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+ | [[File:Template1.png|thumb|right|250px|Types of blocks from 1.7.3.]] <!-- Someone needs to update the image to 1.8 /--> |
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− | {{Block |
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+ | '''Blocks''' are the basic units in [[Minecraft]], and are integral to the gameplay. Together, they build up the in-game environment, and can be mined and utilized in various fashions. |
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− | |image=Redstone (Repeater, Inactive).gif |
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− | |image2=Redstone (Repeater, Active).gif |
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− | |invimage=Crafting square Redstone (Repeater).png |
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− | |type=Solid block |
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− | |gravity=No |
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− | |transparent=No |
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− | |light=Yes <small>(when on)</small> |
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− | |tntres=N/A |
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− | |tool=None |
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− | |stackable=Yes (64) |
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− | |multipledata={{dv|93|Off state}} |
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− | {{dv|94|On state}} |
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− | {{dv|356|Item}} |
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− | }} |
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− | {{about|the repeater/delayer|the ore|Redstone (Ore)|the wire|Redstone (Wire)|the torch|Redstone (Torch)|advanced Redstone circuitry|Redstone circuits|the item|Redstone (Dust)}} |
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− | The '''Redstone Repeater''' is a block added to the game in [[Version History|Beta 1.3]]. It was originally implemented by [[Jeb]]<ref>[http://news.tgn.tv/minecraft-new-repeaters/ TGN News - Minecraft ]</ref><ref>http://twitter.com/jeb_/status/33875639920492544</ref>. It is designed to delay redstone signals, and right-clicking it will toggle the block through 4 possible settings; originally these settings were "1, 2, 5 and 7"<ref>http://twitter.com/jeb_/status/33888465502339073</ref>, but this was changed to "1, 2, 3, and 4" for simplicity's sake<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>. Existing repeaters/delayers will still work<ref>http://twitter.com/jeb_/status/33885928657264640</ref>. They were designed to save space in [[Redstone Circuits]]. |
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+ | The face of a block is 16x16 pixels, and each block is proportionately one cubic meter.<ref>http://notch.tumblr.com/post/422515389/clearing-up-the-world-size-math</ref> Most blocks are static, although [[Water]], [[Lava]] and [[Portal]] blocks have a shifting pattern for each face. |
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− | As shown in the preview video<ref>[http://www.youtube.com/watch?v=-bVemrIfcv4 Mojang preview of the repeater on 16 February, 2011]</ref> the block has three main functions: acting as a repeater, a diode, and a delayer. The block repeats signals it receives like a network bridge, so that using two not-gates every 15 blocks will no longer be necessary. Signals are also accepted only in some directions, allowing the block to function much like a diode in an electrical circuit. It also delays the signal so that long timing circuits of inverters will not be required for timed mechanisms any longer (though old timing grids will still work). |
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− | == |
+ | ==Types of Blocks== |
+ | There are currently over one hundred different types of blocks, including [[Air]], still [[Water]], and still [[Lava]], which cannot be built, various types of [[Wood]], various colors of [[Wool]], various types of [[Pressure Plate]]s, [[Slab]]s, [[Stairs]] and [[Slab|Double Slabs]]. See [[Data Values]] for the full list. |
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− | {| border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee" cellpadding="5" |
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− | |-align="center" |
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− | !Ingredients |
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− | !Input » Output |
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− | |- |
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− | | align="center" | [[Redstone (Dust)|Redstone dust]] + 2 [[Redstone (Torch)|Redstone torches]] + 3 [[Stone]] |
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− | |{{Crafting grid |
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− | |A1= |B1= |C1= |
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− | |A2= Redstone (Torch)|B2= Redstone (Dust) |C2= Redstone (Torch) |
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− | |A3= Stone |B3= Stone |C3= Stone |
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− | |output= Redstone (Repeater) |
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− | }} |
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− | |- |
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− | |} |
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+ | In a standard randomly generated [[Beta]] [[Map]], you can find [[Air]], [[Stone]], [[Grass]], [[Snow]], [[Dirt]], [[Water]], [[Water|Water Source]], [[Lava]], [[Lava|Lava Source]], [[Sand]], [[Sandstone]], [[Gravel]], [[Gold Ore]], [[Iron (Ore)|Iron Ore]], [[Diamond Ore]], [[Redstone (Ore)|Redstone Ore]], [[Lapis Lazuli Ore]], [[Clay Block]], [[Coal Ore]], [[Bedrock]], [[Ice]], [[Wood]], [[Wood|Birch Wood]], [[Wooden Planks]] in Abandoned Mines [[Wood|Pine/Spruce Wood]], [[Leaves]], [[Cactus]], [[Sugar Cane]]s, [[Vines]], [[Pumpkin]]s, yellow and red [[Decorations|Flowers]], brown and red [[Mushrooms]], dead and living [[Shrubs]] and [[Tall Grass]]. In dungeons (added in Seecret<!--THIS IS THE CORRECT SPELLING. DO NOT CHANGE /--> Friday Update 2), you can also find [[Cobblestone]], [[Moss Stone]], a [[Mob Spawner]], and [[Chest]]s, even though cobblestone and chests are usually made by the player. [[Moss Stone]], [[Cobblestone]], [[Wooden Planks]], [[Fences]], [[Pressure Plates]], [[Bookshelves]], [[Crafting Table]]s, [[Stairs]], [[Black Wool]], [[Iron Bars]], and [[Furnace]]s may also be found in the randomly generated NPC villiages that were added in 1.8, and [[Stone Brick]], [[Mossy Stone Brick]], [[Cracked Stone Brick]], [[Iron Bars]], [[Bookshelves]], [[Wooden Planks]], [[Chest]], and [[Cobweb]] can be found in the strongholds and abandoned mines also added in 1.8. [[Obsidian]] can be found naturally, but it is not part of the random generation; instead it is created when naturally occurring lava source blocks and water come in contact. [[Cobblestone]] can also be found naturally, and is formed with the same circumstances as obsidian, except that it is formed when water and moving lava contact. Dungeons are also built of cobblestone in parts. |
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− | == Uses == |
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+ | In the initial, free version of [[Survival]] the player began with 10 [[TNT]] blocks and could obtain Dirt, [[Cobblestone]] from [[Stone]], [[Wooden Plank]]s from [[Wood]], [[Gold (Block)|Gold Blocks]] from [[Gold Ore]], [[Iron (block)|Iron Blocks]] from [[Iron (Ore)|Iron ore]], [[Stone Slab]]s from [[Coal Ore]], and white [[Wool]] from [[Sheep]]. |
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− | Repeaters have a few uses aside from extending the range of redstone wire: |
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+ | In [[Creative|Classic]] mode the player can build with naturally occurring blocks (except for [[Redstone]] and [[Diamond]]), and can use [[Bookcase]], [[Sponge]], Coloured [[Wool]], [[Brick]], [[Obsidian]] and [[Moss Stone]]. [[Operator]]s of [[server]]s can also build [[Bedrock]]. Some custom servers give the ability to place [[Grass]] and (still) [[Fluids]], too. |
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− | === As Wire/Diode === |
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+ | When playing the current [[Beta]], the player can [[Crafting|craft]] a variety of blocks not naturally found in maps, including [[Crafting Table]]s, [[Bookshelves]], [[Furnace]]s and more. [[Redstone]], [[Diamond]], [[Gold]] and [[Lapis Lazuli]] can be found in the lower areas of maps, and [[Obsidian]] forms when water touches a spring lava block. |
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− | [[File:repeater inputs.png|thumb|Different ways to power a repeater]] |
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+ | [[Netherrack]], [[Glowstone]], [[Gravel]], [[Soul Sand]], [[Nether Brick]], [[Nether Brick Fence]], [[Nether Brick Stairs]] and [[Nether Wart]] can be found in [[The Nether]], which the player can only enter by creating a [[Portal]]. |
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− | [[File:repeater block chaining.png|thumb|By chaining repeaters with blocks instead of wire, the middle of a delay line can be tapped while keeping it fairly compact.]] |
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+ | The [[Pocket Edition]] has 2 additional blocks: The [[Cyan Flower]] and [[Camera]]. |
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− | [[File:repeater bridge.png|thumb|Repeaters allow redstone wires to cross in a more compact way]] |
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+ | == World-generated Blocks == |
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− | The repeater only accepts input from its "back" (the side closest to you when you place it) and only sends output to its "front" (the opposite side). It does not interact with any of its other neighboring spaces. This makes it quite useful in tightly packed circuits. |
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+ | Entries marked with a <sup>D</sup> require additional data values to fully define the block in a Beta world. Entries marked with an <sup>I</sup> have a different ID as an inventory item. Entries marked with a <sup>B</sup> require additional inventory data to fully define the inventory item. Entries marked with a <sup>[[Tile entity|T]]</sup> have tile entities associated with them to store additional data. Items with IDs in <span style='color:red'>red</span> cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Items available only in Creative mode are in <span style='color:blue'>blue</span>. |
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+ | === [[The Overworld]] === |
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+ | ====Naturally Generated==== |
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+ | Naturally Generated includes blocks that are created through the world seed. |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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− | Any of the following can serve as the input to a repeater when placed directly behind it: |
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+ | ! Icon !! Dec !! Hex !! Block type |
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− | * A cross-shaped piece of redstone wire |
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+ | |- |
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− | * A straight piece of redstone wire running in the same direction as the repeater |
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+ | | height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]] |
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− | * A redstone torch |
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+ | |- |
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− | * A block charged by wire or any other method |
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+ | | height="27px" | [[File:Stone.png|25px]] || 01 || 01 || [[Stone]] |
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− | * Any type of switch (lever, button, pressure plate, etc.) |
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+ | |- |
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− | * Another repeater pointing in the same direction |
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+ | | height="27px" | [[File:Grass.png|25px]] || <span style='color:blue'>02</span> || <span style='color:blue'>02</span> || [[Grass]] |
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+ | |- |
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+ | | height="27px" | [[File:Dirt.png|25px]] || 03 || 03 || [[Dirt]] |
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+ | |- |
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+ | | height="27px" | [[File:Bedrock.png|25px]] || <span style='color:blue'>07</span> || <span style='color:blue'>07</span> || [[Bedrock]] |
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+ | |- |
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+ | | height="27px" | [[File:Water.png|25px]] || <span style='color:red'>08</span> || <span style='color:red'>08</span> || [[Water]] <sup>[[Data Values#Water and Lava|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>10</span> || <span style='color:red'>0A</span> || [[Lava]] <sup>[[Data Values#Water and Lava|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Sand.png|25px]] || 12 || 0C || [[Sand]] |
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+ | |- |
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+ | | height="27px" | [[File:Gravel.png|25px]] || 13 || 0D || [[Gravel]] |
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+ | |- |
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+ | | height="27px" | [[File:Gold (Ore).png|25px]] || 14 || 0E || [[Gold Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Iron (Ore).png|25px]] || 15 || 0F || [[Iron (Ore)|Iron Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Coal (Ore).png|25px]] || <span style='color:blue'>16</span> || <span style='color:blue'>10</span> || [[Coal Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Wood.png|25px]] || 17 || 11 || [[Wood]] <sup>[[Data Values#Wood|D]] [[Data Values#Wood|B]] |
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+ | |- |
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+ | | height="27px" | [[File:Leaves.png|25px]] || 18 || 12 || [[Leaves]] <sup>[[Data Values#Leaves|D]] [[Data Values#Leaves|B]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Lapis Lazuli (Ore).png|25px]] || <span style='color:blue'>21</span> || <span style='color:blue'>15</span> || [[Lapis Lazuli (Ore)|Lapis Lazuli Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Sandstone.png|25px]] || 24 || 18 || [[Sandstone]] |
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+ | |- |
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+ | | height="27px" | [[File:Tall Grass.png|25px]] || 31 || 1F || [[Tall Grass]] <sup>[[Data Values#Tall Grass|D]] [[Data Values#Wood|B]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Grid Dead Bush.png|25px]] || <span style='color:blue'>32</span> || <span style='color:blue'>20</span> || [[Dead Bush]] |
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+ | |} |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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+ | ! Icon !! Dec !! Hex !! Block type |
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+ | |- |
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+ | | height="27px" | [[File:Dandelion.png|25px]] || 37 || 25 || [[Flowers#Dandelion|Dandelion]] |
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+ | |- |
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+ | | height="27px" | [[File:Rose.png|25px]] || 38 || 26 || [[Flowers#Rose|Rose]] |
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+ | |- |
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+ | | height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]] |
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+ | |- |
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+ | | height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]] |
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+ | |- |
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+ | | height="27px" | [[File:Diamond (Ore).png|25px]] || <span style='color:blue'>56</span> || <span style='color:blue'>38</span> || [[Diamond Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Redstone (Ore).png|25px]] || <span style='color:blue'>73</span> || <span style='color:blue'>49</span> || [[Redstone (Ore)|Redstone Ore]] |
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+ | |- |
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+ | | height="27px" | [[File:Snow.png|25px]] || <span style='color:red'>78</span> || <span style='color:red'>4E</span> || [[Snow]] |
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+ | |- |
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+ | | height="27px" | [[File:Ice.png|25px]] || <span style='color:blue'>79</span> || <span style='color:blue'>4F</span> || [[Ice]] |
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+ | |- |
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+ | | height="27px" | [[File:Cactus.png|25px]] || 81 || 51 || [[Cactus]] <sup>[[Data Values#Cactus|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Clay (Block).png|25px]] || 82 || 52 || [[Clay (Block)|Clay Block]] |
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+ | |- |
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+ | | height="27px" | [[File:Sugar Cane.png|25px]] || <span style='color:blue'>83</span> || <span style='color:blue'>53</span> || [[Sugar Cane]] <sup>[[Data Values#Sugar Canes|D]] [[Data Values#Item IDs|I]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Pumpkin.png|25px]] || 86 || 56 || [[Pumpkin]] <sup>[[Data Values#Pumpkins and Jack-o-Lanterns|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:BrownMushroomCap.png|25px]] || <span style='color:red'>99</span> || <span style='color:red'>63</span> || [[Huge Mushroom|Huge Brown Mushroom]] <sup>[[Data Values#Huge brown and red mushroom|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:RedMushroomCap.png|25px]] || <span style='color:red'>100</span> || <span style='color:red'>64</span> || [[Huge Mushroom|Huge Red Mushroom]] <sup>[[Data Values#Huge brown and red mushroom|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Vine.png|25px]] || 106 || 6A || [[Vines]] <sup>[[Data Values#Vines|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Mycelium.png|25px]] || <span style='color:red'>110</span> || <span style='color:red'>6E</span> || [[Mycelium]] |
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+ | |- |
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+ | | height="27px" | [[File:Lily Pad.png|25px]] || 111 || 6F || [[Lily Pad]] |
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+ | |- |
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+ | | height="27px" | [[File:End Portal Frame.png|25px]] || 120 || 78 || [[Air Portal Frame]] |
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+ | |} |
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+ | {{-}} |
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+ | ====Naturally Created==== |
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+ | Naturally Created means a combination of events that cause a new block to be placed by natural causes, not the player. |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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− | Any of the following will receive output from a repeater when placed directly in front of it: |
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+ | ! Icon !! Dec !! Hex !! Block type |
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− | * Any piece of redstone wire, regardless of orientation |
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+ | |- |
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− | * Any type of block that can be charged (which will then propagate the charge in the same way as when placed over a torch) |
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+ | | height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]] |
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− | * Any device that can be controlled by redstone (door, minecart track, note block, etc.) |
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+ | |- |
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− | * Another repeater pointing in the same direction |
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+ | | height="27px" | [[File:Grass.png|25px]] || <span style='color:blue'>02</span> || <span style='color:blue'>02</span> || [[Grass]] |
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+ | |- |
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+ | | height="27px" | [[File:Dirt.png|25px]] || 03 || 03 || [[Dirt]] |
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+ | |- |
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+ | | height="27px" | [[File:Cobblestone.png|25px]] || 04 || 04 || [[Cobblestone]] |
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+ | |- |
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+ | | height="27px" | [[File:Water.png|25px]] || <span style='color:red'>09</span> || <span style='color:red'>09</span> || Stationary water <sup>[[Data Values#Water and Lava|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Tall Grass.png|25px]] || 31 || 1F || [[Tall Grass]] <sup>[[Data Values#Tall Grass|D]] [[Data Values#Tall Grass|B]] </sup> |
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+ | |- |
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+ | | height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]] |
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+ | |- |
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+ | | height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]] |
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+ | |} |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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+ | ! Icon !! Dec !! Hex !! Block type |
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+ | |- |
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+ | | height="27px" | [[File:Obsidian.png|25px]] || 49 || 31 || [[Obsidian]] |
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+ | |- |
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+ | | height="27px" | [[File:Fire.png|25px]] || <span style='color:red'>51</span> || <span style='color:red'>33</span> || [[Fire]] <sup>[[Data Values#Fire|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Snow.png|25px]] || <span style='color:red'>78</span> || <span style='color:red'>4E</span> || [[Snow]] |
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+ | |- |
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+ | | height="27px" | [[File:Ice.png|25px]] || <span style='color:blue'>79</span> || <span style='color:blue'>4F</span> || [[Ice]] |
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+ | |- |
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+ | | height="27px" | [[File:Cactus.png|25px]] || 81 || 51 || [[Cactus]] <sup>[[Data Values#Cactus|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Sugar Cane.png|25px]] || <span style='color:blue'>83</span> || <span style='color:blue'>53</span> || [[Sugar Cane]] <sup>[[Data Values#Sugar Canes|D]] [[Data Values#Item IDs|I]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Vine.png|25px]] || 106 || 6A || [[Vines]] <sup>[[Data Values#Vines|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Mycelium.png|25px]] || <span style='color:red'>110</span> || <span style='color:red'>6E</span> || [[Mycelium]] |
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+ | |} |
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+ | {{-}} |
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+ | ====Structures==== |
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+ | Same as Naturally Generated, but these blocks are only created with the "Generate Structures" option enabled. |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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− | As of the Beta 1.3 release, a device placed directly in front of a repeater exhibits some strange behavior. If the input to the repeater is a redstone wire or torch then the effect on the device seems to be inverted, and if the input is anything else then the device isn't affected by the repeater at all. When the repeater and device are connected by wire, everything works as expected. |
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+ | ! Icon !! Dec !! Hex !! Block type |
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+ | |- |
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+ | | height="27px" | [[File:Cobblestone.png|25px]] || 04 || 04 || [[Cobblestone]] |
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+ | |- |
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+ | | height="27px" | [[File:Wooden Plank.png|25px]] || 05 || 05 || [[Wooden Plank]] |
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+ | |- |
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+ | | height="27px" | [[File:Water.png|25px]] || <span style='color:red'>09</span> || <span style='color:red'>09</span> || Stationary [[Water]] <sup>[[Data Values#Water and Lava|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>11</span> || <span style='color:red'>0B</span> || Stationary [[Lava]] <sup>[[Data Values#Water and Lava|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Gravel.png|25px]] || 13 || 0D || [[Gravel]] |
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+ | |- |
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+ | | height="27px" | [[File:Wood.png|25px]] || 17 || 11 || [[Wood]] <sup>[[Data Values#Wood|D]] [[Data Values#Wood|B]] |
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+ | |- |
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+ | | height="27px" | [[File:WebBlock.png|25px]] || <span style='color:blue'>30</span> || <span style='color:blue'>1E</span> || [[Cobweb]] |
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+ | |- |
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+ | | height="27px" | [[File:Grid Black Wool.png|25px]] || 35 || 23 || [[Wool]] (Black) <sup>[[Data Values#Wool|D]] [[Data Values#Wool|B]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Stone Slab.png|25px]] || 44 || 2C || [[Slabs]] <sup>[[Data Values#Slab and Double Slab material|D]] [[Data Values#Slab and Double Slab material|B]] |
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+ | |- |
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+ | | height="27px" | [[File:Bookshelf.png|25px]] || 47 || 2F || [[Bookshelf]] |
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+ | |- |
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+ | | height="27px" | [[File:Moss Stone.png|25px]] || 48 || 30 || [[Moss Stone]] |
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+ | |- |
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+ | | height="27px" | [[File:Torch.png|25px]] || 50 || 32 || [[Torch]] <sup>[[Data Values#Torches and Redstone Torches|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Monster Spawner.png|25px]] || <span style='color:red'>52</span> || <span style='color:red'>34</span> || [[Monster Spawner]] <sup>[[Tile entity|T]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Wooden Stairs.png|25px]] || 53 || 35 || Wooden [[Stairs]] <sup>[[Data Values#Stairs|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Chest.png|25px]] || 54 || 36 || [[Chest]] <sup>[[#Furnaces, Dispensers and Chests|D]]</sup> <sup>[[Tile entity|T]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Crafting Table.png|25px]] || 58 || 3A || [[Crafting Table]] |
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+ | |} |
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+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
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+ | ! Icon !! Dec !! Hex !! Block type |
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+ | |- |
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+ | | height="27px" | [[File:Crops.png|25px]] || <span style='color:red'>59</span> || <span style='color:red'>3B</span> || [[Seeds (Item)|Seeds]] <sup>[[Data Values#Crops|D]]</sup> |
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+ | |- |
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+ | | height="27px" | [[File:Farmland.png|25px]] || <span style='color:red'>60</span> || <span style='color:red'>3C</span> || [[Farmland]] <sup>[[Data Values#Farmland|D]]</sup> |
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+ | |- |
||
+ | | height="27px" | [[File:Furnace.png|25px]] || 61 || 3D || [[Furnace]] <sup>[[Data Values#Furnaces, Dispensers and Chests|D]]</sup> <sup>[[Tile entity|T]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Wooden Door.png|25px]] || <span style='color:red'>64</span> || <span style='color:red'>40</span> || Wooden [[Doors|Door]] <sup>[[Data Values#Doors|D]] [[Data Values#Item_IDs|I]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Ladders.png|25px]] || 65 || 41 || [[Ladders]] <sup>[[Data Values#Ladders|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Rails.png|25px]] || 66 || 42 || [[Rails]] <sup>[[Data Values#Rails|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Cobblestone Stairs.png|25px]] || 67 || 43 || Stone [[Stairs]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Iron Door.png|25px]] || <span style='color:red'>71</span> || <span style='color:red'>47</span> || Iron [[Door]] <sup>[[Data Values#Doors|D]] [[Data Values#Item_IDs|I]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Wooden Pressure Plate.png|25px]] || 72 || 48 || Wooden [[Pressure Plates|Pressure Plate]] <sup>[[Data Values#Pressure Plates|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Stone Button.png|25px]] || 77 || 4D || [[Button]] <sup>[[Data Values#Button|D]] </sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Fence.png|25px]] || 85 || 55 || [[Fence]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Stone.png|25px]] || <span style='color:red'>97</span> || <span style='color:red'>61</span> || Hidden [[Silverfish]] <sup>[[Data Values#Hidden Silverfish|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Stone Brick.png|25px]] || 98 || 62 || [[Stone Brick]]s <sup>[[Data Values#Stone Brick|D]]</sup> <sup>[[Data Values#Stone Brick|B]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Iron Bars.png|25px]] || 101 || 65 || [[Iron Bars]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Glass Pane.png|25px]] || 102 || 66 || [[Glass Pane]] |
||
+ | |} |
||
+ | {{-}} |
||
+ | === [[The Nether]] === |
||
− | Another bug in the Beta 1.3 release is that repeaters fail to update their state when their input is a block being charged by a redstone wire and the piece of wire right next to the block is destroyed. If the wire is powering the repeater when it is destroyed then the repeater will stay on until some other event triggers an update for it, like placing a block next to it. |
||
− | === |
+ | ====Naturally Generated==== |
+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
||
+ | ! Icon !! Dec !! Hex !! Block type |
||
+ | |- |
||
+ | | height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Bedrock.png|25px]] || <span style='color:blue'>07</span> || <span style='color:blue'>07</span> || [[Bedrock]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>11</span> || <span style='color:red'>0B</span> || Stationary lava <sup>[[Data Values#Water and Lava|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Gravel.png|25px]] || 13 || 0D || [[Gravel]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Fire.png|25px]] || <span style='color:red'>51</span> || <span style='color:red'>33</span> || [[Fire]] <sup>[[Data Values#Fire|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Netherrack.png|25px]] || 87 || 57 || [[Netherrack]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Soul Sand.png|25px]] || 88 || 58 || [[Soul Sand]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Glowstone (Block).png|25px]] || 89 || 59 || [[Glowstone]] |
||
+ | |} |
||
+ | {{-}} |
||
+ | ====Naturally Created==== |
||
− | [[File:repeater clock.gif|thumb|A simple repeater-based 4/5-clock (animated)]] |
||
+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
||
+ | ! Icon !! Dec !! Hex !! Block type |
||
+ | |- |
||
+ | | height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>10</span> || <span style='color:red'>0A</span> || [[Lava]] <sup>[[Data Values#Water and Lava|D]]</sup> |
||
+ | |- |
||
+ | | height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Obsidian.png|25px]] || 49 || 31 || [[Obsidian]] |
||
+ | |- |
||
+ | | height="27px" | [[File:Portal.png|25px]] || <span style='color:red'>90</span> || <span style='color:red'>5A</span> || [[Portal]] |
||
+ | |} |
||
+ | {{-}} |
||
− | [[File:repeater feedback.gif|thumb|A 1-clock implemented as a repeater feedback loop (animated)]] |
||
+ | ====Structures==== |
||
− | [[File:1clockstarter.PNG|thumb|A diagram of a 1-clock with starter]] |
||
+ | {| align="left" style="margin:2px; border: 1px solid silver; text-align: center;" |
||
− | |||
+ | ! Icon !! Dec !! Hex !! Block type |
||
− | Note: each delay is 0.1 seconds; i.e., two repeaters set to '4' and one to '2' will give a 1 second delay. |
||
+ | |- |
||
− | |||
+ | | height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]] |
||
− | Repeaters greatly simplify the construction of delay lines and provide for more granular timing than chains of [[redstone torch]]es. For example, a repeater with a long line of redstone for delay would blink faster than the same design with repeaters set to four every other piece of redstone, allowing for more compact slowed down clocks. |
||
+ | |- |
||
− | |||
+ | | height="27px" | [[File:Monster Spawner.png|25px]] || <span style='color:red'>52</span> || <span style='color:red'>34</span> || [[Monster Spawner]] <sup>[[Tile entity|T]]</sup> |
||
− | Previously, the simplest possible clock was a "5-clock" made by chaining five redstone torches (which actually has a period of 10 ticks -- 5 on and 5 off). This same clock can now be implemented with only one torch and one repeater, connected in a loop, with the repeater delay set to 4 (the highest setting). Setting the delay to 3 yields a 4-clock, which requires some fancy wiring to build from torches alone. |
||
+ | |- |
||
− | |||
+ | | height="27px" | [[File:Nether Brick.png|25px]] || 112 || 70 || [[Nether Brick]] |
||
− | With a delay lower than 3, the torch in this circuit burns out. However, '''repeaters don't burn out''' the way torches do. If two repeaters with the same delay are connected to each other in a loop and a short pulse is introduced externally, the pulse will bounce back and forth between the repeaters indefinitely. With the delay set to 1, this circuit has a period of 2 ticks, making it a 1-clock. Unfortunately, the bouncing pulse does not survive a reload of the world, so some circuit to automatically "kickstart" it is required. This circuit has yet to be invented.(You can actually simply use an actual 1-clock to reset it, which is simply 3 redstone in a circle connected to a block with a redstone torch (Inverter) See the picture directly to the right, except take out the repeater and move the 3 redstone to the left 1 block, placing one on top of the inverter.) It is also it is possible to create a faster clock by running both sides of the 1-clock through repeaters and combining the outputs. |
||
+ | |- |
||
− | |||
+ | | height="27px" | [[File:Nether Brick Fence.png|25px]] || 113 || 71 || [[Nether Brick Fence]] |
||
− | [[File:900-bit delay line memory grid.jpg|200px|thumb|right|A 900-bit delay line memory grid.]] |
||
+ | |- |
||
− | With simple and accurate delay circuits comes the potential for [http://en.wikipedia.org/wiki/Delay_line_memory delay line memory]. Using repeaters, such memory can, in fact, be built on a two dimensional plane with a density of 1 bit per square, ''far'' denser than any memory cell that can be built with torches. There can even be multiple layers, similar to a parking deck, where the last repeater on the grid winds up a short spiral staircase to the next level, where the grid goes back. This can be repeated for as many levels as needed. |
||
+ | | height="27px" | [[File:Nether Brick Stairs.png|25px]] || 114 || 72 || Nether Brick [[Stairs]]<sup>[[Data Values#Stairs|D]]</sup> |
||
− | |||
+ | |- |
||
− | The only downside is that it is harder to see the data stream, and therefore it is harder to know when to safely inject data into the memory stream. If the input and output sources are given many repeaters to a remote, possible even underground location to get the grid out of the way, the memory size is limited only by the amount of free space. To reset the memory grid, simply remove one repeater, or preferably, one redstone anywhere on the line and wait for the data to get flushed out. If the grid is in a remote location, then at the loop around of the remote grid, it could form a detour, using repeaters as necessary, to have a piece of redstone accessible, then have it go back into the main grid. It should be noted that in larger grids, such as the 900 bit one mentioned, distant repeaters may not update their graphics, making them appear frozen, but the data stream will still get carried on anyways, regardless of the graphics. |
||
+ | | height="27px" | [[File:Nether Wart.png|25px]] || 115 || 73 || [[Nether Wart]] <sup>[[Data Values#Nether Wart|D]]</sup> |
||
− | |||
+ | |} |
||
− | Some possible uses of delay line memory include knowing how many times a person walked through a door, or which way (useful for counting players that raided your base in SMP) the intruder went, by having the inside inject a 0b101111101 and the outside pressure plate inject a 0b101000101 data stream into the memory (101 tags indicate that it is a door sequence, or even which door it is, and the 111 or 000 says which way they went). Using this method, if one sees a 0b101000101.......101000101.....101111101.................//................0b101000101.......101000101.....101111101........., he or she can know that one intruder is still in the base. |
||
+ | {{-}} |
||
− | |||
− | Another use of these circuits is for strobe light effects. One can imagine lining the edges of their roof and the perimeter of their house/castle and looping the output underground back to the beginning, and adding a temporary lever to use to input a random strobe sequance until the strand of light is full of a pattern that the user likes, then (s)he removes the lever and watches the strobe light running around their house. |
||
− | |||
− | == Trivia == |
||
− | * The block looks like two shortened [[Redstone Torch|redstone torches]] attached to a [[Stone Pressure Plate|stone plate]], that has the texture of the top of the old stone [[Stone Slab|slab]] but with an arrow on it that denotes the direction of the current, for simulating diodes. |
||
− | * The particles generated when the block is destroyed look like those of a [[Pumpkin]]. |
||
− | * If a Repeater is in a 2 block high space, like a tunnel, you will crouch automatically as you walk over it. However, you will not crouch if the repeater is blocking the entrance of a tunnel. |
||
− | * A Repeater placed directly next to a redstone capable block acts as a NOT NOT gate. |
||
− | * You can link many repeaters together by placing a line of redstone on top of any block and then activating the redstone. However it will not work if you do not place the redstone on a block. As seen/used in this video [http://www.youtube.com/watch?v=d2w3mGEJ4Pc Redstone arrows floor] |
||
− | * If you save your world then come back to it any chains of redstone repeaters stay in the state of which was logged off. They do not change until a neighbouring block is updated. |
||
+ | == See also == |
||
+ | *[[Data values]] |
||
+ | *[[Item]] |
||
+ | *[[Opacity]] |
||
+ | *[[Luminance]] |
||
+ | *[[Ore]] |
||
+ | *[[Technical blocks]] |
||
== References == |
== References == |
||
− | <references |
+ | <references/> |
{{Blocks}} |
{{Blocks}} |
||
+ | |||
+ | {{Environment}} |
||
+ | |||
[[Category:Blocks]] |
[[Category:Blocks]] |
||
− | [[Category: |
+ | [[Category:Environment]] |
+ | |||
+ | [[de:Blöcke]] |
||
+ | [[es:Bloques]] |
||
+ | [[fr:Blocs]] |
||
+ | [[hu:Blokkok]] |
||
+ | [[ko:블록]] |
||
+ | [[nl:Blokken]] |
||
+ | [[pl:Bloki]] |
||
+ | [[pt-br:Blocks/ptbr]] |
||
+ | [[ru:Блоки]] |
Revision as of 00:01, 29 October 2011
Blocks are the basic units in Minecraft, and are integral to the gameplay. Together, they build up the in-game environment, and can be mined and utilized in various fashions.
The face of a block is 16x16 pixels, and each block is proportionately one cubic meter.[1] Most blocks are static, although Water, Lava and Portal blocks have a shifting pattern for each face.
Types of Blocks
There are currently over one hundred different types of blocks, including Air, still Water, and still Lava, which cannot be built, various types of Wood, various colors of Wool, various types of Pressure Plates, Slabs, Stairs and Double Slabs. See Data Values for the full list.
In a standard randomly generated Beta Map, you can find Air, Stone, Grass, Snow, Dirt, Water, Water Source, Lava, Lava Source, Sand, Sandstone, Gravel, Gold Ore, Iron Ore, Diamond Ore, Redstone Ore, Lapis Lazuli Ore, Clay Block, Coal Ore, Bedrock, Ice, Wood, Birch Wood, Wooden Planks in Abandoned Mines Pine/Spruce Wood, Leaves, Cactus, Sugar Canes, Vines, Pumpkins, yellow and red Flowers, brown and red Mushrooms, dead and living Shrubs and Tall Grass. In dungeons (added in Seecret Friday Update 2), you can also find Cobblestone, Moss Stone, a Mob Spawner, and Chests, even though cobblestone and chests are usually made by the player. Moss Stone, Cobblestone, Wooden Planks, Fences, Pressure Plates, Bookshelves, Crafting Tables, Stairs, Black Wool, Iron Bars, and Furnaces may also be found in the randomly generated NPC villiages that were added in 1.8, and Stone Brick, Mossy Stone Brick, Cracked Stone Brick, Iron Bars, Bookshelves, Wooden Planks, Chest, and Cobweb can be found in the strongholds and abandoned mines also added in 1.8. Obsidian can be found naturally, but it is not part of the random generation; instead it is created when naturally occurring lava source blocks and water come in contact. Cobblestone can also be found naturally, and is formed with the same circumstances as obsidian, except that it is formed when water and moving lava contact. Dungeons are also built of cobblestone in parts.
In the initial, free version of Survival the player began with 10 TNT blocks and could obtain Dirt, Cobblestone from Stone, Wooden Planks from Wood, Gold Blocks from Gold Ore, Iron Blocks from Iron ore, Stone Slabs from Coal Ore, and white Wool from Sheep.
In Classic mode the player can build with naturally occurring blocks (except for Redstone and Diamond), and can use Bookcase, Sponge, Coloured Wool, Brick, Obsidian and Moss Stone. Operators of servers can also build Bedrock. Some custom servers give the ability to place Grass and (still) Fluids, too.
When playing the current Beta, the player can craft a variety of blocks not naturally found in maps, including Crafting Tables, Bookshelves, Furnaces and more. Redstone, Diamond, Gold and Lapis Lazuli can be found in the lower areas of maps, and Obsidian forms when water touches a spring lava block.
Netherrack, Glowstone, Gravel, Soul Sand, Nether Brick, Nether Brick Fence, Nether Brick Stairs and Nether Wart can be found in The Nether, which the player can only enter by creating a Portal.
The Pocket Edition has 2 additional blocks: The Cyan Flower and Camera.
World-generated Blocks
Entries marked with a D require additional data values to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Entries marked with a T have tile entities associated with them to store additional data. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Items available only in Creative mode are in blue.
The Overworld
Naturally Generated
Naturally Generated includes blocks that are created through the world seed.
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
01 | 01 | Stone | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
07 | 07 | Bedrock | |
08 | 08 | Water D | |
10 | 0A | Lava D | |
12 | 0C | Sand | |
13 | 0D | Gravel | |
File:Gold (Ore).png | 14 | 0E | Gold Ore |
File:Iron (Ore).png | 15 | 0F | Iron Ore |
File:Coal (Ore).png | 16 | 10 | Coal Ore |
File:Wood.png | 17 | 11 | Wood D B |
File:Leaves.png | 18 | 12 | Leaves D B |
File:Lapis Lazuli (Ore).png | 21 | 15 | Lapis Lazuli Ore |
24 | 18 | Sandstone | |
31 | 1F | Tall Grass D B | |
File:Grid Dead Bush.png | 32 | 20 | Dead Bush |
Icon | Dec | Hex | Block type |
---|---|---|---|
37 | 25 | Dandelion | |
38 | 26 | Rose | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
File:Diamond (Ore).png | 56 | 38 | Diamond Ore |
File:Redstone (Ore).png | 73 | 49 | Redstone Ore |
78 | 4E | Snow | |
79 | 4F | Ice | |
81 | 51 | Cactus D | |
File:Clay (Block).png | 82 | 52 | Clay Block |
83 | 53 | Sugar Cane D I | |
86 | 56 | Pumpkin D | |
File:BrownMushroomCap.png | 99 | 63 | Huge Brown Mushroom D |
File:RedMushroomCap.png | 100 | 64 | Huge Red Mushroom D |
File:Vine.png | 106 | 6A | Vines D |
110 | 6E | Mycelium | |
111 | 6F | Lily Pad | |
120 | 78 | Air Portal Frame |
Naturally Created
Naturally Created means a combination of events that cause a new block to be placed by natural causes, not the player.
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
04 | 04 | Cobblestone | |
09 | 09 | Stationary water D | |
31 | 1F | Tall Grass D B | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom |
Icon | Dec | Hex | Block type |
---|---|---|---|
49 | 31 | Obsidian | |
51 | 33 | Fire D | |
78 | 4E | Snow | |
79 | 4F | Ice | |
81 | 51 | Cactus D | |
83 | 53 | Sugar Cane D I | |
File:Vine.png | 106 | 6A | Vines D |
110 | 6E | Mycelium |
Structures
Same as Naturally Generated, but these blocks are only created with the "Generate Structures" option enabled.
Icon | Dec | Hex | Block type |
---|---|---|---|
04 | 04 | Cobblestone | |
File:Wooden Plank.png | 05 | 05 | Wooden Plank |
09 | 09 | Stationary Water D | |
11 | 0B | Stationary Lava D | |
13 | 0D | Gravel | |
File:Wood.png | 17 | 11 | Wood D B |
File:WebBlock.png | 30 | 1E | Cobweb |
File:Grid Black Wool.png | 35 | 23 | Wool (Black) D B |
44 | 2C | Slabs D B | |
47 | 2F | Bookshelf | |
File:Moss Stone.png | 48 | 30 | Moss Stone |
50 | 32 | Torch D | |
52 | 34 | Monster Spawner T | |
File:Wooden Stairs.png | 53 | 35 | Wooden Stairs D |
54 | 36 | Chest D T | |
58 | 3A | Crafting Table |
Icon | Dec | Hex | Block type |
---|---|---|---|
File:Crops.png | 59 | 3B | Seeds D |
60 | 3C | Farmland D | |
61 | 3D | Furnace D T | |
File:Wooden Door.png | 64 | 40 | Wooden Door D I |
File:Ladders.png | 65 | 41 | Ladders D |
File:Rails.png | 66 | 42 | Rails D |
67 | 43 | Stone Stairs | |
71 | 47 | Iron Door D I | |
File:Wooden Pressure Plate.png | 72 | 48 | Wooden Pressure Plate D |
77 | 4D | Button D | |
File:Fence.png | 85 | 55 | Fence |
97 | 61 | Hidden Silverfish D | |
File:Stone Brick.png | 98 | 62 | Stone Bricks D B |
101 | 65 | Iron Bars | |
102 | 66 | Glass Pane |
The Nether
Naturally Generated
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
07 | 07 | Bedrock | |
11 | 0B | Stationary lava D | |
13 | 0D | Gravel | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
51 | 33 | Fire D | |
87 | 57 | Netherrack | |
88 | 58 | Soul Sand | |
File:Glowstone (Block).png | 89 | 59 | Glowstone |
Naturally Created
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
10 | 0A | Lava D | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
49 | 31 | Obsidian | |
File:Portal.png | 90 | 5A | Portal |
Structures
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
52 | 34 | Monster Spawner T | |
112 | 70 | Nether Brick | |
113 | 71 | Nether Brick Fence | |
114 | 72 | Nether Brick StairsD | |
115 | 73 | Nether Wart D |