. See feedback page.
  11. See feedback page.
  12. See feedback page.
  13. See feedback page.
  14. See feedback page.
  15. See feedback page.
  16. See [1].
  17. See feedback page.
  18. See feedback page.
  19. See feedback page.
  20. See feedback page.
  21. See feedback page.
  22. See feedback page.
  23. See feedback page.
  24. See feedback page.
  25. See feedback page.
  26. See feedback page.
  27. See feedback page.
  28. See feedback page.
  29. See feedback page.
  30. See feedback page.
  31. See feedback page.
  32. See feedback page.
  33. See feedback page.
  34. See feedback page.
  35. See feedback page.
  36. See feedback page.
  37. a b See feedback page.
  38. a b See feedback page.
  39. See feedback page.
  40. See feedback page.
  41. See feedback page.
  42. See feedback page.
  43. a b See feedback page.
  44. See feedback page.
  45. See feedback page.
  46. See feedback page.
  47. See feedback page.
  48. See feedback page.
  49. See feedback page.
  50. See feedback page.
  51. See feedback page.
  52. See feedback page.
  53. See feedback page.
  54. See feedback page.
  55. See feedback page.
  56. See feedback page.
  57. See feedback page.
  58. See feedback page.
  59. See feedback page.
  60. See feedback page.
  61. See feedback page.
  62. See feedback page.
  63. See feedback page.
  64. a b See feedback page.
  65. See feedback page.
  66. See feedback page.
  67. See feedback page.
  68. See feedback page.
  69. See feedback page.
  70. a b See feedback page.

Notes

  1. There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
    • it is present both in Bedrock and Java editions;
    • it behaves differently across editions;
    • it was introduced or explicitly changed in the Buzzy Bees update or later.
    See this post by a moderator on the Mojira subreddit for more details.
  2. For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
  3. See Bedrock Edition exclusive splashes for more details.
  4. Mentioned several times not to come to Java Edition, still listing as it IS a parity issue. Possibly in the future, data packs in Java will basically be the modding API.
  5. See this section for a full comparison list.
  6. a b This feature is part of Minecraft Education Edition and is therefore inaccessible without the Education mode enabled.
  7. a b c d e f g h i j k This feature is either unused or unaccessible without the use of cheats, commands or external software.
  8. A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
  9. This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
  10. See this table for comparison.
  11. See raid loot for full list.
  12. Doesn't happen in Java anymore as of 1.14 due to MC-148379.
  13. Doesn't happen in Java due to MC-127433, MC-134448 and MC-147711.
  14. See this section for more details.
  15. Painting NBT and registry in Java contain a typo, referring to motif as "motive" (see MC-187188).
  16. MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
  17. This is considered to be working as intended in Java Edition; see MC-139433.
  18. See this section for comparison.
  19. 'Windows 10 Edition' or any console or mobile device with keyboard and mouse connected to it.
  20. Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
  21. Worked on by redoing combat again, this new version will be added to both Bedrock and Java (see Java Edition Combat Tests).
  22. Present in the legacy console edition, even though it didn't receive the combat changes.
  23. For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onwards, see MCPE-98552.
  24. Refers to the Mojang Studios logo.
  25. Attempts to synchronize the game's current frame rate with the monitor's refresh rate, to reduce screen tearing.
  26. A tweet by now ex-community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
  27. a b For Bedrock Dedicated Server.
  28. See this section of the Bedrock Edition flattening list.
  29. This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
  30. For example, coral can be placed on glass. See the full list here.
  31. See this section for more details.
  32. See this section for details.
  33. Doesn't work in Java as of 19w42a due to MC-163952. However, it was resolved as Works As Intended, inconsistent with MC-1127 also being resolved as Works As Intended.
  34. For example, torches can be placed on the back of stairs. See this section for a full comparison.
  35. For example, mob head tooltips are yellow for an Uncommon rarity.
  36. Doesn't always happen due to MC-137719.
  37. This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
  38. For example, throwing an ender pearl in a 1 block high bath will make the player "crawl" (swimming animation).
  39. See also this user list for more thorough explanations.
  40. For more details, see the bastion remnant loot tables.
  41. For more details, see the buried treasure loot tables.
  42. For more details, see the jungle pyramid loot tables.
  43. For more details, see the ruined portal loot tables.
  44. For more details, see the stronghold loot tables.
  45. See this section for details.

References

  1. MCPE-31931 closed as Postponed
  2. MC-182315 — resolved as "Invalid".
  3. MC-152728
  4. MC-198932
  5. MC-191631 — resolved as "Won't Fix".
  6. MC-214614 — resolved as "Invalid".
  7. MC-212619
  8. MCPE-31014
  9. MCPE-71769
  10. MC-156638
  11. MCPE-74632
  12. MC-154837 — resolved as "Works As Intended".
  13. MC-182668 — resolved as "Invalid".
  14. MC-155416
  15. MCPE-33950
  16. MCPE-46176
  17. MCPE-31392
  18. MCPE-7311 — resolved as "Works As Intended".
  19. MC-125351 — resolved as "Works As Intended".
  20. MCPE-71123
  21. MCPE-64815
  22. MCPE-49850
  23. MCPE-86903
  24. MCPE-64815
  25. a b MC-129108
  26. MC-188359
  27. MC-195058 — resolved as "Invalid".
  28. MCPE-114044
  29. MCPE-7990 — resolved as "Won't Fix".
  30. a b c d e f MC-144914
  31. MCPE-31866 — resolved as "Works As Intended".
  32. MC-184555 — resolved as "Works As Intended".
  33. MCPE-105776
  34. a b MCPE-83301
  35. a b c d MC-131115 — resolved as "Works As Intended".
  36. MCPE-10482
  37. MCPE-125719
  38. a b MC-156598 — resolved as "Invalid".
  39. MCPE-18880 — resolved as "Works As Intended".
  40. MC-171788 — resolved as "Invalid".
  41. a b MC-157727
  42. MCPE-59451
  43. a b MCPE-101644
  44. MCPE-89064
  45. MC-166355
  46. MC-171859
  47. MC-222013
  48. MCPE-116094
  49. MCPE-44206
  50. MCPE-112516
  51. MC-212976
  52. MCPE-65814
  53. MC-184159 — resolved as "Works As Intended".
  54. MC-212778
  55. MCPE-105777
  56. MCPE-104825
  57. MC-3311 — resolved as "Works As Intended".
  58. MCPE-17909 — resolved as "Won't Fix".
  59. MC-109737
  60. MC-200268
  61. MCPE-80066
  62. MCPE-42949
  63. MC-224530
  64. MCPE-115497
  65. MCPE-43760
  66. MC-132820
  67. MCPE-36746 closed as Postponed
  68. MCPE-45880
  69. MC-169969
  70. MCPE-14851 — resolved as "Works As Intended".
  71. MC-5726 — resolved as "Works As Intended".
  72. MC-35082 — resolved as "Works As Intended".
  73. MCPE-7314
  74. MC-184096 — resolved as "Invalid".
  75. MC-207141
  76. MC-55718
  77. MCPE-42473
  78. MCPE-103061
  79. MC-166291 — resolved as "Invalid".
  80. MCPE-44296
  81. MCPE-65351
  82. MCPE-82356
  83. MC-130658
  84. MC-201151
  85. MC-151932 — resolved as "Invalid".
  86. MCPE-44210
  87. MCPE-98458
  88. MCPE-105392
  89. MCPE-90716
  90. MCPE-60933 — resolved as "Works As Intended".
  91. MC-125325 — resolved as "Works As Intended".
  92. MCPE-44418
  93. MC-71778
  94. MC-199481
  95. MC-182478
  96. MCPE-93563
  97. MCPE-24341
  98. MC-226272
  99. MC-187912
  100. MCPE-83550
  101. MCPE-114689
  102. a b c d MC-185516
  103. MC-154679
  104. MCPE-53831
  105. MCPE-35327
  106. MCPE-48233
  107. MC-215332
  108. MCPE-123253
  109. MCPE-21873 — resolved as "Works As Intended".
  110. MCPE-65424
  111. MCPE-83596
  112. MC-182877
  113. MCPE-88837
  114. MCPE-88721
  115. MC-193065 — resolved as "Works As Intended".
  116. MCPE-101541
  117. MC-154372 — resolved as "Works As Intended".
  118. MC-139797 and MC-182598 — resolved as "Invalid".
  119. MCPE-47877
  120. MCPE-88723
  121. MC-158608 — resolved as "Works As Intended".
  122. MCPE-33236
  123. MCPE-99086
  124. MCPE-80185
  125. MCPE-44454
  126. MCPE-44029
  127. MCPE-42933
  128. MC-180893 — resolved as "Invalid".
  129. MC-160086 — resolved as "Invalid".
  130. MCPE-94102
  131. MCPE-46034
  132. MCPE-43198 — resolved as "Invalid".
  133. MC-148711
  134. MC-195572
  135. MCPE-34025
  136. MC-167333
  137. MCPE-28266
  138. MC-117609
  139. MC-184101 — resolved as "Works As Intended".
  140. MCPE-93577
  141. MCPE-23272 closed as Postponed
  142. MCPE-99375
  143. MCPE-74082
  144. MCPE-85429
  145. MCPE-27259
  146. MCPE-82691
  147. MCPE-56031
  148. MCPE-74059
  149. MCPE-84888
  150. MCPE-82693
  151. MCPE-46047
  152. MCPE-21221 — resolved as "Works As Intended".
  153. MCPE-61166
  154. MCPE-91128
  155. MCPE-98005
  156. MC-202261
  157. MCPE-84840
  158. MCPE-83616
  159. MCPE-19426
  160. MCPE-128745
  161. MCPE-126092
  162. MCPE-64013
  163. MCPE-52965
  164. MCPE-24035
  165. MCPE-64534
  166. MC-130848
  167. MCPE-90343
  168. MCPE-81468
  169. MCPE-71859
  170. MCPE-130584
  171. MCPE-130577
  172. MCPE-130695
  173. a b MCPE-67890
  174. MCPE-46841
  175. MCPE-89020
  176. MCPE-31661 closed as Postponed
  177. MCPE-58233
  178. MCPE-123674
  179. MCPE-41432
  180. MCPE-76479
  181. MCPE-80145
  182. MCPE-80152
  183. MCPE-80155
  184. MCPE-80149
  185. MCPE-80146
  186. MCPE-80151
  187. MCPE-127564
  188. MC-148901
  189. MCPE-75265
  190. MC-127036
  191. MC-181109
  192. MCPE-28890 — resolved as "Works As Intended".
  193. MCPE-128957
  194. MCPE-48770
  195. MC-139448 — resolved as "Works As Intended".
  196. MCPE-74030
  197. MCPE-38457
  198. MCPE-105452
  199. MCPE-63528
  200. MCPE-123249
  201. MCPE-123387
  202. MCPE-83909
  203. MCPE-73775
  204. MCPE-61978
  205. MCPE-75742
  206. MCPE-84391
  207. MCPE-113502
  208. MCPE-82395
  209. MCPE-52823
  210. MCPE-115389
  211. MCPE-115284
  212. MCPE-115282
  213. MCPE-87877
  214. MCPE-129470
  215. MCPE-105454
  216. MCPE-50057
  217. MCPE-42734
  218. MCPE-64041 — resolved as "Invalid".
  219. MCPE-99632
  220. MCPE-54049
  221. MCPE-46152
  222. MCPE-75034
  223. MC-214662
  224. MCPE-113784
  225. MCPE-33359 closed as Postponed
  226. MCPE-31372
  227. MCPE-30863 closed as Postponed
  228. MCPE-33389
  229. MCPE-51744
  230. MCPE-35610 closed as Postponed
  231. MC-182716
  232. MCPE-46187
  233. MCPE-75124
  234. MCPE-19508
  235. MCPE-75091
  236. MCPE-35373
  237. MCPE-128343
  238. MCPE-128342
  239. MCPE-128340
  240. MCPE-59580
  241. MCPE-44241
  242. MCPE-36947
  243. MCPE-36852 — resolved as "Works As Intended".
  244. MCPE-122491
  245. MCPE-51726 — resolved as "Won't Fix".
  246. MCPE-38297 — resolved as "Works As Intended".
  247. MCPE-21611 — resolved as "Works As Intended".
  248. MCPE-74963
  249. MCPE-26845
  250. MCPE-127821
  251. MCPE-114688
  252. MCPE-31373 — resolved as "Invalid".
  253. MCPE-36718 closed as Postponed
  254. MCPE-33444 — resolved as "Works As Intended".
  255. MCPE-122487
  256. MCPE-88635
  257. MCPE-74963
  258. MCPE-52675
  259. MCPE-33124 — resolved as "Works As Intended".
  260. MCPE-75166
  261. a b MCPE-74465
  262. MCPE-74081
  263. MCPE-51162
  264. MCPE-35787
  265. MCPE-14975
  266. MCPE-126942
  267. MCPE-70869
  268. MCPE-92473
  269. MCPE-65516
  270. a b MC-163960
  271. MCPE-93838
  272. MCPE-98178
  273. MCPE-70614
  274. MCPE-67489
  275. MCPE-31500
  276. MCPE-49899
  277. MCPE-48072
  278. MCPE-122488
  279. MC-137799 — resolved as "Works As Intended".
  280. MC-139113
  281. MCPE-48145
  282. MCPE-46050
  283. MCPE-99972
  284. MCPE-104826
  285. MCPE-14975
  286. MCPE-10240
  287. MCPE-86434
  288. MCPE-112761
  289. MCPE-56036
  290. MCPE-65719
  291. MCPE-51267
  292. a b MCPE-74974
  293. MCPE-99644
  294. MCPE-57524
  295. MCPE-74079
  296. MCPE-84906
  297. MCPE-122492
  298. MCPE-17679
  299. MC-147166 — resolved as "Works As Intended".
  300. MC-189544 — resolved as "Invalid".
  301. MCPE-104768
  302. MCPE-48979
  303. MCPE-40651
  304. MCPE-46922
  305. MC-175312
  306. MCPE-56212
  307. MCPE-99718
  308. MCPE-53577
  309. MCPE-70890
  310. MCPE-74879
  311. MCPE-74881
  312. MCPE-43587 — resolved as "Works As Intended".
  313. MCPE-128719
  314. MCPE-76182
  315. MCPE-49126
  316. MCPE-114160
  317. MC-6897
  318. MCPE-106552
  319. MCPE-37335 — resolved as "Invalid".
  320. MCPE-44120
  321. MCPE-46278
  322. MCPE-79252 — resolved as "Invalid".
  323. MCPE-53881
  324. MCPE-114390
  325. MCPE-121664
  326. MCPE-79716
  327. MCPE-88576
  328. MCPE-47141
  329. MCPE-80058
  330. MC-196142
  331. MCPE-68992
  332. MCPE-99448
  333. MCPE-127906
  334. MCPE-76400
  335. a b c d e f g h MCPE-66085
  336. MCPE-127479
  337. MCPE-73393
  338. MCPE-48628
  339. MC-1823 — resolved as "Works As Intended".
  340. MCPE-46125
  341. MCPE-59923
  342. MCPE-130580 — resolved as "Works As Intended".
  343. MCPE-130723
  344. MCPE-102451
  345. a b c d MCPE-59920
  346. MC-33580 — resolved as "Works As Intended".
  347. MC-163896 — resolved as "Works As Intended".
  348. MCPE-60826
  349. MCPE-83258
  350. MCPE-61245
  351. MCPE-59925
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