Nether Portal (block)
Renewable |
Yes |
---|---|
Stackable |
Yes (64) [BE only] |
Tool |
None |
Blast resistance |
0 |
Hardness |
-1 |
Luminant |
Yes (11) |
Transparent |
Yes |
Flammable |
Yes |
Catches fire from lava |
No |
The nether portal block is the translucent part of the nether portal that teleports the player to and from the Nether.
Contents
Obtaining[edit]
In Java Edition, it cannot be obtained as an item, but in Bedrock Edition, it may be obtained via inventory editing, or by using bugs.
The nether portal block can be placed using the /setblock
command and is generated when lighting a nether portal.
Usage[edit]
Nether portal blocks can stably exist only within a nether portal structure, unlike end portal blocks. When the block is updated and detects it is not part of such a structure, it is destroyed.
Nether portal blocks can be used to teleport entities between the Nether and the Overworld. When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. While in the nether portal block, the player can neither open their inventory, nor interact with blocks with GUI. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative mode there is no wait time—the player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other world, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds, and emit the same purple particles produced by endermen, endermites and ender chests. Portal blocks emit a light level of 11, dimmer than a torch and insufficient to prevent hostile mob spawning above the top obsidian (the light level would be 7).
Falling block entities can be teleported through a portal, but a piston cannot push a block through.
Much like water or lava, portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava sources in the same block (can also be done by dispensers). If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
While nether portals themselves cannot be lit in the end, a portal block set in The End and in custom dimensions behaves exactly like in the Overworld, calculating coordinates in the Nether with the same 1:8 ratio. They teleport players to the Nether in Java Edition, and to the Overworld in Bedrock Edition.
Piston interactivity[edit]
Nether portal blocks cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[edit]
Generic[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.glass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.glass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Bedrock Edition: [needs in-game testing]
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.glass | ? | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.glass | ? | ? |
? | Blocks | While the block is in the process of being broken | hit.glass | ? | 0.5 |
? | Blocks | Jumping from the block | jump.glass | ? | ? |
? | Blocks | Falling on the block without fall damage | land.glass | ? | ? |
? | Blocks | Walking on the block | step.glass | ? | ? |
? | Blocks | When the block is placed | use.glass | ? | 0.8 |
Unique[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Portal whooshes[sound 1] | Blocks | Random | block.portal.ambient[sound 2] | subtitles.block.portal.ambient[sound 2] | ? | ? | 10 | |
None[sound 3] | Ambient/Environment | After being teleported through | block.portal.travel[sound 2] | None[sound 3] | ? | ? | 16 | |
Portal noise intensifies[sound 1] | Ambient/Environment | Standing in the portal | block.portal.trigger[sound 2] | subtitles.block.portal.trigger | ? | ? | 16 |
- ↑ a b The subtitle refers to it generically as a portal rather than specifically a nether portal: see MC-218020
- ↑ a b c d The sound event and translation string still refers to this generically as "portal", despite the block being renamed to "nether_portal" in 1.13; see also the bug tracker ticket on this
- ↑ a b MC-184622
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
Nether Portal | nether_portal | hoglin_repellents portals | Block | block.minecraft.nether_portal |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Nether Portal | portal | 90 | Block | tile.portal.name |
Metadata[edit]
In Bedrock Edition, the nether portal uses the following data values:
DV | Description | |
---|---|---|
0 | (unused) | |
1 | The portal's long edge runs east–west. | |
2 | The portal's long edge runs north-south. |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | x
| x | The portal's long edge runs east–west. |
z | The portal's long edge runs north–south. |
Name | Default value | Allowed values | Description |
---|---|---|---|
axis | x
| unknown | [check the code] |
x | The portal's long edge runs east–west. | ||
z | The portal's long edge runs north–south. |
History[edit]
The specific instructions are: May have been way lighter in Pocket Edition: =3m27s
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | 32px ![]() | |||
Java Edition Beta | |||||
1.6 | Test Build 3 | ![]() ![]() | |||
Java Edition | |||||
1.0.0 | ? | It is now possible to smash nether portals by simply punching them. | |||
? | It is no longer possible to break portal blocks with water or lava. Both stop before hitting the portal and act as if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway. | ||||
1.2.1 | 12w08a | The player can now (again) break a block portal in creative by punching it. It makes the same sound as glass being destroyed. | |||
1.3.1 | 12w22a | Zombie pigmen now rarely spawn from portal blocks in the Overworld. | |||
1.5 | 13w02a | Nether portal blocks now use the texture in resource packs: textures/blocks/portal.png . | |||
1.7.2 | 13w37a | Nether portal blocks now use block data values (later changed to block state) to determine their orientation. Due to these changes, nether portals created in 1.6.4 and earlier have a tendency to close when upgrading. | |||
Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to one that touches the north and south sides. 0, 3, 4, 6, 7, 8, 10, 11, 12, 14 and 15 also appear as north/south and 5, 9 and 13 as east/west, however they appear to be unused. | |||||
13w37b | ![]() | ||||
13w41a | Nether portals, water and ice are now visible through each other. | ||||
![]() ![]() ![]() | |||||
13w42a | ![]() ![]() ![]() | ||||
1.8 | 14w03a | Nether portal blocks with data values 3, 7, 11 and 15 now appear as north-south connected again. | |||
14w18a | ![]() ![]() | ||||
14w25a | The item form of the nether portal block has been removed from the game. It can no longer exist in inventories, only as a block in the world. | ||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 90. | |||
pre5 | The block ID of nether portals has been changed to nether_portal . | ||||
1.16 | 20w14a | Hoglins are now scared of nether portal blocks. | |||
Pre-release 3 | Nether portal blocks now have a loot table.[1] | ||||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | ![]() | |||
? | The sounds of nether portals have been updated to match Java. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
Nether portal "item"[edit]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | Nether portals have an unobtainable item form corresponding to its block ID, which has interesting model behavior. It can be obtained via inventory editors with numeric item ID 90. | |||
![]() ![]() ![]() | |||||
Java Edition Beta | |||||
? | The item is called Portal. | ||||
1.6 | Test Build 3 | Nether portal items can be obtained from the newly added debug chests, mainly from the 5th slot of the 4th chest from the left, and the 16th slot of the 7th chest from the left. | |||
release | Debug chests no longer spawn, preventing nether portal items from being obtained this way. | ||||
Java Edition | |||||
1.3.1 | 12w16a | Nether portal items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID. | |||
1.7.2 | 13w37b | With the addition of post-shaped nether portals, the item can take on this shape as well. | |||
13w42a | ![]() ![]() ![]() ![]() | ||||
1.8 | 14w18a | ![]() | |||
14w25a | The direct item form of nether portals has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | ||||
Pocket Edition Alpha | |||||
? | Nether portals exist as an item. | ||||
Unknown | |||||
? | The item is called Portal. | ||||
? | ![]() |
Issues[edit]
Issues relating to "Nether Portal (block)" are maintained on the bug tracker. Report issues there.
References[edit]