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Mules are infertile offspring of horses and donkeys that, when tamed, can be ridden and equipped with chests.


Mules do not spawn naturally, but they can spawn through cross-breeding a horse with a donkey. Mules cannot breed with other mules. 20% of mule spawn eggs produce foals.


Mules are the offspring of horses and donkeys and are closer to (but not quite) the size of a normal horse. Their ears, coats, and manes are like those of a donkey, though mules' coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor but can be equipped with chests. Mules cannot have foals, much like mules in real life.

Unlike almost all other mobs, mules with equipped saddles or chests do not render them when under the effect of Invisibility.[1]


Upon death, mules drop:

  • 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3, when killed by a player or tamed wolf.

If equipped with a chest or saddle, they drop those items, as well as any contents of the chest.


See also: Transportation

Tamed and saddled mules can be used as a means of transportation in the game. Mules cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[2]

Mules can be equipped with chests and used as pack animals. They can be pulled along and tied up using a lead.


Mule GUI

GUI of a mule.

Tamed mules have the following slot available:

  • Saddle Slot: For equipping a saddle.
  • An additional 15 inventory slots, provided the mule has been equipped with a chest.

Equipment can be placed on a mule by holding it and then using on the mule, or by accessing its inventory. A mule’s inventory can be accessed by mounting the mule and using inventory control, or by sneaking and then using or pressing the "open inventory" button ‌[Bedrock Edition only] on the mule.

A mule starts out with just a saddle slot, but if it is given a chest, it acquires 15 more inventory slots that can hold anything the player wishes. Chests can be given to a mule by using it with the chest in hand, and the chest cannot be removed except by killing the mule. Upon death, the mule drops the attached chest and its contents.

Foals cannot be equipped with anything.


Main article: Riding

Once a mule is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a mule.

A ridden saddled mule automatically runs up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap.

The maximum speed of mules, when created by breeding a horse and a donkey, varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a minecart. Any mule spawned with its spawn egg always has a speed of 7.525 blocks/second, which is slower than a minecart at full speed. Mules are slow-moving backward, and about as fast as the player when moving sideways.

Ridden saddled mules have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled mule can be made to jump and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions.


All mules roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Mules turn to look at any player that comes near. Any mule, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed mule, it rears and flails its front hooves.

Mules, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, mules slowly regenerate health.


Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to give it equipment or ride it for any length of time.

Taming depends on the mule's "temper". Mules begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule.

While riding an untamed mule, a galloping sound is audible, more or less rapid to give a general idea of the mule's speed. It is unknown whether there is any indication of jump height before taming.

Like all tamed animals, a death message is displayed to their owner if they are killed.‌[Bedrock Edition only]


Like their real-life counterparts, mules in Minecraft cannot produce offspring. The only way to produce a mule (other than using a spawn egg) is to cross-breed a horse with a donkey.


Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules eat.

To feed a mule, hold a valid food item and press use on the mule. If the food is invalid, the player simply mounts the mule. Mules can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec +3
Wheat 2♥ 20 sec +3
Apple 3♥♥ 1 min +3
Golden Carrot 4♥♥ 1 min +5
Golden Apple 10♥♥♥♥♥ 4 min +10
Hay Bale 20♥ × 10 3 min N/A Hay bales cannot be fed to untamed adult mules.


See also: Tutorials/Horses

Mules have three "equine stats" that vary from mule to mule: health, (maximum) movement speed, and jump strength. These stats are created once the mule is born or spawned, and are not affected by food.

Spawned values[]

When spawned in any way except breeding – for instance, using commands or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type.


A mule's health ranges from 15–30, but tends toward the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with a non-even number of health points (15, 17, 19, etc.) does not show the last half-heart. If the mule has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed[]

Spawned mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player. Bred mules have speed based on their parent's speeds, like all other horse breeding.

See transportation to compare the speeds of various transportation methods.

Jump strength[]

Spawned mules' jump strength is usually 0.5, which is enough to clear 1 916 blocks. Other jump strengths can be found in bred mules, depending on the statistics of the parents (as explained later).

Bred values[]

When breeding a horse and a donkey, the foal's stats are determined by a variation of the average of both parents' stats, randomly determined as horses' stats are.


Java Edition:
Mules use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Mule hee-hawsFriendly CreaturesRandomlyentity.mule.ambientsubtitles.entity.mule.ambient0.80.8-1.2
(Baby: 1.3-1.7)
Mule neighsFriendly CreaturesWhen a player is bucked off by a mule or attempts to feed a mule an invalid itementity.mule.angrysubtitles.entity.mule.angry0.80.8-1.2
(Baby: 1.3-1.7)
Mule Chest equipsFriendly CreaturesWhen a mule equips a chestentity.mule.chestsubtitles.entity.mule.chest1.00.8-1.216
Mule diesFriendly CreaturesWhen a mule diesentity.mule.deathsubtitles.entity.mule.death0.80.8-1.2
(Baby: 1.3-1.7)
Mule eatsFriendly CreaturesWhen a mule eats an itementity.mule.eatsubtitles.entity.mule.eat1.00.8-1.216
Horse jumps[sound 1]Friendly CreaturesWhen a mule begins a leapentity.horse.jump[sound 1]subtitles.entity.horse.jump[sound 1]0.41.016
Something fellFriendly CreaturesWhen a mule falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
Mule hurtsFriendly CreaturesWhen a mule is damagedentity.mule.hurtsubtitles.entity.mule.hurt0.80.8-1.2
(Baby: 1.3-1.7)
FootstepsFriendly CreaturesWhile a mule is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
FootstepsFriendly CreaturesWhile a mule is walking on woodentity.horse.step_woodsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
Saddle equipsFriendly CreaturesWhen a mule equips a saddleentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
  1. a b c MC-98316 — Wrong subtitles caused by missing distinction

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.donkey.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a player is bucked off by a mulemob.horse.donkey.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a mule equips a chestmob.horse.armor0.80.8-1.2
Friendly CreaturesWhen a mule diesmob.horse.donkey.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a mule eats an itemmob.horse.eat0.5-1.50.8-1.2
Friendly CreaturesWhen a mule begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a mule falls from more than 1 blockmob.horse.land0.41.0
Friendly CreaturesWhen a mule is damagedmob.horse.donkey.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a mule is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a mule is walking on wood[sound 1] or is being riddenmob.horse.wood0.450.9-1.1
Friendly CreaturesWhen a mule equips a saddlemob.horse.leather0.51.0
  1. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data[]

Mules have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses
    •  ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game.
    •  Items: List of items. Only exists if ChestedHorse is true.
      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
        • Tags common to all items

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Saddle UpTame a horse.20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.30GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals



Java Edition
1.6.113w16aMule Revision 1 Baby Mule Revision 1 Added mules, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's mule models.[3]
13w16bMules are now slower and no longer glide so much.
13w18aHorse saddles have been removed. Mules are now controlled using the saddle.
13w19aAccess to the mule inventory by sneaking and interacting has been enabled.
13w21aAdded new GUI for mules, to control their saddles and inventories.
13w22aAdded new sound effects for mules.
1.814w26cWheat's acceleration of baby mule growth has been reduced.
1.915w47bAdded sounds for mules eating food given by a player.
1.1016w20aAdded mule spawn egg.
pre2The mule spawn egg has been removed.
1.1116w32aMules now have a separate ID from horses: mule.
The mule spawn egg has been re-added.
1.1317w45aMule 17w45a Baby Mule 17w45a The models of mules have been changed.
17w46aMule 17w46a Mule 17w46a The new models of mules have been slightly tweaked.
18w03aMule Revision 3 Baby Mule Revision 4 The models of mules have been updated again.
1.1418w43bMule Baby Mule The textures of mules have been changed.
1.1620w15aTamed mules can now be saddled by dispensers.
Dispensers can now put chests on tamed mules.
1.18experimental snapshot 6Mules now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.423w03aThe texture of the mule has been changed.
23w07aThe speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased towards the average possible value.
Pocket Edition Alpha
v0.15.0build 1Mule Revision 1 Baby Mule Revision 1 Added mules.
Bedrock Edition
1.2.6beta Revision 3 Baby Mule Revision 4 The models of mules have been changed to Java Edition 17w45a's mule models.
1.10.0beta Baby Mule The textures of mules have been changed.
1.20.10beta can now be fed with golden carrots or enchanted golden apples.
Mules now follow players that are holding golden carrots or enchanted golden apples.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Mule Revision 1 Baby Mule Revision 1 Added mules.
TU22CU10 1.15 Added quick move to the mule inventory.
TU31CU19 1.22 Patch 3Baby mule growth can now be accelerated using wheat.
TU43CU33 1.36 Patch 13Added sounds for mules.
TU60CU51 1.64 Patch 301.0.11Mule Revision 3 Baby Mule Revision 4 The models of mules have been changed to Java Edition 17w45a's mule models.
1.90 Mule Baby Mule The textures of mules have been changed.
New Nintendo 3DS Edition
0.1.0Mule Revision 1 Mule Revision 1 Added mules.


Issues relating to "Mule" are maintained on the bug tracker. Report issues there.


  • A "mule" specifically refers to the offspring of a male donkey (jack) and a female horse (mare). The offspring of a female donkey (jenny) and a male horse (stallion) is called a "hinny". Because mules are way more common than hinnies however, "mule" can colloquially refer to any donkey-horse hybrid.


See also[]


  1. MC-13738
  2. MC-72440 — resolved as "Works As Intended".
  3. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X, April 4, 2013