Humans, known as monsters in the code, were hostile mobs with the default skin.
Spawning
Humans used to be created by pressing G while playing in Classic mode, but this function was later removed. They were spawnable using mods and map editors, but otherwise were not available in vanilla. When spawned, they would pursue and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they only run into the player like a zombie would.
Behavior
Humans could not create or delete blocks, they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but strangely not liquids, walking through them as if they were air. If the player had a custom skin, any humans created would still use default skin and will not assume the look of the player.
History
| pre-classic | |||||
|---|---|---|---|---|---|
| rd-132328 | Humans are added using the skin and model from Zombie Town.[1][2] | ||||
| rd-160052 | You can now spawn a human by pressing G. | ||||
| classic | |||||
| 0.0.15a | Removed the ability to spawn humans. | ||||
| beta | |||||
| 1.0 | The goatee is removed from the human skin. | ||||
| 1.6.6 | The change log contained the message “Removed Herobrine". This was Notch “joking" when removing parts of the coding for the human mob. This and the following three “Herobrine removed" mentions that appeared in Beta 1.7 through Beta 1.8.1 removed the individual class files for the human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health, (10 hearts) spawn conditions, (Light level 7) melee attack, view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called “Monster" instead of “Human". | ||||
| 1.8 | The “Removed Herobrine" message was mentioned again in the Beta 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners were removed, however leftover AI was still in the game, and this could be used to create a mod with a mob similar to the human. In the following updates after 1.0.0, Jeb wrote “Removed Herobrine" again, but as a “joke". | ||||
| release | |||||
| 1.8 | The leftover AI for humans is removed. | ||||
| 1.11 | 16w32a | The savegame ID Monster and network ID 49 have been removed. | |||
Trivia
- Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie Pigmen may also do this on occasion.
- If a human spawner is placed in Beta 1.8 or later, it will be blank and no mob will spawn.
- Coding for humans was still present until 1.8 (under the generic name “Monster"). What was actually removed in Beta 1.8 was the model.
- It is unknown if humans exist in the Xbox Edition (in versions when PC was pre-Beta 1.8). It may be true if you changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
- Humans use the old Player model, so they are actually taller than the player.
- Humans sometimes found it difficult to retaliate against other mobs that hit them.
- Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. The same is true for all bipedal mobs.
Gallery
- Humans and pigmen.png
Humans and zombie pigmen hacked into the game using spawners
- Dying Human.png
Dying human mob
- Night Human.png
A human at night time
- Human Attack.PNG
Two humans attacking the player
- EarlyMinecraft.png
Humans in early Classic
- Human2.png
A jumping human in one of the earliest versions of the game.
See also
- Villager - human-like mobs that move around their village