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This module automatically inputs certain parameters when {{DungeonsMiscellaneousSprite}} is used.

[view | edit | history | purge]The above documentation is transcluded from Module:DungeonsMiscellaneousSprite/doc.
return {
	settings = {
		align = 'middle',
		classname = 'dungeonsmiscellaneous-sprite',
		image = 'DungeonsMiscellaneousCSS.png',
		linkprefix = 'MCD:',
		scale = 0.14285714285714285,
		sheetsize = 980,
		size = 140,
		stylesheet = false,
		url = require( [[Module:Sprite]] ).getUrl( 'DungeonsMiscellaneousCSS.png', 'version=1622283296058', '' ),
	},
	sections = {
		{ name = 'Hunt Runes', id = 7 },
		{ name = 'Filter Default', id = 1 },
		{ name = 'Rarity', id = 2 },
		{ name = 'Properties', id = 3 },
		{ name = 'Map Marker', id = 4 },
		{ name = 'Difficulty', id = 5 },
		{ name = 'Other', id = 6 },
	},
	ids = {
		['?'] = { pos = 1, section = 6 },
		A = { pos = 32, section = 7 },
		Adventure = { pos = 23, section = 5 },
		AH = { pos = 41, section = 4 },
		['Ancient Hunts'] = { pos = 41, section = 4 },
		Apocalypse = { pos = 24, section = 5 },
		['Apocalypse Plus'] = { pos = 25, section = 5 },
		Armor = { pos = 5, section = 1 },
		Armour = { pos = 5, section = 1 },
		Artifact = { pos = 6, section = 1 },
		Boss = { pos = 29, section = 3 },
		['Boss Mission'] = { pos = 42, section = 4 },
		C = { pos = 33, section = 7 },
		Common = { pos = 8, section = 2 },
		Consumable = { pos = 6, section = 1 },
		Cosmetic = { pos = 7, section = 1 },
		Crossplay = { pos = 45, section = 6 },
		['Daily Trial'] = { pos = 20, section = 4 },
		Death = { pos = 29, section = 3 },
		Default = { pos = 22, section = 5 },
		Down = { pos = 16, section = 3 },
		['Enchantment Common'] = { pos = 14, section = 3 },
		['Enchantment Powerful'] = { pos = 15, section = 3 },
		Gilded = { pos = 44, section = 2 },
		I = { pos = 34, section = 7 },
		Item = { pos = 2, section = 1 },
		Lock = { pos = 30, section = 3 },
		['Locked Bullet'] = { pos = 30, section = 3 },
		Melee = { pos = 3, section = 1 },
		Mission = { pos = 18, section = 4 },
		Negative = { pos = 16, section = 3 },
		O = { pos = 35, section = 7 },
		P = { pos = 36, section = 7 },
		Positive = { pos = 17, section = 3 },
		Power = { pos = 31, section = 3 },
		R = { pos = 37, section = 7 },
		Ranged = { pos = 4, section = 1 },
		Rare = { pos = 9, section = 2 },
		['Regular Bullet'] = { pos = 11, section = 3 },
		['Rune A'] = { pos = 32, section = 7 },
		['Rune C'] = { pos = 33, section = 7 },
		['Rune I'] = { pos = 34, section = 7 },
		['Rune O'] = { pos = 35, section = 7 },
		['Rune P'] = { pos = 36, section = 7 },
		['Rune R'] = { pos = 37, section = 7 },
		['Rune S'] = { pos = 38, section = 7 },
		['Rune T'] = { pos = 39, section = 7 },
		['Rune U'] = { pos = 40, section = 7 },
		S = { pos = 38, section = 7 },
		['Seasonal Trial'] = { pos = 21, section = 4 },
		['Secret Boss Mission'] = { pos = 43, section = 4 },
		['Secret Mission'] = { pos = 19, section = 4 },
		['Soul Bullet'] = { pos = 13, section = 3 },
		T = { pos = 39, section = 7 },
		['Threat Bullet'] = { pos = 26, section = 5 },
		['Threat Bullet Plus'] = { pos = 27, section = 5 },
		['Threat Bullet Power'] = { pos = 28, section = 5 },
		U = { pos = 40, section = 7 },
		Unique = { pos = 10, section = 2 },
		['Unique Bullet'] = { pos = 12, section = 3 },
		Unknown = { pos = 1, section = 6 },
		Up = { pos = 17, section = 3 },
	},
}
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