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Please be sure to check if the bug is SP or MP related, and if it already exists. --BopMeExtreme 19:05, 24 October 2010 (UTC)


Workbench duplication

I don't know if it works in Multiplayer, and I don't know if it is just in Windows XP. But if I place something on the workbench and then press F11 to close fullscreen, and then return to fullscreen (by again pressing F11) the workbench window closes, leaving the object duplicated on the ground. However, it is not possible to pick up stashable items without "converting" them first.

To do this you must aim at the edge of the workbench when opening it, this will make one of the duplicated items to fall down from the bench and the other one still placed on top of it. When you open the workbench and place, say a block of diamond inside, then pressing F11 to close fullscreen and then press again to get it in fullscreen mode again. Now use the sneak/crawl command to move close and only picking up one of the items. Place this block in the workbench and divide it to nine. Then you can do the same to the other block and you have two.

If you simply pick up to things they will get placed in the same square and therefore the duplication will be destroyed. Duplication of none stashable items such as food or buckets will not be destroyed. Aaah, this reminds me of the old days of Diablo 1.

I have been searching for other reports of this bug but haven't found any, if this is already reported, please remove this one. I hope someone fixes this bug because it realy is disturbing and I can't stop doing it.

Redstone Repeater Partial Glitch

I have noticed that when breaking a Redstone Repeater it shows the pumpkin particles Can someone confirm???

Door bug

If you jump the place where a door will open, and then open it, you are able to get on top of the door. This allows you to jump two blocks up instead of one. Aneesh 18:39, 30 April 2011 (UTC)

mobs spawning by your bed in well lit areas

if you use our bed in a well lit area mobs can spawn near your bed. this is a known bug. what i learned is what causes the bug. if you plant your door from outside you house so the door is closer to the outside of your house mobs can come in to your house and wake you up. if you do it the other way mobs dont attack you at night. this also depends on you door placement. one of my houses has a cactus farm an mobs cant get to the door so mobs can wake me up. so it seems that the close doors planted from outside your house basically just work like open doors for mobs. this bug i simple to come across an annoying as hell.

Maybe, but it's also known bug afaik.. I took a glance at the Bed list in the main page to see if it was there but that list is a mess in general - good example
If you try sleeping in a bed on SMP server while standing on it

This from the single player list, of course Lalophobia 11:48, 3 May 2011 (UTC)

SMP Snowballs

Thrown Snowballs hitting passive mobs (like pigs or sheeps) will knock them back without doing any damage. But if you throw them at other players, they will go straight through them without any effect. When Snowballs are fired from an dispenser, they'll have no effect on other players or yourself. They will go straight through you.

SMP Drowning

If you are drowning, your armor will get damage and loose duration, too.

Not a glitch, occurs in SSP as well. Armor acts as damage reduction (and takes duration damage) from all forms of injury. Somehow this includes drowning. Darkid 12:14, 2 May 2011 (UTC)
Doesn't really make sense, does it? I think it still counts, so I'll list it as an omission. LTK 70 13:21, 3 May 2011 (UTC)

Possible SMP Mob Spawning Bug?

This is something I and a few friends have noticed on our server, but I wanted to check and make sure it wasn't a Bukkit-specific thing. It seems like certain mobs will never despawn like most, constantly building up until there are ridiculous numbers of them. We've so far noticed this with Ghasts, Squids, and Slimes. Doesn't seem to happen with anything else. The Ghasts were so bad we had to actually disable them as the Nether became one giant white cloud that rained fireballs on all who entered :)

Anyways, like I said, we run Bukkit so I didn't want to add this without confirming it was a universal thing. --Warlock 20:40, 2 May 2011 (UTC)

An easy way to check is to disable all mods, re-enable them individually and see if it has any effect. Of course, that means no more Nether, but you could still check on the numbers of other mobs. I personally haven't noticed a lack of despawning mobs, although slimes can often be problematic in large strip mines. LTK 70 13:12, 3 May 2011 (UTC)
It's not my server so not really an option :( --Warlock 16:00, 3 May 2011 (UTC)
This bug existed in Minecraft Beta 1.4. Slimes and squids wasn't despawning. Even after hundredthousand of mobs spawned I saw some squids with an ID of 50 and so and the same happened with slimes. After some time were wasn't even more monsters spawning in these chunks maybe because they were full. But I don't know if this happens in 1.5 too because I haven't found any old squids and there are a lot monsters spawning at any time. --Sworddragon 16:38, 3 May 2011 (UTC)

Zombiepigman Vs. Lava=Cant move?

Zombiepigmen cant move in lava? is this corect. –The preceding unsigned comment was added by Tygor97 (Talk|Contribs) . Please sign your posts with ~~~~

If the lava is flowing against them into a corner, they may be stuck. But I've seen them move around in lava otherwise. -AlphapT~C 01:52, 4 May 2011 (UTC)

reformatting ?

Is it an idea to reformat this page (using I.E.: a template to get some additional attributes to each bug..Which hopefully will help Mojang solve it quicker in the long run.. and easier to read and digest the page for everyone) - SNIPPED CLICK FOR REST

This reply in proper context here

I'm just a little worried this is going to get absolutely huge. I mean, there are a LOT of bugs on the list. Also I wonder if priority/impact should be included - I'm just thinking of the crazy edit wars that might take place because different people have different perceptions of bug priority. Also not sure what the @Jeb box is for, considering I don't believe Jeb is even working on MineCraft right now. Notch is the one fixing these.
Otherwise I think this isn't a bad idea. It will probably be a lot of work to convert though.
P.S. - I absolutely agree with distinguishing if a bug is in both SSP and SMP - current layout doesn't really take this into account (you can kind of assume SSP bugs also occur in SMP, but that may not always be true)--Warlock 15:14, 4 May 2011 (UTC)
I think I made some edits while you were typing that -SNIPPED CLICK FOR REST- quite a wad of text
Diamond Pickaxe Lalophobia Cake | 15:52, 4 May 2011 (UTC)
OK I've gone ahead and 1. I cut this huuuge entry out this page ((~at least my part, I didn't feel like I should have moved someone else's reply as well)) ..anyway 2. Also I've made a small example using the SHORT_DESCRIPTION on to refer it to the bug inside a template -works out quite nicely IMHO. Please click to get to the subpage and the example
Bottom line if we use a short descriptive title for each bug.. And somehow split the description from a blob of text about the bug we end up with an actually readable page ;D
There are a few ways to do it, I was initially thinking about templates and I made 2 examples, however I can imagine a third I just don't know enough about wiki to make it work - Hopefully someone better with templates/tables/? as I am can hop on the bandwagon and pitch in some more examples on how to get the result where bugs are listed in a short description... For example a collapse able table, it starts "collapsed" so you can only see the short descriptions, when you click the description the full text (repro steps, workarounds, other info, etc.. are shown)
My two examples are basically splitting the blob into a description and an entry for each bug using a template. templates either in-page or as sub-pages.. But there are probably better solutions.. the templates are nice in a way that they aren't hard to use and don't have to make the page hard to edit (which it could become if everything gets clunked in one big table for each category. And I made my template so the first variable is the short description , the second variable is the description ..so its relatively easy to reformat all the existing entries to use it...
Can someone remind me how to make bits of table collapsed on load ?
Known_bugs/formattest#Achievements Diamond Pickaxe Lalophobia Cake | 00:17, 5 May 2011 (UTC)
Oh It got lost in the snipping - The @jeb_ was to have a field to place links to the Reply in this page that was made by Jeb.. But it could of course be renamed and used to link responses from whatever place Mojang (not specifically jeb or notch. but any official reply about anything) used for a specific bug - whether it be this page or something on getsatisfaction or .. w/e
priority might not be awesome indeed, since its equally hard to know what mojang thinks are important bugs - It might be better to turn it into an "intended fix eta" field (so if we know they are working on some bug to fix before the next version we can add that bit of info .. But again, It was a "quick" mockup, I put some thought into the fields but it wasn't my goal to make it perfect all at once ;p Lalophobia 10:32, 5 May 2011 (UTC)
What we really need is a proper bug tracker; then we'd get bug indexes, a place to put full descriptions/discuss the bug/offer fixes, and ability to track the priority/severity/assignees/affected versions/whether it's been fixed or not, in an interface designed to do just that. Trying to implement a poor BTS on top of MediaWiki doesn't strike me as a particularly great plan. Dagger 12:02, 5 May 2011 (UTC)
Well ..although I agree on that [An actual BTS is the best solution to manage bugs) , this list is recognized by Mojang as a good list (content wise) and it has their attention.. Currently it's even more clunky as getsatisfaction (Although getsatisfaction has a lot better layout its just overwhelmed with topics (247 PAGES in the Common problems sections index - so thats unusable as a tracker because of polution not to mention that there is very little to say for it in terms of anything you'd expect a generic BTS to be capable of (because its a feedback system NOT a bugtracker - period)) .. so until the switch is made to an actual bug tracker we're still stuck with whatever Mojang says they are looking at ;) ..
And this page does need work because it's rediculously hard to plow through just to read, and there is overlap in SSP/SMP etcetcetc , and it's not 'quick and easy' to look through all existing bugs to see if your bug is there before posting.
So we might as well discus the best intermediate solution ,imho Lalophobia 13:13, 5 May 2011 (UTC)
PS: Also , if we swap over to some random BTS, eventually someone would have to change this page a list of bugs that are active on the BST. And that's very likely going to happen based on a short description ;) ;) ;) (also then there is a disadvantage that we'd need to figure a way to sync the BST and a list on the wiki unless we totally abondon the list and just keep everything in the BST )
And it doesn't have to be a 'poor BTS' because the wiki has some powerful mechanics, my examples are REALLY basic.. because my wiki skill is equally basic; however I did design the template with a strong point in mind..

Notice this first example is just using variable 1 and 2 - short description and 'the original blob of text' So it's really easy to start using and work out the details of the bug in later on .. <start>

<end>

Let's carry on the talk please, I think I've supplied some adequate idea's and did too much typing about it ;) ..
.. So it needs more feedback Diamond Pickaxe Lalophobia Cake | 14:28, 5 May 2011 (UTC)
I've whipped up a version which fits together nicely. You can preview it over at my projects page. If we use your current version the page will be massive, so we need to keep each initial thing to one line.
I'm happy with the design at the moment, what I need now is some more fields to fill in that blank space. –ultradude25 (T|C) at 15:55, 5 May 2011 (UTC)
It would only be massive if we used Example2 not if we use [| Example 1]
But Cool, you used that collapsable thing that I couldn't figure out / wasn't working the way i wanted it ... Because you still gave me the code to borrow .. have some of these CookieCookieCookieCookieCookieCookie
UGH...found the collapsable table on the regular wiki and it's not working ... HELP ..
Best practice would be to have it nested, so its just the description, then if you click show it shows short description+ text + repro steps + notes ... with another 'show' button

and if that is clicked the other attributes are visible like priority and version .. Tell me how to make it work and you get a box of cookies :)

Diamond Pickaxe Lalophobia Cake | 15:57, 5 May 2011 (UTC)
I just gave myself half a box of cookies .. Ha ! but now the next bit is the nested collapsable table
This may be mean, but I think the thing I like best about the nested table design is that it's probably complicated enough to provide a small barrier-of-entry to prevent some of the garbage that gets added to the list on occassion :P Like, some random guy will have to do some small amount of thinking before adding "omg I totolly sawd this bad bug where creepers expoded on me!111" --Warlock 16:16, 5 May 2011 (UTC)
I think those folks are already mostly stopped by the registering process.. It's acceptable if there is a tiny amount of code people need to take into account, but It should be usable by anyone in the long run (since the more things that can go wrong will also mean the more time lost by admins restoring the pages after someone messes up..)
Dont forget the goal is to make the page better (readable), not more complicated because of an occasional moron edited in a bullcrap bug ;)
Now that I finally have at least one part of the collapsable tables working my template should suck a lot less .. I'm trying to refrain myself from comparing the template I did with the template from Ultradude25 because we its just another way of using the templates.. The way that its representated is of course important in the long run but right now i'm more concerned with the concept, the mechanics and impact , not the visual aspect of it - at all.. - however, there are a number of things i really like about his example.. because it's basically the inline table version that I was asking for .. and it seems to generate some of the markup (the colors of severity) based upon what is filled in .. So he's a lot better with the tables and templates but when its broken down into components its a more suffisticated version as my general examples.. - and i dont mind that at all , i'm not trying to win internetz here. I just figured the main page desperately needs an overhaul and we're talking about possibilities here ^^
Diamond Pickaxe Lalophobia Cake | 17:20, 5 May 2011 (UTC)
PS Again i have the feeling that this already long talk page just gets really long by this formatting debate.. Is there an even better and more central place where we should discuss this or is this still fine ? Lalophobia 09:45, 6 May 2011 (UTC)

People deleting bugs.

Some useful confirmed bugs have been deleted recently. Is this vandalism? YoshiRider9000 02:56, 6 May 2011 (UTC)

IDK. I just seen the 16 edits that removed bugs as well. Cool12309(T|C) 03:08, 6 May 2011 (UTC)

Well I think something should be done about this. YoshiRider9000 03:19, 6 May 2011 (UTC)

Deleting them even if they are solved is probably a bad thing, they should end up on a solved bugs list ;) Lalophobia 09:15, 6 May 2011 (UTC)

Wow it looks like a ton more got re-deleted. :/ YoshiRider9000 21:56, 7 May 2011 (UTC)

Seems to be a disagreement on what constitutes a bug by Shukaro. I sent the user a message to check the talk page, but if there's no response, we should just relist the bugs. LTK 70 18:22, 9 May 2011 (UTC)
I don't know, if it's intended behavior (which, due to limitations in the code, it sort of is), I don't really think it's a bug. It's not exactly "correct behavior" either though, so I'm not sure how you'd classify that.
Side note: IMO, "fixed bugs" absolutely do not belong on the list. If it's fixed, it's no longer a bug. These are sort of already tracked in Version History, though probably not well. --Warlock 18:46, 9 May 2011 (UTC)

Lightning and pigs

On my Bukkit server at least, pig turn into as many pigmen as lightning strikes NEAR them. So, one pig can become a LOT of zombies. Sir Speshkitty 12:15, 6 May 2011 (UTC)

Edit: So, "someone" just spawned 100 pigs. Then MASS lightninged. Screenshots will follow :D Sir Speshkitty 12:19, 6 May 2011 (UTC)
instead of "one pig can become a LOT of zombies" you mean "many pig can become many pigmen with just one lightning strike" ? Diamond Pickaxe Lalophobia Cake | 13:17, 6 May 2011 (UTC)

I think what he means is that if you have one pig, the amount of Zombie Pigmen that spawn depends on how many lightning strikes go near the original spot of the pig. Is that right? Tanksenior 10:09, 12 May 2011 (UTC)

Re: Crops can not be planted within 4 blocks of Redstone Ore.

Tested this out after reading that:

http://i.imgur.com/o6WIt.png

Seems to plant just fine.

MeowDesu 04:48, 7 May 2011 (UTC)

I have tested it too. No problem, as far I can see. CosmoConsolemy talk!.My contribs! 19:06, 7 August 2011 (UTC)

Wolves not respawning on ice

Shouldn't we add that wolves do not respawn while the player is on ice? Sakishrist 07:35, 7 May 2011 (UTC)

Maybe not a bug since ice is transparent. Calinou - talk × contribs » 23:29, 7 May 2011 (UTC)

Edit: Indeed, wolves do not teleport to the player when walking on ice. As soon as you set foot on land they appear right beside you. But is it worth listing? Nothing is stopping the wolf from walking along with you. LTK 70 18:19, 9 May 2011 (UTC)

A friend of mine had the issue of his wolves teleporting BELOW the ice multiple times(SSP). Don't know if this is a bug or not though. Tanksenior 10:11, 12 May 2011 (UTC)

Nether Portal spawned deep underground

For me, after building the portal the travel to the Nether, I traveled through and my default Nether portal was Deep underground.

I have been mining diagnally-upwards for a while now to try to get to the surface, but it occured to me that i could be digging up to a lava pool so i cautiously stopped and consulted Minecraft Wiki. I couldn't find anything that linked into another case of this happening to anyone else so I have decided to ask here.

I wonder if this has happened to anyone else and perhaps this is a bug; known or unkown, but like I said, I couldn't find anything.

Anyone know what's happened?


For more details:

- The cavern i was teleported to was reletively small, and took approximatley 15 seconds to walk from one end to another. - The cavern wasn't actually tall enough to hold the whole of the portal but instead buried the bottom row of obsidian blocks. - There is nothing in the cavern but Netherrack and, of course, the portal. - I have dug about 100 blocks by travelling diagnally upwards. <*Edit* Now i am just travveling horizontally and I have now been mining for about 10 mins straight with a stone pickaxe and still not getting anywhere - I am now pressing the 'F' key every now-and-then to see if there is any lava or anything around, nothing yet.>


p.s. I have only been playing for 3 days now so if this is supposed to happen the I am sorry, though it is strange


Xx snipaguy xX 23:42, 7 May 2011 (UTC)Xx snipaguy xX

It's not uncommon. Portals spawn in the Nether relative to the height where you entered them in the overworld. If you built one at the top of the map, you'll probably get a portal in the top layers. Same goes for the bottom of the map. It's unlikely that you dig into the lava sea though, since there are hardly any caverns under them.

In the future, you might want to take questions like these to minecraftforum.net. Wiki talk pages don't usually concern individual problems. LTK 70 22:40, 8 May 2011 (UTC)

Water sometimes fails to turn lava into obsidian

Sometimes water falling on lava does not turn it into obsidian. Reproduce:

  • Seed Dead Mau5, Location 1: x: -164 | y: 70 | z: -19
  • Seed hu, x: 15 | y: 12 | z: 273 (see my comment)

I suspect this happens every time the water is falling on the lava instead of flowing on it. --GALAKTOS 09:13, 8 May 2011 (UTC)

Game limitations

I saw some bugs listed here that were removed after a while for example that water doesn't flow through open doors. These are no real bugs but the logic is wrong. In my opinion we should give them an own section at the page because there is a chance that they will be fixed in some time too. --Sworddragon 14:01, 8 May 2011 (UTC)

I agree that they should be kept listed. Just because the game doesn't currently support blocks being non-exclusive to water (for example) doesn't mean that we shouldn't report it. It's not how you would expect it to work, and it's definitely not intentionally so. LTK 70 21:51, 8 May 2011 (UTC)

What constitutes a bug, in my opinion, is when a feature that is in the game (or at least supposed to be in the game) is not functioning correctly, or is totally absent. For example, the Nether, in SMP, is bugged because it doesn't work at all, when it is supposed to. Another example would be items clipping through non-solid non-cuboid blocks such as glass or slabs. Items are supposed to sit on any surface the player can, but they don't, so this too would be a bug. Shukaro 20:13, 9 May 2011 (UTC)

See, I don't know that I consider SMP Nether to be a "bug." If it was actually supposed to be there, and it didn't work, then yes, it'd be a bug. But it's not supposed to be there - Notch didn't finish it (yet). It's an omission or unfinished feature maybe, but it's not really broken. And to be picky, the Nether works in SMP, just not Portals (you can setup your server to be a "Nether" server, and there are also plugins/mods to enable Nether/Portal functionality to varying degrees of accuracy as well).
I don't know though - all this is really just getting into symantics. --Warlock 21:04, 9 May 2011 (UTC)

By that definition I do think that the case of water flowing past or through blocks counts as a bug. Those are the ones I'd still like to see listed. If water is blocked by a ladder, then water is simply not functioning correctly. It's true that this is a limitation of block mechanics, but that doesn't mean it shouldn't be fixed. LTK 70 21:28, 9 May 2011 (UTC)

another fun example would be a single fence (as a pole) surrounded by water blocks.. Lalophobia 23:19, 12 May 2011 (UTC)

Bugs are differences in the actual behavior of a program from it's intended behavior, or maybe has unforeseen complications. You may not like the fact that water cannot exist in the same block as ladders, doors, etc. but there is no way that Notch did't deliberately and knowingly design the game to work that way. It is not an "error" -- it was a decision. Complaints that you don't like a game's design decisions don't belong on a bug list-- they are feature requests--Eleazzaar 17:35, 12 May 2011 (UTC)

Archiving the page as is

This page is now a stunning 98 KB, which is a bit more than 3 times the "safe limit" for some browsers to view. This page should be archived so as to cut down the size of this page. Cool12309(T|C) 22:03, 9 May 2011 (UTC)

We could merge SSP and SMP because many bugs are listed twice for each. We could also try to cut back on unnecessary pics or links taking up space. YoshiRider9000 22:43, 9 May 2011 (UTC)
Oops, I didn't mean the main page, I meant this talk page. THIS needs to be archived (why would you archive a main page?) Cool12309(T|C) 01:36, 10 May 2011 (UTC)

Color/colour; gray/grey; etc. needs a hard limit

We need to have a hard set for color/colour and etc. things all around the wiki. We should go by what Notch uses, but I'm not sure what he uses. Cool12309(T|C) 22:03, 9 May 2011 (UTC)

He uses "gray"(as per the item gray wool) and probably uses "colour", since "color" is primarily a U.S. spelling. -AlphapT~C 22:13, 9 May 2011 (UTC)
The game does indeed use "gray", so I'd go with that. "Colour" though, ick... I have never been a fan of that spelling. --Warlock 14:48, 10 May 2011 (UTC)

SSP + SMP Combined Section Added!

The long awaited SSP and SMP section is now added! Please move the bugs that are in both the SSP and SMP sections to the new section. Cool12309(T|C) 01:53, 10 May 2011 (UTC)

I moved a ton over that I was sure occurred in both (or that were otherwise listed as such in the bug description). I'm quite sure there are more that need to be moved, but I didn't want to start making assumptions.
As a note, I didn't look at the SMP section at all, so there may be some leftover duplicates there (for the bugs that got written up in both sections) that were already moved from SSP to the new section. --Warlock 14:45, 10 May 2011 (UTC)
Wait, what? I thought the SSP and SMP sections were already mutually exclusive. Why does this page even need a 'combined' section? Single Player Minecraft is the exact same game as Multiplayer Minecraft, and the bugs are an extension. I'd be very, very surprised if you can show me a bug that exist in a SSP feature but not the equivalent SMP feature. Portals don't count. LTK 70 20:42, 10 May 2011 (UTC)

An example of an SSP only bug is opening your inventory, holding down left-mouse button, close inventory while holding and you can break blocks without hurting mobs. This doesn't work in SMP but i do think they should say SSP only bugs instead of just saying SSP bugs. YoshiRider9000 22:56, 10 May 2011 (UTC)

Ah yes, although there are particle effects when attempting to replicate this in SMP, so apparently they're still related. Even so, SSP-only bugs are a rarity, and don't warrant splitting the page up in even more topics. It's already pretty hard to keep redundancies out of the bug list as it is, so I really think the old format is a better way to go. LTK 70 13:33, 11 May 2011 (UTC)
If we have a combined section, then in theory, it should reduce the page size, by having it said only once and not twice. This allows the page to be loaded faster. Cool12309(T|C) 00:32, 12 May 2011 (UTC)
Er, no. Almost all of the bugs listed in SMP are exclusive to SMP. I've made an effort to keep duplicate bugs out of the SMP list, and I'm sure other people have as well. If anything, a three-way split will cause even more duplicate entries. LTK 70 12:26, 12 May 2011 (UTC)
I think the combined section should be moved to the top as well as SSP and SMP being changed to SSP-only and SMP-only so ppeople can notice it better and would akso make things more clear. YoshiRider9000 02:03, 12 May 2011 (UTC)
I do agree that the combined list should be on top, I don't want to keep hammering on that reformatting project.. but in the meanwhile; what do we do with solved bugs?? I've spotted at least one already while glancing over the page - I do not agree that solved bugs should just be removed. Making a solved bug entry to the page might be an option (also makes it easier for folks to edit), but the list isn't short right now so with that in mind it might not be great.. Ah sod it, we need to do some more talking about that formatting project and go forward with something so just a description is shown- and not a blob of text per entry Lalophobia 22:49, 12 May 2011 (UTC)


Underground Thunder (SMP)

I just noticed, while being busy in my mine, that I can hear the thunder sound although I'm far below the surface. Intentional or bug?! --maxampere 01:17, 13 May 2011 (UTC)

Did you even read the page? It does have this bug on here. And it has for a while. Cool12309(T|C) 02:35, 13 May 2011 (UTC)
In his defense the article is about 13 pages long in printed form... It's not impossible to overlook it while trying to find if something is listed. You could have left it at "It does have this bug on here. But thanks for the feedback" Lalophobia 09:15, 13 May 2011 (UTC)

Bug Page Cleanup - 5/13/11 - 5/15/11

I am planning on doing a cleanup on this page (not the talk page). I do not mean formatting (although I might do :P), but I mean going through and testing each bug. During the cleanup period (May 13th, 2011 (Friday) - May 15th, 2011 (Sunday)), no changes to the page can be made. The approximate times for the 3 days are listed below:
May 13th: 9 PM (21:00) GMT 0 - 4:30 AM (4:30) GMT 0
May 14th: 5 10 PM (17:00) GMT 0 - 4:30 AM (4:30) GMT 0
May 15th: 5 PM (17:00) GMT 0 - 4 AM (4:00) GMT 0

Please note: I can't test the Mac OS X bugs, as I don't have a Mac OS X; nor can I test the 'sometimes' bugs, because I don't have time to test a 'sometimes' bug that takes 2 hours each.

Cool12309(T|C) 02:50, 13 May 2011 (UTC)

May 13th bug page cleanup initiated. Cool12309(T|C) 19:58, 13 May 2011 (UTC)
May 13th bug page cleanup ended. Statistics: 14 removed bugs, 12 edited bugs. Cool12309(T|C) 01:30, 14 May 2011 (UTC)
May 14th does not start at 5 PM GMT 0, but at 10 PM GMT 0 because I forgot about something I had to do. Cool12309(T|C) 16:50, 14 May 2011 (UTC)
May 14th bug page cleanup initiated. Cool12309(T|C) 21:40, 14 May 2011 (UTC)
May 14th bug page cleanup ended. Statistics: 2 removed bugs Cool12309(T|C) 01:34, 15 May 2011 (UTC)
May 15th bug page cleanup canceled. This is due to the release of Creeper World 2. Cool12309(T|C) 21:15, 17 May 2011 (UTC)

K and can you move the ssp and smp section to the top? YoshiRider9000 04:23, 13 May 2011 (UTC)
Cool , but I doubt you should worry about the linux bugs. There is just one listed and that's more mouse/java related as minecraft - and a fix/workaround is mentioned. ;P Lalophobia 09:21, 13 May 2011 (UTC)
I'm on Linux currently, I could test those bugs. I can tell the LWJGL bug is true (about the mouse loosing focus). Calinou - talk × contribs » 10:08, 13 May 2011 (UTC)
By Linux I hoped you would catch on meaning Linux, Mac, Ubuntu etc. only bugs. Cool12309(T|C) 01:29, 14 May 2011 (UTC)
Changed May 14th's starting time. Also, I probably shouldn't have removed that warning... it let in many people that added things that I now have to test again. T_T Cool12309(T|C) 16:50, 14 May 2011 (UTC)
I got VERY carried away today. I only looked over the lighting section. I started about an hour later, did some testing, and then fell asleep and watched TV. I did very, VERY little today. Cool12309(T|C) 01:34, 15 May 2011 (UTC)


Thank you for doing this. It will reduce the amount of work Notch has to do to test these bugs. But why did you remove these two bugs:

  • Destroying a minecart while you are in makes half of your body sink into the ground. If the ground is only one block thick, you will fall through completely. If the minecart is on the bottom layer of bedrock, you will fall off the bottom of the world.
  • If you hold the left mouse button down while holding a item, then open your inventory, still holding the left mouse button, and then close your inventory, as long as you don't release the left mouse button, you are able to break blocks without the swinging item animation.

I can easily replicate both of these. Are they duplicates of other bugs? Functor 01:53, 15 May 2011 (UTC)

Beds in SMP

I'm not sure if this works in SSP, but in SMP, if you try to sleep in a bed that is surrounded by half blocks then it says that the bed is occupied. Going further, if you sleep in another 'legal' bed then you are teleported to the 'illegal' bed, even if you don't sleep. Using this, a player could easily get out of a situation by placing a bed and teleporting back to safety; so maybe it's not all bad.

Aceronian 20:01, 16 May 2011 (UTC)

Invisible player in SMP

From the bugs list :

Occasionally players will become invisible to each other at random times for no particular reason and will subsequently reappear just as randomly. Players may still interact with each other (damaging each other, mining terrain, etc) but will be invisible.

This bugs is really a pain for PVP servers. It happens often and players must disconnect/reconnect to avoid it.

But in fact, it's not random. You can find an explanation, how to reproduce it, and a quick fix on the server side here : http://minecraft.galaxy-games.com/content/invisible-player-issue --Tikkub 12:12, 17 May 2011 (UTC)

Launcher Bug

Hm... I have a Bug regarding the Minecraft Launcher: The Login and Options Buttons have transparent backgrounds if no Windows-Style are active (link), where should I put it under the Bugs Page?

Kimundi 16:27, 17 May 2011 (UTC)

Powered Rail by Slab Dud

When a powered rail is placed next to a slab, the slab doesn't count as a blocked side, and so when activated, it will not trigger a resting cart to accelerate as it should. Chloë 03:32, 19 May 2011 (UTC)

on the bright side,the whole launcher might be an unintended feature to start with ;) .I've tried asking notch and jeb if it is a feature or bug but have not received confirmation of anything.
If you place a normal track next to a block and put a cart on it you may notice that the cart pokes a few pixels into the block. What i think might happen with the powered rail because the cart normally shouldn't travel into a block it tries to adjust itself but it can't due to the braking of the unpowered rail. when the power is turned on the cart can move that pixel trying to adjust itself and in the process has 'momentum enough' to trigger the boost from powered rail and we see a 'launch' occur. Lalophobia 10:02, 20 May 2011 (UTC)

Repeater Power Displacement

When a repeater drives directly into the side of a block, not only is that block powered, but wires running on either side of the block erroneously get power as well, though blocks in the same positions will remain unpowered as expected. For an example, see [1] (Is it acceptable to link an external image so long as it's on a discussion page?) Chloë(T|C) 01:34, 20 May 2011 (UTC)

Not a bug, it's powering the block and therefore the sides of the block. Cool12309(T|C) 17:00, 22 May 2011 (UTC)

Pre-Emptive Bug Removal

It might be a good ideal to color code the bugs that Notch has claimed to have fixed for 1.6 here. It would be informative more than anything else. Probably just blue highlighting bugs Notch listed as fixed and adding a note at the top of the article stating that bugs highlighted in blue are scheduled to be fixed in Minecraft 1.6 -- Techrocket9 00:03, 24 May 2011 (UTC)

It would be a nice and informative feature.

  • Sure, go ahead. Nice idea.--Coupon22 21:49, 23 May 2011 (UTC)

I agree with this idea.


Well, if not blue how about a different color. Grey (faded almost) perhaps? --Techrocket9 19:40, 24 May 2011 (UTC)

Yeah, something... the current notation is practically invisible and might as well not even be there.
Edit: Of course, all this will be moot in like a day or two anyways. --Warlock 19:43, 24 May 2011 (UTC)
Changing text color to note something is generally a bad idea. If you want to see where the note is currently, do a full-page search (CTRL + F in most browsers) and search for the string "[fixed 1]" (sans quotes). The note also has backlinks to every place it appears in the page. ダイノガイ千?!? · ☎ Dinoguy1000 20:03, 24 May 2011 (UTC)

Archive

I think parts of the talk page should be archived, like on other large talk pages. Discuss. Calinou - talk × contribs » 19:56, 24 May 2011 (UTC)

What is there to discuss? Just archive stuff. I'd do it myself, but I'm too lazy. ダイノガイ千?!? · ☎ Dinoguy1000 20:00, 24 May 2011 (UTC)
I don't have enough experience and skills to do that, an Administrator would do the job better than me ;) Calinou - talk × contribs » 20:05, 24 May 2011 (UTC)
Administrators wouldn't necessarily be able to do so any better than any normal editor. Regardless, though, archiving is generally pretty easy - just choose a cutoff age (e.g. no replies in 2+ months), and copy all threads older than that to a subpage of this page (e.g. Talk:Known bugs/Archive 1). Then place a link to the archive at the top of this page. It doesn't really have to be fancy or complicated. =) ダイノガイ千?!? · ☎ Dinoguy1000 20:08, 24 May 2011 (UTC)
An alternative idea : archive the whole page&talk with 1.6 , retest bugs and those that are still in get replaced on the list.. since it's a whole lot of work to sort out everything based on date and it will still not be flawless if something relevant gets archived or not - and might not be really useful to use a arbitrary date like '2 months ago' -the patch 1.6 is a clear landmark. We could start with a clean slate and start with a blank page with just these headers on the article page
  • Bugs from both SMP & SSP
  • Bugs solely in SMP
  • Bugs solely in SSP
  • Related bugs ( UI, launcher, etc)
  • Unsolved pre-1.6 bugs
  • Archive links

And a blank sheet with link to archive on the talk page Diamond Pickaxe Lalophobia Cake | 01:42, 26 May 2011 (UTC)

1.6.2 assorted bugs

I'm just gonna throw in bugs I find here...

  • Lighting doesn't update for removed blocks (the air where the block was has lighting 0 until a torch is placed to reset the lighting)
  • Abnormal CPU usage in server (one core goes to 100%; one thread stuck in infinite loop?). Only while a user is connected... (To check: Does it use one core at 100% per user, or just one core when any number of users are online?)
  • Compression of chunk data means more laggy subways (due to fast speed of minecarts)
  • Furnaces are behaving strangely
  • Standing still in a portal after being portaled shows the whirly animation (but it never portals you)... Being portaled through, the whirly animation shouldn't play until you step out of the portal and into it again.

Blixt 11:58, 26 May 2011 (UTC)

not an bug

This are not an bug but an feacture: "If you place your bed in a cave and try to sleep in it at night, a mob will spawn right near you and will attack you" Ferry 16:47, 26 May 2011 (UTC)

Standing in side-mounted torch disables actions

I noticed that if I stand inside of a torch (place a torch on the side of the top block of a two-block high space and stand so that the characters head is in the block), I can't place blocks, enter chests/furnaces/workbenches etc and the only thing I can do is destroy the torch which I'm standing in. I think I'm the first to notice this, or is this old news? Mattokun 20:35, 26 May 2011 (UTC)

This is due to "lever too close to activate" fix. Calinou - talk × contribs » 19:26, 29 May 2011 (UTC)

Suggestion: Requested Features list

I was thinking, can't we, in lieu with this page, create a Requested Features page?

Notch said he'd look here for bugs, well, maybe such a page could re-order his priorities on new features.

The page should include some introductory text, stating that things like 'more achievements' shouldn't be on that page.

I myself have a few ideas for this page:

  • A Biome Reader, similar to the clock and compass, which has 2 dials, the one on the left shows the temperature, the one on the right shows the humidity. In case something grows only, for example, in a desert, this reader can help you find one.
  • A Mineral Reader, like the Geologists in Settlers 2 it should be possible to get some information on what's in the ground. Something similar to one of the devices sported in the IndustrialCraft mod.
  • Binoculars or Telescope, cause, well, if I'm king of my castle I want to see what's below me!

Just for your consideration :) --Gemberkoekje 08:23, 27 May 2011 (UTC)

There is a suggestions forum on the forum. Calinou - talk × contribs » 08:50, 27 May 2011 (UTC)

I think feature requests (and bug reports whether or not they also go on the wiki) should be posted on Get Satisfaction since it's the official reporting forum. —KPReid 16:05, 27 May 2011 (UTC)

started working on 1.6 list

I've started working on Minecraft_Wiki:Projects/Known_Bugs_1.6 aiming to replace the old page with (please do not use it yet to report bugs)

things to do , amongst other

  • rethink the from - do we really want this huge list of headers x3 (both, only ssp & only smp) ?
  • Limiting the depth of the TOC, please!
  • the autocollapse of the templates died, i can't figure it out
  • decide upon reformat template - but definately start using -something-anything- .. I decided to do a /simpleentry and tried to bring over ultradude25's example in /entry .. but we need to finish/update the template first ;)
  • Retest all bugs from the old list and reinclude the bugs from 1.5 that have not been solved
  • I did a really brute force cleanup , so I probably missed a lot of 1.6 bug entries

please pitch in :) Lalophobia 14:11, 27 May 2011 (UTC)

Instant death when riding a boat into a Hatch

So I was playing around with Hatches, and decided that I could make a cool dock making use of hatches preventing water movement around them. I made a standard Drawbridge design [2x3 hatches] And had the all open. Upon sailing a boat into the space, I insta-died. [SSP, Windows 7 x64Bit]. I tried to duplicate it and have only managed to duplicate the insta-death twice out of about 20 attempts. --DwarfWoot 20:33, 27 May 2011 (UTC)

Bit of a late reply, but this is also present when riding one onto halfblocks --IPeer 15:57, 10 August 2011 (UTC)

Furnace: Infinite fuel

The bug is present in 1.6.4 SSP. I have a piece of coal inside a furnace, and it does not get consumed when I smelt/cook something. I've actually smelt about 50 iron ingots, 20 golds and some porkchops with that single piece of coal (nice?). I built more furnaces just to check if it was the same with them, but they consume the fuel as supossed to. Is anyone else having this (nice) bug?

Just FYI, the piece of coal does not disappear with the furnace burning forever. Actually, the furnace reuses the same coal as needed, but the burning animation stops when the coal is "consumed", its just that its not really consumed.

Cleanup of all "Sometimes" or "Occasionally" Bugs

Due to the sheer number of bug fixes Notch put into 1.6, I think there should be a cleanup of all bugs that are hard to test. Specifically, the bugs that happen "sometimes" or "occasionally" should be removed. If someone runs into these bugs again on the most recent version, they should re-add those bugs WITH PROOF that the bug happens in the most recent version. Any thoughts on this? --OniLink++ 19:26, 29 May 2011 (UTC)

The water not flowing into newly generated area is true. Seen it today in SMP. I don't think so. They should stay here... Calinou - talk × contribs » 19:25, 29 May 2011 (UTC)

Calinou, I'm not suggesting removing them forever. Like I said, if you can provide proof it happens in the most recent version, the bug can be re-added to the list. --OniLink++ 19:37, 29 May 2011 (UTC)

Water destroying item when falling from an ledge on item

Don't know if this is bug or if it's intented to be lika that. But when water falls from a ledge on Sapling/Torches/Mushroom the items is destroyed.
Check this video to see what I mean:
http://www.youtube.com/watch?v=A1Nx7W6vC4Q&feature=player_detailpage#t=162s ? --Drayon 21:46, 29 May 2011 (UTC)

Is the item dropped as pickable resource, or simply destroyed? Sorry, cannot watch videos. Calinou - talk × contribs » 08:33, 30 May 2011 (UTC)

Item is simply destroyed.

Made a simple illustration in paint.. (Yeah, it looks awful) http://img163.imageshack.us/img163/7642/picuz.png --Drayon 10:29, 30 May 2011 (UTC)

I also noticed that problem with shrooms. And while confirming that its caused by falling water i accidentially flooded a redstone wire and lost 1 item. So it also seems to happen to Redstone. Pystro 17:56, 5 June 2011 (UTC)

I think it's like the "vertically falling lava destroys water" rule. Calinou - talk × contribs » 18:32, 5 June 2011 (UTC)

Smooth Mouse Movement Bug

If you hit F8 to enter smoth mouse (not sure what it is called) and the hit F8 again before you finish moveing you can walk around and then hit F8 again and it will finish the original movement. Can someone check this??? WWOL WWOL 07:40, 30 May 2011 (UTC)

This is not a bug in my opinion. Calinou - talk × contribs » 08:31, 30 May 2011 (UTC)
From my point of view this is a bug, but it's a very, very minor one. --Mrheat 09:46, 1 July 2011 (UTC)

Get Satisfaction

Notch has pointed out quite a few times on Twitter that Mojang no longer uses Get Satisfaction for bug reports and instead rely heavily on this wikipedia article for known bugs. Shouldn't the link about logging bug reports to Get Satisfaction be removed? NipplesOfTheFuture 19:45, 31 May 2011 (UTC)

Huh? Everything I've seen, he said that he used both. --Warlock 21:06, 2 June 2011 (UTC)

Gravel into lava

The bug I added regarding lava falling into lava was removed on 21:22, 2 June 2011. This is a legitimate bug on 1.6.6, can anyone explain why it was removed? "Bug: Gravel (SMP) * After placing gravel in lava and digging out, burning gravel will appear floating in mid-air." I did not confirm this happening on SSP, so I didn't add it to the both section.

Meh sometimes random stuff gets removed by mistake just add it again.
Well I figured maybe it was deleted because it was not easily reproducible and fell under the category of the "sometimes" and "occasionally" bugs topic. So, I spent the past 8hrs trying to reproduce it but couldn't. I did get a screen shot [2] of the original bug. Sorry I didn't have the debug screen up to confirm, but this did happen in 1.6.6. I suggest leave this issue on the talk page and see if anyone else has seen this same bug.

Re: Boats

"1. If you manage to stand on your boat while it is under water, the boat won't move to any direction. 2. If you go under a water stream your boat will accelerate and rise upwards."

1. You generate enough force to counteract the force of it pushing up, so you remain still. Not like it's impossible. 2. How is that a bug? Last I remember wood floats in real life :P

Sry for seeming like a smartass, but this is just basic physics Sparx 04:51, 22 January 2011 (UTC)


Buggy clouds

(I can't see any system here, move this if it is misplaced) Clouds can go through blocks. This sounds like a bug... Petterroea 22:22, 24 May 2011 (UTC) I Think

This is how it is currently implemented in the game. You are right, it would be nice to have this as a new feature. But it's not a bug. --Mrheat 09:43, 1 July 2011 (UTC)

Black Arrows

when i was playing minecraft I shot a arrow at the bottom of a block and the arrow turnt black. --Taco1945 19:31, 17 January 2011 (UTC)

Yeah, that has happened to me too, although I do not think that is a bug. I think that might actually be a glitch instead...if that is possible. I think it has to do with the arrow not supposed to be like that...If you right click a door with a boat in your hand, the boat turns black and on top of the door... Stinkbug22 16:34, 27 March 2011 (UTC)

Entities take on the lighting shade of the cube they're in. What's happening here is that the arrow is “in” a solid block instead of the air, which is always black. You can also see black entities when a minecart rolls into a solid block (due to curves/ramps), or in particularly glitchy multiplayer where mobs don't cleanly jump up edges. —KPReid 17:24, 27 March 2011 (UTC)

thanks for the awnser.--Taco1945 21:40, 31 March 2011 (UTC)

Trees Deleting Slabs

I've noticed in Single player that When a tree grows from a sapling, and grows near a slab, they can grow over and delete the slab. I've only seen this happen with Smoothstone Slabs, but I guess it could happen with other ones.

Has anyone else seen this occurrence, to the point where we should add it?


Terrain_Generation bug false?

i believe "Large sections of "floating blocks" have been generated on new worlds for some clients. Here is a screenshot from a world in 1.5_01. The error only seems to appear in coastal areas in a large scale, floating blocks include: dirt, leaves and logs so far with select ores. Snow blocks seem also to appear on water.(Modifications within the screenshot have not shown bugs before and therefore I did not believe that they contributed to this bug.)" to not be a real bug since Zans Minimap (as displayed in the screenshot) WILL corrupt the terrain generation when multithredding is turned on in SSP. --Yssaril 18:18, 3 June 2011 (UTC)

Tall Grass

I had some tall grass on my roof and part of it was sticking in my house. Would this be a bug? YoshiRider9000 23:44, 4 June 2011 (UTC)

If it is on you roof...the mental image is that it can't be in your house unless some of your house is above the roof in question. Need to be a little clearer on your description. What I think you are saying is that you have a dirt roof (interesting) on a lower floor and part of it is in the wall of an upper floor.
That said, the answer is yes and no. The tall grass is meant to be placed randomly on the blocks so it breaks up uniformity and looks a little more natural, unfortunately this means part of it will overlap a block, but if there is no block there or a wall it can look odd. It's really just a trade-off. I would just trim it.

SMP v1.6.5 Ice and arrows bug

We've discovered that breaking a block of ice with arrows stuck to it causes the following error:

[SEVERE] Unexpected exception

java.lang.NullPointerException

at ll.o_(SourceFile:128)
at dh.a(SourceFile:1160)
at dn.a(SourceFile:43)
at dh.g(SourceFile:1136)
at dh.e(SourceFile:1115)
at net.minecraft.server.MinecraftServer.h(SourceFile:374)
at net.minecraft.server.MinecraftServer.run(SourceFile:307)
at bo.run(SourceFile:422)

I imagine this isn't intended. We don't know if this bug effects every block nor do we know if this bug occurs in earlier/later versions. Cyanninja 16:15, 8 June 2011 (UTC)

I just tested this in v1.6.6 for both SMP and SSP. Shot 20 arrows into a single block of ice, and then broke the ice - no errors. Haseo 04:35, 9 June 2011 (UTC)

Client quit bug?

I'm having an issue with the client. And am wondering if this is a bug. I'll be playing with the downloaded client in SSP and the game will immediately go to saving chunks and shut down and exit. No going to menu. Just shuts down and exits to desktop. A few of my friends have reported this happening to them once or twice out of pure random. But this has happened to me three times today. The third time. I let the client sit there and it did it about 5 minutes into gameplay. Its now just started acting up. Gemini523 14:52, 11 June 2011 (UTC)

What kind of "quit"? With a black screen? With an "Out of memory" warning (see my post below)? --Mrheat 09:39, 1 July 2011 (UTC)

"Wolves preventing passive mob spawns" bug is also in SSP

The "Copious amounts of tamed wolves in a concentrated area prevent the spawning of nearby passive mobs (easily up to 10-chunk radius)" bug is only in the SMP bug section, but the bug exists in SSP, too (I have 21 wolves in my single-player world, and see no animals that are less than 10 chunks away from them).

Nickolas360 17:03, 17 June 2011 (UTC)

"Linux Specific Bugs"

I'm not sure if this is just me or everyone, but when I play minecraft on my computer, whenever I'm building a massive structure (and therefore using a very select selection of buttons), the keyboard becomes laggy, waiting a full second between pressing the key and the result (and if you lift your finger off the key, bye bye result).

Rallias 18:10, 21 June 2011 (UTC)

Ladder Bug

The bug list currently lists "Since 1.7 it is now possible to climb ladders with one block leaps." in the ladder section. I tested this and it did not seem to be the case. If someone else confirms that this is a misbug it should be removed. Techrocket9 07:00, 1 July 2011 (UTC)

General bug in the "Out of memory" detection?

On one of my machines (2 GB RAM, Windows XP, running Minecraft.exe) the game quits every few seconds with the "Out of memory" screen. After may tries I found when I run the game with -Xmx512M it works but it does not work with -Xmx1024M (which seems to be the default) or more. I have to reduce the amount of memory to be able to run the game without "Out of memory" warnings. From what I understand this is because there is not enough memory left for things outside the heap if the heap is to big. From my point of view this is

  1. a bug either with the default value being to big (should be 512 instead of 1024 on machines with 2 GB RAM) or
  2. a bug in the source code that is responsible for displaying the "Out of memory" warnings.

Is this enough information to be added to the list of known bugs? --Mrheat 09:35, 1 July 2011 (UTC)

Trapdoors collision box to big to be combined with ladders

There is currently no section for trapdoors/hatches. My problem is: If there is a trapdoor above a ladder with the hinge of the hatch pointing to the ladder it's not possible to climb up easily. The players head get stuck on the small side of the opened hatch. Same problem if the hinge of the hatch is on the left or right side: You have to move to the other side (being careful to not fall from the ladder) to avoid being stuck under the opened hatch. I call this a bug because from what I understand this should be a valid use for hatches. --Mrheat 10:07, 1 July 2011 (UTC)

Unexpected Crashes in Windows 7

My Minecraft sometimes crashes unexpectedly. --Amigopen The Gemini! 02:03, 5 July 2011 (UTC)

I really am not sure why this is here. Rgamer35 02:52, 29 July 2011 (UTC)

Running out of memory and Java Errors Aswell

Using <item> on <block> or <item> doesn't work but the item is consumed bugs

I...don't really think these would be 'bugs', just 'quirks' in gameplay. If you use something on something...of course it would be consumed. If you use water on solder expecting it to fuse two pieces of metal together...you consume the water but it didn't work...it's the same concept here. If you use flint and steel on glass and it doesn't work...you still used the flint and steel but it didn't work, but you still used it. Same goes with bone meal on saplings with not enough room to grow. you still put the bone meal on the plant but there wasn't enough room to grow. Maybe a message to the player would be better here, but I really don't think these are bugs. Jguy 11:12, 6 July 2011 (UTC)

Blinking minecart in SP

When looking backward in a moving minecart we can see the minecart blinking. This bug is surely in SMP too, as its only graphical (so up to the client) and despite being minor is really annoying. Also the bottom of the minecart texture changes when the direction changes : this lead in a weird changing texture while moving diagonally. (those bugs were present since the 1.6 at least) --Tino135 13:45 (utc), 19 July 2011

Swapping items while sneaking not a bug?

Opening the inventory while the player is sneaking will cause you to not able to click and drag items. Anything clicked will instantly be taken to or from hotbar. Survives world reloads and client reloads. This only applies if the user's sneak key is SHIFT.

I'm pretty sure this is not a bug, because shift-clicking an item is meant to send it to the hotbar anyways. Since you are sneaking with the shift key, this should be expected. Rgamer35 02:51, 29 July 2011 (UTC)

'Saving Chunks' Crash

Okay, so I've tested it many times now, and I've got a fun little crashing bug here. On occasion Minecraft will stop in the middle of gameplay with a 'Saving Chunks' screen. After that, the screen goes black until I exit the program.

As I said, I tested. So, I know what's causing it, to an extent.

The crash occurs when I open my inventory, specifically. It seems that moving the cursor around for selecting items is what causes this. As such, opening your inventory and moving your mouse pointer around in there like crazy causes the crash almost instantly.

Even further, I've pulled Minecraft open with a .bat to monitor what exactly is going wrong when this happens. When the crash occurs, the following is displayed in the .bat's console.

Code:

   java.lang.ArrayIndexOutOfBoundsException: 4
           at en.a(SourceFile:29)
           at iz.l(SourceFile:226)
           at id.a(GuiContainer.java:76)
           at ue.a(SourceFile:32)
           at px.b(EntityRenderer.java:451)
           at net.minecraft.client.Minecraft.run(Minecraft.java:575)
           at java.lang.Thread.run(Unknown Source)

Anyone else having similar issues or have an idea what might be wrong? I didn't have this issue before 1.7's release.

Bdl2 00:00, 4 August 2011 (UTC)

Maybe you were using a mod that did use a block or metadata of a block or an item that does not exist anymore. Trying to search it's tooltip will crash it, I think CosmoConsole my page! my talk! my contributions! 19:13, 7 August 2011 (UTC)

Hand bug

Has anybody else seen that the hand will be in a different stance in specific locations and rotations? I've not seen it in SSP but in SMP.

File:Normal hand.png

The normal hand stance

File:Weird hand stance.png

NOT the normal hand stance

CosmoConsolemy talk!.My contribs! 18:58, 7 August 2011 (UTC)

I have seen this bug in SMP, one you exit the boat or minecart, or get off a pig, opening and closing your inventory should fix it. --IPeer 16:09, 10 August 2011 (UTC)


No, this occurs sometimes for me all the time, depending on the stance, and inventory does not fix it. CosmoConsole my page! my talk! my contributions! 16:15, 19 August 2011 (UTC)
Now seems like the inventory fixes it... weird. CosmoConsole my page! my talk! my contributions! 07:52, 21 August 2011 (UTC)

Removed Taming Wolf in Water on SMP is impossible.

Have tested the it, and proved it wrong. Taming a wolf while it is in the water is possible.

Fire spreads through walls

  • I have this error since Notch "nerfed" fire in one update and it keeps setting my roofs on fire. I cannot find anything about this bug here, so we might want to add it. --eiszfuchs 13:10, 19 August 2011 (UTC)
    Here is a demonstration video: http://twitvid.com/DEQFI (keep cool, that was recorded on my crap-top.)

Black Screen.

I believe there is something wrong with my mac computer, but it is new and everything is updated. Whenever i try to play minecraft in the browser, it asks to run this file and i run it, then it asks to run the file again 4 times. After the first one, the game screen turns black. When i pressed escape, it still released the mouse as it should and when i pressed the area where i would normally be seeing BACK TO GAME, it relocked the mouse. Also, when i tabbed out to check out the problem on wiki, i began to hear the mincraft "elevator music", so it is only a screen problem for sure. This problem is not new. Minecraft has had this problem always on this computer. Any help is golden. – Unsigned comment added by Jboy814 (talkcontribs). Sign comments with ~~~~

OH REALLY

MAC OS X

  • Cannot take a screenshot when the window is maximized.

THIS IS A COMPLETE LIE I use mac and accidentally take screenshots all the time. But if this problem persists, just use SHIFT3 and it should work.

Torch Glitch

If you go under water and place a torch it will break but the light will still be there.

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