Type |
Medium |
---|---|
Rarity |
Rare |
Temperature |
0.9 |
Structures | |
Blocks | |
Grass color |
|
Foliage color |
|
Water color |
Mushroom fields, commonly referred to as mushroom islands, is a biome which always generates as an island surrounded by deep oceans. The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks.

Mooshrooms on a cliff
Description[]
The mushroom fields generate in usually flat islands and have mycelium instead of grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in jungles. A large amount of brown and red mushrooms cover the land. It is one of the only biomes, along with swamps[Bedrock Edition only] and dark forests, where huge mushrooms generate naturally. The mushrooms generate as trees with a density high enough to be a reliable source of mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Water is a light gray color in Bedrock Edition. This is the only biome where mooshrooms naturally spawn. Red mooshrooms and bats[JE only] are the only mobs that spawn naturally in this biome, along with the rare brown mooshroom; this also applies in caves, mineshafts, and other dark structures under the island, meaning the biome is mostly safe. However, spawners (found in mineshafts, dungeons, or strongholds) still spawn mobs, raids still can spawn illagers, wandering traders along with trader llamas can still spawn here, and the player can still breed animals, use a fish bucket to spawn fish, and spawn mobs using spawn eggs. Additionally, lightning strikes in this biome still carry the small chance of spawning skeleton traps, and can transform red mooshrooms into brown mooshrooms or vice versa. If the player hasn't slept in three nights, phantoms spawn as soon as the player is no longer within the biome at night.
In Java Edition :
Mob | Spawn chance | Group size |
---|---|---|
Underground water creature category | ||
Glow Squid | 10⁄10 | 2–4 |
Passive category | ||
Mooshroom | 8⁄8 | 4–8 |
Ambient category | ||
Bat | 10⁄10 | 8 |
In Bedrock Edition :
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Mooshroom | 8⁄8 | 4–8 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Mushroom Fields | mushroom_fields | biome.minecraft.mushroom_fields |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | mushroom_island | 14 |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | Added Mushroom islands. | |||
1.7.2 | 13w36a | With ocean biomes becoming much smaller, Mushroom island biomes have become much rarer. | |||
1.13 | 18w16a | Biome names are now translatable. | |||
18w19a | Renamed MushroomIsland to Mushroom Fields. | ||||
Renamed MushroomIslandShore to Mushroom Field Shore. | |||||
pre5 | Changed the ID from mushroom_island to mushroom_fields . | ||||
Changed the ID from mushroom_island_shore to mushroom_field_shore . | |||||
1.18 | Experimental Snapshot 1 | Mushroom field shore biomes no longer generate naturally. | |||
experimental snapshot 5 | Mushroom fields have been tweaked to better match the shapes of islands. | ||||
21w40a | The mushroom field shore biome has been removed. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Almost all biomes as of Java Edition 1.7.2 have been added, including Mushroom islands. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added shipwreck and buried treasure, which can generate in mushroom field shore. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.00 | Added Mushroom islands. |
Gallery[]
A small mushroom island with three mooshrooms and three brown mushrooms.
See also[]
References[]