return {
['switch'] = {
['javaDev'] = false,
['bedrockBeta'] = false
},
['header'] = {
-- all
['item'] = 'Item',
['stack'] = '<abbr title="The size of stacks (or for unstackable items, number) of this item on any given roll."> Stack Size </abbr>',
['weight'] = '<abbr title="The weight of this item relative to other items in the pool."> Weight </abbr>',
['probability'] = '<abbr title="The odds of finding any of this item in a single chest."> Chance </abbr>',
['itemNumber'] = '<abbr title="The number of items expected per chest, averaged over a large number of chests."> Avg.<br>per chest </abbr>',
['boxNumber'] = '<abbr title="The average number of chests the player should expect to search to find any of this item."> Avg. # chests<br>to search </abbr>',
['weightNoteH'] = '<abbr title="The chest draws ',
['weightNoteF'] = ' stack(s) randomly from this pool.">',
-- item
['source'] = 'Source',
['quantity'] = 'Quantity',
['form'] = 'Form',
['noForm'] = 'No'
},
['report'] = {
['unableToFind'] = 'Error: No structure'
},
['mark'] = {
['set_damage'] = 'Damaged ',
['enchanted'] = 'Echanted '
},
['label'] = {
['java'] = '[[Java Edition]]:',
['bedrock'] = '[[Bedrock Edition]]:',
['javaWithBedrock'] = '[[Java Edition]] with [[Bedrock Edition]]:',
['javaDev'] = '[[Java Edition]]([[Planned versions#Java Edition|coming soon]]):',
['bedrockBeta'] = '[[Bedrock Edition]]([[Planned versions#Bedrock Edition|coming soon]]):'
},
['debug'] = {
['showId'] = true,
['onlyJava'] = false,
['onlyBedrock'] = false
},
['style'] = {
['allTableStyle'] = 'text-align:center;',
['itemTableStyle'] = ''
},
['json'] = {
['java'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = 'User:Star00/java.json'}),
['bedrock'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = 'User:Star00/bedrock.json'}),
['javaDev'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = 'User:Star00/javaDev.json'}),
['bedrockDev'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = 'User:Star00/bedrockBeta.json'})
},
['customize'] = {
['itemLink'] = false,
['struLink'] = false
},
['function'] = {
['set_data'] = { 'data' },
['set_damage'] = { 'damage' , 'min' , 'max' },
['enchant_randomly'] = { 'enchantments' },
['enchant_with_levels'] = { 'levels' , 'min' , 'max' },
['specific_enchants'] = { 'function' },
['set_stew_effect'] = { 'function' },
['random_aux_value'] = { 'function' },
['exploration_map'] = { 'function' }
},
['itemLink'] =
function(name, config)
end,
['struLink'] =
function(name)
end
}
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