Mob
A mob is a living, moving game entity. The term "mob" is short for "mobile".[1] All mobs can be attacked and hurt (from falling, attacked by player or another mob, falling into the void, etc.) and some of them can drown or burn. Different types of mobs often have unique AI and loot.
Contents
Spawning
Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can’t be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.
Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.
Players can also spawn mobs easily by using spawn eggs in Creative mode, or the /summon
command.
Despawning
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most hostiles do. In Bedrock Edition, almost all passive or hostile mobs despawn.
Behavior
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click and view their individual page.
Passive mobs
Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Most of them are breedable and/or tameable.
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Bat | Cat | Chicken | Cod | Cow | Donkey | Fox | Horse |
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Mooshroom | Mule | Ocelot | Parrot | Pig | Piglin (baby) | Polar Bear (baby) | Pufferfish | Rabbit | Salmon |
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Sheep | Skeleton Horse | Snow Golem | Squid | Strider | Tropical Fish | Turtle | Villager | Wandering Trader |
Neutral mobs
Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.
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Bee[n 1][n 2] | Cave Spider[n 3][n 4] | Dolphin[n 1] | Enderman[n 4][n 5] | Iron Golem (Naturally spawned)[n 6] |
Llama[n 7] |
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Piglin (adult)[n 4][n 8] | Panda[n 9] | Polar Bear (adult)[n 10] | Spider[n 3][n 4] | Wolf[n 1] | Zombified Piglin[n 1][n 4] |
- ↑ a b c d All nearby mobs of the same type become hostile when a single one is provoked.
- ↑ In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
- ↑ a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
- ↑ a b c d e This mob is subject to advancements by Monster Hunter, Monsters Hunted.[JE only]
- ↑ In addition to attacking when provoked, endermen become hostile when their head is being looked at.
- ↑ In addition to attacking when provoked, iron golems attack players with low village popularity.
- ↑ This mob becomes neutral after attacking the player a single time.
- ↑ Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks these containers or breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
- ↑ Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
- ↑ Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.
Hostile mobs
Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges.
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Blaze | Chicken Jockey[h 1] | Creeper | Drowned[h 2] | Elder Guardian | Endermite | Evoker | Ghast | Guardian | Hoglin[h 3] |
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Husk | Magma Cube | Phantom | Piglin Brute | Pillager[h 4] | Ravager | Ravager Jockey | Shulker | Silverfish | Skeleton | Skeleton Horseman[h 1] |
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Slime | Spider Jockey[h 5] | Stray | Vex | Vindicator | Witch | Wither Skeleton | Zoglin | Zombie | Zombie Villager |
- ↑ a b Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed.
- ↑ Becomes passive when not touching water during daytime.
- ↑ If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
- ↑ If a pillager breaks its crossbow, then it becomes passive.[JE only]
- ↑ The skeleton variant is always hostile, while the spider follows its normal rules.
Boss mobs
Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards. Some players also consider elder guardians, ravagers, evokers, piglin brutes, Skeleton Horsemans and illusioners as mini bosses, even though they don't have a bar.
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Ender Dragon | Wither |
Upcoming mobs
Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.
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Axolotl (passive) | Glow Squid (passive) | Goat (neutral) |
Unused mobs
Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon
command though the zombie horse can also be spawned in with a spawn egg.
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Giant[JE only] | Zombie Horse | The Killer Bunny[JE only] | Illusioner[JE only] | Old Villager [BE only] | Old Zombie Villager [BE only] |
Removed mobs
Removed mobs no longer exist in current versions of the game.
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Beast Boy | Black Steve | Human | Pigman | Rana | Steve |
Joke mobs
Mobs that were added as a joke for April Fools' Day in Java Edition.
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Horse | Pony | Pink Wither | Diamond Chicken | Redstone Bug | Nerd Creeper |
Mentioned mobs
Mobs that have been mentioned by Mojang as confirmed or potential future additions.
These mobs were part of the biome vote that took place in MINECON Earth 2018, the biome vote from MINECON Live 2019, and both the mob vote on Minecraft Live 2020 and the event itself.
These mobs either lost the votes and were said to potentially be added in a future update, or will be added on the future.[2][3][4]
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Warden | Ostrich | Termite | Meerkat | Frog | Vulture | Iceologer | Moobloom |
Unimplemented mobs
See also: Java Edition Mentioned features
Forgotten mobs that were planned to be added but either got replaced by other mobs or scrapped.
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Red Dragon | Mob A "The Monster of The Ocean Depths" | Mob C "The Great Hunger" | Wildfire |
Education Edition exclusive mobs
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Agent | NPC |
Mob vote
In two of the annual Minecraft events (MINECON Earth 2017 and Minecraft Live 2020), the public voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as 'Mob B' or 'The Monster of the Night Skies'). In the second, the winner was the glow squid, which is pending to be added.
Classification
Weaknesses and immunities
Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.
Undead mobs
This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite,[Java Edition only] and are ignored by withers.
Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.
Aquatic mobs
This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[5] They take extra damage from tridents enchanted with Impaling,[Java Edition only][until JE Combat Tests] and do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition there is no in-game classification for these mobs.
Arthropods

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods.
Illagers
This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches, and vexes may accompany them in raids. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers[Java Edition only].
Knockback resistance
Some non-boss mobs resist a percentage of knockback from attacks.
Mob | Knockback resistance |
---|---|
Drowned | 0% - 5% (determined upon spawning) |
Hoglin | 60% |
Husk | 0% - 5% (determined upon spawning) |
Iron Golem | 100% |
Squid | 85% (outside water)[verify] |
Ravager | 75% |
Shulker | 100% |
Zoglin | 60% |
Zombie | 0% - 5% (determined upon spawning) |
Zombie Villager | 0% - 5% (determined upon spawning) |
Zombified Piglin | 0% - 5% (determined upon spawning) |
Platform availability
Mob | Java Edition | Bedrock Edition | Education Edition |
---|---|---|---|
Agent | No | Only if "Education Edition" features are turned on |
Yes |
Axolotl | Upcoming | Planned | No |
Bat | Yes | Yes | Yes |
Bee | Yes | Yes | Yes |
Blaze | Yes | Yes | Yes |
Cat | Yes | Yes | Yes |
Cave Spider | Yes | Yes | Yes |
Chicken | Yes | Yes | Yes |
Chicken Jockey | Yes | Yes | Yes |
Cod | Yes | Yes | Yes |
Cow | Yes | Yes | Yes |
Creeper | Yes | Yes | Yes |
Dolphin | Yes | Yes | Yes |
Donkey | Yes | Yes | Yes |
Drowned | Yes | Yes | Yes |
Elder Guardian | Yes | Yes | Yes |
Ender Dragon | Yes | Yes | Yes |
Enderman | Yes | Yes | Yes |
Endermite | Yes | Yes | Yes |
Evoker | Yes | Yes | Yes |
Fox | Yes | Yes | Yes |
Ghast | Yes | Yes | Yes |
Giant | Yes | No | No |
Glow Squid | Upcoming | Upcoming | No |
Goat | Upcoming | Upcoming | No |
Guardian | Yes | Yes | Yes |
Horse | Yes | Yes | Yes |
Hoglin | Yes | Yes | Planned |
Husk | Yes | Yes | Yes |
Illusioner | Yes | No | No |
Iron Golem | Yes | Yes | Yes |
Killer Bunny | Yes | No | No |
Llama | Yes | Yes | Yes |
Magma Cube | Yes | Yes | Yes |
Mooshroom | Yes | Yes | Yes |
Mule | Yes | Yes | Yes |
NPC | No | Only if "Education Edition" features are turned on |
Yes |
Ocelot | Yes | Yes | Yes |
Old Villager | No | Yes | No |
Old Zombie Villager | No | Yes | No |
Panda | Yes | Yes | Yes |
Parrot | Yes | Yes | Yes |
Phantom | Yes | Yes | Yes |
Pig | Yes | Yes | Yes |
Piglin | Yes | Yes | Planned |
Piglin Brute | Yes | Yes | Planned |
Pillager | Yes | Yes | Yes |
Polar Bear | Yes | Yes | Yes |
Pufferfish | Yes | Yes | Yes |
Rabbit | Yes | Yes | Yes |
Ravager | Yes | Yes | Yes |
Salmon | Yes | Yes | Yes |
Sheep | Yes | Yes | Yes |
Shulker | Yes | Yes | Yes |
Silverfish | Yes | Yes | Yes |
Skeleton | Yes | Yes | Yes |
Skeleton Horse | Yes | Yes | Yes |
Skeleton Horseman | Yes | Yes | Yes |
Slime | Yes | Yes | Yes |
Snow Golem | Yes | Yes | Yes |
Spider | Yes | Yes | Yes |
Spider Jockey | Yes | Yes | Yes |
Squid | Yes | Yes | Yes |
Stray | Yes | Yes | Yes |
Strider | Yes | Yes | Planned |
Trader Llama | Yes | Yes | Yes |
Tropical Fish | Yes | Yes | Yes |
Turtle | Yes | Yes | Yes |
Vex | Yes | Yes | Yes |
Villager | Yes | Yes | Yes |
Vindicator | Yes | Yes | Yes |
Wandering Trader | Yes | Yes | Yes |
Witch | Yes | Yes | Yes |
Wither | Yes | Yes | Yes |
Wither Skeleton | Yes | Yes | Yes |
Wolf | Yes | Yes | Yes |
Zoglin | Yes | Yes | Planned |
Zombie | Yes | Yes | Yes |
Zombie Horse | Yes | Yes | Yes |
Zombie Villager | Yes | Yes | Yes |
Zombified Piglin | Yes | Yes | Yes |
Damage dealt by hostile and neutral mobs
Reason: Add damage by Goat and possibly add damage for passive mobs (fox and axolotl).
- This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
- Values for the creeper and ghast assume the player is directly adjacent to the explosion.
- The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
- Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
Mob | Difficulty | Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit] | ||
---|---|---|---|---|
Easy | Normal | Hard | ||
Bee | 2![]() |
2![]() |
3![]() ![]() |
Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty |
Blaze (melee) | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Blaze fireball | 5![]() ![]() ![]() |
No | ||
Cave Spider | 2![]() |
2![]() |
3![]() ![]() |
Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty |
Creeper explosion (normal) | 22.5![]() |
43![]() |
64.5![]() |
When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion. |
Creeper explosion (charged) | 43.5![]() |
85![]() |
127.5![]() | |
Dolphin | 2.5![]() |
3![]() ![]() |
4.5![]() |
No |
Drowned | No | |||
Drowned trident (Ranged) | 8![]() ![]() ![]() ![]() |
No | ||
Drowned trident (Melee)[BE only] | 5![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
12![]() |
No |
Elder Guardian (Laser) | 5![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
12![]() |
Inflicts Mining Fatigue III for 5 minutes on nearby players |
Elder Guardian (Spikes) | 2![]() |
3![]() ![]() | ||
Ender Dragon (Melee) | 6![]() ![]() ![]() |
10![]() ![]() ![]() ![]() ![]() |
15![]() |
No |
Ender Dragon (Wings) | 3![]() ![]() |
5![]() ![]() ![]() |
7![]() ![]() ![]() ![]() |
No |
Ender Dragon (Breathe) | 3![]() ![]() |
Area effect cloud of Instant Damage | ||
Ender Dragon Dragon Fireball | 6![]() ![]() ![]() | |||
Enderman | 4.5![]() |
7![]() ![]() ![]() ![]() |
10.5![]() |
No |
Endermite | 2![]() |
3![]() ![]() |
No | |
Evoker fangs | 6![]() ![]() ![]() |
No | ||
Fox | 2![]() |
3![]() ![]() |
No | |
Ghast fireball (Impact) | 6![]() ![]() ![]() |
No | ||
Ghast fireball (Explosion) | 7![]() ![]() ![]() ![]() |
12![]() |
22.5![]() |
No |
Guardian (Laser) | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Guardian (Spikes) | 2![]() |
3![]() ![]() |
No | |
Hoglin[JE only] | 2.5![]() ![]() ![]() ![]() |
3![]() ![]() ![]() ![]() ![]() ![]() |
4.5![]() ![]() |
No |
Hoglin (baby)[JE only] | 0.5![]() |
0.75![]() |
No | |
Hoglin[BE only] | 3![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Husk | 2.5![]() |
3![]() ![]() |
4.5![]() |
Hunger when attacking any mob for 7 × floor of RD seconds |
Illusioner arrow | 2![]() ![]() ![]() ![]() |
3![]() ![]() ![]() ![]() ![]() |
Throws Blindness spells on the player, if regional difficulty is 2 or greater | |
Iron Golem | 4.75![]() ![]() |
7.5![]() ![]() |
11.25![]() ![]() |
No |
The Killer Bunny | 5![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
12![]() |
No |
Llama spit | 1![]() |
No | ||
Magma Cube (big) | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Magma Cube (medium) | 3![]() ![]() |
4![]() ![]() |
6![]() ![]() ![]() |
No |
Magma Cube (small) | 2.5![]() |
3![]() ![]() |
4.5![]() |
No |
Panda | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Phantom[JE only] | 2![]() |
3![]() ![]() |
No | |
Phantom[BE only] | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Piglin arrow[JE only] | 3![]() ![]() ![]() ![]() |
4![]() ![]() |
No | |
Piglin arrow[BE only] | 1![]() ![]() ![]() ![]() |
No | ||
Piglin (Melee with Sword)[JE only] | 5![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
12![]() |
No |
Piglin (Melee without Sword)[JE only] | 3.5![]() |
5![]() ![]() ![]() |
7.5![]() |
No |
Piglin[BE only] | 5![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
13![]() |
No |
Piglin Brute | 7.5![]() |
13![]() |
19.5![]() |
No |
Pillager arrow | 3![]() ![]() ![]() ![]() |
4![]() ![]() |
No | |
Polar Bear | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Pufferfish | 2![]() |
3![]() ![]() |
Poison for 5 seconds | |
Ravager (Melee) | 7![]() ![]() ![]() ![]() |
12![]() |
18![]() |
No |
Ravager (Roar) | 4![]() ![]() |
6![]() ![]() ![]() |
9![]() ![]() ![]() ![]() ![]() |
No |
Shulker bullet | 4![]() ![]() |
Levitation for 10 seconds | ||
Silverfish | 1![]() |
No | ||
Skeleton arrow[JE only] | 3![]() ![]() ![]() ![]() ![]() |
No | ||
Skeleton arrow[BE only] | Damage varies with proximity | No | ||
Skeleton (melee) | 2![]() |
3![]() ![]() |
No | |
Slime (big) | 3![]() ![]() |
4![]() ![]() |
6![]() ![]() ![]() |
No |
Slime (medium) | 2![]() |
3![]() ![]() |
No | |
Slime (small) | 0![]() |
No | ||
Spider | 2![]() |
3![]() ![]() |
No, but can spawn with effects | |
Stray arrow[JE only] | 3![]() ![]() ![]() ![]() ![]() |
Slowness for 30 seconds when their tipped arrow hits any mob (including another stray) | ||
Stray arrow[BE only] | Damage varies with proximity | |||
Stray (melee) | 2![]() |
3![]() ![]() |
No | |
Vex | 5.5![]() |
9![]() ![]() ![]() ![]() ![]() |
13.5![]() |
No |
Vindicator | 7.5![]() |
13![]() |
19.5![]() |
No |
Witch | Deals damage by throwing potions | Throws splash potions of Poison, Instant Damage, Slowness, and Weakness | ||
Wither Skeleton | 5![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
12![]() |
Wither for 10 seconds |
Wither (birth explosion) | 35.5![]() |
69![]() |
103.5![]() |
No |
Wither Skull | 8![]() ![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty | |
Wither (dash attack) [BE only] |
15![]() |
No | ||
Wolf (tamed) | 3![]() ![]() |
4![]() ![]() |
6![]() ![]() ![]() |
No |
Wolf (hostile) | No | |||
Zoglin | 2.5![]() ![]() ![]() ![]() |
3![]() ![]() ![]() ![]() ![]() ![]() |
4.5![]() ![]() |
No |
Zoglin (baby) | 0.5![]() |
0.75![]() |
No | |
Zombie | 2.5![]() |
3![]() ![]() |
4.5![]() |
No |
Zombified Piglin | 5![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
12![]() |
No |
Zombie Villager | 2.5![]() |
3![]() ![]() |
4.5![]() |
No |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Monster Hunter | Attack and kill a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Cow Tipper | Harvest some leather. | Pick up leather from the ground. | 15G | Bronze | ||
When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40G | Silver | ||
Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. | 30G | Bronze | ||
Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30G | Silver | ||
The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20G | Bronze | ||
The Beginning. | Kill the Wither | Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. | 40G | Silver | ||
Repopulation | Breed two cows with wheat. | Breed two cows or two mooshrooms. | 15G | Bronze | ||
Leader Of The Pack | Befriend five Wolves. | This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. | 20G | Bronze | ||
Have a Shearful Day | Use Shears to obtain wool from a sheep. | — | 15G | Bronze | ||
Body Guard | Create an Iron Golem | — | 20G | Bronze | ||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | 40G | Gold | ||
Archer | Kill a creeper with arrows. | — | 10G | Bronze | ||
The Deep End | Defeat an Elder Guardian | — | 30G | Silver | ||
The End... Again... | Respawn the Enderdragon[sic] | — | 30G | Silver | ||
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze | ||
Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin raw cod and have it lure you to treasure. | 20G | Silver | ||
Where Have You Been? | Receive a gift from a tamed cat in the morning. | The gift must be picked up from the ground. | 20G | Bronze | ||
Zoologist | Breed two pandas with bamboo. | — | 40G | Gold | ||
Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20G | Silver | ||
Kill the Beast! | Defeat a Ravager. | — | 30G | Silver | ||
I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze | ||
Bee our guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. | — | 15G | Bronze | ||
Total Beelocation | Move and place a Bee Nest, with 3 bees inside, using Silk Touch. | — | 30G | Silver | ||
Oooh, shiny! | Distract a Piglin using gold. | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements
Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured. | story/cure_zombie_villager
|
![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast using a ghast fireball. | nether/return_to_sender
|
![]() | Oh Shiny | Distract Piglins with gold | Nether | Give a piglin one of these 22 gold-related items in the #piglin_loved item tag while not wearing any golden armor:
| nether/distract_piglin
|
![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Nether | Boost[6] a strider with a warped fungus on a stick. | nether/ride_strider
|
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a ghast while in the Overworld. | nether/uneasy_alliance
|
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull
|
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
|
![]() ![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | — | nether/summon_wither
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
![]() | Free the End | Good luck | The End | Kill the ender dragon. | end/kill_dragon
|
![]() ![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Summon an ender dragon using end crystals. | end/respawn_dragon
|
![]() | You Need a Mint | Collect dragon's breath in a glass bottle | Free the End | Have a bottle of dragon's breath in your inventory. | end/dragon_breath
|
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks vertically with the Levitation effect applied. | end/levitate
|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem
|
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now
|
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | adventure/arbalistic
|
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Be at least 50 blocks away horizontally when a skeleton is killed by an arrow | adventure/sniper_duel
|
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees | Husbandry | Use a bottle on a beehive or bee nest while not angering the bees inside. | husbandry/safely_harvest_honey
|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 21 mobs:[upcoming: JE 1.17]
| husbandry/breed_an_animal
|
![]() | Best Friends Forever | Tame an animal | Husbandry | — | husbandry/tame_an_animal
|
![]() | Total Beelocation | Move a Bee Nest, with 3 bees inside, using Silk Touch | Husbandry | — | husbandry/silk_touch_nest
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 21 mobs:[upcoming: JE 1.17]
| husbandry/bred_all_animals
|
Issues
- For issues unique to specific mobs, see that mob's issues section.
Issues relating to "Mob" are maintained on the bug tracker. Report issues there.
History
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
rd-132328 | Added human. | ||||
Total mobs: 1 (+1, -0) | |||||
Java Edition Classic | |||||
0.24_SURVIVAL_TEST | Added creepers, pigs, skeletons and zombies. | ||||
Total mobs: 5 (+4, -0) | |||||
0.26 SURVIVAL TEST | Added spiders. | ||||
Total mobs: 6 (+1, -0) | |||||
0.28 | Added sheep. | ||||
Total mobs: 7 (+1, -0) | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Added Rana. | |||
Total mobs: 8 (+1, -0) | |||||
20100129 | Added Steve and Black Steve. | ||||
Total mobs: 10 (+2, -0) | |||||
20100130 | Added Beast Boy. | ||||
Total mobs: 11 (+1, -0) | |||||
20100131 | Removed Steve, Black Steve and Beast Boy. | ||||
Total mobs: 8 (+0, -3) | |||||
20100205 | Added giant. | ||||
Total mobs: 9 (+1, -0) | |||||
Removed Rana. | |||||
Total mobs: 8 (+0, -1) | |||||
Java Edition Alpha | |||||
v1.0.8 | Added cows. | ||||
Total mobs: 9 (+1, -0) | |||||
v1.0.11 | Added slimes | ||||
Total mobs: 10 (+1, -0) | |||||
v1.0.14 | Added chickens. | ||||
Total mobs: 11 (+1, -0) | |||||
v1.0.17 | Added spider jockeys. | ||||
Total mobs: 12 (+2, -0) | |||||
v1.2.0 | Added ghasts and zombie pigmen. | ||||
Total mobs: 14 (+2, -0) | |||||
Java Edition Beta | |||||
1.2 | Added squid. | ||||
Total mobs: 15 (+1, -0) | |||||
1.4 | Added wolves. | ||||
Total mobs: 16 (+1, -0) | |||||
1.8 | Pre-release | Added endermen, silverfish and cave spiders. | |||
Removed human. | |||||
Total mobs: 18 (+3, -1) | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added blazes, magma cubes, mooshrooms, snow golems and villagers. | |||
Total mobs: 22 (+5, -0) | |||||
Beta 1.9 Prerelease 4 | Added the ender dragon. | ||||
Total mobs: 23 (+1, -0) | |||||
1.2.1 | 12w04a | Added ocelots. | |||
Total mobs: 24 (+1, -0) | |||||
12w08a | Added iron golems. | ||||
Total mobs: 25 (+1, -0) | |||||
1.4.2 | 12w32a | Added zombie villagers. | |||
Total mobs: 26 (+1, -0) | |||||
12w34a | Added withers. | ||||
Total mobs: 27 (+1, -0) | |||||
12w36a | Added wither skeletons. | ||||
Total mobs: 28 (+1, -0) | |||||
12w38a | Added bats and witches. | ||||
Total mobs: 30 (+2, -0) | |||||
1.6.1 | 13w16a | Added horses, donkeys, mules, skeleton horses and zombie horses. | |||
Total mobs: 35 (+5, -0) | |||||
1.7.4 | 13w49a | Added chicken jockeys. | |||
1.8 | 14w25a | Added guardians and elder guardians. | |||
Total mobs: 37 (+2, -0) | |||||
14w27a | Added rabbits. | ||||
Total mobs: 38 (+1, -0) | |||||
1.9 | 15w31a | Added shulkers | |||
Total mobs: 39 (+1, -0) | |||||
1.10 | 16w20a | Added husks, polar bears and strays. | |||
Total mobs: 42 (+3, -0) | |||||
1.11 | 16w39a | Added llamas, vindicators, evokers and vexes. | |||
Total mobs: 46 (+4, -0) | |||||
1.12 | 17w13a | Added parrots. | |||
Total mobs: 47 (+1, -0) | |||||
17w16a | Added illusioners. | ||||
Total mobs: 48 (+1, -0) | |||||
1.13 | 18w07a | Added phantoms and turtles. | |||
Total mobs: 50 (+2, -0) | |||||
18w08b | Added cod, salmon and pufferfish. | ||||
Total mobs: 53 (+3, -0) | |||||
18w10a | Added tropical fish. | ||||
Total mobs: 54 (+1, -0) | |||||
18w11a | Added drowned. | ||||
Total mobs: 55 (+1, -0) | |||||
18w15a | Added dolphins. | ||||
Total mobs: 56 (+1, -0) | |||||
1.14 | 18w43a | Added pandas, pillagers and ravagers. | |||
Total mobs: 59 (+3, -0) | |||||
18w44a | Added cats as a separate mob from ocelots. | ||||
Total mobs: 60 (+1, -0) | |||||
19w05a | Added trader llamas and the wandering trader. | ||||
Total mobs: 62 (+2, -0) | |||||
19w07a | Added foxes. | ||||
Total mobs: 63 (+1, -0) | |||||
1.15 | 19w34a | Added bees. | |||
Total mobs: 64 (+1, -0) | |||||
1.16 | 20w07a | Added hoglins and piglins. | |||
Total mobs: 66 (+2, -0) | |||||
20w09a | Zombie pigmen have been replaced with zombified piglins. | ||||
20w13a | Added striders. | ||||
Total mobs: 67 (+1, -0) | |||||
20w14a | Added zoglins. | ||||
Total mobs: 68 (+1, -0) | |||||
1.16.2 | 20w27a | Added piglin brutes. | |||
Total mobs: 69 (+1, -0) | |||||
Upcoming Java Edition | |||||
1.17 | 20w51a | Added axolotls. | |||
Total mobs: 70 (+1, -0) | |||||
21w03a | Added glow squids. | ||||
Total mobs: 71 (+1, -0) | |||||
21w13a | Added goats. | ||||
Total mobs: 72 (+1, -0) | |||||
Pocket Edition Alpha | |||||
v0.2.0 | Added sheeps, pigs, and zombies. | ||||
Total mobs: 3 (+3, -0) | |||||
v0.3.0 | Added cows and chickens. | ||||
Total mobs: 5 (+2, -0) | |||||
v0.3.3 | Added creepers, spiders, and skeletons. | ||||
Total mobs: 8 (+3, -0) | |||||
v0.5.0 | Added zombie pigmen. | ||||
Total mobs: 9 (+1, -0) | |||||
v0.9.0 | build 1 | Added Mooshrooms, slimes, endermen, silverfish, wolves, and villagers. | |||
Total mobs: 15 (+6, -0) | |||||
v0.11.0 | build 1 | Added bats, cave spiders, chicken jockeys, spider jockeys, magma cubes, ghasts, and squids. | |||
Total mobs: 20 (+5, -0) | |||||
v0.12.1 | build 1 | Added ocelots, blazes, zombie villagers, wither skeletons, iron golems, and snow golems. | |||
Total mobs: 26 (+6, -0) | |||||
v0.13.0 | build 1 | Added rabbits. | |||
Total mobs: 27 (+1, -0) | |||||
v0.14.0 | build 1 | Added witches. | |||
Total mobs: 28 (+1, -0) | |||||
v0.15.0 | build 1 | Added husks, strays, donkeys, mules, skeleton horses, zombie horses, and horses. | |||
Total mobs: 35 (+7, -0) | |||||
v0.16.0 | build 1 | Added elder guardians and guardians. | |||
Total mobs: 37 (+2, -0) | |||||
build 4 | Added withers. | ||||
Total mobs: 38 (+1, -0) | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added polar bears, the ender dragon, shulkers, and endermites. | |||
Total mobs: 42 (+4, -0) | |||||
1.1.0 | alpha 1.1.0.0 | Added llamas, vexes, vindicators, and evokers. | |||
Total mobs: 46 (+ 4, -0) | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Added parrots. | |||
Total mobs: 47 (+1, -0) | |||||
1.4.0 | beta 1.2.13.8 | Added drowned. | |||
Total mobs: 48 (+1, -0) | |||||
beta 1.2.14.2 | Added cod, salmon, pufferfish, and tropical fish. | ||||
Total mobs: 52 (+4, -0) | |||||
beta 1.2.20.1 | Added dolphins. | ||||
Total mobs: 53 (+1, -0) | |||||
1.5.0 | beta 1.5.0.4 | Added turtles. | |||
Total mobs: 54 (+1, -0) | |||||
1.6.0 | beta 1.6.0.1 | Added phantoms. | |||
Total mobs: 55 (+1, -0) | |||||
1.8.0 | beta 1.8.0.8 | Added cats as a separate mob from ocelots and added pandas. | |||
Total mobs: 56 (+1, -0) | |||||
1.9.0 | beta 1.9.0.0 | Added pillagers. | |||
Total mobs: 57 (+1, -0) | |||||
1.10.0 | beta 1.10.0.3 | Added wandering traders and ravagers. | |||
Total mobs: 59 (+2, -0) | |||||
1.13.0 | beta 1.13.0.1 | Added foxes | |||
Total mobs: 60 (+1, -0) | |||||
1.14.0 | beta 1.14.0.1 | Added bees. | |||
Total mobs: 61 (+1, -0) | |||||
1.16.0 | beta 1.16.0.51 | Added piglins, hoglins, and renamed zombie pigmen to zombie piglins. | |||
Total mobs: 63 (+2, -0) | |||||
beta 1.16.0.57 | Added striders and zoglins. | ||||
Total mobs: 65 (+2, -0) | |||||
1.16.20 | beta 1.16.20.50 | Added piglin brutes. | |||
Total mobs: 66 (+1, -0) | |||||
1.16.200 | beta 1.16.200.52 | Added goats through experimental gameplay. | |||
Total mobs: 67 (+1, -0) | |||||
release | Goats are made unavailable in the full release. | ||||
1.16.210 | beta 1.16.210.59 | Added glow squids through experimental gameplay. | |||
Total mobs: 68 (+1, -0) | |||||
beta 1.16.210.60 | Removed glow squids. | ||||
Total mobs: 67 (+0, -1) | |||||
Upcoming Bedrock Edition | |||||
1.16.220 | beta 1.16.220.50 | Added glow squids through experimental gameplay. | |||
Total mobs: 68 (+1, -0) | |||||
1.16.230 | beta 1.16.230.52 | Added axolotls through experimental gameplay. | |||
Total mobs: 69 (+1, -0). | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added all mobs from and prior to Java Edition Beta 1.4. |
Total mobs: 14 (+14, -0) | |||||
TU5 | Added cave spiders, silverfish, and endermen. | ||||
Total mobs: 17 (+3, -0) | |||||
TU7 | Added mooshrooms, villagers, magma cubes, blazes, and snow golems. | ||||
Total mobs: 22 (+5, -0) | |||||
TU9 | Added the ender dragon. | ||||
Total mobs: 23 (+1, -0) | |||||
TU12 | Added ocelots and iron golems. | ||||
Total mobs: 25 (+2, -0) | |||||
TU14 | 1.04 | Added zombie villagers. | |||
Total mobs: 26 (+1, -0) | |||||
TU19 | CU7 | 1.12 | Added bats, withers, wither skeletons, witches, horses, mules, and donkeys. | ||
Total mobs: 33 (+7, -0) | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added rabbits, endermites, elder guardians, guardians, and chicken jockeys. | |
Total mobs: 37 (+ 4, -0) | |||||
TU43 | CU33 | 1.36 | Patch 13 | Added polar bears. | |
Total mobs: 38 (+1, -0) | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added skeleton horses, shulkers, strays, and husks. | |
Total mobs: 42 (+4, -0) | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added evokers, vindicators, vexes, parrots, zombie horses, and llamas. |
Total mobs: 48 (+6, -0) | |||||
TU69 | 1.76 | Patch 38 | Added dolphins, phantoms, drowned, turtles, cod, salmon, pufferfish, and tropical fish. | ||
Total mobs: 56 (+8, -0) | |||||
1.83 | Added cats as a separate mob from ocelots and added pandas. | ||||
Total mobs: 58 (+2, -0) | |||||
1.90 | Added pillagers. | ||||
Total mobs: 59 (+1, -0) | |||||
1.91 | Added ravagers and wandering traders. | ||||
Total mobs: 61 (+2, -0) | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added all mobs from and prior to Pocket Edition Alpha 0.15.0. | ||||
Total mobs: 35 (+35, -0) | |||||
1.3.12 | Added withers, guardians, and elder guardians. | ||||
Total mobs: 38 (+ 3, -0) | |||||
1.7.10 | Added the ender dragon, endermites, polar bears, and shulkers. | ||||
Total mobs: 42 (+4, -0) | |||||
1.9.19 | Added llamas, vindicators, evokers, and vexes. | ||||
Total mobs: 46 (+4, -0) |
Videos
Trivia
- Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
- Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
- Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
- Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.[7]
- Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
- Cats and villagers can see players with the invisibility effect.
- There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.
References
- ↑ wikipedia:Mob (gaming) or a single entity in a group when referring to Minecraft.
- ↑ "It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated." – u/HelenAngel on Reddit, September 17, 2018
- ↑ "We haven't forgot about them :)" – @_LadyAgnes in response to "What happened to last year's?" – @PancakeIdentity
- ↑ "For the mobs that don't win we will add them in the future if we think they add lots to the game at that point. So they are not gone forever, but also not promised because we want to make sure we add what we believe adds most value at that time :)" – @_LadyAgnes
- ↑ MC-128249 - comment from cojomax99
- ↑ MC-183764
- ↑ "@xyZenTV The skin appears only when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner, July 1, 2014