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An oak is the most common tree in the game, found in a variety of biomes, available in several variants. It has the smallest initial space requirement for growth, and along with dark oak trees, it has a chance to drop an apple when a leaf block is destroyed. As with birches, an oak tree grown near flowers can generate with a bee nest attached.


Oaks come in several variants with different properties:

  1. Small regular oaks are the most common. The leaves are arranged the same as the birch leaf arrangement.
  2. Fancy oaks are less common and have a distinct look and different growth requirements. They often have branches, outgrowths of logs on the sides of the trunk, or even freestanding and surrounded by leaves. The sapling requires 4–14 blocks of open space directly above to grow (air or leaves only) but can otherwise be completely enclosed on all sides.
    • A fancy oak form exists with a single leaf block layer above the minimal 4-block trunk, rarely allowing a tree to grow in a vertical space with a height of only 5, but otherwise, the maximum trunk height is 2 less than the vertical space, making the practical minimum height 6.
    • An oak can be forced into a fancy configuration if a "brace" of non-solid blocks (e.g. glass or slabs) is placed around where the trunk would be, one block off the ground.
    • A rare variant is colloquially known as a "balloon" oak. This is a fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. These oaks can grow around an obstructing block. They usually contain 4 blocks of logs, but some may contain more.
  3. In swamp biomes, naturally occurring swamp oaks tend to grow in the water. Unlike trees in other biomes, which typically have a slightly conical or pointed canopy, all swamp oaks have round, flat-topped canopies. Also unlike oaks, these have a broad range of foliage. They tend to be covered in vines that trail down to the ground.
    Plains Meeting Point 3

    Meeting point 3 in plains village.

  4. An oak tree with a unique arrangement of leaves is generated at meeting point 3, in plains villages. This leaf arrangement is not found elsewhere naturally, and it cannot be grown from a sapling.


The oak tree variants spawn naturally in the indicated biomes:

Biome Oak Oak Balloon Oak Tree Fancy Oak Swamp Oak Swamp Oak
Bamboo Jungle
Dark Forest
Sparse Jungle
Wooded Badlands
Windswept Forest

Blocks and items[]

These items can be obtained from all variants of oak:


Oak saplings can be planted and grown on all of these blocks:

An oak tree requires a 1×1 column of unobstructed space at least 4 blocks above its sapling to grow (5 blocks including the sapling itself). Oak trees can still grow when the base and trunk are enclosed on all sides. Their growth is not hindered by logs, leaves, dirt, or saplings.

An oak tree grown from a sapling within 2 blocks of a flower has a 5% chance of having a bee nest containing 2 bees.

Other variant oaks[]

Information icon
This feature is exclusive to Bedrock Edition and Minecraft Education. 

In Bedrock Edition and Minecraft Education, trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings.[1][2]

Dying Trees

The different dying tree types.

Oak Fallen Log

A fallen oak log.

Dying oak[]

A dying oak has the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as regular or small oak trees.

Fallen oak log[]

These trees consist of a single upright log or stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top.

A fallen oak has a log length of 4–7 blocks and the stump is 75% covered with vines.


Java Edition Classic
0.0.14aOak JE1 Added oaks.
0.0.14a_08Oak JE2 The shape of oak has been changed.
0.0.15a (Multiplayer Test 1)Oak JE3 The shape of the oak has been changed.
Java Edition Indev
0.3120091223-2Oak JE4 Lighting changes. Leaves now diffuse skylight, causing the shadows they cast under trees.
20100109Oak JE5 Lighting changes.
Java Edition Infdev
20100227-1Trees temporarily removed to test basic infinite world functionality.
20100320Re-added trees.
20100327Trees regenerate after the world is reloaded.
20100330Trees no longer regenerate.
20100413Added fancy oaks, using parts of Paul Spooner's Forester editor script.[3][4]
20100420Fancy oaks can be grown with saplings.
20100607Reverted back to old tree code.
20100616-1Oak (fast) JE1 Leaves now use opaque texture when "Graphics: Fast" is set in options.
Oak JE6 Trees no longer have logs inside of leaves.
20100618Oak JE5 Trees now have logs inside of leaves, once again.
Java Edition Alpha
v1.2.0previewOak JE7 Oak (fast) JE2 With the addition of biomes, the color of leaves has been changed.
Java Edition Beta
1.2Oak trees no longer generate in Taigas.
1.3Oak JE8 Oak (fast) JE3 Added smooth lighting.
1.5Birch and spruce trees can now be grown using saplings. Old saplings either stayed as oak saplings or became either birch or spruce saplings.
1.8Pre-releaseThe Swampland biome was added, with a new swamp oak, which is of more uniform size and has vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak was removed.
Oak JE9 Oak (fast) JE4 Lighting changes.
Java Edition
1.3.2preFancy oaks now generate with sideways logs.
1.7.213w36aFancy oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[5]
Oaks now generate in several new biomes, such as roofed forest and savanna.
1.814w25aOak (fast) JE5 The model of oak leaves when "Graphics: Fast" is set in options has been changed.
14w25bOak (fast) JE6 The model of oak leaves when "Graphics: Fast" is set in options has been changed, once again.[6]
1.8.2pre4Big oak and dark oak branches no longer replace solid blocks.
1.915w44aFancy oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[7]
1.1016w20aLone oaks can now rarely generate in plains and sunflower plains biomes.
1.1418w43aOak JE10 Oak (fast) JE7 The textures of oak leaves and logs have been changed.
18w47aOak JE11 Oak (fast) JE8 The textures of oak logs have been changed.
18w47bOak JE12 Oak (fast) JE8 The texture of oak log top has been changed, once again.
1.1721w11aOak JE13 Changed lighting.
1.1821w39aOak JE14 The default brightness has been changed from "Moody" to 50.
Pocket Edition Alpha
Pre-releaseOak BE1 Added oaks. Leaves tinted with
v0.1.0Oak (fast) BE1 Leaves now use opaque texture when "Graphics: Fast" is set in options.
v0.2.1Oak BE2 Oak (fast) BE2 Replaced oak logs with spruce logs.
v0.2.1 alpha2Oak BE3 Oak (fast) BE3 The texture of oak leaves has been changed.
v0.3.2Oak BE4 Oak (fast) BE4 The tint of oak leaves has been changed to
v0.3.3Oak BE5 Oak (fast) BE5 Lighting changes.
v0.4.0Oak BE6 Oak (fast) BE6 Replaced spruce logs with oak logs.
v0.7.0Oak BE7 Oak (fast) BE7 Added smooth lighting.
v0.8.0build 1The textures and models of oak leaves have been changed.
v0.9.0build 1Added fancy oak, swamp oak, and version-exclusive fallen and dying trees.
The models of oak leaves now have randomly rotated top textures. The texture of oak leaves now tinted with biome colors.
Cold-en oak trees (spruce trees shaped like oak trees) no longer generate.
v0.12.1build 1Leaves in snowy biomes now gradually become frost-covered during snowfall.
Bedrock Edition
1.10.0beta textures of oak leaves and logs have been changed.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added oak, spruce, and birch trees.
TU12Added jungle trees.
TU27CU15 1.18 Added dark oak and acacia wood, but without their own leaves or saplings.
TU31CU19 1.22 Patch 3Added dark oak and acacia saplings.


Issues relating to "Oak" are maintained on the bug tracker. Report issues there.


  • In real life, oak is a genus of trees known as Quercus.




Odd generation[]

Developer screenshots[]

Old versions[]