|Can generate in
An oak is the most common tree in the game, found in a variety of biomes, available in several variants. It has the smallest initial space requirement for growth, and along with dark oak trees, it can drop an apple when a leaf block is destroyed. As with birch trees, an oak tree grown near flowers can generate with a bee nest attached.
Oaks come in several variants with different properties:
- Small regular oaks are the most common. The leaves are arranged the same as the birch leaf arrangement.
- Large or "fancy" trees are less common and have a distinct look and different growth requirements. They often have branches, outgrowths of logs on the sides of the trunk, or even freestanding and surrounded by leaves. The sapling requires 4–14 blocks of open space directly above to grow (air or leaves only) but can otherwise be completely enclosed on all sides.
- A fancy tree form exists with a single leaf block layer above the minimal 4-block trunk, rarely allowing a tree to grow in a vertical space with a height of only 5, but otherwise the maximum trunk height is 2 less than the vertical space, making the practical minimum height 6.
- A tree can be forced into a fancy configuration if a "brace" of non-solid blocks (e.g. glass or slabs) is placed around where the trunk would be, one block off the ground.
- A rare variant is colloquially known as a "balloon" oak. This is a fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. These oaks can grow around an obstructing block. They usually contain 4 blocks of logs, but some may contain more.
- In swamp biomes, naturally occurring oaks tend to grow in the water. Unlike trees in other biomes, which typically have a slightly conical or pointed canopy, all swamp oaks have round, flat-topped canopies. Also unlike other oaks, these have a broad range of foliage. They tend to be covered in vines that trail down to the ground.
- An oak tree with a unique arrangement of leaves is generated at meeting point 3, in plains villages. This leaf arrangement is not found elsewhere naturally, and it cannot be grown from a sapling.
The oak tree variants spawn naturally in the indicated biomes:
|Wooded Badlands Plateau|
Blocks and items
These items can be obtained from all variants of oak:
- Apple (chance of dropping when breaking leaves)
- Bee Nest (if spawned on an oak near flowers)
- Mushrooms[Bedrock Edition only] (if present on a fallen oak log)
- Oak Leaves (harvested with shears)
- Oak Log (harvested with any tool including hands)
- Oak Planks (created from a log in the inventory crafting grid)
- Oak Sapling (chance of dropping when breaking leaves)
- Stripped Oak Log (created by using an axe on a log)
- Vines (harvested with shears from a swamp tree, or from a dying tree[Bedrock Edition only])
Oak saplings can be planted and grown on all of these blocks:
An oak tree requires a 1×1 column of unobstructed space at least 4 blocks above the sapling to grow (5 blocks including the sapling itself). Oak trees can still grow when the base and trunk are enclosed on all sides. Their growth is not hindered by logs, leaves, dirt, and saplings.
An oak tree grown from a sapling within 2 blocks of a flower has a 5% chance of having a bee nest containing 2 bees.
Other variant oaks
A dying oak has the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as regular or small oak trees.
Fallen oak log
These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top.
A fallen oak has a log length of 4–7 blocks, and the stump is 75% covered with vines.
|Java Edition Classic|
|0.0.14a_04||The shape of oak has been changed.|
|0.0.15a (Multiplayer Test 1)||The shape of oak has been changed.|
|Java Edition Indev|
|0.31||20091223-1||Lighting changes. Leaves now diffuse sky light, causing the shadows they cast under trees.|
|Java Edition Infdev|
|20100227-1||Trees temporarily removed to test basic infinite world functionality.|
|20100327||Trees regenerate after the world is reloaded.|
|20100330||Trees no longer regenerate.|
|20100413||New larger trees implemented, using parts of Paul Spooner's Forester editor script.|
|20100420||These new trees can be grown with saplings.|
|20100607||Reverted back to old tree code.|
|20100617-1||Leaves now use opaque texture when "Graphics: Fast" is set in options.|
|Trees no longer have logs inside of leaves.|
|20100618||Trees now have logs inside of leaves, once again.|
|Java Edition Alpha|
|v1.2.0||preview||With the addition of biomes, the color of leaves have been changed.|
|Java Edition Beta|
|1.2||Oak trees no longer generate in Taigas.|
|1.3||Added smooth lighting.|
|1.5||Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling.|
|1.8||Pre-release||The Swampland biome was added, with a new swamp tree (made of the same blocks as oak trees), which are of more uniform size and have vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak tree was removed.|
|1.3.2||pre||Large oak trees now generate with sideways logs.|
|1.7.2||13w36a||Large oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.|
|1.8||14w25a||The model of oak leaves when "Graphics: Fast" is set in options has been changed.|
|14w25b||The model of oak leaves when "Graphics: Fast" is set in options has been changed, once again.|
|1.8.2||pre4||Big oak and dark oak branches no longer replace solid blocks.|
|1.9||15w44a||Large oak trees now generate in forest biomes again, thanks to an FPS fix provided by Spooner.|
|1.14||18w43a||The textures of oak leaves and logs have been changed.|
|18w47a||The textures of oak logs have been changed.|
|18w47b||The textures of oak logs have been changed, once again.|
|Pocket Edition Alpha|
|Pre-release||Added oaks. Leaves tinted with . #339933|
|v0.1.0||Leaves now use opaque texture when "Graphics: Fast" is set in options.|
|v0.2.1||Replaced oak logs with spruce logs.|
|v0.2.1 alpha2||The texture of oak leaves has been changed.|
|v0.3.2||The tint of oak leaves has been changed to . #48b518|
|v0.4.0||Replaced spruce logs with oak logs.|
|v0.7.0||Added smooth lighting.|
|v0.8.0||build 2||32px 32px The textures and models of oak leaves have been changed.|
|v0.9.0||build 1||Added fancy oak, swamp trees, and version-exclusive fallen and dying trees.|
|32px 32px The models of oak leaves now have randomly rotated textures. The texture of oak leaves now tinted with biome colors.|
|Cold-en oak trees (spruce trees shaped like oak trees) no longer generate.|
|v0.12.1||build 1||32px 32px Leaves in snowy biomes now gradually become frost-covered during snowfall.|
|1.10.0||beta 22.214.171.124||32px 32px The textures of oak leaves and logs have been changed.|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added oak, spruce, and birch trees.|
|TU12||Added jungle trees.|
|TU27||CU15||1.18||Added dark oak and acacia wood, but without their own leaves or saplings.|
|TU31||CU19||1.22||Patch 3||Added dark oak and acacia saplings.|
- In real life, oak is a genus of tree known as Quercus.
An oak tree in Pocket Edition before 0.4.0.