Minecraft Wiki
Advertisement
Minecraft Wiki Community portal discussion page

This is the community's main discussion page.

Talk about anything wiki-related here!
Sign your posts with ~~~~, add new posts below others, and click "Add topic" above for new topics.
Note that this page is NOT for suggesting new ideas about the game. That belongs on the feedback site.
This page is for community discussion; generally, wiki issue reports should go on the Admin's noticeboard and discussions about a single page do not belong here.

Archive basics |archive = /Archive %(counter)d |counter = 31


Proposal: remove images from history and put them into separate gallery subpages

This is distracting with how many animations there are. This is annoying to read and translate with how many images there are. This disrupts the flow of text because the images are large.

I propose to not put historical images into history lists directly, but instead maintain a history gallery subpage with the images. Notably, that would be a subpage and not a section, as I don't believe most readers would need those images, and so they're an invariable bandwidth/performance strain. --AttemptToCallNil (report bug, view backtrace) 09:26, 21 August 2020 (UTC)

 Support, and while doing that for revisions, maybe it's also an idea to do it for the block states sections like with redstone wire? Currently, some block states are hard to understand with the explanation they have. Images for visual block state differences would help. FVbico (talk) 09:37, 21 August 2020 (UTC)
 Support, it took a lot of time to update these spawn egg images on Chinese Wiki (from sprites to images), and barely does nothing. It might be a bit useful when there are a little images along with historical texts, but only a little.-- LakeJasonFace Lakejason0 (TalkContribs) 10:07, 21 August 2020 (UTC)
 Support, they are just an eyesore at this point. I had this idea beforehand but not encouraged enough to make a remark. For now, I would only think that separating them is the best decision. – ItsPlantseed|⟩ 10:30, 21 August 2020 (UTC)
I'd say this is more of an issue with the History template itself than its contents, and we can all agree that said template is way overdue for a revamping. - User-12316399 (talk) 12:00, 21 August 2020 (UTC)
 Agree with you, also  Neutral about this topic---Humiebee Discuss anything with me Look at my edits 12:56, 21 August 2020 (UTC)
 Support, sheep kinda does this already. -PancakeIdentity (talk) 03:32, 23 August 2020 (UTC)
 Support. — Thomanski | t | c | 13:15, 23 August 2020 (UTC)

Proposal

I have created a potential mock-up on User:Thomanski/Sandbox/Gallery for Log. Any feedback appreciated. — Thomanski | t | c | 13:15, 23 August 2020 (UTC)

 Support. -DEJVOSS (talk) 13:47, 26 August 2020 (UTC)
Changed to  Support---Humiebee Discuss anything with me Look at my edits 17:29, 4 September 2020 (UTC)
 Support || Remember this thing? File:Nether Reactor Core Revision 1.png Because I do. --Ninji2701 14:17, 27 December 2020 (UTC)

The problem with subpages

I think subpages are overused on this wiki. Wikipedia has disabled subpages in the main namespace and some others. Subpages cannot be accessed by clicking on the "Random page" link and only support one hierarchy while they may be more. I'm not saying to get rid of all subpages in the content namespaces, but to discourage some uses. Here's what I think when subpages should and should not be used:
Acceptable uses:

  • Anything that Wikipedia accepts as subpages—User subpages, template documentation, etc. It is laughable to even think about removing these subpages from the Minecraft wiki.
  • Mod pages (until all mod pages are moved to FTB)—The Minecraft Wiki only concerns the vanilla game. Although some of these pages are full articles, we don't want readers to end up on pages about specific mods.

Disallowed uses:

  • Writing about a feature of the same name for a different edition—These pages are articles and there are better ways to disambiguate the name than making it look like one article forms part of another when it does not.
  • Category subpages—Categories were created to replace mainspace subpages on Wikipedia. Using subpages for categories is pointless and sometimes the names get ridiculously long.
  • Mechanics pages—These pages are also articles, and in the past there was a dispute on whether these pages should be named "Mechanics/X" or "X/Mechanics".
  • Tutorials subpages—These pages are less like encyclopedia articles, but they still contain helpful instructional material so they should be moved to a new namespace.
  • File subpages—I don't know whether there are such pages or even if the subpage feature is enabled, but it should be disabled because some filenames create accidental subpages and hierarchy among files is bad.

Unsure:

  • Previous versions of features—These articles are useful to a historical perspective, but completely irrelevant in the latest version of the game.
  • Command subpages—These pages are legitimate articles, but pages starting with "/" cause technical problems.
  • Schematic pages—They are merely pseudo-images that are transcluded, but sometimes they may be used on more than one page so maybe they should be converted to templates.

There are more uses of subpages on this wiki but I am still unsure about whether they are acceptable. Fadyblok240 (talk) 21:23, 23 August 2020 (UTC)

My opinion. I'm going to list my strongest support on top and strongest oppose on the bottom (of what subpages should be allowed)
  1. User subpages  Definitely should be allowed.
  2. Minecraft Wiki namespace subpages  Definitely should be allowed.
  3. Archive subpages  Definitely should be allowed.
  4. Documentation  Definitely should be allowed (template)
  5. Guides, Commands and Official subpages  Should be allowed.
  6. Previous versions of features  Should be allowed.
  7. Development versions subpages  Should be allowed (ex:Java Edition 1.0.0/Development versions)
  8. Subpages that make sense but are too technical to be in a main article (Ex:/DV, /Structure, Category Data Pages, or others).
  9. Mod subpages  Should be allowed (as they still haven't been completely exported yet)
  10. Writing about a feature of the same name for a different edition  Should maybe be allowed as it makes sense but the argument also makes sense so i'm sorta split?
  11. Mechanics pages should be  Moved to another subpage/possible tutorial namespace
  12. Tutorials subpage should be  Moved to another namespace
  13. Category subpages should be  Should not be allowed like theres such thing as subcategories (Ex Objects requiring isometric renders/Re-render)

1 more thing, what do you mean by previous versions of features? are you talking about Java Edition 1.13/Flattening? ---Humiebee Discuss anything with me Look at my edits 22:59, 23 August 2020 (UTC)

Kinda, I meant pages like "X/Before <version>". which in my opinion I am still not sure about. Fadyblok240 (talk) 17:21, 24 August 2020 (UTC)
I support keeping those as let's take the Far lands, old farlands sounds so wrong and also, merging the Far Lands/Java Edition and Far Lands will create a lot of confusion, thats why it was split---Humiebee Discuss anything with me Look at my edits 17:46, 24 August 2020 (UTC)
What does this (Writing about a feature of the same name for a different edition) mean? like I don't know any example and I'm pretty sure there's no subpage, can you give an example?---Humiebee Discuss anything with me Look at my edits 17:48, 24 August 2020 (UTC)
A page like Achievements/Java Edition. I prefer moving pages like these to "<edition> X" (i.e. Java Edition Achievements and Java Edition Far Lands). I also support moving the current Far Lands page and moving it to Bedrock Edition Far Lands and leaving a disambiguation page behind. –Preceding unsigned comment was added by Fadyblok240 (talkcontribs) at 17:58, 24 August 2020 (UTC). Please sign your posts with ~~~~
I don't think moving "X/Edition" to "Edition X" is a good idea; the former provides a semantic relation that is more visible to search engines. I'm not sure what "category subpages" are or whether they are used on MCW. As for mechanics, "X/Mechanics" has the same consideration of semantic relation as with editions. --AttemptToCallNil (report bug, view backtrace) 18:01, 24 August 2020 (UTC)
There are already articles using the "Edition X" format, e.g. Java Edition mentioned features. Also, there is such a thing as category subpages on this wiki. I have reworked Template:Needs render to avoid category subpages, but Template:Render uses dozens of category subpages (e.g. Category:Objects requiring isometric renders/Historical features/Stems/Invalid states) which is too much for me to handle. Fadyblok240 (talk) 18:36, 24 August 2020 (UTC)
Above is 1 such example---Humiebee Discuss anything with me Look at my edits 18:40, 24 August 2020 (UTC)
Oh, those? Yeah, I agree, they're not the best idea. --AttemptToCallNil (report bug, view backtrace) 18:43, 24 August 2020 (UTC)
Mixed opinion on this. Subpages automatically link back to their parent pages at the top and allows easy access to them; this is especially useful on mobile where neither categories nor navbox templates show up. With that in mind, I think it makes sense to keep at least the following as subpages (and probably other scenarios that I missed):
However, I would support template-like subpages (such as Renewable resource/row) to the template namespace, as well as cleaning up category subpages. I would also support moving "Mechanics/Redstone" to "Redstone mechanics" since the mechanics page itself is a redirect to a different page. Regarding some of the suggestions by Humiebee, I am neutral on moving Tutorials pages to a separate namespace (assuming that it's searchable like the MCD and MCE namespaces), but disagree with making a namespace for "X/Mechanics" pages as they are similar to regular articles, just more technical. –Sonicwave talk 20:08, 24 August 2020 (UTC)
Ok, I agree on pretty much your whole statement above including the gallery subpage idea but but I think the Mechanics should possibly go into Tutorials:Mechanics/whatever.---Humiebee Discuss anything with me Look at my edits 20:15, 24 August 2020 (UTC)
I dont know, if mechanics are (not) tutorials, but I have no problem with that. So I am  Supporting this idea.–Preceding unsigned comment was added by TreeIsLife (talkcontribs) at 20:50, 24 August 2020 (UTC). Please sign your posts with ~~~~
I mean it is teaching you the mechanics of whatever so that  Would make sense.---Humiebee Discuss anything with me Look at my edits 22:47, 24 August 2020 (UTC)
I don't think you make strong enough case for not using subpages, especially so for mechanics and tutorials pages. For example, you brought up the past dispute regarding the names of mechanics pages, but the fact that the dispute was had and solved, and the community arrived at a solution, is an argument in favour of keeping the current page hierarchy, if anything. I'm fine with the other suggestions but mechanics and tutorials subpages work fine without issues. Blue Banana whotookthisname (talk) 07:16, 25 August 2020 (UTC)
Many of the Tutorials subpages are ignored by the Minecraft Wiki's most active editors. Special:Random The "Random page" link never links to subpages. If the tutorials were moved to a new content namespace, they wouldn't be subpages and therefore be accessible from the Random page link and more likely for editors to notice. Fadyblok240 (talk) 02:09, 27 August 2020 (UTC)
Fadyblok240Special:Random does not link to anything besides mainspace so that's.......---Humiebee Discuss anything with me Look at my edits 02:24, 27 August 2020 (UTC)
The "Random page" link does link to other namespaces, namely Minecraft Earth and Minecraft Dungeons. If a Tutorials namespace were created, the wiki manager could classify it as a content namespace. Ironically, Special:Random also links to subpages, although the "Random page" link does not. I tested this after the migration to UCP and I still couldn't get to a subpage by using the "Random page" link on the sidebar. Fadyblok240 (talk) 02:40, 27 August 2020 (UTC)
This is because the Random page link in the sidebar uses Special:RandomRootpage instead. – Unavailablehoax (talk) 21:55, 15 October 2020 (UTC)
It was probably configured like that to bypass non-article pages that are subpages of articles, but there are also legitimate articles that are subpages. Maybe we should move article subpages to root pages or allow the random page link to access subpages and move non-article subpages of articles to other namespaces. Fadyblok240 (talk) 20:20, 7 November 2020 (UTC)
Ditto Sonicwave and Humiebee for the most part, don't have a whole lot to add. I'd also add history-esque subpages to the list of "acceptable" subpages, there's not really a better place for most of these and it keeps them tied to their parent pages really nicely. While yes the current version of a main article body should always reflect the current version (and only the current version), the wiki should still hold all the information on old versions of features. Usually a good history section can get the job done, but oftentimes the changes are too vast and/or complicated to be fully represented there (for example, loot table reworks, old villagers, etc). -PancakeIdentity (talk) 17:41, 27 August 2020 (UTC)
See Minecraft Wiki talk:Community portal/Archive 26#Should we move all Tutorials pages to a own namespace? for further info about moving tutorials to a new namespace. Fadyblok240 (talk) 00:22, 18 September 2020 (UTC)
Should you open up a new discussion about this? I would like a new tutorials namespace, supporing Psl85 and User-12316399 ideas.---Humiebee Discuss anything with me Look at my edits 01:19, 18 September 2020 (UTC)
Here is a quote

If we move the pages to a new namespace, we could make in the LocalSettings.php so these could show up by default in the search bar.

User:Psl85
---Humiebee Discuss anything with me Look at my edits 01:25, 18 September 2020 (UTC)
And Another one

The aim of the mainspace is for information on the game (and, by extension, Mojang) to be documented. Tutorials do not fall within the scope of what the mainspace should document, and as such should not be kept in the same namespace. It's also worth noting that other Gamepedia wikis such as the Terraria Wiki already have namespaces dedicated to tutorials.

User-12316399
All in all, the opposes are not very convincing but the supports are, should I reopej the discussion?---Humiebee Discuss anything with me Look at my edits 01:27, 18 September 2020 (UTC)

Bot noticeboard?

I know this sounds really dumb but I kind of want like a page, similar to the Minecraft Wiki:Admin noticeboard that people can post on that requests something that a bot would do such as fixing links due to UCP. Maybe is should be called something else but idk what. Link????Minecraft Wiki:Bot noticeboard---Humiebee Discuss anything with me Look at my edits 20:29, 26 August 2020 (UTC)

I'm kind of skeptical. The Russian wiki has made one long ago. Now it's unused. Completely. The last 3 edits were in 2016, 2017, and one IP request about a month ago. --AttemptToCallNil (report bug, view backtrace) 20:40, 26 August 2020 (UTC)
Is there a link?---Humiebee Discuss anything with me Look at my edits 20:40, 26 August 2020 (UTC)
ru:MCW:Запросы к ботоводам. --AttemptToCallNil (report bug, view backtrace) 21:07, 26 August 2020 (UTC)
Oh... ever since 2016, it's been unused??---Humiebee Discuss anything with me Look at my edits 21:17, 26 August 2020 (UTC)
It seemed to be pretty active at 2014 but for some reason, it completely died down..---Humiebee Discuss anything with me Look at my edits 21:18, 26 August 2020 (UTC)
Thanks!---Humiebee Discuss anything with me Look at my edits 21:16, 26 August 2020 (UTC)
 Weak support Wikipedia has a similar page named Wikipedia:WP:Bot requests but on the Minecraft Wiki there are not that many bots, so maybe the Bot Noticeboard doesn't warrant its own page, but should be a section of subpage of the Admin Noticeboard or linked directly on the sidebar. Fadyblok240 (talk) 20:46, 26 August 2020 (UTC)
I don't think it should be in the sidebar but I do  Agree on it to be a subpage/subsection of the admin noticeboard.---Humiebee Discuss anything with me Look at my edits 20:49, 26 August 2020 (UTC)
I would  Support a small section dedicated for this. Although I feel like the community portal would a better place for this than the admin noticeboard, as bot edits aren't necessarily for admins. — Thomanski | t | c | 21:55, 26 August 2020 (UTC)
Though bots rights are only given to bots of trusted users so I have some mixed opinions---Humiebee Discuss anything with me Look at my edits 21:56, 26 August 2020 (UTC)
It's not super hard to be considered a trusted user if you're somewhat active and consistently constructive. Also, bots don't really have many different rights than normal user accounts, it's more to do with reducing spam and stuff. -PancakeIdentity (talk) 21:53, 27 August 2020 (UTC)
 Weak oppose. Don't really see a need honestly. In my time here, I've only seen a few users ask for a bot to do something for them that they couldn't/didn't want to do themselves. And in these few instances, they were easily fulfilled through discord or this CP. -PancakeIdentity (talk) 17:34, 27 August 2020 (UTC)

Closing and merging projects

Well. Currently, we have many, many, many active Wiki Projects in Minecraft Wiki:Projects. But many of them are duplicate, non-useful and others, which idk, how someone could create it.

So here's complete list of active projects, excluding language ones

  1. Welcome
  2. Screenshot Minecraft Versions
  3. Beginner's Guide Rewrite
  4. Minecraft in schools
  5. Screenshot Fixing
  6. Rewrite for Style
  7. Version cleanup
  8. Tutorials Modernization
  9. Userboxes standardization
  10. Redirect cleanup
  11. Renaming
  12. Cleanup open tags
  13. Capitalization Fixing
  14. Individual Biome Pages
  15. Upload Missing Wiki Sounds
  16. Refactoring edition specific information
  17. Minecraft Earth Wiki
  18. Texture Documentation Cleanup
  19. Gallery organization
  20. Wiki videos
  21. Minecraft: Story Mode Mobs

21 pages, with some of them could be deleted.

So i start with my ideas

  1. Fandom has automatic Messages from some MediaWiki page. Also i don't see anybody adding {{Welcome}} template, so I consider  Closing it.
  2. Should be merged with Screenshot fixing
  3.  Keep it
  4. Better merging with Minecraft in Education
  5. Should be merged with Screenshot Minecraft Versions
  6.  Keep it but, compleate it.
  7.  Keep it
  8. Ok,  Keep it
  9. Keep it
  10. No activity, it's in dead point from it's creation, consider removing it
  11. It is compleated, we should archive that
  12. Keeping it
  13. Keeping it
  14. Happy to see it will be done (one time), so keep it
  15. It is compleated, so archive
  16. Keeping longer for discuss
  17. Archive
  18. Keep
  19. This is not most useful project, so discussion
  20. Keep that
  21. Keep it, but i notice that's outdated.

--TreeIsLife (talk) 20:54, 26 August 2020 (UTC)

I have some opinions as well.
  1.  Somewhat Agree, Madminecrafter12 is the only user to even remotely work on it, completly unused though the template should still remain as the template, not the project is still used.
  2.  Agree
  3.  Agree
  4.  Agree
  5.  Agree
  6.  Merge, would be better to merge with capitalization fixing.
  7.  Agree
  8.  Agree
  9.  Agree
  10.  Disagree, don't bomb it, improve it.
  11.  Agree
  12.  Agree
  13.  Merge with Rewrite for Style
  14.  Agree
  15.  Agree
  16.  Agree
  17.  Agree
  18.  Agree
  19.  Don't really agree/disagree there's still a discussion with like 90% support and so more discussion is not really needed
  20.  Agree
  21.  Disagree Story mode is discontinued so since less people have it, I don't think it's worth the effort so  Bomb it---Humiebee Discuss anything with me Look at my edits 21:15, 26 August 2020 (UTC)
I think Rewrite for Style and Capitalization Fixing should be merged. Fadyblok240 (talk) 16:57, 27 August 2020 (UTC)
Mostly agree with your conclusions. At this point, I'm not sure we need #16 anymore, we only deal with two editions. We're not perfect in how we document them yet but I'm not sure if need a project, especially as it never really had much discussion on what to do. Also, just wanted to check, the Earth Wiki project has no relevance now that it has its own namespace, correct? -PancakeIdentity (talk) 17:32, 27 August 2020 (UTC)
The Minecraft Earth Wiki project is still relevant, as many of the articles in that wiki's namespace are stubs. Fadyblok240 (talk) 09:43, 31 August 2020 (UTC)
Also, we should reclassify some projects as semi-active, as the Minecraft Wiki is never complete. I have added a handy template called {{project status}} that categorizes projects by activity. The cleanup open tags project has turned into a white elephant project. Fadyblok240 (talk) 02:16, 19 September 2020 (UTC)

Documentation template revamp

Can somebody add links to "/sandbox" and "/testcases" subpages of templates to the Template:Documentation template? Fadyblok240 (talk) 19:08, 28 August 2020 (UTC)

Why? --TreeIsLife (talk) 22:39, 9 September 2020 (UTC)
I (along with Humiebee) have created several template sandboxes, but the documentation template does not recognize that they are template sandboxes and shows that they have no documentation; they appear in Category:Templates with no documentation instead of Category:Template sandboxes. Fadyblok240 (talk) 22:32, 26 September 2020 (UTC)
I don't see the need for those pages, they'd just become outdated and useless quickly. Just use the Template:Sandbox or your own user subpage instead.  Nixinova T  C   02:10, 27 September 2020 (UTC)
Template sandbox subpages would be useful for implementing major changes to high-risk templates with complex code or many parameters, where the "show preview" button alone would not guarantee whether the template is free of errors. Fadyblok240 (talk) 03:31, 5 October 2020 (UTC)
Okay, and what stops you from doing that on your own page or as a subpage on the sandbox, instead of creating additional maintenance for all templates? Very few templates are both high traffic enough that a major change is wiki breaking and get enough changes to warrant a permanent sandbox page. Likewise, {{BatchTest}} can handle doing test cases by comparing actual uses of the template to a sandboxed version.
I get that other wikis like Wikipedia do this, we don't have nearly the editing traffic they do so we don't have to adopt such complicated systems to make templates easy to maintain.KnightMiner · (t) 04:02, 5 October 2020 (UTC)

Move the Greek and Turkish Wiki back into translation projects

Why? Well for starters, Grid Files, the vast majority of them are used exclusively by the turkish wiki, also for both wiki, they have inactive admins. Another thing is that the amount of contributions to the wiki is miniscule. All I see is User:Fusion thermonucleaire, who is technically a bot, who puts interwiki links, User:Thomanski, who uploads files and thats pretty much it, for the Greek Wiki, it's main page is not even 100% translated and again, completely inactive.

A Summary

  1. Both have no active admin (Greek admin edits once a year, turkish admin hasn't edited since 2017)
  2. Both have no active real contributers (Greek wiki is slightly more active then Turkish, still, 80% of edits are by Fusion thermonucleaire)
  3. The Greek Wiki does not even have a 100% translated main page
  4. The Turkish wiki uses grid files and would ease the hassle of removing them.
  5. Those are my reasons
  6. ---Humiebee Discuss anything with me Look at my edits 17:39, 4 September 2020 (UTC)
 Comment, the reason why I upload files to those interwikis is to remove their dependency of the English wiki so we can finally remove the grid files here. I honestly don't know what to do with these wikis though. I don't think straight up deleting them is a good idea (for people that don't understand English), but on the other hand, these interwikis are REALLY outdated and inaccurate information is never a good thing for a wiki. — Thomanski | t | c | 21:45, 4 September 2020 (UTC)
Yeah, but like putting it into a translation project isn't harmful.---Humiebee Discuss anything with me Look at my edits 22:01, 4 September 2020 (UTC)
Hate to say it, but,  Strong support moving back to translation projects, as their state is actually harmfull to the readers (false/outdated info everywhere, and only partially translated) and only hinders changes on the english wiki due to the dependency. FVbico (talk) 22:04, 4 September 2020 (UTC)
I think it has to do with the Cyprus dispute Fadyblok240 (talk) 00:36, 5 September 2020 (UTC)
What does this have anything to do with the discussion?---Humiebee Discuss anything with me Look at my edits 00:42, 5 September 2020 (UTC)
 Weak oppose - why can't we just delete the untranslated pages instead, and add dedicated "this info is disgustingly outdated" templates to it instead? I wouldn't be against just getting rid of the wikis entirely either given the lack of interest. - User-12316399 (talk) 00:40, 5 September 2020 (UTC)
 Comment Yes, because whats the point about having a wiki page translated in multiple languages and the translated pages not even be finished and be forgotten about. I would consider it wiki clutter. So unless someone takes the time out of their day to rework all these translated pages, i think it's best to just axe em'. James Haydon (talk) 04:05, 5 September 2020 (UTC)
 Strong support doing something about these translations, the Greek wiki is just a complete import of the English one, issues pages and all (this should never be how translations are done), so everything is 3+ years outdated and clutters maintenance on this wiki. Add to that the fact that, since the wiki is in English, its a target for spammers who won't be reverted like they are here. E.g.: el:Alpha 1.2.4: there's no'one other than English wiki users to revert them. I can barely find many pages that have actually been translated apart from like a disambig, though there is el:Κρύσταλλος_του_Ender, el:Βιβλίο και Πένα, el:Κύβοι Διαμαντιού‏‎, el:Μπλοκ‏‎, but that's it. I'll just import all of the translated pages back here so they're safe if we feel like nuking that wiki.  Nixinova T  C   20:20, 5 September 2020 (UTC)
There: Special:Prefixindex/MCW:Projects/Greek translation/ – that's literally all the translated Greek pages. The wiki can be safely nuked now if that's decided.  Nixinova T  C   20:34, 5 September 2020 (UTC)
What about the turkish wiki?---Humiebee Discuss anything with me Look at my edits 22:53, 5 September 2020 (UTC)
 Strong support for the Greek wiki, mainly because so many pages are untranslated (which kinda defeats the purpose of a traduction).  Weak support for the Turkish wiki, mainly because of the inactivity. Sagessylu (discuss | edits) 17:37, 6 September 2020 (UTC)
Sagessylu, the Greek wiki is already translated.---Humiebee Discuss anything with me Look at my edits 20:55, 6 September 2020 (UTC)
 Done by Nixinova Greek wiki only---Humiebee Discuss anything with me Look at my edits 20:55, 6 September 2020 (UTC)
Well, not really, I've just moved a couple to this wiki, el: still exists.  Nixinova T  C   01:33, 7 September 2020 (UTC)
okay ill wait and see if someone will actually finish them now that there back in the works. James Haydon (talk) 00:50, 7 September 2020 (UTC)
I'm worried about the Ukrainian wiki potentially suffering from the same fate. It's also on the brink of dying out. There is one local user who appears to have edited in the last few days, but aside from that, there are predominantly edits by users from other wikis, notably Mak_and_Iv (a Russian admin) who is also an admin on the Ukrainian wiki. — BabylonAS *Happy Camper* 12:20, 30 September 2020 (UTC)
The thai wiki also only has like 1 contributer who keeps it alive and from anarchy as well but aside from that, it could die as well. – Preceding unsigned comment was added by Humiebee (talkcontribs) at 21:22, 3 November 2020 (UTC). Please sign your posts with ~~~~

Replace /ED, etc, subpages with DPL section transclusion

TIL that DPL can be used for labelled section transclusion: {{#dpl:title=Furnace|include=#Block entity}}. This can replace having /ED, /BE, etc subpages.  Nixinova T  C   22:47, 5 September 2020 (UTC)

Changing it might break some nbt inherit templates though. FVbico (talk) 20:58, 6 September 2020 (UTC)
What about change it to only certain templates where it won't break?---Humiebee Discuss anything with me Look at my edits 20:59, 6 September 2020 (UTC)
Oh, LST finally works now? I believe there could be a workaround for NBT pages, but if it can be easily done with non-NBT data, then I am all for it. — BabylonAS *Happy Camper* 07:23, 24 September 2020 (UTC)

Converting .ogg files to .mp3 and .wav

Given that .ogg files aren't supported on mobile, maybe we should convert all .ogg files into .mp3 (Music samples) and .wav (sounds) files with software like Audacity. One user at Terraria wiki did this to Terraria: Otherworld tracks, wich were .ogg files. --Superwill771 (talk) 15:55, 8 September 2020 (UTC)

 Oppose There will be much much work. Only if you want to do converting and uploads, then, i am  Neutral --TreeIsLife (talk) 16:04, 8 September 2020 (UTC)
Umm... for me, the sounds on skeleton#Sounds, which are ogg sounds, work fine on mobile. FVbico (talk) 16:12, 8 September 2020 (UTC)
Probably (as I understood from discussion) meant on mobiles with mobile view. But even there, it is working. --TreeIsLife (talk) 16:24, 8 September 2020 (UTC)
I use Duckduckgo on an ipad with desktop view and they don't work.--Superwill771 (talk) 16:36, 8 September 2020 (UTC)
Well, it can be problem with iPads/iPhones. Duckduckgo is search engine. --TreeIsLife (talk) 16:40, 8 September 2020 (UTC)
Ogg sounds are not supported in Safari browsers. --AttemptToCallNil (report bug, view backtrace) 17:49, 8 September 2020 (UTC)
Duckduckgo is also a browser app on iOS/Android. I don't know if they meant that. — Thomanski | t | c | 19:38, 8 September 2020 (UTC)
 Half-Support. For the above reasons that some devices don't support these ogg files, I support. However, looking at User:TreeIsLife,'s argument it is a lot of work, I say go ahead and do that, I don't see it as a bad thing. Good luck on that. Blockofnetherite Talk Contributions 18:05, 8 September 2020 (UTC)
 Changed to full support for below reasons. Blockofnetherite Talk Contributions 21:22, 9 September 2020 (UTC)
 Support, this wiki is about work, I use safari and it fails completely, the terraia wiki example is good.---Humiebee Discuss anything with me Look at my edits 19:26, 8 September 2020 (UTC)
 Weak support for conversion to MP3, definitely not WAV. See my explanation on Terraria Wiki. --AttemptToCallNil (report bug, view backtrace) 19:38, 8 September 2020 (UTC)
So your saying we could use FLAC?---Humiebee Discuss anything with me Look at my edits 19:41, 8 September 2020 (UTC)
It looks possible, but I don't think this was actually done on the wiki before. --AttemptToCallNil (report bug, view backtrace) 20:05, 8 September 2020 (UTC)
 Support, but I'm not gonna do it. — Thomanski | t | c | 19:39, 8 September 2020 (UTC)
 Strong oppose. Just because ogg isn't supported on some mobile devices now, doesn't mean it won't be later, given that it's a license-free open-source thing. Firefox and Chrome already support ogg. I note that the VLC player supports ogg on all mobile devices. And I believe the Opera browser does also, which is also available on any mobile device. ~ Amatulic (talk) 16:28, 9 September 2020 (UTC)
why strong oppose TheGreatSpring (talk) 07:56, 22 September 2020 (UTC)
As a matter of principle, I strongly oppose creating unnecessary time-wasting busy-work, which is basically what is being proposed. Ogg is playable on all desktop browsers and on all mobile devices using VLC. By the time all the work has been done to convert ogg to mp3, mobile browsers will likely be supporting it anyway. ~ Amatulic (talk) 21:13, 22 September 2020 (UTC)
 Weak support as a temporary measure until the majority of affected devices end up supporting playback. - User-12316399 (talk) 17:11, 9 September 2020 (UTC)
 Neutral. I definitely don't like mp3 because it's not lossless, and I think this wiki supposedly being a source of information should present that information without losses. I see the issues with wav and ogg as well, though. What other possibilities are there? Blue Banana whotookthisname (talk) 07:39, 21 September 2020 (UTC)
Well, the sounds and music are stored in Minecraft as Ogg files in the first place, so if data integrity is a concern, they should be used and uploaded directly, which was already done. (For music files, it’s possible to cut the file to 30 seconds without re-encoding it — FFmpeg does allow that, not so sure about Audacity.) — BabylonAS *Happy Camper* 15:09, 24 September 2020 (UTC)
 Weak support TheGreatSpring (talk) 07:56, 22 September 2020 (UTC)
 Oppose — Transcoding Ogg Vorbis (one lossy format) to MP3 (another lossy format, with worse quality by the way) isn't good practice in general, and using WAV will lead to much larger files. Safari not supporting Ogg is Apple's fault, and VLC is also available (if I recall correctly™) on iOS/macOS as well. As for royalty free, this advantage of Ogg is no longer relevant now, as all patents on MP3 have already expired, however Ogg Vorbis is still superior quality-wise (as in, Ogg file will sound better than an MP3 of identical size). It doesn't seem to be worth the effort. — BabylonAS *Happy Camper* 07:19, 24 September 2020 (UTC)
I now  Oppose the idea TheGreatSpring (talk) 12:56, 24 September 2020 (UTC)
 Weak Oppose. I don't really have any original arguments, just see the opposing arguments above. I especially wouldn't like MP3 if it is indeed more lossy than Ogg. It seems like a lot of work and I know how long it can take us to do these sorts of tasks. -PancakeIdentity (talk) 19:13, 24 September 2020 (UTC)
Changed to  Weak support for above reasons, still think it should be done. I am  Weak oppose for mp3,  Support for wav and  Weak oppose due to the amount of time and effort it woult cause.---Humiebee Discuss anything with me Look at my edits 16:08, 17 October 2020 (UTC)
 Comment - Doesn't Wikipedia have a web player or something? I'm able to play Ogg Vorbis sounds in Wikipedia while using Safari. – Unavailablehoax (talk) 16:30, 17 October 2020 (UTC)
I'm pretty sure that is .ogv, not .ogg and it's basically adding up .gif and .(a music file that is available in all search engines as well as not being lossy)---Humiebee Discuss anything with me Look at my edits 21:42, 28 October 2020 (UTC)
What makes you think it's a video? Here an example sound file from Wikipedia, which is in Ogg Vorbis and can be played in Safari. – Unavailablehoax (talk) 22:12, 28 October 2020 (UTC)
.ogv is just an extension, the base format is still the same (well, then you’d usually have Theora video together with Vorbis audio). As far as I know Wikipedia uses a different extension for media playback, which might in fact handle audio files somewhat differently. — BabylonAS 10:36, 29 October 2020 (UTC)

The Skeleton Horseman problem, and how should we fix it?

Recently, Skeleton Horseman has had its link changed from Skeleton Horse#Skeleton trap to MCD:Skeleton Horseman. Two major problems emerged from doing so:

  1. Many "Skeleton Horseman" links of the Minecraft jockey-like mob suddenly redirected into a Minecraft Dungeons mob. This created problems for the Minecraft topic section of the Skeleton (disambiguation) page.
  2. At least two templates, Template:EntitySprite and Template:EntityLink's id is "skeleton-horseman", not "skeleton-trap".

Is it called a skeleton trap, a skeleton jockey, or a skeleton horseman? This change of redirect of the [[Skeleton Horseman]] page has caused some confusion for me.
Blockofnetherite Talk Contributions 20:33, 8 September 2020 (UTC)

Ok, try do to your best and fix it, i have no other argument, so I am  Supporting. --TreeIsLife (talk) 20:40, 8 September 2020 (UTC)
 Comment Thanks for the support, but I currently don't want to fix it yet, as I still don't exactly know how to fix it, nor do I know how to change those two templates which use the id "skeleton-horseman". @Humiebee very recently undid @Fadyblok240 's edit, but it's not over. Blockofnetherite Talk Contributions 20:44, 8 September 2020 (UTC)
To avoid confusion, I added the {{redirect}} template.---Humiebee Discuss anything with me Look at my edits 20:46, 8 September 2020 (UTC)
It should be redirected back to skeleton trap with a hatnote ({{for}}) added to the top of the section. Vanilla should always take priority.  Nixinova T  C   20:41, 8 September 2020 (UTC)
 Comment What about the templates? Blockofnetherite Talk Contributions 20:47, 8 September 2020 (UTC)
 Done, but with {{redirect}} instead---Humiebee Discuss anything with me Look at my edits 20:43, 8 September 2020 (UTC)

Now that this issue is fixed, there are still questions remaining.

It seems that "skeleton trap" and "skeleton horseman" have been used interchangeably. In the Skeleton Horse page, where skeleton traps/horsemen are described, they call them skeleton traps. However, the {{EntitySprite}} and {{EntityLink}} templates use the id: "skeleton-horseman". So what are they, skeleton traps, skeleton horsemen, or skeleton/skeleton horse jockeys? What should we do, keep them as interchangeable terms, or merge into one?
Blockofnetherite Talk Contributions 16:15, 9 September 2020 (UTC)

Add shorthand Namespaces for certain things

Now there are shortened namespaces such as MCD:Zombie or MCE:Muddy Pig but others such as Templates don't have one. All namespaces except for main (obviously) should have an abbreviation.
Already Existing

  1. MCW (Minecraft Wiki)
  2. MCT (Minecraft Wiki talk)
  3. MCE (Minecraft Earth)
  4. MCD (Minecraft Dungeons)

Not Sure if exists

  1. Minecraft Dungeons talk or Minecraft Earth talk
  2. My proposals would be MDT and MET respectively

Does not exist, definitely want

  1. TP for Template
  2. TPT for Template talk
  3. MW for MediaWiki - Automaticly redirects to mediawiki.org, so that's impossible to add.
  4. New Proposal for MediaWiki. MDW for MediaWiki.
  5. MWT for MediaWiki talk
  6. CAT for Category
  7. CTT for Category talk
  8. M or MOD for Module
  9. MT or MDT for Module talk

If this gets implemented, want for consistancy

  1. T for talk
  2. U for User
  3. UT for User talk
  4. F for File
  5. FT for File talk
  6. H for Help
  7. HT for Help talk
  8. W for Widget (didn't even know this existed)
  9. WT for Widget talk
  10. S or SP for Special Page
  11. UP for UserProfile

Ones that I really just don't want or need but it would br nice for consistancy

  1. G(T) or GAD(T) for Gadget (talk)
  2. GD(T) for Gadget definition (talk)

---Humiebee Discuss anything with me Look at my edits 20:09, 11 September 2020 (UTC)

Not sure these should all be created, but I can definitely make a template that does this.  Nixinova T  C   20:10, 11 September 2020 (UTC)
I think, their existence wouldn't harm the wiki. FVbico (talk) 20:18, 11 September 2020 (UTC)
How do tou create a template for namespaces?---Humiebee Discuss anything with me Look at my edits 20:21, 11 September 2020 (UTC)
Not for the namespaces themselves, but for linking to them. That wouldn't affect searching, however, but I could also make a script that does this for individuals.  Nixinova T  C   20:29, 11 September 2020 (UTC)
I would love the script as I search for templates a lot and it's annoying when I misspell it as trmplate (r is on the way from t to e so yeah), where would the script go, common.js?---Humiebee Discuss anything with me Look at my edits 20:32, 11 September 2020 (UTC)
Yes, common.js, try adding mw.loader.load('/index.php?title=User:Nixinova/namespace-shortcuts.js&action=raw&ctype=text/javascript'); to yours to test my new script.  Nixinova T  C   20:49, 11 September 2020 (UTC)
Oh, ok, thank you, can you delete the test page I made and it's documentation?---Humiebee Discuss anything with me Look at my edits 20:51, 11 September 2020 (UTC)
Why does it go to like the search then the desired page, nothing of a big deal though, is it a limitation or is it diffucult to change that?---Humiebee Discuss anything with me Look at my edits 21:29, 11 September 2020 (UTC)
Fixed.  Nixinova T  C   21:45, 11 September 2020 (UTC)
I think it broke again.... I searched UT:Nixinova and it didn't work..., thanks for everything!---Humiebee Discuss anything with me Look at my edits 21:55, 11 September 2020 (UTC)
Fixed as well. Take further reports to User talk:Nixinova/namespace-shortcuts.js.  Nixinova T  C   22:07, 11 September 2020 (UTC)
(edit conflict) I think they could be implemented into shortcut redirects, but implementing them as aliases would require modifying the wiki software. Also, I prefer CAT: over C: for categories. Fadyblok240 (talk) 20:34, 11 September 2020 (UTC)
 Changed---Humiebee Discuss anything with me Look at my edits 20:39, 11 September 2020 (UTC)
I don't see the point of most of these, they would add confusion since most other wikis don't have these abbreviations. The only ones that I support are Minecraft Dungeons/Earth talk since these are more of a handful to type out, and are more likely to be linked to (as opposed to the MediaWiki namespaces, for example). –Sonicwave talk 22:14, 11 September 2020 (UTC)
I agree with you, especially about the talk pages of non-article pages except for the Minecraft Wiki: namespace. Even Wikipedia doesn't have alias for most types of talk pages. Fadyblok240 (talk) 22:52, 11 September 2020 (UTC)
 Oppose changing, except MDT and MET. Sry, but shortcuts are SHORT-CUTS. So it is for shorter things, and for things, which won't get confused. This means, it is for project talks or ns with more then 8 characters. And MediaWiki, NO! I don't know, how it will work, but MediaWiki shouldn't be shortcutted in any way! I don't want, that users will easily get to MediaWiki ns. Also, special pages,... No! --TreeIsLife (talk) 17:43, 12 September 2020 (UTC)
Why oppose special pages and templates? You gave no reason for special pages and templates have more than 8 characters and I use them as search terms a lot---Humiebee Discuss anything with me Look at my edits 22:12, 12 September 2020 (UTC)
 Done with {{sl}} and example U:Nixinova/namespace-shortcuts.js of course by Nixinova. The only issue is that it shows in S:WantedPages---Humiebee Discuss anything with me Look at my edits 20:10, 12 September 2020 (UTC)
I'll fix the wanted pages thing, however these still don't go towards making universal namespace shortcuts.  Nixinova T  C   20:12, 12 September 2020 (UTC)
Wait actually you just have to do {{sl}}, does it still come up in S:WantedPages?---Humiebee Discuss anything with me Look at my edits 20:29, 12 September 2020 (UTC)
Well, with {{sl}}, i'm not oppose, i only was scared, if many users, which want to browse wiki content will see MediaWiki:Hydra.css by just MDW or other things, which are not wiki content.--TreeIsLife (talk) 19:51, 13 September 2020 (UTC)
Why would they type media wiki in the first place? You would type the shortcut if you knew the destanation and as for {{sl}}, if they saw the link and pressed it, they would just press the back button (an example of this "back button" sense is TP:Disambiguation.---Humiebee Discuss anything with me Look at my edits 20:47, 13 September 2020 (UTC)
This is already partially implemented with {{sl}}, however, for this to be 100% implemented, U:Nixinova/namespace-shortcuts.js would have to be implemented to MediaWiki:common.js, however, tjis will need a consensus. There still has not been a clear answer but it seems like User:Nixinova is support and User:TreeIsLife is Oppose. Any thoughts or clear opinions?---Humiebee Discuss anything with me Look at my edits 20:52, 13 September 2020 (UTC)
 Oppose for most talk namespaces and site-wide automatic implementation. Even Wikipedia doesn't use shortcuts for most namespaces. We should use shortcuts on a page-by-page basis, meaning we can abbreviate the page name, not just the namespace. Fadyblok240 (talk) 22:45, 13 September 2020 (UTC)
 Comment Putting shortcuts on pages? There are so much more pages then shortcuts, I don't get why your proposing this and your only reason for opposition was

Even Wikipedia doesn't use shortcuts for most namespaces.

U:Fadyblok240
do you have any more opposition reasons? I mean the shortcut for searching substitutes it, not like normal Ex:If i'm searching MCT:CP, MCT doesn't turn into Minecraft Wiki talk:whatever page, it keeps it but this commons.js thing does this, T:Golden Apple->Talk:Golden Apple. Again, it's helpful and I don't see anything wrong, it's nice and convenient, also you have to put T: (colon) so it won't affect normal searching---Humiebee Discuss anything with me Look at my edits 00:19, 14 September 2020 (UTC)
 Support as this is a quality of life change that assists editors and viewers. I really don't see any real problems, and no technical issues as of what I know. Blockofnetherite Talk Contributions 00:14, 15 September 2020 (UTC)
I am still  Oppose about this idea. This is bad idea with auto redirect. Yes, even Wikipedia has no "shortcut ns". What you see like WP:R is basicly an article with redirect. Sry, but not everything is good. --TreeIsLife (talk) 18:04, 15 September 2020 (UTC)
 Support per above reasons. TheGreatSpring (talk) 10:32, 18 September 2020 (UTC)
 Oppose most shortcuts. A single letter namespace name is hard to read and can be confusing for new users, all for the gain of you typing 5 less letters. I don't see much point to that. For long namespaces such as Minecraft Wiki or Minecraft Dungeons (and cooresponding talk pages) I agree, but for short ones like Talk or Template, you are gaining a ton of confusion in favor of typing 6 less letters. (is T:Minecraft a talk page, or a template?). Plus, many of these rarely get links, such as widgets, MediaWiki, and Help. Template is also rarely linked directly, the template syntax automatically handles it. KnightMiner (t/c) 17:27, 10 November 2020 (UTC)

New proposal

It looks like the most support is headed towards implement for only MET and MDT and the others are not really nessicary, so would you support just

  1. Only MDT and MET
  2. MD, ME, MDT, MET
  3. Everything on my definitely list (+ MD and ME)
  4. Everything except Gadget, Widget, and their talk and definition variants.
  5. Everything

I feel like MD and ME could also be helpful (so that is why I added it to the list)---Humiebee Discuss anything with me Look at my edits 22:37, 19 September 2020 (UTC)

Option 1 and CAT: for Category:, H: for Help:, and T: for Template: instead of Talk: Fadyblok240 (talk) 23:37, 19 September 2020 (UTC)
Option 1 and that's it! This is not Project NS or talks, so there is no need to do other shortcuts. --TreeIsLife (talk) 11:41, 24 September 2020 (UTC)
Certainly Option 1 at least. I dislike the idea of CAT shortening (suggested by Fadyblok) because no category uses short names like Minecraft Wiki pages or even some templates do. Help shortening does seem to be helpful, the same may apply for templates, and if both these get shortcuts, then their talk pages should probably have them as well (HT and TT). But implementing shortcuts for all namespaces just for the sake of it is certainly not worth the effort.
As I said before, I don't support most namespace aliases (including CAT:); I only support them as pseudo-namespace redirects for some pages. Also, I would rather have W: point to Wikipedia pages than to Widget pages. Fadyblok240 (talk) 01:12, 22 November 2020 (UTC)
On a side note, why exactly MDT and MET? The respective article namespaces are abbreviated MCD and MCE. Unless such shortenings are limited to three letters for some reason, I’d suggest using MCDT and MCET respectively for the sake of consistency (though, we already have MCT for Minecraft Wiki talk...). — BabylonAS *Happy Camper* 06:27, 25 September 2020 (UTC)
For consistancy that is (all namespaces has 3 letter) and yes, it would be consistant with MCT (it's not MCWT))---Humiebee Discuss anything with me Look at my edits 14:11, 26 September 2020 (UTC)
Option 1 TheGreatSpring (talk) 06:58, 25 September 2020 (UTC)
Still staying with  Everything per my above reason. Just don't see anything wrong with this addition, saving characters is useful. Blockofnetherite Talk Contributions 19:31, 1 October 2020 (UTC)
Keep in mind that some of the proposed namespace shortcuts conflict with potential interlanguage links, such as ga: for Gadget and Irish (which doesn't make any sense since pages in the Gadget namespace, if any, cannot be accessed directly from the search bar) and tl: for Talk and Tagalog (which somewhat offends me since I am an ethnic Filipino). Another reason to  Oppose. Fadyblok240 (talk) 23:43, 23 October 2020 (UTC)
Okay, I don't think we need Gadget, Widget, or MediaWiki, because we shouldn't make it easier to see MediaWiki pages, as they contain information (like blocked words/website links on the inappropriate filter). Gadget and Widget are not so necessary. Talk is proposed to be short for T and not Tl. Still  Supporting MDT, MET, TP, TPT, CAT, CTT, MOD, MDT, T, U, UT, F, FT, H, HT, S and SP, and UP. Blockofnetherite Talk Contributions 18:10, 6 November 2020 (UTC)
See WP:Perennial_proposals#Create shortcut namespace aliases for various namespaces for why this was rejected in Wikipedia and probably the Minecraft Wiki. Fadyblok240 (talk) 04:05, 10 November 2020 (UTC)
I  Oppose the addition of a "T:" namespace, as "T" could stand for either "talk" or "template", and because of this, such a namespace would be more confusing than helpful. I  Oppose the "M:" namespace for the same reason, as "M" could stand for either "module" or "MediaWiki". I also  Oppose the "GA:" namespace as it would conflict with interwiki links. I  Support "MDT:" and "MET:", as the main Dungeons and Earth namespaces already have shortcuts, so the addition of shortcuts to their talk namespaces would create consistency. I'm  Neutral about the rest, as whilst I can't see much harm in adding them, I'm unsure whether they would be particularly helpful, either. GrogTheGreatEvilGoblinWarlord (talk) 06:00, 11 November 2020 (UTC)

Add sort keys for version exclusive articles (including articles about versions themselves)

I think it would benefit to add sort keys to remove prefixes from version exclusive articles. (e.g. the sort key for Java Edition level format would be Level format) It would provide a better ordering of lists of pages in version exclusive categories. Fadyblok240 (talk) 21:10, 12 September 2020 (UTC)

Go ahead, this should be an uncontroversial change.  Nixinova T  C   22:10, 12 September 2020 (UTC)
It may take a long time to add all the sort keys for the version articles. Maybe consider modifying or creating templates (see Template:Version nav/sandbox) to automatically create the sort key? Meanwhile, I will add sort keys for articles that are not about versions. Fadyblok240 (talk) 22:21, 12 September 2020 (UTC)

Change the main discussion from MCT:CP to MCW:Centralized discussion

This is a very big change proposal but I have some reasons to back it up.

  1. This page should be used for discussing the Community Portal itself
  2. The ftb wiki does this as well
  3. It could be linked on the sidebar (as centralized discussion)
  4. How did this name start anyways?
  5. There is not any page to describe this main community discussion, now that it is in MCW namespace instead of MCT namespace, it could have a proper talk page.
  6. This would be an enourmus change and could break a lot of links.
    1. However, I will try to fix the links
  7. However, it fits more nicely

---Humiebee Discuss anything with me Look at my edits 22:14, 28 September 2020 (UTC)

The community portal page itself needs almost no discussion as most of it is requesting pages or linking other discussions, I don't see a need for a dedicated talk page. This page is the portal to community, including community discussion, so the name seems clear enough to me. Plus, centralized discussion can lead to confusion, such as that the page is the only place we discuss wiki topics. Additionally, as you said, this is a huge change which will break basically any reference to the portal; none of the benefits you listed outweigh breaking all links from former discussions. KnightMiner · (t) 16:08, 29 September 2020 (UTC)
Looking at the What links here tool, 214 pages link here, and since at least like 50 of them are like redirects and duplicates (yes if it shows a redirect, it shows it indented below the redirect AND as normal) so it shouldn't be such a hard task. Since this page would not be used as much, it's redirects could just change without worry of the actual page, and like you said, if there is no discussion, it could temporaraly become a redirect while the links try to be fixed.---Humiebee Discuss anything with me Look at my edits 22:24, 30 September 2020 (UTC)
In my opinion, the community portal can very well be discussed about on the community portal, "wiki name"/Community portal is default and thus very widely used in other Gamepedia wikis, ftb is completely unrelated to this wiki, apart for the remaining mod pages, and, as you said yourself, this would be a enormous disruptive change.  Oppose. Sagessylu (discuss | edits) 17:19, 1 October 2020 (UTC)
 Massive Oppose - Seriously? Ok, Wikipedia works this way, but this is ultra massive change, which won't end up being useful. You could name this section - Proposal, which will never get any support. Idk, why, but your ideas are sometimes really outside of reality. This will be so much work, that idk, how will be doing this. A bot? Admins? You? No, this is outside reality change this page, as ut is so active, that it will be bad. Also, even we will end up doing this, it won't be MCW:Centralized discussion, but some MCW:Village pump (just like Wikipedia has it) --TreeIsLife (talk) 12:03, 3 October 2020 (UTC)
 Oppose. I don't really see the point in fixing something that isn't really broken. ~ Amatulic (talk) 17:28, 3 October 2020 (UTC)
 Weak support Well, I guess I'm the only one who supports this at all. Fadyblok240 (talk) 15:26, 20 October 2020 (UTC)
 Massively oppose, there's absolutely nothing to gain from this change, and it would break so much. Every wiki does things slightly differently, consistency with other wikis really isn't a reason to do something. Not only pages on the wiki link to the community portal, links outside of the wiki (such as on discord) will all break too, and you cannot fix those. Do consider all of these in your proposals, because, as stated by others, this idea is way outside of the scope of reality. Nothing to gain, everytging to break. Dhranios (talk) 16:06, 20 October 2020 (UTC)

UCP considerations

suppressredirect permission, UCP, and autopatrolled users

On UCP, regular users won't have the permission to move pages without leaving a redirect. This permission will become admin-only. Since there are valid use cases for non-admins using this permission, but concerns with all users having it, I propose to grant autopatrolled users and patrollers this right. Non-English Minecraft Wikis may have other custom groups that they feel should not lose this right and aren't going to cause much damage with it; if so, I encourage the users of these wikis to list these groups here. See also the Wikipedia group that inspired this proposal. --AttemptToCallNil (report bug, view backtrace) 12:40, 2 October 2020 (UTC)

Is moving without redirect vandalism (or in general bad edits) really common though? because if not, I see no reason to take that permission from anyone who may not have autopatroller rights. Dhranios (talk) 13:10, 2 October 2020 (UTC)
I couldn't get a conclusive answer on whether a configuration with suppressredirect for all registered users will be approved (there's no guarantee it will be, and from what I've heard, staff don't know either). I can't give a conclusive answer on whether such vandalism is common either, but I'd say we should expect disruptive users with accounts to be more common than before given that now having an account is much easier (no more Twitch requirement). --AttemptToCallNil (report bug, view backtrace) 13:26, 2 October 2020 (UTC)
If the privilege gets taken away from regular users, I'd definitely support allowing autopatrol and patrollers to retain it, for the reasons you described. I might actually support it otherwise as well, as currently any user who logs in essentially has the ability to delete a page (because that's literately what moving without a redirect does). If someone has the autopatrol or patroller right, they're presumably trusted enough to make constructive edits/moves, so imo they can be trusted to move without leaving a redirect.--Madminecrafter12 (Talk to me | View what I've done) 13:17, 2 October 2020 (UTC)
 Done I added the suppressredirect permission to the following groups:
--  HorseHead Gamepedia icon MarkusRost (talk) 22:50, 2 October 2020 (UTC)

Comparison of Lua-based templates and non-Lua counterparts

According to Template:SimpleNavbox/doc, Lua-based templates seem to be slower than their non-Lua counterparts, contrary to the situation on Wikipedia. This might change when the Minecraft Wiki is transferred to the UCP. I want someone to prove or disprove the statement that Lua runs slower than parser functions, before and after migration to the UCP. Fadyblok240 (talk) 02:26, 3 October 2020 (UTC)

That template is not a useful general judgement for Lua vs. wikitext. In fact, in many cases Lua-based templates are going to be faster. In addition, with UCP we are expected to eventually get LuaSandbox, an extension that makes Lua even faster. --AttemptToCallNil (report bug, view backtrace) 04:33, 3 October 2020 (UTC)

List of broken items

  • Protection icons
  • Some text that was centered is now left-aligned

Fadyblok240 (talk) 20:00, 5 October 2020 (UTC)

Revert war

Today, there was Minecon. That means many edits from IPs and vandals. But today, there is problem with diffrent thing - Planned Fixes and Planned changes.

There are 2 camps now for these 2 topics. First is that, which wants to have Planned fixes on page and Planned additions on Update page.

Second (in which i am) wants to have Planned additions on page and don't have Planned fixes on page.

So to solve this problem, we can vote, because Camp 1 is now (if i am correct) violating style guide. So we could change it and don't be scared, that we will have edit wars after Update annouced.

Here are options for Planned Additions

  1. Have Planned Additions on Caves & Cliffs page
  2. Have Planned Additions on Java Edition 1.17

Options for Planned Fixes

  1. Have it on update page
  2. Have it seperate page
  3. Don't have it

--TreeIsLife (talk) 19:16, 3 October 2020 (UTC)

With Planned additions, i  Support Option 2, and with Planned Fixes also  Supporting Option 2. --TreeIsLife (talk) 19:16, 3 October 2020 (UTC)
Planned additions go on the Caves & Cliffs page for now, and is transcluded on JE & BE 1.17, but fixes are edition-specific and should go on their respective pages.  Nixinova T  C   19:45, 3 October 2020 (UTC)
@Nixinova: Maximally, we could make subpage for entire update content, like Legacy Console Edition has. –Preceding unsigned comment was added by TreeIsLife (talkcontribs) at 19:51, 3 October 2020 (UTC). Please sign your posts with ~~~~
Well, LCE versions are pretty much exactly the same, running on the same codebase etc. Java/Bedrock are very much not that.  Nixinova T  C   03:41, 5 October 2020 (UTC)

Smash content

Hi hi. I'm not a regular editor of the Minecraft Wiki, but rather a visitor from SmashWiki, which—as you can imagine—has been busy with the reveal of Steve and company in SSBU. I was curious as to how you all are going to handle the Minecraft content in Smash. We're already linking to you on a few pages, and I've proposed making a formal partnership between wikis to higher-ups on SmashWiki, but it's still in discussion right now. I suppose right now I just want to ask and gauge interest, since there doesn't seem to be much about Smash on this wiki right now. Is Smash content something you would like to further elaborate on for the wiki, and if so, would partnership (being able to reference and cross-link us where necessary) be of any interest? DryKirby64 (talk) 00:50, 5 October 2020 (UTC)

There's some discussing over at Talk:Super Smash Bros., and personally I think we should indeed document it here. Not sure where exactly, though.  Nixinova T  C   00:53, 5 October 2020 (UTC)

Minecon Live!!

Mega-massive-ultra news for MCD!!!!

Okay that was too dramatic


1. A very important announcement was made for Minecraft: Dungeons at Minecon Live. First of all, we need renders for all of the new mobs in Howling Peaks. Second of all, we need names for the new DLC skins, we need to find out more about the new Armor, Weapons, and the Artifact.

2. They announced a Nether DLC in a Basalt Deltas Biome, Crimson Forest Biome, and more. Piglins, Blazes, and Wither Skeletons were all seen. Is there any more info?

3. They also announced an Ocean DLC. It contains tons of new mobs, but what about the special rolling mechanics? What about the other underwater features? How can the player breathe underwater? Will the Glow Squid be there?

4. End DLC. In the video, for an extremely short nano-time, I saw Archie, back in his Arch-Illager form, and still with the Orb once again, summoning mobs. Did the Ender Dragon secretly have power over the orb this whole time or something? Why is Archie evil again?

5. Obsidian Monstrosity. End or Nether DLC? If it's even going to be a mob....

So that's about it. Please answer my questions one at a time if you have answers, because my eyesight is poor. Howling Peaks (talk) 12:19, 5 October 2020 (UTC)

This notice would be better suited for the Dungeons wiki. Also, we probably don't need these renders until the DLC is actually released. -PancakeIdentity (talk) 23:58, 5 October 2020 (UTC)
Yea but i still cant wait. Also i would love it if they actually put the Obsidian Monstrosity as a boss, that would be dope. James Haydon (talk) 01:07, 6 October 2020 (UTC)

Standardizing NBT documentation tag order

Currently, NBT documentation is added in a rather arbitrary order in the tree, I'd suggest standardizing the order as much as possible.

My suggestions, either:

  1. Sort alphabetically, ignoring NBT type
  2. Sort by NBT type and then alphabetically

Opinions? Dhranios (talk) 10:13, 6 October 2020 (UTC)

 Support for suggestion #1. Seems cleaner to sort alphabetically as sometimes tags may be related in name and what they are used for in-game while having different NBT types. Suggestion #2 seems impractical. -- SizableShrimp🦐 (talk · contribs) 16:43, 7 October 2020 (UTC)
 Support for suggestion #1, SizableShrimp pretty much explained everything. Sagessylu (discuss | edits) 19:09, 15 October 2020 (UTC)
#1 makes the most sense.  Nixinova T  C   22:08, 15 October 2020 (UTC)

Minecraft dungeons on Xbox series x

Yesterday I went to JB Hi-Fi to get minecraft dungeons on Xbox one and on the cover of the disc holder is said compatibility for Xbox One|Xbox Series X. Can someone put the series X logo on the wiki so it can go on the dungeons page and main page. --Minecraft loot (talk) 22:04, 6 October 2020 (UTC)

Sounds Page

Should a sounds page be added, i realize all sounds are being added to pages they are caused from, but should a page with all the sounds from all versions of the game be made, as to have them all in one place, as well as on each page?-Robonate135 (T C) 17:25, 8 October 2020 (UTC)

In my opinion, no. The sound section is only marginally useful, it's just more data to expand the page. It's sufficient for each space (vanilla, Earth, Dungeons) to have their own sound files for things that may be common to all versions. Amatulic (talk) 06:09, 17 October 2020 (UTC)
I don't think this would be super useful and I'd worry about performance and load times with that many files on a single page. I'm not completely opposed to it if anyone has a good reason for it. -PancakeIdentity (talk) 18:16, 22 October 2020 (UTC)
Agreed, sound files take up a lot of space on pages and there is many of them on the wiki for mobs and blocks. I think having these on one page might be useful but it could be hundreds of thousands of bytes in size and could cause severe performance issues or could not load entirely. It would be useful somewhat but it would be too large and too laggy so we shouldn't. James Haydon (talk) 18:22, 22 October 2020 (UTC)
 Neutral, mainly what NineTreyBlud said but instead of creating 1 single page, we could split it into a few pages. 1 for subtitles, and 1 for other sounds.---Humiebee Discuss anything with me Look at my edits 20:11, 22 October 2020 (UTC)
It could be made the same way Block states is done, put the sounds to a subpage (e.g Block of Quartz/Sounds) and all the sound subpages would be transcluded to a page like Sounds. – Unavailablehoax (talk) 20:22, 22 October 2020 (UTC)
Ill agree on that one though, just make sure they are in separate tables. James Haydon (talk) 20:31, 22 October 2020 (UTC)

add certain rights to certain user groups

Can you add the autopatrol right to Directors and Patrollers?---Humiebee Discuss anything with me Look at my edits 17:29, 12 October 2020 (UTC)

Shouldn't they already have it by default? James Haydon (talk) 19:15, 11 November 2020 (UTC)
They don't for some odd reason, just go to Special:UserGroupRightsHumiebeetalk contribs 03:06, 25 November 2020 (UTC)

WTF happened to advanced search?

Advanced search has become useless. It used to show me search results up to 500 per page. Now it's this short paginated thing that doesn't even include all results, and the pagination links don't even work.

For example, try an advanced search for all articles containing the word "epic". Scroll down and go to page 2. You can't. It goes to the rarity article.

Try a search main space for the word "now". 90 results? Just about every article on the game has history sections that include the word "now". That's hundreds of articles, not 90.

Is there a user setting somewhere that gives me back the original search? The only "improvement" here is the ability to search other wikis, which isn't relevant to me. Amatulic (talk) 02:50, 13 October 2020 (UTC)

I think it has to do with the fact that UCP search doesn't use CirrusSearch, which legacy Gamepedia and Wikimedia had been using. The most advanced thing you can do is filter by namespace, which means we miss out on truly advanced search parameters like insource: and regular expressions. Also, the new search only considers articles by default. Fadyblok240 (talk) 02:55, 13 October 2020 (UTC)
And as I mentioned, it's broken. All search results are not shown, and pagination doesn't work.
Bring back the original Wikimedia search! Amatulic (talk) 22:36, 14 October 2020 (UTC)
I don't think they're switching away from the current search (apparently they believe the original search isn't scalable or performant). Some issues with the search are known and are likely to eventually end up fixed. --AttemptToCallNil (talk) 23:04, 14 October 2020 (UTC)
I don't understand how the Wikimedia search, used on the busiest website on the planet, is considered non-scalable and non-performant. This new mess is not an improvement. Amatulic (talk) 05:44, 15 October 2020 (UTC)
I'm not sure either, nor did I read any extensive explanation for why this change happened. It's possible that Fandom running some hundreds of thousands of wikis and having different hardware constraints are important factors, but I, of course, can't have any data on that either. --AttemptToCallNil (talk) 09:31, 15 October 2020 (UTC)
I agree, you can't even create pages using search function, it's horrible.---Humiebee Discuss anything with me Look at my edits 20:36, 15 October 2020 (UTC)
Yes how do you create pages now? It probably harder. James Haydon (talk) 21:15, 15 October 2020 (UTC)
You have to CREATE A REDLINK????? on a page such as MCW:Sandbox. This is torture.---Humiebee Discuss anything with me Look at my edits 21:20, 15 October 2020 (UTC)
Its easy to create a redlink if you use visual editor, i just go on a small page, add a link that doesnt exist yet, open it in a new tab, and discard my edit and create the page. It may also work with source editor but you have to use the page preview button. James Haydon (talk) 21:22, 15 October 2020 (UTC)
minecraft.gamepedia.com/<page name> – Unavailablehoax (talk) 21:24, 15 October 2020 (UTC)
Yes is suppose but that is the way i am used to creating them. James Haydon (talk) 21:26, 15 October 2020 (UTC)
I never use visual editor as it is ick, Unavailablehoax's idea is fine and easy though.---Humiebee Discuss anything with me Look at my edits 02:26, 16 October 2020 (UTC)
Another thing is that it doesn't suggest the redirect when typing in the search bar, but instead the target page of the redirect.
For example, typing 'Warden' doesn't suggest the redirect Warden, but instead Caves & Cliffs. This means a user trying to find information about the Warden would have to scroll to the Caves & Cliffs § Warden section, while the Warden redirect would have gone to that section automatically. – Unavailablehoax (talk) 21:47, 15 October 2020 (UTC)
 Comment Yes that is really not a good thing, it makes redirects useless unless it goes to an actual page instead of a section. James Haydon (talk) 21:50, 15 October 2020 (UTC)
A fix at least for the no new page link is expected to come. Other fixes are definitely considered. If you have specific feedback, please send it to Zendesk (like that redirect thing) so that staff take a look. But chances are, a lot of the issues you raise here are already known. (It's useful to tell us anyway even if they just answer, "This is known". Part of the reason I wrote that list on the Help Wiki is to present the community with a centralized, if unofficial, source of issue information in the absence of a public issue system.) --AttemptToCallNil (talk) 23:33, 15 October 2020 (UTC)
The redirect problem has been fixed, still waiting for the page creation issue, typing Caves and Cliffs worked.---Humiebee Discuss anything with me Look at my edits 22:54, 16 October 2020 (UTC)
The pagination bug I mentioned at the top of this thread is fixed too. Advanced search for "epic" and the page links at the bottom no longer take you to the rarity article. However, erroneous search results appear, like pickaxe and sea pickle, neither of which includes the word "epic" anywhere in the article. Amatulic (talk) 06:06, 17 October 2020 (UTC)
The redirect bug and the create new page bug has been fixed, however there are still many other bugs such as what Amatulic said, incorrect search results as well as a lack of results. Wikimedia search is not going to come back in a LONG time (most likely never)---Humiebee Discuss anything with me Look at my edits 01:15, 21 October 2020 (UTC)
Did they also stop advertising unrelated wikis in the corner, because that is annoying too. James Haydon (talk) 01:17, 21 October 2020 (UTC)
They did, it's still comepletly broken as when i search welcomee, it does not even show results for welcome, it just shows some random story mode episode page like ???????---Humiebee Discuss anything with me Look at my edits 01:22, 21 October 2020 (UTC)
I think it looks for those words in other pages and then recommends them above the actual pages. James Haydon (talk) 01:24, 21 October 2020 (UTC)

Spooky Fall

Make pages with content from the MCD:Spooky Fall MCD:Seasonal Trials. Minecraft Dungeons Howling Peaks (talk) 15:58, 16 October 2020 (UTC)

Okay i already have an image related to that on my computer. James Haydon (talk) 15:59, 16 October 2020 (UTC)
Like Pages for MCD:Hungry Horror and MCD:Haunted Bow. Minecraft Dungeons Howling Peaks (talk) 18:49, 16 October 2020 (UTC)
Yes, if those are the names i will create them. James Haydon (talk) 18:51, 16 October 2020 (UTC)
They are now created, give me any more items/mobs that will appear in these seasonal trials. James Haydon (talk) 18:55, 16 October 2020 (UTC)
Go to twitter.com/dungeonsgame and check daily for any new Spooky Fall-related Dungeons items or mobs, I need to catch up on online schoolwork so I won't be available to do so. I'm getting backlogged. Minecraft Dungeons Howling Peaks (talk) 14:26, 17 October 2020 (UTC)

Never received confirmation email

I keep getting a message at the top of most pages that my email address has not been confirmed. I've clicked the link to send me another email many times, but still have never received an email of any kind.

Can someone verify that the email sending process actually works?

(Yes, I checked my junk filters and other tabs of mail.)

Jim SirDaddicus (talk) 21:32, 17 October 2020 (UTC)

Same for me, but I signed up using twitch, so I somehow eventually got it in my twitch email, not my gamepedia account email. Blockofnetherite Talk Contributions 02:59, 18 October 2020 (UTC)
When i did it i had to wait many hours for it to come in, i even thought something was wrong with my email and i changed it. The UCP migration has kind of ruined gamepedia in some ways. James Haydon (talk) 18:51, 18 October 2020 (UTC)

Remove section on Mob page

There's a low-quality section "mobs to be added" on the Mob page, which also violated a comment on the page that explains to not add any mobs until they appear in a development version. I was simply going to delete this section, but was disallowed.

SweptThrone (talk) 01:01, 23 October 2020 (UTC)

I fixed some of the grammar and capitalization, but i am still disputing if it should be there. James Haydon (talk) 02:47, 23 October 2020 (UTC)
I commented out the section as a violation of MCW:FUTURE.  Nixinova T  C   04:37, 23 October 2020 (UTC)
Okay, i wasnt keen on keeping it, as it has been removed before for the same reason. James Haydon (talk) 12:43, 23 October 2020 (UTC)

bedrock or java?

i feel that the java and bedrock info is a bit outdated and me, a bedrock editon player have items, mobs, and blocks that you mark "java only" i think you shoud work on that--67.189.86.56 18:34, 5 November 2020 (UTC)

Which pages do you mean? – Unavailablehoax (talk) 18:57, 5 November 2020 (UTC)

Moving Minecraft Story Mode Wiki to this wiki

The following discussion of a proposed Pausing merger, because MCSM Wiki editors are oppose for now. Till admins won't discuss with editors and readers, it has no sense to keep it open --TreeIsLife (talk) 13:44, 27 November 2020 (UTC) is closed. Please do not modify it. Subsequent comments should be made in a new section.
merger with Minecraft Story Mode Wiki

Hi guys. I have an idea, which we partially discussed on Minecraft Wiki Crossover Discord. So, idea is creating Namespace for Minecraft Story Mode and moving there content from https://minecraftstorymode.fandom.com. Yes, it is an active wiki, with many content, which may help this wiki.

This is in a plan of entire crossosover of wikis.

We discussed, that there should be 3 big wikis - Minecraft Wiki (with all non-community content releated to MC), FTB Wiki (for mods) and Minecraft Community Wiki (Creepypastas, Servers, buildings, etc.)

So, what do you think about migrating Story Mode Wiki? --TreeIsLife (talk) 14:23, 11 November 2020 (UTC)

Having it be kept under a namespace is basically the only thing I'm bothered about. Otherwise, go ahead. - User-12316399 (talk) 14:25, 11 November 2020 (UTC)
Well, unfortunatly, it is not so easy as you think. So, there is need for both sides to agree. And as the Wiki has users, who are still contributing, i cannot just force users. I know that, because i already merged 1 community and it took 1 month, to just start it. And it compleated 1.5 months later, with wiki being locked.
And wiki is somewhat active. --TreeIsLife (talk) 15:52, 11 November 2020 (UTC)
So, when comparing to this number of content + users, it may take 2 or 3 months. But, if not using Discord, maybe just few weeks.--TreeIsLife (talk) 14:36, 11 November 2020 (UTC)
 Weak oppose, mainly for the reason that story mode is discontinued and it would take a lot of work, and I also  Strong oppose adding a separate namespace. Also, the pages themselves will probably gain no traction for readers and editors anyways.Humiebee (talk) 15:45, 11 November 2020 (UTC)
It is just merging for better SEO results, because all Gamepedia wikis will migrate to fandom.com domain early 2021. And this is reason, why i am making a subpage with project crossover. --TreeIsLife (talk) 15:50, 11 November 2020 (UTC)
Changed to  Weak support and  Neutral per below.Humiebeetalk contribs 21:28, 13 November 2020 (UTC)
 Comment There is already a project about adding minecraft story mode content i believe, but i dont think there is enough to constitute for its own namespace and sub wiki. I think it should have it content put on the main wiki marked with minecraft story mode in the title. James Haydon (talk) 19:03, 11 November 2020 (UTC)
(I think we are getting from the main path - theme). So, i am talking about Wiki, not sub-wiki, which is on Fandom! There are over 300 pages, which makes it big enough to have its own namespace. Next time, use pls term Main page, as main wiki is Minecraft Wiki, as a name, and you probably meant main page. Yes, now, we have like 3 articles, but with this, we can boost wiki with many content. --TreeIsLife (talk) 19:11, 11 November 2020 (UTC)
Okay so if we are going to make a namespace it should be MSM, the acronym for Minecraft Story Mode. James Haydon (talk) 19:13, 11 November 2020 (UTC)
No, we don't use shortcuts as namespaces, only aliases. It would be "Minecraft Story Mode" or "Story Mode" with alias MCSM or SM respectively, to match dungeons and earth (MCD MCE, not MD ME). Dhranios (talk) 19:35, 11 November 2020 (UTC)
I personally  Support, the reason being that it's a Minecraft game and should be on the Minecraft wiki. I don't know how many other people would want to contribute. Maybe if we contacted the people in the Fandom Wiki they would be up to helping. There is currently a request move on my user page for a Story Mode exclusive features for an official page. If nothing else, we could at least have that. https://minecraft.gamepedia.com/User:Yekulten/Story_mode_exclusive_features Yekulten (talk) 12:35, 12 November 2020 (UTC)
 Support moving Story Mode content to this wiki. This would improve the main Minecraft wiki by making it more comprehensive, and could even bring in new readers and editors. The move would also improve consistency, as all other official Minecraft games are already documented in this wiki. GrogTheGreatEvilGoblinWarlord (talk) 14:07, 12 November 2020 (UTC)
 Strong supportThomanski | t | c | 08:11, 13 November 2020 (UTC)
 Strong support. More editors, more pages, more relevance on Google and everything on its own namespace, which means nothing will change in vanilla documenting. --Dr03ramos (talk) 12:17, 13 November 2020 (UTC)
 Strong support The Great Spring (talk) 12:18, 13 November 2020 (UTC)
 Strong support DEJVOSS (talk) 12:45, 13 November 2020 (UTC)
 Supporting for above reasons Blockofnetherite Talk Contributions 16:59, 13 November 2020 (UTC)
 Strong support okay lets make it happen. James Haydon (talk) 18:18, 13 November 2020 (UTC)
 Strong support Just because story mode is discontinued doesn't mean we shoud treat it differently from Minecraft Earth and Dungeons. it should be given pages for the episodes and mobs, its own mainspace, and more contributors on the story mode wiki project --Minecraft loot (talk) 03:13, 15 November 2020 (UTC)

Process

So, i see great support, and first admin respond, and he has no concerns 🙂, except User groups changes. So, our questions are:

User groups

On MCW Crossover, it has been already discussed, and there was result of re-vote. That will mean, we will start vote about them.

Bot

We can use any bot

When?

Well, best will be as soon, as possible

Content

All it should in Minecraft Story Mode namespace. Its alias should be MCSM?

What do you think? And if there is something to add, add it!

--TreeIsLife (talk) 14:35, 16 November 2020 (UTC)

So basically, what are we doing? Is there a project page? If so, we should have one. Then what do we do? Basically copy paste the content from the fandom? I agree with the namespaces Minecraft Story Mode: and Minecraft Story Mode Talk: , but I am currently undecided on its alias. I personally believe MCSM and MCST are good, although they are 4 characters, but that shouldn't be a major problem at all. Can someone answer these questions, now that this proposal got massive amount of support? Blockofnetherite Talk Contributions 18:02, 17 November 2020 (UTC)
We will not copy paste, that'd lose edit history and alike, instead the pages will need to be exported. Also, IIRC, there's already a project for documenting story mode. Dhranios (talk) 20:23, 17 November 2020 (UTC)
About the user right thing. You said that we'll vote, so let's do it here then. I'd say to create a custom user right that gives content-moderator (read more here) but limited to the MCSM namespace. However, i'm not sure if we should do that. --Dr03ramos (talk) 10:54, 18 November 2020 (UTC)
We said we won't do user groups limited to one namespace, because it will be techically difficult. --TreeIsLife (talk) 12:37, 18 November 2020 (UTC)

Herobrine page

Hi guys. After suggestion from discussion on Discord about crossover, we ran to problem with a page Herobrine. As Herobrine is community made, but really noticed by Mojang Staff, it makes us thinking, if we should keep this page or not?

What do you think? Do you support deletion, or not? --TreeIsLife (talk) 19:38, 13 November 2020 (UTC)

 Support we already moved most of the mod related pages on this wiki to FTB, so making a wiki for fancontent and community content is a good ides. But it should be for more than just moving already existing pages. James Haydon (talk) 19:42, 13 November 2020 (UTC)
 Neutral, I do not have an opinion on this yet, however, could you supply a link to the discord message on the mcw server? Blockofnetherite Talk Contributions 18:04, 17 November 2020 (UTC)
Strikethroughed because I am no longer neutral and I have also seen the original discord converstationBlockofnetherite Talk Contributions 16:09, 19 November 2020 (UTC)
Switched to  Oppose, at least for now or any time soon, as a Herobrine page is actually useful as Mojang references it, and even references it in the code (no, I am not talking about implementing it), like "4J studios may have removed Herobrine" or things like that. Also opposing for below discussion. Blockofnetherite Talk Contributions 23:39, 18 November 2020 (UTC)
 Oppose for now. If we're making that three main wikis thing I've proposed on MC crossover Discord, we should first have the fan content wiki estabilished and only then move the Herobrine page. --Dr03ramos (talk) 10:57, 18 November 2020 (UTC)
Finally, you remember, that you proposed 3 wikis! --TreeIsLife (talk) 13:34, 18 November 2020 (UTC)
 Oppose deletion. Herobrine is a notable part of Minecraft's history and regularily mentioned in changelogs by Mojang. It shouldn't be removed from the wiki just because it's community-made. Violine1101 (talk) 16:31, 18 November 2020 (UTC)
 Oppose deleting the Herobrine page. The Great Spring (talk) 23:41, 18 November 2020 (UTC)
Seems like a lot of people are against this now. James Haydon (talk) 02:26, 19 November 2020 (UTC)
Yes, but it was not my idea. --TreeIsLife (talk) 06:56, 19 November 2020 (UTC)
Okay based on everyone's reaction i think we might have to re-discuss this over. James Haydon (talk) 05:13, 21 November 2020 (UTC)

Create List of entity textures?

List of block textures already exist, need to create List of entity textures.-- Xiaoyinface Duowan channelT&C) 23:29, 13 November 2020 (UTC)

An observation: "Random Page" is quite unlikely to get anything useful

Out of 10 tries, I observed exactly one that was about gameplay (Netherite Scrap), one about about a rule (Minecraft Dungeons:rarity), and one about a data file (level.dat) The remainder consisted of two short summaries of not-very-notable employees and FIVE short summaries of specific platform edition numbers. This suggests that there's a lot of room to clean up or combine near-useless pages so the average random page is likely to teach something interesting or spark an interesting session of following links; the cleanup of, especially, the specific platform versions ought to be accessible to a simple script to combine them all, depending on what tech underlies the wiki. --Realweregamer (talk) 03:57, 14 November 2020 (UTC)

I suggested it to be Special:Random, not SP:RandomRootPage, though it has mostly the same issues, probably ending in a /DV or some other technical page, possibly remove it?Humiebeetalk contribs 23:30, 16 November 2020 (UTC)
Yes, Special:Random does give version articles a lot, but that's not a bad thing, because there are a lot of version numbers. They shouldn't be combined because each version article can contain a lot of content. Special:Random isn't meant to be "useful", and there are index pages for them like Version history.  Nixinova T  C   23:45, 16 November 2020 (UTC)
The link uses Special:RandomRootPage which excludes subpages. Some of these subpages are considered to be articles e.g. Java Edition version history/Development versions but others are like templates (e.g.Dirt/BS) We should move all article subpages to root pages or move all non-article subpages into template namespace and reconfigure the link so that it could link to subpages. This won't fix the problem entirely, but it could help. Also, why is it called "Random page" instead of "Random article"? Fadyblok240 (talk) 00:56, 21 November 2020 (UTC)

Make some templates more reader-friendly

Some templates such as {{more images}} and {{infobox}} without an an image parameter cause unnecessary clutter for readers. Since only registered users can upload files, readers cannot address the problems presented by these templates. To provide a cleaner look for some articles, I propose moving templates like {{more images}} to talk pages or hiding them from readers by using a CSS class. For infoboxes, removing the placeholder image at least for readers would reduce whitespace. Also, the {{delete}} template has a "delete" link that only administrators can use, so I am considering hiding it from non-admins, which also requires a CSS class. Fadyblok240 (talk) 00:26, 22 November 2020 (UTC)

Hiding content with CSS is generally not a good idea and preferably avoided. For one, Google finds it anyway, and this might incur SEO penalties. While most readers never become editors, and it's unlikely such templates get a lot of readers make their first uploads, I feel it's not the best idea in terms of "wiki way" to hide content from unregistered users. In addition, I'm not sure there are easy CSS classes to do things based on group preferences, so that might need to be spread across multiple CSS files (MediaWiki:Group-sysop.css). (Note also delete links are useful for SOAP and maybe even WMs/staff, who also might need to act on deletion templates, but aren't necessarily local admins. This means the link would need to be hidden based on user rights, not group membership, which I'm not sure can be done easily.)
In other terms,  Oppose the presented solution, doesn't seem like a substantial problem, but incurs other problems and seems to require a rather complicated solution.
As an additional idea, maybe move editor-facing message boxes like {{more images}} to the bottom of pages? --AttemptToCallNil (talk) 01:25, 22 November 2020 (UTC)
 Oppose moving notice templates to the bottom of pages becuase then editors would not even see the notice template at all. If possible, notcie templates can be hidden from ip's as readers would probably not register an account without editing. What is the "wiki way" anyways? As for the orginal proposal, I am  Weak oppose per AttemptToCallNilHumiebeetalk contribs 02:36, 25 November 2020 (UTC)
By "wiki way" here I meant the idea that editing should be open to unregistered users, and they should be treated as potential editors instead of just readers. --AttemptToCallNil (talk) 02:57, 25 November 2020 (UTC)
True, though a possible solution is to do it based on edits. 1 edit means ips AND users are able to see notice templates. This shows that they are an editor.Humiebeetalk contribs 03:03, 25 November 2020 (UTC)

Convert some disambiguation pages into broad concept articles (again)

This got archved but I don't really feel like closing it. To continue, ai  Support doing this AND I have revamp the netherite article. Fadyblok240, you  Should start turning the pages into broad concept articles.Humiebeetalk contribs 01:59, 25 November 2020 (UTC)

Cleanup of the docs of Bedrock Edition add-ons articles: Request 1

I want to contribute by fixing up all the scripting and layouting of articles related to add-ons and the Bedrock Edition add-on/resource pack/behavior pack documentation. My first request is a page split of the Bedrock Edition scripting documentation as there is a lot of information there. I said the following on the talk page of that article:

I am suggesting that we split these into separate pages under the Bedrock Edition scripting documentation umbrella. This is because programming documentation has a lot of headings, subheadings and such, this page is really diving deep. So I suggest the following:

  • Scripting system will remain on the landing page: Bedrock Edition scripting documentation
  • Script API objects will be in Bedrock Edition scripting documentation/Script API objects
  • Script bindings will be in Bedrock Edition scripting documentation/Script bindings
  • Script components and User-Defined Components will be in Bedrock Edition scripting documentation/Script components
  • Script events will be in Bedrock Edition scripting documentation/Script events

Feel free to share any thoughts on this.

Or maybe some other way to fix that particular article, as there is no style guide that is related to programming, let alone JavaScript documentation (according to my knowledge). YivanGamer (talk) 06:41, 3 December 2020 (UTC)

Readd Pi Edition history to pages

The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.

Originally this was removed due to Pi Edition being discontinued. However, Console and 3DS editions have also been discontinued, yet history information for these is kept on pages, so should Pi Edition info make a return to pages it applies to? - User-12316399 (talk) 01:32, 4 December 2020 (UTC)

 Strong support yeah this makes no sense Oreli (talk) 01:40, 4 December 2020 (UTC)
I  Oppose because Pi Edition was just one, unlike Console and 3DS which had many more. All the info for Pi Edition can be seen on its main article, so this would be pointless. Thejoaqui777 (talk) 02:14, 4 December 2020 (UTC)
Agree with joaqui Nixinova T  C   05:19, 4 December 2020 (UTC)
Pi edition was literally just an adapted version of pocket edition alpha 6.1.0, so its not really even its own edition. James Haydon (talk) 05:24, 4 December 2020 (UTC)
 Oppose per Thejoaqui777. The Great Spring (talk | contribs) 05:28, 4 December 2020 (UTC)
 Weak Oppose for above reasons. I have Pi edition and know that there is barely anything there. Blockofnetherite Talk Contributions 17:22, 4 December 2020 (UTC)
 Stongest oppose that i have ever opposed
  1. It never got updated
  2. It would be extremely inconvenient
  3. All the info is on pi edition page
Just noHumiebeetalk contribs 17:28, 6 December 2020 (UTC)

Ray Tracing

  • Shouldn't we have a article on ray tracing.
  • It is a feature of more light and smooth light and all that sort of stuff.
  • For more information go to Minecraft.net and look at articles that have RTX or ray tracing in them.
  • to get started here is one. https://www.minecraft.net/en-us/updates/ray-tracing
  • from --73.89.66.98 18:12, 10 December 2020 (UTC)

Redirect capitalization

Currently, we are allowed to make lowercase redirects that point to their uppercase articles. However, it is unclear whether we should create uppercase redirects to articles with lowercase titles. Is it okay to create such uppercase redirects, since when someone tries to go to an uppercase form of the same article, they go to the search page instead of directly to the lowercase article. Blockofnetherite Talk Contributions 19:01, 8 December 2020 (UTC)

Per the style guide, alternate capitalization redirects are allowed. Dhranios (talk) (Join the wiki videos project!) 19:04, 8 December 2020 (UTC)
Okay thanks, but was there a time before UCP where "uppercase is redundant to lowercase," where uppercase was not needed because the system already redirected? I feel like that has changed since UCP. Blockofnetherite Talk Contributions 19:10, 8 December 2020 (UTC)

Inventory Template in Snapshot and releases Pages

I wanted to add to the snapshot pages some Images of all the things added in that snapshot, using the Inventory template, I already done that to a lot of pages, and it looks pretty good aesthetically, in the case I don't get the permission here to do that I will undo that, Am I allowed to do that? RondiMarco (talk) 18:13, 13 December 2020 (UTC)

Per this discussion,  Neutral. The Great Spring (talk | contribs) (Tagalog translation) 13:18, 14 December 2020 (UTC)
  • Seeing the discussion there the concensus wasn't reached, so it is worth to discuss this again. However that discussion used the same format of what we are doing currently at "Planned additions" on the Caves & Cliffs article, and what RondiMarco did is add just the inventory template. I  Support this because it's a little summary of additions with another format, so I don't find a problem there, because it's just visual, and for development versions the things there were just adittions, not changed ones. Thejoaqui777 (talk) 18:03, 15 December 2020 (UTC).
    Edit: Also with visual is that they don't make the page look cluttered and are an easy link to the blocks and items articles. Thejoaqui777 (talk) 18:07, 15 December 2020 (UTC)
Changed to  Support. TheGreatSpring (talk) 03:21, 27 December 2020 (UTC)

More Facts In Did You Know...

On the main page, the Did You Know... section always has the same 5 facts. I think it would be neat if there was a large pool of random facts and every time the page loads, it picks a random 5 from that list. Any thoughts would be appreciated! || Remember this thing? File:Nether Reactor Core Revision 1.png Because I do. --Ninji2701 03:17, 27 December 2020 (UTC)

The did you know relies on a certain template, Template:DidYouKnow. It does not always have the same facts, it refreshes every day. There are not 5 facts, here are all the facts. If you want to add more facts, you can add them in the editcopy. Keep in mind you can edit the editcopy and add what you think is good, but it will not show up on the front page until an admin decides they belong there. Blockofnetherite Talk Contributions 04:45, 27 December 2020 (UTC)
Oh, cool! I guess this topic is totally irrelevant then. || Remember this thing? File:Nether Reactor Core Revision 1.png Because I do. --Ninji2701 13:50, 27 December 2020 (UTC)

Moving the remaining orientable block renders to use the current naming system

Currently just about all blocks which can connect (e.g. iron bars, redstone wire) or be oriented (e.g. furnaces, pistons) directionally share a consistent naming system. However, a notable exception is blocks with log orientation, which still use an Axis orientation. I've marked all of these for moving but have been instructed to ask about this here.

Advantages of moving:

  • More consistent with other block files with directional placement
  • Considerably easier to memorise as a result (with few exceptions, all block renders have north-west as the upwards direction, meaning up-left is west and up-right is north; with the Axis naming you'd need to also consider which axis corresponds to which direction, which wastes time and also changed throughout the game's history)
  • Has allowed some remaining files which didn't follow the remaining parts of the naming scheme to be identified and fixed

Disadvantages of moving:

  • Not consistent with the block's actual block state naming (probably not relevant as if we were to keep to being completely consistent with block states, rails for example would have to be moved to names such as "Rail Shape North South JEx BEy")

Other things to note:

  • Some blocks had an "Axis None" orientation Chiseled Quartz Block Axis None BE1 Chiseled Quartz Block Axis None BE2 Quartz Pillar Axis None BE1 Quartz Pillar Axis None BE2 Purpur Pillar Axis None BE1 Purpur Pillar Axis None BE2 Hay Bale Axis None JE1 BE1 Hay Bale Axis None BE2 Bone Block Axis None BE1 Bone Block Axis None BE2 and their new file names after this unification may be unclear. However, this exact same thing affects some files which already use the intended new naming scheme File:Hexahedral Piston.png File:Hexahedral Sticky Piston.png Weird Piston, so this is likely worth a separate, smaller discussion.
  • Whether this move is or isn't worth the time/effort is effectively irrelevant, as the move templates will need to be deleted from several talk pages anyway, which would take roughly the same amount of time and both outcomes will likely be performed by a bot/other form of automation anyway

Are there any good enough reasons this move shouldn't go ahead? - User-12316399 (talk) 13:27, 30 December 2020 (UTC)

I personally think we should follow the block states. Writing them out fully is not needed (EG drop the "Axis" from the current files), but we should not change the naming completely. What bothers me right now, for example, is the cauldrons "Cauldron (moderately filled with water)" (instead of "Water Cauldron Level 2" (level can be dropped per previous sentence)), which is absolutely nothing like the actual state of the block. Your rail example (Rail Shape North South) could be simplified to Rail NS, that would still follow the block states, just using a shorter variation.
This "and also changed throughout the game's history" has never actually happened, it was correcting where the sun came from, the axis themselves weren't changed, and never will.
Keep in mind that being aligned to the north-south axis is not the same as facing north or south. Dhranios (talk) (Join the wiki videos project!) 19:38, 30 December 2020 (UTC)
Just got an issue with the naming system that you're trying to apply. For rails, is Ns ascending north, or ascending south? Changing the rail file links from Ns nS Ew and eW to A<letter> for "Ascending <direction>" it is a lot more clear which is which. Dhranios (talk) (Join the wiki videos project!) 21:41, 30 December 2020 (UTC)
Lowercase is the ascending direction - the same logic applies here for redstone dust. - User-12316399 (talk) 14:18, 31 December 2020 (UTC)
It's also logical to think "uppercase is where it does up". Dhranios (talk) (Join the wiki videos project!) 20:21, 31 December 2020 (UTC)
Wouldn't that still be the same thing? – Unavailablehoax (talk) 20:26, 31 December 2020 (UTC)
No, see the redstone dust, which he compared it to, uppercase is not up directions File:Active Redstone Wire (EW).png File:Active Redstone Wire (ew).png. Dhranios (talk) (Join the wiki videos project!) 20:28, 31 December 2020 (UTC)

Consistency in "Pre-Release" Capitalization

The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Article titles should follow the official name. Pre-release and Pre-Release spelling appear in different dates. However, feel free to create redirects from r -> R and vise versa.Humiebeetalk contribs 21:25, 10 January 2021 (UTC)

While editing the server.properties page, I noticed that there is considerable inconsistency in how "Pre-Release" is capitalized across the wiki. Some pages choose to uppercase the "R" in "Release", some do not. Some choose to redirect the opposite case, some do not.

For example, 1.14.4 Pre-Release 1 is an uppercase "R" and trying to navigate to "1.14.4 Pre-release 1" fails. On the other hand, 1.16.4 Pre-release 1 is a lowercase "r", and trying to navigate to "1.16.4 Pre-Release 1" similarly fails. Some pages (e.g. 1.15 Pre-release 5) have a redirect but many do not. The net effect of this is that editors have no idea which capitalization is "correct", or even which one will work correctly. It leads to overall inconsistency and unnecessary redirects across the Wiki.

My suggestion is for the Wiki to come to a consensus on which capitalization should be used. Personally, I feel that "Pre-Release" with an uppercase "R" should be preferred, as that is what Mojang uses in its official communications. Once consensus is reached, incorrect pages should be moved to the correct title, and any errant capitalization in article bodies fixed.

AMNOTBANANAAMA (talk) 23:48, 5 January 2021 (UTC)

The name of pre-releases follow the name in-game, so  Weak oppose The Great Spring (talk | contribs) (Tagalog translation) 23:50, 5 January 2021 (UTC)
If the decision is to prefer "pre-release" as the page names I am fine with that, as long as it is consistent. The current inconsistency is my primary concern, ultimately which one is chosen is less important to me. AMNOTBANANAAMA (talk) 00:01, 6 January 2021 (UTC)
For example, if you want to put this at the start it would be

1.16.4 Pre-release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs.

instead of

1.16.4 Pre-Release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs.

The Great Spring (talk | contribs) (Tagalog translation) 00:10, 6 January 2021 (UTC)
We follow the in-game names, so they are not to be moved. However, feel free to make redirects for the opposite capitalization. Dhranios (talk) (Join the wiki videos project!) 09:32, 6 January 2021 (UTC)

Splitting PS4 history

Recenty, RondiMarco splits the PS4 part from the LCE section without discussion. Can we split the PS4 part or not? Any thoughts? The Great Spring (talk | contribs) (Tagalog translation) 12:11, 6 January 2021 (UTC)

 Neutral, while it is done the same with PE and bedrock, PS4 is a legacy console edition, as it was also replaced by bedrock. I don't see harm in doing it this way, nor harm in reverting it. Dhranios (talk) (Join the wiki videos project!) 12:13, 6 January 2021 (UTC)
 Oppose PS4 is part of LCE, no reason to split its history.  Nixinova T  C   19:29, 7 January 2021 (UTC)
 Comment I get your point, but the PS4 edition outlasted all the other Legacy Console editions, and was the only legacy console version to have the Texture Update. James Haydon (talk) 19:32, 7 January 2021 (UTC)
Barely, only for like 10 updates.  Nixinova T  C   21:27, 10 January 2021 (UTC)
True, they only spanned 1.14, or Bedrock Edition 1.8.0 - 1.13.0.Humiebeetalk contribs 21:30, 10 January 2021 (UTC)
 Weak support becuase of consistancy with pe and be but it is part of lce and is diffferent than pe and be as they are separated until the Better Together Update but ps4 IS part of lce. Idk, I would keep it though.Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 22:21, 7 January 2021 (UTC)

Something discussing renewability of the Lava Bucket and other items that are not renewable in snapshots but are going to be in the full release

Yes, I know that the ip constantly got reverted for changing it, they did have a good point but the wiki uses current status, not upcoming status. The ip got reverted with understandable edit summaries and I personally would revert the ip. They were doing it in good-faith though. Something odd about that is that the template is the {{upcoming}} template, implying that the thing that is upcoming IS upcoming in <version>. In the case of 1.17, the full release. Now the wiki trys to be as informative as possible and trys to give the reader a clear understanding. In my opinion, I am  Semi-weak support. It would be confusing for the reader if they watched like say for example, xisumavoid and went to the minecraft wiki. They would notice that the renewability of lava buckets would be incorrect, misleading the reader. Note that I mean No‌[until JE 1.17]/Yes‌[upcoming: JE 1.17] Any thoughts?Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 22:35, 7 January 2021 (UTC)

The same can be said the other way around. If we end up saying yes in 1.17, while it's not in the snapshots yet, people who open the snapshots will be presented with misinformation.
It's better to stick with the current latest release and snapshot info, not the whole planned update. (Plans can change, after all...) Dhranios (talk) (Join the wiki videos project!) 23:33, 7 January 2021 (UTC)
True... but it would be more helpful in general becuase more Java Edition players use Java Edition 1.16.4 than .Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 23:37, 7 January 2021 (UTC)
For those people, those templates don't really concern them. When the update releases, they'll check the update page instead and go from there. Dhranios (talk) (Join the wiki videos project!) 23:40, 7 January 2021 (UTC)

Wanted Page: Moving minecart

The minecarts that move are supposed to be mobs / entities, right? -THENOMNOM (talk) 00:26, 11 January 2021 (UTC)

Yes. They are entities. TheGreatSpring (talk | contribs) (Tagalog translation) 00:28, 11 January 2021 (UTC)
Minecarts themselves are already entities. Moving minecrafts are no different, just that they are moving, similar to a player walking. So no need for a new pageHumiebee (talk) 00:39, 11 January 2021 (UTC)
Exactly, in the same way as evoker fangs. They only damage they player and have no real behavior nor do they interact with them. James Haydon (talk) 00:51, 11 January 2021 (UTC)

5000 content pages milestone

I just wanted to say that I noticed, as of now, Special:Statistics lists exactly 5,000 content pages on this wiki. Amatulic (talk) 03:00, 16 January 2021 (UTC)

I noticed that a few days back, so you aren't the first to see this. James Haydon (talk) 04:02, 16 January 2021 (UTC)
BDJP007301 created the 5000th article yesterday. Also, does this also includes deleted pages? TheGreatSpring (talk) 04:22, 16 January 2021 (UTC)
It does not, hence why it has become this milestone several times already. Dhranios (talk) (Join the wiki videos project!) 05:53, 16 January 2021 (UTC)
Well there are subpages of articles which are not articles (many of them are templates only meant to be transcluded on one page) which are counted as articles, which means there are probably less than 5,000 "proper" articles. (Note that redirects, project pages, template pages, category pages, file pages, user pages, etc. are not counted as articles. )Fadyblok240 (talk) 17:36, 21 January 2021 (UTC)

Should Caves & Cliffs features in Bedrock Edition be considered from 1.17.0 or from 1.16.210 in history sections

There's a bit of a inconsistency with Caves & Cliffs features in added in the betas of 1.16.X in the form of Experimental Gameplay, for example, this is the history section for pointed dripstone:

Upcoming Bedrock Edition
1.17.0
{{Extension DPL}}<ul><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}

'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|flint-and-steel}}

== Usage ==
=== Igniting ===

When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.

Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].

Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.

Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.

A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.

When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.

=== Enchantments ===

Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Into the Nether}}

== Advancements ==
{{load advancements|We Need To Go Deeper}}

== Video ==

<div style="text-align:center">{{yt|caz8BBG48VU}}</div>

== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==

* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.


==References==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
{{Item
| image = <gallery>
Wooden Pickaxe.png | Wooden
Stone Pickaxe.png | Stone
Iron Pickaxe.png | Iron
Golden Pickaxe.png | Golden
Diamond Pickaxe.png | Diamond
Netherite Pickaxe.png | Netherite
</gallery>
|rarity = Common
|renewable =
* '''Netherite''': No
* '''Others''': Yes
|durability =
Java Edition:
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1,561
* Netherite: 2,031

Bedrock Edition:
* Wood: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1,562
* Netherite: 2,032
| stackable = No
}}

A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.

== Obtaining ==
=== Crafting ===
Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.

{{crafting |showdescription=1 |showname=0 |head=1
  |name=[[Pickaxe]]
  |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
  |type=Tool
}}
{{Crafting
  |name=[[Stone Pickaxe]]
  |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
  |B2=Stick
  |B3=Stick
  |Output=Stone Pickaxe
  |description=Can use cobblestone and its other variants interchangeably.
  |type=Tool
}}
{{crafting |foot=1 |ignoreusage=1
  |name=[[Pickaxe]]
  |ingredients=Matching Damaged [[Pickaxe]]s
  |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
  |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
  |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
  |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
  |type=Tool
}}

=== Upgrading ===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe
|Netherite Ingot
|Netherite Pickaxe
|tail=1
}}

=== Repairing ===
==== Grinding ====

{{grinding
|showdescription=1
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% durability.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.

=== Natural generation ===
{{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}

=== Trading ===
{{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.

{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===

{{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.

=== Mob loot ===
{{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).

== Usage ==
=== Mining ===
A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
* Wooden: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1562
* Netherite: 2032

Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:

==== Speed ====
The following table shows the time it takes to break each type of block.
* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
! Times to break blocks by pickaxe
|-
|
{{breaking row|sort=1|simple=1|Obsidian|Diamond}}
{{breaking row|Crying Obsidian|Diamond}}
{{breaking row|Respawn Anchor|Diamond}}
{{breaking row|Block of Netherite|Diamond}}
{{breaking row|Ancient Debris|Diamond}}
{{breaking row|Ender Chest|Wood}}
{{breaking row|Anvil|Wood}}
{{breaking row|Bell|Wood}}
{{breaking row|Block of Coal|Wood}}
{{breaking row|Block of Diamond|Iron}}
{{breaking row|Block of Emerald|Iron}}
{{breaking row|Block of Iron|Stone}}
{{breaking row|Block of Raw Copper|Stone}}
{{breaking row|Block of Raw Gold|Iron}}
{{breaking row|Block of Raw Iron|Stone}}
{{breaking row|Block of Redstone|Wood}}
{{breaking row|Chain|Wood}}
{{breaking row|Enchantment Table|Wood}}
{{breaking row|Iron Bars|Wood}}
{{breaking row|Iron Door|Wood|item=1|link=Door}}
{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
{{breaking row|Monster Spawner|Wood}}
{{breaking row|Deepslate Coal Ore|Wood}}
{{breaking row|Deepslate Copper Ore|Wood}}
{{breaking row|Deepslate Diamond Ore|Wood}}
{{breaking row|Deepslate Emerald Ore|Wood}}
{{breaking row|Deepslate Gold Ore|Wood}}
{{breaking row|Deepslate Iron Ore|Wood}}
{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
{{breaking row|Deepslate Redstone Ore|Wood}}
{{breaking row|Blast furnace|Wood}}
{{breaking row|Cobbled Deepslate|Wood}}
{{breaking row|Chiseled Deepslate|Wood}}
{{breaking row|Deepslate Bricks|Wood}}
{{breaking row|Deepslate Tiles|Wood}}
{{breaking row|Polished Deepslate|Wood}}
{{breaking row|Dispenser|Wood}}
{{breaking row|Dropper|Wood}}
{{breaking row|Furnace|Wood}}
{{breaking row|Lantern|wood}}
{{breaking row|Lodestone|Wood}}
{{breaking row|Smoker|Wood}}
{{breaking row|Stonecutter|Wood}}
{{breaking row|Conduit}}
{{breaking row|Block of Gold|Iron}}
{{breaking row|Block of Lapis Lazuli|Stone}}
{{breaking row|Coal Ore|Wood}}
{{breaking row|Copper Ore|Wood}}
{{breaking row|Copper Blocks|Wood}}
{{breaking row|Cut Copper|Wood}}
{{breaking row|Cut Copper Slab|Wood}}
{{breaking row|Cut Copper Stairs|Wood}}
{{breaking row|Deepslate|Wood}}
{{breaking row|Dragon Egg
 |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
{{breaking row|Diamond Ore|Iron}}
{{breaking row|Emerald Ore|Iron}}
{{breaking row|End Stone|Wood}}
{{breaking row|Gold Ore|Iron}}
{{breaking row|Hopper|Wood}}
{{breaking row|Iron Ore|Stone}}
{{breaking row|Lightning Rod|Wood}}
{{breaking row|Lapis Lazuli Ore|Stone}}
{{breaking row|Nether Quartz Ore|Wood}}
{{breaking row|Nether Gold Ore|Wood}}
{{breaking row|Observer|Wood}}
{{breaking row|Redstone Ore|Iron}}
{{breaking row|Blue Ice|drop=0}}
{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
{{breaking row|Heat Block|Wood}}
{{breaking row|Grindstone|Wood}}
{{breaking row|Bone Block|Wood}}
{{breaking row|Brick Stairs|Wood|link=Stairs}}
{{breaking row|Bricks|Wood}}
{{breaking row|Cauldron|Wood}}
{{breaking row|Cobblestone|Wood}}
{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
{{breaking row|Cobblestone Wall|Wood}}
{{breaking row|Mossy Cobblestone|Wood}}
{{breaking row|Nether Bricks|Wood}}
{{breaking row|Nether Brick Fence|Wood}}
{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
{{breaking row|Red Nether Bricks|Wood}}
{{breaking row|Polished Blackstone|Wood}}
{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
{{breaking row|Smooth Stone|Wood}}
{{breaking row|Shulker Box}}
{{breaking row|Concrete|Wood}}
{{breaking row|Andesite|Wood}}
{{breaking row|Dark Prismarine|Wood}}
{{breaking row|Diorite|Wood}}
{{breaking row|Dripstone Block|Wood}}
{{breaking row|Granite|Wood}}
{{breaking row|Mud Bricks|Wood}}
{{breaking row|Pointed Dripstone}}
{{breaking row|Prismarine|Wood}}
{{breaking row|Prismarine Bricks|Wood}}
{{breaking row|Purpur block|Wood}}
{{breaking row|Purpur pillar|Wood}}
{{breaking row|Stone|Wood}}
{{breaking row|Stone Bricks|Wood}}
{{breaking row|Tuff|Wood}}
{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
{{breaking row|Amethyst Bud|drop=0}}
{{breaking row|Amethyst Cluster|drop=0}}
{{breaking row|Blackstone|Wood}}
{{breaking row|Block of Amethyst|Wood}}
{{breaking row|Budding Amethyst|drop=0}}
{{breaking row|Chiseled Polished Blackstone|Wood}}
{{breaking row|Polished Blackstone Bricks|Wood}}
{{breaking row|Gilded Blackstone|Wood}}
{{breaking row|Glazed Terracotta|Wood}}
{{breaking row|Terracotta|Wood}}
{{breaking row|Basalt|Wood}}
{{breaking row|Smooth Basalt|Wood}}
{{breaking row|Polished Basalt|Wood}}
{{breaking row|Packed Mud}}
{{breaking row|Block of Quartz|Wood}}
{{breaking row|Quartz Stairs|Wood|link=Stairs}}
{{breaking row|Red Sandstone|Wood}}
{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Sandstone|Wood}}
{{breaking row|Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Calcite|Wood}}
{{breaking row|Rail}}
{{breaking row|Brewing Stand|Wood}}
{{breaking row|Stone Button|any}}
{{breaking row|Ice|drop=0}}
{{breaking row|Magma Block|Wood}}
{{breaking row|Packed Ice|drop=0}}
{{breaking row|Frosted Ice|drop=0}}
{{breaking row|Stone Pressure Plate|Wood}}
{{breaking row|Netherrack|Wood}}
{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
|}

=== Weapon ===
Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.

==== Java Edition ====
Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:

{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
! Damage per<br> second (DPS)
|-
|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
|-
|{{ItemLink|Golden Pickaxe}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
|}

==== Bedrock Edition ====
{{IN|bedrock}}, pickaxes always attack instantly and do the following damage:

{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
|-
|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
|}

=== Enchantments ===
A pickaxe can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=note1/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{Notelist}}

=== Fuel ===
Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.

=== Smelting ingredient ===
{{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pickaxe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|id=310
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|id=314
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|id=297
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|id=318
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|id=324
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|id=606
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}

== Advancements ==
{{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}

== Video ==
{{yt|G_HTViy2JTo}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tool]].}}
{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
{{History|java beta}}
{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
|Unenchanted pickaxes are no longer sold by [[villager]]s.}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
{{History|||snap=15w35a|Pickaxes now recover more slowly.}}
{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}

{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All pickaxes have been removed from creative.}}
{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
|Stone pickaxes can now be bought from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
|Stone pickaxes can now be crafted using [[blackstone]].
|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|Ps4}}
{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.

=== Publicity ===
*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.

== Gallery ==
<gallery>
File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
</gallery>

=== Enchanted pickaxes ===
<gallery>
Enchanted Wooden Pickaxe.gif
Enchanted Stone Pickaxe.gif
Enchanted Iron Pickaxe.gif
Enchanted Golden Pickaxe.gif
Enchanted Diamond Pickaxe.gif
Enchanted Netherite Pickaxe.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018

{{items}}
[[Category:Combat]]

[[cs:Krumpáč]]
[[de:Spitzhacke]]
[[es:Pico]]
[[fr:Pioche]]
[[hu:Csákány]]
[[it:Piccone]]
[[ja:ツルハシ]]
[[ko:곡괭이]]
[[nl:Houweel]]
[[pl:Kilof]]
[[pt:Picareta]]
[[ru:Кирка]]
[[th:อีเต้อ]]
[[uk:Кайло]]
[[zh:镐]]</li></ul>
beta 1.16.210.56Pointed Dripstone Base (D) JE1 Pointed Dripstone Middle (D) JE1 Pointed Dripstone Frustum (D) JE1 Pointed Dripstone Tip (D) JE1 Pointed Dripstone Tip Merge (D) JE1
Pointed Dripstone Base (U) JE1 Pointed Dripstone Middle (U) JE1 Pointed Dripstone Frustum (U) JE1 Pointed Dripstone Tip (U) JE1 Pointed Dripstone Tip Merge (U) JE1 Pointed Dripstone (item) BE1 Added pointed dripstone.

However, this is the history section for goats:

Bedrock Edition
1.16.200
{{Extension DPL}}<ul><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
{{Item
| group = Age 0-1
| 1-1 = Potatoes Age 0-1.png
| 1-2 = Potatoes Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Potatoes Age 4-6.png
| 2-2 = Potatoes Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Potatoes Age 4-6.png
| 3-2 = Potatoes Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Potatoes Age 7.png
| 4-2 = Potatoes Age 7 BE.png
| image = Potato JE3 BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}

A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.

'''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].

== Obtaining ==

=== Natural generation ===
[[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|snowy-village}} Snowy || 70%
|-
| {{EnvSprite|plains-village}} Plains || 15%
|-
| {{EnvSprite|taiga-village}} Taiga || 10%
|}

Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.

The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III
If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.

=== Chest loot ===
{{LootChestItem|potato}}

== Usage ==

=== Farming ===
{{main|Tutorials/Crop farming}}
When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

=== Food ===
To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].

=== Breeding ===
[[Pig]]s follow and can be [[bred]] by a player holding a potato.

[[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.

=== Smelting ingredient ===
{{Smelting
|showname=1
|Potato
|Baked Potato
|0.35
}}

=== Trading ===
Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.

=== Composting ===
Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.

== Sounds ==
=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Potatoes
|spritetype=block
|nameid=potatoes
|id=142
|form=block}}
{{ID table
|displayname=Potato
|spritetype=item
|nameid=potato
|id=280
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
{{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
{{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
{{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
|Villagers can now be made willing using 12 potatoes.}}
{{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
{{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
{{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
{{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
{{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
{{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
{{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
{{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
|Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
{{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
|Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
{{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
{{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
{{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
|Potatoes can now be used to lead and breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
|Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
{{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
|Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
{{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
{{History|foot}}

=== Potatoes "item" ===
{{:Technical blocks/Potatoes}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021

{{items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Brambora]]
[[de:Kartoffel]]
[[es:Patata]]
[[fr:Pomme de terre]]
[[hu:Burgonya]]
[[it:Patata]]
[[ja:ジャガイモ]]
[[ko:감자]]
[[nl:Aardappel]]
[[pl:Ziemniak]]
[[pt:Batata]]
<br />
[[ru:Картофель]]
[[th:มันฝรั่ง]]
[[uk:Картопля]]
[[zh:马铃薯]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.

== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.

=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget 
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget 
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget 
|Output= Gold Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Gold Ore#Natural generation}}

{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}

{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}

=== Mob loot ===

[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.

=== Chest loot ===
{{LootChestItem|gold-ingot}}

== Usage ==

=== Crafting ingredient===

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

{{crafting usage}}

=== Trading ===

Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.

=== Repairing ===

Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].

=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.

=== Beacons ===

Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 

A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].

== See also ==

*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s

{{Items}}

[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li></ul></nowiki>
beta 1.16.200.52Goat BE1 Goat BE1 Added goats and kids, which are available only via Experimental Gameplay.
Goats make the sound of a player being hit.
Goats currently uses the vex's charging sound as a placeholder when preparing to ram charge.[1]
releaseGoats have been made inaccessible in the full release.
Upcoming Bedrock Edition
1.16.210
{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item
| image = Clay Ball.png
| stackable = Yes (64)
| renewable = Yes
}}

{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.

== Obtaining ==

=== Block loot ===
Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].

=== Chest loot ===
{{LootChestItem|clay-ball}}

=== Villager gifts ===

If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.

== Usage ==

Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.

=== Crafting ingredient  ===

{{crafting usage}}

=== Smelting ingredient ===

{{Smelting
|showname=1
|Clay Ball
|Brick
|0.3
}}

=== Trading ===
Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clay Ball
|spritetype=item
|nameid=clay_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clay
|spritetype=item
|nameid=clay_ball
|id=384
|form=item
|foot=1}}

== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
|Clay can now be crafted into clay blocks.
|Clay can now be smelted into bricks.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:ClayInNumerousForms.png
</gallery>

== Notes ==
{{fnlist}}
{{Items}}

[[cs:Jíl]]
[[de:Tonklumpen]]
[[es:Bola de arcilla]]
[[fr:Motte d'argile]]
[[hu:Agyag (Tárgy)]]
[[it:Zolla di argilla]]
[[ja:粘土玉]]
[[ko:점토 덩이]]
[[nl:Klei (voorwerp)]]
[[pl:Glina]]
[[pt:Bola de argila]]
[[ru:Глина]]
[[uk:Глиняна кулька]]
[[zh:黏土球]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li></ul>
beta 1.16.210.51Goats now only drop 2 goat horns each.
Goats now drop 1-2 mutton.
Goat (one horn) BE1 Goat (no horn) BE1 Goats now show missing goat horns in the model.
Baby goats now have half knockback when using a ram attack.
Goats no longer attack armor stands.[2]
Goats now attack shulkers.
Goats now only produce one baby goat at a time when breeding.
beta 1.16.210.53Goats now avoid walking onto powder snow while path-finding.
  1. BE-104156
  2. MCPE-104159 — "Goat attacks armor stands" — resolved as "Fixed".

Notice how the former shows the features as a part of 1.17.0, while the latter shows it as part of 1.16.200 and 1.16.210. I prefer the former option as the Caves & Cliffs features added in the betas of 1.16.X don't end up in the full release, but instead will be a part of 1.17.0.

Unavailablehoax (talk) 23:36, 26 January 2021 (UTC)

I  Support to use the first, because the features won't be part of 1.16.x releases, and it's more specific. Thejoaqui777 (talk) 23:54, 26 January 2021 (UTC)
They are part of the 1.16.210 betas, and it should be declared that way. Saying the beta is for 1.17 is false information. Dhranios (talk) (Join the wiki videos project!) 00:16, 27 January 2021 (UTC)
Should say 1.16.210, with "added under experimental gameplay", then 1.17 with "fully implemented".  Nixinova T  C   00:26, 1 February 2021 (UTC)

Proposal for a Crossovers page, replacing the current Smash page

I talk about this more on Talk:Super Smash Bros. Ultimate, but since that page doesn't get much traffic for obvious reasons, I thought I'd bring it up here.

My argument boils down to it making more sense than adding a new page for every game that references Minecraft, and being more consistent to what Wiki readers might expect and enjoy. Thoughts? -- DigiDuncan (talk) 00:14, 1 February 2021 (UTC)

Articles about Mojang employees: A proposal

Reviving both this discussion from 2015 and this discussion from 2019-2020, I feel like it should finally be time to take action regarding articles about Mojang employees, whether they are notable or not. I'm using the Wikipedia policy on biographies of living persons as a blueprint for this, so bear with me here.

  • We should try to include as much information on employees that is publicly available through reliable sources, whether it be through LinkedIn profiles, interviews with publications such as news sites, or simply through the Twitter accounts of the employees themselves. As long as the information is available publicly, it should be documented on the wiki, sourced back to the article or tweet in question.
  • However, there has to be a limit as to what information should indeed be allowed on here. Of course, its general understanding that emails, addresses, and phone numbers are never to be added to articles out of respect for privacy. In regards to concessions that have been made in the past, such as the situation with Ez, or retracting information that had been OK up until recently, such concessions should be reviewed as to whether they should remain as is, or be considered null and void pending as to when this policy does become active.

Understanding that this is a style guide policy, I figured it would be best to instead post it here, considering that this policy would cover several hundreds of employees of one company.

The proposed change to the policy is as follows, which would be separated from the "Notability" section and split into its own section (new additions in bold):

Articles about people are only allowed if the person in question is a developer of Minecraft and/or either a part of or closely related to Mojang Studios. The article should cover information about the person that is publicly available through reliable sources, and should remain neutral and fair to the person. Self-published sources, such as tweets or books, are not allowed unless the person is the one who authored or published it. Edits to the article about the person may be reverted / deleted if they contain phone numbers, email, or postal addresses.

This is just a stepping stone. I am open to any additional input regarding any further changes to this. BDJP (t|c) 19:19, 2 February 2021 (UTC)

I still think this should be taken further, and say that articles should only exist for notable employees where the majority of the content is about their work. We shouldn't encourage going into details about personal lives and such, which having all these stub articles does.  Nixinova T  C   19:29, 2 February 2021 (UTC)
Definitely keep the personal life stuff to a minimum at best. BDJP (t|c) 20:42, 2 February 2021 (UTC)
In my opinion, we should keep any pages that have a lot of content (pages without stubs) but pages with stubs should be put into like a draft. Anyone is free to make a page but it needs more content. As for not having like personal details, I also support that but a notable exception would be Helen Zbihlyj as she directly put a little bit of her personal life on her user page as it is a primary and the most reliable source possible. I would like the employee pages to also have more about their work as well and all those stub articles can be clumped into an Employees article.
All in all, I  Support keeping all pages which have enough content and  Removing or converting any pages with a stub and have no content (for instance, Peter Hont which is just one of the many pages that has no info, only saying that they work in Minecraft Dungeons.) For birth dates, I really don't see any harm if they posted it on twitter or some other social media thing. Also I wish to  Remove all pages with no sources as well.Humiebee (talk) 21:35, 2 February 2021 (UTC)
I’ve created an example of how an expanded article would look here. BDJP (t|c) 01:02, 9 February 2021 (UTC)
I  Support the revised article.Humiebee (talk) 03:05, 15 February 2021 (UTC)

Request for a new page - but I need your help

I want to create a new page that lists from the longest name for an item to the shortest name, but I don't know how should I create it. I hope you can help me. - Melvintnh327 (talk) 05:04, 7 February 2021 (UTC)

It is unnotable to be given an article. TheGreatSpring (talk) 05:28, 7 February 2021 (UTC)
It is completely trivial information, so it doesn't belong anywhere on this wiki, except perhaps a subpage of your userpage. Fadyblok240 (talk) 05:40, 7 February 2021 (UTC); updated 06:12, 7 February 2021 (UTC)
Okay then...I guess I would not create it - Melvintnh327 (talk) 02:23, 11 February 2021 (UTC)

Are pufferfish passive, neutral or hostile

Personally, I think that pufferfish are passive because they can't chase you but some users change "Passive" to "Neutral" or "Hostile". Are pufferfish passive, neutral or hostile? TheGreatSpring (talk) 08:08, 7 February 2021 (UTC)

Per Talk:Pufferfish#Pufferfish behavior, we stated that they are passive, so I think that they should stay as Passive. Thejoaqui777 (talk) 22:55, 7 February 2021 (UTC)

What happened?

The wiki stopped working for some time. Why? Gameking1happy (talk) 16:40, 11 February 2021 (UTC)

Another glitch with UCP, this is the worst one so far. James Haydon (talk) 16:41, 11 February 2021 (UTC)
Fandom rolled out an update that broke the platform. They quickly rolled it back though.
While they were rolling it back though, Minecraft Wiki played the roles of: 1) London Bird Club Wiki; 2) Wookieepedia; 3) the Pixel Gun Wiki and the Game of Thrones Wiki simultaneously. Oh, and half the platform was the Raft Wiki for a few moments. --AttemptToCallNil (talk) 16:58, 11 February 2021 (UTC)
I don't think there even is a Game of Thrones wiki on Gamepedia because its not a game. So it also is affecting FANDOM wikis as well. James Haydon (talk) 17:01, 11 February 2021 (UTC)
Yes, it affected the entire platform, including all Fandom wikis. --AttemptToCallNil (talk) 17:04, 11 February 2021 (UTC)

Minecraft Story Mode NS

Hi

We already discussed about Minecraft Earth and Minecraft Dungeons namespaces, but i think we still miss "Minecraft: Story Mode" namespace. This namespace was already discussed in "Moving Minecraft Story Mode Wiki to this wiki", but as Minecraft Story Mode Wiki discussion was really not great, and it failed, we were exploring possibility of exporting articles from "Fandom's Minecraft Wiki". But unfortunately, these will also need rewrite. So, articles are created manually, as stubs, which will need to expand.

So, we have to create these articles by ourselves. Unfortunately, we won't be able to beat Minecraft Story Mode Wiki, until we will have own namespace, and own production of articles.

On Google, we ended really far from top, on 5th place. On Bing, we were more successful, reaching 3rd, but on both searches, MC Story Mode Wiki was on top.

So, should we create Minecraft Story Mode NS?--TreeIsLife (talk) 19:05, 13 February 2021 (UTC)

 Support We have pretty bad situation, on Google, even Fandom's MCW has higher ranking, so we are in bad situation --TreeIsLife (talk) 19:05, 13 February 2021 (UTC)
 Temporal oppose, let me explain. It has been some months since the discussion, but I think that we should contact first their admins. I don't want them to think that we try to compete with them, instead to colaborate. Your words look very competitive, which isn't how this wiki wants to get information. We talk with people, and try to get a deal with them to make both parts happy. So, I think that we should wait 2 months more at least to begin talking with them again, because they refused to merge due to bad communication. Thejoaqui777 (talk) 19:21, 13 February 2021 (UTC)
 Comment TreeIsLife, I agree with Thejoaqui777, why are you making this a competition? MC wiki isnt a promotion wiki. Minecraft Story Mode is a WIP and the Minecraft Story Mode in FANDOM is fine, what makes you think that MC wiki is a promotional wiki? I also  Oppose per my comment on the previous discussion. I'm fine with the namespace but not trying to outmanuver fandom, gamepedia is owned by fandom anywaysHumiebee (talk) 19:25, 13 February 2021 (UTC)
This, this, this, this, this, this and this. It's not a competition. This exact behavior is what made the initial merge proposal fail badly. Dhranios (talk) (Join the wiki videos project!) 19:33, 13 February 2021 (UTC)
 Comment to all. This is not about competition. We tried... but... it did not go well. Hummie may not know about that, but there is great server, called Minecraft Wiki Crossover, where we discussed future of MC Wikis (all of them). We had a big dream. 3 big wikis for everything Minecraft - Minecraft Wiki, Minecraft Community Wiki and Minecraft Mods Wiki. And, we wanted to start with merging of all wikis from "Minecraft Wiki Network" into this wiki. Anddddd... I created discussion post, and we had protest on that wiki. I was critized about how i wrote it, and that i wrote it into discussions. Then, i decided i will left server, and do discussion by myself. So great, i had another conflict on another wiki (double problem). Unfortunately, discussion just failed and that's it. And now everybody hates me 😔. That was joke, obviously, I said it was my fault, and we discussed we won't say nothing to community, until we will lock the wiki (meaning only discussing with admins). And now, let's say why i want to do this. Well, they are inactive and only 1 person said something, but his timestamp between answers were 1 week.--TreeIsLife (talk) 19:41, 13 February 2021 (UTC)

Minicraft?

There are 5 Minecraft games: Minecraft, Minecraft Story Mode, Minecraft Earth and Minecraft Dungeons and, Minicraft. They all have page(s) other than Minicraft witch only has 1 reference on the whole wiki. I think Minicraft should have a page, if not may pages for the things in the game (mobs, items, etc). --Gtbot2007 (talk) 22:22, 13 February 2021 (UTC)

 Weak oppose this wiki is about Minecraft. TheGreatSpring (talk) 23:04, 13 February 2021 (UTC)
 Comment Well, 0x10c has its own wiki page, and yet it isn't a minecraft related game, it was developed by mojang, but wasn't really minecraft-like. James Haydon (talk) 23:23, 13 February 2021 (UTC)
 Comment But it was made by Notch, and has a lot of things from Minecraft (such as creepers), even the name is based on Minecraft --Gtbot2007 (talk) 23:53, 13 February 2021 (UTC)
Minicraft already has a page, but it is a redirect. Fadyblok240 (talk) 01:26, 14 February 2021 (UTC)
I guess because it wasn't developed by mojang unlike 0x10c and it wasn't nearly publicized as much. Makes sense why it doesn't have its own page. James Haydon (talk) 01:30, 14 February 2021 (UTC)
Redirects are pages too. Fadyblok240 (talk) 02:58, 14 February 2021 (UTC)
@Fadyblok240: By page I meant articles, no need to correct me about that. James Haydon (talk) 18:41, 14 February 2021 (UTC)
But its a minecraft game unlike 0x10c
 Comment The reason I felt the need to create the 0x10c page is because, unlike other games made by Notch or Mojang, you can't actually play it because it never came out, and so it doesn't have a wiki of its own (not anymore anyway). Now, on the other hand, Minicraft is a game you can play and it does have its own wiki, but, keep in mind, it is technically an official Minecraft spinoff game, and all the other official Minecraft spinoffs get to be on this wiki, so why not that one too? Plus the Minicraft wiki is really messy and incomplete, so I definitely wouldn't be opposed to something better being added to this wiki. AlienAgent124 (talk) 03:08, 14 February 2021 (UTC)
This is what I mean --172.58.228.82 09:27, 14 February 2021 (UTC)

Pocket/Bedrock Edition version pages

As the title, the Chinese Wiki is also disussing the same problem. See here.

Here, the problem is slightly different. It's mainly about {{version nav}}.

The documentation doesn't mention the usage of parameter |internal=. The number filled in this parameter shouldn't called "Internal version no.", and it should be "Full version no.". The correct "Internal version no." is a long string of numbers in file AndroidManifest.xml or in something else. "Full version no." is also in the file. For example, the Internal version no. of Pocket Edition 1.1.3 is 871010352 and the Full version no. is 1.1.3.52. Some of the pages on the Wiki need to split according to this, because we found that some apk files of very old version that shows the same Full version no. but they have different Internal version numbers.

About the articles, Style guide says that "naming specification is currently under discussion", but it was shelved obviously. Some version pages is different from the naming specification it stated. Also, MCW:SG/V needs to update.

In addition, The Chinese wiki is discussing renaming Bedrock/Pocket Edition version articles, and we are having an argument about if development versions should have "beta" or "alpha" on their names. Some people think that "the version number is for distinction", and they suggest to delete all the parts in the title that are not useful for distinction, include "alpha/beta" and "v" (the abbreviation of word "version"). Articles like "Bedrock Edition 1.16.210.59" or "Pocket Edition 0.10.0.b9" is enough to explain it's a development version, does not need to be like "Bedrock Edition beta 1.16.210.59" or "Pocket Edition v0.10.0 alpha build 9". The articles don't need to be exactly the same as shown in game, just like we don't name the page Java Edition 21w06a "Java Edition Minecraft 21w06a/snapshot".

If we changed the articles, the parameter |title= and |protocol_manual= of {{version nav}} also need to be changed. Do you think it's necessary?--SkyE | Talk · Contributions · Logs 08:00, 14 February 2021 (UTC)

Necessary, no, but it is a change I'd support. The only thing is that bedrock's beta builds aren't as distinguishable from the full build, compared to java's snapshots; betas only have 1 additional ".X", unlike snapshots which use a vastly different naming altogether. Dhranios (talk) (Join the wiki videos project!) 08:36, 14 February 2021 (UTC)
Oppose new naming scheme (the example given isn't actually relevant, the "/snapshot" isn't part of the version), and "beta" is useful for disambiguating. "The articles don't need to be exactly the same as shown in game"; they are though. Support parameter rename.  Nixinova T  C   18:55, 14 February 2021 (UTC)
Although the existence of "alpha/beta" , "v" , parentheses and spaces have certain significance, it's not so significant as to benefit from changing the title. Now the whole title is long and scattered. According to what you said, "it is useful for disambiguating". But most of the time, the correct page cannot be found. In daily communication, few people would say "beta 1.16.210.59", most people would say "1.16.210.59" directly. Personally, I’m used to find pages directly with URLs instead of search functions. If the users who don’t know much about Wiki type an extra space or a wrong letter, and then find that the page does not exist, they won't know what to do (for example, I want to find "Bedrock Edition beta 1.16.210.59" but input "Bedrock Edition v1.16.210.59" or "Bedrock Edition 1.16.210.59"). If you ask "Why not use the search function?", if the title is changed to "Bedrock Edition 1.16.210.59", wouldn't the search function still be useful? Without various prefixes and suffixes, wouldn't the search efficiency be higher?--SkyE | Talk · Contributions · Logs 13:24, 16 February 2021 (UTC)

Minecraft Dungeons

Dungeons
This section has been created to separate Dungeons wiki related topics and proposals from the sea of other topics in this portal, mainly for my own convenience. If this is of issue then please notify me of such so that I am aware to not do so in future. Raybeano99 (talk) 09:45, 16 February 2021 (UTC)

Extension to Style Guide

Related discussion in Wiki Discord (2021-02-14)

As the dungeons wiki continues to expand there has become a desire and a need for a Style Guide that caters specificity to aspects that likely are not evident in general MCW pages or MC and MCE wikis. WIth MCD:Flames of the Nether and a large free update rapidly approaching bring a large quantity of new content, I believe it would be beneficial if we had something to guide Dungeons editors, including myself, to ensure consistency, convenience, and quality of pages and files.

This specific style guide can touch upon image naming schemes for dungeons equipment images (See: User:Raybeano99/MCD_EquipStyle), common page layouts for general articles, equipment articles, mission articles ect., inform about commonly used templates and appropriate scale values for using them, and probably much ,much more that I, myself, have not even thought about.
Preferably, this is to be viewed as an extension with tweaks upon the existing MCW:STYLE rather than a transcluded/duplicated page with some modifications. I have a few ideas on how this could be implemented:

Style 1 - Append onto existing MCW:STYLE page.

  • A new section could be created and enveloped within a distinctive #f4efe6 coloured box and text to ensure viewers recognise that the contained information is specific for the Dungeons WIki. Alternately, dungeons specific information are appended onto existing sections and subsections.
  • Clear that the information is an extension rather than a replacement or equivalent.
  • Centralised - Come one, come all, all ye need lies within a single page of wonderful info.
  • Most exposure to all editors of the wiki - More feedback, critique, and viewpoints from editors to ensure that the style guide is constructed up to a high standard. Also more users are likely to view it.
  • Flow, bit of a double edge - Centralised page would allow the whole MCW:STYLE to be read without trying to find other places for info. However, this may flow too well. Users may not recognise the section as dungeons specific, even with crystal clear visual elements and text, and apply the information onto non-dungeons pages, or miss/disregard the information altogether.
  • Expansion concerns - The existing style guide may become formidably long over time as the dungeons specific section expands and adds detail.

Style 2 - A subpage of MCW:STYLE.

  • A page to contain the dungeons specific information. linked by a visually-distinct hatnote on the MCW:STYLE.
  • Still clear that the information is an extension rather than a replacement or equivalent.
  • Expansion concerns are no longer a concern.
  • Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is more clear.
  • Moderate exposure to all editors of the wiki - Likely less exposure than style 1.
  • There must certainly be a clear negative somewhere but I am unable to think of one.
  • MCW:Style Guide/Dungeons, MCW:Style Guide/MCD perhaps?

Style 3 - A page within the Minecraft Dungeons namespace.

  • A page to contain the dungeons specific information close to home in the dungeons. linked by a visually-distinct hatnote on the MCW:STYLE.
  • Style - All the visual glory of the dungeons is applied onto the page.
  • Expansion concerns are no longer a concern.
  • Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is undoubtedly clear, especially with the dungeons namespace.
  • Least exposure to all editors of the wiki - Probably less exposure than style 1 or style 2.
  • Probably another negative exists but I am unable to think of one.
  • MCD:Style Guide perhaps?

I have personal preference for the dungeons style guide extension to become its own page in some form that style 2 and style 3 provides.

  • 🤔 Would this lead to further specificity for other MCW pages such as the portal, tasks and projects? Would that be a concern? Could further pages make things more cumbersome and difficult?

Raybeano99 (talk) 09:45, 16 February 2021 (UTC)

Style 1
I don't fully agree with this approach. Pertaining to keeping different kind of information simultaneously can be difficult to navigate and may lead to some confusion. A similar problem to this is the difference of information between Java and Bedrock. So as to resolve, the community decided to use {{in}}/{{only}} whenever the provided information contain disparities. This solution should not be used in terms of information that are fundamental to the wiki, like style guides. Another solution such as adding a background color or new section wouldn't help as much. Furthermore, similar styling to background color has already been defined and it requires new knowledge for people to realize the distinction.
Style 2
I totally agree in separating the page from the main style guide. By separating the page, there will be more freedom for expansion whilst not polluting the current page with MCD guides. Regarding misdirections, they are enough to be resolved by using a hat note or message box. For page name, I would say that Minecraft_Wiki:Style_guide/Minecraft_Dungeons is good enough.
Style 3
It would be more appropriate to put meta information in the Minecraft Wiki namespace. As for MCD:Style, I guess it can be used as a redirect to the MCW namespace for shortcut. Also I wouldn't personally be bothered with the design aspect of the page.
In addition, I feel like the sidebar could have the style guide to link specifically when you are in the MCD namespace. Thus resolving the concern of exposure of the page, especially to MCD editors. Other maintenance/community pages like community portal, projects, etc. shouldn't be a concern, at least for now. – ItsPlantseed|⟩ 11:20, 16 February 2021 (UTC)

Centralised Datapage

Related discussion in Wiki Discord (2021-02-04)

In the Dungeons namespace, there are multiple pages that duplicate the same information that must be kept updated, consistently styled, and worded correctly. For instance:

Some of these pages present the information in different styles to match the context of these pages.

To make numerous edits across multiple pages is tiring, time-consuming, introduces error, and new editors may be unaware of the different information location. A centralised place to edit this frequently used information will be immensely helpful. One edit to induce into many edits.
I am unaware on how to construct such a thing and implement it in a way that is accessible to locate, trivial to edit, future-proof, and easy to implement into pages.

Please share your thoughts on this and how such a thing could be constructed. A dedicated Sandbox page with subpages could be created for testing purposes.
Raybeano99 (talk) 09:45, 16 February 2021 (UTC)

Wiki channel in the Official Dungeons Discord

This is a thought that has been swimming around in my mind for some time. The Dungeons wiki does not have a huge quantity of editors that are immensely experienced with the game and its internals. There is also, unfortunately, a partial community consensus that any dungeons wikis are untrustworthy and information from them is to be treated with caution. This is something we need to resolve and gain the trust in the community.
The Official Dungeons Discord hosts a large quantity (but not overwhelmingly large!) of experienced players that educate, advise, and guide others but are unfamiliar with wiki editing. I believe there to be a fiction when learning how to edit the wiki with there being a few places to learn such with huge exposure. This wiki, MediaWiki Wiki, Help Wiki and the MCW:Discord (side note: I am very glad the wiki hosts a Discord Server.) are all brilliant places to start learning how to wiki edit however, they are not frequently seen or you need to ask around and explore to find them.

As a moderator of the dungeons discord, I have been able to internally propose the idea of a wiki dedicated channel - a place for dungeons folk to comfortably discuss wiki pages and information without worrying about unintentionally misinforming other players or being disruptive to existing channels. Information and links directing to wiki rules, help wikis, frequently used templates, and some wiki editing tools (ie: the generate spreadsheet on User:Raybeano99 userpage) will be made available as a pinned message. Speculation and general chat will not be permitted in the channel and will be held to a high standard. Specialised roles have not been discussed and will be handled internally.
The internal proposition was to gain feedback and thoughts from the rest of the admins and the moderators before establishing further communications. Unfortunately, the response turnout has been unexpectedly low however, none have made an explicit deny to the channel implementation. Hence me making communications here to gain your thoughts whether ye be a passer-by, an editor, admin or above to ignite the idea again.
I am in belief that implementation would not immediately yield desired output... could be slow, could be nothing, maybe something worth the attempt. Can always be removed quicker than the time taken to make the channel. Reverting and backtracking is not a concern

  • Exposure - More people experienced with the game will be informed of the wiki's existence and can contribute! This could also increase the frequency of disruptive, defacing edits.
  • New place to learn - Another place for editors to gain assistance from other editors.
  • Communication fragmentation - This, personally, is a huge concern. Could be mitigated by instructing users to provide the discord message link of the first substantial message in a conversation in the talk page of the page in discussion.
  • 🤔 What about Wiki Discord's #dungeons-wiki channel? - Something to be considered is if the implementation of a wiki channel on the official discord would have any impact on the existing Wiki Discord.

Raybeano99 (talk) 09:45, 16 February 2021 (UTC)

Advertisement