A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile entity". All mobs can be attacked and hurt (from falling, attacked by a player or another mob, falling into the void, etc.), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.
- 1 Spawning
- 2 Behavior
- 3 List of mobs
- 4 Mob vote
- 5 Classification
- 6 Platform availability
- 7 Damage dealt by hostile and neutral mobs
- 8 Common NBT data
- 9 Achievements
- 10 Advancements
- 11 Issues
- 12 History
- 13 Videos
- 14 Trivia
- 15 References
Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can’t be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.
Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most neutral and hostiles do. In Bedrock Edition, almost all mobs despawn.
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.
Passive mobs are harmless mobs (except for Pufferfish) that do not attack the player, even when provoked or attacked. Most of them are breedable and/or tameable.
|Mooshroom||Mule||Ocelot||Parrot||Pig||Piglin (baby)||Polar Bear (baby)||Pufferfish (defensive)||Rabbit||Salmon|
|Sheep||Skeleton Horse||Snow Golem||Squid||Strider||Tropical Fish||Turtle||Villager||Wandering Trader||Zombie Horse|
Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first (and if is not killed in one hit, except piglin and piglin brute[JE only]), but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.
|Bee[n 1][n 2]||Cave Spider[n 3][n 4]||Dolphin[n 1]||Enderman[n 4][n 5]||Goat[n 6]||Iron Golem
(Naturally spawned)[n 7]
|Panda[n 9]||Piglin (adult)[n 4][n 10]||Polar Bear (adult)[n 11]||Spider[n 3][n 4]||Trader Llama[n 8]||Wolf[n 1]||Zombified Piglin[n 1][n 4]|
- All nearby mobs of the same type become hostile when a single one is provoked.
- In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
- This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
- This mob is subject to advancements by Monster Hunter, Monsters Hunted.[JE only]
- In addition to attacking when provoked, endermen become hostile when their head is being looked at.
- Randomly attacks the player.
- In addition to attacking when provoked, iron golems attack players with low village popularity.
- This mob becomes neutral after attacking the player a single time.
- Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
- Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks these containers or breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
- Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.
Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges.
|Blaze||Creeper||Drowned[h 1]||Elder Guardian [h 2]||Endermite||Evoker||Ghast||Guardian||Hoglin[h 3]|
|Husk||Magma Cube||Phantom||Piglin Brute||Pillager[h 4]||Ravager||Shulker||Silverfish||Skeleton|
|Slime||Stray||Vex||Vindicator||Witch||Wither Skeleton||Zoglin||Zombie||Zombie Villager|
- Becomes passive when not touching water during daytime.
- Considered boss mobs in Bedrock Edition.
- If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
- If a pillager breaks its crossbow, it becomes passive.[JE only]
Compound mobs or jockeys are naturally spawned mobs riding another mob that also follow the spawning patterns of the bottom mob. The mob on the top controls the mob on the bottom, overwriting its AI and speed attributes. Jockeys cannot be separated unless one of the mobs is killed. The mobs follow its normal rules of behavior.
|Chicken Jockey||Ravager Jockey||Skeleton Horseman||Spider Jockey||Strider Jockey|
Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. Majority of them also have a boss bar featuring their name and health. Elder Guardians are considered boss mobs in Bedrock Edition, even though they don't have a bar. Boss mobs provide unique challenges but also equivalent rewards. Some players also consider elder guardians [JE only], ravagers, evokers, piglin brutes, skeleton horsemen and illusioners as mini bosses.
|Ender Dragon||Wither||Elder Guardian [BE only]|
Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the
/summon command though the zombie horse can also be spawned in with a spawn egg.
|Giant[JE only]||Zombie Horse||The Killer Bunny[JE only]||Illusioner[JE only]||Old Villager [BE only]||Old Zombie Villager [BE only]||Elder Guardian Ghost [BE only]|
Education Edition exclusive mobs
Removed mobs no longer exist in current versions of the game.
|Beast Boy||Black Steve||Human||Pigman||Rana||Steve|
Mobs that were added as a joke for April Fools' Day in Java Edition.
|Horse||Pony||Pink Wither||Diamond Chicken||Love Golem||Redstone Bug||Smiling Creeper||Nerd Creeper|
Mobs that were announced by Mojang as confirmed, mentioned or potential future additions, but either got replaced by other mobs or scrapped.
These mobs either lost their vote and were said to never be added in a future update (the mobs that lost the vote at MINECON Earth 2017), or have a possibility of eventually being added in a future update (the mobs that lost the mob vote in Minecraft Live 2020), or are simply not currently being considered by the developers (the Red Dragon and the mobs that lost the Minecraft China vote).
|Barnacle||Mob C "The Great Hunger"||Wildfire||Chinese Alligator||Golden Monkey||White-Lipped Deer||Baiji Dolphin|
In the four annual Minecraft events MINECON Earth 2017, MINECON Earth 2018, MINECON Live 2019 and Minecraft Live 2020, the public voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as 'Mob B' or 'The Monster of the Night Skies'). In the second, the winner was the taiga biome which mainly added the Fox mob. In the third, the winner was the mountain biome which mainly added the Goat mob. In the fourth, the winner was the glow squid.
The specific instructions are: Images (or Gifs) of the Biome Vote options
- Biome vote 1.jpg
Weaknesses and immunities
Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.
This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite,[Java Edition only] and are ignored by withers.
This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. They take extra damage from tridents enchanted with Impaling,[Java Edition only][until JE Combat Tests] and do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition there is no in-game classification for these mobs.
This group consists of animals mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods.
This group includes pillagers, illusioners, evokers, vindicators, and ravagers[Bedrock Edition only]. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile toward villagers, wandering traders, iron golems and players in Survival or Adventure mode. Witches, and vexes may accompany them in raids. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers[Java Edition only].
Some non-boss mobs resist a percentage of knockback from attacks.
|Drowned||0% - 5% (determined upon spawning)|
|Husk||0% - 5% (determined upon spawning)|
|Squid||85% (outside water)|
|Zombie||0% - 5% (determined upon spawning)|
|Zombie Villager||0% - 5% (determined upon spawning)|
|Zombified Piglin||0% - 5% (determined upon spawning)|
|Mob||Java Edition||Bedrock Edition||Education Edition|
|Agent||No||Only if "Education Edition"
features are turned on.
|Elder Guardian Ghost||No||Yes||No|
|NPC||No||Only if "Education Edition"
features are turned on
|Old Zombie Villager||No||Unobtainable||No|
Damage dealt by hostile and neutral mobs
Reason: Add damage by Goat and possibly add damage for passive mobs (fox and axolotl).
- This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
- Values for the creeper and ghast assume the player is directly adjacent to the explosion.
- The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
- Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
|Bee||2||2||3||Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty|
|Blaze fireball||5 + Fire for 5 seconds||No|
|Cave Spider||2||2||3||Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty|
|Creeper explosion (normal)||22.5 × 11.25||43 × 21.5||64.5 × 32.25||When exploding: No|
|Creeper explosion (charged)||43.5 × 21.75||85 × 42.5||127.5 × 63.75|
|Dolphin||2.5 × 1.25||3||4.5 × 2.25||No|
|Drowned trident (Ranged)||8||No|
|Drowned trident (Melee)[BE only]||5||9||12 × 6||No|
|Elder Guardian (Laser)||5||8||12 × 6||Inflicts Mining Fatigue III for 5 minutes on nearby players|
|Elder Guardian (Spikes)||2||3|
|Ender Dragon (Melee)||6||10||15 × 7.5||No|
|Ender Dragon (Wings)||3||5||7||No|
|Ender Dragon (Breath)||3 per second||Area effect cloud of Instant Damage|
|Ender Dragon Dragon Fireball||6 per second|
|Enderman||4.5 × 2.25||7||10.5 × 5.25||No|
|Ghast fireball (Impact)||6||No|
|Ghast fireball (Explosion)||7||12 × 6||22.5 × 11.25||No|
|Hoglin[JE only]||2.5 × 1.25 to 5||3 to 8||4.5 × 2.25 to 12 × 6||No|
|Hoglin (baby)[JE only]||0.5 × 0.25||0.75 × 0.375||No|
|Husk||2.5 × 1.25||3||4.5 × 2.25||Hunger when attacking any mob for 7 × floor of RD seconds|
|Illusioner arrow||2 to 5||3 to 5||Throws Blindness spells on the player, if regional difficulty is 2 or greater|
|Iron Golem||4.75 × 2.375 to 11.75 × 5.875||7.5 × 3.75 to 21.5 × 10.75||11.25 × 5.625 to 32.25 × 16.125||No|
|The Killer Bunny||5||8||12 × 6||No|
|Magma Cube (big)||4||6||9||No|
|Magma Cube (medium)||3||4||6||No|
|Magma Cube (small)||2.5 × 1.25||3||4.5 × 2.25||No|
|Piglin arrow[JE only]||3 to 4||4||No|
|Piglin arrow[BE only]||1 - 5||No|
|Piglin (Melee with Sword)[JE only]||5||8||12 × 6||No|
|Piglin (Melee without Sword)[JE only]||3.5 × 1.75||5||7.5 × 3.75||No|
|Piglin[BE only]||5||9||13 × 6.5||No|
|Piglin Brute||7.5 × 3.75||13 × 6.5||19.5 × 9.75||No|
|Pillager arrow||3 to 4||4||No|
|Pufferfish||2||3||Poison for 5 seconds|
|Ravager (Melee)||7||12 × 6||18 × 9||No|
|Shulker bullet||4||Levitation for 10 seconds|
|Skeleton arrow[JE only]||3 to 5||No|
|Skeleton arrow[BE only]||Damage varies with proximity||No|
|Spider||2||3||No, but can spawn with effects|
|Stray arrow[JE only]||3 to 5||Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)|
|Stray arrow[BE only]||Damage varies with proximity|
|Vex||5.5 × 2.75||9||13.5 × 6.75||No|
|Vindicator||7.5 × 3.75||13 × 6.5||19.5 × 9.75||No|
|Witch||Deals damage by throwing potions||Throws splash potions of Poison, Instant Damage, Slowness, and Weakness|
|Wither Skeleton||5||8||12 × 6||Wither for 10 seconds|
|Wither (birth explosion)||35.5 × 17.75||69 × 34.5||103.5 × 51.75||No|
|Wither Skull||8||8||Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty|
|Wither (dash attack)
|15 × 7.5||No|
|Zoglin||2.5 × 1.25 to 5||3 to 8||4.5 × 2.25 to 12 × 6||No|
|Zoglin (baby)||0.5 × 0.25||0.75 × 0.375||No|
|Zombie||2.5 × 1.25||3||4.5 × 2.25||No|
|Zombified Piglin||5||8||12 × 6||No|
|Zombie Villager||2.5 × 1.25||3||4.5 × 2.25||No|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Cow Tipper||Harvest some leather.||Pick up leather from the ground.||15G||Bronze|
|When Pigs Fly||Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.||40G||Silver|
|Sniper Duel||Kill a Skeleton with an arrow from more than 50 meters.||Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.||30G||Bronze|
|Return to Sender||Destroy a Ghast with a fireball.||Kill a ghast using a ghast fireball.||30G||Silver|
|The Beginning?||Spawn the Wither||Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.||20G||Bronze|
|The Beginning.||Kill the Wither||Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.||40G||Silver|
|Repopulation||Breed two cows with wheat.||Breed two cows or two mooshrooms.||15G||Bronze|
|Leader Of The Pack||Befriend five Wolves.||This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.||20G||Bronze|
|Have a Shearful Day||Use Shears to obtain wool from a sheep.||—||15G||Bronze|
|Body Guard||Create an Iron Golem||—||20G||Bronze|
|Zombie Doctor||Cure a zombie villager.||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)||40G||Gold|
|Archer||Kill a creeper with arrows.||—||10G||Bronze|
|The Deep End||Defeat an Elder Guardian||—||30G||Silver|
|The End... Again...||Respawn the Enderdragon [sic]||—||30G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||—||20G||Bronze|
|Echolocation||Feed a dolphin fish to have it lead you to treasure||Feed a dolphin raw cod and have it lure you to treasure.||20G||Silver|
|Where Have You Been?||Receive a gift from a tamed cat in the morning.||The gift must be picked up from the ground.||20G||Bronze|
|Zoologist||Breed two pandas with bamboo.||—||40G||Gold|
|Plethora of Cats||Befriend twenty stray cats.||Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world.||20G||Silver|
|Kill the Beast!||Defeat a Ravager.||—||30G||Silver|
|I've got a bad feeling about this||Kill a Pillager Captain.||—||20G||Bronze|
|Bee our guest||Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.||—||15G||Bronze|
|Total Beelocation||Move and place a Bee Nest, with 3 bees inside, using Silk Touch.||—||30G||Silver|
|Oooh, shiny!||Distract a Piglin using gold.||Give a piglin a gold item while it is aggressive toward the player.||30G||Silver|
Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Zombie Doctor||Weaken and then cure a Zombie Villager||We Need to Go Deeper||Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.|
Note: In multiplayer, only the player that feeds the golden apple gets the advancement.
|Return to Sender||Destroy a Ghast with a fireball||Nether||Kill a ghast using a ghast fireball.|
|Oh Shiny||Distract Piglins with gold||Nether||Give a piglin one of these 24 gold-related items in the |
|This Boat Has Legs||Ride a Strider with a Warped Fungus on a Stick||Nether||Boost a strider with a warped fungus on a stick.|
|Uneasy Alliance||Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it||Return to Sender||Kill a ghast while in the Overworld.|
|Spooky Scary Skeleton||Obtain a Wither Skeleton's skull||A Terrible Fortress||Have a wither skeleton skull in your inventory.|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Have a blaze rod in your inventory.|
|Withering Heights||Summon the Wither||Spooky Scary Skeleton||—|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
|Free the End||Good luck||The End||Kill the ender dragon.|
|The End... Again...||Respawn the Ender Dragon||Free the End||Be in a certain radius from the exit portal when an ender dragon is summoned using end crystals.|
|You Need a Mint||Collect dragon's breath in a glass bottle||Free the End||Have a bottle of dragon's breath in your inventory.|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|What a Deal!||Successfully trade with a Villager||Adventure||Take an item from a villager or wandering trader's trading output slot, and put it in your inventory.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
|Hired Help||Summon an Iron Golem to help defend a village||What a Deal!||Summon an iron golem.|
|Who's the Pillager Now?||Give a Pillager a taste of their own medicine||Ol' Betsy||Kill a pillager with a crossbow.|
|Arbalistic||Kill five unique mobs with one crossbow shot||Ol' Betsy||Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.|
|Sniper Duel||Kill a Skeleton from at least 50 meters away||Take Aim||Be at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.|
|Bee Our Guest||Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees||Husbandry||Use a glass bottle on a beehive or bee nest while not angering the bees inside.|
|The Parrots and the Bats||Breed two animals together||Husbandry||Breed a pair of any of these 22 mobs:
|Best Friends Forever||Tame an animal||Husbandry||Tame one of these tameable mobs:|
|Total Beelocation||Move a Bee Nest, with 3 bees inside, using Silk Touch||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed a pair of each of these 21 mobs:
- For issues unique to specific mobs, see that mob's issues section.
- Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
- Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
- Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
- Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.
- Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
- Cats and villagers can see players with the invisibility effect.
- There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.
- wikipedia:Mob (gaming) or a single entity in a group when referring to Minecraft.
- "Hi! For the mobs that don't win we will add them in the future if we think they add lots to the game at that point. So they are not gone forever, but also not promised because we want to make sure we add what we believe adds most value at that time :) Hope that makes sense! ^^" – @_LadyAgnes on Twitter, October 1, 2020
- MC-128249 - comment from cojomax99
- "@xyZenTV The skin appears only when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner on Twitter, July 1, 2014