Note Block

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This article is about the block that produces single musical notes. For the block that plays music discs, see Jukebox.
Note Block
Note Block JE2 BE2.png



Yes (64)


Blast resistance










Catches fire from lava


A note block is a musical block that emits sounds when powered with redstone.



Note blocks are most quickly broken with an axe.

Block Note Block
Hardness 0.8
Breaking time[A]
Default 1.2
Wooden 0.6
Stone 0.3
Iron 0.2
Diamond 0.15
Netherite 0.15
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.


Ingredients Crafting recipe
Any Planks +
Redstone Dust


Playing music[edit]


This section is missing information about Exact hex codes for each note color. 
Please expand the section to include this information. Further details may exist on the talk page.
A note block being triggered and playing a note.

Note blocks play a musical note when hit or when powered by redstone. A note block must have at least one block of air above it to play a sound. Notes can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it.

Note blocks play when on or next to a powered block. Each time a note block plays a note, a note particle may fly out of the top (if pressed too fast, notes may not appear), with the color depending on the pitch (but not the instrument).

There are 16 different instruments and 25 different pitches per instrument. Pressing use on the block increases the note pitch up a semitone, with a total of two full octaves (25 semitones) being available for each instrument. The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note, pressing use again resets the pitch back to F♯3, as does breaking the block and picking it back up.

The bass is two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes, and xylophone are 2 octaves above the standard range. This gives the player six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.

The exact pitch to pressing assignment is shown below.[1][2]

Pitch (Octave 1) Number of uses Pitch (/playsound)
F♯/G♭- Fi/Se 0 0.5
G - Sol 1 2^(-11/12) ≈ 0.529732
G♯/A♭- Si/Le 2 2^(-10/12) ≈ 0.561231
A - La 3 2^(-9/12) ≈ 0.594604
A♯/B♭- Li/Te 4 2^(-8/12) ≈ 0.629961
B - Ti 5 2^(-7/12) ≈ 0.667420
C - Do 6 2^(-6/12) ≈ 0.707107
C♯/D♭- Di/Ra 7 2^(-5/12) ≈ 0.749154
D - Re 8 2^(-4/12) ≈ 0.793701
D♯/E♭- Ri/Me 9 2^(-3/12) ≈ 0.840896
E - Mi 10 2^(-2/12) ≈ 0.890899
F - Fa 11 2^(-1/12) ≈ 0.943874
F♯/G♭- Fi/Se 12 1
Pitch (Octave 2) Number of uses Pitch (/playsound)
F♯/G♭- Fi/Se 12 1
G - Sol 13 2^(1/12) ≈ 1.059463
G♯/A♭- Si/Le 14 2^(2/12) ≈ 1.122462
A - La 15 2^(3/12) ≈ 1.189207
A♯/B♭- Li/Te 16 2^(4/12) ≈ 1.259921
B - Ti 17 2^(5/12) ≈ 1.334840
C - Do 18 2^(6/12) ≈ 1.414214
C♯/D♭- Di/Ra 19 2^(7/12) ≈ 1.498307
D - Re 20 2^(8/12) ≈ 1.587401
D♯/E♭- Ri/Me 21 2^(9/12) ≈ 1.681793
E - Mi 22 2^(10/12) ≈ 1.781797
F - Fa 23 2^(11/12) ≈ 1.887749
F♯/G♭- Fi/Se 24 2

Alternatively, there is a graphical version available:

Noteblock reference.png

Players can roughly check the tuning of a block by looking at the note icon.

Note colors.png

In Java Edition, the tuning can also be checked by looking at the right side of the debug screen (accessed by pressing F3). It is denoted as "note:" followed by a number from 0 to 24.


This article needs cleanup to comply with the style guide. [discuss]
Please help improve this page. The talk page may contain suggestions.
Reason: maybe move this to #Sounds

The instrument played depends on the material of the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.

Block Instrument Range Sound event names (Java) Sound event names (Bedrock)
Material: Wood Bass (String Bass) F♯1–F♯3 block.note_block.bass note.bass
Material: Sand, Gravel, Concrete Powder Snare Drum block.note_block.snare note.snare
Material: Glass, Sea Lantern, Beacon Clicks and Sticks (Hihat) block.note_block.hat note.hat
Material: Stone, Blackstone, Netherrack, Nylium, Obsidian, Quartz, Sandstone, Ores, Bricks, Corals, Respawn Anchor, Bedrock, Concrete Bass Drum (Kick) block.note_block.basedrum
Block of Gold Bells (Glockenspiel) F♯5–F♯7 block.note_block.bell note.bell
Clay, Honeycomb Block[Bedrock Edition only] [3], Infested Block[Bedrock Edition only] Flute F♯4–F♯6 block.note_block.flute note.flute
Packed Ice Chimes F♯5–F♯7 block.note_block.chime note.chime
Wool Guitar F♯2–F♯4 block.note_block.guitar note.guitar
Bone Block Xylophone F♯5–F♯7 block.note_block.xylophone note.xylophone
Block of Iron Iron Xylophone (Vibraphone) F♯3–F♯5 block.note_block.iron_xylophone note.iron_xylophone
Soul Sand Cow Bell F♯4–F♯6 block.note_block.cow_bell note.cow_bell
Pumpkin Didgeridoo F♯1–F♯3 block.note_block.didgeridoo note.didgeridoo
Block of Emerald "Bit" (Square wave) F♯3–F♯5 block.note_block.bit note.bit
Hay Bale Banjo F♯3–F♯5 block.note_block.banjo note.banjo
Glowstone "Pling" (Electric piano) F♯3–F♯5 block.note_block.pling note.pling
Any other blocks Harp / piano F♯3–F♯5 block.note_block.harp note.harp

Powering note blocks[edit]

A pair of note blocks wired to a clock circuit to play alternately.

Note blocks can be powered in a variety of different ways following normal redstone principles, however some ways of powering note blocks are more convenient than others or produce unexpected results.

  • When a note block is powered by a button on its side, it does play a note, but is often difficult to hear because the sound of the button can overlap the note block.
  • Because note blocks need space above them, note blocks powered by pressure plates or redstone directly above them do not make a sound.


Note blocks can be used as a fuel in furnaces, smelting 1.5 items per block.


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Data values[edit]


Java Edition:

NameNamespaced IDFormTranslation key
Note Blocknote_blockBlock & Itemblock.minecraft.note_block

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key
Note Blocknoteblock25Block &
NameSavegame ID
Block entityMusic

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
The instrument of the note block.
The pitch of the note block
True if the note block is currently activated.


Java Edition Beta
1.2Note Block JE1 BE1.png Added note blocks.
Note blocks have 5 instruments: Harp, Bass, Bass drum, Snare drum, Click. Pling is also added in the sound files, but is currently unused.
Java Edition
1.0.0Beta 1.9 Prerelease 6Note blocks are now broken faster using an axe.
1.915w34aThe power state of note blocks is now controlled through a tag, and therefore can now be controlled independently of any redstone signal.
1.1116w32aThe block entity ID of note blocks has been changed from Music to noteblock.
1.1217w16aAdded sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone) to note blocks.
17w17aAdded sounds for additional instruments to note blocks.
1.1317w47aThe ID has been changed from noteblock to note_block.
Note blocks are no longer block entities and instead are defined by the note, powered, and instrument block states.
As note blocks are no longer block entities, they can now be pushed by pistons.
Prior to The Flattening, this block's numeral ID was 25.
1.1418w43aNote Block JE2 BE2.png The texture of note blocks has been changed.
19w09aAdded sounds to note blocks for additional instruments (iron xylophone, cow bell, didgeridoo, bit, and banjo), and implemented the "Pling" instrument into the game.
Pocket Edition Alpha
v0.13.0build 1Note Block JE1 BE1.png Added note blocks.
v0.15.0build 1Note blocks can now be moved by pistons.
Bedrock Edition
1.10.0beta Block JE2 BE2.png The texture of note blocks has been changed.
1.13.0beta all new note block sounds from Java Edition 1.12 and 1.14.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Note Block JE1 BE1.png Added note blocks.
TU53CU43 1.49 Patch 231.0.3Added new note block sounds.
1.90 Note Block JE2 BE2.png The texture of note blocks has been changed.
New Nintendo 3DS Edition
0.1.0Note Block JE1 BE1.png Added note blocks.


Issues relating to "Note block" or "Noteblock" are maintained on the bug tracker. Report issues there.


  • Note Blocks start at the pitch F♯. Few musical instruments are tuned to F♯.
  • Because a note block is a wooden type block, a note block directly on top of another one produce a string bass sound when powered.
  • In Java Edition, note blocks have the second highest number of possible block state combinations, at 800, beating fire's 512 and behind redstone dust's 1296.


See also[edit]


External links[edit]