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Hi, the key binding on Dvorak layouts are still broken, at least on OSX. Probably affects other non-QWERTY layouts too. Things like Dvorak's dot . (which is QWERTY's E) is mapped as E, but so is Dvorak's E, which is QWERTY's D. IIRC, this started in Beta. Before that, it was fine.

  • In linux the Quit button doesn't seem to work. I get a black screen within the window, but I still have to Alt-f4 or hit the close box on the window in order to fully exit. example: http://imgur.com/LAOkO

Maps

The Maps bug where Map_0 constantly was recreated has been fixed Sbrevolution5 23:40, 13 November 2011 (UTC)

Blocks

With glass if item drop are there and you place glass the item drops stay in the glass


Ore Mining

If mining redstone ore with the appropriate type of pickaxe (iron or diamond), the block will break as fast as the tool will break any block it normally would mine. IE it will break redstone blocks at the same speed stone blocks break. I wasn't sure how new category lists get added here, my apologies if anyone else's section was messed up. 123.211.226.134 07:36, 14 November 2011 (UTC)BrickVoid

Doors

When using dualdoors, when player wants to open or close doors, game opens or close other doors, not the one player is looking at.

In case of quadruple doors, opening one doors cause to close TWO OTHER doors. It sometimes make impossible to open certain doors combinations.

Mayby Notch was trying to implement feature, where double doors works as one (opening one opens both) but it's bugged...?

Multiplayer

Block Transformation

  • With the 1.9 prereleases there was talk about some blocks appearing to be one thing, and then changing into another. This was not reproducible without more info so it seems to have been ignored/removed... however I ran into it and managed to reproduce it. Using the seed "-5882048973877337000" and heading to coordinates "X/Z -569,-546" then digging straight down will land you in a stronghold area with some dirt as part of the lower floor (and walking over it makes the dirt noise). However placing a torch on one of the "dirt" blocks will transform it into either stone brick, cracked stone brick, or mossy stone brick (whichever it's actually supposed to be), complete with stone noises when you walk over it. I have uploaded a video of the issue here.
    --Rydian 00:10, 14 November 2011 (UTC)

Mobs

I have been playing in creative mode on Minecraft 1.0 RC2 and I have not seen one hostile mob, not even from spawners (silverfish and blaze-men). Bug or just a coincidence. –Preceding unsigned comment was added by 71.215.119.154 (Talk) 14:48, 14 November 2011. Please sign your posts with ~~~~

Peaceful mode? –ultradude25 (T|C) at 03:49, 14 November 2011 (UTC)

Sugarcane

[X] If you have sugarcane planted, and then, while holding a bucket of water, right click the block behind the sugarcane, the water will be placed on the block that the sugarcane is on, and will delete the sugarcane block. (Survival)

  • Moved out of bug list for discussion. My guess is that your cross hair is focused on the top of the sugarcane block instead of the block behind it. If this is the case, you're placing the water on top of the sugarcane, then you run into the situation where falling water destroys objects instead of making them come up.Haseo 02:42, 14 November 2011 (UTC)
  • yes, that's it; i just tested it. it is in fact impossible to place anything on the block behind sugarcane if one stands directly in front of it, it will always hit the sugarcane because its hit box is large. Piranha 03:30, 14 November 2011 (UTC)

Ender pearls

Hey-- Can anyone else confirm Ender Pearls' right-click teleport function no longer working in creative mode?

  • Confirmed, you cannot throw Ender Pearls in creative. Is this really a bug? --Haseo
    • Not a bug. Notch wanted this to happen. Game mode switcher here i come...

Block Rendering Issues

I've encountered a bug where sometimes blocks won't visually update. Blocks will mine properly but they still appear to be there (without a selection outline, sort of like the old "block at coordinate +/- 1,000" bug.) Nearby blocks are often affected as well. It seems to happen more often in SMP, but I've also had it happen in SSP (where I was killed by invisible flowing lava after mining the side of a nether stronghold lava well.) Bumber 04:17, 14 November 2011 (UTC)

Infinite Lava

In 1.9 Pre3 (or 4?) we got the ability to make infinite lava pools, as long as it was shaped like a "+", in RC2 this nolonger works. Can anyone confirm that this is intentional, or that the previous ability to make these inifinite lava pools, was unintended and was removed for that reason. Searching high and low I couldn't find any official proof that infinite lava pools are gone, if it's a bug that has been removed, or maybe a bug in RC2 that it doesn't work anymore.

Infinite lava pools were a bug, that was already corrected in 1.9 pre6 ChakAttack 10:22, 14 November 2011 (UTC)

Powered Rails

When placing a new powered rail next to rails that already have redstone power, the new rails will not be powered until an adjacent block has been updated. Definitely a bug, it's been around for quite a while now and really should be looked at before a full release 24.80.176.182 10:30, 14 November 2011 (UTC)

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