Minecraft uses several examples of noise generators, specifically those making use of gradient noise, for the generation of terrain alongside other features.
Types of noise generators
Major noise generators
These are used for defining the shape of generated terrain itself.
Low noise
Low noise is one of the two main noise generators used for defining terrain shape.
High noise
This is identical to low noise, but is only used when selector noise is above a given threshold value.
Selector noise
Depth noise
Other noise generators
These noise generators are oriented to the generation of other world features.
Removed noise generators
These are no longer used in the current version of the game.
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