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Gear (item)
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The following page lists colors which do not fit into any other category.

Note that this page only lists colors which are applied to textures - other colors such as sky and fog colors are not listed.

List

Rendering

Blocks and items in the Creative inventory have a darkened tint attached to them. If all textures are set to
 #FFFFFF
, then all items, single sided blocks, and the top faces of all other blocks, are rendered slightly darker at about 98.8% brightness
 #FCFCFC
, the bottom left side of blocks at about 64.3% brightness
 #a4a4a4
, and the bottom right side at 39.6% brightness
 #656565
. In full brightness, blocks render at 98.8% brightness
 #FCFCFC
on the top, 79.2% brightness
 #CACACA
on the Z-axis, and 59.2% brightness
 #979797
on the X-axis.[more information needed]

Entities

Experience orbs

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Dyed Sheep

Sheep colors do not seem to match dye colors directly one to one, they differ slightly.[more information needed]

Wolf collars

Wolf collars use the dye colors directly one to one.

Other world elements

Banners

Banners are colored according to default dye colors.

Beacon Beam

Beacon beams are colored according to default dye colors. Without any stained class, it defaults to the color for white dye.

End Gateway beam

Scenario Color Image
Generated
 #C74EBD
End Gateway magenta beam
Randomly
Teleported entity

 #8932B8
End Gateway purple beam
Teleported entity
(before 16w39a)

 #DECF2A
[check the code]
End Gateway yellow beam

Guardian beam

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World border

State Color Image
Stationary
 #20A0FF
World border blue
Shrinking
 #FF3030
World border red
Growing
 #40FF80
World border green
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