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OverWorld Monsters

Some of the many mobs that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

Mobs are "living", moving game entities. The term "mob" is short for "mobile".[1] Mobs also can be attacked and hurt (from falling, burning, attacked by player or mob, falling into the void, etc) and some of them can be drowned. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Mobs in snow biome

Several mobs that spawned in a snow biome at night.

Mobs come to exist by spawning in various ways. Most mobs spawn naturally, dependent on the light level, biome, and their surroundings, oftentimes in groups with mobs of the same variety. However, passive mobs spawn much less often than hostile mobs.‌[Java Edition only] These mobs usually spawn in upon initial chunk creation. Most passive mobs also have the ability to breed, spawning baby versions of themselves. Mobs do not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin, guardians, and elder guardians), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However, if the player tries to summon an ender dragon with the /summon command and doesn't set the DragonPhase tag, the dragon cannot move or attack.

Despawning

Mobs consistently spawn around the player, with a frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs. (eg. wither skeletons, in Nether Fortresses). Mobs that have been set to persist per interaction (tempted, name-tagged, tamed, bred, etc. while just seeing or getting harmed by a player does not count) never naturally despawn. Almost all naturally-spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players. Fish automatically despawn at a max range of 40 blocks or further. If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn. The Following mobs do not follow these despawn Rules:

Behavior

Pig smoke death

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs

Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Some of them are breedable and/or tameable.

Peaceful

BatFace CatFace ChickenFace CodBody CowFace DonkeyFace FoxFace HorseFace
Bat Cat Chicken Cod Cow Donkey Fox Horse
MooshroomFace MuleFace OcelotFace ParrotFace PigFace PufferfishFace RabbitFace SalmonBody
Mooshroom Mule Ocelot Parrot Pig Pufferfish Rabbit Salmon
SheepFace SkeletonHorseFace SnowGolemFace SquidFace TropicalFishBody TurtleFace VillagerFace WanderingTraderFace
Sheep Skeleton Horse Snow Golem Squid Tropical Fish Turtle Villager Wandering Trader

Neutral mobs

Neutral mobs attack the player only when provoked. Some neutral mobs have unique requirements to trigger their hostility towards the player.


BeeFace Dolphin IronGolemFace LlamaFace PandaFace PolarBearFace WolfFace
Bee Dolphin Iron Golem Llama Panda Polar Bear Wolf
CaveSpiderFace EndermanFace SpiderFace ZombiePigmanFace
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player on sight. One of them, known as the elder guardian, is sometimes considered a miniboss.

BlazeFace ChickenJockeyFace CreeperFace Drowned ElderGuardianFace EndermiteFace EvokerFace GhastFace GuardianFace
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian
HuskFace MagmaCubeFace Phantom PillagerFace RavagerFace ShulkerFace SilverfishFace SkeletonFace SkeletonRiderFace
Husk Magma Cube Phantom Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman
SlimeFace SpiderJockeyFace StrayFace VexFace VindicatorFace WitchFace WitherSkeletonFace ZombieFace ZombieVillagerHead
Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Boss mobs

Boss mobs are unique hostile and extremely dangerous mobs that provide hard challenges but also great rewards. They have a boss bar featuring their name and health.

EnderdragonFace WitherFace
Ender Dragon Wither

Upcoming mobs

Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.

HoglinFace PiglinFace StriderFace ZoglinFace ZombifiedPiglinFace
Hoglin (hostile) Piglin (neutral. Unlike other neutral mobs, they attack on sight, but they are neutral since they won’t attack you if you wear gold) Strider (passive) Zoglin (hostile) Zombified Piglin (neutral)

(Remodelling/Renaming Zombie Pigman)

Unused mobs

Unused mobs do not spawn naturally in-game but are functionally in game. They can be spawned only with the /summon command, and the zombie horse with the spawn egg.

ZombieFace IllusionerFace KillerBunnyFace ZombieHorseFace OldVillagerFace ZombieVillagerFace
Giant Illusioner Killer Bunny Zombie Horse Old Villager Old Zombie Villager

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace BlackSteveFace HumanFace PigmanFace RanaFace Steve
Beast Boy Black Steve Human Pigman Rana Steve

Education Edition exclusive mobs

These mobs are exclusive to Education Edition.

AgentFace NPCFace
Agent NPC

Spin-off games mobs

These mobs are exclusive to spin-off Minecraft games and do not appear in any version of the actual game.

Minecraft Earth exclusive mobs

These mobs are exclusive to Minecraft Earth.

Cluckshroom Horned Sheep Jolly Llama Jumbo Rabbit Mob of Me Moobloom Muddy Pig Purple Cat Wooly Cow
Cluckshroom Horned Sheep Jolly Llama Jumbo Rabbit Mob of Me Moobloom Muddy Pig Dyed Cat Wooly Cow
File:Bone spider.png Skeleton Wolf Glow Squid Tropical Slime Melon Golem Furnace Golem
Bone Spider Skeleton Wolf Glow Squid Tropical Slime Melon Golem Furnace Golem

Minecraft Dungeons exclusive mobs

These mobs are exclusive to Minecraft Dungeons.

Redstone Monstrosity File:Skeletal.png Arch-IllagerFace
RedstoneCubeFace
Redstone Monstrosity Nameless One Key Golem Arch-Illager Redstone Cube Enchanter

Classification

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling. Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

Zombie Death

A dying zombie.

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses, and skeleton horses. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the effect of a Potion of Fire Resistance, undead mobs still catch fire in direct sunlight but do not take damage. All undead mobs except for drowned, phantom and wither sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items, and some can spawn wearing armor or holding tools or weapons.

Water-based mobs

Dolphins and Item

Dolphins chasing after a raw cod item.

This group of mobs includes dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. [2] They take extra damage from tridents enchanted with Impaling[Java Edition only]. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.

Nether mobs

Swimming Ghasts

Fire-resistant mobs in the Nether.

This group includes wither skeletons, skeletons, endermen, ghasts, zombie pigmen, blazes, magma cubes, striders[upcoming: JE 1.16 & BE 1.16.0], piglins[upcoming: JE 1.16 & BE 1.16], Zombified Piglins ‌[upcoming] , and hoglins[upcoming: JE 1.16 & BE 1.16]. Some nether mobs are variants of existing mobs: zombie pigmen are variants of zombies, wither skeletons are variants of skeletons, and magma cubes are variants of slimes. Most nether mobs are immune to fire and lava (except piglins, hoglins, endermen, and skeletons). It is unclear if skeletons and endermen should count as nether mobs because they spawn in the Nether but are not immune to fire damage and can spawn in other dimensions. This also applies to the wither, since it can be spawned in any dimension; but withers have fire immunity like other nether mobs.

Withers are not naturally produced in the Nether, but they are related to the Nether because they drop the nether star upon death. Also, materials for summoning withers can be obtained only from the Nether.

While piglins and hoglins exclusively spawn in the Nether and are considered nether mobs, they aren't immune to lava and fire.‌[upcoming: JE 1.16 & BE 1.16] Zombified Piglins are also not immune to lava and fire.‌[Bedrock Edition only]

Arthropod mobs

Live Spider

A spider.

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish, endermites, and bees. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to the effects of poison. Silverfish infest infested blocks.

Illagers

Raid

Illagers on a raid

This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Common mobs

These generate on full opaque blocks (Except all upside-down stairs and slabs placed at the top half of a block) in almost all biomes and are easier to find. Farm animals are able to breed when fed their specific foods and include chickens, cows, pigs and sheep. Common monsters are zombies, skeletons, spiders, creepers, endermen and witches, found in poorly lit environments.

Knockback resistance

Some non-boss mobs have a chance to be immune to knockback when they are damaged.

  • Iron golem: 100% chance.
  • Shulker: 100% chance.
  • Ravager: about 50% chance.
  • Zombie, Zombie Villager, Husk, and Drowned: about 10% chance.[3]
  • Hoglin: Same as netherite armor.

Squid endure 85% less knockback than normal when out of water.

In Java Edition 1.16,‌[upcoming: JE 1.16] these percentages represent the amount of knockback the mob can resist, instead of the chance of it resisting knockback completely.

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No Yes Yes
Bat Yes Yes Yes
Bee Yes Yes No
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes No
Ghast Yes Yes Yes
Giant Yes No No
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Planned Planned No
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Planned Yes
Ocelot Yes Yes Yes
Old Villager No Yes No
Old Zombie Villager No Yes No
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Planned Planned No
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Strider Planned Planned No
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zoglin Planned Planned No
Zombie Horse Yes Yes Yes
Zombie Pigman Yes Yes Yes
Zombie Villager Yes Yes Yes
Zombified Piglin Planned Planned No

Damage dealt by hostile and neutral mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage to players on peaceful.
Mob Difficulty Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Easy Normal Hard
Bee 2♥ 2♥ 3♥♥ Poison for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 9♥♥♥♥♥ + fire for 5 seconds No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty
Chicken Jockey 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Creeper explosion (normal) 22.5♥ × 11.25 43♥ × 21.5 64.5♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5♥ × 21.75 85♥ × 42.5 127.5♥ × 63.75
Dolphin 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee)‌[BE only] 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian (Laser) 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (Spikes) 2♥ 3♥♥
Elder Guardian Ghost (Spikes) 2♥ 3♥♥ No
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Wings) 3♥♥ 5♥♥♥ 7♥♥♥♥ No
Ender Dragon (Breath) 3♥♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6♥♥♥ per second
Enderman 4.5♥ × 2.25 7♥♥♥♥ 10.5♥ × 5.25 No
Endermite 2♥ 3♥♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Impact) 6♥♥♥ No
Ghast fireball (Explosion) 7♥♥♥♥ 12♥ × 6 22.5♥ × 11.25 No
Giant 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Goat 1♥ 2♥ 3♥♥ No
Guardian (Laser) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Guardian (Spikes) 2♥ 3♥♥ No
Hoglin[JE only] 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Hoglin (baby)‌[JE only] 0.5♥ × 0.25 0.75♥ × 0.375 No
Hoglin[BE only] 3♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow 2♥ to 5♥♥♥ 3♥♥ to 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75♥ × 2.375 to 11.75♥ × 5.875 7.5♥ × 3.75 to 21.5♥ × 10.75 11.25♥ × 5.625 to 32.25♥ × 16.125 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Panda 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Phantom[JE only] 2♥ 3♥♥ No
Phantom[BE only] 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Piglin arrow[JE only] 3♥♥ to 4♥♥ 4♥♥ No
Piglin arrow[BE only] 1♥ - 5♥♥♥ No
Piglin (Melee with Sword)‌[JE only] 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Piglin (Melee without Sword)‌[JE only] 3.5♥ × 1.75 5♥♥♥ 7.5♥ × 3.75 No
Piglin[BE only] 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Piglin Brute 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Pillager arrow 3♥♥ to 4♥♥ 4♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish 2♥ 3♥♥ Poison for 5 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 2♥ to 4♥♥ 3♥♥ to 4♥♥ 4♥♥ to 5♥♥♥ No
Skeleton arrow[BE only] 1♥ to 4♥♥, varies with proximity 1♥ to 5♥♥♥, varies with proximity No
Skeleton (melee) 2♥ 3♥♥ No
Skeleton Horseman arrow[JE only] Varies with skeleton bow enchantment No
Skeleton Horseman arrow[BE only] Varies with skeleton bow enchantment No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Spider Jockey (spider) 2♥ 3♥♥ No, but can spawn with effects
Spider Jockey arrow[JE only] 3♥♥ to 5♥♥♥ No
Spider Jockey arrow[BE only] Damage varies with proximity No
Stray arrow[JE only] 3♥♥ to 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2♥ 3♥♥ No
Trader Llama spit 1♥ No
Vex 5.5♥ × 2.75 9♥♥♥♥♥ 13.5♥ × 6.75 No
Vindicator 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Warden (Melee) 16♥ × 8 30♥ × 15 45♥ × 22.5 No
Warden (Ranged) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5♥ × 17.75 69♥ × 34.5 103.5♥ × 51.75 No
Wither Skull 8♥♥♥♥ 8♥♥♥♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (hostile) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (tamed) 4♥♥ No
Zoglin 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Zoglin (baby) 0.5♥ × 0.25 0.75♥ × 0.375 No
Zombie 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Zombified Piglin 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No

Common NBT data

Main article: Mob/ED
[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader of the PackBefriend five wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body GuardCreate an Iron Golem20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
ArcherKill a creeper with arrows.10GBronze
The Deep EndDefeat an Elder Guardian30GSilver
The End... Again...Respawn the Enderdragon [sic]30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze
Bee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.15GBronze
Total BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.30GSilver

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure when you kill/get killed by any entity).
Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.nether/return_to_sender
Advancement-fancy-rawUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while the player is in the Overworld.nether/uneasy_alliance
Advancement-plain-rawSpooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-rawInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-rawInvicon Nether StarWithering Heights
Summon the Wither Spooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.nether/summon_wither
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawFree the End
Good luck The EndKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4]
end/kill_dragon
Advancement-oval-rawInvicon End CrystalThe End... Again...
Respawn the Ender Dragon Free the EndBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.end/respawn_dragon
Advancement-oval-rawYou Need a Mint
Collect Dragon's Breath in a Glass Bottle Free the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Advancement-fancy-rawGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.end/levitate
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-rawWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-oval-rawHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.adventure/summon_iron_golem
Advancement-fancy-rawSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.adventure/sniper_duel
Advancement-plain-rawBee Our Guest
Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees HusbandryUse a glass bottle on a beehive or bee nest while not angering the bees inside.husbandry/safely_harvest_honey
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-plain-rawTotal Beelocation
Move a Bee Nest, with 3 Bees inside, using Silk Touch Husbandryhusbandry/silk_touch_nest
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Videos

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color with gradience. Note that the sheep named "jeb_" will only drop the wool which it was colored initially. (Eg. If you name a pink sheep "jeb_" and shear it when the color changes to blue, you will still get pink wool.)
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture about xyzen420's girlfriend's missing rabbit.
  • The first mob to be added into the game is the human added in Pre-classic, which has since been removed.
  • Spiders, cave spiders, silverfish and illusioners are some of the few mobs that can see players behind walls.
  • Cats can see players with the invisibility effect.
  • Sheep with the name "jeb_" will change into 16 different colors with gradience. The color it will change into are: red, orange, yellow, green, lime, cyan, light blue, blue, purple, magenta, pink, brown, black, grey, light grey, and white.

References

  1. wikipedia:Mob (gaming) or a single entity in a group when referring to Minecraft.
  2. MC-128249 - comment from cojomax99
  3. MC-68605
  4. MC-199994 — Advancement "Free the End" is only granted to one player
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