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Weird list formatting in Navboxes (fixed)

Hello there, I just noticed that the horizontal lists in navboxes have some weird spacing if there are child nodes. (Example: Template:Blocks) After every opening bracket, there is a text node containing a space, and after every closing bracket, there is some space missing.

Does someone know how to fix this? I would try to, but I don't want to break other stuff. | violine1101(Talk) 10:54, 19 November 2017 (UTC)

I'm not sure myself why this happens, but I'm certain I've not seen it do this at least before the host move. I observe that for some reason the spacing at the end of a single list item is used up by the closing bracket of the sublist in it. From what I understand looking at it for the first time, the closing brackets are not included in the spacing caused by :after spacing in each li element, or the spacing of the element itself.Jack McKalling (tcp) 11:09, 19 November 2017 (UTC)
Okay I think I figured it out. I was right about the spacing, a negative spacing was used on the wrong side of the bracket. I've called in help to fix this on the stylesheet.– Jack McKalling [ Jack McKalling's User page Jack McKalling's Talk page Jack McKalling's Contributions ] 00:11, 7 December 2017 (UTC)
 Fixed, see here. Let me know if you spot anything else, Violine1101. – Jack McKalling [ Jack McKalling's User page Jack McKalling's Talk page Jack McKalling's Contributions ] 08:31, 7 December 2017 (UTC)
Thank you. I wish I noticed earlier that this has been solved. | violine1101(Talk) 15:30, 22 February 2018 (UTC)

Seasons

I see this done way too much, so I decided to post about it here. Can we please stop using seasons as time indicators. Seasons are not global, what is summer in the northern hemisphere is winter in the southern one. I know quarters (Q1, Q2, Q3, and Q4) are also far from perfect but I think they're way better than seasons.

This is not aimed towards anyone in specific, but I see people do this every so often and I figured I might as well try to stop them by posting here (small chance, I know. But still). --Pepijn (talk) 12:08, 25 November 2017 (UTC)

Maybe we could discuss putting this in the style guide? – Sealbudsman talk/contr 18:55, 26 November 2017 (UTC)
 Agree I get annoyed by this as well (people seem to forget about the southern hemisphere a lot). – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 06:47, 21 April 2018 (UTC)

Where should data and protocol versions be documented?

There's two pieces of version-specific information that aren't currently documented on this wiki:

  • Protocol versions, which are used in the network protocol to make sure servers and clients are compatible.
  • Data versions, which are used in chunks and in other files for the DataVersion tag, so that data can be upgraded between different versions.

While neither of these things are useful for the average player, they're useful for developers. Protocol versions are currently documented on wiki.vg (n.b. the overlap between content here and on wiki.vg is another thing which I've been meaning to post about for around a year but haven't gotten to yet, but let's just not worry about that for now). However, data versions are undocumented on either wiki. I've generated a list of them using Burger, though.

Where should these be put on this wiki? For sure it would be useful to have them on {{Version nav}}, but I'm thinking it'd also be useful to have them (or at least data versions) on another table somewhere so that it's easy to look up the version(s) corresponding to each number.

I'd be willing to handle adding the information to whatever articles need it (I may want to script the process though since it'd be adding information to all the versions). I just don't know where. --Pokechu22 (talk) 00:03, 17 December 2017 (UTC)

Are there any arguments or reasons not to add "Data versions" and "Protocol versions" articles (or maybe "version history", to match our other version history pages)? If not, I think that'd be the natural choice. ディノ千?!? · ☎ Dinoguy1000 00:51, 17 December 2017 (UTC)
The only issue I have with that is that it feels awkward to create articles for each. Maybe a combined "Version numbers" article would be better. (Also, there is PE; I have no clue how or if PE numbers its protocol) --Pokechu22 (talk) 02:47, 17 December 2017 (UTC)
If the mentioned subjects are about the internals of the game engine, so technical that it requires reverse engineering to figure out, then it's probably not intended for the scope of this wiki. The source code is not meant for the public, it is obfuscated for a reason. So I don't even think doing this is legal. I'm not sure though, I just glanced over these subjects and I'm not certain what it's all about. But that's my two cents. – Jack McKalling [ Jack McKalling's User page Jack McKalling's Talk page Jack McKalling's Contributions ] 20:11, 17 December 2017 (UTC)
Data versions are stored in several parts of NBT. We document the NBT format even though that's internal. Also, MCP is (partially) maintained by mojang devs (Searge in particular) -- in particular the SRG deobfuscation mappings -- and the EULA doesn't prohibit reverse engineering (only redistribution) unlike that for most games.
Whether or not it is in scope is a valid question, though. wiki.vg hosts the majority of the technical documentation (except for some classic stuff and other things, but again I'm not ready to hold the discussion about the overlap yet); it would be entirely possible to put the documentation for data versions there (PVNs are already there). --Pokechu22 (talk) 20:20, 17 December 2017 (UTC)
I see reason to be cautious about this. This very technical data will have to be obtained, maintained, and explained by experts well versed in the subject matter. Will the data be verifiable by means of automation and be noncontroversial as to its meaning and interpretation? Probably both, but if there's room for differing opinions we could get ourselves stuck between two camps of experts with no way to vet any statements they make nor participate with them in the consensus building process. In a normal wiki you'd have a professional community to fall back on, but you won't have that in this case. – Auldrick (talk · contribs) 23:45, 17 December 2017 (UTC)
Very good point. I would consider this one of the reasons for it being out of scope. All editors should have equal viable access to the source of information, like in-game observations, twitter posts and the website, but internal source code which would require expert analysis does not belong to that. It would at least require (Java) programming knowledge and trusted deobfuscation technologies. I wouldn't classify the NBT format to be internal source code however, as it is a portable format used to communicate with the source code. It's more of a data container similar to json files, used to e.g. enhance in-game command abilities. So NBT does fall under the scope of this wiki and is open to be used and interpreted by the public. – Jack McKalling [ Jack McKalling's User page Jack McKalling's Talk page Jack McKalling's Contributions ] 00:10, 18 December 2017 (UTC)
Burger, which I mentioned before, automatically extracts this data. Here's sample data for 17w50a (well, that's actually burger + burger vitrine; burger itself gives json data).
There's other internal data we have on the wiki. For instance, numeric entity IDs are not displayed anywhere in game, but are cataloged on here (and on wiki.vg). Hardness is also an arbitrary, non-observable value (break times are, but individual hardness isn't), and we catalogue it; we also catalogue blast resistances. --Pokechu22 (talk) 00:22, 18 December 2017 (UTC)
Also worth noting that data version numbers are observable via just launching each version, loading a world, and observing the information in level.dat. However, protocol version numbers aren't observable that way, so it's either burger or capturing the handshake packet for each version. --Pokechu22 (talk) 00:28, 18 December 2017 (UTC)
I have no problem with us documenting NBT data, data/damage values, IDs, or any other internal data as long as it's verifiable and noncontroversial, which was the point of my comment. I'm reassured by these replies. – Auldrick (talk · contribs) 00:50, 18 December 2017 (UTC)

I've learned (by complete happenstance and on two separate occasions) that:

  • The German wiki currently has data versions, listed both on their version history page (which has multiple versions on it) and an incomplete list on their data values page. (I don't speak German). What's more, they also mention that you can use /testfor @p {DataVersion:<ID>} to check data versions and branch with command blocks -- but this probably also means that it's visible through /entitydata. So that's a way to verify these ingame, without even using an NBT editor.
  • The Dutch wiki has added protocol version numbers to their version pages (as mentioned in the Gamepedia slack). They actually did this in a way that didn't require bulk edits to all of the pages; instead, they changed their version nav template to automatically add the version:
    {{#if: {{{geen_protocol|}}} | |
    {{infobox row|[[Protocolversie]]nummer|<samp>{{#if: {{{protocolversie_handmatig|}}} | {{{protocolversie_handmatig}}} | {{protocolversie| {{{title}}} }} }}</samp> }}
    }}
    

    which we'd probably change to something like:

    {{#if: {{{no_protocol|}}} | |
    {{infobox row|[[Data versions#Protocol|Protocol version number]]|{{#if: {{{protocol_manual|}}} | {{{protocol_manual}}} | {{Protocol version| {{{title}}} }} }} }}
    }}
    

    They did this by creating a template that gets the version number given a version's name, using this module and this data. It looks like since then, they've also done the same for data versions.

    The template can also generate a table, but the keys aren't sorted right now so that's a bit of a mess -- something for someone who knows lua better to handle.

I think that we should probably take the same approach as the dutch wiki, with the template to add the information automatically. While the template does mean you need to edit a different page to add info to the article, you'd still need to manually edit it to add it to a table that would be on data values; the template can do both and it would also mean that we wouldn't need to edit all the old articles.

The one thing that may be difficult for us is that we use our version nav template for all editions of the game, while they only cover Java Edition. So while they only have a few versions that would have no protocol info, we have a ton of them. (PE does actually appear to have a protocol version of some sort, but I don't know if the values for it are documented and I don't work with PE). A similar issue is present for data versions, as only versions after 1.9 have them; we wouldn't want to include info about those on versions they don't apply to.

In case it wasn't clear, I also thing it makes sense to put both of these numbers in the data values page; IMO there isn't a need for a separate article.

Anyways, those are my rambling thoughts. --Pokechu22 (talk) 01:43, 8 January 2018 (UTC)

Bump, sort of. I've edited the links in the text above to link to the correct modules, as I've renamed the modules while updating them (for hopefully a while, not counting releases). They still do the same thing, though. Thanks to pokechu22 tables are now generated correctly (see here) and we now only have to edit one module instead of two to get the version data in, which is good. --DarkShadowTNT NL Admin (tc) 15:56, 27 January 2018 (UTC)

Wiki inconsistencies

As I was looking through this wiki, I noticed a few inconsistencies that need to be addressed.

This last one is less of a concern but I'd figure I bring it up anyway:

  • Concerning the Spawning section in mob articles and what information is allowed there. At Talk:Chicken#Chicken Jockey? it mentions that the fact the Chickens being able to spawn as Chicken Jockeys does not exist under Chicken#Spawning because the Chicken Jockey's spawning is "handled when a baby zombie spawns". However, at Skeleton#Spawning the fact that skeletons can spawn as a Spider Jockey and as a part of a skeleton horse trap are documented there. Using the above logic, neither of those should be there, because the skeleton doesn't handle the spawning for either (the spider/skeleton horse trap does). You could even take it one step further and say the same on other articles, (e.g.: Witch#Spawning wouldn't say that witches spawn from villagers struck by lightning, because the spawning is handled by the lightning and not the witch). The point is, I vote to add that chickens can spawn as chicken jockies under Chicken#Spawning because that would make it consistent with every other mob article on this wiki.

-EatingSilencerforBreakfast (talk) 01:58, 17 December 2017 (UTC)

Regarding /kill: The command does not exist in the release 1.2.5 server, but does exist in the release 1.3.1 server. However, the comment about alpha 1.2.6 was added at the time that version was released. So probably, the command was removed somewhere in the middle. Unfortunately we don't have servers for those versions, so it's not possible to check when it was removed :/
Regarding chicken spawning:  Support adding it there (making it clear that it is the zombie that does the spawning, though, because the spawn conditions vary) --Pokechu22 (talk) 03:03, 17 December 2017 (UTC)

Regarding the /kill part, during Alpha 1.2.6, it was only for SMP (Survival Multiplayer). It was added to single player on release 1.3.1 Skylord wars (talk) 09:17, 17 December 2017 (UTC)

I've removed the nether reactor bit from the iron ingot page, as I believe it's uncontroversial in being out of date - please challenge me if I'm wrong.
I support mentioning chicken jockey spawning, as Pokechu describes. – Sealbudsman talk/contr 05:44, 18 December 2017 (UTC)
I added the chicken jockey information at Chicken#Spawning. -EatingSilencerforBreakfast (talk) 01:12, 27 December 2017 (UTC)

I noticed something similar. On the Beta 1.9 Prerelease 2 page it says that "Milk is now drinkable, resetting all potion effects currently afflicted upon the player." However, the milk page says that milk was made drinkable in Beta 1.8 but wasn't able to cure status effects until Beta 1.9 Prerelease 2, and on the 1.0.0 page, it mentions absolutely nothing about milk. --Madminecrafter12 (talk) 02:35, 4 January 2018 (UTC)

Mod Screenshot Licensing

How should files of screenshots that show mods in Minecraft be licensed? I know it's showing the game Minecraft, which would usually be Mojang, but because it shows mods that are not supported by Minecraft, shouldn't it use a separate license? --Madminecrafter12 (talk) 20:58, 1 January 2018 (UTC)

Correct. -Xbony2 (GRASP) (FTB Wiki Admin) (talk) 22:16, 1 January 2018 (UTC)

Internal error with history for "Tutorials/Creating a challenge map"

When I click on the "history" tab for the page Tutorials/Creating a challenge map, it has a giant box in red saying,
"[7ae048a3990d5e9ae0099026] /index.php?title=Tutorials/Creating_a_challenge_map&action=history Wikimedia\Assert\ParameterAssertionException from line 63 of /var/app/current/vendor/wikimedia/assert/src/Assert.php: Bad value for parameter $dbkey: invalid DB key 'Brenn_'",
and then it keeps going. The name of the page says it is "internal error". See https://minecraft.gamepedia.com/index.php?title=Tutorials/Creating_a_challenge_map&action=history, and you'll see what I mean. Does anyone know why this is and how to fix it?--Madminecrafter12 (talk) 01:33, 13 January 2018 (UTC)

Comment: you need to set your displayed changes limit to 250 or higher to get this error. A limit of 100 will not produce this error.
This seems to be caused by an invalid username in history. This is not the first time such an error occurs, and like the previous time, it should be reported to Curse. --AttemptToCallNil (report bug, view backtrace) 06:47, 13 January 2018 (UTC)
These are the first and last diffs that cause the issue. -- Orthotopetalk 07:05, 13 January 2018 (UTC)
I had this problem for another page too, but it's fixed now. – Jack McKalling [ User page Talk page Contributions ] 10:39, 13 January 2018 (UTC)
Fixed by Gamepedia staff. --AttemptToCallNil (report bug, view backtrace) 15:22, 13 January 2018 (UTC)
Great, thanks! --Madminecrafter12 (talk) 19:27, 13 January 2018 (UTC)
Also, the maximum number of changes I have is 200, which is not 250 or higher, so I don't know why the error happened. --Madminecrafter12 (talk) 19:28, 13 January 2018 (UTC)
Never mind, I previously didn't read Orthotope's comment thoroughly--Madminecrafter12 (talk) 19:29, 13 January 2018 (UTC)

Archive this page

Someone? It's already 2018. – ITechieGamertce 14:45, 18 January 2018 (UTC)

  • I've moved all the 2017-reply-only topics to Archive 21. – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 07:01, 21 April 2018 (UTC)

Plural case of redirects

I'm not exactly clear on when a plural redirect is acceptable. There have been many times when I have made a redirect to a page that's the plural case that the page got deleted, and other times where there was no request for deletion. I looked in the "Redirect Cleanup" project and it said that plural redirects should only be used when the singular case could not be linked to when writing the plural case (for example, [[Grass Block]]s would be possible). However, if this is true, than hundreds of the redirects on the Minecraft Wiki that have been existing for many years, would have to be deleted (Zombies, Sponges, Slabs, etc.). Could somebody please explain when a plural case can become a redirect, even if the singular case could be linked to when writing the plural case?--Madminecrafter12 TalkContributions 14:11, 11 February 2018 (UTC)

It's all about if the editor who cares about redirects saw the change in recent changes. As you can see, that project isn't really active, and while I'd go for the option #3 for redirect usefulness (no plurals at all, use pipe links instead) the consensus so far is keeping less regular plurals because they are actually useful for linking. Really, I think that this project could use some activity, I'm thinking about suggesting some categorization for redirects. Even a few templates keeping them in some nice categories like in WP:TMR would be useful, to be honest. --Hubry (talk) 16:48, 11 February 2018 (UTC)
Thanks for the info! For now I think I'm not going to make any plural links, but not mark existing ones for deletion, until it's more clear what the best option would be.--Madminecrafter12 TalkContributions 17:05, 11 February 2018 (UTC)
As far as I'm concerned, deleting these redirects is a waste of time; redirects are cheap, and there's no point to deleting redirects unless they're actually problematic (vandalism, preventing a pagemove, etc.) ディノ千?!? · ☎ Dinoguy1000 10:39, 12 February 2018 (UTC)
...thanks for linking that, I think I am a bit deletion-happy in case of redirects and you are right. Though I still think the amount of redirects we have for some pages is slightly excessive, I will stop marking those for deletion. I think WP:CHEAP should probably be mentioned in the style guide. --Hubry (talk) 12:59, 12 February 2018 (UTC)
In my personal opinion, I see no big problem with having plural redirects, as like mentioned on WP:CHEAP, redirects take up very little space. Also, as a user, I've noticed that plural redirects seem to make searching easier - for example, the reason I created the redirect, Tutorials/Command blocks (it's now deleted), is because many times I would search for that, and I would have to take the time to search for the page Tutorials/Command block (which, admittedly, does not take much time, but I still think that a redirect here would be helpful here). On the Redirect Cleanup talk page, users have mentioned that part of the reason why plural redirects are unnecessary is because if somebody searched for a page of the plural case, the singular case is bound to come up first. But the thing is, the search system takes a second or so to register what is being typed, and that's after every letter, meaning that if a user searched in the search box at normal typing speed, the singular case page would not come up before they have fully typed the plural version of the page. However, if most of the community thinks that new plural redirects are unnecessary (which it currently seems like they do), I don't think it's necessarily worth it to have a huge discussion on it.--Madminecrafter12 TalkContributions 17:05, 11 February 2018 (UTC)
At minimum, I'd say redirects like Entities for Entity should be kept (as I'm not aware of a way to do [[Entit]]ies or something like that). I'd say though that more redirects for similar forms are useful though, for user use — e.g. I created ids a while back to redirect to the data values page because I didn't want to type the whole thing (mainly for entering right into the address bar, not searching, though it's useful for both). --Pokechu22 (talk) 16:21, 12 February 2018 (UTC)

Stripped Log

Something very strange is going on with the stripped log page. The whole toolbar is covering the page, and the history template is not working correctly. As for as I know, there is nothing I added that should cause this, so I'm not sure why this is happening.--Orange Glazed TerracottaMadminecrafter12TalkContributions 23:48, 14 February 2018 (UTC)

There was a missing curly brace, so it wasn't transcluding the history footer. The resulting unclosed html tags cause major layout issues. -- Orthotopetalk 00:02, 15 February 2018 (UTC)
Great, thanks, I didn't even notice that was there.--Orange Glazed TerracottaMadminecrafter12TalkContributions 00:22, 15 February 2018 (UTC)
Sounds like this was a case for Minecraft Wiki:Projects/Cleanup open tags. However the unclosed tag was in a used template in this case as said above. If you check that project page, it'll give a thorough explanation on what happens and why, which may help you when you encounter a similar case in the future. The project should have covered all article pages already, but unfortunately the problem keeps happening if not everyone is aware of this. – Jack McKalling [ User page Talk page Contributions ] 11:08, 19 February 2018 (UTC)

Complex turtle behavior?

In this article, Java edition developers mention some complex turtle behaviors that aren't already mentioned at Turtle#Behavior (such as turtles having a home beach). I'd add them to the turtle article but I'm not sure how some of them work. -EatingSilencerforBreakfast (talk) 21:56, 17 February 2018 (UTC)

I think it would be safe to mention that on the page, as it seems pretty clear that this is a fact. Many times it seems like Minecraft developers say something that is not a fact just to further describe the fact, but in the article it seems like it's written like it's true fact.--Orange Glazed TerracottaMadminecrafter12TalkContributions 14:15, 18 February 2018 (UTC)
I've added it to the article.--Orange Glazed TerracottaMadminecrafter12TalkContributions 14:39, 18 February 2018 (UTC)

Another wiki inconsistency

I found another wiki inconsistency and decided to post it here before I make any changes:

On some animal articles (specifically Horse, Pig, Sheep, Llama, and Rabbit), information about breeding is stored in their 'Behavior' section. However, in other animal articles, its stored under 'Spawning' (specifically Cow, Mooshroom, Chicken, and Ocelot). Wolf and Villager are different in that breeding is kept in a separate section of its own. For consistency, I say that breeding should be documented in a singular section across the entire wiki (all Breeding sections be under Behavior, for example).

-EatingSilencerforBreakfast (talk) 00:28, 27 February 2018 (UTC)

I would go with either a separate section or put it under Behavior. However, I would be fine with putting it under "Spawning," but I do agree that there needs to be one thing throughout. The style guide for features does not say anything about breeding, so once we come to a decision, we should make sure to put it in the style guide.--Orange Glazed TerracottaMadminecrafter12TalkContributions 00:47, 27 February 2018 (UTC)
I don't think the style guide prohibits you doing it one way or the other, and I'm not sure it fits better in Spawning or Behavior or on its own. I don't so much care which one we choose, I just agree it's good to pick one and be consistent. – Sealbudsman talk/contr 03:02, 28 February 2018 (UTC)
Here is my proposal: how about we put the Breeding section under Behavior (because it's an animal behavior), but make a reference to it under Spawning (since new animals are spawned via Breeding). For example, in the Chicken article, information about Breeding would be under Chicken#Behavior, but under Chicken#Spawning we can put a sentence like: "Chickens can be spawned via breeding(links to breeding section under Behavior)." -EatingSilencerforBreakfast (talk) 23:19, 2 March 2018 (UTC)
 Support. I like that idea.--Orange Glazed TerracottaMadminecrafter12TalkContributions 00:51, 3 March 2018 (UTC)
 Support I like it. – Sealbudsman talk/contr 03:46, 3 March 2018 (UTC)

Markus Persson/editcopy

I'm bringing up a topic that was discussed and archived at /Archive 16. I really think adding an editcopy for the Markus Persson page is necessary. If you look at the talk page, you'll notice that there are many edit requests from a long time ago that have not been implemented nor received any kind of response. Creating an editcopy would allow normal users to improve the article greatly, even if updating may not be necessary due to the fact that he's retired.--Orange Glazed Terracotta Madminecrafter12TC 01:26, 8 March 2018 (UTC)

Alternatively, all of the article's protections can simply be removed (which I personally prefer). It doesn't seem to be a very tempting vandal magnet anymore. MarcelTheHippie (talkcontribslogsblock log) 🐷🥕☮️ 01:48, 8 March 2018 (UTC)
It is true that this page was fully protected in early 2011, and the protection wasn't brought down at all since, so it may make sense to try semi-protection and see how it goes. However, I personally don't have any strong opinion on the protection, but I do think that if the protection stays so that only administrators can edit it, there should definitely be an editcopy.--Orange Glazed Terracotta Madminecrafter12TC 01:52, 8 March 2018 (UTC)

Did these versions actually exist?

Following the recent rediscovery of Alpha 1.0.2 I've been in the process of adding evidence of existence of various versions from Alpha which are no longer available in the launcher. There is currently one remaining version which I am yet to find any proof for:

  • Alpha 1.0.14_01

I can't seem to find any particularly solid ground on this version's case. I've searched through various YouTube videos, but it appears to be elusive, and I'm not being too successful with finding sources on Notch's blog either. General googling also provides no relevant results, photographic or otherwise.

There's also a few versions that can be presumed to exist due to later patches, but don't have pages, and I have also had no success verifying:

Can anyone help provide proof (video, screenshot, blog post or otherwise) that any of these four versions existed? - MinecraftPhotos4U (talk) 14:35, 21 March 2018 (UTC)

I can provide some history from the wiki, which seems to show that it doesn't exist: a1.0.15 was added to version history in revision 13802 and included the changes given to a1.0.14_01. But it was put before multiplayer instead of after, so there were two a1.0.15 versions listed, and this was also an after-the-fact revision (dated 25 August 2010). (n.b. I bypassed the broken username in version history by just manually editing the date)
This was later converted into a table in revision 15910, and that changed the second a1.0.15 to a1.0.14 (probably by accident), so that there were two a1.0.14's listed; this is also when it was given a release date of August 03 2010. This duplicate entry continues on for years, until the articles are split off in revision 212986. The alpha history was put here. And, it was eventually the unique _01 name in revision 370385 when Fenhl refactored the links in the article.
As one more point of evidence, check the history of Patch history. There is only Seecret Friday 7 (with the last edit on 31 July 2010) and Seecret Friday 8 on 20 August 2010. No a1.0.14_01. And, finally, it just doesn't make sense; the changes for a1.0.14_01 include "Can enter the IP for a server other than Mojang's server", yet a1.0.15 is supposed to be the version that introduced support for multiplayer.
Basically, it is pretty clear to me that this version doesn't actually exist, and all of the changes listed for it are actually part of a1.0.15. No comment for the other versions yet. --Pokechu22 (talk) 18:18, 21 March 2018 (UTC)
Alpha 1.0.14_01 doesn't exist, the only blog post that would be fitting belongs to Alpha 1.0.15. The post is mislabeled as Alpha 1.0.14 though, but comparing the dates of the jars and the timestamps of various blog posts it becomes clear that this one is indeed for Alpha 1.0.15. – Fuzs 19:26, 21 March 2018 (UTC)

On a similar topic, it seems as though the versions 0.30_01, 0.30_02 and 0.30_03, as listed in Version history/Classic, are all misnomers/conjectural; these were all called 0.30 in the page's initial revision, and looking at the corresponding blog posts on Word of Notch showed that they also shared the 0.30 title ingame. The situation with the 0.24 versions is identical. Does this affect any other versions? - MinecraftPhotos4U (talk) 18:58, 22 March 2018 (UTC)


I appear to have found the proof that Alpha 1.0.17_01 does indeed exist, as per here: https://i.imgur.com/SAkZp.png sourced from here: https://www.reddit.com/r/Minecraft/comments/d3fmt/double_tree_what_does_this_mean/ 44trent2 (talk) 08:14, 25 April 2018 (UTC)

added! There's one that can be crossed off of the list.
Now that we're also keeping track of Classic versions now, here's an updated list of conjectural versions:

And the "no-proof-so-they-might-as-well-be-fakes":

Would this be better split off into its own project? - MinecraftPhotos4U (talk) 10:30, 25 April 2018 (UTC)

Probably, yes. – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 05:51, 26 April 2018 (UTC)
I'll get around to setting it up at somewhere along the lines of Minecraft Wiki:Projects/Proving missing versions sooner or later. - MinecraftPhotos4U (talk) 15:22, 5 May 2018 (UTC)

Image requests

These following images should be added:

193.210.230.1 09:53, 31 March 2018 (UTC)

I have requested this on the community portal page.--Orange Glazed Terracotta Madminecrafter12TC 16:36, 31 March 2018 (UTC)
Thanks! 193.210.230.1 16:55, 31 March 2018 (UTC)

Got it, comin' right up (maybe?) Twh minecrafter (talk) 00:09, 1 April 2018 (UTC)Twh_Minecrafter

Nope, just stupid commentary videos. (Maybe post those on the 1.13 page.) Twh minecrafter (talk) 00:12, 1 April 2018 (UTC)Twh_Minecrafter

Experimental gameplay or full implementation in Bedrock history

When a new feature is added to the Bedrock Edition in experimental gameplay, should we add it to history saying that that's when it first was implemented, or wait till full implementation and then do the same?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 12:30, 5 April 2018 (UTC)

Well, I believe when the 1st build for 1.3 came out, they do just move the new features from Experimental Features. So, I guess the History section should note when it was first implemented. Skylord wars (talk) 12:42, 5 April 2018 (UTC)

Fish bucket article

I have attempted to create an article for fish buckets, here. -EatingSilencerforBreakfast (talk) 22:50, 5 April 2018 (UTC)

 Support. Originally I had created that as a section of the fish (mob) article, for the purpose of being consistent with the water article, but I hold no objections at all to making it into a separate article, especially now that we have a lot more information.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 23:02, 5 April 2018 (UTC)
 Support Sealbudsman talk/contr 02:08, 6 April 2018 (UTC)

Best Homemade TNT Cannons

The TNT Cannons page is already long and flourished with random nerdology about them, but a real shortage of buildables at the bottom. I think if we all put in a little, we could help a lot of readers. Specifically, PVP Factions players (here you go, server owners.), redstone lovers, and, yes, griefers. (There you also go, server owners.) But not intentionally. I hate griefers just as much as you do. Enough about them.

They cannot be ideas from Youtubers unless you cite them. (SethBling, Mumbo Jumbo, etc.) Try to make your own super boss idea if you can. And don't feel discouraged if it's simple! The simpler, the easier it is for someone else it is to build. Just make it your best work! If you suck at all things redstone, or you don't want your idea here, then you might want to stay out. All cannon types excepted! So bring your T-Guns! Bring your shotguns of explosion-related death! And of course bring your trolly little sand cannons you launch at your little brother's house! And if you still want to help, though, then make a layer by layer blueprint like the ones in Structure Blueprints for the submitters. Here are the rules:

They have to launch TNT in a cannon-like fashion. No random placements and hope it flies somewhere. Also, don't be that one edit vandal to make yours show up first. I will find an admin, and I WILL make sure something bad happens to you in a Wiki-related way. It can shoot anything that can be shot from a cannon. (Arrows, players, good old pixelated TNT, and, heck, snowballs if you can find a way to. It won't matter to the future builder. (I'd build anything that can shoot snowballs! 😃) If you already have one, great, just edit it in to an appropriate place. Same with other submitters.

Twh minecrafter (talk) 23:48, 5 April 2018 (UTC)Twh_minecrafter

Individual articles for Classic versions

Should Version history/Classic be split up into individual pages for each version, similarly to what was done with Alpha? - MinecraftPhotos4U (talk) 21:33, 8 April 2018 (UTC)

I've put up an example at Classic 0.0.11a. - MinecraftPhotos4U (talk) 15:55, 9 April 2018 (UTC)
I'd say just go ahead. Some pages will be quite empty, but that's the same for Alpha already. Don't forget about Indev and Infdev, there's a lot wrong, but we can move the pages later. And see how you'll do Survival Test 0.24 and 0.26. I'd leave the dates in as previews from Notch, but it should be clear when an actual version was released and when not. – Fuzs 16:32, 9 April 2018 (UTC)
 Support. I do think we should do the same with Indev and Infdev for consistency. I don't think we necessarily have to do this for Pre-classic though.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 16:39, 9 April 2018 (UTC)

Reorganization of versions

This was mentioned a year ago at Minecraft Wiki talk:Style guide/Versions#Reorder sections, one person responded to it, and then it just kind of got abandoned for a year, despite the fact that it was mentioned as a RfC on the community portal page, until I responded to it. To make the discussion actually get somewhere instead of just get abandoned, it would be greatly appreciated if you could put in your opinion, regardless of what it is - either here or on the versions style guide talk page. Basically, we had kind of decided that it may be better if we put the blocks, items, mobs, and world gen higher on the page, and general at the bottom. More information can be found at Minecraft Wiki talk:Style guide/Versions#Reorder sections.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:38, 9 April 2018 (UTC)

I  Support moving those parts higher on the page.-EatingSilencerforBreakfast (talk) 16:59, 9 April 2018 (UTC)
So far there have only been supports and no opposes. Shall I add this to the style guide and start reorganizing?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 17:05, 9 April 2018 (UTC)
It seem like a very reasonable comment period has been given. My instinct is that you are clear to do it. – Sealbudsman talk/contr 18:01, 9 April 2018 (UTC)
I've added it to the style guide and am currently reorganizing the articles.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 18:18, 9 April 2018 (UTC)

Brewing Overhaul

(More details here.) I've put together a new way of showing all the brewing recipes, in which all the information about one potion effect is on the same line, instead of scattered through two or three sections. Example (mixed potions):

Potion Reagent, Base Extended Enhanced Effects

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Template:Grid/Brewing Stand
Potion of the Turtle Master
(3:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Slowness IV and Resistance IV
(enhanced: Level VI effects)

I also have base potions, positive effect potions and negative effect potions ready to go (negative can be viewed at the brewing talk page), but due to the drastic departure from the current article, I would like to know if there is support for this before I make the change. - Princess Nightmoon (TalkContributions) 17:14, 9 April 2018 (UTC)

I like this idea. Though the enhanced effects seem to be smooshed in there. I might suggest:
Potion Reagent, Base Effects Extended Enhanced

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Template:Grid/Brewing Stand Slowness IV
Resistance IV
Slows the player to 40% speed,
incoming damage reduced to 20%.

Potion of the Turtle Master
(3:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Slowness VI
Resistance VI
Slows the player to 10% speed,
all incoming damage fully reduced.

Potion of Poison
( 0:45)
Template:Grid/Brewing Stand Poison
1♥ every 2.5 seconds.

Potion of Poison
( 2:00)

Potion of Poison
( 0:21)
Poison II
1♥ every 1.2 seconds.

Potion of Weakness
( 1:30)
Template:Grid/Brewing Stand Weakness
Reduces player's melee attacks by 4♥♥.

Potion of Weakness
( 4:00)
- -

Potion of Harming
Template:Grid/Brewing Stand Instant Damage
Inflicts 6♥♥♥ of damage.
-
Potion of Harming
Instant Damage II
Inflicts 12♥ × 6 of damage.
Sealbudsman talk/contr 18:35, 9 April 2018 (UTC)
Awesome. I like this, Princess Nightmoon's version is already so much better than the way it currently is, but I agree about the effects being better split between regular and extended version, so it can be spelt out fully. I especially like the addition of the duration, as it fits so snugly, and I like the place to mention the upcoming template. – Jack McKalling [ User page Talk page Contributions ] 18:42, 9 April 2018 (UTC)
I can definitely work with that. While I do see your point, having two columns for effects instead of just one does make the text a bit more cramped (or, when there is no enhanced effect, wasted blank space). How about something like this instead:
Potion Reagent, Base Extended Enhanced Effects

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Template:Grid/Brewing Stand
Potion of the Turtle Master
(3:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]

Potion of the Turtle Master
(1:00)
[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
Slowness IV, Resistance IV
Slows the player to 40% speed, incoming damage reduced to 20%.

Enhanced:
Slowness VI, Resistance VI
Slows the player to 10% speed, all incoming damage fully reduced.

- Princess Nightmoon (TalkContributions) 19:23, 9 April 2018 (UTC)

Ooh, good eye! – Sealbudsman talk/contr 20:24, 9 April 2018 (UTC)
Easier to read I think. With the added bonus of being able to quickly compare the effect descriptions vertically, which is easier with the eye than horizontally. – Jack McKalling [ User page Talk page Contributions ] 19:36, 9 April 2018 (UTC)
Applied overhauled system to article. - Princess Nightmoon (TalkContributions) 23:37, 9 April 2018 (UTC)

Mob sounds

I noticed that there appears to be a weird inconsistency between mob sounds on this wiki. A lot of the mobs don't have the sounds they make in-game in their infobox, while others do.

This table is now at Minecraft Wiki:Projects/Upload Missing Wiki Sounds.

Would it be possible to obtain sound effects and put them on the wiki any of the above mobs that don't already have it?-EatingSilencerforBreakfast (talk) 21:27, 10 April 2018 (UTC)

I have already extracted all the 1.13 sound effects but they are currently in parts, i.e. idle1, idle2, idle3, ect.. it will probably take some time to sort through them all. I will keep a list here of the mobs i've added sounds for and update it as i add more.

jjlr (talk) 00:39, 11 April 2018 (UTC)

Can someone possibly make a project page for this please, i would myself but i'm really not that good at writing and struggled just trying to start the first paragraph describing the projects goals. If someone can just start it i can add most of the technical details, thank you in advance for anyone who helps. jjlr (talk) 10:43, 12 April 2018 (UTC)

 Info I made a project page for this in a sandbox here, if i could get some opinions before i move to an actually project page it would be very helpful. jjlr (talk) 03:53, 17 April 2018 (UTC)

Looks good. It could go with a more in-depth explanation as to exactly what steps to make in the wikitext of an article, so even participants who just joined the wiki or otherwise just don't know, can also do it. When you move it to a subpage of Minecraft Wiki:Projects, and add a link to it with description there, others will probably help you edit the project page as well. Good project. – Jack McKalling [ User page Talk page Contributions ] 07:38, 17 April 2018 (UTC)

 Info I finished moving the project page for this and it is now at Minecraft Wiki:Projects/Upload Missing Wiki Sounds. jjlr (talk) 08:10, 17 April 2018 (UTC)

How to have sandbox moved to a new page

I have made a page for bedrock editions 1.2.20.1 and feel it can now be moved to a page, it still needs some changes but most i believe are minor and can be done after it is moved. jjlr (talk) 23:08, 10 April 2018 (UTC)

You can add {{Move}} to a page to suggest a rename. ディノ千?!? · ☎ Dinoguy1000 00:07, 11 April 2018 (UTC)
Sorry i should have said, i found the move button and already moved it to it's own page. But thank you for your reply. jjlr (talk) 00:11, 11 April 2018 (UTC)

Dolphin

Is anyone currently working on a page for the dolphin? I was going to start one in a sandbox but if someone else already has then there is no need for me to make another. jjlr (talk) 00:19, 11 April 2018 (UTC)

bedrock beta 1.2.20.1

The navigation box for bedrock still needs to have 1.2.20.1 added, and the main page needs to be updated to reflect its release. jjlr (talk) 01:46, 11 April 2018 (UTC)

Jjlrjjlr It's a build, not a version, so it wouldn't need to be updated on the main page. It would be needed in the navigation box, but I honestly do not know what build 1.2.20.1 is or what version it's for. I asked on Slack, and was told that it was build 8, but I don't even know what version it's for (I asked).-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:53, 11 April 2018 (UTC)
Madminecrafter12 sorry the way bedrock versions are categorized makes very little sense to me, i exclusively play java edition so really have no experience with how they are released, but i trust that everything will eventually be worked out and thank you for the reply. jjlr (talk) 01:58, 11 April 2018 (UTC)
No need to apologize at all, and sorry if my reply seemed a little harsh. Honestly, the Bedrock Edition versions categorization makes very little sense to me too. Right now I'm honestly just waiting and seeing if any official Bedrock developers post anything that's helpful, or waiting on another user who knows stuff about the weird way Bedrock Edition builds are organized. Best regards, -- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 02:06, 11 April 2018 (UTC)
Yo, I play Bedrock Edition, so ask me anything and I'll try to keep up to date on the latest builds. Twh minecrafter (talk) 12:58, 12 April 2018 (UTC)Twh_minecrafter

Row-sorting buttons on a new line

I've been asked by A20001017 to consider putting table sort buttons into a separate row, in Module:LootChest. For reference, see Help:Sorting#In_a_narrow_space:_sorting_buttons_in_a_separate_row. Do people have any opinions either way? – Sealbudsman talk | contribs 16:01, 11 April 2018 (UTC)

 Question I'm not a fan of the empty cells. Would it be practical to infer the viewport width and only do this when necessary? If not, I'd still support doing it because I think usability should trump aesthetics. – Auldrick (talk · contribs) 16:21, 11 April 2018 (UTC)
Yes you can easily use styling to move the arrow (background-position:center bottom 6px; padding-bottom:2.2ex; padding-right:0.4em[1]), but basing it on the viewport width doesn't necessarily work, as when you want to move the arrow is more dependent on the width of the table, not the viewport. If the table is not very wide, it's not necessary to move the arrow until the viewport is quite small, whereas if the table is very wide, you might just always want the arrow below. To have it work generally for any table of any size, you'd need JS. MajrTalk
Contribs
03:04, 12 April 2018 (UTC)
Thanks. These help. a20001017Talk 09:21, 13 April 2018 (UTC)

Entity sprite creation

Can anyone please explain to me how the entity sprites are created, i was going to create the sprite for the dolphin but can't seem to figure out how they are made. jjlr (talk) 06:19, 12 April 2018 (UTC)

I think what people are doing is taking the mob's skin and starting from there.
P.S. If you are using the Java edition, go into .minecraft/versions/18w15a, you will see the jar file. Unzip / extract that. Then go into assets/resource packs/ and there is probably a skins folder, an entity folder, then a dolphin folder. – Sealbudsman talk | contribs 11:57, 12 April 2018 (UTC)
Dolphin texture exactly is in assets/minecraft/textures/entity/Dolphin.png : ) Oakar567 (talk) 12:04, 12 April 2018 (UTC)

Question regarding the Entities template

I'm an editor on the Hungarian Wiki and I'd like to ask where does the Entities template take the small pictures for each entity from? david92003 (talk) 18:53, 12 April 2018 (UTC)

David92003, it uses the {{EntityLink}} template, which data is stored at Module:EntitySprite, using Module:Sprite.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 19:20, 12 April 2018 (UTC)

OK, thanks! david92003 (talk) 09:55, 13 April 2018 (UTC)

Inventory Slot Aliases

I've noticed that the potions section in Module:Inventory_slot/Aliases, where the effect text is added to the info overlay when you hover over the item is technically very lacking in content, despite its length. There are 30 entries (potions/arrows with no effect, decay and night vision + its extended variants), with 170 missing (all other effects) - less if we ignore certain variants that aren't really displayed on the wiki. However, since it's such a massive amount, I was wondering if they should be moved to a secondary alias module specifically for potions, or just get added to the existing module? - Princess Nightmoon (TalkContributions) 23:47, 12 April 2018 (UTC)

Definitely excited to see someone's interested in finishing that. And, no reason it can't be all in one module. There are much bigger modules. – Sealbudsman talk | contribs 00:56, 13 April 2018 (UTC)

Texture update

Since there doesn't appear to be a page for the "Texture update", would anyone have any objections to me starting one? jjlr (talk) 00:13, 13 April 2018 (UTC)

There currently is Planned versions § Texture Update, but it's very sparse. I'm not completely sure whether it should be a separate page, but I don't object to it. --Pokechu22 (talk) 00:22, 13 April 2018 (UTC)

@Pokechu22: i know about the section in planned versions but i was thinking of moving it to it's own page, and also having more of a list with all the changed texture and a render of them to make it easier to see the differences between the new and current textures. jjlr (talk) 00:28, 13 April 2018 (UTC)

Jjlrjjlr, ooh, that's actually a good idea. It seems like as soon as it is revealed what content will be added in an update, a separate page is created for that update, and considering we know exactly what will be changed in the Texture Update, it seems like a separate page would be helpful and necessary. I  Support this, but I personally recommend waiting for maybe 1 or 2 more users to see this and reply to it, and then create it.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 00:48, 13 April 2018 (UTC)
@Madminecrafter12: I started the page in a sandbox so i have it ready but i do plan on waiting for a few more people, and thank you for the support. jjlr (talk) 00:50, 13 April 2018 (UTC)
 Support! – Sealbudsman talk | contribs 00:53, 13 April 2018 (UTC)
 Support, the update is coming closer, we better get started.--Skylord wars (talk) 01:48, 13 April 2018 (UTC)

I'm already working on block renders and have started a page in a sandbox but if anyone can start on the items and mobs i would really appreciate it. jjlr (talk) 01:52, 13 April 2018 (UTC)

Jjlrjjlr, why don't you just go ahead and move it to the title, "Texture Update," add {{WipNeedHelp}} to the top of the page, and editors (such as me) will be happy to finish the content.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 02:02, 13 April 2018 (UTC)
Madminecrafter12 Just one problem, because of the redirect i don't have permission to move the page to "Texture Update". jjlr (talk) 02:22, 13 April 2018 (UTC)
Oh, yep you're right, I didn't even think of that - yeah, that's definitely going to be a pain :(... I'll ask an administrator to delete the page.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 02:26, 13 April 2018 (UTC)
Madminecrafter12 Let me know when it gets deleted and i'll move the page, until then i'll finish the block renders (up to 68 finished now) and begin uploading them. jjlr (talk) 02:31, 13 April 2018 (UTC)
Jjlrjjlr, I'm gonna be away from the computer for the rest of the night, but you can check recent changes, which will show the deletion log, so once you see that the texture update page has been deleted, you can move your sandbox page to that title.

Incase anyone is interested i still need renders done for all the mobs that had their textures changed. jjlr (talk) 10:31, 13 April 2018 (UTC)

Update Videos

Hi there! I'm here to propose a small addition to the Minecraft updates changelogs. I've did this with a few, but it got retired because I didn't talked about it with you here. So what I'm thinking about is that we could add a "Video" section to the changelogs, featuring slicedlime's videos, which features every snapshots with the smallest details. To implement that, we could add a category named "Update_videos" that itself got the already existing Video Category. Then, on each changelog we could add a subpage named "/Update_video" which feature the corresponding video made by slicedlime, categorized "Update_videos". Then, back to the changelog, we could add the "Video" section with only {{/Update_video}}. And yeah that's all I wanted to ask you, do you think it's a good idea or not and why? Hugman 76 (talk) 08:16, 14 April 2018 (UTC)

To clarify: currently, the video policy only allows for using videos uploaded by Curse, which is problematic given there are several official or developer channels which would be useful (and, unless I'm mistaken, there are already cases of videos from some of these channels being used - e.g. all the MineCon videos are uploaded on Mojang's account). The proposal is to expand the video policy to allow for using videos from these sources as well (videos themselves would be added via /video subpages, as has always been done with Curse videos, though I have no problem with the proposed categorization). One of the things we need before we can implement this (in addition to community support, which I'd be very surprised not to have), though, is a list of known channels and, potentially, some detail on what videos are appropriate to use in which circumstances. (Lastly, I might as well explicitly state I support this proposal, given I'm commenting on it like this.) ディノ千?!? · ☎ Dinoguy1000 08:37, 14 April 2018 (UTC)
@Dinoguy1000: would it be useful if i made a short list of channels along with what content they post? jjlr (talk) 08:42, 14 April 2018 (UTC)
The policy should definitely allow for relevant informational videos uploaded by Mojang staff to be included in applicable articles, in my opinion. Slicedlime's update videos in particular would be very useful on the update version articles. - Princess Nightmoon (TalkContributions) 08:52, 14 April 2018 (UTC)
I'm going to work on a sandbox at the moment to show you how it can render. Hugman_76 [ User page Talk page Contributions ] 13:54, 14 April 2018 (UTC)
I've done it! Check it here. Hugman_76 [ User page Talk page Contributions ] 15:24, 18 April 2018 (UTC)
I think we should petition Curse for this. Dinoguy, you said there are many useful channels. I argue that it would make the Wiki much more useful if we add videos in from more sources. If everyone is diligent with citations, it shouldn't be an issue. Plus, common page patrollers would do a good job making sure videos are cited correctly. I agree with everyone about updating the policy somehow. Twh minecrafter (talk) 15:48, 14 April 2018 (UTC)Twh_minecrafter
Having a list of channels would be a great starting point, yes. For personal channels of developers/staff, it would also be useful to show what sort of content they generally upload. ディノ千?!? · ☎ Dinoguy1000 12:25, 15 April 2018 (UTC)

Older item images

Would anyone mind if i uploaded new versions of some of the item images, i have been noticing that alot of them are cropped and it's making it difficult to display them next to the new textures on the Texture Update page. jjlr (talk) 02:49, 15 April 2018 (UTC)

That cropping has always bothered me, I support it. – Sealbudsman talk | contribs 05:33, 15 April 2018 (UTC)
 Support - Hugman_76 [ User page Talk page Contributions ] 08:18, 15 April 2018 (UTC)

Beginners Guide Rewrite Notice

Hello there, everybody! I just checked the members of the Minecraft Wiki:Projects/BGR, and most of them have not been active for years, so I would like to send a notice to everyone out there about possibly joining! If you want to join a project, then there are opportunities here. The project has been moving at crawl speed for about 2 years. There are still some pages that could use some work. Anyone can join! Just edit your name in on the list at the link I put earlier. Twh minecrafter (talk) 00:32, 17 April 2018 (UTC)

Remember that a proper tutorial for beginners is possibly the MOST important tutorial on this wiki. Don't be afraid to add your name and start editing the tutorial pages. If you have questions, ask. Just don't do nothing!
-SuperDyl19 (talk) 03:42, 17 April 2018 (UTC)

links in msgbox

Does anyone know how to use external links in a msgbox? i have tried everything and it keeps showing up as plain text or showing the url. jjlr (talk) 03:46, 17 April 2018 (UTC)

Nevermind i finally got it working. jjlr (talk) 04:18, 17 April 2018 (UTC)

Creating empty/contentless pages

Please stop creating new pages that are functionally empty (e.g. they only contain maintenance tags such as {{Stub}} or text such as "Foobar is a block.") Such pages are useless to readers; because links to these pages become blue, readers are misled into thinking there is useful content on these pages. This practice is especially useless if you create a page in this manner and then immediately turn around and edit the page with useful content. If this continues, lI'm going to start handing out blocks over it. ディノ千?!? · ☎ Dinoguy1000 14:26, 18 April 2018 (UTC)

Yes! Several chemistry-related pages were created in this way, which was bothersome. Others (the 4 utility blocks) were created with useful text, except it was copied directly from the education edition website, which is also not wanted. - Princess Nightmoon (TalkContributions) 15:17, 18 April 2018 (UTC)
I've also noticed this for snapshot pages. For example, there will be a tweet that "a snapshot may come out later today," and somebody will create that as soon as the tweet is posted, with the only content being "Dinnerbone tweeted that a snapshot will come out today." I understand that it's exciting when this happens, but there really is no reason to rush. I have complete trust that editors will create the snapshot page within 5 seconds of its release (I mean, literately).-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:22, 18 April 2018 (UTC)
Yeah, this is a problem I've noticed happening for a while. The creation of contentless stubs for the various Classic versions is what finally spurred me to comment on it, though. ディノ千?!? · ☎ Dinoguy1000 15:24, 18 April 2018 (UTC)
I'd say there are two cases here. One would be creating the articles, and marking them all as {{In use}} so that two people don't work on making it at the same time. In my opinion, that's fine (though the template should probably be used for that case). Another would be just creating an article where the subject doesn't even exist yet (e.g. future snapshots) and the article couldn't be written. That's a case where I would say it's a problem. --Pokechu22 (talk) 16:16, 18 April 2018 (UTC)
If someone wants to work on an article like that, they need to do it in their userspace and then move it to the mainspace when it's ready to go. Trying to prevent duplication of effort is not a valid reason to create empty/contentless pages. ディノ千?!? · ☎ Dinoguy1000 23:26, 18 April 2018 (UTC)
MinecraftPhotos4U, please read this section, and note that in the future, reverting edits that change empty/contentless pages to redirects will result in a block. ディノ千?!? · ☎ Dinoguy1000 23:26, 18 April 2018 (UTC)
After checking those edits, I was mistaken about what you did. However, in the future if you properly create a page from an edit revert, please replace or delete the edit summary before saving so your edit isn't listed as a revert in the page history. ディノ千?!? · ☎ Dinoguy1000 23:32, 18 April 2018 (UTC)
Play dashtm, please read this section. ディノ千?!? · ☎ Dinoguy1000 22:31, 23 April 2018 (UTC)

So, what is the community consensus here? Should we not create snapshot pages until they have been released unless there is significant coverage over the features that will be added in a source? Jjlrjjlr created 18w19a before it was released, and MinecraftPhotos4U created 18w19b, as it's expected to be released tomorrow (both of these users did it out of good faith). Whatever decision we make should probably be mentioned in the style guide. I personally like the idea of not creating any unreleased snapshot pages unless several of their features are mentioned in a source (kind of like how it currently is with version releases), but I'm open to anything. What do the rest of you think?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 00:45, 9 May 2018 (UTC)

Redirects to all versions

As an example, the Java Edition has 1.2.1, while the Bedrock has 1.2 instead. But the page 1.2 redirects you to the 1.2.1 instead of the Bedrock 1.2. Should redirect pages like this be redirected to the correct one? Skylord wars (talk) 14:46, 18 April 2018 (UTC)

I think partial version notation pages like that are too ambiguous for a redirect. Maybe turn them in disambiguation pages so the reader can choose what they intended to look for, and then link to the correct version from articles instead of to these pages. So in this case 1.2 could disambiguate between Bedrock Edition 1.2 and 1.2.1. Using a redirect is so confusing here, whereas it is just 2 characters more to spell out in a link if you're trying to point to 1.2.1. – Jack McKalling [ User page Talk page Contributions ] 14:54, 18 April 2018 (UTC)
At the very least, the targets of ambiguous redirects should have a {{Redirect}} hatnote pointing to the other page(s) a reader might have been trying to reach by following the redirect. The hatnote would be the preferred method for cases where there's only a couple such pages (the target and one other page, that is); for more, I agree with Jack in recommending a dabpage instead (though the hatnote should still be fine even for cases of three or four pages). ディノ千?!? · ☎ Dinoguy1000 15:05, 18 April 2018 (UTC)
Is this what you're thinking?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:11, 18 April 2018 (UTC)
Yep, good to see I'm still able to get my point across mid-ramble. =D ディノ千?!? · ☎ Dinoguy1000 15:21, 18 April 2018 (UTC)
This is better since some players would just type 1.2 to search for 1.2.1. Skylord wars (talk) 15:23, 18 April 2018 (UTC)
The infobox automatically shows links to other editions with the same version number for exactly this reason, so I don't think we need the redirect template duplicating this. I think disambiguating would be better, and provides further reason to move all the unprefixed version pages to have the Java Edition prefix. MajrTalk
Contribs
10:35, 19 April 2018 (UTC)
The infobox for Bedrock Edition have links to Pocket Edition release. As an example, if you go to Bedrock Edition 1.2, there will be links to Pocket Edition 1.2, which redirects you to the same page. I currently can't think of anyway to fix it. Can anyone help? Skylord wars (talk) 11:18, 19 April 2018 (UTC)
It just checks if the page exists, it doesn't know if it's a redirect or not, nor is there a way to check without moving the check to lua. It can instead be written manually, but this obviously isn't a solution if all of them are doing it. Probably just remove the check for Pocket Edition pages on Bedrock pages, and once we've moved all the old Pocket Edition pages, the check can go entirely. MajrTalk
Contribs
06:47, 21 April 2018 (UTC)
Yeah, the best way to fix it is to remove the checks for Pocket Edition on Bedrock Edition pages. Skylord wars (talk) 06:53, 21 April 2018 (UTC)

I have a question.

How do I change the user name of the mcwiki? Beans1512 (talk) 05:18, 21 April 2018 (UTC)

This question is rather frequently asked. See User talk:Dinoguy1000/Archive 5#Changing username for an example of an answer. I think it still holds. --AttemptToCallNil (report bug, view backtrace) 05:27, 21 April 2018 (UTC)
Thank you very mush :) --Beans1512 (talk) 05:29, 21 April 2018 (UTC)
Fill in the form at https://gamepedia.zendesk.com/hc/en-us/requests/new?ticket_form_id=235968 using the email address associated with your account. (gphelp:Rename account) MajrTalk
Contribs
06:29, 21 April 2018 (UTC)

Removed wip

{{Wip}} instructs that no users edit the page until the work-in-progress state is finished. What are the guidelines as to when this can be removed? I assume it can be removed on pages such as Tutorials/Morse code, in which the author of the page hasn't edited in 7 years and the person who added the template hasn't edited in 5 years.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 14:52, 21 April 2018 (UTC)

wikipedia:Template:Under construction, which serves a similar purpose, says to remove it if the page has not been edited in several days. Its more short term equivalent, wikipedia:Template:In use, says to remove the template if the page has not been edited in several hours. I'd say seven years without major edits is more than a definite sign the page is not a "work in progress". --AttemptToCallNil (report bug, view backtrace) 14:59, 21 April 2018 (UTC)
Work in progress notices should always be taken to mean work is actively being done; anything tagged with no activity for more than maybe a week or so should be untagged. If the tagger returns and wants to resume work, there is nothing stopping them, regardless of whether they readd the tag (though if someone repeatedly readds a wip tag without ever actually editing the page's content, they should have the tag's intended purpose explained to them). ディノ千?!? · ☎ Dinoguy1000 15:17, 21 April 2018 (UTC)

Update Videos (up)

Are you guys still ok with this? Hugman_76 [ User page Talk page Contributions ] 14:39, 22 April 2018 (UTC)

I personally am fine with it, and it seems like many other users are too. Dinoguy1000, Orthotope? Would you be okay with doing this?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 14:51, 22 April 2018 (UTC)
I'm fine with whatever the community consensus is. (Personally, I'd rather read a well-written article than watch a video, but that's mostly because I can read a lot faster than most people talk.) However, as Dinoguy repeatedly mentioned, we need a list of Mojang/developer channels to add to the video policy before this can be implemented. -- Orthotopetalk 16:43, 22 April 2018 (UTC)
Currently, there are only Help:Official sources#Video hosting services.The only YouTube channel there is TeamMojang. We should start making a section about official YouTube accounts other than Mojang's.--Skylord wars (talk) 01:06, 23 April 2018 (UTC)
I've saw that slicelime was added, could we start now? Or do we need another seperate page Orthotope? Hugman_76 [ User page Talk page Contributions ] 18:54, 23 April 2018 (UTC)
The help page is probably the ideal location for the list to go, and the video policy should be updated to point to it instead of maintaining a separate list. ディノ千?!? · ☎ Dinoguy1000 22:03, 23 April 2018 (UTC)
Alright, can we start now Dinoguy1000, Orthotope, Skylord wars, Madminecrafter12? Hugman_76 [ User page Talk page Contributions ] 15:10, 30 April 2018 (UTC)
Works for me, especially because it's now been added to the Help:Official sources page. However, should we update the video policy page as well before we do this?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:22, 30 April 2018 (UTC)
The Minecraft Wiki:Wiki rules/Video policy can be easily changed, as it's copied from Terraria wiki. Minecraft Wiki can set up their own rules. The video policy should be updated. Skylord wars (talk) 15:33, 30 April 2018 (UTC)
I don't know how to do it, can someone do it? Hugman_76 [ User page Talk page Contributions ] 21:38, 1 May 2018 (UTC)

Only admins can edit the page, and none of the admins you've pinged have replied yet. I guess we can wait a week or so, and then I'll try contacting one of the active admins directly.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 21:43, 1 May 2018 (UTC)

I've made the change, though I welcome suggestions for improvements to the text there (not just my text, but any of the text on the page, most of which I didn't look very closely at while editing). ディノ千?!? · ☎ Dinoguy1000 07:35, 2 May 2018 (UTC)
So, may we start adding update videos by slicedlime? Dinoguy1000?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 02:39, 6 May 2018 (UTC)
I think so, I'm going to start, a template is available here. Hugman_76 [ User page Talk page Contributions ] 17:22, 9 May 2018 (UTC)

 Question So to clarify, it is ok to start adding slicedlime videos to update pages now? jjlr (talk) 05:49, 10 May 2018 (UTC)

Yes! Make sure to all follow the same template (which can be found on 'Category:Update_videos' too) to not be confused. Hugman_76 [ User page Talk page Contributions ] 08:38, 10 May 2018 (UTC)
You can't use subpage transclusion as the snapshot pages are transcluded on the development versions subpages, which points the video transclusion to a subpage of that page, which obviously doesn't exist. MajrTalk
Contribs
10:17, 10 May 2018 (UTC)
{{/Update_Video}}
doesn't work, but
{{:{{subst:PAGENAME}}/Update_Video}}
fixes the issue. Applied fix to existing pages and altered the instructions on the category page. - Princess Nightmoon (TalkContributions) 12:58, 10 May 2018 (UTC)
@Princessnightmoon: That's strange how it doesn't work for you. It should work, and it does work just fine for me. So when you access this revision of 18w16a, the video does not show up? (That revision is before you added the extra :18w16a) Oh wait, I'm sorry, never mind - it's for the development versions that is doesn't show up, I should have read Majr's comment more thoroughly.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:06, 10 May 2018 (UTC)

Template to link to feedback.minecraft.net

Currently, there is {{Article}}. Well, I know this template can be used to link you to feedback.minecraft.net. But, can we make one for feedback.minecraft.net, or maybe use the same template.--Skylord wars (talk) 14:32, 24 April 2018 (UTC)

Working on it now.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 14:59, 24 April 2018 (UTC)
Wait, never mind, it's already incorporated into Template:Article. Use the ext= parameter to go to a URL that is not minecraft.net.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:02, 24 April 2018 (UTC)

Version release dates

I've noticed some confusion over the exact release date of various versions; in particular, whether certain versions were actually released the previous or next day from what's listed. It seems to me a lot of this confusion is likely to stem from time zones; Sweden is UTC+2, whereas many readers and editors are in the US, which is UTC-5 through UTC-10. In addition, it's not unusual for timestamps to be stored in UTC and adjusted for the viewer's local time zone on the fly, which means e.g. when viewing timestamps in text files, they won't be adjusted. This should definitely be kept in mind in the future wen considering what day a version was released on, since e.g. it may have been released after midnight Swedish time, but before midnight UTC, which would result in various sources and/or interpretations assigning two different release dates. ディノ千?!? · ☎ Dinoguy1000 17:03, 25 April 2018 (UTC)

Most wiki use the following way. Times should be according to the main place. Such as Minecon 2016 should be based on California's time zone. There are currently two ways. These examples are random times. Either: 21:00 British Summer Time (UTC+1) on 27 July 2018/
8 p.m. Eastern Standard Time on January 15, 2001 (01:00 UTC, January 16)
On the Alpha versions, since Notch released them at midnight Sweden time (according to version_manifest.json), I've been using the UTC time with an explanatory footnote. – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 07:15, 28 April 2018 (UTC)

The wiki's style guide currently does not include a time zone guide. This should be added. Skylord wars (talk) 07:11, 28 April 2018 (UTC)

Yep, the .jar files has clearly written the time for it.--Skylord wars (talk) 07:24, 28 April 2018 (UTC)

PD licensing templates

Is there any practical difference between the CC0 and the Public Domain license? Just asking, because I'm implementing them on the Hungarian wiki... david92003 (talk) 17:42, 25 April 2018 (UTC)

CC0 should only be used for files that are explicitly licensed as CC0; PD can be used for any public-domain files, including ones licensed as CC0 (though I'd recommend using the more specific template whenever possible). ディノ千?!? · ☎ Dinoguy1000 18:11, 25 April 2018 (UTC)
Thank you! david92003 (talk) 10:27, 26 April 2018 (UTC)

The Classic is a mess right now

The version history, classic pages, and everything related is really a mess right now and I can't figure out how to fix it. First of all, on the Java Edition version history page, it says that there is a version called 0.26 SURVIVAL TEST that was released on October 25, 2009. However, on the Classic 0.26 SURVIVAL TEST page itself, it says it was released on October 20? Furthermore, there are a ton of double redirects that redirect to versions that are not listed on the version history page, and some of these versions show up on the Classic 0.26 page, but are not listed anywhere else. And the 0.26 SURVIVAL TEST page does not have anything to do with any of the updates listed on the 0.26 page. Does anybody have any ideas of how this can be fixed?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:20, 26 April 2018 (UTC)

The versions on the Classic 0.26 page weren't released to the public, 0.26 SURVIVAL TEST was. - MinecraftPhotos4U (talk) 15:59, 26 April 2018 (UTC)

Bedrock Beta versions

So, ever since the 1.2.13 betas, the version numbers have gotten pretty weird, and at the top of the weirdness is the recent Beta 1.5.0.0, the ninth beta version leading up to full version 1.4. Attempted breakdown as follows (numbers in brackets are full version numbers):

Full Version Beta Builds Update Aquatic
1.2.13
(1.2.13.54)
1.2.13.5 N/A
1.2.13.6 N/A
1.2.13.8 Build 1
1.2.13.10 Build 2
1.2.13.11 Build 3
1.2.13.12 Build 4
1.2.14 (iOS) 1.2.14.2 Build 5
1.2.14.3 Build 6
1.2.15 (iOS)
(1.2.15.01)
N/A N/A
1.2.16 (iOS)
(1.2.16.3)
Non-iOS: 1.2.13.60
N/A N/A
Future Versions 1.2.20.1 Build 7
1.2.20.2 Build 8
1.5.0.0 Build 9

Now, the article for Beta 1.5.0.0 is currently called "1.4 build 10", which is false, since it's the 9th build for 1.4 (Update Aquatic). And unlike previous numbers, it doesn't make sense for it to be "1.5 build 1", since it's not a build for 1.5. So, should it just be called "Beta 1.5.0.0"? Should the naming system be changed for the beta versions? I'm not really sure what to do here. - Princess Nightmoon (TalkContributions) 21:05, 26 April 2018 (UTC)

To be honest I have no idea what to do, I've been wondering the same thing! For 1.2.14, builds for it added update Aquatic features, but then the iOS release of it only had bug fixes. Also, the order of the builds doesn't make sense at all, and it seems like some of the Wiki, such as the bedrock Edition version template, regards all of the builds as "1.4." Anybody else have any ideas?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 21:14, 26 April 2018 (UTC)
Yeah, out of the beta versions listed, only 1.2.13.5-6 have actually been related to the version number. 1.2.13.8 and later have all been Update Aquatic betas, with no correlation to the full versions 1.2.13 or 1.2.14 despite sharing version numbers. As briefly touched upon, naming them "Beta [number]" could be a potential solution for the 9 builds in question, but it would need consensus. - Princess Nightmoon (TalkContributions) 21:33, 26 April 2018 (UTC)
Looks like it's better if we named the version articles like "Beta [version number]". I'd consider "Update Aquatic Build [N]", but build numbers seem unreliable, judging by the 9/10 confusion, and this naming method will fail if the builds for the next major update become similarly confusingly versioned before the update's name is announced. If things get worse, we may have to resort to version release dates... but then again, nothing prevents the developers from "accidentally" releasing two or more updates on the same day in an ambiguous order. --AttemptToCallNil (report bug, view backtrace) 10:33, 27 April 2018 (UTC)
My suggestion is "Bedrock Edition Beta 1.2.6" for Bedrock Edition 1.2.6 build 1. Using this way will prevent confusion and make it a lot easier. We don't need to version numbers and update names. This is to keep consistent with Java Edition's snapshots articles. The name does not have the update name. Plus, builds are names used by Android betas only, Mojang uses the term Beta instead of builds.--Skylord wars (talk) 11:33, 27 April 2018 (UTC)
This is going to be confusing with the way we've historically treated the terms alpha/beta: as being an entire set of versions that come prior to the initial 1.0 release (just look at how {{history}} is organised). You might expect that BE Alpha 1.0 precedes BE Beta 1.1, but there's actually release versions in between. If we do this, we're going to have to make sure the infobox clearly differentiates between pre-release alpha versions, and mid-release beta versions. MajrTalk
Contribs
11:49, 27 April 2018 (UTC)
Well, that only applies to Java. While it might be confusing, it is accurate; Bedrock Edition uses Beta versions as their equivalent of Java snapshots (as of Beta 1.2.13.8), introducing experimental features which may or may not be included in the full version. Display methods in templates could be as follows:

Infobox (Beta 1.5.0.0)
"Type" indicates that it's a beta (snapshot) version, "Beta version for" indicates which version it's a beta for.

History (dolphin)
For this one, "beta [version number]" is used in the same way as snapshots, being listed under the upcoming version they are a beta for.

release
November 18, 2017Dolphins were shown in a video clip during MineCon Earth
upcoming
1.13
{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li><li>[[Shield|Shield]]<br/>{{Item
| image = Shield.png
| image2 = White Shield.png
| extratext = View [[#Gallery|all renders]]
| durability = 336
| renewable = Yes
| stackable = No
}}
A '''shield''' is a tool used for protecting the [[player]] against attacks.

== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
{{Crafting
|ignoreusage=1
|Shield
|Matching Banner
|A2=Shield
|B2=Banner
|Output=Matching Shield
|type=combat
|foot=1
}}

=== Repairing ===
{{Crafting
|ignoreusage=1
|showdescription=1
|Damaged Shield
|Damaged Shield
|Output=Shield
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
|type= Combat
}}

Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.

=== Trading ===
Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.

== Usage ==
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

=== Defense ===
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.  

Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.

The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->

Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>

Blockable attacks include:
*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability 
** Status effects do not carry through to the blocker{{only|java|short=1}}.
*Normal, tipped, and spectral [[arrow]]s
** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
** Status effects do not carry through to the blocker{{only|java|short=1}}.
***This can be used to damage the attacker or another mob down there.
*[[Flame|Flaming arrows]]
** Burning does not carry through to the blocker{{only|java|short=1}}.
*[[Trident]]s
*[[Snowball]]s and [[egg]]s
*Spines from [[pufferfish]]
*Bullets from [[shulker]]s
** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
*Spit from [[llama]]s
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
** Burning does not carry through to the blocker.
*Direct hits from [[ghast]] [[fireball]]s
** These still cause environmental damage.
*All explosions{{only|JE|short=1}}
*Explosion damage from [[creeper]]s
*[[TNT]] that another player lit
*[[Ravager]] headbutts
** These still knock the blocker back by about 3 blocks.
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
*Ravager roars are blocked but still knock back the blocker.
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)

They cannot block:
*Arrows from a [[crossbow]] enchanted with [[Piercing]]
** This does not reduce the shield's durability.
*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
** Direct projectile damage is blocked, but the effect still carries through.
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
*TNT that the blocking player lit themselves{{only|BE|short=1}}
*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
*[[Fall damage]], including that from [[ender pearl]]s
** This also includes when the player rides an [[entity]] that died due to fall damage.
*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
** Such strikes disable being able to use shields for 5 seconds.

=== Applying patterns ===
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
Shields can be decorated by applying a [[banner]].

{{Crafting
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}

Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.

{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.

=== Enchantments ===
A shield can receive the following [[enchantments]], but only through an [[anvil]]:

{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|subtitle=Shield blocks
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|translationkey=subtitles.item.shield.block
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a shield is placed in the offhand slot
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}

== Advancements ==
{{load advancements|Not Today}}

== History ==
{{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
{{History|java}}
{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
|Shields can only be activated when the weapon is charged to 200%.}}
{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.}}
{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.}}
{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}

{{History|PS4}}
{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
{{History|foot}}

== Issues ==
{{issue list|-wither}}

== Gallery ==
<gallery>
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
</gallery>

=== Screenshots ===
<gallery>
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg
</gallery>

== References ==
{{reflist}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019

{{Items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Schild (Kampf)]]
[[fr:Bouclier]]
[[it:Scudo]]
[[ja:盾]]
[[ko:방패]]
[[nl:Schild]]
[[pl:Tarcza]]
[[pt:Escudo]]
[[ru:Щит]]
[[th:โล่]]
[[zh:盾牌]]</li></ul>
18w15aAdded dolphins.
Upcoming Bedrock Edition
1.4
{{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li><li>[[Axe|Axe]]<br/>{{For}}
{{Item
| image = <gallery>
Wooden Axe.png | Wooden
Stone Axe.png | Stone
Iron Axe.png | Iron
Golden Axe.png | Golden
Diamond Axe.png | Diamond
Netherite Axe.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No 
* '''Others''': Yes
| durability = 
'''Bedrock Edition'''
* Golden: 33
* Wooden: 60 
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
'''Java Edition'''
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.

==Obtaining==
===Crafting===
{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Axe]]
  |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2=Stick
  |B3=Stick
  |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
  |type= Tool
}}
{{Crafting
  |name=[[Stone Axe]]
  |A1=Any stone-tier block |B1=Any stone-tier block
  |A2=Any stone-tier block |B2=Stick
  |B3=Stick
  |Output=Stone Axe
  |type=Tool
  |description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Axe]]
  |ingredients=Damaged Matching [[Axe]]
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
  |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
  |description= The durability of the two axes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Axe
|Netherite Ingot
|Netherite Axe
|tail=1
}}

===Repairing===

====Grinding====
{{Grinding
|showdescription=1
|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% of max durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.

===Mob loot===

==== Equipment ====
{{Main|Drops#Equipped items}}

A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.

A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]

====Raids====
{{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.

===Trading===
Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}

Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}

Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}

The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Villager gifts ===
[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}

[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}

===Structure loot===
{{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}

==Usage==

===Chopping===
An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.

====Durability====
Each tier of axe has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|}

====Speed====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates}}
{{breaking row|Jukebox}}
{{breaking row|Logs}}
{{breaking row|Planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}

=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.

===Weapon===
An axe loses 2 points of durability when used as a weapon. 

==== Bedrock Edition ====
{{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}

====Java Edition====

Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Material
! {{ItemSprite|Wooden Axe|text=Wooden}}
! {{ItemSprite|Golden Axe|text=Gold}}
! {{ItemSprite|Stone Axe|text=Stone}}
! {{ItemSprite|Iron Axe|text=Iron}}
! {{ItemSprite|Diamond Axe|text=Diamond}}
! {{ItemSprite|Netherite Axe|text=Netherite}}
|-
! Attack Damage
| {{hp|7}}
| {{hp|7}}
| {{hp|9}}
| {{hp|9}}
| {{hp|9}}
| {{hp|10}}
|-
! Attack Speed
| 0.8
| 1.0
| 0.8
| 0.9
| 1.0
| 1.0
|-
! Recovery time
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1.11|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
|-
! <abbr title="Damage/Second">DPS</abbr>
| 5.6
| 7.0
| 7.2
| 8.1
| 9.0
| 10.0
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
| {{hp|210}}
| {{hp|112}}
| {{hp|594}}
| {{hp|1125}}
| {{hp|7029}}
| {{hp|10160}}
|}
{{notelist}}

=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=exc/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
|V
|{{Inventory slot|Anvil}}
|-
|[[Smite]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Bane of Arthropods]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
|II
|{{Inventory slot|Anvil}}
|-
|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Anvil}}
|-
|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|II
|{{Inventory slot|Anvil}}
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

=== Fuel===
Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.

===Smelting ingredient===
{{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Axe strip1.ogg
|sound2=Axe strip2.ogg
|sound3=Axe strip3.ogg
|sound4=Axe strip4.ogg
|subtitle=Axe strips
|source=block
|description=When an axe strips a log or wood block
|id=item.axe.strip
|translationkey=subtitles.item.axe.strip
|volume=0.9
|pitch=1.0/0.85
|distance=16}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|subtitle=Wax off
|source=block
|description=When an axe unwaxes a [[block of copper]]
|id=item.axe.wax_off
|translationkey=subtitles.item.axe.wax_off
|volume=1.0
|pitch=0.9/1.1/1.0
|distance=16}}
{{Sound table
|sound=scrape1.ogg
|sound2=scrape2.ogg
|sound3=scrape3.ogg
|subtitle=Axe scrapes
|source=block
|description=When an axe deoxidizes a block of copper
|id=item.axe.scrape
|translationkey=subtitles.item.axe.scrape
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When an axe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Wood hit1.ogg
|sound2=Wood hit2.ogg
|sound3=Wood hit3.ogg
|sound4=Wood hit4.ogg
|sound5=Wood hit5.ogg
|sound6=Wood hit6.ogg
|source=block
|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
|id=use.wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Stem step1.ogg
|sound2=Stem step2.ogg
|sound3=Stem step3.ogg
|sound4=Stem step4.ogg
|sound5=Stem step5.ogg
|sound6=Stem step6.ogg
|source=block
|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
|id=use.stem
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Bamboo wood step1.ogg
|sound2=Bamboo wood step2.ogg
|sound3=Bamboo wood step3.ogg
|sound4=Bamboo wood step4.ogg
|sound5=Bamboo wood step5.ogg
|sound6=Bamboo wood step6.ogg
|source=player
|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
|id=step.bamboo_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Cherry wood step1.ogg
|sound2=Cherry wood step2.ogg
|sound3=Cherry wood step3.ogg
|sound4=Cherry wood step4.ogg
|sound5=Cherry wood step5.ogg
|sound6=Cherry wood step6.ogg
|source=player
|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
|id=step.cherry_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|source=neutral
|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
|id=copper.wax.off
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an axe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}

==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}

==Advancements ==
{{load advancements|Oh Shiny;Wax off}}

==History==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
{{History|java beta}}
{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes can now temporarily disable [[shield]] use.}}
{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} 
{{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}

{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.
|The [[Sweeping Edge]] enchantment can now be applied to axes.}}
{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
{{History||v0.4.0|Removed stone axes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|All axes have been removed from creative.}}
{{History|||snap=build 13|All axes have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}

== Gallery ==
<gallery>
Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted axes ===
<gallery>
Enchanted Wooden Axe.gif
Enchanted Stone Axe.gif
Enchanted Iron Axe.gif
Enchanted Golden Axe.gif
Enchanted Diamond Axe.gif
Enchanted Netherite Axe.gif
</gallery>

==See also==
*{{ItemLink|Pickaxe}}

==References==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020

{{items}}

[[Category:Combat]]

[[cs:Sekera]]
[[de:Axt]]
[[es:Hacha]]
[[fr:Hache]]
[[hu:Balta]]
[[ja:斧]]
[[ko:도끼]]
[[nl:Bijl]]
[[pl:Siekiera]]
[[pt:Machado]]
[[ru:Топор]]
[[th:ขวาน]]
[[uk:Сокира]]
[[zh:斧]]</li></ul>
Beta 1.2.20.1Added dolphins.
Beta 1.2.20.2Dolphin model has been updated.
Dolphins now have sounds.
Beta 1.5.0.0Now lead players to shipwrecks and underwater ruins.

- Princess Nightmoon (TalkContributions) 13:19, 27 April 2018 (UTC)

A better way is to write the version just like in-game. We don't need beta prefixes. Beta 1.5.0.0 will be just called 1.5.0.0. This can prevent confusion. Skylord wars (talk) 06:57, 28 April 2018 (UTC)

An example.

Infobox (1.5.0.0)
"Type" indicates that it's a beta (snapshot) version, "Beta for" indicates which version it's a beta for.

I'm sure most readers can determine this is a Beta version page.Skylord wars (talk) 07:01, 28 April 2018 (UTC)

Are we going to start a renaming project?--Skylord wars (talk) 01:32, 2 May 2018 (UTC)
I don't think a renaming project would be necessary - I certainly wouldn't mind moving all of the builds to their beta titles and fixing the article's information. I would like the opinions of other editors before doing this though, as I'm not sure if we've come to a consensus yet. This will be a pretty drastic change to the wiki, so we need to make sure that the community overall is OK with doing this, so that we can avoid a mass page-move revert. Another thing to keep in mind is all of the templates and links that will need to be updated after we've done this.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:36, 2 May 2018 (UTC)
I guess we don't need to move all of it, but only updates after 1.0. Because the in-game version started using this format after 1.0. Before 1.0, Pocket Edition still uses build numbers in-game. This is the same with Beta 1.9 Prerelease and 1.9-pre1, we need to follow the in-game number. I have created a page User:Skylord wars/Bedrock Beta.--Skylord wars (talk) 01:46, 3 May 2018 (UTC)
I'm all for using in-game names as much as possible. Making up our own terms isn't helpful to reducing confusion. MajrTalk
Contribs
05:28, 5 May 2018 (UTC)
How about fitting the Japanese page that separates the template before and after the 1.2 release that became Bedrock Edition?--Mikanzukituyu02 (talk) 15:08, 6 May 2018 (UTC)
If you use Changelog in game as information source, 1.2.20.1 is build 8, 1.2.20.2 is build 9, 1.5.0.0 is build 10, 1.5.0.1 is build 11.--Mikanzukituyu02 (talk) 15:20, 6 May 2018 (UTC)
Can confirm the above as I’ve seen a screenshot of it that said “Build 11” on it. So referring to these as builds 9, 10, 11, etc. is fine. --Marioprotvi (talk) 13:10, 9 May 2018 (UTC)

Auto-importing pages?

Is there any way to automatically transfer a page's content onto a page on an other wiki. More specifically, I'd like the Module:Version/Numbers page to be transferred into its equivalent on the Hungarian wiki, Modul:Version/Numbers. Is that possible? david92003 (talk) 17:11, 27 April 2018 (UTC)

You can export pages with their full history by using Special:Export (make sure to uncheck "Include only the current revision, not the full history"), and then import them using Special:Import (though note that you have to be an administrator to import pages). ディノ千?!? · ☎ Dinoguy1000 19:57, 27 April 2018 (UTC)

Version nav template

I've recently edited a page about a version on the Hungarian wiki and realized that the Version nav template is completely unused. I tried to use it, copied all the content from the templates on this wiki over there, and it mostly works. The only problem is that the template is in the middle of the page. Example: 1.12 - the source code for this is exactly the same as the one on the English wiki. What can I do to fix it? david92003 (talk) 15:12, 28 April 2018 (UTC)

You need the infobox-related styles from MediaWiki:Common.css as well. ディノ千?!? · ☎ Dinoguy1000 16:32, 28 April 2018 (UTC)

Deletion requests for mod pages

Several IPs (I'm pretty sure they're the same person though, as their IPs are very similar and always have a similar edit summary) are going to mod pages for mods that only work in outdated versions, and requesting that they be deleted. I'm not familiar with mods and how they should be incorporated into the wiki, which is why I'm asking this question to the community. If a mod does not work in the current version, should it be deleted? Like I said, I'm not too familiar with the subject, so I haven't been adding any deletion templates myself, but if the answer is "No, just because the mod doesn't work in the current version doesn't mean the mod page should be deleted," then I will start reverting the edits from the IP(s) adding {{delete}}.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 14:18, 4 May 2018 (UTC)

Trivially, this is not enough reasoning. No mod would work with the ultra-new, two-hour-old JE release, and this is not valid basis to nuke every mod page there is.
However, mod pages in general seem to be largely abandoned. Some of them are almost contentless. I think we should change the topic of the conversation to the more general one of mod article policy on this wiki. --AttemptToCallNil (report bug, view backtrace) 14:27, 4 May 2018 (UTC)
I do agree that we should discuss the mod policy on the wiki. However, for short term purposes, should I let the IP(s) add deletion templates to every single mod page there is that does not work in the current version (which is pretty much what they're doing now), or revert the edits?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 14:52, 4 May 2018 (UTC)
I'm not the final authority, but I'd just check, and if both the mod is available for download, and the required MC version is listed in the official launcher, I'd revert; if not, I'd replace the deletion reason with "no longer available/usable". --AttemptToCallNil (report bug, view backtrace) 15:47, 4 May 2018 (UTC)
We also need to make the same decision about custom servers.
I'm totally happy to get rid of all the mods and move them to ftb:. It's better set up to work with mods, whereas ours are just tacked on the side with vanilla taking the main space. I think it's a lot simpler to have this wiki focus on vanilla, and FTB and individual wikis focus on mods.
@Xbony2: What's FTB's policy on abandoned mods and ones for outdated versions of Minecraft, such as what's currently inhabiting Category:Pending deletion? MajrTalk
Contribs
05:20, 5 May 2018 (UTC)
I believe the question of mods has come up on Slack in the past, though I couldn't say what (if any) result came of it; personally I'd be in favor of Majr's suggestion to move all mod content to FTB and/or individual wikis. Doing this would also let us simplify several templates that have for years had to include support for mods (IIRC it would mostly be the inventory-related templates that are affected).
I added a comma to your comment to clarify your meaning, Majr, feel free to remove it if I got it wrong or you don't want it there.
ディノ千?!? · ☎ Dinoguy1000 08:12, 5 May 2018 (UTC)
What would you have other language wikis do with their mod articles? The Russian wiki has a substantial portion of users contributing mainly to mod articles. --AttemptToCallNil (report bug, view backtrace) 09:23, 5 May 2018 (UTC)
That would be up to each wiki to decide for themselves; the English wiki shouldn't presume to dictate how the other-language wikis have to operate. If any of them want to go the suggested route here, though, the obvious option would be checking if there's an FTB/individual wiki in that language, and if not, seeing about having one set up (assuming the FTB/individual wiki isn't currently operated as a multilingual wiki). ディノ千?!? · ☎ Dinoguy1000 09:32, 5 May 2018 (UTC)
En's mod articles being mostly garbage and unmaintained doesn't affect other languages, so I don't see how us getting rid of them entirely does either. MajrTalk
Contribs
09:58, 5 May 2018 (UTC)
  1. English wiki deletes mod articles.
  2. English wiki removes mod support from templates/modules.
  3. A non-English wiki (Wiki X) decided to keep their mod articles and use the original template/module versions.
  4. Affected templates/modules are updated on the English wiki in order to introduce functionality needed on all language wikis. The update requires nontrivial adaptation (i. e. beyond copying and string translation) in order to make it work with the original, mod-supporting templates/modules. As a result, a major portion of mod templates/modules on Wiki X now requires substantially more effort to update.
I don't think this is an improbable scenario. --AttemptToCallNil (report bug, view backtrace) 10:11, 5 May 2018 (UTC)
That's fair, in which case I would use separate templates for mods. If we were keeping mods, that's what I'd want to do anyway, as supporting mods makes some things difficult to do (like getting rid of the legacy grid images). MajrTalk
Contribs
12:05, 5 May 2018 (UTC)

I'm not exactly sure what "separate templates for mods" means. Something like a Slot which only supports vanilla and ModSlot which also supports mods? And then Crafting for vanilla recipes, and ModCrafting for recipes from mods, plus similarly separated template pairs for all other interfaces? --AttemptToCallNil (report bug, view backtrace) 13:04, 5 May 2018 (UTC)

If the features mods need diverges from the features vanilla needs enough, it would be easier yes. If possible, it should be designed so that the mod version can just implement the extra features and hook in to the vanilla version for output. But if it's simple to include, we don't necessarily need to remove mod support entirely. MajrTalk
Contribs
13:34, 5 May 2018 (UTC)
Vanilla supports mod content via namespaces (vanilla uses minecraft:, other mods are assigned other namespaces). This behavior should probably be in all of the templates, especially if Mojang does end up introducing content in other namespaces. I don't know enough about how the templates work to actually say how feasible this is though. (I've been adding namespaces to things when I see it, though a lot of pages still are missing them) --Pokechu22 (talk) 16:26, 5 May 2018 (UTC)

Create redirects

I guess yet again, I have to discuss with the community about the creation of these redirects per MinecraftPhoto4U's move summary. The redirects I want to create are Version history/Infdev, Version history/Indev, Version history/Classic, and Version history/Pre-classic. The reason is, A a ton of pages link to these that have not been fixed, B they are all very likely search terms, and C no other versions have development stages with these titles, so there's no reason not to have these redirects. Also, I'm not sure why MinecraftPhotos4U moved them to Java Edition Version history/[Development stages], as no pages would link to them and would never need to, AND it's useless for searching, as the first letter of any word is not case-sensitive in the search box.

Also, please don't think I'm trying to be rude or anything, but MinecraftPhotos4U, I'm really not a fan of how you're moving a ton of pages without leaving a redirect, breaking a lot of links, removing search options, AND all of the moves are without discussion, could be controversial, and many times (such as this time), just really don't make any sense - and then you say that we must discuss before recreating the redirects. I'm fine with you doing this if the community agrees with this, but for me it kind of seems annoying. I really hope you don't take any offense to this - you're a great editor and you've done some great things on the Minecraft Wiki. We're all just trying to make the Minecraft Wiki a better place, and I just thought I would bring this up. Once again, please don't take this as rude or offensive, as I do not mean for it to be taken that way at all.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 22:39, 5 May 2018 (UTC)

About the redirects, most of them are fixes. See Pre-classic, Classic, Indev, and Infdev. Most search engines have fixed their links. Plus, it seems strange to let Alpha and Beta be in "Java Edition version history", while others are in "Version history". Thus, I don't see a reason to make these redirects--Skylord wars (talk) 06:40, 6 May 2018 (UTC)
It is useful to have these and they existed for ages and are still linked to by a lot of pages. What's wrong with having them? – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 06:53, 6 May 2018 (UTC)
You don't because there's no reason to be moving these redirects in the first place. Additional redirects can be created where needed, and unused and worthless redirects can be deleted, but moving them usually doesn't make sense. Since they were warned to stop moving pages, but continued, they've been blocked for a few days. MajrTalk
Contribs
07:28, 6 May 2018 (UTC)

Hostile Mobs not spawning in singleplayer survival.

I've started a singleplayer survival world, but I've had this problem that hostile mobs rarely spawn, only spwaners work, traps that include them spawning randomly in low light platforms seem to not be working. I've tried everything;

  • lighting up caves (which are almost empty, no mobs in there, as if I was in peaceful mode)
  • afk 24+ blocks away for longer than 1 hour (only 2 creepers spawned, figured that when I found 4 gunpowder transported in the chest by hoppers at the bottom of the trap)

If there's anything I can do please let me know. I've seen other vanilla players in youtube, they get massive quantities of spawns, but I don't get any. Screenshots included.–Preceding unsigned comment was added by EternalAssassin (talkcontribs) at 19:00, May 6, 2018 (UTC). Please sign your posts with ~~~~

You may need to post in in the forum. Try turn your render distance to a higher level, it may work.--Skylord wars (talk) 11:19, 6 May 2018 (UTC)

Texture Update

So when the texture update is released, will these old textures in the {{InvSprite}} stay? Or are they going to be replaced with the new ones? I propose to move the old sprite to a separate template where it will eventually be used in the history section. – ItsPlantseed|⟩ 06:16, 9 May 2018 (UTC)

@ItsPlantseed: So something like moving InvSprite to InvSpriteOld or InvSpritePre(release date here), then updating InvSprite with the new textures? jjlr (talk) 06:20, 9 May 2018 (UTC)
Yes, but I'm not sure if that's necessary though. The file has reached 1MB and I don't know if it will affect performance issues. – ItsPlantseed|⟩ 06:50, 9 May 2018 (UTC)
Performance isn't really a concern with sprites, they're meant to have lots of images in (I'd actually be more worried about the size of the documentation page). However in this case, since it's changing pretty much everything I think it would be good to split off now, just to make editing easier (smaller page/image to upload reduces edit time), and also we should probably do this for blocks and items too. Then we just need to decide if we want to make it totally historical stuff (so whenever a texture changes we move the old image to the historical invsprite), or if it should contain all textures beginning from the texture update.
I'll create the base for the modules now so anyone can start getting the new textures uploaded. MajrTalk
Contribs
07:56, 10 May 2018 (UTC)
Nice, I'll start adding texture for the items now. Also I have a question, are those "TextureUpdate" suffix temporary? We seem somewhat familiar with the current sprite title. – ItsPlantseed|⟩ 10:36, 10 May 2018 (UTC)
Of course, the current templates/modules will be moved elsewhere once the update comes out (the name of which we need to decide on), then the new ones moved over the redirects.
Also I noticed you mentioned having an issue with using find in the browser creating duplicates? Did you mean you used some sort of find/replace thing to change names rather than editing them manualy? If that's the case then I think I can fix that. MajrTalk
Contribs
10:47, 10 May 2018 (UTC)
About that, I didn't use CTRL + F to replace (well since I can't), I used the key to find the name instead of scrolling. When I search E.g 'blue', the highlighted word will be considered as a duplicate, so I can't save it until I change all the misinterpreted words into something different. It seems like it only occurs on Edge, but I'm not sure for other browser. – ItsPlantseed|⟩ 11:23, 10 May 2018 (UTC)
Ah that wasn't the bug I was thinking of then. The issue is that edge sends a blur event to elements when it moves the find highlight off of them, regardless of if it was focused (and it doesn't send a focus event on the element which it moved the highlight to), which causes the script to think the original value is undefined (because there was no focus event to set the original name), which causes the script to "change" the current name to exactly the same as it already was making it think it's a duplicate. Was easily fixed though. MajrTalk
Contribs
12:10, 10 May 2018 (UTC)

Reference template with archive support

What is everyones opinion on a reference template that allows you to specify both the original link to a page but also an archive.org link for it? Something similar to wikipedia's archiveurl option for it's citation template. jjlr (talk) 11:05, 9 May 2018 (UTC)

Could be useful, but I don't think we want to specify archive links for absolutely every reference. --AttemptToCallNil (report bug, view backtrace) 11:24, 9 May 2018 (UTC)
I know that, it would be optional, so if you don't specify an archive link it will treat it as a normal reference. jjlr (talk) 11:27, 9 May 2018 (UTC)
 Support--Skylord wars (talk) 12:46, 9 May 2018 (UTC)
 Question Where on the page would this template be used? Would it also have deadurl= and archivedate= parameters? – Auldrick (talk · contribs) 17:33, 9 May 2018 (UTC)
 Answer I was thinking it could be used in place of the ref tag, so it would be used anywhere the ref tag could be used. Also it could have archivedate and maybe a urldead parameter that accepts a binary value (0 for false;1 for true), when true it could maybe state in the reflist that the original link is dead and to use the archive link, or maybe it could automatically redirect the reference to the archive link, otherwise when false it would just do nothing. This is currently more a concept than a working idea, and i would need some help getting a working prototype. jjlr (talk) 00:24, 10 May 2018 (UTC)
I've added an |archive-url= parameter to {{link}} (which only shows if |dead-url= is set). – Nixinova Grid Book and Quill Grid Diamond Pickaxe Grid Map 04:18, 10 May 2018 (UTC)
That looks really good to me, except I wonder: What's the rationale behind displaying the dead URL and following it with the archive URL? Wouldn't it be better to display the original link but link it to the archive site, and insert "(archived)" without a link? That would keep users from trying to follow the dead link first. – Auldrick (talk · contribs) 15:20, 10 May 2018 (UTC)

Sounds parameter in BlockTileEntity template

When trying to add the new audio for the conduit and beacon to their relative infoboxes i noticed the BlockTileEntity template didn't have a sound parameter, would it be possible to add one since there are quite a few tile entities that produce sound. jjlr (talk) 05:44, 10 May 2018 (UTC)

A bug in the Bug template

I've recently edited the 1.13 page on the Hungarian wiki, and found out that links to Mojang bug pages at references don't work. Instead they try to link to wiki pages like MCbug:122563. I've checked the template and it's the same as the one here. What could be the problem and how could it be fixed? david92003 (talk) 16:52, 10 May 2018 (UTC)

You need to go to hu:Speciális:Wikiközi hivatkozások and add some interwiki prefixes from Special:Interwiki. These prefixes may be used by the template (space-separated): apibug mcapibug mcbug mccebug mclbug mcpebug pebug. --AttemptToCallNil (report bug, view backtrace) 17:07, 10 May 2018 (UTC)
Thank you! david92003 (talk) 17:19, 10 May 2018 (UTC)
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