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Nether Reactor Core
This article describes content that has been officially made unobtainable. 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
Information icon
This feature is exclusive to Pocket Edition. 

The nether reactor core is a block exclusive to Pocket Edition which cannot be crafted and can only be obtained by using an inventory editor, or if it was retained from earlier versions.

Obtaining

Nether reactor cores are unobtainable except through inventory editing or having it previously in a world. If mined in Survival with a pickaxe, it will drop its crafting recipe: six iron ingots and three diamonds.

Usage

Nether reactor cores are only used for decorative purposes.

Data values

Block data

DV Description
0 Nether Reactor Core
1 Initialized Nether Reactor Core
2 Finished Nether Reactor Core
  1. This was the inactive state of the core.
  2. This core was used when the Nether reactor was active.
  3. This core was used when the Nether reactor cycle had ended.

Note that in any stage when the nether reactor core was mined, it would always drop as stage 1.

Block entity

Information icon
This feature is exclusive to Bedrock Edition. 

This page lists NBT structures of block entities in Bedrock Edition.

A block entity is used by Minecraft to store information about a block that can't be stored in the block's block states.

Block Entity

All block entities share this base:

  • : The block entity's root tag.
    •  CustomName: (May not exist) The custom name of the block entity.
    •  id: The savegame ID of the block entity.
    •  isMovable: 1 or 0 (true/false) - true if the block entity is movable with a piston.
    •  x: X coordinate of the block entity.
    •  y: Y coordinate of the block entity.
    •  z: Z coordinate of the block entity.

Additional fields for block entity types

Additional fields for banner:

  • : The block entity's root tag.
    •  Base: The base color of the banner. See Banner#Block_data.
    •  Patterns: (May not exist) List of all patterns applied to the banner.
    •  Type: The type of the block entity. 0 is normal banner. 1 is ominous banner.

Beacon

Additional fields for beacon:

  • : The block entity's root tag.
    •  primary: The primary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected.
    •  secondary: The secondary effect selected, see Potion effects for IDs. Set to 0 when no effect is selected. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.[needs testing]

Bed

Additional fields for bed:

  • : The block entity's root tag.
    •  color: The data value that determines the color of the half-bed block. When a bed is broken, the color of the block entity at the bed's head becomes the color of the bed item when it drops. See Bed#Metadata.

Beehive and Bee Nest

Additional fields for beehive and bee nest:

  • : The block entity's root tag.
    •  Occupants: (May not exist) Entities currently in the hive.
      • : An entity in the hive.
        •  ActorIdentifier: The entity in the hive. Always minecraft:bee<> in vanilla game. [more information needed]
        •  SaveData: The NBT data of the entity in the hive.
          • Tags common to entity
          • Tags unique to this entity type.
        •  TicksLeftToStay: The time in ticks until the entity leave the beehive.
    •  ShouldSpawnBees: 1 or 0 (true/false) - true if new bees will be spawned.

Bell

Additional fields for bell:

Brewing Stand

Additional fields for brewing stand:

  • : The block entity's root tag.
    •  CookTime: The number of ticks until the potions are finished.
    •  FuelAmount: Remaining fuel for the brewing stand.
    •  FuelTotal: The max fuel numder for the fuel bar.
    •  Items: List of items in brewing stand.
      • : An item in the brewing stand, including the slot tag.
        •  Slot: The slot the item is in.
        • Tags common to item stack

Campfire and Soul Campfire

Additional fields for campfire and soul campfire:

  • : The block entity's root tag.
    •  Item<num>: (May not exist) An items currently cooking. <num> is 1, 2, 3, and 4.
      • Tags common to item stack
    •  ItemTime<num>: How long each item has been cooking. <num> is 1, 2, 3, and 4.

Cauldron

Additional fields for cauldron:

  • : The block entity's root tag.
    •  CustomColor: (May not exist) This tag exists only if the cauldron stores dyed water; stores a 32-bit ARGB encoded color.
    •  Items: List of items in this container.
      • : An item, including the slot tag.
        •  Slot: The inventory slot the item is in.
        • Tags common to item stack
    •  PotionId: If the cauldron contains a potion, this tag stores the ID of that potion. If there is no potion stored, then this tag is set to -1.
    •  PotionType: If the cauldron contains a potion, this tag stores the type of that potion. 0 is normal, 1 is splash, 2 is lingering. If there is no potion stored, then this tag is set to -1.

Chalkboard

Additional fields for chalkboard:

  • : The block entity's root tag.
    •  BaseX: The X position of its base.
    •  BaseY: The Y position of its base.
    •  BaseZ: The Z position of its base.
    •  Locked: 1 or 0 (true/false) - true if it is on locked.
    •  OnGround: 1 or 0 (true/false) - true if it is on ground.
    •  Owner: The Unique ID of its owner.
    •  Size: The size of this chalkboard.
    •  Text: The text on the chalkboard.

Chemistry Tables

Additional fields for chemistry tables (compound creator, element constructor, lab table, material reducer):

  • : The block entity's root tag.
    •  itemAux: (Only for Lab Table) Unknown.
    •  itemId: (Only for Lab Table) Unknown.
    •  itemStack: (Only for Lab Table) Unknown.

Chests

Additional fields for chest, trapped chest, barrel, and ender chest:

  • : The block entity's root tag.
    •  Findable: Unknown.
    •  forceunpair: 1 or 0 (true/false) - (may not exist) true if this chest is unpair with chest next to it.
    •  Items: List of items in this container.
      • : An item, including the slot tag.
        •  Slot: The inventory slot the item is in.
        • Tags common to item stack
    •  LootTable: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
    •  LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
    •  pairlead: (May not exist) Unknown.
    •  pairx: (May not exist) The X position of the chest paired with.
    •  pairz: (May not exist) The Z position of the chest paired with.

Chiseled Bookshelf

Additional fields for chiseled bookshelf:

  • : The block entity's root tag.
    •  Items: List of books in the bookshelf.
      • : An item in the chiseled bookshelf.
        • Tags common to item stack
    •  LastInteractedSlot: Last interacted slot (1-6), or 0 if no slot has been interacted with yet.

Command Block

Additional fields for command block:

  • : The block entity's root tag.
    • Tags common to command block
    •  auto: 1 or 0 (true/false) - Allows to activate the command without the requirement of a redstone signal.
    •  conditionalMode: (May not exist) Unknown.
    •  conditionMet: 1 or 0 (true/false) - if a conditional command block had its condition met when last activated. True if not a conditional command block.
    •  LPCondionalMode: Unknown.
    •  LPRedstoneMode: Unknown.
    •  LPCommandMode: Unknown.
    •  powered: 1 or 0 (true/false) - true if the command block is powered by redstone.

Comparator

Additional fields for comparator:

  • : The block entity's root tag.
    •  OutputSignal: Represents the strength of the analog signal output of this redstone comparator.

Conduit

Additional fields for conduit:

  • : The block entity's root tag.
    •  Active: 1 or 0 (true/false) - true if it is active.
    •  Target: The Unique ID of the hostile mob the conduit is currently attacking. If there's no target, defaults to -1.

Decorated Pot

Additional fields for decorated pot:

  • : The block entity's root tag.
    •  sherds: List of shards on this decorated pot.
      • : Item ID of this face. Defaults to minecraft:brick.

Dispenser and Dropper

Additional fields for dispenser and dropper:

  • : The block entity's root tag.
    •  Items: List of items in this container.
      • : An item, including the slot tag.
        •  Slot: The inventory slot the item is in.
        • Tags common to item stack
    •  LootTable: (May not exist) Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.
    •  LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.

Enchanting Table

Additional fields for enchanting table:

  • : The block entity's root tag.
    •  CustomName: (May not exist) The name of this enchanting table.
    •  rott: The rotation of the book. [more information needed]

End Gateway

Additional fields for end gateway:

  • : The block entity's root tag.
    •  Age: Age of the portal, in ticks. This is used to determine when the beam is rendered.
    •  ExitPortal: Location entities are teleported to when entering the portal.
      • : X coordinate of target location.
      • : Y coordinate of target location.
      • : Z coordinate of target location.

Flower Pot

Additional fields for flower pot:

  • : The block entity's root tag.
    •  PlantBlock: (May not exist) The block in the pot.
      • Tags common to block

Furnace

Additional fields for furnace, smoker, and blast furnace:

  • : The block entity's root tag.
    •  BurnDuration: The total time that in ticks that the currently used fuel can burn.
    •  BurnTime: Number of ticks left before the current fuel runs out.
    •  CookTime: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.[needs testing]
    •  Items: List of items in this container.
      • : An item in the furnace, including the slot tag.
        •  Slot: The inventory slot the item is in.
        • Tags common to item stack
    •  StoredXPInt: The number of experiences it stores.

Hopper

Additional fields for hopper:

  • : The block entity's root tag.
    •  Items: List of items in this container.
      • : An item, including the slot tag.
        •  Slot: The inventory slot the item is in.
        • Tags common to item stack
    •  TransferCooldown: Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.

Item Frame

Additional fields for item frame:

  • : The block entity's root tag.
    •  Item: The items in this item frame.
      • Tags common to item stack
    •  ItemDropChance: (May not exist) The chance of item dropping when the item frame is broken.
    •  ItemRotation: (May not exist) The rotation of the item in the item frame.

Jigsaw

Additional fields for jigsaw:

  • : The block entity's root tag.
    •  final_state: The block that this jigsaw block becomes.
    •  joint: The joint option value, either "rollable" or "aligned".
    •  name: The jigsaw block's name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the target tag.
    •  target: The jigsaw block's target name. This jigsaw block will be aligned with another structure's jigsaw block which has this value in the name tag.
    •  target_pool: The jigsaw block's target pool to select a structure from.

Jukebox

Additional fields for jukebox:

  • : The block entity's root tag.
    •  RecordItem: (May not exist) The record item in it.
      • Tags common to item stack

Lectern

Additional fields for lectern:

  • : The block entity's root tag.
    •  book: (May not exist) The book item currently on the lectern.
      • Tags common to item stack
    •  hasBook: 1 or 0 (true/false) - (may not exist) true if it has a book.
    •  page: (May not exist) The page the book is currently on, starting from 0.
    •  totalPages: (May not exist) The total pages the book has.

Lodestone

Additional fields for lodestone:

  • : The block entity's root tag.
    •  trackingHandle: (May not exist) The id of lodestone.

Monster Spawner

Additional fields for monster spawner:

  • : The block entity's root tag.
    • Tags common to monster spawner

Moving Block

Additional fields for moving block:

  • : The block entity's root tag.
    •  movingBlock: The main layer of moving block represented by this block entity.
      • Tags common to block
    •  movingBlockExtra: The extra moving block layer represented by this block entity.
      • Tags common to block
    •  movingEntity: (May not exist) The block entity stored in this moving block.
      • Tags common to block entity
    •  pistonPosX: X coordinate of the piston base.
    •  pistonPosY: Y coordinate of the piston base.
    •  pistonPosZ: Z coordinate of the piston base.

Note Block

Additional fields for note block:

  • : The block entity's root tag.
    •  note: The pitch of the note block.

Nether Reactor

Additional fields for nether reactor:

  • : The block entity's root tag.
    •  HasFinished: 1 or 0 (true/false) - true if the reactor has completed its activation phase, and has gone dark.
    •  IsInitialized: 1 or 0 (true/false) - true if the reactor has been activated, and has turned red.
    •  Progress: Number of ticks the reactor has been active for. It finishes after 900 game ticks (45 seconds).

Piston

Additional fields for piston:

  • : The block entity's root tag.
    •  AttachedBlocks: The list of positions of blocks it should move.
      • : A block's X coordinate.
      • : A block's Y coordinate.
      • : A block's Z coordinate.
      • : Another block's X coordinate.
      • : Another block's Y coordinate.
      • : Another block's Z coordinate.
      • : etc.
    •  BreakBlocks: The list of positions of blocks it should break.
      • : A block's X coordinate.
      • : A block's Y coordinate.
      • : A block's Z coordinate.
      • : Another block's X coordinate.
      • : Another block's Y coordinate.
      • : Another block's Z coordinate.
      • : etc.
    •  LastProgress: Progress in last tick.
    •  NewState: Next state. Can be 0 (unextended), 1 (pushing), 2 (extended), or 3 (pulling).
    •  Progress: How far the block has been moved. Can be 0.0, 0.5, and 1.0.
    •  State: Current state.
    •  Sticky: 1 or 0 (true/false) - true if this piston is sticky.

Sculk Catalyst

Additional fields for sculk catalyst:

  • : The block entity's root tag.
    •  cursors: List of charges associated with the sculk catalyst.
      • : A charge.
        •  charge: How much power is in the charge.
        •  decay: Be 1 if the charge was spread from a sculk or sculk vein, 0 otherwise. The charge can spread to any block if this tag is 1. If it is 0, all the powers in the charge disappear when it spreads to a block not in sculk family.[needs testing]
        •  facing: [more information needed]
        •  update: Delay in ticks until the charge begins to travel after being created.[needs testing]
        •  x: X coordinate of the charge.
        •  y: Y coordinate of the charge.
        •  z: Z coordinate of the charge.

Sculk Shrieker, Sculk Sensor, and Calibrated Sculk Sensor

Additional fields for sculk shrieker, sculk sensor, and calibrated sculk sensor:

  • : The block entity's root tag.
    •  VibrationListener: The vibration event listener of the sculk shrieker, sculk sensor, and calibrated sculk sensor.
      •  event: Unknown.
      •  pending: Unknown.
        •  distance: Unknown.
        •  source: Unknown.
        •  vibration: Unknown.
        •  x: Unknown.
        •  y: Unknown.
        •  z: Unknown.
      •  selector: Unknown.
      •  ticks: Unknown.

Shulker Box

Additional fields for shulker box:

  • : The block entity's root tag.

Sign and Hanging Sign

Additional fields for sign and hanging sign:

  • : The block entity's root tag.
    •  BackText: A compound which discribes back text. The same structure as  FrontText.
    •  FrontText: A compound which discribes front text.
      •  HideGlowOutline: 1 or 0 (true/false) - true if the outer glow of a sign with glowing text does not show.
      •  IgnoreLighting: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac.
      •  PersistFormatting: Unknown. Defaults to 1.
      •  SignTextColor: The color that has been used to dye the sign. Is a 32-bit encoded color, defaults to -16777216 (black). One of -986896 for "White", -425955 for "Orange", -3715395 for "Magenta", -12930086 for "Light Blue", -75715 for "Yellow", -8337633 for "Lime", -816214 for "Pink", -12103854 for "Gray", -6447721 for "Light Gray", -15295332 for "Cyan", -7785800 for "Purple", -12827478 for "Blue", -8170446 for "Brown", -10585066 for "Green", -5231066 for "Red", and -16777216 for "Black".
      •  Text: The text on it.
      •  TextOwner: Unknown.
    •  IsWaxed: 1 or 0 (true/false) - true if the text is locked with honeycomb.

Skull

Additional fields for skull:

Structure Block

Additional fields for structure block:

  • : The block entity's root tag.
    •  animationMode: The mode of animation.[more information needed]
    •  animationSeconds: The duration of the animation.[more information needed]
    •  data: The mode of the structure block, values for data are the same as the data values for the item. Ex. 0 = Data, 1 = Save, 2 = Load, 3 = Corner, 4 = Inventory, 5 = Export.
    •  dataField: Unknown.
    •  ignoreEntities: 1 or 0 (true/false) - true if the entities should be ignored in the structure.
    •  integrity: How complete the structure is that gets placed.
    •  isPowered: 1 or 0 (true/false) - true if this structure block is being powered by redstone.
    •  mirror: How the structure is mirrored.[more information needed]
    •  redstoneSaveMode: The current redstone mode of this structure block.[more information needed]
    •  removeBlocks: 1 or 0 (true/false) - true if the blocks should be removed in the structure.
    •  rotation: Rotation of the structure.[more information needed]
    •  seed: The seed to use for the structure integrity, 0 means random.[needs testing]
    •  showBoundingBox: 1 or 0 (true/false) - true if show the structure's bounding box to players in Creative mode.
    •  structureName: Name of the structure.
    •  xStructureOffset: X-offset of the structure.
    •  yStructureOffset: Y-offset of the structure.
    •  zStructureOffset: Z-offset of the structure.
    •  xStructureSize: X-size of the structure.
    •  yStructureSize: Y-size of the structure.
    •  zStructureSize: Z-size of the structure.

Suspicious Block

Additional fields for suspicious sand and suspicious gravel:

  • : The block entity's root tag.
    •  brush_count: The number of times the suspicious block is being brushed by the player, from 1 to 10 (the item will be extracted when it reaches 10). If the player stops brushing, it will progressively return to 0. And if it hasn't been brushed yet, defaults to 0.
    •  brush_direction: The direction of the suspicious block that was brushed. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East, or 6 if it has not been brushed yet.
    •  item: (May not exist) The item in the suspicious block.
      • Tags common to item stack
    •  LootTable: (May not exist) Loot table to be used to generate the hidden item when brushed.
    •  LootTableSeed: (May not exist) Seed for generating the loot table. 0 or omitted use a random seed.
    •  type: The type of suspicious block. Valid types are minecraft:suspicious_sand and minecraft:suspicious_gravel.

History

Pocket Edition Alpha
0.5.0
{{Extension DPL}}<ul><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}}
{{Education feature}}
{{Item
| image = <gallery>
Antidote.png | Antidote
Elixir.png | Elixir
Eye Drops.png | Eye Drops
Tonic.png | Tonic
</gallery>
| renewable = Yes
| stackable = No
}}
A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it.

== Obtaining ==

=== Brewing ===
Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions.

{| class="wikitable" style="text-align: center;" data-description="Remedies"
! Potion
! Reagent, base
! Effect
! Notes
|-
! {{Inventory slot|Antidote}}<br>Antidote
| {{Brewing Stand
 |Input= Silver
 |Output2= Awkward Potion
 }}
| Cures [[Poison]]
| Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties.
|-
! {{Inventory slot|Elixir}}<br>Elixir
| {{Brewing Stand
 |Input= Cobalt
 |Output2= Awkward Potion
 }}
| Cures [[Weakness]]
|
|-
! {{Inventory slot|Eye Drops}}<br>Eye Drops
| {{Brewing Stand
 |Input= Calcium
 |Output2= Awkward Potion
 }}
| Cures [[Blindness]]
|
|-
! {{Inventory slot|Tonic}}<br>Tonic
| {{Brewing Stand
 |Input= Bismuth
 |Output2= Awkward Potion
 }}
| Cures [[Nausea]]
| In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment.
|}

== Usage ==

Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=When a player drinks medicine
|id=random.drink
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Medicine
|spritetype=item
|nameid=medicine
|id=599
|form=item
|notshowbeitemforms=y
|translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name
|foot=1}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}

{{History|education}}
{{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}}
{{History|foot}}

== Issues ==

{{issue list|Cures|Medicine}}

== See also ==

* [[Potion]]
* [[Splash Potion]]
* [[Lingering Potion]]

{{Items}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Medizin]]
[[it:Medicinale]]
[[ja:治療薬]]
[[lzh:藥]]
[[pl:Leki]]
[[pt:Remédio]]
[[zh:药物]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
{{Item
| image = [[File:Brick JE2 BE2.png|32px]]
| stackable = Yes (64)
| renewable = Yes 
}}

A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.

== Obtaining ==

=== Smelting ===
A brick can be obtained by smelting a [[clay ball]].
{{Smelting
|Clay Ball
|Brick
|0,3
}}

=== Mining ===

When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.

=== Loot ===

{{LootChestItem|brick}}

=== Trading ===

Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].

== Usage ==
Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|id=383
|form=item
|foot=1}}

== History ==

{{History|java alpha}}
{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
|Bricks are now used to craft [[brick block]]s.}}
{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Cihla]]
[[de:Ziegel]]
[[es:Ladrillo]]
[[fr:Brique]]
[[hu:Tégla]]
[[it:Mattone]]
[[ja:レンガ]]
[[ko:벽돌 (아이템)]]
[[nl:Baksteen]]
[[pl:Cegła]]
[[pt:Tijolo]]
[[ru:Кирпич]]
[[th:อิฐ]]
[[uk:Цеглина]]
[[zh:红砖]]</li></ul>
File:Old Nether Reactor Core.pngFile:Old Nether Reactor Core (Active).pngFile:Old Nether Reactor Core (Used).png Added nether reactor blocks used activate the nether reactor. Tapping on it would activate the reactor if built correctly. When the core is activated for the nether reactor structure, it is replaced with obsidian.
0.12.1
{{Extension DPL}}<ul><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.

== Obtaining ==

=== Natural generation ===

{{LootChestItem|wheat}}

=== Farming ===

{{main|Tutorials/Crop farming}}

When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.

=== Crafting ===

{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}

=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.

== Usage ==

=== Food ===

[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.

Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."

Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.

Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].

=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].

== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}

== Advancements ==
{{load advancements|A Seedy Place}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}

== Video ==

{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}

<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}

[[Category:Plants]]
[[Category:Food]]

[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
{{Item
| image = Iron Ingot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|iron-ingot}}

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Block of Iron
|Output=Iron Ingot,9
|type=Material
}}

{{Crafting
|A1= Iron Nugget
|B1= Iron Nugget
|C1= Iron Nugget
|A2= Iron Nugget
|B2= Iron Nugget
|C2= Iron Nugget
|A3= Iron Nugget
|B3= Iron Nugget
|C3= Iron Nugget
|Output=Iron Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.

{{Smelting
|head=1
|Iron Ore;Deepslate Iron Ore
|Iron Ingot
|0,7
}}
{{Smelting
|foot=1
|Raw Iron
|Iron Ingot
|0,7
}}

=== Compound creation ===

Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Iron Ingot
|Iron <br>
|{{Crafting Table
|shapeless= 1
|A2=Iron
|Output=Iron Ingot}}
|}

=== Mob loot ===
{{see also|Tutorials/Iron golem farming}}
[[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.

[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}

Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}

=== Repairing ===

Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Hoe}}

=== Healing iron golems ===

{{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 

=== Beacons ===

Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 

An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Iron Ingot
|Iron Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|iron ingot}}
*{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).

== Achievements ==
{{load achievements|Acquire Hardware}}

== Advancements ==
{{load advancements|Acquire Hardware}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Ingot
|spritetype=item
|nameid=iron_ingot
|id=305
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
{{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
|Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
|Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
{{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
{{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java infdev}}
{{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
{{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
{{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
{{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
{{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
{{History|java beta}}
{{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
{{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
{{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
|Iron ingots are now used to craft [[iron bars]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
{{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
|Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
|Iron ingots are now used to craft [[tripwire hook]]s.}}
{{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
{{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
{{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
{{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
{{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
{{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
{{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
{{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
{{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
|The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
{{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
{{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
{{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
|Iron ingots can now be used to craft a [[blast furnace]].}}
{{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
{{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
{{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
|Iron ingots are now used to craft [[chain]]s.}}
{{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
|Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
{{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
{{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
{{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
{{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
{{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
|[[Zombie]]s now rarely drop iron ingots.}}
{{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
|Iron ingots are now used to craft [[anvil]]s.
|Iron ingots are now found in [[nether fortress]] chests.
|Added [[iron golem]]s, which [[drops|drop]] iron ingots.
|Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
|Added [[zombie villager]]s, which rarely drop iron ingots.}}
{{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
|Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
{{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
|Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
|Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
|Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
{{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
|Iron ingots can now be found in [[stronghold]] storeroom chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
|Iron ingots can now be used to [[crafting|craft]] iron nuggets.
|Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
|Iron ingots can now be found in [[shipwreck]] treasure chests.}}
{{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
|Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
|Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
{{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
{{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
{{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].

== See also ==

* {{BlockLink|Block of Iron}}
* {{ItemSprite|Iron Chestplate}} [[Iron armor]]
* {{ItemLink|Iron Nugget}}
* {{BlockLink|Iron Ore}}
* [[Ores]]

== External links ==
* {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}

{{Items}}

[[cs:Železný ingot]]
[[de:Eisenbarren]]
[[es:Lingote de hierro]]
[[fr:Lingot de fer]]
[[hu:Vasrúd]]
[[it:Lingotto di ferro]]
[[ja:鉄インゴット]]
[[ko:철괴]]
[[nl:IJzerstaaf]]
[[pl:Sztabka żelaza]]
[[pt:Barra de ferro]]
[[ru:Железный слиток]]
[[uk:Залізний зливок]]
[[zh:铁锭]]
[[Category:Renewable resources]]</li></ul>
build 1Now drops 6 iron ingots and 3 diamonds.
Removed from creative inventory.
Removed functionality.
No longer can be crafted.
0.15.0Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
  • White
  • Silver
  • Gray
  • Black
  • Brown
  • Red
  • Orange
  • Yellow
  • Lime
  • Green
  • Teal
  • Sky
  • Blue
  • Plum
  • Magenta
  • Rose

The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:

Flopper Glitter Betty
Stripey Blockfish Clayfish
Tropical Fish Patterns
Kob Snooper Brinely
SunStreak Dasher Spotty

Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior.

These varieties are:

Name Type
Anemone Orange-Gray Stripey
Black Tang Gray Flopper
Blue Dory ‌[Bedrock Edition only] Gray-Sky SunStreak
Blue Tang ‌[Java Edition only] Gray-Blue Flopper
Butterfly Fish ‌[Bedrock Edition only]/Butterflyfish ‌[Java Edition only] White-Gray Clayfish
Cichlid Blue-Gray SunStreak
Clownfish Orange-White Kob
Cotton Candy Betta Rose-Sky Spotty
Dottyback Plum-Yellow Blockfish
Emperor Red Snapper White-Red Clayfish
Goatfish White-Yellow Spotty
Moorish Idol White-Gray Glitter
Ornate Butterfly ‌[Bedrock Edition only]/Ornate Butterflyfish ‌[Java Edition only] White-Orange Clayfish
Parrotfish Teal-Rose Dasher
Queen Angel Fish ‌[Bedrock Edition only]/Queen Angelfish ‌[Java Edition only] Lime-Sky Brinely
Red Cichlid Red-White Betty
Red Lipped Blenny Gray-Red Snooper
Red Snapper Red-White Blockfish
Threadfin White-Yellow Flopper
Tomato Clown ‌[Bedrock Edition only] Red-White SunStreak
Tomato Clownfish ‌[Java Edition only] Red-White Kob
Triggerfish Gray-White SunStreak
Yellowtail Parrot ‌[Bedrock Edition only]/Yellowtail Parrotfish ‌[Java Edition only] Teal-Yellow Dasher
Yellow Tang Yellow Flopper
build 1 Textures changed due to a bug where the block's textures switched with the Plastic resource pack's (if the player uses the Plastic resource pack, the original textures will be shown on the block).

Previous crafting recipe



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