Mob

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For mobs in spin-off games of Minecraft, see Minecraft Earth:Mob and Minecraft Dungeons:Mob.
Some of the many monsters that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile".[1] All mobs can be attacked and hurt (from falling, attacked by player or another mob, falling into the void, etc.), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Most monsters are found in dark areas such as caves, whilst most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats/structures, depending on the light level, biome and surface material.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii around the player. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time of day and the number of beds (though they can’t be directly bred by the player). Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.

Players can also spawn mobs easily by using spawn eggs in Creative mode, or the /summon command.

Despawning

Main article: Spawn § Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most hostiles do. In Bedrock Edition, almost all passive or hostile mobs despawn.

Behavior

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks (spherical) away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click and view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Most of them are breedable and/or tameable.

BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png HorseFace.png MooshroomFace.png
Bat Cat Chicken Cod Cow Donkey Fox Horse Mooshroom
MuleFace.png OcelotFace.png ParrotFace.png PigFace.png PiglinFace.png PolarBearFace.png PufferfishFace.png RabbitFace.png SalmonBody.png
Mule Ocelot Parrot Pig Piglin (baby) Polar Bear (baby) Pufferfish Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SnowGolemFace.png SquidFace.png StriderFace.png TropicalFishBody.png TurtleFace.png VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Snow Golem Squid Strider Tropical Fish Turtle Villager Wandering Trader


Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.

BeeFace.png CaveSpiderFace.png Dolphin EndermanFace.png IronGolemFace.png LlamaFace.png
Bee[n 1][n 2] Cave Spider[n 3][n 4] Dolphin[n 1] Enderman[n 4][n 5] Iron Golem
(Naturally spawned)[n 6]
Llama[n 7]
PiglinFace.png PandaFace.png PolarBearFace.png SpiderFace.png WolfFace.png ZombifiedPiglinFace.png
Piglin (adult)[n 4][n 8] Panda[n 9] Polar Bear (adult)[n 10] Spider[n 3][n 4] Wolf[n 1] Zombified Piglin[n 1][n 4]
  1. a b c d All nearby mobs of the same type become hostile when a single one is provoked.
  2. In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time.
  3. a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level.
  4. a b c d e This mob is subject to advancements by Monster Hunter, Monsters Hunted.‌[JE only]
  5. In addition to attacking when provoked, endermen become hostile when their head is being looked at.
  6. In addition to attacking when provoked, iron golems attack players with low village popularity.
  7. This mob becomes neutral after attacking the player a single time.
  8. Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor, then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, or if the player opens or breaks these containers or breaks these golden blocks, all nearby piglins become hostile, even if the player is wearing gold armor.
  9. Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked.
  10. Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges.


BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HoglinFace.png
Blaze Chicken Jockey[h 1] Creeper Drowned[h 2] Elder Guardian Endermite Evoker Ghast Guardian Hoglin[h 3]
HuskFace.png MagmaCubeFace.png Phantom PiglinBruteFace.png PillagerFace.png RavagerFace.png RavagerJockeyFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png
Husk Magma Cube Phantom Piglin Brute Pillager[h 4] Ravager Ravager Jockey Shulker Silverfish Skeleton Skeleton Horseman[h 1]
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZoglinFace.png ZombieFace.png ZombieVillagerFace.png
Slime Spider Jockey[h 5] Stray Vex Vindicator Witch Wither Skeleton Zoglin Zombie Zombie Villager
  1. a b Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed.
  2. Becomes passive when not touching water during daytime.
  3. If a baby hoglin is attacked by the player, it temporarily becomes neutral, fleeing the player after getting attacked.
  4. If a pillager breaks its crossbow, then it becomes passive.‌[JE only]
  5. The skeleton variant is always hostile, while the spider follows its normal rules.

Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards. Some players also consider elder guardians, ravagers, evokers, piglin brutes, Skeleton Horsemans and illusioners as mini bosses, even though they don't have a bar.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Upcoming mobs

Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.

AxolotlFace.png GlowSquidFace.png GoatFace.png
Axolotl (passive) Glow Squid (passive) Goat (neutral)

Unused mobs

Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon command though the zombie horse can also be spawned in with a spawn egg.

ZombieFace.png ZombieHorseFace.png The Killer Bunny IllusionerFace.png Old Villager Old Zombie Villager
Giant[JE only] Zombie Horse The Killer Bunny[JE only] Illusioner[JE only] Old Villager[BE only] Old Zombie Villager[BE only]

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Joke mobs

Mobs that were added as a joke for April Fools' Day in Java Edition.

HorseAprilFools Face.png PonyAprilFools Face.png FriendlyWither Face.png DiamondChicken Face.png RedstoneBug Face.png NerdCreeper Face.png
Horse Pony Pink Wither Diamond Chicken Redstone Bug Nerd Creeper

Announced mobs

Mobs that have been mentioned by Mojang as confirmed or potential future additions.

These mobs were part of the biome vote that took place in MINECON Earth 2018 and the biome vote from MINECON Live 2019.

These mobs either lost the votes and were said to potentially be added in a future update, or will be added on the future.[2][3]

WardenFace.png Ostrich.jpg Termite.jpg Meerkat.jpg Frog.png Vulture.png
Warden Ostrich Termite Meerkat Frog Vulture

Unimplemented mobs

See also: Java Edition Mentioned features

These are mobs that were planned to be added but either got replaced by other mobs or scrapped.

These mobs either lost the votes and will never be added in a future update, or have a small possibility to be added on the future (only the mobs that lost the mob vote on Minecraft Live 2020 and the event itself).[4]

N/A MonsterOfTheOceanDepthsFace.jpg GreatHungerFace.jpg HoveringInfernoFace.png IceologerFace.png MoobloomFace.png
Red Dragon Barnacle[5] Mob C "The Great Hunger" Wildfire Iceologer Moobloom

Education Edition exclusive mobs

Hydrogen.png
This section describes an education-related feature. 
This feature is available only in Education Edition or when enabling the "Education Edition" option in Bedrock Edition.
AgentFace.png NPCFace.png
Agent NPC

Mob vote

In two of the annual Minecraft events (MINECON Earth 2017 and Minecraft Live 2020), the public voted on a mob to be added to Minecraft. In the first vote, the winner was the phantom (then known as 'Mob B' or 'The Monster of the Night Skies'). In the second, the winner was the glow squid, which is pending to be added.

Classification

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[Java Edition only][until JE Combat Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.
For the mob class in Minecraft Dungeons, see MCD:Undead.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance effect, undead mobs still catch fire in direct sunlight but do not get hurt by the fire. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take extra damage from weapons enchanted with Smite,‌[Java Edition only] and are ignored by withers.

Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.

Aquatic mobs

A dolphin chasing a raw cod.
Main article: Aquatic mob

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[6] They take extra damage from tridents enchanted with Impaling,‌[Java Edition only][until JE Combat Tests] and do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition there is no in-game classification for these mobs.

Arthropods

For the mob class in Minecraft Dungeons, see MCD:Arthropod.

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods.

Illagers

Illagers on a raid
Main article: Illager
For the mob class in Minecraft Dungeons, see MCD:Illager.

This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches, and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Knockback resistance

Some non-boss mobs resist a percentage of knockback from attacks.

Mob Knockback resistance
Drowned 0% - 5% (determined upon spawning)
Hoglin 60%
Husk 0% - 5% (determined upon spawning)
Iron Golem 100%
Squid 85% (outside water)[verify]
Ravager 75%
Shulker 100%
Zoglin 60%
Zombie 0% - 5% (determined upon spawning)
Zombie Villager 0% - 5% (determined upon spawning)
Zombified Piglin 0% - 5% (determined upon spawning)

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No Only if "Education Edition"
features are turned on
Yes
Axolotl Upcoming Upcoming No
Bat Yes Yes Yes
Bee Yes Yes Yes
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes Yes
Ghast Yes Yes Yes
Giant Yes No No
Glow Squid Upcoming Upcoming No
Goat Upcoming Upcoming No
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Yes Yes Planned
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Only if "Education Edition"
features are turned on
Yes
Ocelot Yes Yes Yes
Old Villager No Yes No
Old Zombie Villager No Yes No
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Yes Yes Planned
Piglin Brute Yes Yes Planned
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Strider Yes Yes Planned
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zoglin Yes Yes Planned
Zombie Yes Yes Yes
Zombie Horse Yes Yes Yes
Zombie Villager Yes Yes Yes
Zombified Piglin Yes Yes Yes

Damage dealt by hostile and neutral mobs

Clock JE3.gif
This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: Add damage by Goat and possibly add damage for passive mobs (fox and axolotl).
The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
Mob Difficulty Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Easy Normal Hard
Bee 2♥ 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ + Fire for 5 seconds No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 22.5♥ × 11.25 43♥ × 21.5 64.5♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5♥ × 21.75 85♥ × 42.5 127.5♥ × 63.75
Dolphin 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee)‌[BE only] 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian (Laser) 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (Spikes) 2♥ 3♥♥
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Wings) 3♥♥ 5♥♥♥ 7♥♥♥♥ No
Ender Dragon (Breathe) 3♥♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6♥♥♥ per second
Enderman 4.5♥ × 2.25 7♥♥♥♥ 10.5♥ × 5.25 No
Endermite 2♥ 3♥♥ No
Evoker fangs 6♥♥♥ No
Fox 2♥ 3♥♥ No
Ghast fireball (Impact) 6♥♥♥ No
Ghast fireball (Explosion) 7♥♥♥♥ 12♥ × 6 22.5♥ × 11.25 No
Guardian (Laser) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Guardian (Spikes) 2♥ 3♥♥ No
Hoglin[JE only] 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Hoglin (baby)‌[JE only] 0.5♥ × 0.25 0.75♥ × 0.375 No
Hoglin[BE only] 3♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow 2♥ to 5♥♥♥ 3♥♥ to 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75♥ × 2.375 to 11.75♥ × 5.875 7.5♥ × 3.75 to 21.5♥ × 10.75 11.25♥ × 5.625 to 32.25♥ × 16.125 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Panda 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Phantom[JE only] 2♥ 3♥♥ No
Phantom[BE only] 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Piglin arrow[JE only] 3♥♥ to 4♥♥ 4♥♥ No
Piglin arrow[BE only] 1♥ - 5♥♥♥ No
Piglin (Melee with Sword)‌[JE only] 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Piglin (Melee without Sword)‌[JE only] 3.5♥ × 1.75 5♥♥♥ 7.5♥ × 3.75 No
Piglin[BE only] 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Piglin Brute 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Pillager arrow 3♥♥ to 4♥♥ 4♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish 2♥ 3♥♥ Poison for 5 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 3♥♥ to 5♥♥♥ No
Skeleton arrow[BE only] Damage varies with proximity No
Skeleton (melee) 2♥ 3♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray arrow[JE only] 3♥♥ to 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2♥ 3♥♥ No
Vex 5.5♥ × 2.75 9♥♥♥♥♥ 13.5♥ × 6.75 No
Vindicator 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5♥ × 17.75 69♥ × 34.5 103.5♥ × 51.75 No
Wither Skull 8♥♥♥♥ 8♥♥♥♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (tamed) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (hostile) No
Zoglin 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Zoglin (baby) 0.5♥ × 0.25 0.75♥ × 0.375 No
Zombie 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Zombified Piglin 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No

Common NBT data

Main article: Mob/ED
[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster Hunter.pngMonster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.15GBronze
Cow Tipper.pngCow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs Fly.pngWhen Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper Duel.pngSniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to Sender.pngReturn to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?.pngThe Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning..pngThe Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
Repopulation.pngRepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader Of The Pack.pngLeader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful Day.pngHave a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body Guard.pngBody GuardCreate an Iron Golem20GBronze
Zombie Doctor.pngZombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
Archer.pngArcherKill a creeper with arrows.10GBronze
The Deep End.pngThe Deep EndDefeat an Elder Guardian30GSilver
The End... Again....pngThe End... Again...Respawn the Enderdragon [sic]30GSilver
Great View From Up Here.pngGreat View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze
Echolocation.pngEcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin raw cod and have it lure you to treasure.20GSilver
Where Have You Been?.pngWhere Have You Been?Receive a gift from a tamed cat in the morning.The gift must be picked up from the ground.20GBronze
Zoologist.pngZoologistBreed two pandas with bamboo.40GGold
Plethora of Cats.pngPlethora of CatsBefriend twenty stray cats.Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world.20GSilver
Kill the Beast!.pngKill the Beast!Defeat a Ravager.30GSilver
I've got a bad feeling about this.pngI've got a bad feeling about thisKill a Pillager Captain.20GBronze
Bee our guest.pngBee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.15GBronze
Total Beelocation.pngTotal BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.30GSilver
Oooh, shiny!.pngOooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-oval-raw.pngZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperThrow a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.story/cure_zombie_villager
Advancement-fancy-raw.pngReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast using a ghast fireball.nether/return_to_sender
Advancement-plain-raw.pngOh Shiny
Distract Piglins with gold NetherGive a piglin one of these 24 gold-related items in the #piglin_loved item tag while not wearing any golden armor: If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin
Advancement-plain-raw.pngThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[7] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-fancy-raw.pngUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
Advancement-plain-raw.pngSpooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-raw.pngInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-raw.pngInvicon Nether Star.gifWithering Heights
Summon the Wither Spooky Scary Skeletonnether/summon_wither
Advancement-fancy-raw.pngHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 26 effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects
Advancement-plain-raw.pngFree the End
Good luck The EndKill the ender dragon.end/kill_dragon
Advancement-oval-raw.pngInvicon End Crystal.gifThe End... Again...
Respawn the Ender Dragon Free the EndSummon an ender dragon using end crystals.end/respawn_dragon
Advancement-oval-raw.pngYou Need a Mint
Collect dragon's breath in a glass bottle Free the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Advancement-fancy-raw.pngGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied.end/levitate
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-raw.pngWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs
Advancement-oval-raw.pngHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.adventure/summon_iron_golem
Advancement-plain-raw.pngWho's the Pillager Now?
Give a Pillager a taste of their own medicine Ol' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now
Advancement-fancy-raw.pngArbalistic
Kill five unique mobs with one crossbow shot Ol' BetsyNote: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.adventure/arbalistic
Advancement-fancy-raw.pngSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrowadventure/sniper_duel
Advancement-plain-raw.pngBee Our Guest
Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees HusbandryUse a bottle on a beehive or bee nest while not angering the bees inside.husbandry/safely_harvest_honey
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 21 mobs:‌[upcoming: JE 1.17] A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends Forever
Tame an animal HusbandryTame one of these tameable mobs:‌[upcoming: JE 1.17] husbandry/tame_an_animal
Advancement-plain-raw.pngTotal Beelocation
Move a Bee Nest, with 3 bees inside, using Silk Touch Husbandryhusbandry/silk_touch_nest
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed pairs of each of these 21 mobs:‌[upcoming: JE 1.17] A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

History

Java Edition pre-Classic
rd-132328Added human.
Total mobs: 1 (+1, -0)
Java Edition Classic
0.24_SURVIVAL_TESTAdded creepers, pigs, skeletons and zombies.
Total mobs: 5 (+4, -0)
0.26 SURVIVAL TESTAdded spiders.
Total mobs: 6 (+1, -0)
0.28Added sheep.
Total mobs: 7 (+1, -0)
Java Edition Indev
0.3120091223-1Added Rana.
Total mobs: 8 (+1, -0)
20100129Added Steve and Black Steve.
Total mobs: 10 (+2, -0)
20100130Added Beast Boy.
Total mobs: 11 (+1, -0)
20100131Removed Steve, Black Steve and Beast Boy.
Total mobs: 8 (+0, -3)
20100205Added giant.
Total mobs: 9 (+1, -0)
Removed Rana.
Total mobs: 8 (+0, -1)
Java Edition Alpha
v1.0.8Added cows.
Total mobs: 9 (+1, -0)
v1.0.11Added slimes
Total mobs: 10 (+1, -0)
v1.0.14Added chickens.
Total mobs: 11 (+1, -0)
v1.0.17Added spider jockeys.
Total mobs: 12 (+2, -0)
v1.2.0Added ghasts and zombie pigmen.
Total mobs: 14 (+2, -0)
Java Edition Beta
1.2Added squid.
Total mobs: 15 (+1, -0)
1.4Added wolves.
Total mobs: 16 (+1, -0)
1.8Pre-releaseAdded endermen, silverfish and cave spiders.
Removed human.
Total mobs: 18 (+3, -1)
Java Edition
1.0.0Beta 1.9 PrereleaseAdded blazes, magma cubes, mooshrooms, snow golems and villagers.
Total mobs: 22 (+5, -0)
Beta 1.9 Prerelease 4Added the ender dragon.
Total mobs: 23 (+1, -0)
1.2.112w04aAdded ocelots.
Total mobs: 24 (+1, -0)
12w08aAdded iron golems.
Total mobs: 25 (+1, -0)
1.4.212w32aAdded zombie villagers.
Total mobs: 26 (+1, -0)
12w34aAdded withers.
Total mobs: 27 (+1, -0)
12w36aAdded wither skeletons.
Total mobs: 28 (+1, -0)
12w38aAdded bats and witches.
Total mobs: 30 (+2, -0)
1.6.113w16aAdded horses, donkeys, mules, skeleton horses and zombie horses.
Total mobs: 35 (+5, -0)
1.7.413w49aAdded chicken jockeys.
1.814w25aAdded guardians and elder guardians.
Total mobs: 37 (+2, -0)
14w27aAdded rabbits.
Total mobs: 38 (+1, -0)
1.915w31aAdded shulkers
Total mobs: 39 (+1, -0)
1.1016w20aAdded husks, polar bears and strays.
Total mobs: 42 (+3, -0)
1.1116w39aAdded llamas, vindicators, evokers and vexes.
Total mobs: 46 (+4, -0)
1.1217w13aAdded parrots.
Total mobs: 47 (+1, -0)
17w16aAdded illusioners.
Total mobs: 48 (+1, -0)
1.1318w07aAdded phantoms and turtles.
Total mobs: 50 (+2, -0)
18w08bAdded cod, salmon and pufferfish.
Total mobs: 53 (+3, -0)
18w10aAdded tropical fish.
Total mobs: 54 (+1, -0)
18w11aAdded drowned.
Total mobs: 55 (+1, -0)
18w15aAdded dolphins.
Total mobs: 56 (+1, -0)
1.1418w43aAdded pandas, pillagers and ravagers.
Total mobs: 59 (+3, -0)
18w44aAdded cats as a separate mob from ocelots.
Total mobs: 60 (+1, -0)
19w05aAdded trader llamas and the wandering trader.
Total mobs: 62 (+2, -0)
19w07aAdded foxes.
Total mobs: 63 (+1, -0)
1.1519w34aAdded bees.
Total mobs: 64 (+1, -0)
1.1620w07aAdded hoglins and piglins.
Total mobs: 66 (+2, -0)
20w09aZombie pigmen have been replaced with zombified piglins.
20w13aAdded striders.
Total mobs: 67 (+1, -0)
20w14aAdded zoglins.
Total mobs: 68 (+1, -0)
1.16.220w27aAdded piglin brutes.
Total mobs: 69 (+1, -0)
Upcoming Java Edition
1.1720w51aAdded axolotls.
Total mobs: 70 (+1, -0)
21w03aAdded glow squids.
Total mobs: 71 (+1, -0)
21w13aAdded goats.
Total mobs: 72 (+1, -0)
Pocket Edition Alpha
v0.2.0Added sheeps, pigs, and zombies.
Total mobs: 3 (+3, -0)
v0.3.0Added cows and chickens.
Total mobs: 5 (+2, -0)
v0.3.3Added creepers, spiders, and skeletons.
Total mobs: 8 (+3, -0)
v0.5.0Added zombie pigmen.
Total mobs: 9 (+1, -0)
v0.9.0build 1Added Mooshrooms, slimes, endermen, silverfish, wolves, and villagers.
Total mobs: 15 (+6, -0)
v0.11.0build 1Added bats, cave spiders, chicken jockeys, spider jockeys, magma cubes, ghasts, and squids.
Total mobs: 20 (+5, -0)
v0.12.1build 1Added ocelots, blazes, zombie villagers, wither skeletons, iron golems, and snow golems.
Total mobs: 26 (+6, -0)
v0.13.0build 1Added rabbits.
Total mobs: 27 (+1, -0)
v0.14.0build 1Added witches.
Total mobs: 28 (+1, -0)
v0.15.0build 1Added husks, strays, donkeys, mules, skeleton horses, zombie horses, and horses.
Total mobs: 35 (+7, -0)
v0.16.0build 1Added elder guardians and guardians.
Total mobs: 37 (+2, -0)
build 4Added withers.
Total mobs: 38 (+1, -0)
Pocket Edition
1.0.0alpha 0.17.0.1Added polar bears, the ender dragon, shulkers, and endermites.
Total mobs: 42 (+4, -0)
1.1.0alpha 1.1.0.0Added llamas, vexes, vindicators, and evokers.
Total mobs: 46 (+ 4, -0)
Bedrock Edition
1.2.0beta 1.2.0.2Added parrots.
Total mobs: 47 (+1, -0)
1.4.0beta 1.2.13.8Added drowned.
Total mobs: 48 (+1, -0)
beta 1.2.14.2Added cod, salmon, pufferfish, and tropical fish.
Total mobs: 52 (+4, -0)
beta 1.2.20.1Added dolphins.
Total mobs: 53 (+1, -0)
1.5.0beta 1.5.0.4Added turtles.
Total mobs: 54 (+1, -0)
1.6.0beta 1.6.0.1Added phantoms.
Total mobs: 55 (+1, -0)
1.8.0beta 1.8.0.8Added cats as a separate mob from ocelots and added pandas.
Total mobs: 56 (+1, -0)
1.9.0beta 1.9.0.0Added pillagers.
Total mobs: 57 (+1, -0)
1.10.0beta 1.10.0.3Added wandering traders and ravagers.
Total mobs: 59 (+2, -0)
1.13.0beta 1.13.0.1Added foxes
Total mobs: 60 (+1, -0)
1.14.0beta 1.14.0.1Added bees.
Total mobs: 61 (+1, -0)
1.16.0beta 1.16.0.51Added piglins, hoglins, and renamed zombie pigmen to zombified piglins.
Total mobs: 63 (+2, -0)
beta 1.16.0.57Added striders and zoglins.
Total mobs: 65 (+2, -0)
1.16.20beta 1.16.20.50Added piglin brutes.
Total mobs: 66 (+1, -0)
1.16.200beta 1.16.200.52Added goats through experimental gameplay.
Total mobs: 67 (+1, -0)
releaseGoats are made unavailable in the full release.
Total mobs: 66 (+0, -1)
1.16.210beta 1.16.210.59Added glow squids through experimental gameplay.
Total mobs: 67 (+1, -0)
beta 1.16.210.60Removed glow squids.
Total mobs: 66 (+0, -1)
1.16.220beta 1.16.220.50Added glow squids through experimental gameplay.
Total mobs: 67 (+1, -0)
releaseGlow squids are made unavailable in the full release.
Total mobs: 66 (+0, -1)
Upcoming Bedrock Edition
1.16.230beta 1.16.230.52Added axolotls through experimental gameplay.
Total mobs: 69 (+1, -0).
1.17.0beta 1.17.0.52Axolotls, glow squids, and goats are now available outside the experimental toggle.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Added all mobs from and prior to Java Edition Beta 1.4.
Total mobs: 14 (+14, -0)
TU5Added cave spiders, silverfish, and endermen.
Total mobs: 17 (+3, -0)
TU7Added mooshrooms, villagers, magma cubes, blazes, and snow golems.
Total mobs: 22 (+5, -0)
TU9Added the ender dragon.
Total mobs: 23 (+1, -0)
TU12Added ocelots and iron golems.
Total mobs: 25 (+2, -0)
TU14 1.04 Added zombie villagers.
Total mobs: 26 (+1, -0)
TU19CU7 1.12 Added bats, withers, wither skeletons, witches, horses, mules, and donkeys.
Total mobs: 33 (+7, -0)
TU31CU19 1.22 Patch 3Added rabbits, endermites, elder guardians, guardians, and chicken jockeys.
Total mobs: 37 (+ 4, -0)
TU43CU33 1.36 Patch 13Added polar bears.
Total mobs: 38 (+1, -0)
TU46CU36 1.38 Patch 15Added skeleton horses, shulkers, strays, and husks.
Total mobs: 42 (+4, -0)
TU54CU44 1.52 Patch 241.0.4Added evokers, vindicators, vexes, parrots, zombie horses, and llamas.
Total mobs: 48 (+6, -0)
TU69 1.76 Patch 38Added dolphins, phantoms, drowned, turtles, cod, salmon, pufferfish, and tropical fish.
Total mobs: 56 (+8, -0)
1.83 Added cats as a separate mob from ocelots and added pandas.
Total mobs: 58 (+2, -0)
1.90 Added pillagers.
Total mobs: 59 (+1, -0)
1.91 Added ravagers and wandering traders.
Total mobs: 61 (+2, -0)
New Nintendo 3DS Edition
0.1.0Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
Total mobs: 35 (+35, -0)
1.3.12Added withers, guardians, and elder guardians.
Total mobs: 38 (+ 3, -0)
1.7.10Added the ender dragon, endermites, polar bears, and shulkers.
Total mobs: 42 (+4, -0)
1.9.19Added llamas, vindicators, evokers, and vexes.
Total mobs: 46 (+4, -0)

Videos

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit.[8]
  • Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.
  • Cats and villagers can see players with the invisibility effect.
  • There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks.

References