Some of the many monsters that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.
A mob is a living, moving game entity. The term "mob" is short for "mobile".[1] All mobs can be attacked and hurt (from falling, attacked by player or another mob, falling into the void, etc.) and some of them can drown or burn. Different types of mobs often have unique AI and loot.
Spawning
Different mobs spawn in diverse habitats/structures, depending on their light level or temperature.
Mobs spawn in various ways. Most mobs spawn naturally, depending on their light level, habitat, and their surroundings, for example, most animals are found in brighter, outside areas whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). These mobs usually spawn upon chunk generation. Most animals including those that are passive, neutral, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time and the number of beds (though they can’t be bred by the player). Mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which they can spawn naturally on any block including air.
Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.
Players can also spawn mobs easily by using spawn eggs in Creative mode, or the /summon command.
Despawning
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most hostiles do. In Bedrock Edition, almost all passive or hostile mobs despawn.
Behavior
A pig emitting smoke particles upon death.
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click and view their individual page.
Passive mobs
Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Most of them are breedable and/or tameable.
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| Bat | Cat | Chicken | Cod | Cow | Donkey | Fox | Horse |
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| Mooshroom | Mule | Ocelot | Parrot | Pig | Piglin (baby) | Polar Bear (baby) | Rabbit | Salmon | Sheep |
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| Skeleton Horse | Snow Golem | Squid | Strider | Tropical Fish | Turtle | Villager | Wandering Trader |
Neutral mobs
Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.
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| Bee[n 1][n 2] | Cave Spider[n 3][n 4] | Dolphin[n 1] | Enderman[n 4][n 5] | Iron Golem (Naturally spawned)[n 6] |
Llama[n 7] | Piglin (adult)[n 4][n 8] |
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| Panda[n 9] | Polar Bear (adult)[n 10] | Pufferfish | Spider[n 3][n 4] | Wolf[n 1] | Zombified Piglin[n 1][n 4] |
- ↑ a b c d All nearby mobs of the same type become hostile when a single one is provoked.
- ↑ In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
- ↑ a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
- ↑ a b c d e This mob is subject to advancements by Monster Hunter, Monsters Hunted.[JE only]
- ↑ In addition to attacking when provoked, endermen become hostile when their head is being looked at.
- ↑ In addition to attacking when provoked, iron golems attack players with low village popularity.
- ↑ This mob becomes neutral after attacking the player a single time.
- ↑ Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks these containers or breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
- ↑ Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
- ↑ Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.
Hostile mobs
Hostile mobs are dangerous, aggressive mobs that always attack the player on sight.
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| Blaze | Chicken Jockey[h 1] | Creeper | Drowned[h 2] | Elder Guardian | Endermite | Evoker | Ghast | Guardian | Hoglin[h 3] |
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| Husk | Magma Cube | Phantom | Piglin Brute | Pillager[h 4] | Ravager | Ravager Jockey | Shulker | Silverfish | Skeleton | Skeleton Horseman[h 1] |
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| Slime | Spider Jockey[h 5] | Stray | Vex | Vindicator | Witch | Wither Skeleton | Zoglin | Zombie | Zombie Villager |
- ↑ a b Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed.
- ↑ Becomes passive when not touching water during daytime.
- ↑ If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
- ↑ If a pillager breaks its crossbow, then it becomes passive.[JE only]
- ↑ The skeleton variant is always hostile, while the spider follows its normal rules.
Boss mobs
Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards. Some players also consider elder guardians, ravagers, evokers, piglin brutes, Skeleton Horsemans and illusioners as mini bosses, even though they don't have a bar.
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| Ender Dragon | Wither |
Upcoming mobs
Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.
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| Axolotl | Goat | Warden
Unused mobsSee also: Java Edition unused features and Bedrock Edition unused features
Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the
Removed mobsSee also: Java Edition removed features
Removed mobs no longer exist in current versions of the game.
Joke mobsSee also: Easter Eggs § April Fools' Day
Mobs that were added as a joke for April Fools' Day in Java Edition.
Mentioned mobsThese mobs were part of the biome vote that took place in MINECON Earth 2018, the biome vote from MINECON Live 2019 and the mob vote on Minecraft Live 2020. These mobs lost the votes and were said to potentially be added in a future update.[2][3][4]
Unimplemented mobsSee also: Java Edition Mentioned features Forgotten mobs that were planned to be added but either got replaced by other mobs or scrapped.
Education Edition exclusive mobsThese mobs are exclusive to Minecraft Education.
Mob voteIn two of the annual Minecraft events (MINECON Earth 2017 and Minecraft Live 2020), the public voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as 'Mob B' or 'The Monster of the Night Skies'). In the second, the winner was the glow squid, which is pending to be added. ClassificationWeaknesses and immunitiesSome mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into. Undead mobsThis group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not take damage. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers. Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons. A dying zombie. Water-based mobsThis group of mobs includes axolotls, dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[5] They take extra damage from tridents enchanted with Impaling,[Java Edition only][until JE Combat Tests] and do not cause pufferfish to inflate nor take damage from them. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink. ArthropodsThis group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spiders are immune to the effects of poison. Silverfish infest infested blocks. A spider. IllagersMain article: Illager
This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches, and vexes may accompany them in raids. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers[Java Edition only]. Illagers on a raid Knockback resistanceSome non-boss mobs resist a percentage of knockback from attacks.
Platform availability
Damage dealt by hostile and neutral mobsThe damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
Achievements
AdvancementsAdvancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).
Issues
Issues relating to "Mob" are maintained on the bug tracker. Report issues there. VideosTrivia
References
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