Underwater ruins are oceanic structures primarily composed of stone bricks or sandstone. They come in many different sizes varying from large villages to single ruined huts. They come in cold and warm variants.
Generation
Cold underwater ruins generate in cold and frozen ocean biomes, as well as their deep variants. They are composed of stone materials.
Warm underwater ruins generate in warm, lukewarm, and deep lukewarm ocean biomes, and are composed of sandstone and stone materials.
Although most underwater ruins generate underwater, they will sometimes generate on land.
Structure
Most structures contain a hidden treasure chest with loot inside.
Cold underwater ruins are primarily composed of stone bricks and gravel, and will also contain prismarine, sand, magma blocks, sea lanterns, polished granite, glazed terracotta, bricks, wood planks, cobblestone, mossy cobblestone, stone brick stairs, obsidian, and/or a chest with loot in it. Warm underwater ruins are primarily composed of sand and sandstone, and will also contain polished granite, polished diorite, sea lanterns, magma blocks, gravel, terracotta, sandstone stairs, and/or a loot chest.
The shape and size of underwater ruins varies greatly, and they will often generate together in groups to create ruined villages.
One may use structure blocks to manually load the pieces of the ruins from the /data/structures/ruin folder in minecraft.jar. To do so, set a structure block to Load mode, enter ruin/structure_name, and press LOAD.
The following is an incomplete table of the structures with their filenames, descriptions and what they consist of:
| Structure name | Description | Consists of | Images |
|---|---|---|---|
| big_ruin1_brick | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combines with big_ruin1_cracked and big_ruin1_mossy | 239 Gravel
97 Stone Bricks 1 Sand 1 Chest (random loot) |
|
| big_ruin1_cracked | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combined with big_ruin1_brick and big_ruin1_mossy | 215 Gravel
1 Sand 1 Chest (random loot) | |
| big_ruin1_mossy | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combined with big_ruin1_brick and big_ruin1_cracked | 226 Gravel
1 Sand 1 Chest (random loot) | |
| big_ruin2_brick | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_cracked and big_ruin2_mossy | 209 Stone Bricks
192 Gravel 1 Chest (random loot) |
|
| big_ruin2_cracked | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_brick and big_ruin2_mossy | 209 Cracked Stone Bricks
206 Gravel 1 Chest (random loot) | |
| big_ruin2_mossy | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_brick and big_ruin2_cracked | 209 Mossy Stone Bricks
199 Gravel 1 Chest (random loot) | |
| big_ruin3_brick | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_cracked and big_ruin3_mossy | 301 Stone Bricks
205 Gravel 10 Bricks 6 Sand 1 Chest (random loot) |
|
| big_ruin3_cracked | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_brick and big_ruin3_mossy | 301 Cracked Stone Bricks
217 Gravel 10 Bricks 2 Sand 1 Chest (random loot) | |
| big_ruin3_mossy | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_brick and big_ruin3_cracked | 301 Mossy Stone Bricks
208 Gravel 10 Bricks 8 Sand 1 Chest (random loot) | |
| big_ruin8_brick | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_cracked and big_ruin8_mossy | 210 Gravel
88 Stone Bricks 12 Sand 1 Chest (random loot) |
|
| big_ruin8_cracked | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_brick and big_ruin8_mossy | 224 Gravel
8 Sand 1 Chest (random loot) | |
| big_ruin8_mossy | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_brick and big_ruin8_cracked | 221 Gravel
11 Sand 1 Chest (random loot) | |
| big_ruin_warm4 | A chunk-sized structure featuring a large sandstone arch. | 220 Sand
152 Cut Sandstone 1 Chest (random loot) |
|
| big_ruin_warm5 | A chunk-sized structure with a tall tower in the center. It looks similar to a fountain | 222 Sand
12 Sandstone 1 Chest (random loot) |
|
| big_ruin_warm6 | A chunk-sized structure featuring 4 sandstone arches | 219 Sand
129 Cut Sandstone 1 Chest (random loot) |
|
| big_ruin_warm7 | A chunk-sized structure with an open sandstone dome | 202 Sand
100 Cut Sandstone 24 Gravel |
|
| ruin1_brick | A small building without a roof. Generates combined with ruin1_cracked and ruin1_mossy | 37 Stone Bricks
36 Gravel 1 Chest (random loot) |
|
| ruin1_cracked | A small building without a roof. Generates combined with ruin1_brick and ruin1_mossy | 36 Gravel
1 Chest (random loot) | |
| ruin1_mossy | A small building without a roof or a loot chest. Generates combined with ruin1_brick and ruin1_cracked | 38 Gravel | |
| ruin2_brick | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_cracked and ruin2_mossy. | 39 Gravel
1 Chest (random loot) |
|
| ruin2_cracked | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_brick and ruin2_mossy. | 30 Gravel
1 Chest (random loot) | |
| ruin2_mossy | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_brick and ruin2_cracked. | 37 Gravel
1 Chest (random loot) | |
| ruin3_brick | A small structure featuring a stone brick arch. Generates combined with ruin3_cracked ruin3_mossy | 30 Gravel
20 Stone Bricks 1 Sand 1 Chest (random loot) |
|
| ruin3_cracked | A small structure featuring a stone brick arch. Generates combined with ruin3_brick ruin3_mossy | 35 Gravel
5 Sand 1 Obsidian 1 Chest (random loot) | |
| ruin3_mossy | A small structure featuring a stone brick arch. Generates combined with ruin3_brick ruin3_cracked | 30 Gravel
4 Sand 1 Chest (random loot) | |
| ruin4_brick | A small structure featuring a small, domed building. Generates combined with ruin4_cracked and ruin4_mossy | 71 Stone Bricks
30 Gravel 3 Sand 1 Chest (random loot) |
|
| ruin4_cracked | A small structure featuring a small, domed building. Generates combined with ruin4_brick and ruin4_mossy | 71 Cracked Stone Bricks
35 Gravel 4 Sand 1 Chest (random loot) | |
| ruin4_mossy | A small structure featuring a small, domed building. Generates combined with ruin4_brick and ruin4_cracked | 70 Mossy Stone Bricks
27 Gravel 6 Sand 1 Chest (random loot) | |
| ruin5_brick | A small structure with a small, cuboid building. Generates combined with ruin5_cracked and ruin5_mossy | 39 Gravel
35 Stone Bricks 1 Chest (random loot) |
|
| ruin5_cracked | A small structure with a small, cuboid building. Generates combined with ruin5_brick and ruin5_mossy | 37 Gravel
1 Chest (random loot) | |
| ruin5_mossy | A small structure with a small, cuboid building. Generates combined with ruin5_brick and ruin5_cracked | 39 Gravel
1 Chest (random loot) | |
| ruin6_brick | A small structure that looks similar to a castle tower. Generates combined with ruin6_cracked and ruin6_mossy | 58 Stone Bricks
41 Gravel 1 Chest (random loot) |
|
| ruin6_cracked | A small structure that looks similar to a castle tower. The inside is filled with gravel. Generates combined with ruin6_brick and ruin6_mossy | 58 Cracked Stone Bricks
41 Gravel 1 Chest (random loot) | |
| ruin6_mossy | A small structure that looks similar to a castle tower. Generates combined with ruin6_brick and ruin6_cracked | 58 Mossy Stone Bricks
43 Gravel 1 Chest (random loot) | |
| ruin7_brick | A small structure that looks very similar to ruin5_brick, although with a slightly taller roof. Generates combined with ruin7_cracked and ruin7_mossy | 40 Stone Bricks
35 Gravel 1 Chest (random loot) |
|
| ruin7_cracked | A small structure that looks very similar to ruin5_cracked, although with a slightly taller roof. Generates combined with ruin7_brick and ruin7_mossy | 40 Cracked Stone Bricks
35 Gravel 1 Chest (random loot) | |
| ruin7_mossy | A small structure that looks very similar to ruin5_mossy, although with a slightly taller roof. Generates combined with ruin7_brick and ruin7_cracked | 40 Mossy Stone Bricks
35 Gravel 1 Chest (random loot) | |
| ruin8_brick | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_cracked and ruin8_mossy | 41 Stone Bricks
25 Gravel 1 Chest (random loot) |
|
| ruin8_cracked | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_brick and ruin8_mossy | 41 Cracked Stone Bricks
28 Gravel 1 Chest (random loot) | |
| ruin8_mossy | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_brick and ruin8_cracked | 41 Mossy Stone Bricks
27 Gravel 1 Obsidian 1 Chest (random loot) | |
| ruin_warm1 | A small structure with an open dome. Looks like a smaller version of big_ruin_warm7 | 75 Cut Sandstone
47 Sand 1 Chest (random loot) |
File:Warm ruin 1.png |
| ruin_warm2 | A small hut with a large opening in the front | 42 Sand
1 Chest (random loot) |
|
| ruin_warm3 | A small hut that has an entrance on all sides | 36 Sand
1 Chest (random loot) |
|
| ruin_warm4 | A small structure featuring two small arches | 42 Sand
1 Chest (random loot) |
|
| ruin_warm5 | A small structure that is essentially a roof with multiple supports | 37 Sand
1 Chest (random loot) |
|
| ruin_warm6 | A small hut that looks similar to the ruin5 series, although made of sand materials. It is filled with sand and the entrance is blocked off | 48 Sand
1 Chest (random loot) |
|
| ruin_warm7 | A small structure that looks similar to the ruin2 series, although made of sand materials. | 34 Sand
1 Chest (random loot) |
|
| ruin_warm8 | A thin wall with multiple “windows” | 56 Sand
1 Chest (random loot) |
Loot
In Java Edition, each underwater ruin big chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Wheat | 2–3 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Gold Nugget | 1–3 | — | 10⁄31 | — | 81.0% | 3.226 | 1.2 |
| Buried Treasure Map | — | 1 | — | 10⁄23 | 43.5% | 0.435 | 2.3 |
| Enchanted Book[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Emerald | 1 | — | 1⁄31 | — | 14.9% | 0.161 | 6.7 |
| Leather Tunic | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Apple | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Helmet | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
In Bedrock Edition, each underwater ruin big chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Wheat | 2–3 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Gold Nugget | 1–3 | — | 10⁄31 | — | 81.0% | 3.226 | 1.2 |
| Buried Treasure Map | — | 1 | — | 10⁄23 | 43.5% | 0.435 | 2.3 |
| Enchanted Book[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Emerald | 1 | — | 1⁄31 | — | 14.9% | 0.161 | 6.7 |
| Leather Tunic | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Apple | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Helmet | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
In Java Edition, each underwater ruin small chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Wheat | 2–3 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Rotten Flesh | 1 | — | 5⁄28 | — | 59.6% | 0.893 | 1.7 |
| Buried Treasure Map | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Stone Axe | 1 | — | 2⁄28 | — | 30.2% | 0.357 | 3.3 |
| Emerald | 1 | — | 1⁄28 | — | 16.4% | 0.179 | 6.1 |
| Leather Tunic | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
| Golden Helmet | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
In Bedrock Edition, each underwater ruin small chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Wheat | 2–3 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Rotten Flesh | 1 | — | 5⁄28 | — | 59.6% | 0.893 | 1.7 |
| Buried Treasure Map | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Stone Axe | 1 | — | 2⁄28 | — | 30.2% | 0.357 | 3.3 |
| Emerald | 1 | — | 1⁄28 | — | 16.4% | 0.179 | 6.1 |
| Leather Tunic | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
| Golden Helmet | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
History
The first official image of underwater ruins, brightened for clarity.
| release | |||||
|---|---|---|---|---|---|
| January 26 2017 | A picture was released on Minecraft.net showing an underwater ruin when brightened. | ||||
| February 15 2018 | Minecraft's Instagram channel posted a video clip showing the underwater ruins that were to be added in the Update Aquatic. | ||||
| upcoming | |||||
1.13{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}
{{Joke feature}}
{{Item
| image = 3D (item).png
| renewable = Yes
| stackable = Yes (64)
}}
'''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.
== Obtaining ==
=== Mob drops ===
3D was dropped by a creeper summoned by the cheat code "NEEEERD".
== Usage ==
Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=3D
|spritetype=item
|nameid=3d
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
</gallery>
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
== Obtaining ==
=== Crafting ===
{{Crafting
|Blaze Powder
|Ender Pearl
|Output=Eye of Ender
|type=Miscellaneous
}}
== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]].
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}
===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
==Advancements==
{{load advancements|Eye Spy}}
==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}
=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>
==Issues==
{{issue list}}
==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>
==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
== References==
{{reflist}}
{{Items}}
{{entities}}
[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li></ul> | 18w09a | Added underwater ruins. | |||
A ruined village partially generated on land.
Issues
Issues relating to "Ocean Ruins" are maintained on the bug tracker. Report issues there.
Gallery
A chest located in an underwater ruins building, that is hidden by a block, viewed in Spectator mode.











