A mushroom is a variety of fungus that grows and spreads in dark areas. Mushrooms generate as red or brown in color, and small or huge in size.
Obtaining[]
Breaking[]
Mushrooms can be instantly mined with anything. Mining a huge mushroom block drops up to 2 mushrooms of the same color. Fortune does not affect the drop rate of mushrooms in any form.[1]
A mushroom also breaks instantly and drops as an item if:
- the block below it is moved or destroyed;
- a fluid flows over it;
- a block next to it changes state, but only when it is not on podzol, mycelium, or nylium and light level is 13 or higher.
Natural generation[]
Mushrooms naturally generate in poorly lit areas (light level of 12 or less). If this condition is met, each chunk has 1⁄8 (12.5%) chance to generate red mushroom and 1⁄4 (25.0%) chance to generate brown mushroom, in the form of random patches.[2]
Mushrooms also generate on surface in swamp, old growth taiga, mushroom fields biomes, and anywhere in the Nether. Unlike most plants, they seem to be able to generate on top of nearly any block types.
In Java Edition, they are commonly found in patches on the bedrock ceiling of the Nether, and are the only blocks that can generate there.
Witch huts have a flower pot with a red mushroom inside. Mushrooms are also supposed to generate inside "mushroom farm" rooms in woodland mansions, although in Java Edition they do not generate there due to a bug.[3]
Fallen trees[]
In Bedrock Edition, fallen oak, birch, spruce, and jungle trees have 0–2 mushrooms generated on them.
Mob loot[]
Shearing a red or brown mooshroom drops 5 mushrooms of the corresponding color and turns it into a normal cow.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Bedrock Edition | ||||
Brown Mushroom | Bonus chest | Chest | 1–2 | 100% |
Trading[]
Mushrooms can be bought from wandering trader for an emerald.
Usage[]
Mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or stairs.[4] For more information, see Opacity/Placement. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including be planted and remain under light from sky above. Both brown and red mushrooms grow at the same rate regardless of the light level.[5][6]
Huge mushrooms[]
When bone meal is applied to a mushroom, the mushroom has a chance to grow into a huge mushroom of the same color, provided that it is on a proper block (grass block, dirt, coarse dirt, rooted dirt or moss block at a light level of 12 or below; on podzol, mycelium or nylium at any light level) and has enough space (7×7×8).
Spread[]
When receiving a random tick, a mushroom has a chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five mushrooms of the same type in a 9×9×3 volume around the original mushroom.
Light source[]
Brown mushrooms emit a barely visible light level of 1.[7] However, they do not emit light in flower pots.[8]
Decoration[]
Either type of mushroom can be planted in a flower pot.
Crafting ingredient[]
Name | Ingredients | Crafting recipe |
---|---|---|
Fermented Spider Eye | Brown Mushroom + Sugar + Spider Eye |
|
Mushroom Stew | Red Mushroom + Brown Mushroom + Bowl |
|
Rabbit Stew | Cooked Rabbit + Carrot + Baked Potato + Any Mushroom + Bowl |
|
Suspicious Stew | Red Mushroom + Brown Mushroom + Bowl + Any Flower |
Composting[]
Placing a mushroom into a composter has a 65% chance of raising the compost level by 1.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Brown Mushroom | brown_mushroom | Block & Item | enderman_holdable | block.minecraft.brown_mushroom |
Red Mushroom | red_mushroom | Block & Item | enderman_holdable | block.minecraft.red_mushroom |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Brown Mushroom | brown_mushroom | 39 | Block & Giveable Item[i 2] | Identical[i 3] | tile.brown_mushroom.name |
Red Mushroom | red_mushroom | 40 | Block & Giveable Item[i 2] | Identical[i 3] | tile.red_mushroom.name |
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.20a | Added red and brown mushrooms. | ||||
Mushrooms disappear when the light level is too low. | |||||
Mushrooms are decorative items, which currently do not have a crafting use and remain in the ground when planted. | |||||
Mushrooms can be placed on any block except another mushroom and remain planted when the block below them is removed. | |||||
August 25, 2009 | Notch showed mushrooms generating naturally in worlds.[9] | ||||
0.24_SURVIVAL_TEST | Added mushrooms to world generation. | ||||
The consumption of brown mushrooms now heals 5. | |||||
The consumption of red mushrooms now causes 3 damage to the player's health. | |||||
0.25 SURVIVAL TEST | Pigs drop 0-2 brown mushrooms. | ||||
? | Mushrooms now spawn only underground. | ||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Mushrooms now have a stretched model with wider texture planes. | |||
20100130 | Red and brown mushrooms are now used to craft mushroom stew. | ||||
20100131 | Brown mushrooms now emit light. | ||||
? | Mushrooms are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type. | ||||
Java Edition Infdev | |||||
20100616 | Mushrooms can now naturally generate again. | ||||
Java Edition Alpha | |||||
v1.2.0 | preview | With the addition of biomes and the dimly-lit Nether, mushrooms have become a more common sight. | |||
Java Edition Beta | |||||
1.6 | Test Build 3 | Mushrooms can now be generated in the open when exploring during the night, or under low-light conditions such as those found under trees or overhangs. If planted in direct sunlight or a light level higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon. | |||
Mushrooms have been given an ability to spread in light levels under 13 onto any block touching their own, including blocks located upward and downward diagonally. | |||||
Mushrooms can now be placed on any solid, non-transparent, block including pumpkins, workbenches, furnaces and chests. | |||||
1.8 | Pre-release | Changed lighting. | |||
Bone meal can now be used on mushrooms to grow huge mushrooms. | |||||
Mushrooms can now be found more easily in swamp biomes. | |||||
? | The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9×9×3 area around the original mushroom. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Mushrooms can now spawn in mushroom island biomes. | |||
Shearing a mooshroom drops 5 red mushrooms. | |||||
Beta 1.9 Prerelease 2 | Brown mushrooms are now used to craft fermented spider eyes. | ||||
1.4.2 | 12w34a | Mushrooms can now be added to flower pots. | |||
1.7.2 | 13w36a | Added podzol, which allows mushrooms to grow on it regardless of the light level. | |||
1.8 | 14w07a | Mushroom texture planes are no longer stretched by a factor of sqrt(2). | |||
14w10c | Mushroom texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block. | ||||
14w17a | Mushroom texture planes are now the same size as they were before 14w07a. | ||||
The flower pot's model has changed, resulting in a change of appearance to potted mushrooms. | |||||
14w25a | Mushrooms are now affected by the same shading full blocks are. | ||||
This also applies to when in pots. | |||||
14w26a | Mushrooms are no longer subject to shading. | ||||
As of 22w18a, this is still yet to be fixed for potted mushrooms.[10] | |||||
14w27a | Red or brown mushrooms are now used to craft rabbit stew. | ||||
1.11 | 16w39a | Mushrooms now generate in woodland mansions. | |||
1.13 | 17w47a | The names of mushrooms have been changed to "Brown Mushroom" and Red Mushroom," respectively. | |||
Mushrooms can now be found in the flower pots inside of witch huts. | |||||
1.14 | 18w43a | The textures of mushrooms have been changed. | |||
Mushrooms can now be used to craft suspicious stew. | |||||
19w03a | Placing a mushroom into a composter has a 50% chance of raising the compost level by 1. | ||||
19w05a | Mushrooms now have a 65% chance of increasing the compost level in a composter by 1. | ||||
Added wandering traders, which sell both types of mushrooms. | |||||
1.16 | 20w07a | Both red and brown mushrooms have a 10⁄109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 1–4. | |||
20w09a | Red and brown mushrooms can no longer be obtained through bartering with piglins. | ||||
1.16.2 | 20w27a | Red and brown mushrooms can now be placed and grown on nylium at any light level. | |||
1.17 | 21w11a | Changed lighting. | |||
1.18 | 21w39a | The default brightness has been changed from "Moody" to 50. | |||
Mushrooms no longer generate underground.[11] | |||||
Pocket Edition Alpha | |||||
Pre-release | [verify] Added mushrooms. They could generate or be placed in any light level. | ||||
v0.4.0 | Red mushrooms can now be smelted to obtain rose red. | ||||
Red and brown mushrooms are now used to craft mushroom stew. | |||||
v0.5.0 | Mushrooms now spread. | ||||
Mushrooms can now only be generated or placed in areas with low light, making them significantly less common. | |||||
Mushrooms are now obtainable after activating the nether reactor. | |||||
v0.9.0 | build 1 | Added huge mushrooms, which can be grown by applying bone meal to mushrooms. | |||
Shearing a mooshroom now drops red mushrooms. | |||||
v0.12.1 | build 1 | Brown mushrooms are now used to craft fermented spider eyes. | |||
Mushrooms can now occupy the same space as snow. | |||||
Mushrooms are no longer available from the nether reactor. | |||||
Red mushrooms can no longer be smelted to obtain rose red. | |||||
v0.14.0 | build 1 | Potted red mushrooms now generate in swamp huts. | |||
build 3 | Hitboxes of mushrooms no longer occupy an entire block. | ||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Mushrooms now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Brown mushrooms can now be found in bonus chests. | |||
1.10.0 | beta 1.10.0.3 | The textures of mushrooms have been changed. | |||
Mushrooms are now sold by wandering traders. | |||||
1.11.0 | beta 1.11.0.1 | Mushrooms can now be used to fill composters. | |||
1.13.0 | beta 1.13.0.9 | Mushrooms can now be used to craft suspicious stews. | |||
1.16.0 | beta 1.16.0.51 | The names of mushrooms have been changed to "Brown Mushroom" and "Red Mushroom," respectively. | |||
1.16.100 | beta 1.16.100.54 | Red and brown mushrooms can now be placed on nylium. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added mushrooms. |
1.90 | The textures of mushrooms have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | [verify] Added mushrooms. |
Data history[]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, these blocks' numeral IDs were 39 and 40. |
Issues[]
Issues relating to "Mushroom" are maintained on the bug tracker. Report issues there.
Trivia[]
- The red mushroom is based on the poisonous Amanita muscaria (fly agaric), while the brown mushroom is based on the edible Boletus edulis (penny bun).[12]
Gallery[]
Mushrooms found in a swamp biome.
Mushrooms growing in a stronghold cell.
A red mushroom growing on a cluster of glowstone in the nether.
The rare occurrence of a mushroom growing on mossy cobblestone in a dungeon.
Mushrooms growing on podzol.
Mushrooms growing on mycelium in a mushroom fields biome.
Red Mushrooms can spawn naturally on magma blocks in the Nether.
References[]
- ↑ MC-156657 — resolved as "Invalid".
- ↑ In Java Edition, they rarely generate because they cannot generate underground due to MC-244162.
- ↑ MC-160169 — Woodland Mansion mushroom room is missing mushrooms
- ↑ MC-146825
- ↑ http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s
- ↑ https://youtu.be/J7AmGnpMCng
- ↑ MC-832 — resolved as "Works As Intended".
- ↑ MC-200055
- ↑ https://www.youtube.com/watch?v=QAARP2qdtww
- ↑ MC-129826
- ↑ MC-244162
- ↑ "I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future." – @jeb_ (Jens Bergensten) on X, August 26, 2022
External Links[]
- Taking Inventory: Mushroom – Minecraft.net on December 21, 2018