The following page lists colors which do not fit into any other category.
Note that this page only lists colors which are applied to textures - other colors such as sky and fog colors are not listed.
List
Rendering
Blocks and items in the Creative inventory have a darkened tint attached to them. If all textures are set to
#FFFFFF, then all items, single sided blocks, and the top faces of all other blocks, are rendered slightly darker at about 98.8% brightness
#FCFCFC, the bottom left side of blocks at about 64.3% brightness
#a4a4a4, and the bottom right side at 39.6% brightness
#656565. In full brightness, blocks render at 98.8% brightness
#FCFCFC on the top, 79.2% brightness
#CACACA on the Z-axis, and 59.2% brightness
#979797 on the X-axis.[more information needed]
Entities
Experience orbs
Dyed Sheep
Sheep colors do not seem to match dye colors directly one to one, they differ slightly.[more information needed]
Wolf collars
Wolf collars use the dye colors directly one to one.
Other world elements
Banners
Banners are colored according to default dye colors.
Beacon Beam
Beacon beams are colored according to default dye colors. Without any stained class, it defaults to the color for white dye.
End Gateway beam
| Scenario | Color | Image |
|---|---|---|
| Generated | #C74EBD |
|
| Randomly Teleported entity |
#8932B8 |
|
| Teleported entity (before 16w39a) |
#DECF2A[check the code] |
|
Guardian beam
World border
| State | Color | Image |
|---|---|---|
| Stationary | #20A0FF |
|
| Shrinking | #FF3030 |
|
| Growing | #40FF80 |
|





