This module automatically inputs certain parameters when {{DungeonsMiscellaneousSprite}}
is used.
[view | edit | history | purge]The above documentation is transcluded from Module:DungeonsMiscellaneousSprite/doc.
return {
settings = {
align = 'middle',
classname = 'dungeonsmiscellaneous-sprite',
image = 'DungeonsMiscellaneousCSS.png',
linkprefix = 'MCD:',
scale = 0.14285714285714285,
sheetsize = 980,
size = 140,
stylesheet = false,
url = require( [[Module:Sprite]] ).getUrl( 'DungeonsMiscellaneousCSS.png', 'version=1622283296058', '' ),
},
sections = {
{ name = 'Hunt Runes', id = 7 },
{ name = 'Filter Default', id = 1 },
{ name = 'Rarity', id = 2 },
{ name = 'Properties', id = 3 },
{ name = 'Map Marker', id = 4 },
{ name = 'Difficulty', id = 5 },
{ name = 'Other', id = 6 },
},
ids = {
['?'] = { pos = 1, section = 6 },
A = { pos = 32, section = 7 },
Adventure = { pos = 23, section = 5 },
AH = { pos = 41, section = 4 },
['Ancient Hunts'] = { pos = 41, section = 4 },
Apocalypse = { pos = 24, section = 5 },
['Apocalypse Plus'] = { pos = 25, section = 5 },
Armor = { pos = 5, section = 1 },
Armour = { pos = 5, section = 1 },
Artifact = { pos = 6, section = 1 },
Boss = { pos = 29, section = 3 },
['Boss Mission'] = { pos = 42, section = 4 },
C = { pos = 33, section = 7 },
Common = { pos = 8, section = 2 },
Consumable = { pos = 6, section = 1 },
Cosmetic = { pos = 7, section = 1 },
Crossplay = { pos = 45, section = 6 },
['Daily Trial'] = { pos = 20, section = 4 },
Death = { pos = 29, section = 3 },
Default = { pos = 22, section = 5 },
Down = { pos = 16, section = 3 },
['Enchantment Common'] = { pos = 14, section = 3 },
['Enchantment Powerful'] = { pos = 15, section = 3 },
Gilded = { pos = 44, section = 2 },
I = { pos = 34, section = 7 },
Item = { pos = 2, section = 1 },
Lock = { pos = 30, section = 3 },
['Locked Bullet'] = { pos = 30, section = 3 },
Melee = { pos = 3, section = 1 },
Mission = { pos = 18, section = 4 },
Negative = { pos = 16, section = 3 },
O = { pos = 35, section = 7 },
P = { pos = 36, section = 7 },
Positive = { pos = 17, section = 3 },
Power = { pos = 31, section = 3 },
R = { pos = 37, section = 7 },
Ranged = { pos = 4, section = 1 },
Rare = { pos = 9, section = 2 },
['Regular Bullet'] = { pos = 11, section = 3 },
['Rune A'] = { pos = 32, section = 7 },
['Rune C'] = { pos = 33, section = 7 },
['Rune I'] = { pos = 34, section = 7 },
['Rune O'] = { pos = 35, section = 7 },
['Rune P'] = { pos = 36, section = 7 },
['Rune R'] = { pos = 37, section = 7 },
['Rune S'] = { pos = 38, section = 7 },
['Rune T'] = { pos = 39, section = 7 },
['Rune U'] = { pos = 40, section = 7 },
S = { pos = 38, section = 7 },
['Seasonal Trial'] = { pos = 21, section = 4 },
['Secret Boss Mission'] = { pos = 43, section = 4 },
['Secret Mission'] = { pos = 19, section = 4 },
['Soul Bullet'] = { pos = 13, section = 3 },
T = { pos = 39, section = 7 },
['Threat Bullet'] = { pos = 26, section = 5 },
['Threat Bullet Plus'] = { pos = 27, section = 5 },
['Threat Bullet Power'] = { pos = 28, section = 5 },
U = { pos = 40, section = 7 },
Unique = { pos = 10, section = 2 },
['Unique Bullet'] = { pos = 12, section = 3 },
Unknown = { pos = 1, section = 6 },
Up = { pos = 17, section = 3 },
},
}