Ocelots are very shy and agile. If a player hits or surprises an ocelot, it will sprint away. Like wolves hunting sheep, ocelots will sneak up and pounce on unsuspecting chickens. If one approaches an ocelot too quickly or looks around too quickly, any nearby ocelots will sprint away. A player cannot catch an ocelot by chasing it. If players stand still while holding raw cod, nearby ocelots might slowly walk towards a player because they want the fish.
What changed in the 1.14 update?
In the 1.14 Snapshots, cats and ocelots were separated. Cats are now tameable, and spawn in villages as stray cats, and ocelots are no longer tameable. This made it easier to get cats. The new use for ocelots is currently unknown.
Ocelots will spawn during the day like other passive mobs, except this will only happen in jungle biomes at certain levels. They also have their own spawn egg in Creative Mode, which is a dull yellow with blackish brownish spots.
- Ocelots are recognized as hostile mobs in the coding, and because of this players can't find them while on peaceful difficulty.
- Creepers will run away from ocelots and cats because they are scared of cats. Therefore, this is perhaps the greatest use that ocelots and cats have.
- Ocelots do not take fall damage, much like iron golems, cats, and magma cubes.
- If you have a world that you had before 1.14 and had a tamed ocelot(s) they will glitch out if you update it to 1.14.