Minecraft Wiki
Mojang Studios
Mojang Studios.png

Mojang Specifications (2009–2010)
Mojang AB (2010–2020)




Markus Persson
Jakob Porsér
Carl Manneh


2009; 13 years ago (2009)


Stockholm, Sweden

Key people

Helen Chiang (Head of Mojang Studios)
Ulrika Hojgard (Head of Studio)
Vu Bui (CMO)


Minecraft: Story Mode
Minecraft: Story Mode - Season Two
Minecraft Earth
Minecraft Dungeons
Minecraft Dungeons Arcade
Caller's Bane
Catacomb Snatch
Crown and Council
Cobalt W.A.S.D.

Parent company

Xbox Game Studios

Mojang Studios[a] is a first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has 713 employees.[4]

Mojang Studios' animated logo made out of "Mojangs".[5]


Markus Persson and Rolf Jansson started development on massively multiplayer online role-playing game Wurm Online in 2003,[6] using the name Mojang Specifications.[7] Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to Code Club AB.

During early development on Minecraft, Persson reused the name Mojang Specifications. After declining a job offer at Valve, Notch incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with Jakob Porsér.[8] Persson then hired Carl Manneh as CEO, since both wanted to focus on Minecraft 's development.

Mojang publicly announced on September 15, 2014, that they would be bought by Microsoft for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.[9] Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.

On May 17, 2020 (the eleventh anniversary of Minecraft), Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.[5]


Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also includes satellite offices in Japan, China, the United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [10] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[11]

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Education Edition is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[12]


Minecraft games[]

Other games[]

Caller's Bane[]

Current logo for Caller's Bane

Previous logo before the name change to Caller's Bane.

Main Wiki: Caller's Bane Wiki

Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[13] with Måns Olson and Henrik Pettersson joining later on.[14] Announced on March 2, 2011,[15] it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[16] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[17] It then hit beta on June 3, 2013[18] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[19] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[20] Servers for the game didn’t shut down, however, until February 13, 2018.[21]

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[22]


Cobalt (game).png

Main Wiki: Cobalt Wiki

Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[23] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[24][25] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[26]

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[27] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[28]

Cobalt W.A.S.D.[]
Cobalt WASD.png

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[29]

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[30]

Crown and Council[]


Crown and Council is a casual strategy game fully created by Henrik Pettersson.[31] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[32][33] There are 75 maps, with additional maps being procedurally generated.[34]

He originally said he planned on continuing working on the game to fix bugs and add features.[35] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[36]

Game jam games[]

Catacomb Snatch[]
Catacomb Snatch.png

Main Wiki: Catacomb Snatch Wiki

Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[37] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[38]

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[39] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[40] who also created the music for Cobalt. The game can be downloaded and played for free here.

Nuclear Pizza War[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Endless Nuclear Kittens[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

Battle Frogs[]

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.


A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Healthcare Evolved[]

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Snake Oil Stanley[]

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

Unreleased games[]

Main article: 0x10c

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[41] However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.[42]

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[43] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[44]

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[45]

Main article: Brickcraft

From September 5, 2011[46] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[47] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[48]

Main article: RubyDung

RubyDung, short for "Rubylands Dungeon Game",[49] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[50] and code and art from RubyDung was reused to create Minecraft.

Zombie Town[]
Main article: Zombie Town

Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.


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This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: New Mojang Avatar.

Current employees[]

Game developers[]

Name Icon/Avatar Position Twitter
Nathan 'Dinnerbone' Adams[51] Nathan Adams Mojang avatar.png Technical director (Minecraft: Java Edition) @Dinnerbone
Garrett Allen GarrettAllen.png Game developer (Minecraft: Education Edition)
Cristina Anderca CristinaAnderca mojavatar.png Creative writer
Mark Andersen Game developer
Pouya Ashraf Game developer
Samuel Åberg Samuel Aberg.jpg Lead sound designer @slamp0000
Sandra Bornemark Launcher developer
Jens 'Jeb' Bergensten[52] Jens Bergensten Mojang avatar.png Chief creative officer (Minecraft, Cobalt and Minecraft Dungeons) @jeb_
Bartosz Bok Bartosz Bok.jpg Game developer (Java Edition) @0x00716F62
Niklas 'BarneyBear' Börestam Niklas Börestam.jpg Lead game developer (Minecraft Dungeons)
Erik 'Grum' Broes[51] Mojavatar grum.png Game developer @_grum
Juan Buis UX writer @juanbuis
Johannes Busch Game developer
Jason Cahill Technical director (Minecraft)
Principal engineering architect (Education Edition)
Lauren Careccia LaurenCareccia.png Game designer (Minecraft Earth)
Vince Curley Technical director
David Dalström DavidDalström.png Game developer (Minecraft)
Senior development manager
Sofia Dankis SofiaDankis mojavatar.png Creative writer
Issac Dayton Game developer (Minecraft)
Matthew 'Moesh' Dryden MatthewDrydenAvatar.png QA specialist (Java Edition) @HeartlessMoesh
Steve Enos SteveEnos.png Game designer (Minecraft)
Henning Erlandsen HenningErlandsen.png Game developer
Jonathan Gallina JonathanGalina.png Lead user experience designer
Laura de Llorens Garcia LauradeLlorensGarcia.png Game developer @PremsterL
Matthew Gatland Game developer (Java Edition)
Georgii 'fry' Gavrichev Georgii Gavrichev.png Game developer @fry_su
Chad George ChadGeorge.png Game developer
Jared Greiner JaredGreiner.png Senior game designer (Minecraft) @jaregre
Bjarni Gudmundsson Game developer
Zackarias Gustavsson Game developer
QA engineer
Mikael 'Slicedlime' Hedberg Slicedlime Twitter avatar.jpg Lead game developer @slicedlime
Mårten Helander MartenHelanderIRL.png Game developer (Minecraft Dungeons)
Max 'Keso' Herngren Max Herngren Mojang avatar.png Narrative designer (Minecraft Dungeons) @maxherngren
Peter Hont PeterHont.png Sound designer
Kelsey Howard KelseyHoward.png Narrative designer (Minecraft Dungeons)
Felix 'Xilefian' Jones Game developer (Java Edition) @Xilefian
Nilay Karaoglu NilayKaraoglu.png Game developer (Java Edition)
Rasmus Källqvist Launcher developer
Jonas Keating Principal development manager (Minecraft)
Henrik Kniberg HenrikKnibergAvatar.png Game developer @henrikkniberg
Kirstoffer Kobosko Game developer
Oleg 'Volgar' Kozitsyn OlegKozitsynAvatar.png User experience development lead @Volgar
Piotr Kundu PiotrKundu.png Launcher developer @piotrkundu
Agnes 'LadyAgnes' Larsson[53] AgnesLarssonNewMojangAvatar.jpeg Lead game developer (Minecraft) @_LadyAgnes
Craig 'Ledski' Leigh Design director (Minecraft Earth)
Jason Major Jason Major.jpg Technical director @argo_major
Michael Malmqvist Launcher developer
Jeff McKune Principal development lead (Education Edition and China Edition)
Haronid Moncivais Senior development lead (Education Edition)
Lucas Morales LucasMorales.png Launcher developer @lucaslsf
Petr 'peterix' Mrázek Launcher developer @peterixxx
Albin Odervall User experience developer
Torfi Olafsson TorfiOlafsson.png Creative director @torfiFrans
Márcio Oliveira Marcio Oliveira.jpg Launcher developer @marcio_os
Måns Olson Mans - Mojang avatar.png Game developer (Java Edition and Minecraft Dungeons) @MansOlson
Alexander Östman Game developer
Tod Pang Game designer
Pradnesh Patil PradneshPatil.png Game designer (Minecraft Earth) @pradneshpatil
Anna Päärni User experience developer
Brandon 'kingbdogz' Pearce BrandonPearce.png Game developer (Minecraft) @kingbdogz
Oskar Pedersen User experience developer
Saxs Persson SaxsPerssonAvatar.png Chief creative officer (Minecraft, Minecraft Earth) @saxs
Wes Pesetti Game developer
Cole Phillips ColePhillips.png Game designer (Education Edition)
Hector Pineda Game developer
Rob Poerschke Lead game designer @RobPoerschke
Paulo Ragonha Paulo Ragonha.jpg User experience development lead @pirelenito
Eric Rehmeyer Game developer
Jakob Ryden JakobRyden.png Game developer @jakobbohem
Lawrence Sanchez II Lead game developer (Minecraft)
Alexander Sandor Game developer
Cory 'Cojomax99' Scheviak CoryScheviakIRL.jpeg Game developer (Minecraft and Minecraft Dungeons) @cojomax99
Paul Schierman Paulschierman.png Game developer
Jin Shin User experience designer (Minecraft)
Jake Shirley JakeShirley.png Game developer (Minecraft) @jakeshirley
Billy Sjöberg BillySjöberg.png Game developer (Java Edition)
Michael Stagnitta MichaelStagnitta.png Game designer (Minecraft)
Craig Steyn Game developer
Michael 'Searge' Stoyke[54] Michael Stoyke Mojang avatar.png Game developer @SeargeDP
Adrian Toncean AdrianTonceanIRL.png Game developer (Minecraft Dungeons) @adrianton3
Alexander Torstling Alexander Torstling.jpg Game developer (Minecraft) @atorstling
Rostislav Trifonov RostislavTrifonov.png Sound designer (Minecraft Dungeons) @RostislavSound
Niclas Unnervik Game developer
Arthur 'Art' Usher ArthurUsher.png Game designer
Nir 'Ulraf' Vaknin NirVaknin.png Game developer @_ulraf_
Robin Vincent RobinVincent.png Lead game designer
Michael 'Mikaus' Whiteley Game developer
James Yarrow Lead game developer
Jifeng Zhang Jifeng Zhang.jpg Technical director @zjfroot


Name Icon/Avatar Position Twitter
Torbjorn Allard TorbjornAllard.png Technical artist @TorbjornAllard
Michael Apolis MichaelApolis.png Art lead (Minecraft Earth)
Johan Aronson JohanAronsonAvatar.png Art director @JohanAronson
Kirk Barnett Senior pixel artist (Minecraft)
Daniel Bjorkeförs DanielBjorkeforsIRL.png Art lead (Minecraft Dungeons)
Jasper 'Jappa' Boerstra JAPPA twitter.jpg Graphic artist @JasperBoerstra
Jan Cariaga JanCariaga.png Senior concept artist
Joel Garvin JoelGarvin.png Art lead @joelgarvin3d
Mattis 'BombBoy' Grahm Mattis - Mojang avatar.png Graphic artist (Caller’s Bane) @BomuBoi
Christine Gutiérrez ChristineGutiérrez.png Design lead (Minecraft)
Jesper Hallin JesperHallin.png 3D Artist
Motion graphic designer
Lisa Hazen Lead technical artist (Minecraft)
Martin Johansson Art director
Markus Karlsson Graphic designer
Sarah Kisor SarahKisor.png Lead 3D artist (Minecraft Earth)
Sherin Kwan SherinKwan.png Product designer
Ninni Landin NinniLandin.png Art director @ninnilandin
Ola Lanteli Art director
Débora Martins Product designer
Michael Neumann MichaelNeumann.png Senior UI artist
Chris Nordgren ChrisNordgrenMojangAvatar.png Visual effects artist / 3D artist (Minecraft Dungeons) @ChrisNordgren
Wiktor Persson WiktorPersson.png Graphic designer
Kim Petersen KimPetersen.png Motion graphics designer
Dylan Piepenbrok DylanPiepenbrok.png Technical artist
Morten 'MortMort' Rasmussen MortenRasmussenAvatar.png 3D artist @MortMort_
Mariana Salimena MarianaSalimenaAvatar.png Concept artist @cookiecat_9
Ryan Sand Art lead
Peter Sheff PeterSheff.png 3D artist (Minecraft Earth) @PeterSheff
Telemachus Stavropoulos Art lead
Amanda Strom AmandaStröm.png Product designing lead
Brendan 'Sully' Sullivan 3D artist @artofsully
Seung Sung Social media art lead
Filip Thoms FilipThoms.png Product designer
Markus 'Junkboy' Toivonen[52] MarkusToivonenAvatar.png Art director @jnkboy
Richard Worley RichardWorley.png UI artist
Chi Wong ChiWong.png 3D artist @wChiwi
Andy Zibits AndyZibits.png Principal art director (Minecraft)

Marketplace development[]

Name Position Twitter
Quinn Richter Partner program manager @quinnrichter
Todd Stevens Director of partner management

Release management[]

Name Icon/Avatar Position Twitter
David Fries JDavidFries.png Release management lead @JDavidFries
Josh Mulanax JoshMulanax.png Release manager (Minecraft, Minecraft Earth) @JORAX79

Software/system development[]

Name Icon/Avatar Position Twitter
Ayannah Adegeye AyannahAdegeye.png Software engineer (Minecraft, gameplay systems)
Rob Austin Senior software development engineer (Minecraft)
Pär Axelsson Pär Axelsson.jpg Service software engineer @paera
Jonas Bergström JonasBergstrom.jpg
Maxime Bouchez Lead software developer (Minecraft)
Jason Burch Software engineer (Minecraft)
Bill Carlson BillCarlson.png Lead software engineer (Minecraft)
David Carlton DavidCarltonAvatar.png Software developer (Minecraft) @CornerHardMC
Tommaso 'tommo' Checchi Tommaso Checchi Mojang avatar.png Software architect @_tomcc
Stacy Chen Service software engineer
Guillaume Chenadec GuillaumeChenadec.png
Anthony Cloudy Software developer (Minecraft)
John Copic Senior software engineering lead (Minecraft)
David Cowan DavidCowanAvatar.png Senior software engineer (Minecraft) @Hexland
Nicholas Curtis Software developer (Minecraft)
Joshua Davis
Danila Dergachev DanilaDergachev.png Software development consultant
Curtis Eichner CurtisEichner.png Software engineer (Minecraft)
Katie Ellison KatieEllisonAvatar.png Engineering program manager @kdellison
Elijah Emerson ElijahEmerson.png Senior software engineer (Minecraft)
A.J. Fairfield Software developer (Minecraft)
Don Frazier II Service software engineer
Mike Frost MikeFrost.png Senior software engineering manager
Petter Gisslen PetterGisslen.png Service software engineer
Henry Golding Principal software architect (Minecraft)
Mark Grinols MarkGrinols.png Senior engineering lead
Khaleel Harper KhaleelHarper.png Service software engineer
Matt Hawley Service developer
Fanny Herrera FannyHererra.png Principal software engineering lead (Minecraft)
Andy 'Needsmoreclever' Hill AndyHill.png Software engineer (Minecraft, RenderDragon) @needsmoreclever
Zane Hintzman ZaneHintzman.png Software engineer (Minecraft)
Jonathan Hoof Senior software development engineer (Minecraft)
Declan Hopkins DeclanHopkinsAvatar.png Software engineer (Minecraft) @Dooskington
Dom Humphrey Software architect
Robert Hunt Software developer (Minecraft)
Maksim Ivanov MaksimIvanov.png Service softare engineer
Eric Johnston EricJohnston.png Software engineer (Minecraft)
Maria Katsourani Service software engineer
Radha Kotamarti RadhaKotamarti.png Senior networking software engineer (Minecraft)
Emily Koykka Software engineer (Minecraft)
Tyler Laing Senior lead software engineer
Anders Martini Service software engineer
Dan Mauk DanMauk.png Software engineer (Minecraft)
Michael McGrath MichaelMcGrath.png Senior software engineer (Minecraft)
Gary McLaughlin GaryMcLaughlin.png
Chad Meyers ChadMeyers.png Software engineer
Drew Okenfuss Software engineer (Education Edition) @ProfessorOkie
Adrian Orszulak AdrianOrszulak.png Software engineer (Minecraft)
Jeff Ott Platform engineer (Minecraft)
Shane Pierce System engineer
Dan Posluns DanPosluns.png Senior software engineering lead (Minecraft) @danposluns
Ryan Rae Software developer (Minecraft)
Robert Sanchez Software engineer
Tristan Schneider Software engineer (Education Edition)
Michael Scott Principal software engineer (Minecraft)
John Seghers JohnSeghers.png Principal lead software development engineer (Minecraft)
Michael Seydl MichaelSeydl.png Principal software engineer
Jaafer Sheriff JaaferSheriff.png Graphics engineer (Minecraft)
Yash Shroff Software development engineer (Minecraft)
Kristin Siu Software developer (Minecraft)
Robert Sjödahl Robertsjodahl.png Lead system engineer @robertsjodahl
Greg Snook GregSnook.png Principal software engineering lead @greg_snook
Nathan Sosnovske NathanSosnovske.png Service software engineer
Matt Staubus Software developer (Minecraft)
Mike Swartz MikeSwartz.png Service software engineer (Minecraft Marketplace)
Brian Trevethan Senior software engineer
Alex Troyer Software engineer (Minecraft)
Stefan Torstensson Service software engineer
Peter Wiest PeterWiest.png Principal software engineering lead
Aaron Woodward AaronWoodward.png Software engineer
Kari Whiteside KariWhiteside.png Software engineer (Minecraft)
Alexander Wilkinson Software developer (Minecraft)
Wenlan Yang WenlanYang.png Service software engineer

Content and community[]

Name Icon/Avatar Position Twitter
Matthew Gartzke Gartzke 2021 Avatar.png Community manager (Minecraft, Minecraft Dungeons) @MattGartzke
Kristina Horner KristinaHorner.png Community program manager @kristinahorner
Joel Sasaki JoelSasaki.png Senior community manager @raijinn
Andreas Thomasson AndreasThomasson.png Content coordinator
Oskar Thysell OskarThysell mojavatar.png
Jay Wells Mega Spud twitter.jpg Community manager @mega_spud

Realms development[]

Name Icon/Avatar Position Twitter
Joel Bergman JoelBergman.png Lead Realms software engineer
Nicholas John Curtis Realms software engineer
Mark Jawad MarkJawad.png Lead Realms software engineer @mark_jawad
Alexandre Pretto[55] Alexandre Pretto2.jpg Realms software engineer @alexandrepretto
Nico Suc Realms developer

Business development[]

Name Icon/Avatar Position Twitter
Gama Aguilar-Gamez GamaAguilarGamez.png Producer
Principal program manager
Jenny Ahnell JennyAhnell.png Senior brand producer @missjennyah
Siri Hoel Andersson Siri Hoel.jpg Office manager @SiriHoel
Charlotte Angantyr Project manager
Dom Arcamone DomArcamone.png Producer
Senior program manager (Minecraft)
Isabella Arningsmark Producer
Kristina Ashment Producer
Principal program manager (Minecraft Earth)
Josefina Axelsson Josefina Axelsson Mojang avatar.png Financial accountant @vitasparven
Joël Älveroth JoëlÄlveroth.png Office/Event manager
Sara Bach SaraBach.png Executive producer (Minecraft)
Todd Baldwin ToddBaldwin.png Producer
Senior engineering program manager (Minecraft)
Todd M. Baldwin Program manager
Isabella Balk Isabella Balk.jpg Office manager
Daniel Beasley DanielBeasley.png Business manager (Education Edition)
Adam Blänning Front desk
Marcus Bodin Producer
Bryan Bonham BryanBonham.png Program manager
Melissa Boone MelissaBoone.png Senior user researcher
Bob Brennecke Director of business development
Aaron Buckley Director (Minecraft Marketplace)
Vu Bui Vu Bui.jpg Chief media officer @vubui
Mike Carlson Chief technology officer
Roger Carpenter Executive producer (Minecraft)
Sarah Carton SarahCarton.png Media producer
Shoghi Cervantes Shoghi Real Life.png IT manager @shoghicp
Inga Chamberlain IngaChamberlain.png Business development manager
Annie Chenn Head of franchise operations
Helen Chiang[56] HelenChiang.png Head of Mojang Studios @Pr1ncessP1ggy
Bill Chism Data science and analytics engineering lead
Ryan Cooper Head of franchise production @RyanCooper
Sara Cornish SaraCornish.png Senior marketing manager (Education Edition) @s_nish
Tia Dalupan-Wong TiaDalupanWong.png Producer
Program manager (Minecraft)
Max Davidson Data science and analytics
Erin Decker Executive business administrator
Scott Dell'Osso ScottDellOsso.png Head of business and franchise growth
Carrie Doring CarrieDoring.png Producer
Senior program manager (Education Edition)
Jeanie DuMont Marketing director
Ludwig Edenbäck Human resources
Talent acquisition consultant
Gaylord Escalona Senior product marketing manager @Lorde_Glorde
Cesar Sima Falck IT manager
Sebastian Falk Producer
Thomas Feng ThomasFeng.png Producer
Technical program manager (China Edition)
Jessica Freeman JessicaFreeman.png Head of marketing
Abigail Gaddis AbigailGaddis.png Data science lead
Patrick Geuder Geuder - Mojang avatar.png Director of business development @pgeuder
Egil Gloersen Senior product marketing manager
Rebecca Gordius RebeccaGordius.png Global public relations manager @rebecca_yeun
Ani Grey AniGrey.png Business manager
Jerome Hagen JeromeHagen.png User research studio lead
Ellen Hahm EllenHahm.png Business development manager
Klas Hammarström KlasHammarström.png Production manager @klibb
Katy Hanson Executive business administrator
Katharina Hautz Head of creative production
Devarshi Hazarika DevarshiHazarika.png Senior business manager
Deanna Hearns Head of Minecraft Marketplace creator program and Minecraft Earth
Kelly Henckel Producer
Technical program manager (Minecraft)
Catherine Hendrix CatherineHendrix.png Program manager
Saher Hirji SaherHirji.png Director of business management
Shelia Ho SheliaHo.png Head of creative production
Senior office manager
Ulrika Hojgard Head of Studio
Travis Howland TravisHowland.png Head of China Edition
Director (Minecraft player experience)
Michelle Hua Director of business management
Owen 'Bopogamel' Jones Owen Jones Mojang avatar.png Director of creative communications @Bopogamel
Ulrika 'Maggan' Karlsson UlrikaKarlssonAvatar.png Human resources
Head of workplace experience
Lisa Kempe Lisa Kempe.jpg Producer (Minecraft events) @ohhilisa
Nick Ketter NickKetter.png Marketing manager @maroonblazer
Melinda Knight Producer
Principal program manager (Education Edition)
Kara Kono KaraKono.png Producer
Senior program manager (Minecraft)
Marina Kostesic Director of finance
Per Landin PerLandinAvatar.png Creative communications assistant @perlandin
David Lau Business manager
Eileen Lee EileenLee.png Senior business manager
Adam Lemcio Senior business program manager
Riccardo Lenzi Senior producer
Best Liang Producer
Sara Lidberg Producer
Project manager
Jaime Limón JaimeLimón.png Senior product marketing manager @MrLemon
Bill Lindell Business manager
Robin Linder Producer
Delilah Liu DelilahLiu.png Product marketing manager (China Edition and Minecraft China: Education Edition)
Lisa Liu Executive business administrator
Principal group engineering manager
Luis Liu Business manager
Patrick Liu PatrickLiuAvatar.png Director of new games @pottan
Justine Loong Producer
Project manager
Stephanie Louie StephanieLouie.png Business manager
Alice Löfgren AliceLöfgren.png Head of social media
Anna Lundgren AnnaLundgren.png Producer (Minecraft) @iAnna_na_na
Fergus Lynch FergusLynch.png Marketing director
Stefan Lyrmark StefanLyrmark.png Finance manager
Adele Major AdeleMajor.png Senior producer (Minecraft media and events) @missy__m
Georgia Marra Business manager
Anton Maslennikov AntonMaslennikov.png Marketing manager
Head of lifecycle marketing
Allison Matthews AllisonMatthews.png Executive producer (Education Edition)
Jonas Mårtensson[57] Jonas Mårtensson.jpg Executive strategy advisor @maartensson
Stephen McHugh StephenMcHugh.png Director of business management
Michael McManus MichaelMcManus.png Producer
Group program manager (Minecraft)
Jesse Merriam Executive producer (Minecraft)
Rebecca Miller Business manager
Pablo Morales User researcher
Micah Myerscough MicahMyerscough.png Producer
Senior program manager (Education Edition)
Hampus Nilsson Hampus Nilsson.jpg Producer
David Nisshagen DavidNisshagenAvatar.png Executive producer (Minecraft Dungeons) @DavidNisshagen
Yutaka Noma Country manager, Japan
Regan O’Leary ReganOLeary.png Director of global public relations
Julie Olden JulieOlden.png Senior program manager for diversity and inclusion @julieolden4
Josefin Olsson Producer on consumer products
Adrian Östergård Adrian Östergård Mojang avatar.png Producer (Java Edition) @adrian_ivl
Katie Penza KatiePenza.png Senior global marketing manager
Olle Personne OllePersonneIRL.jpg Producer
Carina Petersson Senior media producer
Deirdre Quarnstrom DeirdreQuarnstromAvatar.png Head of Minecraft Atlas @Deirdre206
Dennis Ries Executive producer
Evelina Rollfelt EvelinaRollfelt.png IT manager
Nathan Rose Producer
Senior project manager
Jeff Rivait JeffRivaitAvatar.png Global product marketing manager @JeffRVT
Francisco Rius FranciscoRuis.png Head of data science and analytics @franciscor
Marcus Rundström Producer
Maja Samuelsson Human resources @Majams
John Schork Global public relations manager
Audrey Searcy AudreySearcy.png Business manager
Hai Shi HaiShi.png Senior producer (Minecraft)
Bhrigu Shree BhriguShree.png Data science and analytics
Thommy Siverman ThommySiverman.png Quality engineer
Lead QA specialist
Åsa Skogström ÅsaSkogström.png Producer
Alina Skripnik AlinaSkripnik.png Business manager
Director (Minecraft Marketplace)
Jeremy Snook JeremySnookAvatar.png Director of business development
Amy Stillion AmyStillion.png Chief of staff
DJ Stiner Producer
Senior program manager (Minecraft)
Annica Strand AnnicaStrandIRL.png Producer (Minecraft Dungeons)
Anita Sujarit Executive producer (Minecraft)
Nicolette Suraga Nicolette Suraga.jpg Senior producer @NicoletteSuraga
Kasia Swica KasiaSwica.png Senior lead program manager (Minecraft)
Eric Taylor EricTaylor.png Business manager @erwtaylor
Fredrik Telenius Executive producer (Minecraft and Minecraft Dungeons) @_b4njo
John Thornton Director of business planning
Susie Tinker Program manager (Education Edition)
Alen Voljevica Producer
Karim Walldén Karim Walldén Mojang avatar.png Head of strategic partnerships @dearkarim
Kayleen Walters KayleenWalters.png Head of partnerships and licensing
Marc Watson MarcWatsonAvatar.jpg Producer (Minecraft Dungeons) @Marc_IRL
Christy Weckner Business manager
Michael Weilbacher MichaelWeilbacherAvatar.png Chief technology officer
Judy Wheeler Executive business administrator
Thomas Wiborgh Head of marketing communications
Nedra Wilson NedraWilson.png Business manager
Lead on events and experiences
Lydia 'MinecraftChick' Winters Lydia - Mojang avatar.png Chief storyteller @LydiaWinters
Anton Wu IT manager
Bill Wu Business manager
Micky Yamaguchi Producer
Program manager
Jessica Zahn JessicaZahn.png Executive producer (Minecraft)
Aleksandra 'Ola' Zajac Human resources @MissMarzenia
Maru Zamora MaruZamora.png Business manager
Consumer products retail lead
Olga Zielinska OlgaZielinska.png User researcher
Amy Zou AmyZou.png Director of business management

Customer support[]

Name Icon/Avatar Position
Nasim Derakhshan NasimDerakhshan.png Customer relationship expert
Anne Quaranta Customer support director
Jen Pedersen JenPedersen.png Customer support lead

Intellectual property enforcement[]

Name Icon/Avatar Position
Mathias Andersson Intellectual property enforcement agent
Liz Bostick Legal counsel
Tim Han TimHan.png
Nick Morgan NickMorgan.png Head of Legal


Name Icon/Avatar Task Twitter Notes
57Digital 57digital.png Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. @57digital Jamie Chapman and Luke Dixon
Daniel 'C418' Rosenfeld Daniel Rosenfeld.jpg Made some music and sounds for Minecraft and 0x10c. @C418 Has high self-esteem!
Del Rey Books DelReyBooksLogo.png Publisher of various Minecraft novels and guidebooks @DelReyBooks
Dark Horse Comics DarkHorseComicsLogo.png Publisher of the Minecraft graphic novel series @DarkHorseComics
Double Eleven DoubleElevenRectangleLogo.png Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios @doubleelevenltd
Play Mechanix PlayMechanixLogo.png Developing Minecraft Dungeons Arcade alongside Mojang Studios @playmechanix


Name Edition Twitter
Mojang Studios Minecraft Java and Bedrock Editions @Mojang
Xbox Game Studios Minecraft Bedrock Edition @MSStudiosBlog
NetEase China Edition @neteasegames

Former employees[]

Game development[]

Name Icon/Avatar Position Twitter
Tobias Ahlin Tobias Ahlin.jpg Lead experience designer @tobiasahlin
Tomas Alaeus Tomas Alaeus.jpg Game developer (Minecraft Dungeons) @TAlaeus
Markus Arvidsson Game developer
Magnus Bentling Game developer (Minecraft Dungeons)
Johan Bernhardsson Bernhardsson - Mojang avatar.png Game developer (Java Edition) @jbernhardsson
Oskar Carlbaum OskarCarlbaum.png User experience developer @OskarCarlbaum
Miko Charbonneau Senior game designer (Minecraft)
Linus Cumselius LinusCumselius.png Launcher developer
Lily Ekman LilyEkman.png Lead user experience developer
Daniel Frisk Frisk - Mojang avatar.png Game developer @danfrisk
Wolfram 'Wollay' von Funck[58] Game developer @wol_lay
Thomas 'ProfMobius' Guimbretière[59] Thomas Guimbretiere.png Game developer (Minecraft) @ProfMobius
Fredrik Henriksson FredrikHenriksson.png Game developer (Cobalt) @Frall_
Martin Hesselborn MartinHesselborn.png Launcher developer
Sebastian Hindefelt SebastianHindefelt.png Game developer
Ryan 'TheMogMiner' Holtz[54] Ryan Holtz.png Game developer (Java Edition) @TheMogMiner
Kristoffer Jelbring[60] Kris - Mojang avatar.png Game developer (Minecraft Dungeons) @KrisJelbring
Irina Koulinitch Game developer
Joachim Larsson JoachimLarsson.png
Maria Lemón Maria Lemón Mojang avatar.png Game developer (Java Edition) @MiaLem_n
Josh 'rockenroll4life' Letellier Josh Letellier.jpg @rockenroll4life
Jon Maiga Game developer
Kevin Martinez KevinMartinez.png Sound designer
Kirill Mikhel KirillMikhel.png User experience developer
Tobias Möllstam[61] Tobias - Mojang avatar.png Game developer @mollstam
Marc Neander MarcNeander.png Launcher developer @marcneander
Aron 'degussa' Nieminen Aron - Mojang avatar.png Game developer (Minecraft and Caller's Bane)
Oscar Nilsson OscarNilsson.png User experience designer (Minecraft) @oscrse
Michael Novén User experience designer @novalain
Markus 'Notch' Persson Notch - Mojang avatar.png Founder of Mojang
Creator of Minecraft
Game developer
Henrik 'Carnalizer' Pettersson[62] Henrik - Mojang avatar.png Production manager of Caller’s Bane
Developer of Crown and Council
Game director
Jakob Pogulis Game developer
Jakob Porsér Jakob - Mojang avatar.png Founder of Mojang
Game developer (Caller’s Bane)
Project director
Anders Rosén AndersRosén.png Launcher developer
Tim Schutz TimSchutz.png Lead game developer
Stephen Scott StephenScott.png Game designer (Minecraft)
Emelie Sidesiö User experience developer
Sina Tamanna Game developer
Clayton Vaught Technical director (Minecraft) @ashyre
Isaac de la Vega Game developer
Dario Vodopivec User experience developer
David Westen Game developer
Carl Westin Launcher developer
Christian Westman[63] Christian Westman Mojang avatar.png Game developer (Minecraft Dungeons) @westmaaan
Stephen 'OneBlueBird' Whetstine User experience design director (Minecraft and Education Edition) @onebluebird
Daniel Wustenhoff Daniel Wustenhoff.jpeg Game developer (Minecraft and Minecraft Dungeons) @darngeek
David Zevallos Launcher developer


Name Icon/Avatar Position Twitter
Poi Poi Chen Poi Poi Chen.jpeg Graphic artist (Scrolls) @PoiPoiChen
Elin Forsling 3D / visual effects artist (Minecraft Dungeons)
Jakob Gavelli
Jennifer Hammervald Product designer @jennisprints
Alexis Holmqvist Art director for merchandise
Mariana 'RazzleberryFox' Ramirez MarianaRamirez.png Animator, modeler, texture artist @RazzleberryFox
Hayden 'Dock' Scott-Baron[64][65] Hayden Scott-Baron.jpg Artist @Docky
Brad Shuber BradShuber.png Principal art director (Minecraft)

Software/system development[]

Name Icon/Avatar Position Twitter
Michael Andersson Software engineer
Jeff 'Dextor' Blazier Senior software engineer (Minecraft Earth)
Haley Eisenshtadt Service software engineer
Joakim Ejenstam
Semih Energin SemihEnergin.png Senior software engineer (Minecraft)
Leonard 'xlson' Gram[66] Leo - Mojang avatar.png Web developer @xlson
Christoffer Hammarström System developer
Aaron Heysse Senior software engineering lead (Minecraft)
Adrian LaVallee AdrianLaVallee.png
Karim Luccin Software developer (Minecraft and Minecraft Earth)
Luis Mex LuisMex.png Software engineering lead (Minecraft)
Tom Miles System engineer
Patrick O’Leary Software engineer (Minecraft) @tourettedev
Martin Odhelius Martin Odhelius.png Web developer @modhelius
Jonathan Ortiz JonathanOrtiz.png Software developer
Taylor Riviera Software engineer
Tomas Sommar Tomas Sommar.png Web developer @tomassommar
Dave Stevens Software developer
Lisa Sturm Software developer (Minecraft)
Robyn To Service software engineer
Campbell Tran Telemetry/systems designer (Minecraft Earth)

Content and community[]

Name Icon/Avatar Position Twitter
Nova Barlow[67] Community manager @novabarlow
Sara Lempiäinen SaraLempiäinen.png Content coordinator @saracecilia
Adam Martinsson Adam Martinsson Mojang avatar.png @a_mson
Helen 'HelenAngel' Zbihlyj Helen1.jpg Community manager @helenangel

Realms development[]

Name Icon/Avatar Position Twitter
Erik Bylund Realms developer
Mats Henricson @matshenricson
Magnus Jäderberg
Alexander Johansson
David Marby[68] DMarby.jpg @DMarby
Amir Moulavi Amir moulavi.jpeg Realms lead developer @mamirm
Johnny Sjöö JohnnySjöö.png Realms developer
Philip 'Zee' Vieira PhilipVieiraAvatar.png @zeeraw
Cullen Waters CullenWaters.png Lead Realms software engineer @cuwaters

Business development[]

Name Icon/Avatar Position Twitter
Andrew Adamyk Chief of staff
Alex Andersson Office manager
Sofia Andersson SofiaAndersson.png Human resources
Talent acquisition consultant
Darla Barrett Executive business administrator
Matt Booty MattBooty.png Head of Minecraft
Olof Carlson[69] OlofCarlson.jpg Chief product officer @olofcarlson
Chris Casanova Senior producer of live operations
Yesenia Cisneros YeseniaCisneros.png Producer
Technical program manager (Minecraft Earth)
Jill Curran JillCurran.png Office manager
Amelia Dale Head of social media
Marsh Davies Marsh Davies Mojang avatar.png Creative communications manager @MarshDavies
Dejan Dimic DejanDimic.png Producer
Warren Durrett Head of data science and analytics
Brynjólfur 'Binni' Erlingsson Brynjólfur Erlingsson Mojang avatar.png Data warehouse manager
Johannes Fridd Producer
Nathan 'Tahg' Gilbert[51][70] Tahg.png Minecraft server development @tahgtahv
Juan Gril JuanGril.png Senior producer (Minecraft Earth)
Jonny Hair Producer
Kaya Hatcher KayaHatcher.png Senior producer
John Hendricks JohnHendricks.png Creative director @JLtZD
Rikard Herlitz Rikard Herlitz.jpg Chief technology officer @GooCoder
Didac Hormiga DidacHormiga.png Product marketing manager
Linn Hultman Linn Hultman.jpg Office manager @Linnsebumsan
Moira Ingeltun Senior media producer @moizrgi
Daniel 'Kappische' Kaplan[71] Kappische - Mojang avatar.png Production director @Kappische
Erin Krell Executive producer
Dennis Laviolette DennisLaviolette.png Business manager
Natalie Levinsson Senior financial accountant
Warren 'EvilSeph' Loo[51][72] EvilSeph - Mojang avatar.png Assistant producer @EvilSeph
Cherie Lutz Director of business development
Austin Maestre Producer
Carl Manneh[61] Carl - Mojang avatar.png Founder of Mojang
Chief executive officer
Vera Mirchev VeraMirchev.png Lead project manager
Aubrey Norris Aubrey Norris.png Head of player operations
Maria Olekheyko Program manager (Education Edition)
Sofia Orrheim Producer
Jonatan 'eldrone' Pöljö Jonatan Pöljö.jpg Designator @eldrone
Mikaela Prim Office manager
Meenoo Rami MeenooRami.png Program manager (Education Edition) @meenoorami
Jason Rice JasonRice.png Producer
Franchise business strategist
Emily 'StinkyTiger' Richardson Emily Richardson Mojang avatar.png Creative communications assistant
Karin Severinson Karin - Mojang avatar.png Chief finance officer @KarinSeverinson
Nick Severson Producer
Eva Stefanac Marketing manager
Marie Stålkrantz Producer
Adam Tratt AdamTratt.png Director of business development @adamtr
Chaimae Truving Reception manager
Ida Utterström IdaUtterström.png Human resources
Talent acquisition consultant
Cathy Wickersham Executive business administrator
Justin Woods Producer
Charlotte Wredesjö Office manager
Bella 'Broontoo'[73] Project manager @Broontoo

Customer support[]

Name Icon/Avatar Position Twitter
Anton Albiin Anton Albiin.jpg Customer support agent @EttGlasVatten
Andreas Andersson Andreas Andersson Real Life.png @Blurplurp
Cim Borg CimBorg.png @Cim_XII
David Carlsson
Robin Cocks
Theodor Colbing
David Stuart Dahlgren David Stuart Dahlgren Mojang avatar.png @hejstuart
Henrik Davallius
Rabi Hadad
Angehlica Halling AngelicaHalling.png
Eliza Hearsum
Amelia Henriksson
Nicole Jansson
Carl Johnsson
Andrea 'hideous' Jörgensen Andrea-Jörgensen.jpg @AndiJorgensen
Antonia Kousathana AntoniaKousathana.png
Joe Liu @JoeBleh
Ana Martins
Robert Miskiewicz
Erik Nordberg
Rui Riberio RuiRiberio.png
Fredrik Sandstrom FredrikSandstrom.png
Henry Shi
Dante Stjernberg
Patrik Södergren PatrikSödergren.png
Robin Thunström RobinThunström.png @RobinThunstrom
Mike 'ClayHero' Till Mike Till.png @Fals3Ech0
Annika Tripke-Lund
Mattias Victorin Customer support team lead @MattiasVictorin

Intellectual property enforcement[]

Name Icon/Avatar Position
Matilda Åkerman Intelluectual property enforcement agent
Sylvia Chen SylviaChen.png
Christi Davisson ChristiDavisson.png Legal counsel
Marcus Forss MarcusForss.png Intelluectual property enforcement agent
Teresa Rodewald Intelluectual property enforcement lead

Former contractors[]

Name Icon/Avatar Task Twitter
Corey 'MonsieurV3rt' Clemans Corey Clemans Mojang avatar.png Latin America community coordinator @coreyclemans
Gary M. Community Manager (Scrolls)[74] @atmaz
Gareth Community Manager (Scrolls)[74] @seemescrollin
Telltale Games Telltale Games logo.png Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two @telltalegames
Other Ocean Interactive OtherOceanLogo.png Developers of the New Nintendo 3DS Edition of Minecraft @Other_Ocean
Scholastic Original publisher of various Minecraft guidebooks @Scholastic
Mattel Creations Produces the Minecraft Mini-Series
Atomic Cartoons @atomiccartoons
Nikolaj Nyholm Assisted Mojang with their early business development. @nikolaj
Paul Spooner Paul Spooner.png Assisted with the development of Minecraft's trees. @dudecon
Kristoffer Zetterstrand Zetterstrand.png Made the paintings for Minecraft. @Zetterstrand
4J Studios 4J.png Developers of the Legacy Console Edition of Minecraft @4JStudios
Garry 'Army of Trolls' J Lucken Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[75][76] @armyoftrolls

Office tour[]





Splash screen logos[]






  1. "Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it..."@Marc_IRL (Marc Watson) on Twitter, June 15, 2015
  2. "It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang."@Marc_IRL (Marc Watson) on Twitter, March 18, 2019
  3. "Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋"@Marc_IRL (Marc Watson) on Twitter, May 17, 2020
  4. "LinkedIn Page for Mojang Studios" – LinkedIn.
  5. a b "Meet Mojang Studios" – Minecraft.net, May 17, 2020
  6. "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
  7. "Wurm Online" (archived) .
  8. "The history of Minecraft" by Alex Cox – TechRadar, June 13, 2018.
  9. "It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community."@XboxP3 on Twitter, November 6, 2014
  10. "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
  11. "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
  12. "On the topic of how Mojang and Microsoft Studios and so forth are presented"
  13. Caller's Bane
  14. "Team changes" – ScrollsDev, February 6, 2014, Tumblr
  15. "Introducing our New Game: Scrolls" by Jakob Porsér – Mojang.com, March 2, 2011.
  16. "We won the interim injunction! We can keep using the name "Scrolls"."@notch (Markus Persson) on Twitter, October 18, 2011
  17. "Ready, Set, Alpha!" by Jakob Porsér – Caller's Bane, July 5, 2012.
  18. "We've hit open beta! Scrolls is now on-sale!" by Owen Jones – Caller's Bane, June 3, 2013.
  19. "Scrolls released on PC, Mac, and Android tablets!" by Owen Jones – Caller's Bane, December 11, 2014.
  20. "It's been a Blast Automaton!" – Caller's Bane, June 29, 2015.
  21. "Status update" by Måns Olson – Caller's Bane, February 6, 2018.
  22. "The game is now free!" by Måns Olson – Caller's Bane, June 20, 2018.
  23. "Introducing Cobalt" by Carl Manneh – Mojang.com, August 18, 2011.
  24. "Cobalt pre-orders around the next bend!" by Carl Manneh – Mojang.com, December 12, 2011.
  25. "Say hello to Cobalt" by Carl Manneh – Mojang.com, December 16, 2011.
  26. "Cobalt is coming to Xbox 360 and Xbox One!" by Owen Jones – Mojang.com, August 20, 2013.
  27. "Radio Cobalt Episode One - The Basics" by Owen Jones – Mojang.com, February 4, 2014.
  28. "Cobalt coming to Xbox and Steam February 2nd" by Owen Jones – Mojang.com, January 14, 2016.
  29. "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
  30. "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
  31. "Play Crown and Council - a new, free game!" by Marsh Davies – Mojang.com, April 22, 2016.
  32. "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
  33. "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
  34. "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
  35. "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
  36. "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
  37. https://catacombsnatch.net/index.html
  38. https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php
  39. https://catacombsnatch.net/about.html
  40. https://c418.org/albums/catacomb-snatch/
  41. "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
  42. "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
  43. "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
  44. "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
  45. 0x10c by C418 on Bandcamp
  46. "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling."@notch (Markus Persson) on Twitter, September 5, 2011
  47. "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead."@notch (Markus Persson) on Twitter, July 19, 2012
  48. "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
  49. "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head."@notch (Markus Persson) on Twitter, July 18, 2018
  50. https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_
  51. a b c d "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
  52. a b Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
  53. User Profile: [Mojang] Agnes Larsson – Mojang Jira
  54. a b "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, December 27, 2013
  55. "Welcome to the Realms team, @alexandrepretto! Ele fala português!"@Marc_IRL (Marc Watson) on Twitter, January 12, 2017
  56. "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
  57. "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
  58. "Yeeah, we just hired @wol_lay, the man making Cube World. Cube World unaffected, still his private game."@notch (Markus Persson) on Twitter, January 5, 2012
  59. User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
  60. "This week I left Mojang Studios after 9 years. It’s been an incredible journey which I will never forget. In 2021 I’ll pursue a new adventure, but more on that later!"@KrisJelbring (Kristoffer Jelbring) on Twitter, December 30, 2020
  61. a b 2011, here we go! – The Word of Notch, January 3, 2011
  62. "New addition to the Mojang team: Welcome graphical artist @carnalizer!"@carlmanneh (Carl Manneh) on Twitter, August 8, 2011
  63. "first day at Mojang, anything could happen!"@westmaaan on Twitter, April 3, 2016
  64. The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
  65. Dock is no longer involved with the project – The Word of Notch, February 5, 2010
  66. "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D"@notch (Markus Persson) on Twitter, October 10, 2011
  67. "Hello friends and random folks I don't know following me! It is my last day with the Minecraft community team! I have been overjoyed to work with the best team on the planet but the time has come for new adventures. What's next?"@novabarlow on Twitter, December 31, 2020
  68. "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)"@carlmanneh (Carl Manneh) on Twitter, May 12, 2014
  69. "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!"@olofcarlson on Twitter, March 29, 2016
  70. "I am no longer working on Minecraft."@tahgtahv on Twitter, July 31, 2012
  71. Three man strong! – The Word of Notch, September 13, 2010
  72. "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang."@EvilSeph (Warren Loo) on Twitter, October 2, 2013
  73. "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo"@mojang on Twitter, June 29, 2015
  74. a b "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
  75. "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
  76. "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!"@4JStudios (4JStudios) on Twitter, October 17, 2012
  77. http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
  78. Archived image
  79. "Looks like we've had griefers in the lobby again"@jnkboy (Markus Toivonen) on Twitter, August 28, 2012
  80. "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax."@Dinnerbone (Nathan Adams) on Twitter, August 31, 2012
  81. "We've got awesome oil paintings of most employees now!"@notch (Markus Persson) on Twitter, January 18, 2013
  82. "We're very prepared for Mojam."@Dinnerbone (Nathan Adams) on Twitter, February 21, 2013
  83. "Meanwhile, at Mojang Support"@Marc_IRL (Marc Watson) on Twitter, June 18, 2013