Underwater ruins are oceanic structures primarily composed of stone bricks or sandstone. They come in many different sizes varying from large villages to single ruined huts. They come in cold and warm variants.
Generation
Cold underwater ruins generate in cold and frozen ocean biomes, as well as their deep variants. They are composed of stone materials.
Warm underwater ruins generate in warm, lukewarm, and deep lukewarm ocean biomes, and are composed of sandstone and stone materials.
Although most underwater ruins generate underwater, they will sometimes generate on land.
Structure
Most structures contain a hidden treasure chest with loot inside.
Cold underwater ruins are primarily composed of stone bricks and gravel, and will also contain prismarine, sand, magma blocks, sea lanterns, polished granite, glazed terracotta, bricks, wood planks, cobblestone, mossy cobblestone, stone brick stairs, obsidian, and/or a chest with loot in it. Warm underwater ruins are primarily composed of sand and sandstone, and will also contain polished granite, polished diorite, sea lanterns, magma blocks, gravel, terracotta, sandstone stairs, and/or a loot chest.
The shape and size of underwater ruins varies greatly, and they will often generate together in groups to create ruined villages.
One may use structure blocks to manually load the pieces of the ruins from the /data/structures/ruin folder in minecraft.jar. To do so, set a structure block to Load mode, enter ruin/structure_name, and press LOAD.
The following is an incomplete table of the structures with their filenames, descriptions and what they consist of:
| Structure name | Description | Consists of | Images |
|---|---|---|---|
| big_ruin1_brick | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combines with big_ruin1_cracked and big_ruin1_mossy | 239 Gravel
97 Stone Bricks 1 Sand 1 Chest (random loot) |
|
| big_ruin1_cracked | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combined with big_ruin1_brick and big_ruin1_mossy | 215 Gravel
1 Sand 1 Chest (random loot) | |
| big_ruin1_mossy | A chunk-sized structure with a mostly gravel floor and a large, multidimensional arch. Generates combined with big_ruin1_brick and big_ruin1_cracked | 226 Gravel
1 Sand 1 Chest (random loot) | |
| big_ruin2_brick | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_cracked and big_ruin2_mossy | 209 Stone Bricks
192 Gravel 1 Chest (random loot) |
|
| big_ruin2_cracked | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_brick and big_ruin2_mossy | 209 Cracked Stone Bricks
206 Gravel 1 Chest (random loot) | |
| big_ruin2_mossy | A chunk-sized structure consisting of two connected rooms, one taller than the other. Generates combined with big_ruin2_brick and big_ruin2_cracked | 209 Mossy Stone Bricks
199 Gravel 1 Chest (random loot) | |
| big_ruin3_brick | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_cracked and big_ruin3_mossy | 301 Stone Bricks
205 Gravel 10 Bricks 6 Sand 1 Chest (random loot) |
|
| big_ruin3_cracked | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_brick and big_ruin3_mossy | 301 Cracked Stone Bricks
217 Gravel 10 Bricks 2 Sand 1 Chest (random loot) | |
| big_ruin3_mossy | A chunk-sized structure consisting of two large unconnected rooms, one much taller than the other and having an open top. Generates combined with big_ruin3_brick and big_ruin3_cracked | 301 Mossy Stone Bricks
208 Gravel 10 Bricks 8 Sand 1 Chest (random loot) | |
| big_ruin8_brick | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_cracked and big_ruin8_mossy | 210 Gravel
88 Stone Bricks 12 Sand 1 Chest (random loot) |
|
| big_ruin8_cracked | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_brick and big_ruin8_mossy | 224 Gravel
8 Sand 1 Chest (random loot) | |
| big_ruin8_mossy | A chunk-sized structure with little height, looks similar to a floorplan of a large building. Remnants of wood floors are present. Generates combined with big_ruin8_brick and big_ruin8_cracked | 221 Gravel
11 Sand 1 Chest (random loot) | |
| big_ruin_warm4 | A chunk-sized structure featuring a large sandstone arch. | 220 Sand
152 Cut Sandstone 1 Chest (random loot) |
|
| big_ruin_warm5 | A chunk-sized structure with a tall tower in the center. It looks similar to a fountain | 222 Sand
12 Sandstone 1 Chest (random loot) |
|
| big_ruin_warm6 | A chunk-sized structure featuring 4 sandstone arches | 219 Sand
129 Cut Sandstone 1 Chest (random loot) |
|
| big_ruin_warm7 | A chunk-sized structure with an open sandstone dome | 202 Sand
100 Cut Sandstone 24 Gravel |
|
| ruin1_brick | A small building without a roof. Generates combined with ruin1_cracked and ruin1_mossy | 37 Stone Bricks
36 Gravel 1 Chest (random loot) |
|
| ruin1_cracked | A small building without a roof. Generates combined with ruin1_brick and ruin1_mossy | 36 Gravel
1 Chest (random loot) | |
| ruin1_mossy | A small building without a roof or a loot chest. Generates combined with ruin1_brick and ruin1_cracked | 38 Gravel | |
| ruin2_brick | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_cracked and ruin2_mossy. | 39 Gravel
1 Chest (random loot) |
|
| ruin2_cracked | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_brick and ruin2_mossy. | 30 Gravel
1 Chest (random loot) | |
| ruin2_mossy | A small structure with not much height. Consists of randomly placed stone bricks and mossy cobblestone. Generates combined with ruin2_brick and ruin2_cracked. | 37 Gravel
1 Chest (random loot) | |
| ruin3_brick | A small structure featuring a stone brick arch. Generates combined with ruin3_cracked ruin3_mossy | 30 Gravel
20 Stone Bricks 1 Sand 1 Chest (random loot) |
|
| ruin3_cracked | A small structure featuring a stone brick arch. Generates combined with ruin3_brick ruin3_mossy | 35 Gravel
5 Sand 1 Obsidian 1 Chest (random loot) | |
| ruin3_mossy | A small structure featuring a stone brick arch. Generates combined with ruin3_brick ruin3_cracked | 30 Gravel
4 Sand 1 Chest (random loot) | |
| ruin4_brick | A small structure featuring a small, domed building. Generates combined with ruin4_cracked and ruin4_mossy | 71 Stone Bricks
30 Gravel 3 Sand 1 Chest (random loot) |
|
| ruin4_cracked | A small structure featuring a small, domed building. Generates combined with ruin4_brick and ruin4_mossy | 71 Cracked Stone Bricks
35 Gravel 4 Sand 1 Chest (random loot) | |
| ruin4_mossy | A small structure featuring a small, domed building. Generates combined with ruin4_brick and ruin4_cracked | 70 Mossy Stone Bricks
27 Gravel 6 Sand 1 Chest (random loot) | |
| ruin5_brick | A small structure with a small, cuboid building. Generates combined with ruin5_cracked and ruin5_mossy | 39 Gravel
35 Stone Bricks 1 Chest (random loot) |
|
| ruin5_cracked | A small structure with a small, cuboid building. Generates combined with ruin5_brick and ruin5_mossy | 37 Gravel
1 Chest (random loot) | |
| ruin5_mossy | A small structure with a small, cuboid building. Generates combined with ruin5_brick and ruin5_cracked | 39 Gravel
1 Chest (random loot) | |
| ruin6_brick | A small structure that looks similar to a castle tower. Generates combined with ruin6_cracked and ruin6_mossy | 58 Stone Bricks
41 Gravel 1 Chest (random loot) |
|
| ruin6_cracked | A small structure that looks similar to a castle tower. The inside is filled with gravel. Generates combined with ruin6_brick and ruin6_mossy | 58 Cracked Stone Bricks
41 Gravel 1 Chest (random loot) | |
| ruin6_mossy | A small structure that looks similar to a castle tower. Generates combined with ruin6_brick and ruin6_cracked | 58 Mossy Stone Bricks
43 Gravel 1 Chest (random loot) | |
| ruin7_brick | A small structure that looks very similar to ruin5_brick, although with a slightly taller roof. Generates combined with ruin7_cracked and ruin7_mossy | 40 Stone Bricks
35 Gravel 1 Chest (random loot) |
|
| ruin7_cracked | A small structure that looks very similar to ruin5_cracked, although with a slightly taller roof. Generates combined with ruin7_brick and ruin7_mossy | 40 Cracked Stone Bricks
35 Gravel 1 Chest (random loot) | |
| ruin7_mossy | A small structure that looks very similar to ruin5_mossy, although with a slightly taller roof. Generates combined with ruin7_brick and ruin7_cracked | 40 Mossy Stone Bricks
35 Gravel 1 Chest (random loot) | |
| ruin8_brick | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_cracked and ruin8_mossy | 41 Stone Bricks
25 Gravel 1 Chest (random loot) |
|
| ruin8_cracked | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_brick and ruin8_mossy | 41 Cracked Stone Bricks
28 Gravel 1 Chest (random loot) | |
| ruin8_mossy | A small structure that looks similar to an igloo, although made of stone materials. Generates combined with ruin8_brick and ruin8_cracked | 41 Mossy Stone Bricks
27 Gravel 1 Obsidian 1 Chest (random loot) | |
| ruin_warm1 | A small structure with an open dome. Looks like a smaller version of big_ruin_warm7 | 75 Cut Sandstone
47 Sand 1 Chest (random loot) |
File:Warm ruin 1.png |
| ruin_warm2 | A small hut with a large opening in the front | 42 Sand
1 Chest (random loot) |
|
| ruin_warm3 | A small hut that has an entrance on all sides | 36 Sand
1 Chest (random loot) |
|
| ruin_warm4 | A small structure featuring two small arches | 42 Sand
1 Chest (random loot) |
|
| ruin_warm5 | A small structure that is essentially a roof with multiple supports | 37 Sand
1 Chest (random loot) |
|
| ruin_warm6 | A small hut that looks similar to the ruin5 series, although made of sand materials. It is filled with sand and the entrance is blocked off | 48 Sand
1 Chest (random loot) |
|
| ruin_warm7 | A small structure that looks similar to the ruin2 series, although made of sand materials. | 34 Sand
1 Chest (random loot) |
|
| ruin_warm8 | A thin wall with multiple “windows” | 56 Sand
1 Chest (random loot) |
Loot
In Java Edition, each underwater ruin big chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Wheat | 2–3 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Gold Nugget | 1–3 | — | 10⁄31 | — | 81.0% | 3.226 | 1.2 |
| Buried Treasure Map | — | 1 | — | 10⁄23 | 43.5% | 0.435 | 2.3 |
| Enchanted Book[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Emerald | 1 | — | 1⁄31 | — | 14.9% | 0.161 | 6.7 |
| Leather Tunic | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Apple | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Helmet | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
In Bedrock Edition, each underwater ruin big chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Wheat | 2–3 | — | 10⁄31 | — | 81.0% | 4.032 | 1.2 |
| Gold Nugget | 1–3 | — | 10⁄31 | — | 81.0% | 3.226 | 1.2 |
| Buried Treasure Map | — | 1 | — | 10⁄23 | 43.5% | 0.435 | 2.3 |
| Enchanted Book[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄23 | 21.7% | 0.217 | 4.6 |
| Emerald | 1 | — | 1⁄31 | — | 14.9% | 0.161 | 6.7 |
| Leather Tunic | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Apple | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
| Golden Helmet | — | 1 | — | 1⁄23 | 4.3% | 0.043 | 23.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b c d All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
In Java Edition, each underwater ruin small chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Wheat | 2–3 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Rotten Flesh | 1 | — | 5⁄28 | — | 59.6% | 0.893 | 1.7 |
| Buried Treasure Map | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Stone Axe | 1 | — | 2⁄28 | — | 30.2% | 0.357 | 3.3 |
| Emerald | 1 | — | 1⁄28 | — | 16.4% | 0.179 | 6.1 |
| Leather Tunic | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
| Golden Helmet | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
In Bedrock Edition, each underwater ruin small chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–8× | 1× | 2–8× | 1× | ||||
| Coal | 1–4 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Wheat | 2–3 | — | 10⁄28 | — | 84.2% | 4.464 | 1.2 |
| Rotten Flesh | 1 | — | 5⁄28 | — | 59.6% | 0.893 | 1.7 |
| Buried Treasure Map | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Enchanted Fishing Rod[F] | — | 1 | — | 5⁄12 | 41.7% | 0.417 | 2.4 |
| Stone Axe | 1 | — | 2⁄28 | — | 30.2% | 0.357 | 3.3 |
| Emerald | 1 | — | 1⁄28 | — | 16.4% | 0.179 | 6.1 |
| Leather Tunic | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
| Golden Helmet | — | 1 | — | 1⁄12 | 8.3% | 0.083 | 12.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
History
The first official image of underwater ruins, brightened for clarity.
| release | |||||
|---|---|---|---|---|---|
| February 15 2018 | Minecraft's Instagram channel posted a video clip showing the underwater ruins that were to be added in the Update Aquatic. | ||||
| upcoming | |||||
1.13{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
| image = Paper.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Paper''' is an item crafted from [[sugar cane]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|paper}}
=== Crafting ===
{{Crafting
|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
|Output= Paper,3
|type= Miscellaneous
}}
=== Villagers ===
{{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Anvil usage ===
{{:Map/BE|zoom}}
=== Trading ===
{{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|id=386
|form=item
|foot=1}}
==History==
{{History|java alpha}}
{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
|Maps start out at their closest zoom level and can be extended by adding more paper.}}
{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be used to craft [[banner pattern]]s.}}
{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
|Paper can now be used to zoom in maps, using [[anvil]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be found in cartographer house chests in [[village]]s.
|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
{{Items}}
[[cs:Papír]]
[[de:Papier]]
[[es:Papel]]
[[fr:Papier]]
[[hu:Papír]]
[[ja:紙]]
[[ko:종이]]
[[nl:Papier]]
[[pl:Papier]]
[[pt:Papel]]
[[ru:Бумага]]
[[th:กระดาษ]]
[[uk:Папір]]
[[zh:纸]]
[[Category:Renewable resources]]</li><li>[[Brush|Brush]]<br/>{{Item
|image=Brush.png
|rarity=Common
|renewable=Yes
|durability=64
|stackable=No
}}
A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
==Obtaining==
===Crafting===
{{Crafting
|head=1
|showname=0
|showdescription=1
|B1=Feather
|B2=Copper Ingot
|B3=Stick
|Output=Brush
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Brush
|Damaged Brush
|Output=Brush
|description=The durability of the two brushes is added together, plus an extra 5% durability.
|type=Tool
}}
==Usage==
{{Main|Suspicious Block}}
{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block.
=== Enchantments ===
A brush can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
<!--All of these sounds are, in fact, different-->
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|subtitle=Brushing Sand
|source=block
|description=While a brush is brushing suspicious sand
|id=item.brush.brushing.sand
|translationkey=subtitles.item.brush.brushing.sand
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|subtitle=Brushing Gravel
|source=block
|description=While a brush is brushing suspicious gravel
|id=item.brush.brushing.gravel
|translationkey=subtitles.item.brush.brushing.gravel
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|subtitle=Brushing
|source=block
|description=While a brush is brushing any other block
|id=item.brush.brushing.generic
|translationkey=subtitles.item.brush.brushing.generic
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|subtitle=Brushing Sand completed
|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
|description=When a brush finishes brushing suspicious sand
|id=item.brush.brushing.sand.complete
|translationkey=subtitles.item.brush.brushing.sand.complete
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|subtitle=Brushing Gravel completed
|source=Players<ref group=sound name=badsource/>|overridesource=1
|description=When a brush finishes brushing suspicious gravel
|id=item.brush.brushing.gravel.complete
|translationkey=subtitles.item.brush.brushing.gravel.complete
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|source=player
|description=While a brush is brushing suspicious sand
|id=brush.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|source=player
|description=While a brush is brushing suspicious gravel
|id=brush.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|source=player
|description=While a brush is brushing any other block
|id=brush.generic
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|source=player
|description=When a brush finishes brushing suspicious sand
|id=brush_completed.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|source=player
|description=When a brush finishes brushing suspicious gravel
|id=brush_completed.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|id=684
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Respecting the Remnants}}
== History ==
{{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
|Brushes can now brush [[suspicious gravel]].}}
{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|The crafting recipe is originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== References ==
{{Reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
{{Items}}
[[Category:Renewable resources]]
[[de:Pinsel]]
[[es:Pincel]]
[[ja:ブラシ]]
[[pt:Pincel]]
[[pl:Pędzel]]
[[uk:Щітка]]
[[zh:刷子]]</li></ul> | 18w09a | Added underwater ruins. | |||
A ruined village partially generated on land.
Issues
Issues relating to "Ocean Ruins" are maintained on the bug tracker. Report issues there.
Gallery
A chest located in an underwater ruins building, that is hidden by a block, viewed in Spectator mode.











