Minecraft Wiki

Mojang Studios is a first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has 713 employees.

Mojang Studios' animated logo made out of "Mojangs".[1]

Locations[]

Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also has additional locations in Tokyo, Japan, Shanghai, China, London, United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [2] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[3]

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[4]

Games[]

Minecraft games[]

Other games[]

Caller's Bane[]

Callers Bane

Current logo for Caller's Bane

Scrolls

Previous logo before the name change to Caller's Bane.

Main Wiki: Caller's Bane Wiki

Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[5] with Måns Olson and Henrik Pettersson joining later on.[6] Announced on March 2, 2011,[7] it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[8] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[9] It then hit beta on June 3, 2013[10] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[11] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[12] Servers for the game didn’t shut down, however, until February 13, 2018.[13]

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[14]

Cobalt[]

Main Wiki: Cobalt Wiki

Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[15] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[16][17] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[18]

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[19] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[20]

Cobalt W.A.S.D.[]

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[21]

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[22]

Crown and Council[]

Crown and Council is a casual strategy game fully created by Henrik Pettersson.[23] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[24][25] There are 75 maps, with additional maps being procedurally generated.[26]

He originally said he planned on continuing working on the game to fix bugs and add features.[27] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[28]

Game jam games[]

Catacomb Snatch[]

Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[29] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[30]

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[31] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[32] who also created the music for Cobalt. The game can be downloaded and played for free here.

Nuclear Pizza War[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Endless Nuclear Kittens[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Battle Frogs[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Docktor[]

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Healthcare Evolved[]

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Snake Oil Stanley[]

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Unreleased games[]

0x10c[]
Main article: 0x10c

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[33] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[34]

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[35] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[36]

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[37]

Brickcraft[]
Main article: Brickcraft

From September 5, 2011[38] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[39] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[40]

RubyDung[]
Main article: RubyDung

RubyDung, short for "Rubylands Dungeon Game",[41] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[42] and code and art from RubyDung was reused to create Minecraft.

Zombie Town[]
Main article: Zombie Town

Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.

Employees[]

This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: New Mojang Avatar, needs to be checked if staff are still employed

Current employees[]

Game developers[]

Name Icon/Avatar Position X
Nathan 'Dinnerbone' Adams[43] Technical director (Minecraft: Java Edition) @Dinnerbone
Garrett Allen Game developer (Minecraft: Education Edition)
Cristina Anderca Creative writer
Mark Andersen Game developer
Pouya Ashraf Game developer
Samuel Åberg Lead sound designer @slamp0000
Sandra Bornemark Launcher developer
Jens 'Jeb' Bergensten[44] Chief creative officer (Minecraft, Cobalt and Minecraft Dungeons) @jeb_
Bartosz Bok Game developer (Java Edition) @0x00716F62
Niklas 'BarneyBear' Börestam Lead game developer (Minecraft Dungeons)
Erik 'Grum' Broes[43] Game developer @_grum
Juan Buis UX writer @juanbuis
Johannes Busch Game developer
Jason Cahill Technical director (Minecraft)
Principal engineering architect (Education Edition)
Vince Curley Technical director
David Dalström Game developer (Minecraft)
Senior development manager
@dalstrom
Sofia Dankis Creative writer
Issac Dayton Game developer (Minecraft)
Matthew 'Moesh' Dryden QA specialist (Java Edition) @HeartlessMoesh
Steve Enos Game designer (Minecraft)
Henning Erlandsen Game developer
Jonathan Gallina Lead user experience designer
Laura de Llorens Garcia Game developer @PremsterL
Matthew Gatland Game developer (Java Edition) @mgatland
Georgii 'fry' Gavrichev Game developer @fry_su
Chad George Game developer
Bjarni Gudmundsson Game developer
Zackarias Gustavsson Game developer
QA engineer
Mikael 'Slicedlime' Hedberg Lead game developer @slicedlime
Mårten Helander Game developer (Minecraft Dungeons)
Peter Hont Sound designer
Kelsey Howard Narrative designer (Minecraft Dungeons)
Felix 'Xilefian' Jones Tech lead for Bedrock gameplay @Xilefian
Nilay Karaoglu Game developer (Java Edition)
Rasmus Källqvist Launcher developer @RasmusKallqvist
Jonas Keating Principal development manager (Minecraft)
Kirstoffer Kobosko Game developer
Oleg 'Volgar' Kozitsyn User experience development lead @Volgar
Piotr Kundu Launcher developer @piotrkundu
Agnes 'LadyAgnes' Larsson[45] Lead game developer (Minecraft) @_LadyAgnes
Craig 'Ledski' Leigh Principle Design director (Minecraft) @Ledskii
Michael Malmqvist Launcher developer
Jeff McKune Principal Engineering Manager (Minecraft) @tinyjeffmck
Haronid Moncivais Senior development lead (Education Edition)
Lucas Morales Launcher developer @lucaslsf
Petr 'peterix' Mrázek Launcher developer @peterixxx
Torfi Olafsson Creative director @torfiFrans
Måns Olson Game developer (Java Edition and Minecraft Dungeons) @MansOlson
Alexander Östman Game developer @Badgerisi
Tod Pang Game designer
Anna Päärni User experience developer
Brandon 'kingbdogz' Pearce Game developer (Minecraft) @kingbdogz
Oskar Pedersen User experience developer
Wes Pesetti Game developer
Cole Phillips Game designer (Education Edition)
Hector Pineda Game developer
Rob Poerschke Lead game designer @RobPoerschke
Paulo Ragonha User experience development lead @pirelenito
Eric Rehmeyer Game developer
Jakob Ryden Technical Lead @jakobbohem
Lawrence Sanchez II Lead game developer (Minecraft)
Alexander Sandor Game developer
Cory 'Cojomax99' Scheviak Game developer (Minecraft and Minecraft Dungeons) @cojomax99
Paul Schierman Game developer
Jin Shin User experience designer (Minecraft)
Jake Shirley Game developer (Minecraft) @jakeshirley
Billy Sjöberg Game developer (Java Edition) @billyballong
Michael Stagnitta Game designer (Minecraft)
Craig Steyn Game developer @CraigSteyn
Michael 'Searge' Stoyke[46] Game developer @SeargeDP
Adrian Toncean Game developer (Minecraft Dungeons) @adrianton3
Alexander Torstling Game developer (Minecraft) @atorstling
Rostislav Trifonov Sound designer (Minecraft Dungeons) @RostislavSound
Niclas Unnervik Game developer
Arthur 'Art' Usher Game designer
Nir 'Ulraf' Vaknin Game developer @_ulraf_
Robin Vincent Lead game designer
James Yarrow Lead game developer
Jifeng Zhang Technical director @zjfroot

Artists[]

Name Icon/Avatar Position X
Torbjorn Allard Technical artist @TorbjornAllard
Michael Apolis Art lead (Minecraft Earth)
Johan Aronson Art director @JohanAronson
Kirk Barnett Senior pixel artist (Minecraft)
Daniel Bjorkeförs Art lead (Minecraft Dungeons)
Jasper 'Jappa' Boerstra Graphic artist @JasperBoerstra
Jan Cariaga Senior concept artist
Joel Garvin Art lead @joelgarvin3d
Mattis 'BombBoy' Grahm Graphic artist (Caller’s Bane) @BomuBoi
Christine Gutiérrez Design lead (Minecraft)
Jesper Hallin 3D Artist
Motion graphic designer
@JesperHallin
Lisa Hazen Lead technical artist (Minecraft)
Martin Johansson Art director
Markus Karlsson Graphic designer
Sarah Kisor Lead 3D artist (Minecraft Earth)
Sherin Kwan Product designer
Ninni Landin Art director @ninnilandin
Ola Lanteli Art director
Débora Martins Product designer
Michael Neumann Senior UI artist
Chris Nordgren Visual effects artist / 3D artist (Minecraft Dungeons) @ChrisNordgren
Wiktor Persson Graphic designer
Kim Petersen Motion graphics designer
Dylan Piepenbrok Technical artist
Morten 'MortMort' Rasmussen 3D artist @MortMort_
Mariana Salimena Concept artist @cookiecat_9
Ryan Sand Art lead
Peter Sheff 3D artist (Minecraft Earth) @PeterSheff
Telemachus Stavropoulos Art lead
Amanda Strom Product designing lead
Brendan 'Sully' Sullivan 3D artist @artofsully
Seung Sung Social media art lead
Filip Thoms Product designer
Markus 'Junkboy' Toivonen[44] Art director @jnkboy
Richard Worley UI artist
Chi Wong 3D artist @wChiwi
Andy Zibits Principal art director (Minecraft)

Marketplace development[]

Name Position X
Quinn Richter Partner program manager @quinnrichter
Todd Stevens Director of partner management

Release management[]

Name Icon/Avatar Position X
David Fries Release management lead @JDavidFries
Josh Mulanax Release manager (Minecraft, Minecraft Earth) @JORAX79

Software/system development[]

Name Icon/Avatar Position X
Ayannah Adegeye Software engineer (Minecraft, gameplay systems)
Rob Austin Senior software development engineer (Minecraft)
Pär Axelsson Service software engineer @paera
Maxime Bouchez Lead software developer (Minecraft)
Jason Burch Software engineer (Minecraft)
Bill Carlson Lead software engineer (Minecraft)
David Carlton Software developer (Minecraft) @CornerHardMC
Stacy Chen Service software engineer
Guillaume Chenadec
Anthony Cloudy Software developer (Minecraft)
John Copic Senior software engineering lead (Minecraft)
David Cowan Senior software engineer (Minecraft) @Hexland
Nicholas Curtis Software developer (Minecraft)
Joshua Davis
Danila Dergachev Software development consultant
Curtis Eichner Software engineer (Minecraft)
Katie Ellison Engineering program manager @kdellison
Elijah Emerson Senior software engineer (Minecraft)
A.J. Fairfield Software developer (Minecraft)
Don Frazier II Service software engineer
Mike Frost Senior software engineering manager
Petter Gisslen Service software engineer
Henry Golding Principal software architect (Minecraft)
Mark Grinols Senior engineering lead
Khaleel Harper Service software engineer
Matt Hawley Service developer
Fanny Herrera Principal software engineering lead (Minecraft)
Andy 'Needsmoreclever' Hill Software engineer (Minecraft, RenderDragon) @needsmoreclever
Zane Hintzman Software engineer (Minecraft)
Jonathan Hoof Senior software development engineer (Minecraft)
Declan Hopkins Software engineer (Minecraft) @Dooskington
Dom Humphrey Software architect
Robert Hunt Software developer (Minecraft)
Maksim Ivanov Service softare engineer
Eric Johnston Software engineer (Minecraft)
Maria Katsourani Service software engineer
Radha Kotamarti Senior networking software engineer (Minecraft)
Emily Koykka Software engineer (Minecraft)
Tyler Laing Senior lead software engineer
Anders Martini Service software engineer
Dan Mauk Software engineer (Minecraft)
Michael McGrath Senior software engineer (Minecraft)
Gary McLaughlin
Chad Meyers Software engineer
Drew Okenfuss Software engineer (Education Edition) @ProfessorOkie
Adrian Orszulak Software engineer (Minecraft)
Jeff Ott Platform engineer (Minecraft)
Shane Pierce System engineer
Dan Posluns Senior software engineering lead (Minecraft) @danposluns
Ryan Rae Software developer (Minecraft)
Robert Sanchez Software engineer
Tristan Schneider Software engineer (Education Edition)
Michael Scott Principal software engineer (Minecraft)
John Seghers Principal lead software development engineer (Minecraft)
Michael Seydl Principal software engineer
Jaafer Sheriff Graphics engineer (Minecraft)
Yash Shroff Software development engineer (Minecraft)
Kristin Siu Software developer (Minecraft)
Robert Sjödahl Lead system engineer @robertsjodahl
Greg Snook Principal software engineering lead @greg_snook
Nathan Sosnovske Service software engineer
Matt Staubus Software developer (Minecraft)
Mike Swartz Service software engineer (Minecraft Marketplace)
Brian Trevethan Senior software engineer
Alex Troyer Software engineer (Minecraft)
Stefan Torstensson Service software engineer
Peter Wiest Principal software engineering lead
Aaron Woodward Software engineer
Kari Whiteside Software engineer (Minecraft)
Alexander Wilkinson Software developer (Minecraft)
Wenlan Yang Service software engineer

Content and community[]

Name Icon/Avatar Position X
Matthew Gartzke Community manager (Minecraft, Minecraft Dungeons) @MattGartzke
Kristina Horner Community program manager @kristinahorner
Joel Sasaki Senior community manager @raijinn
Andreas Thomasson Content coordinator
Oskar Thysell
Jay Wells Community manager @mega_spud
Duncan Geere Writer @duncangeere

Realms development[]

Name Icon/Avatar Position X
Joel Bergman Lead Realms software engineer
Nicholas John Curtis Realms software engineer
Alexandre Pretto[47] Realms software engineer @alexandrepretto
Nico Suc Realms developer

Business development[]

Name Icon/Avatar Position X
Gama Aguilar-Gamez Producer
Principal program manager
Jenny Ahnell Senior brand producer @missjennyah
Siri Hoel Andersson Office manager @SiriHoel
Charlotte Angantyr Project manager
Dom Arcamone Producer
Senior program manager (Minecraft)
Isabella Arningsmark Producer
Kristina Ashment Producer
Principal program manager (Minecraft Earth)
Josefina Axelsson Financial accountant @vitasparven
Joël Älveroth Office/Event manager
Sara Bach Executive producer (Minecraft)
Todd Baldwin Producer
Senior engineering program manager (Minecraft)
Todd M. Baldwin Program manager
Isabella Balk Office manager
Daniel Beasley Business manager (Education Edition)
Adam Blänning Front desk
Marcus Bodin Producer
Bryan Bonham Program manager
Melissa Boone Senior user researcher
Bob Brennecke Director of business development
Aaron Buckley Director (Minecraft Marketplace)
Vu Bui Chief media officer @vubui
Mike Carlson Chief technology officer
Roger Carpenter Executive producer (Minecraft)
Sarah Carton Media producer
Shoghi Cervantes IT manager @shoghicp
Inga Chamberlain Business development manager
Annie Chenn Head of franchise operations
Helen Chiang[48] Head of Mojang Studios @Pr1ncessP1ggy
Bill Chism Data science and analytics engineering lead
Ryan Cooper Head of franchise production @RyanCooper
Sara Cornish Senior marketing manager (Education Edition) @s_nish
Tia Dalupan-Wong Producer
Program manager (Minecraft)
Max Davidson Data science and analytics
Erin Decker Executive business administrator
Scott Dell'Osso Head of business and franchise growth
Carrie Doring Producer
Senior program manager (Education Edition)
@carrisima
Jeanie DuMont Marketing director
Ludwig Edenbäck Human resources
Talent acquisition consultant
Gaylord Escalona Senior product marketing manager @Lorde_Glorde
Cesar Sima Falck IT manager
Sebastian Falk Producer
Thomas Feng Producer
Technical program manager (China Edition)
Jessica Freeman Head of marketing
Abigail Gaddis Data science lead
Egil Gloersen Senior product marketing manager
Rebecca Gordius Global public relations manager @rebecca_yeun
Ani Grey Business manager
Jerome Hagen User research studio lead
Ellen Hahm Business development manager
Klas Hammarström Production manager @klibb
Katy Hanson Executive business administrator
Katharina Hautz Head of creative production
Devarshi Hazarika Senior business manager
Deanna Hearns Head of Minecraft Marketplace creator program and Minecraft Earth
Kelly Henckel Producer
Technical program manager (Minecraft)
Catherine Hendrix Program manager
Saher Hirji Director of business management
Shelia Ho Head of creative production
Senior office manager
Ulrika Hojgard Head of Studio
Travis Howland Head of China Edition
Director (Minecraft player experience)
Michelle Hua Director of business management
Owen 'Bopogamel' Jones Director of creative communications @Bopogamel
Ulrika 'Maggan' Karlsson Human resources
Head of workplace experience
Lisa Kempe Producer (Minecraft events) @ohhilisa
Nick Ketter Marketing manager @maroonblazer
Melinda Knight Producer
Principal program manager (Education Edition)
Kara Kono Producer
Senior program manager (Minecraft)
Marina Kostesic Director of finance
Per Landin Creative communications assistant @perlandin
David Lau Business manager
Eileen Lee Senior business manager
Adam Lemcio Senior business program manager
Riccardo Lenzi Senior producer
Best Liang Producer
Sara Lidberg Producer
Project manager
Jaime Limón Senior product marketing manager @MrLemon
Bill Lindell Business manager
Robin Linder Producer
Delilah Liu Product marketing manager (China Edition and Minecraft China: Education Edition)
Lisa Liu Executive business administrator
Principal group engineering manager
Luis Liu Business manager
Justine Loong Producer
Project manager
Stephanie Louie Business manager
Alice Löfgren Head of social media
Anna Lundgren Producer (Minecraft) @iAnna_na_na
Fergus Lynch Marketing director
Stefan Lyrmark Finance manager
Adele Major Senior producer (Minecraft media and events) @missy__m
Georgia Marra Business manager
Anton Maslennikov Marketing manager
Head of lifecycle marketing
Allison Matthews Executive producer (Education Edition)
Jonas Mårtensson[49] Executive strategy advisor @maartensson
Stephen McHugh Director of business management
Michael McManus Producer
Group program manager (Minecraft)
Jesse Merriam Executive producer (Minecraft)
Rebecca Miller Business manager
Pablo Morales User researcher
Micah Myerscough Producer
Senior program manager (Education Edition)
Hampus Nilsson Producer
David Nisshagen Executive producer (Minecraft Dungeons) @DavidNisshagen
Yutaka Noma Country manager, Japan
Regan O’Leary Director of global public relations
Julie Olden Senior program manager for diversity and inclusion @julieolden4
Josefin Olsson Producer on consumer products
Adrian Östergård Producer (Java Edition) @adrian_ivl
Katie Penza Senior global marketing manager
Olle Personne Producer
Carina Petersson Senior media producer
Deirdre Quarnstrom Head of Minecraft Atlas @Deirdre206
Dennis Ries Executive producer
Evelina Rollfelt IT manager
Nathan Rose Producer
Senior project manager
Jeff Rivait Global product marketing manager @JeffRVT
Francisco Rius Head of data science and analytics @franciscor
Marcus Rundström Producer
Maja Samuelsson Human resources @Majams
John Schork Global public relations manager
Audrey Searcy Business manager
Hai Shi Senior producer (Minecraft)
Bhrigu Shree Data science and analytics
Åsa Skogström Producer
Alina Skripnik Business manager
Director (Minecraft Marketplace)
Jeremy Snook Director of business development
Amy Stillion Chief of staff
DJ Stiner Producer
Senior program manager (Minecraft)
Annica Strand Producer (Minecraft Dungeons)
Anita Sujarit Executive producer (Minecraft)
Nicolette Suraga Senior producer @NicoletteSuraga
Kasia Swica Senior lead program manager (Minecraft)
Eric Taylor Business manager @erwtaylor
Fredrik Telenius Executive producer (Minecraft and Minecraft Dungeons) @_b4njo
John Thornton Director of business planning
Susie Tinker Program manager (Education Edition)
Alen Voljevica Producer
Karim Walldén Head of strategic partnerships @dearkarim
Kayleen Walters Head of partnerships and licensing
Marc Watson Producer (Minecraft Dungeons) @Marc_IRL
Christy Weckner Business manager
Michael Weilbacher Chief technology officer
Judy Wheeler Executive business administrator
Thomas Wiborgh Head of marketing communications
Nedra Wilson Business manager
Lead on events and experiences
@rhymeswithred
Lydia 'MinecraftChick' Winters Chief storyteller @LydiaWinters
Anton Wu IT manager
Bill Wu Business manager
Micky Yamaguchi Producer
Program manager
Jessica Zahn Executive producer (Minecraft)
Aleksandra 'Ola' Zajac Human resources @MissMarzenia
Maru Zamora Business manager
Consumer products retail lead
Olga Zielinska User researcher
Amy Zou Director of business management

Customer support[]

Name Icon/Avatar Position
Nasim Derakhshan Customer relationship expert
Anne Quaranta Customer support director
Jen Pedersen Customer support lead
Elli Ashrafi Customer support Agent
Sarah Mårtensson Customer support Agent

Intellectual property enforcement[]

Name Icon/Avatar Position
Mathias Andersson Intellectual property enforcement agent @engstofficial
Liz Bostick Legal counsel
Tim Han
Nick Morgan Head of Legal
Brandon Andersson Brand enforcer
Maria Malone Brand enforcer
Milla Stone Brand enforcer
Talia Grunt Brand enforcer

Contractors[]

Name Icon/Avatar Task X Notes
57Digital Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. @57digital Jamie Chapman and Luke Dixon
Daniel 'C418' Rosenfeld Made some music and sounds for Minecraft, 0x10c and Catacomb Snatch. @C418 Has high self-esteem!
Lena Raine Made some music and sounds for Minecraft. @kuraine
Kumi Tanioka Made some music and sounds for Minecraft. @tanikumi
Del Rey Books Publisher of various Minecraft novels and guidebooks @DelReyBooks
Dark Horse Comics Publisher of the Minecraft graphic novel series @DarkHorseComics
Double Eleven Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios @doubleelevenltd
Play Mechanix Developing Minecraft Dungeons Arcade alongside Mojang Studios @playmechanix
Blackbird Interactive Developing Minecraft Earth and Minecraft Legends alongside Mojang Studios @InsideBBI
JINX Producer of Minecraft merchandise @JINX
The Lego Group Publisher of LEGO Minecraft sets @LEGO_Group
Ravensburger Publisher of Minecraft board games @ravensburgerna
Warner Bros. Pictures Producer of Minecraft: The Movie @Warnerbros

Publishers[]

Name Edition X
Mojang Studios Minecraft Java and Bedrock Editions @Mojang
Xbox Game Studios Minecraft Bedrock Edition @MSStudiosBlog
NetEase China Edition @neteasegames

Former employees[]

Game development[]

Name Icon/Avatar Position X
Tobias Ahlin Lead experience designer @tobiasahlin
Tomas Alaeus Game developer (Minecraft Dungeons) @TAlaeus
Markus Arvidsson Game developer
Magnus Bentling Game developer (Minecraft Dungeons)
Johan Bernhardsson Game developer (Java Edition) @jbernhardsson
Márcio Oliveira Launcher developer @marcio_os
Lauren Careccia Game designer (Minecraft Earth)
Oskar Carlbaum User experience developer @OskarCarlbaum
Miko Charbonneau Senior game designer (Minecraft)
Linus Cumselius Launcher developer
Lily Ekman Lead user experience developer
Daniel Frisk Game developer @danfrisk
Wolfram 'Wollay' von Funck[50] Game developer @wol_lay
Jared Greiner Senior game designer (Minecraft) @jaregre
Thomas 'ProfMobius' Guimbretière[51] Game developer (Minecraft) @ProfMobius
Fredrik Henriksson Game developer (Cobalt) @Frall_
Max 'Keso' Herngren Narrative designer (Minecraft Dungeons) @maxherngren
Martin Hesselborn Launcher developer
Sebastian Hindefelt Game developer
Ryan 'TheMogMiner' Holtz[46] Game developer (Java Edition) @TheMogMiner
Kristoffer Jelbring[52] Game developer (Minecraft Dungeons) @KrisJelbring
Jon Kågström Game developer @jonkagstrom
Henrik Kniberg Game developer @henrikkniberg
Irina Koulinitch Game developer
Joachim Larsson
Maria Lemón Game developer (Java Edition) @MiaLem_n
Josh 'rockenroll4life' Letellier @rockenroll4life
Jon Maiga Game developer
Jason Major Technical director @argo_major
Kevin Martinez Sound designer
Kirill Mikhel User experience developer
Tobias Möllstam[53] Game developer @mollstam
Marc Neander Launcher developer @marcneander
Aron 'degussa' Nieminen Game developer (Minecraft and Caller's Bane) @aron_nieminen
Oscar Nilsson User experience designer (Minecraft) @oscrse
Michael Novén User experience designer @novalain
Albin Odervall User experience developer @albinodervall
Pradnesh Patil Game designer (Minecraft Earth) @pradneshpatil
Markus 'Notch' Persson Founder of Mojang
Creator of Minecraft
Game developer
@notch
Saxs Persson Chief creative officer (Minecraft, Minecraft Earth) @saxs
Henrik 'Carnalizer' Pettersson[54] Production manager of Caller’s Bane
Artist
Developer of Crown and Council
Game director
@carnalizer
Jakob Pogulis Game developer
Jakob Porsér Founder of Mojang
Game developer (Caller’s Bane)
Project director
@JahKob
Anders Rosén Launcher developer
Tim Schutz Lead game developer
Stephen Scott Game designer (Minecraft)
Emelie Sidesiö User experience developer
Sina Tamanna Game developer
Clayton Vaught Technical director (Minecraft) @ashyre
Isaac de la Vega Game developer
Dario Vodopivec User experience developer
David Westen Game developer
Carl Westin Launcher developer
Christian Westman[55] Game developer (Minecraft Dungeons) @westmaaan
Stephen 'OneBlueBird' Whetstine User experience design director (Minecraft and Education Edition) @onebluebird
Michael 'Mikaus' Whiteley Game developer
Daniel Wustenhoff Game developer (Minecraft and Minecraft Dungeons) @darngeek
David Zevallos Launcher developer

Artists[]

Name Icon/Avatar Position X
Poi Poi Chen Graphic artist (Scrolls) @PoiPoiChen
Elin Forsling 3D / visual effects artist (Minecraft Dungeons)
Jakob Gavelli
Jennifer Hammervald Product designer @jennisprints
Alexis Holmqvist Art director for merchandise
Mariana 'RazzleberryFox' Ramirez Animator, modeler, texture artist @RazzleberryFox
Hayden 'Dock' Scott-Baron[56][57] Artist @Docky
Brad Shuber Principal art director (Minecraft)

Software/system development[]

Name Icon/Avatar Position X
Michael Andersson Software engineer
Tommaso 'tommo' Checchi Software architect @_tomcc
Jonas Bergström
Jeff 'Dextor' Blazier Senior software engineer (Minecraft Earth)
Haley Eisenshtadt Service software engineer
Joakim Ejenstam
Semih Energin Senior software engineer (Minecraft)
Leonard 'xlson' Gram[58] Web developer @xlson
Christoffer Hammarström System developer
Mark Jawad Lead Realms software engineer @mark_jawad
Aaron Heysse Senior software engineering lead (Minecraft)
Adrian LaVallee
Karim Luccin Software developer (Minecraft and Minecraft Earth)
Luis Mex Software engineering lead (Minecraft)
Tom Miles System engineer
Patrick O’Leary Software engineer (Minecraft) @tourettedev
Martin Odhelius Web developer @modhelius
Jonathan Ortiz Software developer
Taylor Riviera Software engineer
Tomas Sommar Web developer @tomassommar
Dave Stevens Software developer
Lisa Sturm Software developer (Minecraft)
Robyn To Service software engineer
Campbell Tran Telemetry/systems designer (Minecraft Earth)

Content and community[]

Name Icon/Avatar Position X
Nova Barlow[59] Community manager @novabarlow
Sara Lempiäinen Content coordinator @saracecilia
Adam Martinsson @a_mson
Helen 'HelenAngel' Zbihlyj Community manager @helenangel
Tom Stone Writer

Realms development[]

Name Icon/Avatar Position X
Erik Bylund Realms developer
Mats Henricson @matshenricson
Magnus Jäderberg
Alexander Johansson
David Marby[60] @DMarby
Amir Moulavi Realms lead developer @mamirm
Johnny Sjöö Realms developer
Philip 'Zee' Vieira @zeeraw
Cullen Waters Lead Realms software engineer @cuwaters

Business development[]

Name Icon/Avatar Position X
Andrew Adamyk Chief of staff
Thommy Siverman Quality engineer
Lead QA specialist
@Roq_12
Patrick Geuder Director of business development @pgeuder
Alex Andersson Office manager
Sofia Andersson Human resources
Talent acquisition consultant
Darla Barrett Executive business administrator
Matt Booty Head of Minecraft
Olof Carlson[61] Chief product officer @olofcarlson
Chris Casanova Senior producer of live operations
Yesenia Cisneros Producer
Technical program manager (Minecraft Earth)
Jill Curran Office manager
Amelia Dale Head of social media
Marsh Davies Creative communications manager @MarshDavies
Dejan Dimic Producer
Warren Durrett Head of data science and analytics
Brynjólfur 'Binni' Erlingsson Data warehouse manager @brynjolfur
Johannes Fridd Producer
Nathan 'Tahg' Gilbert[43][62] Minecraft server development @tahgtahv
Juan Gril Senior producer (Minecraft Earth)
Jonny Hair Producer
Kaya Hatcher Senior producer
John Hendricks Creative director @JLtZD
Rikard Herlitz Chief technology officer @GooCoder
Didac Hormiga Product marketing manager
Linn Hultman Office manager @Linnsebumsan
Moira Ingeltun Senior media producer @moizrgi
Daniel 'Kappische' Kaplan[63] Production director @Kappische
Erin Krell Executive producer
Dennis Laviolette Business manager
Patrick Liu Director of new games @pottan
Natalie Levinsson Senior financial accountant
Warren 'EvilSeph' Loo[43][64] Assistant producer @EvilSeph
Cherie Lutz Director of business development
Austin Maestre Producer
Carl Manneh[53] Founder of Mojang
Chief executive officer
@carlmanneh
Vera Mirchev Lead project manager
Aubrey Norris Head of player operations
Maria Olekheyko Program manager (Education Edition)
Sofia Orrheim Producer
Jonatan 'eldrone' Pöljö Designator @eldrone
Mikaela Prim Office manager
Meenoo Rami Program manager (Education Edition) @meenoorami
Jason Rice Producer
Franchise business strategist
Emily 'StinkyTiger' Richardson Creative communications assistant
Karin Severinson Chief finance officer @KarinSeverinson
Nick Severson Producer
Eva Stefanac Marketing manager
Marie Stålkrantz Producer
Adam Tratt Director of business development @adamtr
Chaimae Truving Reception manager
Ida Utterström Human resources
Talent acquisition consultant
Cathy Wickersham Executive business administrator
Justin Woods Producer
Charlotte Wredesjö Office manager
Bella 'Broontoo'[65] Project manager @Broontoo

Customer support[]

Name Icon/Avatar Position X
Anton Albiin Customer support agent @EttGlasVatten
Andreas Andersson @Blurplurp
Cim Borg @Cim_XII
David Carlsson
Robin Cocks
Theodor Colbing
David Stuart Dahlgren @hejstuart
Henrik Davallius
Rabi Hadad
Angehlica Halling
Eliza Hearsum
Amelia Henriksson
Nicole Jansson
Carl Johnsson
Andrea 'hideous' Jörgensen @AndiJorgensen
Antonia Kousathana
Joe Liu @JoeBleh
Ana Martins
Robert Miskiewicz
Erik Nordberg
Rui Riberio
Fredrik Sandstrom
Henry Shi
Dante Stjernberg
Patrik Södergren
Robin Thunström @RobinThunstrom
Mike 'ClayHero' Till @Fals3Ech0
Annika Tripke-Lund
Mattias Victorin Customer support team lead @MattiasVictorin

Intellectual property enforcement[]

Name Icon/Avatar Position
Matilda Åkerman Intelluectual property enforcement agent
Sylvia Chen
Christi Davisson Legal counsel
Marcus Forss Intellectual property enforcement agent
Teresa Rodewald Intellectual property enforcement lead
Karl Lowry Brand enforcer

Former contractors[]

Name Icon/Avatar Task X
Corey 'MonsieurV3rt' Clemans Latin America community coordinator @coreyclemans
Gary M. Community Manager (Scrolls)[66] @atmaz
Gareth Community Manager (Scrolls)[66] @seemescrollin
Telltale Games Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two @telltalegames
Other Ocean Interactive Developers of the New Nintendo 3DS Edition of Minecraft @Other_Ocean
Scholastic Original publisher of various Minecraft guidebooks @Scholastic
Mattel Creations Produces the Minecraft Mini-Series
Atomic Cartoons @atomiccartoons
Nikolaj Nyholm Assisted Mojang with their early business development. @nikolaj
Paul Spooner Assisted with the development of Minecraft's trees. @dudecon
Kristoffer Zetterstrand Made the paintings for Minecraft. @Zetterstrand
4J Studios Developers of the Legacy Console Edition of Minecraft @4JStudios
Garry 'Army of Trolls' J Lucken Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[67][68] @armyoftrolls
Egmont Group Publisher of Minecraft Books and Minecraft Magazine
Kellogg's Producer of Minecraft: Creeper Crunch @kelloggcompany
Jazwares Producer of Minecraft merchandise @Jazwares
2 Player Productions Producer of Minecraft: The Story of Mojang @2PProductions

Office tour[]

Gallery[]

Logos[]

Wordmarks[]

Icons[]

Splash screen logos[]

Capes[]

Other[]

Employees[]

Notes[]


References[]

  1. To be added...
  2. "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
  3. "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
  4. "On the topic of how Mojang and Microsoft Studios and so forth are presented"
  5. Caller's Bane
  6. "Team changes" – ScrollsDev, February 6, 2014, Tumblr
  7. "Introducing our New Game: Scrolls" (archived) by Jakob Porsér – Mojang.com, March 2, 2011.
  8. "We won the interim injunction! We can keep using the name "Scrolls"."@notch (Markus Persson) on X, October 18, 2011
  9. "Ready, Set, Alpha!" (archived) by Jakob Porsér – Caller's Bane, July 5, 2012.
  10. "We've hit open beta! Scrolls is now on-sale!" (archived) by Owen Jones – Caller's Bane, June 3, 2013.
  11. "Scrolls released on PC, Mac, and Android tablets!" (archived) by Owen Jones – Caller's Bane, December 11, 2014.
  12. "It's been a Blast Automaton!" (archived) – Caller's Bane, June 29, 2015.
  13. "Status update" (archived) by Måns Olson – Caller's Bane, February 6, 2018.
  14. "The game is now free!" (archived) by Måns Olson – Caller's Bane, June 20, 2018.
  15. "Introducing Cobalt" (archived) by Carl Manneh – Mojang.com, August 18, 2011.
  16. "Cobalt pre-orders around the next bend!" (archived) by Carl Manneh – Mojang.com, December 12, 2011.
  17. "Say hello to Cobalt" (archived) by Carl Manneh – Mojang.com, December 16, 2011.
  18. "Cobalt is coming to Xbox 360 and Xbox One!" (archived) by Owen Jones – Mojang.com, August 20, 2013.
  19. "Radio Cobalt Episode One - The Basics" (archived) by Owen Jones – Mojang.com, February 4, 2014.
  20. "Cobalt coming to Xbox and Steam February 2nd" (archived) by Owen Jones – Mojang.com, January 14, 2016.
  21. "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
  22. "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
  23. "Play Crown and Council - a new, free game!" (archived) by Marsh Davies – Mojang.com, April 22, 2016.
  24. "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
  25. "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
  26. "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
  27. "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
  28. "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
  29. https://catacombsnatch.net/index.html
  30. https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php
  31. https://catacombsnatch.net/about.html
  32. https://c418.org/albums/catacomb-snatch/
  33. "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
  34. "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
  35. "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
  36. "Notch indefintely shelves Mojang’s space game, 0x10c" (archived) by James Plafke – Geek.com, August 13, 2013.
  37. 0x10c by C418 on Bandcamp
  38. "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling."@notch (Markus Persson) on X, September 5, 2011
  39. "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead."@notch (Markus Persson) on X, July 19, 2012
  40. "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
  41. "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head."@notch (Markus Persson) on X, July 18, 2018
  42. https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_
  43. a b c d "Minecraft Team Strengthened!" (archived) by Jens Bergensten – Mojang.com, February 28, 2012.
  44. a b Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
  45. User Profile: [Mojang] Agnes Larsson – Mojang Jira
  46. a b "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, December 27, 2013
  47. "Welcome to the Realms team, @alexandrepretto! Ele fala português!"@Marc_IRL (Marc Watson) on X, January 12, 2017
  48. "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
  49. "Mojang invents cloning technology" (archived) by Carl Manneh – Mojang.com, October 2, 2013.
  50. "Yeeah, we just hired @wol_lay, the man making Cube World. Cube World unaffected, still his private game."@notch (Markus Persson) on X, January 5, 2012
  51. User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
  52. "This week I left Mojang Studios after 9 years. It’s been an incredible journey which I will never forget. In 2021 I’ll pursue a new adventure, but more on that later!"@KrisJelbring (Kristoffer Jelbring) on X, December 30, 2020
  53. a b 2011, here we go! – The Word of Notch, January 3, 2011
  54. "New addition to the Mojang team: Welcome graphical artist @carnalizer!"@carlmanneh (Carl Manneh) on X, August 8, 2011
  55. "first day at Mojang, anything could happen!"@westmaaan on X, April 3, 2016
  56. The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
  57. Dock is no longer involved with the project – The Word of Notch, February 5, 2010
  58. "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D"@notch (Markus Persson) on X, October 10, 2011
  59. "Hello friends and random folks I don't know following me! It is my last day with the Minecraft community team! I have been overjoyed to work with the best team on the planet but the time has come for new adventures. What's next?"@novabarlow on X, December 31, 2020
  60. "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)"@carlmanneh (Carl Manneh) on X, May 12, 2014
  61. "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!"@olofcarlson on X, March 29, 2016
  62. "I am no longer working on Minecraft."@tahgtahv on X, July 31, 2012
  63. Three man strong! – The Word of Notch, September 13, 2010
  64. "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang."@EvilSeph (Warren Loo) on X, October 2, 2013
  65. "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo"@mojang on X, June 29, 2015
  66. a b "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
  67. "Pocket Edition now has skins, chicken jockeys, more!" (archived) by Owen Jones – Mojang.com, May 26, 2015.
  68. "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!"@4JStudios (4JStudios) on X, October 17, 2012
  69. http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
  70. Archived image
  71. "Looks like we've had griefers in the lobby again"@jnkboy (Markus Toivonen) on X, August 28, 2012
  72. "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax."@Dinnerbone (Nathan Adams) on X, August 31, 2012
  73. "We've got awesome oil paintings of most employees now!"@notch (Markus Persson) on X, January 18, 2013
  74. "We're very prepared for Mojam."@Dinnerbone (Nathan Adams) on X, February 21, 2013
  75. "Meanwhile, at Mojang Support"@Marc_IRL (Marc Watson) on X, June 18, 2013

External links[]