Support for stereoscopic 3D on New 3DS systems is planned for a future update.[5]
New Nintendo 3DS Edition lacks online multiplayer. Local ad-hoc multiplayer may be added in a future update.[3]
World types are Default and Flat. World sizes are Small (672×672), Medium (1344×1344), and Large (2016×2016). The size of a world cannot be changed once it is created. The ratio of The Nether to The Overworld is 1:3.
The height limit is only 128, as in the Pocket Edition Alpha, although worlds can be larger than the Classic and Small world types from Legacy Console Edition.
There is a mob cap that is much stricter than Legacy Console Edition: only 24 enemies, 24 animals, 16 squid, and 16 villagers can exist at one time. However, there is no cap on experience orbs, so it is possible to intentionally crash the game by throwing too many bottles o' enchanting.
Instead of including the map item, the map and the player's coordinates are displayed on the Touch Screen. The Touch Screen is also used for inventory management and crafting.
New Nintendo 3DS Edition has no DLC, but it includes six skin packs: Standard, Biome Settlers Pack 1, Biome Settlers Pack 2, Redstone Specialists, Journey to the West, and Holiday Skin Pack 2015.
There are three texture packs: Minecraft (the default), City, and Plastic. The City texture pack is 32×32.
Trivia
Along with the other editions of Minecraft for Nintendo platforms, New Nintendo 3DS Edition is the most expensive edition of Minecraft, as it is only sold bundled with several add-on packs.
The game stores the save file in extra data on the microSD rather than as Save Data.
The reason this was done may be because Minecraft has larger save files than many 3DS games.
The max world size for this edition of the game is 2016 x 2016, which is larger then Wii U Edition's world size which is 864 x 864 despite being much weaker compared to the Wii U.
This may be because extra data is not subject to the same limits as save data.
The Pocket Edition has a physically smaller world size in megabytes than Legacy Console Edition, which allows them to have larger size worlds.
The internal names for this game were "Proteus" and "Silverfish".
This edition currently does not have an official public bugtracker. It is also the only edition without a system of achievements or advancements.
This edition includes 20 platform-specific splash texts.[6]
10 were selected by an Other Ocean engineer who "(hopes) fans find them".[7]