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For mobs in spin-off games of Minecraft, see Minecraft Story Mode:Mob, Minecraft Dungeons:Mob, and Minecraft Earth:Mob.
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Some of the many monsters that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile entity".[1] All mobs can be attacked and hurt (from falling, attacked by a player or another mob, falling into the void, etc.), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Most monsters are found in dark areas such as caves, whilst most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.

Different mobs spawn in diverse habitats/structures, depending on the light level, biome and surface material.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can’t be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.

Players can also spawn mobs easily by using a spawn eggs in Creative mode, or the /summon command.

Despawning

Main article: Spawn § Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most neutral and hostiles do. In Bedrock Edition, almost all mobs despawn.

Behavior

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs (except for Pufferfish) that do not attack the player, even when provoked or attacked. Most of them are breedable and/or tameable.

AxolotlFace.png BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png GlowSquidFace.png HorseFace.png
Axolotl Bat Cat Chicken Cod Cow Donkey Fox Glow Squid Horse
MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png PiglinFace.png PolarBearFace.png PufferfishFace.png RabbitFace.png SalmonBody.png
Mooshroom Mule Ocelot Parrot Pig Piglin (baby) Polar Bear (baby) Pufferfish (defensive) Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SnowGolemFace.png SquidFace.png StriderFace.png TropicalFishBody.png TurtleFace.png VillagerFace.png WanderingTraderFace.png ZombieHorseFace.png
Sheep Skeleton Horse Snow Golem Squid Strider Tropical Fish Turtle Villager Wandering Trader Zombie Horse


Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first (and if is not killed in one hit, except piglin and piglin brute‌[JE only]), but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.

BeeFace.png CaveSpiderFace.png Dolphin EndermanFace.png GoatFace.png IronGolemFace.png LlamaFace.png
Bee[n 1][n 2] Cave Spider[n 3][n 4] Dolphin[n 1] Enderman[n 4][n 5] Goat[n 6] Iron Golem
(Naturally spawned)[n 7]
Llama[n 8]
PandaFace.png PiglinFace.png PolarBearFace.png SpiderFace.png TraderLlama Face.png WolfFace.png ZombifiedPiglinFace.png
Panda[n 9] Piglin (adult)[n 4][n 10] Polar Bear (adult)[n 11] Spider[n 3][n 4] Trader Llama[n 8] Wolf[n 1] Zombified Piglin[n 1][n 4]
  1. a b c d All nearby mobs of the same type become hostile when a single one is provoked.
  2. In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
  3. a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
  4. a b c d e This mob is subject to advancements by Monster Hunter, Monsters Hunted.‌[JE only]
  5. In addition to attacking when provoked, endermen become hostile when their head is being looked at.
  6. Randomly attacks the player.
  7. In addition to attacking when provoked, iron golems attack players with low village popularity.
  8. a b This mob becomes neutral after attacking the player a single time.
  9. Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
  10. Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks these containers or breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
  11. Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges.

BlazeFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HoglinFace.png
Blaze Creeper Drowned[h 1] Elder Guardian [h 2] Endermite Evoker Ghast Guardian Hoglin[h 3]
HuskFace.png MagmaCubeFace.png Phantom PiglinBruteFace.png PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png
Husk Magma Cube Phantom Piglin Brute Pillager[h 4] Ravager Shulker Silverfish Skeleton
SlimeFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZoglinFace.png ZombieFace.png ZombieVillagerFace.png
Slime Stray Vex Vindicator Witch Wither Skeleton Zoglin Zombie Zombie Villager
  1. Becomes passive when not touching water during daytime.
  2. Considered boss mobs in Bedrock Edition.
  3. If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
  4. If a pillager breaks its crossbow, it becomes passive.‌[JE only]

Compound mobs

Compound mobs or jockeys are naturally spawned mobs riding another mob that also follow the spawning patterns of the bottom mob. The mob on the top controls the mob on the bottom, overwriting its AI and speed attributes. Jockeys cannot be separated unless one of the mobs is killed. The mobs follow its normal rules of behavior.

ChickenJockeyFace.png RavagerJockeyFace.png SkeletonHorsemanFace.png SpiderJockeyFace.png StriderJockeyFace.png
Chicken Jockey Ravager Jockey Skeleton Horseman Spider Jockey Strider Jockey


Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. Majority of them also have a boss bar featuring their name and health. Elder Guardians are considered boss mobs in Bedrock Edition[2], even though they don't have a bar. Boss mobs provide unique challenges but also equivalent rewards. Some players also consider elder guardians [JE only], ravagers, evokers, piglin brutes, skeleton horsemen and illusioners as mini bosses.

EnderdragonFace.png WitherFace.png ElderGuardianFace.png
Ender Dragon Wither Elder Guardian[BE only]

Unused mobs

Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon command though the zombie horse can also be spawned in with a spawn egg.

ZombieFace.png ZombieHorseFace.png KillerBunnyFace.png IllusionerFace.png OldVillagerFace.png ZombieVillagerFaces.gif ElderGuardianFace.png
Giant[JE only] Zombie Horse The Killer Bunny[JE only] Illusioner[JE only] Old Villager[BE only] Old Zombie Villager[BE only] Elder Guardian Ghost[BE only]

Education Edition exclusive mobs

Passive mobs that are exclusive to the Education Edition, and Bedrock Edition under the Education Edition toggle.

AgentFace.png NPCFace.png
Agent NPC

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Joke mobs

Mobs that were added as a joke for April Fools' Day in Java Edition.

HorseAprilFools Face.png PonyAprilFools Face.png FriendlyWither Face.png DiamondChicken Face.png LoveGolem Face.png RedstoneBug Face.png SmilingCreeper Face.png NerdCreeper Face.png
Horse Pony Pink Wither Diamond Chicken Love Golem Redstone Bug Smiling Creeper Nerd Creeper

Unimplemented mobs

Mobs that were announced by Mojang as confirmed, mentioned or potential future additions, but either got replaced by other mobs or scrapped.

These mobs either lost their vote and were said to never be added in a future update (the mobs that lost the vote at MINECON Earth 2017), or have a possibility of eventually being added in a future update (the mobs that lost the mob vote in Minecraft Live 2020),[3] or are simply not currently being considered by the developers (the Red Dragon and the mobs that lost the Minecraft China vote).

MonsterOfTheOceanDepthsFace.jpg GreatHungerFace.jpg HoveringInfernoFace.png Chinese Alligator.png Golden Monkey.png White-Lipped Deer.png Baiji Dolphin.png
Barnacle Mob C "The Great Hunger" Wildfire Chinese Alligator Golden Monkey White-Lipped Deer Baiji Dolphin
IceologerFace.png MoobloomFace.png N/A
Iceologer Moobloom Red Dragon

Mob vote

In the four annual Minecraft events MINECON Earth 2017, MINECON Earth 2018, MINECON Live 2019 and Minecraft Live 2020, the public voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as 'Mob B' or 'The Monster of the Night Skies'). In the second, the winner was the taiga biome which mainly added the Fox mob. In the third, the winner was the mountain biome which mainly added the Goat mob. In the fourth, the winner was the glow squid.

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Please remove this notice once you've added suitable images to the article.
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Classification

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.

Main article: Undead mob
For the mob class in Minecraft Dungeons, see MCD:Undead.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite,‌[Java Edition only] and are ignored by withers.

Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.

Aquatic mobs

A dolphin chasing a raw cod.

Main article: Aquatic mob

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[4] They take extra damage from tridents enchanted with Impaling,‌[Java Edition only][until JE Combat Tests] and do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition there is no in-game classification for these mobs.

Arthropods

A spider.

Main article: Arthropods
For the mob class in Minecraft Dungeons, see MCD:Arthropod.

This group consists of animals mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods.

Illagers

Illagers attacking villagers on a raid

Main article: Illager
For the mob class in Minecraft Dungeons, see MCD:Illager.

This group includes pillagers, illusioners, evokers, vindicators, and ravagers[Bedrock Edition only]. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile toward villagers, wandering traders, iron golems and players in Survival or Adventure mode. Witches, and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Knockback resistance

Some non-boss mobs resist a percentage of knockback from attacks.

Mob Knockback resistance
Drowned 0% - 5% (determined upon spawning)
Hoglin 60%
Husk 0% - 5% (determined upon spawning)
Iron Golem 100%
Squid 85% (outside water)[verify]
Ravager 75%
Shulker 100%
Zoglin 60%
Zombie 0% - 5% (determined upon spawning)
Zombie Villager 0% - 5% (determined upon spawning)
Zombified Piglin 0% - 5% (determined upon spawning)

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No Only if "Education Edition"
features are turned on.
Yes
Axolotl Yes Yes No
Bat Yes Yes Yes
Bee Yes Yes Yes
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Elder Guardian Ghost No Yes No
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes Yes
Ghast Yes Yes Yes
Giant Yes No No
Glow Squid Yes Yes No
Goat Yes Yes No
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Yes Yes No
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Only if "Education Edition"
features are turned on
Yes
Ocelot Yes Yes Yes
Old Villager No Unobtainable No
Old Zombie Villager No Unobtainable No
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Yes Yes No
Piglin Brute Yes Yes No
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Strider Yes Yes No
Strider Jockey Yes Yes No
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zoglin Yes Yes No
Zombie Yes Yes Yes
Zombie Horse Yes Yes Yes
Zombie Villager Yes Yes Yes
Zombified Piglin Yes Yes Yes

Damage dealt by hostile and neutral mobs

Clock JE3 BE3.gif
This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: Add damage by Goat and possibly add damage for passive mobs (fox and axolotl).
The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
Mob Difficulty Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Easy Normal Hard
Axolotl 2♥ No
Bee 2♥ 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ + Fire for 5 seconds No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 22.5♥ × 11.25 43♥ × 21.5 64.5♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5♥ × 21.75 85♥ × 42.5 127.5♥ × 63.75
Dolphin 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee)‌[BE only] 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian (Laser) 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (Spikes) 2♥ 3♥♥
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Wings) 3♥♥ 5♥♥♥ 7♥♥♥♥ No
Ender Dragon (Breath) 3♥♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6♥♥♥ per second
Enderman 4.5♥ × 2.25 7♥♥♥♥ 10.5♥ × 5.25 No
Endermite 2♥ 3♥♥ No
Evoker fangs 6♥♥♥ No
Fox 2♥ 3♥♥ No
Ghast fireball (Impact) 6♥♥♥ No
Ghast fireball (Explosion) 7♥♥♥♥ 12♥ × 6 22.5♥ × 11.25 No
Goat 1♥ 2♥ 3♥♥ No
Guardian (Laser) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Guardian (Spikes) 2♥ 3♥♥ No
Hoglin[JE only] 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Hoglin (baby)‌[JE only] 0.5♥ × 0.25 0.75♥ × 0.375 No
Hoglin[BE only] 3♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow 2♥ to 5♥♥♥ 3♥♥ to 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75♥ × 2.375 to 11.75♥ × 5.875 7.5♥ × 3.75 to 21.5♥ × 10.75 11.25♥ × 5.625 to 32.25♥ × 16.125 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Panda 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Phantom[JE only] 2♥ 3♥♥ No
Phantom[BE only] 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Piglin arrow[JE only] 3♥♥ to 4♥♥ 4♥♥ No
Piglin arrow[BE only] 1♥ - 5♥♥♥ No
Piglin (Melee with Sword)‌[JE only] 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Piglin (Melee without Sword)‌[JE only] 3.5♥ × 1.75 5♥♥♥ 7.5♥ × 3.75 No
Piglin[BE only] 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Piglin Brute 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Pillager arrow 3♥♥ to 4♥♥ 4♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish 2♥ 3♥♥ Poison for 5 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 3♥♥ to 5♥♥♥ No
Skeleton arrow[BE only] Damage varies with proximity No
Skeleton (melee) 2♥ 3♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray arrow[JE only] 3♥♥ to 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2♥ 3♥♥ No
Vex 5.5♥ × 2.75 9♥♥♥♥♥ 13.5♥ × 6.75 No
Vindicator 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5♥ × 17.75 69♥ × 34.5 103.5♥ × 51.75 No
Wither Skull 8♥♥♥♥ 8♥♥♥♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (hostile) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (tamed) 4♥♥ No
Zoglin 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Zoglin (baby) 0.5♥ × 0.25 0.75♥ × 0.375 No
Zombie 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Zombified Piglin 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No

Common NBT data

Main article: Mob/ED
[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body GuardCreate an Iron Golem20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
ArcherKill a creeper with arrows.10GBronze
The Deep EndDefeat an Elder Guardian30GSilver
The End... Again...Respawn the Enderdragon [sic]30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin raw cod and have it lure you to treasure.20GSilver
Where Have You Been?Receive a gift from a tamed cat in the morning.The gift must be picked up from the ground.20GBronze
ZoologistBreed two pandas with bamboo.40GGold
Plethora of CatsBefriend twenty stray cats.Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world.20GSilver
Kill the Beast!Defeat a Ravager.30GSilver
I've got a bad feeling about thisKill a Pillager Captain.20GBronze
Bee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.15GBronze
Total BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.30GSilver
Oooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-raw.pngZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperThrow a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.
Note: In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-raw.pngReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast using a ghast fireball.nether/return_to_sender
Advancement-plain-raw.pngOh Shiny
Distract Piglins with gold NetherGive a piglin one of these 24 gold-related items in the #piglin_loved item tag, while not wearing any golden armor: If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, will not distract the piglin and thus will not trigger this advancement.nether/distract_piglin
Advancement-plain-raw.pngThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[5] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-fancy-raw.pngUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
Advancement-plain-raw.pngSpooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-raw.pngInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-raw.pngInvicon Nether Star.gifWithering Heights
Summon the Wither Spooky Scary Skeletonnether/summon_wither
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects
Advancement-plain-raw.pngFree the End
Good luck The EndKill the ender dragon.end/kill_dragon
Advancement-oval-raw.pngInvicon End Crystal.gifThe End... Again...
Respawn the Ender Dragon Free the EndBe in a certain radius from the exit portal when an ender dragon is summoned using end crystals.end/respawn_dragon
Advancement-oval-raw.pngYou Need a Mint
Collect dragon's breath in a glass bottle Free the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Advancement-fancy-raw.pngGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect.end/levitate
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-raw.pngWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs
Advancement-oval-raw.pngHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.adventure/summon_iron_golem
Advancement-plain-raw.pngWho's the Pillager Now?
Give a Pillager a taste of their own medicine Ol' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now
Advancement-fancy-raw.pngArbalistic
Kill five unique mobs with one crossbow shot Ol' BetsyNote: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.adventure/arbalistic
Advancement-fancy-raw.pngSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.adventure/sniper_duel
Advancement-plain-raw.pngBee Our Guest
Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees HusbandryUse a glass bottle on a beehive or bee nest while not angering the bees inside.husbandry/safely_harvest_honey
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 22 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends Forever
Tame an animal HusbandryTame one of these tameable mobs: husbandry/tame_an_animal
Advancement-plain-raw.pngTotal Beelocation
Move a Bee Nest, with 3 bees inside, using Silk Touch Husbandryhusbandry/silk_touch_nest
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 21 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

History

Java Edition pre-Classic
rd-132328Added human.
Java Edition Classic
0.24_SURVIVAL_TESTAdded creepers, pigs, skeletons and zombies.
0.26 SURVIVAL TESTAdded spiders.
0.28Added sheep.
Java Edition Indev
0.3120091223-1Added Rana.
20100129Added Steve and Black Steve.
20100130Added Beast Boy.
20100131Removed Steve, Black Steve and Beast Boy.
20100205Added giant.
Removed Rana.
Java Edition Alpha
v1.0.8Added cows.
v1.0.11Added slimes
v1.0.14Added chickens.
v1.0.17Added spider jockeys.
v1.2.0Added ghasts, zombie pigmen and pigmen texture.
Java Edition Beta
1.2Added squid.
1.4Added wolves.
1.6.2Removed pigmen texture.
1.8Pre-releaseAdded endermen, silverfish and cave spiders.
Removed human.
Java Edition
1.0.0Beta 1.9 PrereleaseAdded blazes, magma cubes, mooshrooms, snow golems and villagers.
Beta 1.9 Prerelease 4Added the ender dragon.
1.2.112w04aAdded ocelots.
12w08aAdded iron golems.
1.4.212w32aAdded zombie villagers.
12w34aAdded withers.
12w36aAdded wither skeletons.
12w38aAdded bats and witches.
April 1, 2013Added cow horses, ponys, pink withers, diamond chickens, love golems, redstone bugs and smiling creepers to the april fools update, soon removed.
1.6.113w16aAdded horses, donkeys, mules, skeleton horses and zombie horses.
1.7.413w49aAdded chicken jockeys.
1.814w11aAdded endermites.
14w25aAdded guardians and elder guardians.
14w27aAdded rabbits and killer rabbits.
1.915w31aAdded shulkers
15w38aAdded skeleton horsemans.
1.1016w20aAdded husks, polar bears and strays.
1.1116w39aAdded llamas, vindicators, evokers and vexes.
1.1217w13aAdded parrots.
17w16aAdded illusioners.
1.1318w07aAdded phantoms and turtles.
18w08bAdded cod, salmon and pufferfish.
18w10aAdded tropical fish.
18w11aAdded drowned.
18w15aAdded dolphins.
1.1418w43aAdded pandas, pillagers, ravagers and ravager jockeys.
18w44aAdded cats as a separate mob from ocelots.
19w05aAdded trader llamas and the wandering trader.
19w07aAdded foxes.
April 1, 2019Added nerd creeperss to the april fools update, soon removed.
1.1519w34aAdded bees.
1.1620w07aAdded hoglins and piglins.
20w09aZombie pigmen have been replaced with zombified piglins.
20w13aAdded striders and strider jockeys.
20w14aAdded zoglins.
1.16.220w27aAdded piglin brutes.
1.1720w51aAdded axolotls.
21w03aAdded glow squids.
21w13aAdded goats.
Pocket Edition Alpha
v0.2.0Added sheeps, pigs, and zombies.
v0.3.0Added cows and chickens.
v0.3.3Added creepers, spiders, and skeletons.
v0.5.0Added zombie pigmen.
v0.9.0build 1Added Mooshrooms, slimes, endermen, silverfish, wolves, and villagers.
v0.11.0build 1Added bats, cave spiders, chicken jockeys, spider jockeys, magma cubes, ghasts, and squids.
v0.12.1build 1Added ocelots, blazes, zombie villagers, wither skeletons, iron golems, and snow golems.
v0.13.0build 1Added rabbits.
v0.14.0build 1Added witches.
v0.15.0build 1Added husks, strays, donkeys, mules, skeleton horses, zombie horses, and horses.
v0.16.0build 1Added NPCs, agents, elder guardians and guardians.
build 2Removed NPCs and agents.
build 4Added withers.
Pocket Edition
1.0.0alpha 0.17.0.1Added polar bears, the ender dragon, shulkers, and endermites.
1.1.0alpha 0.17.0.1Readded NPCs and agents.
alpha 1.1.0.0Added llamas, vexes, vindicators, and evokers.
Bedrock Edition
1.2.0beta 1.2.0.2Added parrots.
1.4.0beta 1.2.13.8Added drowned.
beta 1.2.14.2Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.1Added dolphins.
1.5.0beta 1.5.0.4Added turtles.
1.6.0beta 1.6.0.1Added phantoms.
1.8.0beta 1.8.0.8Added cats as a separate mob from ocelots and added pandas.
1.9.0beta 1.9.0.0Added pillagers.
1.10.0beta 1.10.0.3Added wandering traders, trader llamas and ravagers.
1.13.0beta 1.13.0.1Added foxes
1.14.0beta 1.14.0.1Added bees.
1.16.0beta 1.16.0.51Added piglins, hoglins, and renamed zombie pigmen to zombified piglins.
beta 1.16.0.57Added striders and zoglins.
1.16.20beta 1.16.20.50Added piglin brutes.
1.16.200beta 1.16.200.52Added goats through experimental gameplay.
releaseGoats are made unavailable in the full release.
1.16.210beta 1.16.210.59Added glow squids through experimental gameplay.
beta 1.16.210.60Removed glow squids.
1.16.220beta 1.16.220.50Added glow squids through experimental gameplay.
releaseGlow squids are made unavailable in the full release.
1.17.0beta 1.16.230.52Added axolotls through experimental gameplay.
beta 1.17.0.52Axolotls, glow squids, and goats are now available outside the experimental toggle.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Added all mobs from and prior to Java Edition Beta 1.4.
TU5Added cave spiders, silverfish, and endermen.
TU7Added mooshrooms, villagers, magma cubes, blazes, and snow golems.
TU9Added the ender dragon.
TU12Added ocelots and iron golems.
TU14 1.04 Added zombie villagers.
TU19CU7 1.12 Added bats, withers, wither skeletons, witches, horses, mules, and donkeys.
TU31CU19 1.22 Patch 3Added rabbits, endermites, elder guardians, guardians, and chicken jockeys.
TU43CU33 1.36 Patch 13Added polar bears.
TU46CU36 1.38 Patch 15Added skeleton horses, shulkers, strays, and husks.
TU54CU44 1.52 Patch 241.0.4Added evokers, vindicators, vexes, parrots, zombie horses, and llamas.
TU69 1.76 Patch 38Added dolphins, phantoms, drowned, turtles, cod, salmon, pufferfish, and tropical fish.
1.83 Added cats as a separate mob from ocelots and added pandas.
1.90 Added pillagers.
1.91 Added ravagers and wandering traders.
New Nintendo 3DS Edition
0.1.0Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
1.3.12Added withers, guardians, and elder guardians.
1.7.10Added the ender dragon, endermites, polar bears, and shulkers.
1.9.19Added llamas, vindicators, evokers, and vexes.

Videos

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.[6]
  • Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
  • Cats and villagers can see players with the invisibility effect.
  • There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.

References

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