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"Mountain" redirects here. For the seventh Minecraft novel, see Minecraft: The Mountain.
For the biome formerly named mountains, see Windswept Hills.

Mountains refer to six somewhat rare cold, snowy, and temperate biomes.

Description

These are the six related sub-biomes that generate in mountainous terrain in areas with low erosion values. They all can generate pillager outposts, with the meadow also being able to generate villages and snowy slopes being able to generate igloos. Some of these biomes are the only places where goats can spawn in the game. Just like the windswept hills, emerald ores can be found in these biomes, specially at higher altitudes and both coal and iron ores are commonly found in the peaks.

Variants

There are six sub-biomes that can make up the mountains.

Slopes

These are the three biomes that can make up the slopes of mountains.

Meadow

The meadow is a grassy biome filled with patches of flowers and turquoise-green grass and tall grass, where sheep, donkeys and rabbits spawn. All small flowers generate except blue orchids, tulips, lilies of the valley or wither roses. Rarely, a lone oak or birch tree of any size can generate and always has a bee nest. Both pillager outposts and plains villages can generate in this biome, making this the only mountain biome where villages can generate. This biome usually generates in the lower sides of some mountains but can also generate standalone in plateaus, mainly next to plains and other temperate biomes.

In Java Edition :

MobSpawn weightGroup size
Creature category
Sheep252–4
Donkey151–2
Rabbit252–6
Monster category
Spider100496.251
Zombie95496.252–4
Zombie villager5496.252–4
Skeleton80496.251–2
Creeper100496.251
Slime[note 1]100496.251
Enderman10496.251–2
Witch5496.251
Spider Jockey1496.251
Chicken Jockey0.25496.251
Ambient category
Bat12
  1. Only on slime chunks.

In Bedrock Edition :

MobSpawn weightGroup size
Monster category
Spider994951
Zombie94.254952–4
Zombie Villager54952–4
Skeleton804951–2
Creeper1004951
Slime[note 1]1004951
Enderman104951–2
Witch54951
Spider Jockey14951
Chicken Jockey0.754951
Creature category
Sheep2152–4
Donkey1151–2
Rabbit2152–6
Glow Squid[note 2]10152–4
  1. Spawn attempt succeeds only in slime chunks.
  2. Only underwater and underground.

Grove

The grove creates a forest of spruce trees on the sides of a mountain, reminiscent of a snowy taiga but the surface is covered with snow layers, snow blocks, dirt and a lot of powder snow instead of grass blocks. Rabbits, wolves and red foxes can spawn in this biome. This biome generates in high altitudes beneath the peaks and on hilltops next to forested biomes such as dark forests and taigas, and can generate as a large biome at lower altitudes if next to snowy biomes.

Grove use the same mob spawning chances as windswept hills for hostile and ambient categories. As for others:

In Java Edition :

MobSpawn weightGroup size
Creature category
Sheep[note 1]12604
Pig10604
Chicken10604
Cow8604
Wolf8604
Rabbit4602–3
Fox8602–4
  1. Common passive mobs are also intended to spawn in this biome, but can't spawn due to the lack of grass blocks

In Bedrock Edition :

MobSpawn weightGroup size
Creature category
Wolf8302–4
Rabbit4302–3
Fox8302–4
Glow Squid[note 1]10302–4
  1. Only underwater and underground.

Snowy Slopes

The snowy slopes is a mostly barren biome covered in snow, multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits. This is the only mountain biome where igloos can generate. Just like the grove, this biome generates at the slopes of the mountain, beneath the peaks and in hilltops, usually in areas with less forested biomes, such as plains and snowy tundras, and can start generating at lower altitudes in snowy regions.

In Java Edition, snowy slopes use the same mob spawning chances as windswept hills for hostile and ambient categories. As for others:

In Java Edition :

MobSpawn weightGroup size
Creature category
Rabbit492–3
Goat591–3

In Bedrock Edition :

MobSpawn weightGroup size
Monster category
Spider995351
Zombie94.255352–4
Zombie Villager55352–4
Stray965351–2
Skeleton245351–2
Creeper1005351
Slime[note 1]1005351
Enderman105351–2
Witch55351
Spider Jockey15351
Chicken Jockey0.755351
Creature category
Rabbit4192–3
Goat5191–3
Glow Squid[note 2]10192–4
  1. Spawn attempt succeeds only in slime chunks.
  2. Only underwater and underground.

Peaks

There are three peak biomes that generate only at the tops of the mountains, if they are tall enough to generate them, and are dependant on the surrounding biomes' temperatures.

Jagged Peaks

The jagged peaks biome generates in regions with snowy, cold and temperate biomes and is more likely to generate in taller and more jagged and pointy peaks that often pass the clouds and can peak at y=256. It is covered by a single layer of snow blocks with stone underneath often exposing ores such as coal, iron and emerald, and just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Only goats spawn in this biome.

In Java Edition, jagged peaks use the same mob spawning chances as windswept hills for hostile and ambient categories. As for others:

In Java Edition :

MobSpawn weightGroup size
Creature category
Goat11–3

In Bedrock Edition, jagged peaks use the same mob spawning chances as snowy slopes for hostile and passive categories.


Frozen Peaks

The frozen peaks are covered by snow, snow blocks, with glaciers of packed ice and occasional small blobs of ice. Only goats can spawn in this biome. This biome usually generates in smaller and smoother hills near snowy, cold and temperate biomes, but it can also generate in slightly jagged and taller peaks but less compared to the jagged peaks biome.

In Java Edition, frozen peaks use the same mob spawning chances as jagged peaks for passive category, and windswept hills for hostile and ambient category.

In Bedrock Edition, frozen peaks use the same mob spawning chances as snowy slopes for hostile and passive categories.

Stony Peaks

The stony peaks are a warmer variation of both the jagged peaks and the frozen peaks biomes that generates when a mountain peak is in a region with lukewarm biomes such as savannas and jungles, and it doesn't generate snowy slopes or groves in the slopes of the mountain, unless there's a colder biome bordering the peak. It is mainly covered by stone with large strips of calcite and exposed ores. The grass and foliage in this biome have a unique vibrant light green tint, similar to the tint of a shattered savanna in Bedrock Edition.

In Java Edition, stony peaks use the same mob spawning chances as jagged peaks for the hostile and ambient categories. No mobs spawn as part of the passive category.

In Bedrock Edition, stony peaks use the same mob spawning chances as meadow for hostile category. As for others:

In Bedrock Edition :

MobSpawn weightGroup size
Creature category
Glow Squid[note 1]12–4
  1. Only underwater and underground.

Sounds

Music

These music tracks play while the player is in the Meadow.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
left_to_bloom.ogg Lush Caves, Meadow, the Overworld, and Menu screen "Left to Bloom" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 2
one_more_day.ogg Lush Caves, Meadow, Snowy Slopes, Frozen Peaks, the Overworld, and Menu screen "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1

These music tracks play while the player is in the Grove.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
calm1.ogg The Overworld "Minecraft" Minecraft - Volume Alpha No. 8 1
calm2.ogg The Overworld "Clark" Minecraft - Volume Alpha No. 14 1
calm3.ogg The Overworld "Sweden" Minecraft - Volume Alpha No. 18 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
wending.ogg Dripstone Caves, Grove, Jagged Peaks, Stony Peaks, and Menu screen "Wending" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 1
infinite_amethyst.ogg Dripstone Caves, Grove, and Menu screen "Infinite Amethyst" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 5 1
comforting_memories.ogg Grove and the Overworld "Comforting Memories" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 9 1

These music tracks play while the player is in the Snowy Slopes.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
an_ordinary_day.ogg Dripstone Caves, Snowy Slopes, and Menu screen "An Ordinary Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 10 1
stand_tall.ogg Stony Peaks, Snowy Slopes, Jagged Peaks, Frozen Peaks, and Menu screen "Stand Tall" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 1 1
one_more_day.ogg Lush Caves, Meadow, Snowy Slopes, Frozen Peaks, the Overworld, and Menu screen "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1

These music tracks play while the player is in the Jagged Peaks.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
wending.ogg Dripstone Caves, Grove, Jagged Peaks, Stony Peaks, and Menu screen "Wending" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 1
stand_tall.ogg Stony Peaks, Snowy Slopes, Jagged Peaks, Frozen Peaks, and Menu screen "Stand Tall" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 1 1
floating_dream.ogg Lush Caves, Jagged Peaks, and the Overworld "Floating Dream" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 8 1

These music tracks play while the player is in the Frozen Peaks.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
stand_tall.ogg Stony Peaks, Snowy Slopes, Jagged Peaks, Frozen Peaks, and Menu screen "Stand Tall" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 1 2
one_more_day.ogg Lush Caves, Meadow, Snowy Slopes, Frozen Peaks, the Overworld, and Menu screen "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1

These music tracks play while the player is in the Stony Peaks.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
stand_tall.ogg Stony Peaks, Snowy Slopes, Jagged Peaks, Frozen Peaks, and Menu screen "Stand Tall" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 1 2
wending.ogg Dripstone Caves, Grove, Jagged Peaks, Stony Peaks, and Menu screen "Wending" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 1

Data values

ID

Java Edition:

NameIdentifierTranslation key
Meadowmeadowbiome.minecraft.meadow
Grovegrovebiome.minecraft.grove
Snowy Slopessnowy_slopesbiome.minecraft.snowy_slopes
Jagged Peaksjagged_peaksbiome.minecraft.jagged_peaks
Frozen Peaksfrozen_peaksbiome.minecraft.frozen_peaks
Stony Peaksstony_peaksbiome.minecraft.stony_peaks

Bedrock Edition:

NameIdentifierNumeric ID
[No displayed name]meadow?
[No displayed name]grove?
[No displayed name]snowy_slopes?
[No displayed name]jagged_peaks?
[No displayed name]frozen_peaks?
[No displayed name]stony_peaks?

History

September 28, 2019During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats.
October 3, 2020The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation.
Java Edition
1.18
{{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
{{Item
| title = Beetroot Soup
| image = Beetroot Soup.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}

'''Beetroot soup''' is an unstackable [[food]] item.

== Obtaining ==

=== Crafting ===
{{Crafting
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Bowl
|Output=Beetroot Soup
|type=Foodstuff
}}

=== Natural generation ===

{{LootChestItem|beetroot-soup}}

== Usage ==

Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|id=286
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}

{{History|pocket alpha}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
{{history|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
|Beetroot soup is not available within the [[Creative inventory]].}}
{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Borschtsch]]
[[es:Estofado de remolacha]]
[[fr:Soupe de betteraves]]
[[it:Zuppa di barbabietole]]
[[ja:ビートルートスープ]]
[[ko:비트 수프]]
[[nl:Bietensoep]]
[[pl:Barszcz]]
[[pt:Ensopado de beterraba]]
[[ru:Свекольный суп]]
[[th:ซุปบีทรูท]]
[[uk:Борщ]]
[[zh:甜菜汤]]</li><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
| image = <gallery>
Ocean Explorer Map.png | Ocean
Woodland Explorer Map.png | Woodland
Buried Treasure Map.png | Buried Treasure
</gallery>
|image2 = <gallery>
Ocean Explorer Map BE.png | Ocean (BE)
Woodland Explorer Map BE.png | Woodland (BE)
Buried Treasure Map BE.png | Buried in Treasure (BE)
</gallery>
| renewable = 
* '''Buried Treasure''': No
* '''Woodland and Ocean''': Yes
| stackable = Yes (64)
}}
An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.

== Obtaining ==
=== Trading ===
Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.

{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.

In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->

=== Chest loot ===
Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
{{LootChestItem|buried-treasure-map}}

== Usage ==
[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]

{{See also|Map#Mapping|Map#Map content}}

=== Locating structures ===
There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.

The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.

=== Cloning ===
{{Crafting
|showdescription=1
|shapeless=1
|name=[[Explorer Map]]<br>(cloned)
|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
|;;;;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;Empty Map;Empty Map;Empty Map
|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
|Empty Map
|;;;;;;Empty Map;Empty Map 
|;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
|;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;;;Empty Map
|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
|type= Miscellaneous
|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
}}

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=block
|description=When an explorer map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}: ''None''

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|aliasid=map
|id=358
|form=item
|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
|foot=1}}

=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:

{{:Map/DV}}

=== Item data ===
An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.

<div class="treeview">
It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
* {{nbt|compound}} Item data
** {{nbt|compound|tag}}: 
*** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
*** {{nbt|list|Decorations}}:
**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
</div>
; Notes
{{notelist}}

== Achievements ==
{{load achievements|Treasure Hunter}}

== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
|Explorer maps are not yet obtainable in [[survival]] mode.}}
{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}

{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|PS4}}
{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}

{{History|new3ds}}
{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.

== Gallery ==
<gallery>
File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
File:Partial Explorer Map.png|A partially-explored explorer map.
File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
File:Purchase.png|Purchasing explorer maps from a cartographer.
</gallery>

== See also ==
* [[Map]]
* [[Woodland Mansion]]
* [[Ocean Monument]]
* [[Shipwreck]]
* [[Buried treasure]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019

{{Items}}

[[de:Schatzkarte]]
[[es:Mapa (localización de estructura)]]
[[fr:Carte d'exploration]]
[[ja:探検家の地図]]
[[ko:탐험 지도]]
[[pl:Mapa eksploracyjna]]
[[pt:Mapa de exploração]]
[[ru:Карта сокровищ]]
[[zh:探险家地图]]</li></ul>
Experimental Snapshot 1Added the meadow, grove, snowy slopes, lofty peaks and snowcapped peaks biomes.
experimental snapshot 2Blue orchids no longer spawn in meadows.
Oaks and Birches can now have a small chance of generating in meadows, oftentimes with a bee nest on them.
Infested stone and emerald ore now generate in the new mountain biomes.
experimental snapshot 3Added the stony peaks biome.
Meadows and peaks are less likely to generate in flat, low elevation areas.
Snow capped peaks and snowy slopes no longer generate with dirt under snow layer.
Pillager outposts now generate in all the new mountain biomes.
Villages now generate in mountain meadows.
Goats now spawn in the new mountain biomes.
experimental snapshot 4Snowy slopes no longer generate with dirt under the surface layer.
Strips of andesite, calcite and granite now generate in stony peaks.
experimental snapshot 5Mountain tops are now more jagged and pointy.
Mountain areas and peak biomes now are slightly larger on average.
Raised the average mountain height.
Fixed an unintentional change from snapshot 4 that made mountains lower and smoother.
experimental snapshot 6Groves and snowy slopes are less likely to generate on mountain peaks.
Groves and snowy slopes start generating lower down in cold areas and higher up in warmer areas.
21w37aStrips of andesite, granite, and gravel no longer generate in stony peaks.[1]
Spruce trees no longer generate in mountain groves.[2]
21w38aSpruce trees once again generate in mountain groves.
21w39aTrees in mountain meadows now always contain a bee nest.
21w40aGoats no longer spawn in the stony peaks biome.
"Lofty Peaks" has been renamed to "Jagged Peaks".
"Snowcapped Peaks" has been renamed to "Frozen Peaks".
The ID lofty_peaks has been changed to jagged_peaks.
The ID snowcapped_peaks has been changed to frozen_peaks.
21w41aThe snowy slopes and jagged peaks surfaces have been fixed to work like they did in the experimental snapshots, where some (but not all) sides of the peaks are exposed stone.
Bedrock Edition
Caves & Cliffs (experimental)beta 1.16.200.52Added goats, which currently spawn in extreme hills as a placeholder.
beta 1.16.220.50Added the mountain biome variants: mountain meadow, mountain grove, snowy slopes, jagged peaks, and snow capped peaks.
Goats now spawn in the snowy slopes biome.
?The terrain of the new mountains is now cut off at Y=256.
beta 1.17.20.22Goats now only spawn in snowy slopes biome.
beta 1.17.20.23Hostile mobs can now spawn in the new mountains and cave biomes.
beta 1.17.40.20Villages now spawn in meadows.
Meadows now spawn a lone oak or birch tree, often with bee nests.
Infested stone now generates in the new mountain biomes.
Added stony peaks.
Goats now only spawn in snowy slopes, jagged peaks, stony peaks, and snowcapped peaks.
Rabbits can now spawn in meadows and snowy slopes.
Donkeys and sheeps can now spawn in meadow biome.
Foxes can now spawn in grove biome.
1.18.0
{{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No 
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.

If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.

==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.

{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.

=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.

=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.

=== Cauldrons === 
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}

== Achievements ==
{{load achievements|Super Fuel}}

== Advancements ==
{{Load advancements|Hot Stuff}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
{{Minecraft Dungeons items}}
[[Category:Minecraft Dungeons]]
[[Category:Items]]
[[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
[[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
[[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul>
beta 1.18.0.20The new mountain biomes can now generate by default without enabling experimental gameplay.

Issues

Issues relating to "Mountains" are maintained on the bug tracker. Report issues there.

Gallery

See also

References

  1. MC-236816 — "Granite, andesite and gravel strips no longer generate in stony peaks, as well as diorite, granite and andesite strips for stone shores" — resolved as "Works As Intended".
  2. MC-236698 — "Big Spruce Trees don't generate in Groves" — resolved as "Fixed".
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