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Ocean
Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1165B0
[BE only]

The ocean is an aquatic biome consisting of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of y=63 by default, which is counted as the "sea level" layer of the world.

Description[]

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small beaches surrounding a patch of a forest or plains. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and underwater ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. It is also possible for part of an ocean to freeze over into ice if it borders a snowy beach, snowy tundra or snowy taiga.

Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. Ocean biomes are quite vast; one might not find the mainland for hundreds or even thousands of blocks. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

In Java Edition, the mob spawn rate for regular oceans is:

MobSpawn chanceGroup size
Water creature category
Dolphin121–2
Squid121–4
Ambient category
Bat10108
Hostile category
Spider1005204
Zombie955204
Drowned55201
Zombie Villager55201
Skeleton1005204
Creeper1005204
Slime[note 1]1005204
Enderman105201–4
Witch55201
Water ambient category
Cod10103–6
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition:

MobSpawn chanceGroup size
Water category
Cod751014–7
Salmon261013–5
Passive category
Dolphin7153–5
Squid8152–4
Hostile category
Spider1005951
Zombie955952–4
Drowned1005952–4
Zombie Villager55952–4
Skeleton805951–2
Creeper1005951
Slime[note 1]1005951
Enderman105951–2
Witch55951
  1. Spawn attempt succeeds only in slime chunks.

Variants[]

Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Both editions also have an unused "deep warm ocean" variant, while Bedrock Edition has an additional unused "legacy frozen ocean".

Deep Ocean[]

Deep Ocean
Deep Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1463A5
[BE only]

In the deep ocean variant, the ocean can exceed 30 blocks in depth, twice as deep as the standard ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Exposed lava in these trenches occasionally turns into magma blocks, creating whirlpool bubble columns that can drag a player down. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.

Deep oceans use the same mob spawning chances as oceans.

Frozen Ocean[]

Frozen Ocean
Frozen Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.0 (default; varies within ocean)

Structures

Icebergs
Shipwrecks
Underwater ruins

Blocks

Water
Ice
Snow Block
Packed Ice
Blue Ice
Gravel
Sand
Clay
Dirt

Grass color


 #80B497

Foliage color


 #60A17B

Water color


 #3938C9
[JE only]

 #2570B5
[BE only]

Underwater fog color


 #050533
[JE only]

 #174985
[BE only]

The frozen ocean has dark purple water at the surface. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-Update Aquatic oceans. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface, where rabbits,‌[Bedrock Edition only] polar bears and strays may spawn. Salmon, cod[Bedrock Edition only] and squid may spawn here as well and are the only aquatic mobs (other than drowned) that can.

Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water.

In Java Edition, frozen oceans (along with their deep variants) never generate directly bordering land. They always have a 32-block-wide border of the cold ocean around them should they generate close to any land. This border is often jagged and broken.

In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Squid111–4
Passive category
Polar Bear111–2
Water ambient category
Salmon15151–5

In Bedrock Edition, frozen oceans use the same mob spawning chances as oceans for water categories. As for the others:

MobSpawn chanceGroup size
Hostile category
Spider1006351
Zombie956352–4
Drowned1006352–4
Zombie Villager56352–4
Skeleton246351–2
Creeper1006351
Slime[note 1]1006351
Enderman106351–2
Witch56351
Stray966351–2
Passive category
Squid8172–4
Polar Bear5171–2
Rabbit[note 2]4172–3
  1. Spawn attempt succeeds only in slime chunks.
  2. 80% of spawned rabbits are white and 20% are black and white.


Deep Frozen Ocean[]

Deep Frozen Ocean
Deep Frozen Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.5

Structures

Ocean Monuments
Icebergs
Shipwrecks
Underwater ruins

Blocks

Water
Snow Block
Packed Ice
Ice
Blue Ice
Gravel
Bubble column
Magma Block
Obsidian

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3938C9
[JE only]

 #2570B5
[BE only]

Underwater fog color


 #050533
[JE only]

 #1A4879
[BE only]

The deep frozen ocean also contain ocean monuments and a deeper floor. Icebergs may still generate, but unlike normal frozen ocean, there isn't a layer of ice present at sea level.‌[Java Edition only]

Deep frozen oceans use the same mob spawning chances as frozen oceans.

Cold Ocean[]

Cold Ocean
Cold Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Dirt
Sand
Clay
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3D57D6
[JE only]

 #2080C9
[BE only]

Underwater fog color


 #050533
[JE only]

 #14559B
[BE only]

The cold ocean uses a dark indigo water color at the surface. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. Salmon, cod, squid and dolphins[Bedrock Edition only] are able to spawn in cold ocean biomes. The vegetaition in cold oceans also has less seagrass compared to other ocean variants.

In Java Edition, cold oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Squid331–4
Water ambient category
Cod15303–6
Salmon15301–5

In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.

Deep Cold Ocean[]

Deep Cold Ocean
Deep Cold Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3D57D6
[JE only]

 #2080C9
[BE only]

Underwater fog color


 #050533
[JE only]

 #185390
[BE only]

The deep cold ocean is twice as deep, can generate ocean monuments and has higher amounts of tall seagrass.

Deep cold oceans use the same mob spawning chances as cold oceans.

Lukewarm Ocean[]

Lukewarm Ocean
Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Underwater fog color


 #041633
[JE only]

 #0A74C4
[BE only]

The lukewarm ocean has light blue water at the surface. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Underwater ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. Cod, salmon[Bedrock Edition only], tropical fish[Java Edition only] and pufferfish[Java Edition only] may spawn here, alongside the other aquatic mobs. This biome also has more seagrass and less kelp compared to colder ocean variants.

In Java Edition, lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2121–2
Squid10121–2
Water ambient category
Cod15453–6
Pufferfish5451–3
Tropical Fish25458

In Bedrock Edition, lukewarm oceans use the same mob spawning chances as oceans.

Deep Lukewarm Ocean[]

Deep Lukewarm Ocean
Deep Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #45ADF2
[JE only]

 #0D96DB
[BE only]

Underwater fog color


 #041633
[JE only]

 #0E72B9
[BE only]

The deep lukewarm ocean is twice as deep. Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass.

In Java Edition, deep lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2101–2
Squid8101–4
Water ambient category
Cod8383–6
Pufferfish5381–3
Tropical Fish25388

In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as oceans.

Warm Ocean[]

Warm Ocean
Warm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Coral reefs
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Dirt
Clay
Gravel
Bubble column
Magma Block
Obsidian
Coral Blocks
Coral
Coral Fans
Sea Pickles
Seagrass

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #43D5EE
[JE only]

 #02B0E5
[BE only]

Underwater fog color


 #041F33
[JE only]

 #0289D5
[BE only]

The warm ocean has an aquamarine water tone at the surface. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. Tropical fish and pufferfish spawn here.

In Java Edition, similarly to frozen oceans, warm oceans never generate directly bordering land. They always have a 32-block-wide border of the lukewarm ocean around them should they generate close to any land. This border is also jagged.

In Java Edition, warm oceans use the same mob spawning chances as oceans for ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin2121–2
Squid10124
Hostile category
Spider1005154
Zombie955154
Zombie Villager55151
Skeleton1005154
Creeper1005154
Slime[note 1]1005154
Enderman105151–4
Witch55151
Water ambient category
Pufferfish15401–3
Tropical Fish25408
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition, warm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:

MobSpawn chanceGroup size
Water category
Pufferfish251253–5
Tropical Fish[note 1]251251–3
Tropical Fish[note 1]751253–5
  1. a b Tropical fish try to spawn twice, one for random pattern and another try for 1 of 22 unique pattern.


Deep Warm Ocean[]

Deep Warm Ocean
Deep Warm Ocean.png
Type

Aquatic

Rarity

N/A‌[until 1.18]
Common‌[upcoming: 1.18]

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #43D5EE
[JE only]

 #02B0E5
[BE only]

Underwater fog color


 #041F33
[JE only]

 #0A74C4
[BE only]

The deep warm ocean is similar to the warm ocean, but without coral reefs or sea pickles and is twice as deep. Since they are a deep ocean variant, they can generate ocean monuments and tall seagrass is more frequent. Unlike shallow warm oceans, pufferfish can't spawn in deep warm oceans.

Currently, this biome does not naturally generate‌[until JE 1.18 & BE 1.18], though it can be generated using a Customized Superflat world or the appropriate Buffet world options‌[Java Edition only] or addons.‌[Bedrock Edition only]

In Java Edition, deep warm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:

MobSpawn chanceGroup size
Water creature category
Dolphin271–2
Squid571–4
Water ambient category
Tropical Fish25258

In Bedrock Edition, deep warm oceans use the same mob spawning chances as warm oceans.

Legacy Frozen Ocean[]

Information icon.svg
This feature is exclusive to Bedrock Edition. 
Legacy Frozen Ocean
Legacy Frozen Ocean.png
Type

Aquatic

Rarity

N/A

Temperature

0.0

Structures

Shipwrecks
Underwater ruins

Blocks

Ice
Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn in here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.

Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:

In Bedrock Edition:

MobSpawn chanceGroup size
Hostile category
Drowned1002202–4
Stray962201–2
Skeleton242201–2


Sounds[]

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shun ji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience[]

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music[]

The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"[note 1]
Dragon Fish Underwater "Dragon Fish"[note 2]
Shuniji Underwater "Shuniji"[note 3]
  1. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/ee/ee92e4ed79b3c4c47eabe71b36375b5d3f05b017)
  2. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/6b/6be4491a5d1a5f0dd68fb36c310ecfe3501cafe1)
  3. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/fd/fd8db6a4ceb400e6abafb2a6b3ac53d871910b42)

Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Oceanoceanbiome.minecraft.ocean
Deep Oceandeep_oceanbiome.minecraft.deep_ocean
Frozen Oceanfrozen_oceanbiome.minecraft.frozen_ocean
Deep Frozen Oceandeep_frozen_oceanbiome.minecraft.deep_frozen_ocean
Cold Oceancold_oceanbiome.minecraft.cold_ocean
Deep Cold Oceandeep_cold_oceanbiome.minecraft.deep_cold_ocean
Lukewarm Oceanlukewarm_oceanbiome.minecraft.lukewarm_ocean
Deep Lukewarm Oceandeep_lukewarm_oceanbiome.minecraft.deep_lukewarm_ocean
Warm Oceanwarm_oceanbiome.minecraft.warm_ocean
Deep Warm Oceandeep_warm_oceanbiome.minecraft.deep_warm_ocean

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]ocean42
[No displayed name]deep_ocean24
[No displayed name]frozen_ocean10
[No displayed name]deep_frozen_ocean50
[No displayed name]cold_ocean46
[No displayed name]deep_cold_ocean49
[No displayed name]lukewarm_ocean45
[No displayed name]deep_lukewarm_ocean48
[No displayed name]warm_ocean44
[No displayed name]deep_warm_ocean47
[No displayed name]legacy_frozen_ocean43

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused)40GGold

History[]

Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
Java Edition Alpha
v1.2.0previewAdded true biomes. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
Java Edition Beta
1.8Pre-releaseAs part of a biome overhaul, oceans have been made into their own proper biome.
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
Java Edition
1.0.0Beta 1.9 PrereleaseFrozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
1.7.213w36aDeep ocean variant added, along with multiple other biomes.
Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Frozen oceans no longer generate naturally.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w08aAdded ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean.
Frozen ocean biome now generates naturally again, though differently from before.
18w08bWarm and lukewarm oceans now generate with sand floors.
Deep warm ocean biomes no longer generate naturally.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10dAdded coral reefs, which generate in warm oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aAdded icebergs, which generate in frozen oceans.
Ocean variants now have their own water colors.
18w16aRenamed FrozenOcean to Frozen Ocean.
18w19aRenamed Warm Deep Ocean to Deep Warm Ocean.
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
Renamed Cold Deep Ocean to Deep Cold Ocean.
Renamed Frozen Deep Ocean to Deep Frozen Ocean.
pre5Changed the ID warm_deep_ocean to deep_warm_ocean.
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
Changed the ID cold_deep_ocean to deep_cold_ocean.
Changed the ID frozen_deep_ocean to deep_frozen_ocean.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.16.220w28aDeep frozen ocean now has a layer of ice on the surface.[1]
20w29aDeep frozen oceans no longer have a layer of ice on the surface once again.[2]
1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[3]
21w15aAll oceans generate with a sand or gravel floor once again.
Upcoming Java Edition
1.18Experimental Snapshot 1Deep warm ocean biomes now naturally generate.
Pocket Edition Alpha
v0.1.0Oceans and frozen oceans have been added. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
v0.9.0build 1As part of a biome overhaul, oceans have been made into their own proper biome.
Deep ocean was added along with multiple other biomes.
Frozen oceans were renamed to legacy frozen oceans and no longer generate naturally.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans.
Added shipwrecks, icebergs and coral reefs.
Changed ID of old frozen ocean to legacy_frozen_ocean.
beta 1.2.20.1Added underwater ruins.
1.17.0beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[4] This does not occur in the Old world type.
1.17.30beta 1.17.30.23All oceans generate with a sand or gravel floor once again behind experimental gameplay.
Deep warm ocean biome now naturally generate behind experimental gameplay.
Upcoming Bedrock Edition
1.18.0beta 1.18.0.20Deep warm ocean biome now naturally generate by default without enabling experimental gameplay.
Legacy Console Edition
TU5CU1 1.00 Patch 1Added ocean biomes.
TU31CU19 1.22 Patch 3Added deep oceans.
Added ocean monuments.

Trivia[]

  • The plains and forest biomes also generates in patches within regular deep ocean biomes, similar to how "hills" biomes generate within their respective base biomes, creating islands.
  • Although normal deep ocean biomes can generate standalone, normal deep ocean biomes also generates in patches within normal ocean biomes.

Gallery[]

See also[]

References[]

  1. MC-131587 – Deep frozen ocean biome does not generate with ice on the surface
  2. https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
  3. MC-214783 – "Oceans generate with stone floors" – resolved as "Fixed"
  4. MCPE-125235 – Ocean floors are generated with stone floors
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