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Minecraft uses several examples of noise generators, specifically those making use of gradient noise, for the generation of terrain alongside other features.

Specifications

Noise generators are defined by the following parameters:

Types of noise generators

Major noise generators

These are used for defining the shape of generated terrain itself.

Low noise

Low noise is one of the two main noise generators used for defining terrain shape. This noise generator is one which is actually used as a heightmap.

By default, there are 16 octaves of low noise. The value increases by 171.103 units per in-game block.

High noise

This is identical to low noise, but is only used when selector noise is above a given threshold value.

Selector noise

Selector noise is a third important noise generator used for terrain generation. Selector noise dictates which of either low noise or high noise is used for generating terrain at a given position - above 1 high noise is used, below 0 low noise is used, and values between 0-1 are linearly interpolated between the low and high noise values.

Depth noise

Other noise generators

These noise generators are oriented to the generation of other world features.

Removed noise generators

These are no longer used in the current version of the game.

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