Minecraft Wiki
(removed speculation/game suggestion thread)
Line 2,050: Line 2,050:
 
I'm curious when this happened. It doesn't seem to do any harm, but it's weird. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 20:02, 22 May 2021 (UTC)
 
I'm curious when this happened. It doesn't seem to do any harm, but it's weird. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 20:02, 22 May 2021 (UTC)
 
:It's due to commons wiki breaking down, which serves those images. [[User:MysticNebula70|<span style="color: #df541b;">Mystic</span><span style="color: #c07832;">Nebula</span><span style="color: #e1b945;">70</span>]][[User talk:MysticNebula70|<sub style="color: #2bbee6;">&nbsp;T&nbsp;</sub>]] 03:19, 23 May 2021 (UTC)
 
:It's due to commons wiki breaking down, which serves those images. [[User:MysticNebula70|<span style="color: #df541b;">Mystic</span><span style="color: #c07832;">Nebula</span><span style="color: #e1b945;">70</span>]][[User talk:MysticNebula70|<sub style="color: #2bbee6;">&nbsp;T&nbsp;</sub>]] 03:19, 23 May 2021 (UTC)
 
== Predictions for Minecraft 1.18 here ==
 
 
Hi so I’m wondering what’s the future of Minecraft. That depends on if the next updates be good or bad. So I’m wondering what’s the next update 1.18. Mojang listened to us for for 1.13 1.14 1.16 and 1.17 but what’s for 1.18. Personally I think it should be a mob update A lot of passive neutral and hostile mobs like pigs wolves and zombies just do the same thing walk around make noises and that’s it. I’m not recommending a change in texture to the mobs but a change in behaviour that should let the mob do more for example zombies could interact with each other wolves could howl lay down curl up and sleep. So what do you think what should be the 1.18 update The updates name and new features please comment down below;)--[[Special:Contributions/70.77.192.37|70.77.192.37]] 00:44, 9 June 2021 (UTC)
 
:1.18 will be "Caves and Cliffs Part 2", because 1.17 is part 1, as stated in [https://www.minecraft.net/en-us/article/caves---cliffs--part-i-out-today-java minecraft.net article]. '''[[UserProfile:NexaForX|NexaForX]]''' <sup>'''('''[[User_talk:NexaForX|𝓣𝓪𝓵𝓴]] '''|''' [[Special:Contributions/NexaForX|𝓒𝓸𝓷𝓽𝓻𝓲𝓫𝓼]]''')'''</sup> 00:48, 9 June 2021 (UTC)
 

Revision as of 02:11, 9 June 2021

Minecraft Wiki Community portal discussion page

This is the community's main discussion page.

Talk about anything wiki-related here!
Sign your posts with ~~~~, add new posts below others, and click "Add topic" above for new topics.
Note that this page is NOT for suggesting new ideas about the game. That belongs on the feedback site.
This page is for community discussion; generally, wiki issue reports should go on the Admin's noticeboard and discussions about a single page do not belong here.

Archive basics |archive = /Archive %(counter)d |counter = 31


More Facts In Did You Know...

On the main page, the Did You Know... section always has the same 5 facts. I think it would be neat if there was a large pool of random facts and every time the page loads, it picks a random 5 from that list. Any thoughts would be appreciated! || Remember this thing? File:Nether Reactor Core Revision 1.png Because I do. --Ninji2701 03:17, 27 December 2020 (UTC)

The did you know relies on a certain template, Template:DidYouKnow. It does not always have the same facts, it refreshes every day. There are not 5 facts, here are all the facts. If you want to add more facts, you can add them in the editcopy. Keep in mind you can edit the editcopy and add what you think is good, but it will not show up on the front page until an admin decides they belong there. Blockofnetherite Talk Contributions 04:45, 27 December 2020 (UTC)
Oh, cool! I guess this topic is totally irrelevant then. || Remember this thing? File:Nether Reactor Core Revision 1.png Because I do. --Ninji2701 13:50, 27 December 2020 (UTC)

Repurpose

I personally think that the template should show more than 5 facts. It could show 7 facts instead of 5. The reason is that the Minecraft Wiki/editcopy page shows too few facts on the template, so if we increase a little bit the amount of facts this can be solved. Thejoaqui777 (talk) 23:12, 18 March 2021 (UTC)

Consistency in "Pre-Release" Capitalization

The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Article titles should follow the official name. Pre-release and Pre-Release spelling appear in different dates. However, feel free to create redirects from r -> R and vise versa.Humiebeetalk contribs 21:25, 10 January 2021 (UTC)

While editing the server.properties page, I noticed that there is considerable inconsistency in how "Pre-Release" is capitalized across the wiki. Some pages choose to uppercase the "R" in "Release", some do not. Some choose to redirect the opposite case, some do not.

For example, 1.14.4 Pre-Release 1 is an uppercase "R" and trying to navigate to "1.14.4 Pre-release 1" fails. On the other hand, 1.16.4 Pre-release 1 is a lowercase "r", and trying to navigate to "1.16.4 Pre-Release 1" similarly fails. Some pages (e.g. 1.15 Pre-release 5) have a redirect but many do not. The net effect of this is that editors have no idea which capitalization is "correct", or even which one will work correctly. It leads to overall inconsistency and unnecessary redirects across the Wiki.

My suggestion is for the Wiki to come to a consensus on which capitalization should be used. Personally, I feel that "Pre-Release" with an uppercase "R" should be preferred, as that is what Mojang uses in its official communications. Once consensus is reached, incorrect pages should be moved to the correct title, and any errant capitalization in article bodies fixed.

AMNOTBANANAAMA (talk) 23:48, 5 January 2021 (UTC)

The name of pre-releases follow the name in-game, so  Weak oppose The Great Spring (talk | contribs) (Tagalog translation) 23:50, 5 January 2021 (UTC)
If the decision is to prefer "pre-release" as the page names I am fine with that, as long as it is consistent. The current inconsistency is my primary concern, ultimately which one is chosen is less important to me. AMNOTBANANAAMA (talk) 00:01, 6 January 2021 (UTC)
For example, if you want to put this at the start it would be

1.16.4 Pre-release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs.

instead of

1.16.4 Pre-Release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs.

The Great Spring (talk | contribs) (Tagalog translation) 00:10, 6 January 2021 (UTC)
We follow the in-game names, so they are not to be moved. However, feel free to make redirects for the opposite capitalization. Dhranios (talk) (Join the wiki videos project!) 09:32, 6 January 2021 (UTC)

Splitting PS4 history

Recenty, RondiMarco splits the PS4 part from the LCE section without discussion. Can we split the PS4 part or not? Any thoughts? The Great Spring (talk | contribs) (Tagalog translation) 12:11, 6 January 2021 (UTC)

 Neutral, while it is done the same with PE and bedrock, PS4 is a legacy console edition, as it was also replaced by bedrock. I don't see harm in doing it this way, nor harm in reverting it. Dhranios (talk) (Join the wiki videos project!) 12:13, 6 January 2021 (UTC)
 Oppose PS4 is part of LCE, no reason to split its history.  Nixinova T  C   19:29, 7 January 2021 (UTC)
 Comment I get your point, but the PS4 edition outlasted all the other Legacy Console editions, and was the only legacy console version to have the Texture Update. James Haydon (talk) 19:32, 7 January 2021 (UTC)
Barely, only for like 10 updates.  Nixinova T  C   21:27, 10 January 2021 (UTC)
True, they only spanned 1.14, or Bedrock Edition 1.8.0 - 1.13.0.Humiebeetalk contribs 21:30, 10 January 2021 (UTC)
 Weak support becuase of consistancy with pe and be but it is part of lce and is diffferent than pe and be as they are separated until the Better Together Update but ps4 IS part of lce. Idk, I would keep it though.Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 22:21, 7 January 2021 (UTC)

Something discussing renewability of the Lava Bucket and other items that are not renewable in snapshots but are going to be in the full release

Yes, I know that the ip constantly got reverted for changing it, they did have a good point but the wiki uses current status, not upcoming status. The ip got reverted with understandable edit summaries and I personally would revert the ip. They were doing it in good-faith though. Something odd about that is that the template is the {{upcoming}} template, implying that the thing that is upcoming IS upcoming in <version>. In the case of 1.17, the full release. Now the wiki trys to be as informative as possible and trys to give the reader a clear understanding. In my opinion, I am  Semi-weak support. It would be confusing for the reader if they watched like say for example, xisumavoid and went to the minecraft wiki. They would notice that the renewability of lava buckets would be incorrect, misleading the reader. Note that I mean No‌[until JE 1.17]/Yes‌[upcoming: JE 1.17] Any thoughts?Humiebeetalk contribs 22:35, 7 January 2021 (UTC)

The same can be said the other way around. If we end up saying yes in 1.17, while it's not in the snapshots yet, people who open the snapshots will be presented with misinformation.
It's better to stick with the current latest release and snapshot info, not the whole planned update. (Plans can change, after all...) Dhranios (talk) (Join the wiki videos project!) 23:33, 7 January 2021 (UTC)
True... but it would be more helpful in general becuase more Java Edition players use Java Edition 1.16.4 than .Humiebeetalk contribs 23:37, 7 January 2021 (UTC)
For those people, those templates don't really concern them. When the update releases, they'll check the update page instead and go from there. Dhranios (talk) (Join the wiki videos project!) 23:40, 7 January 2021 (UTC)

Wanted Page: Moving minecart

The minecarts that move are supposed to be mobs / entities, right? -THENOMNOM (talk) 00:26, 11 January 2021 (UTC)

Yes. They are entities. TheGreatSpring (talk | contribs) (Tagalog translation) 00:28, 11 January 2021 (UTC)
Minecarts themselves are already entities. Moving minecrafts are no different, just that they are moving, similar to a player walking. So no need for a new pageHumiebee (talk) 00:39, 11 January 2021 (UTC)
Exactly, in the same way as evoker fangs. They only damage they player and have no real behavior nor do they interact with them. James Haydon (talk) 00:51, 11 January 2021 (UTC)

5000 content pages milestone

I just wanted to say that I noticed, as of now, Special:Statistics lists exactly 5,000 content pages on this wiki. Amatulic (talk) 03:00, 16 January 2021 (UTC)

I noticed that a few days back, so you aren't the first to see this. James Haydon (talk) 04:02, 16 January 2021 (UTC)
BDJP007301 created the 5000th article yesterday. Also, does this also includes deleted pages? TheGreatSpring (talk) 04:22, 16 January 2021 (UTC)
It does not, hence why it has become this milestone several times already. Dhranios (talk) (Join the wiki videos project!) 05:53, 16 January 2021 (UTC)
Well there are subpages of articles which are not articles (many of them are templates only meant to be transcluded on one page) which are counted as articles, which means there are probably less than 5,000 "proper" articles. (Note that redirects, project pages, template pages, category pages, file pages, user pages, etc. are not counted as articles. )Fadyblok240 (talk) 17:36, 21 January 2021 (UTC)

Should Caves & Cliffs features in Bedrock Edition be considered from 1.17.0 or from 1.16.210 in history sections

There's a bit of a inconsistency with Caves & Cliffs features in added in the betas of 1.16.X in the form of Experimental Gameplay, for example, this is the history section for pointed dripstone:

Upcoming Bedrock Edition
1.17.0
{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}

A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.

== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].

== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}

Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.

==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].

Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.

The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).

Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.

Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.

Opening or destroying a minecart with chest angers [[piglin]]s.

{{See also|Tutorials/Storage minecarts}}

When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}

===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Freight Station}}

== Video==

<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>

==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>

==References==
{{Reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
{{Item
| image = Gold Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.

== Obtaining ==
Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.

=== Crafting ===
{{Crafting
|head=1
|showname=0
|Block of Gold
|Output=Gold Ingot,9
|type=Material
}}

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget 
|A2= Gold Nugget
|B2= Gold Nugget
|C2= Gold Nugget 
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget 
|Output= Gold Ingot
|type= Material
|foot=1
}}

=== Smelting ===
{{see also|Gold Ore#Natural generation}}

{{Smelting
|head=1
|Gold Ore;Nether Gold Ore;Deepslate Gold Ore
|Gold Ingot
|1
}}

{{Smelting
|foot=1
|Raw Gold
|Gold Ingot
|1
}}

=== Mob loot ===

[[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.

=== Chest loot ===
{{LootChestItem|gold-ingot}}

== Usage ==

=== Crafting ingredient===

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

{{crafting usage}}

=== Trading ===

Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.

=== Repairing ===

Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].

=== Bartering ===
{{main|Bartering}}
[[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.

=== Beacons ===

Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 

A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Gold Ingot
|Gold Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|gold ingot}}
*{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|itemtags=beacon_payment_items, piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Ingot
|spritetype=item
|nameid=gold_ingot
|id=306
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
{{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
|Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
|Gold ingots can be used to craft [[gold block]]s.
|[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
{{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
{{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{history|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
{{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
|All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
{{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
{{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
{{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
{{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
{{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
{{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
|Gold ingots have been added to [[dungeon]] [[chest]]s.}}
{{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
{{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
{{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
|Gold ingots now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
{{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
{{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
{{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
{{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
{{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
{{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
{{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
{{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
|Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
{{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
{{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
{{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
{{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
{{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
|Gold ingots are now found in [[nether fortress]] chests.}}
{{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
|Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
{{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
{{History|pocket edition}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
{{history|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
{{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
|Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
{{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
{{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
|Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
{{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
{{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
{{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

*Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].

== See also ==

*{{BlockLink|Block of Gold}}
*{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
*{{ItemLink|Gold Nugget}}
*{{BlockLink|Gold Ore}}
*[[Ore]]s

{{Items}}

[[cs:Zlatý ingot]]
[[de:Goldbarren]]
[[es:Lingote de oro]]
[[fr:Lingot d'or]]
[[hu:Aranyrúd]]
[[ja:金インゴット]]
[[ko:금괴]]
[[nl:Goudstaaf]]
[[pl:Sztabka złota]]
[[pt:Barra de ouro]]
[[ru:Золотой слиток]]
[[uk:Золотий зливок]]
[[zh:金锭]]
[[Category:Renewable resources]]</li></ul></nowiki>
beta 1.16.210.56Pointed Dripstone Base (D) JE1 BE1 Pointed Dripstone Middle (D) JE1 BE1 Pointed Dripstone Frustum (D) JE1 BE1 Pointed Dripstone Tip (D) JE1 BE1 Pointed Dripstone Tip Merge (D) JE1 BE1
Pointed Dripstone Base (U) JE1 BE1 Pointed Dripstone Middle (U) JE1 BE1 Pointed Dripstone Frustum (U) JE1 BE1 Pointed Dripstone Tip (U) JE1 BE1 Pointed Dripstone Tip Merge (U) JE1 BE1 Pointed Dripstone (item) BE1 Added pointed dripstone.

However, this is the history section for goats:

Bedrock Edition
1.16.200
{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block
|image=<gallery>
Cocoa Age 0.png|Age 0 JE
Cocoa Age 1.png|Age 1 JE
Cocoa Age 2.png|Age 2 JE
</gallery>
|image2=<gallery>
Cocoa Age 0 BE.png|Age 0 BE
Cocoa Age 1 BE.png|Age 1 BE
Cocoa Age 2 BE.png|Age 2 BE
</gallery>
|transparent=Yes
|light=No
|tool=axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].

'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].

==Obtaining==
In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.

Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.

Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.

From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.
{{LootChestItem|cocoa-beans}}

Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.

[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.

==Usage==
===Farming===
{{main|Tutorials/Cocoa bean farming}}
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.

===Composting===
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.

===Crafting ingredient===
{{crafting usage}}

{{Dye usage}}

{{IN|bedrock}}, cocoa beans can be also used in banner patterns:
{{banner crafting usage}}

{{Banner loom usage|Cocoa Beans}}

==Sounds==
{{Sound table/Block/Wood}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|showaliasids=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|id=127
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|aliasid=dye / 3
|id=412
|form=item
|translationkey=item.dye.brown.name
|foot=1}}

===Block states===
{{see also|Block states}}
{{/BS}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.
|Cocoa beans are currently obtainable only through an inventory editor.}}
{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}
{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|Cocoa beans can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}
{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]]  Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}
{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}
{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|Cocoa beans can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|"Cocoa Beans" item has been renamed to "Cocoa".
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|Cocoa now has a placement [[sound]].}}
{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.
|Cocoa provides an additional way of obtaining cocoa beans.
|Cocoa beans are now used to craft [[cookie]]s.}}
{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.
|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|Cocoa beans can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|Cocoa beans can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History|foot}}

=== Cocoa "item" ===
{{:Technical blocks/Cocoa}}

== Issues ==
{{issue list|Cocoa Beans|Cocoa Pod}}

== Trivia ==
*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>

== Gallery ==
<gallery>
CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
CPlantsJWood.png|A cocoa pod farm.
Cocoa2.jpg|A cocoa farm.
Cocoa beans phases.png|Three growing phases of the cocoa pod.
AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way
</gallery>

==Literature==
===References===
{{reflist}}

===External Links===
*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019

{{Items}}
{{Blocks|vegetation}}

[[Category:Dyes]]
[[Category:Food]]
[[Category:Plants]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]

[[cs:Kakaové boby]]
[[de:Kakaobohnen]]
[[es:Semillas de cacao]]
[[fr:Fèves de cacao]]
[[hu:Kakaóbab]]
[[ja:カカオ豆]]
[[ko:코코아 콩]]
[[nl:Cacaobonen]]
[[pl:Ziarna kakaowe]]
[[pt:Sementes de cacau]]
[[ru:Какао-бобы]]
[[uk:Какао-боби]]
[[zh:可可豆]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.

== Obtaining ==

=== Natural generation ===

{{LootChestItem|wheat}}

=== Farming ===

{{main|Tutorials/Crop farming}}

When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.

=== Crafting ===

{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}

=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.

== Usage ==

=== Food ===

[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.

Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."

Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.

Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].

=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].

== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}

== Advancements ==
{{load advancements|A Seedy Place}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}

== Video ==

{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}

<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}

[[Category:Plants]]
[[Category:Food]]

[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li></ul>
beta 1.16.200.52Goat BE1 Goat BE1 Added goats and kids, which are available only via Experimental Gameplay.
Goats make the sound of a player being hit.
Goats currently uses the vex's charging sound as a placeholder when preparing to ram charge.[1]
releaseGoats have been made inaccessible in the full release.
Upcoming Bedrock Edition
1.16.210
{{Extension DPL}}<ul><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
{{Block
| image = <gallery>
White Banner.gif | Banner
White Wall Banner.png | Wall Banner
</gallery>
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = Yes
}}

'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.

== Obtaining ==

=== Breaking ===

Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}

A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.

=== Natural generation ===

{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|- id="Ominous Banner"
! Ominous Banner{{only|java|short=1}} 
Illager Banner{{only|bedrock|education|short=1}}
| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.

{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.

{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
| White Banner{{only|java|short=1}}
* Cyan Lozenge
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure
Separate type entirely{{only|bedrock|short=1}}
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|}

=== Crafting ===

Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}

=== Trading ===
Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}

{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

=== Mob loot ===

[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.

== Usage ==

[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 

Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in [[item frame]]s, where they simply appear as their item model.

[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].

<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>

Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.

If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.

=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.

=== Chestplate ===
{{exclusive|bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
Pillager with Ominous Banner.png|
Vindicator with Ominous Banner.png|
Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
</gallery>

=== Crafting ingredient ===

[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

{{Crafting
|showdescription=1
|Shield
|Matching Banner; Ominous Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
}}

=== Copying ===

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}

=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]

{{exclusive|java|section=13}}
{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.

=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].

A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 

<code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>

{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}

=== Renaming ===
{{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.

=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.

=== Note Blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Water Splash Old.ogg
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}

=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}

=== Item ===
{{IN|Java}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 15 || black
|-
|| 14 || red
|-
|| 13 || green
|-
|| 12 || brown
|-
|| 11 || blue
|-
|| 10 || purple
|-
|| 9 || cyan
|-
|| 8 || light gray
|-
|| 7 || gray
|-
|| 6 || pink
|-
|| 5 || lime
|-
|| 4 || yellow
|-
|| 3 || light blue
|-
|| 2 || magenta
|-
|| 1 || orange
|-
|| 0 || white
|}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

A banner has a block entity associated with it that holds additional data about the block. 

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|Item}}: The item
** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
**** All block data, except tags common to all block entities.
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Achievements ==
{{load achievements|Fruit on the Loom}}

== Advancements ==
{{load advancements|Voluntary Exile}}

== History ==
{{info needed section|The Nether Update}}
{{History|java}}
{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[savanna]] [[village]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
**Standard variant of white banner is set to type 0.
**Illager variant is set to type 1.

== Gallery ==
<gallery>
Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
Iceland and Norway Flags.png|Another banner image from Jeb.
Searge Banners.png|Several banners made by Searge.
The Bountiful Update.png|Banners in the official 1.8 poster.
BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
All positions and rotations of a banner.png|All positions and rotations of a banner
Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
EndCityBanners.png|Banners floating outside of an [[End city]] tower.
Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
Better Together Banners.jpg|Banners in ''Bedrock Edition''.
Better Together Banner Crafting 1.jpg|A banner in the hand.
Better Together Banner Crafting 2.jpg|A banner in the inventory.
Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>

=== Renders ===
<gallery>
Ominous Banner.gif
White Banner.gif
Light Gray Banner.gif
Gray Banner.gif
Black Banner.gif
Brown Banner.gif
Red Banner.gif
Orange Banner.gif
Yellow Banner.gif
Lime Banner.gif
Green Banner.gif
Cyan Banner.gif
Light Blue Banner.gif
Blue Banner.gif
Purple Banner.gif
Magenta Banner.gif
Pink Banner.gif
Ominous Wall Banner.png| 
White Wall Banner.png| 
Light Gray Wall Banner.png| 
Gray Wall Banner.png| 
Black Wall Banner.png| 
Brown Wall Banner.png| 
Red Wall Banner.png| 
Orange Wall Banner.png| 
Yellow Wall Banner.png| 
Lime Wall Banner.png| 
Green Wall Banner.png| 
Cyan Wall Banner.png| 
Light Blue Wall Banner.png| 
Blue Wall Banner.png| 
Purple Wall Banner.png| 
Magenta Wall Banner.png| 
Pink Wall Banner.png
</gallery>

<gallery>
File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
</gallery>

=== [[Lego Minecraft]] Banners ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
File:Lego Melon Banner.png|Lego banner from 21138
File:Lego Fish Banner.png|Lego banner from 21142
File:Lego Beetroot Banner.png|Lego banner from 21144
File:Lego Wheat Banner.png|Another lego banner from 21144
File:Lego Carrot Banner.png|A third lego banner from 21144
File:Lego Crossbones Banner.png|Lego banner from 21152
File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
File:Lego Ominous Banner.png|Lego ominous banner from 21160
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[uk:Стяг]]
[[zh:旗帜]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.

== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.

== Usage ==

A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.

Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.

The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].

=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.

=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}

Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.

=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.

=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.

=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.

== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
| 
|-
|align="center"| {{InvSprite|Bogged Spawn Egg}}
| {{EntityLink|Bogged}}
| 
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}} 
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
| 
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
| 
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
| 
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
| 
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
| 
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
| 
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
| 
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
| 
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}} 
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
| 
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}

=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.

{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}

=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}

The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.

=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}

=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}

== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}

=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>

{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].

== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. 
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 {EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.
|The "puffer fish" spawn egg has been renamed to "pufferfish" spawn egg.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. 
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. 
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}

{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}

===Screenshots===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>

==Notes==
{{notelist|fn}}

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022

{{Items}}

[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li></ul></nowiki>
beta 1.16.210.51Goats now only drop 2 goat horns each.
Goats now drop 1-2 mutton.
Goat (one horn) BE1 Goat (no horn) BE1 Goats now show missing goat horns in the model.
Baby goats now have half knockback when using a ram attack.
Goats no longer attack armor stands.[2]
Goats now attack shulkers.
Goats now only produce one baby goat at a time when breeding.
beta 1.16.210.53Goats now avoid walking onto powder snow while path-finding.
  1. BE-104156
  2. MCPE-104159 — "Goat attacks armor stands" — resolved as "Fixed".

Notice how the former shows the features as a part of 1.17.0, while the latter shows it as part of 1.16.200 and 1.16.210. I prefer the former option as the Caves & Cliffs features added in the betas of 1.16.X don't end up in the full release, but instead will be a part of 1.17.0.

Unavailablehoax (talk) 23:36, 26 January 2021 (UTC)

I  Support to use the first, because the features won't be part of 1.16.x releases, and it's more specific. Thejoaqui777 (talk) 23:54, 26 January 2021 (UTC)
They are part of the 1.16.210 betas, and it should be declared that way. Saying the beta is for 1.17 is false information. Dhranios (talk) (Join the wiki videos project!) 00:16, 27 January 2021 (UTC)
Should say 1.16.210, with "added under experimental gameplay", then 1.17 with "fully implemented".  Nixinova T  C   00:26, 1 February 2021 (UTC)

Proposal for a Crossovers page, replacing the current Smash page

I talk about this more on Talk:Super Smash Bros. Ultimate, but since that page doesn't get much traffic for obvious reasons, I thought I'd bring it up here.

My argument boils down to it making more sense than adding a new page for every game that references Minecraft, and being more consistent to what Wiki readers might expect and enjoy. Thoughts? -- DigiDuncan (talk) 00:14, 1 February 2021 (UTC)

Articles about Mojang employees: A proposal

Reviving both this discussion from 2015 and this discussion from 2019-2020, I feel like it should finally be time to take action regarding articles about Mojang employees, whether they are notable or not. I'm using the Wikipedia policy on biographies of living persons as a blueprint for this, so bear with me here.

  • We should try to include as much information on employees that is publicly available through reliable sources, whether it be through LinkedIn profiles, interviews with publications such as news sites, or simply through the Twitter accounts of the employees themselves. As long as the information is available publicly, it should be documented on the wiki, sourced back to the article or tweet in question.
  • However, there has to be a limit as to what information should indeed be allowed on here. Of course, its general understanding that emails, addresses, and phone numbers are never to be added to articles out of respect for privacy. In regards to concessions that have been made in the past, such as the situation with Ez, or retracting information that had been OK up until recently, such concessions should be reviewed as to whether they should remain as is, or be considered null and void pending as to when this policy does become active.

Understanding that this is a style guide policy, I figured it would be best to instead post it here, considering that this policy would cover several hundreds of employees of one company.

The proposed change to the policy is as follows, which would be separated from the "Notability" section and split into its own section (new additions in bold):

Articles about people are only allowed if the person in question is a developer of Minecraft and/or either a part of or closely related to Mojang Studios. The article should cover information about the person that is publicly available through reliable sources, and should remain neutral and fair to the person. Self-published sources, such as tweets or books, are not allowed unless the person is the one who authored or published it. Edits to the article about the person may be reverted / deleted if they contain phone numbers, email, or postal addresses.

This is just a stepping stone. I am open to any additional input regarding any further changes to this. BDJP (t|c) 19:19, 2 February 2021 (UTC)

I still think this should be taken further, and say that articles should only exist for notable employees where the majority of the content is about their work. We shouldn't encourage going into details about personal lives and such, which having all these stub articles does.  Nixinova T  C   19:29, 2 February 2021 (UTC)
Definitely keep the personal life stuff to a minimum at best. BDJP (t|c) 20:42, 2 February 2021 (UTC)
In my opinion, we should keep any pages that have a lot of content (pages without stubs) but pages with stubs should be put into like a draft. Anyone is free to make a page but it needs more content. As for not having like personal details, I also support that but a notable exception would be Helen Zbihlyj as she directly put a little bit of her personal life on her user page as it is a primary and the most reliable source possible. I would like the employee pages to also have more about their work as well and all those stub articles can be clumped into an Employees article.
All in all, I  Support keeping all pages which have enough content and  Removing or converting any pages with a stub and have no content (for instance, Peter Hont which is just one of the many pages that has no info, only saying that they work in Minecraft Dungeons.) For birth dates, I really don't see any harm if they posted it on twitter or some other social media thing. Also I wish to  Remove all pages with no sources as well.Humiebee (talk) 21:35, 2 February 2021 (UTC)
I’ve created an example of how an expanded article would look here. BDJP (t|c) 01:02, 9 February 2021 (UTC)
I  Support the revised article.Humiebee (talk) 03:05, 15 February 2021 (UTC)
I'm going to wait on any further comments for a week, but if there are no further objections then I will implement this on the bio page. BDJP (t|c) 14:36, 19 February 2021 (UTC)
Support the new proposal, but it would make absolutely no sense for the new guideline to be part of the style guide but not part of the notability guideline. What about splitting the notability guidelines from the style guide? Fadyblok240 (talk) 23:12, 19 February 2021 (UTC)

Request for a new page - but I need your help

I want to create a new page that lists from the longest name for an item to the shortest name, but I don't know how should I create it. I hope you can help me. - Melvintnh327 (talk) 05:04, 7 February 2021 (UTC)

It is unnotable to be given an article. TheGreatSpring (talk) 05:28, 7 February 2021 (UTC)
It is completely trivial information, so it doesn't belong anywhere on this wiki, except perhaps a subpage of your userpage. Fadyblok240 (talk) 05:40, 7 February 2021 (UTC); updated 06:12, 7 February 2021 (UTC)
Okay then...I guess I would not create it - Melvintnh327 (talk) 02:23, 11 February 2021 (UTC)

Are pufferfish passive, neutral or hostile

Personally, I think that pufferfish are passive because they can't chase you but some users change "Passive" to "Neutral" or "Hostile". Are pufferfish passive, neutral or hostile? TheGreatSpring (talk) 08:08, 7 February 2021 (UTC)

Per Talk:Pufferfish#Pufferfish behavior, we stated that they are passive, so I think that they should stay as Passive. Thejoaqui777 (talk) 22:55, 7 February 2021 (UTC)

What happened?

The wiki stopped working for some time. Why? Gameking1happy (talk) 16:40, 11 February 2021 (UTC)

Another glitch with UCP, this is the worst one so far. James Haydon (talk) 16:41, 11 February 2021 (UTC)
Fandom rolled out an update that broke the platform. They quickly rolled it back though.
While they were rolling it back though, Minecraft Wiki played the roles of: 1) London Bird Club Wiki; 2) Wookieepedia; 3) the Pixel Gun Wiki and the Game of Thrones Wiki simultaneously. Oh, and half the platform was the Raft Wiki for a few moments. --AttemptToCallNil (talk) 16:58, 11 February 2021 (UTC)
I don't think there even is a Game of Thrones wiki on Gamepedia because its not a game. So it also is affecting FANDOM wikis as well. James Haydon (talk) 17:01, 11 February 2021 (UTC)
Yes, it affected the entire platform, including all Fandom wikis. --AttemptToCallNil (talk) 17:04, 11 February 2021 (UTC)

Minecraft Story Mode NS

Hi

We already discussed about Minecraft Earth and Minecraft Dungeons namespaces, but i think we still miss "Minecraft: Story Mode" namespace. This namespace was already discussed in "Moving Minecraft Story Mode Wiki to this wiki", but as Minecraft Story Mode Wiki discussion was really not great, and it failed, we were exploring possibility of exporting articles from "Fandom's Minecraft Wiki". But unfortunately, these will also need rewrite. So, articles are created manually, as stubs, which will need to expand.

So, we have to create these articles by ourselves. Unfortunately, we won't be able to beat Minecraft Story Mode Wiki, until we will have own namespace, and own production of articles.

On Google, we ended really far from top, on 5th place. On Bing, we were more successful, reaching 3rd, but on both searches, MC Story Mode Wiki was on top.

So, should we create Minecraft Story Mode NS?--TreeIsLife (talk) 19:05, 13 February 2021 (UTC)

 Support We have pretty bad situation, on Google, even Fandom's MCW has higher ranking, so we are in bad situation --TreeIsLife (talk) 19:05, 13 February 2021 (UTC)
 Temporal oppose, let me explain. It has been some months since the discussion, but I think that we should contact first their admins. I don't want them to think that we try to compete with them, instead to colaborate. Your words look very competitive, which isn't how this wiki wants to get information. We talk with people, and try to get a deal with them to make both parts happy. So, I think that we should wait 2 months more at least to begin talking with them again, because they refused to merge due to bad communication. Thejoaqui777 (talk) 19:21, 13 February 2021 (UTC)
 Comment TreeIsLife, I agree with Thejoaqui777, why are you making this a competition? MC wiki isnt a promotion wiki. Minecraft Story Mode is a WIP and the Minecraft Story Mode in FANDOM is fine, what makes you think that MC wiki is a promotional wiki? I also  Oppose per my comment on the previous discussion. I'm fine with the namespace but not trying to outmanuver fandom, gamepedia is owned by fandom anywaysHumiebee (talk) 19:25, 13 February 2021 (UTC)
This, this, this, this, this, this and this. It's not a competition. This exact behavior is what made the initial merge proposal fail badly. Dhranios (talk) (Join the wiki videos project!) 19:33, 13 February 2021 (UTC)
 Comment to all. This is not about competition. We tried... but... it did not go well. Hummie may not know about that, but there is great server, called Minecraft Wiki Crossover, where we discussed future of MC Wikis (all of them). We had a big dream. 3 big wikis for everything Minecraft - Minecraft Wiki, Minecraft Community Wiki and Minecraft Mods Wiki. And, we wanted to start with merging of all wikis from "Minecraft Wiki Network" into this wiki. Anddddd... I created discussion post, and we had protest on that wiki. I was critized about how i wrote it, and that i wrote it into discussions. Then, i decided i will left server, and do discussion by myself. So great, i had another conflict on another wiki (double problem). Unfortunately, discussion just failed and that's it. And now everybody hates me 😔. That was joke, obviously, I said it was my fault, and we discussed we won't say nothing to community, until we will lock the wiki (meaning only discussing with admins). And now, let's say why i want to do this. Well, they are inactive and only 1 person said something, but his timestamp between answers were 1 week.--TreeIsLife (talk) 19:41, 13 February 2021 (UTC)

Minicraft?

There are 5 Minecraft games: Minecraft, Minecraft Story Mode, Minecraft Earth and Minecraft Dungeons and, Minicraft. They all have page(s) other than Minicraft witch only has 1 reference on the whole wiki. I think Minicraft should have a page, if not may pages for the things in the game (mobs, items, etc). --Gtbot2007 (talk) 22:22, 13 February 2021 (UTC)

 Weak oppose this wiki is about Minecraft. TheGreatSpring (talk) 23:04, 13 February 2021 (UTC)
 Comment Well, 0x10c has its own wiki page, and yet it isn't a minecraft related game, it was developed by mojang, but wasn't really minecraft-like. James Haydon (talk) 23:23, 13 February 2021 (UTC)
 Comment But it was made by Notch, and has a lot of things from Minecraft (such as creepers), even the name is based on Minecraft --Gtbot2007 (talk) 23:53, 13 February 2021 (UTC)
Minicraft already has a page, but it is a redirect. Fadyblok240 (talk) 01:26, 14 February 2021 (UTC)
I guess because it wasn't developed by mojang unlike 0x10c and it wasn't nearly publicized as much. Makes sense why it doesn't have its own page. James Haydon (talk) 01:30, 14 February 2021 (UTC)
Redirects are pages too. Fadyblok240 (talk) 02:58, 14 February 2021 (UTC)
@Fadyblok240: By page I meant articles, no need to correct me about that. James Haydon (talk) 18:41, 14 February 2021 (UTC)
But its a minecraft game unlike 0x10c
 Comment The reason I felt the need to create the 0x10c page is because, unlike other games made by Notch or Mojang, you can't actually play it because it never came out, and so it doesn't have a wiki of its own (not anymore anyway). Now, on the other hand, Minicraft is a game you can play and it does have its own wiki, but, keep in mind, it is technically an official Minecraft spinoff game, and all the other official Minecraft spinoffs get to be on this wiki, so why not that one too? Plus the Minicraft wiki is really messy and incomplete, so I definitely wouldn't be opposed to something better being added to this wiki. AlienAgent124 (talk) 03:08, 14 February 2021 (UTC)
This is what I mean --172.58.228.82 09:27, 14 February 2021 (UTC)

Pocket/Bedrock Edition version pages

As the title, the Chinese Wiki is also disussing the same problem. See here.

Here, the problem is slightly different. It's mainly about {{version nav}}.

The documentation doesn't mention the usage of parameter {{{internal}}}. The number filled in this parameter shouldn't called "Internal version no.", and it should be "Full version no.". The correct "Internal version no." is a long string of numbers in file AndroidManifest.xml or in something else. "Full version no." is also in the file. For example, the Internal version no. of Pocket Edition 1.1.3 is 871010352 and the Full version no. is 1.1.3.52. Some of the pages on the Wiki need to split according to this, because we found that some apk files of very old version that shows the same Full version no. but they have different Internal version numbers.

About the articles, Style guide says that "naming specification is currently under discussion", but it was shelved obviously. Some version pages is different from the naming specification it stated. Also, MCW:SG/V needs to update.

In addition, The Chinese wiki is discussing renaming Bedrock/Pocket Edition version articles, and we are having an argument about if development versions should have "beta" or "alpha" on their names. Some people think that "the version number is for distinction", and they suggest to delete all the parts in the title that are not useful for distinction, include "alpha/beta" and "v" (the abbreviation of word "version"). Articles like "Bedrock Edition 1.16.210.59" or "Pocket Edition 0.10.0.b9" is enough to explain it's a development version, does not need to be like "Bedrock Edition beta 1.16.210.59" or "Pocket Edition v0.10.0 alpha build 9". The articles don't need to be exactly the same as shown in game, just like we don't name the page Java Edition 21w06a "Java Edition Minecraft 21w06a/snapshot".

If we changed the articles, the parameter {{{title}}} and {{{protocol_manual}}} of {{version nav}} also need to be changed. Do you think it's necessary?--SkyE | Talk · Contributions · Logs 08:00, 14 February 2021 (UTC)

Necessary, no, but it is a change I'd support. The only thing is that bedrock's beta builds aren't as distinguishable from the full build, compared to java's snapshots; betas only have 1 additional ".X", unlike snapshots which use a vastly different naming altogether. Dhranios (talk) (Join the wiki videos project!) 08:36, 14 February 2021 (UTC)
Oppose new naming scheme (the example given isn't actually relevant, the "/snapshot" isn't part of the version), and "beta" is useful for disambiguating. "The articles don't need to be exactly the same as shown in game"; they are though. Support parameter rename.  Nixinova T  C   18:55, 14 February 2021 (UTC)
Although the existence of "alpha/beta" , "v" , parentheses and spaces have certain significance, it's not so significant as to benefit from changing the title. Now the whole title is long and scattered. According to what you said, "it is useful for disambiguating". But most of the time, the correct page cannot be found. In daily communication, few people would say "beta 1.16.210.59", most people would say "1.16.210.59" directly. Personally, I’m used to find pages directly with URLs instead of search functions. If the users who don’t know much about Wiki type an extra space or a wrong letter, and then find that the page does not exist, they won't know what to do (for example, I want to find "Bedrock Edition beta 1.16.210.59" but input "Bedrock Edition v1.16.210.59" or "Bedrock Edition 1.16.210.59"). If you ask "Why not use the search function?", if the title is changed to "Bedrock Edition 1.16.210.59", wouldn't the search function still be useful? Without various prefixes and suffixes, wouldn't the search efficiency be higher?--SkyE |  Talk · Contributions · Logs 13:24, 16 February 2021 (UTC)
 One more problem. Word "alpha" was not shown since 0.14, can we recognize that versions from 0.14 to 0.16 belong the Alpha development stage? --Lxazl5770zh.admin) 14:47, 17 February 2021 (UTC)

Some current issues

Even if there is no need to change the naming specification, some Pocket Edition/Bedrock Edition pages still have problems.

  • Bedrock Edition 1.2.13.60 and Bedrock Edition 1.2.16 are two different versions. They just updated the same things and are in the same changelog on the Minecraft feedback website. The correct process is: First, Mojang changed the version number in the source code to 1.2.13.60 and released a version. This version didn't compile for iOS. Then Mojang changed the version number to 1.2.16.3, and bumped another version. They just used the same protocol version so they were still multiplayer compatible with each other. In order to prove that they are two versions, let me give an example: if I made an add-on, max_engine_version and min_engine_version in the manifest.json are both 1.2.13.60, then the version on iOS (1.2.16) cannot load this add-on.
  • The arcticles of Pocket Edition Alpha Realms build 1, build 2 and build 4 are different from other Pocket Edition Alpha versions. What's the naming specification exactly?
  • Mojang's naming specifications are very messy. Sometimes the version numbers show in different places are different.
    • For example, Bedrock Edition 1.2.6.1 should be "Bedrock Edition 1.2.6.60". In Google Play changelog and Mojira's this page], Mojang said it's 1.2.6.1, but in game it displays 1.2.6. In source code and MCPE-17100 on Mojira it's 1.2.6.60. The full version no. of Bedrock Edition 1.2.6 is 1.2.6.55. We know that if you want to update an app, the version number must be higher than the original installed version. Otherwise, the update will fail. So the correct article is "Bedrock Edition 1.2.6.60". There was an argument about this on the talk page.
    • @Nixinova: Your statement is incorrect. This also shows that the version number displayed in the game is unreliable, and the articles must be named according to the source code.
  • We found some versions that you thought did not exist (e.g. 1.14.1.4). If you want, we can provide the original apk files. We made a table to show this:
Wiki page Version no. displayed in game Internal version no. Recommended version no. (ver1) Recommended version no. (ver2)
0.1.0 0.1 1 0.1 0.1
0.1.0 0.1 2 0.1_Rev2 0.1_Rev2
0.1.0 0.1 4 0.1_Demo 0.1_Demo
0.1.1 0.1.1 1013 0.1.1_j 0.1.1_j
0.1.1 0.1.1 1015 0.1.1 0.1.1
0.1.2 0.1.2 1023 0.1.2_j 0.1.2_j
0.1.2 0.1.2 1025 0.1.2 0.1.2
0.1.3 0.1.3 1033 0.1.3_j 0.1.3_j
0.1.3 0.1.3 1035 0.1.3 0.1.3
None 0.1.3 1036 0.1.3_Rev2 0.1.3_Rev2
0.2.0 0.2.0 2003 0.2.0_j 0.2.0_j
0.2.0 0.2.0 2005 0.2.0 0.2.0
0.2.0 0.2.0 2006 0.2.0_Rev2 0.2.0_Rev2
None 0.2.1 2013 0.2.1_j 0.2.1_j
0.2.1 0.2.1 2015 0.2.1 0.2.1
0.2.1 (2) 0.2.1 2016 0.2.1_Rev2 0.2.1_Rev2
None 0.2.1 2017 0.2.1_Rev3 0.2.1_Rev3
None 0.2.2 2023 0.2.2_j 0.2.2_j
0.2.2 0.2.2 2025 0.2.2 0.2.2
None 0.3.0 3003 0.3.0_j 0.3.0_j
0.3.0 0.3.0 3005 0.3.0 0.3.0
None 0.3.0 3006 0.3.0_Rev2 0.3.0_Rev2
None 0.3.0 3007 0.3.0_Rev3 0.3.0_Rev3
None 0.3.2 3023 0.3.2_j 0.3.2_j
0.3.2 0.3.2 3025 0.3.2 0.3.2
None 0.3.3 3030 0.3.3_j 0.3.3_j
0.3.3 0.3.3 3035 0.3.3 0.3.3
0.4.0 0.4.0 4000 0.4.0_j 0.4.0_j
0.4.0 0.4.0 4005 0.4.0 0.4.0
0.4.0 rev 2 0.4.0_Rev2 0.4.0_Rev2
0.4.0 rev 3 0.4.0_Rev3 0.4.0_Rev3
0.5.0 0.5.0 5000 0.5.0 0.5.0
0.5.0 0.5.0 5005 0.5.0 0.5.0
0.6.0 0.6.0 6006 0.6.0 0.6.0
0.6.1 0.6.1 30006010 0.6.1 0.6.1
0.7.0 0.7.0 30007000 0.7.0 0.7.0
0.7.1 0.7.1 30007010 0.7.1 0.7.1
0.7.2 0.7.2 30007020 0.7.2 0.7.2
0.7.3 0.7.3 40007040 0.7.3 0.7.3
0.7.4 0.7.4 50007040 0.7.4 0.7.4
0.7.5 0.7.5 50007050 0.7.5 0.7.5
0.7.6 0.7.6 50007060 0.7.6 0.7.6
None 0.8.0_test1 300800001 0.8.0.b1 0.8.0.b1
0.8.0 build 2 0.8.0 build 2 300800002 0.8.0.b2 0.8.0.b2
0.8.0 build 3 0.8.0 build 3 300800003 0.8.0.b3 0.8.0.b3
0.8.0 build 4 0.8.0 build 4 300800004 0.8.0.b4 0.8.0.b4
0.8.0 build 5 0.8.0 build 5 300800005 0.8.0.b5 0.8.0.b5
0.8.0 build 6 0.8.0 build 6 300800006 0.8.0.b6 0.8.0.b6
0.8.0 build 7 0.8.0 build 7 300800007 0.8.0.b7 0.8.0.b7
0.8.0 build 8 0.8.0 build 8 300800008 0.8.0.b8 0.8.0.b8
0.8.0 0.8.0 500800010 0.8.0 0.8.0
0.8.1 0.8.1 500801011 0.8.1 0.8.1
0.9.0 build 1 0.9.0 500900000 0.9.0.b1 0.9.0.b1
0.9.0 build 2 0.9.0 500900001 0.9.0.b2 0.9.0.b2
0.9.0 build 3 0.9.0 500900002 0.9.0.b3 0.9.0.b3
0.9.0 build 4 0.9.0 500900003 0.9.0.b4 0.9.0.b4
0.9.0 build 5 0.9.0 500900004 0.9.0.b5 0.9.0.b5
0.9.0 build 6 0.9.0 500900005 0.9.0.b6 0.9.0.b6
0.9.0 build 7 0.9.0 500900006 0.9.0.b7 0.9.0.b7
0.9.0 build 8 0.9.0 500900007 0.9.0.b8 0.9.0.b8
0.9.0 build 9 0.9.0 500900008 0.9.0.b9 0.9.0.b9
0.9.0 build 10 0.9.0 500900009 0.9.0.b10 0.9.0.b10
0.9.0 build 11 0.9.0 500900010 0.9.0.b11 0.9.0.b11
0.9.0 build 12 0.9.0 500900011 0.9.0.b12 0.9.0.b12
0.9.0 0.9.0 500900012 0.9.0 0.9.0
0.9.1 0.9.1 500901000 0.9.1 0.9.1
0.9.2 0.9.2 500902000 0.9.2 0.9.2
0.9.3 0.9.3 500903000 0.9.3 0.9.3
0.9.4 0.9.4 500904000 0.9.4 0.9.4
0.9.5 0.9.5 500905000 0.9.5 0.9.5
None 0.9.5 500905001 0.9.5_Rev2 0.9.5_Rev2
0.10.0 build 1 0.10.0 740100000 0.10.0.b1 0.10.0.b1
0.10.0 build 2 0.10.0 740100001 0.10.0.b2 0.10.0.b2
0.10.0 build 3 0.10.0 740100002 0.10.0.b3 0.10.0.b3
0.10.0 build 4 0.10.0 740100003 0.10.0.b4 0.10.0.b4
0.10.0 build 5 0.10.0 740100004 0.10.0.b5 0.10.0.b5
0.10.0 build 6 0.10.0 740100005 0.10.0.b6 0.10.0.b6
0.10.0 build 7 0.10.0 740100006 0.10.0.b7 0.10.0.b7
0.10.0 build 8 0.10.0 740100007 0.10.0.b8 0.10.0.b8
0.10.0 build 9 0.10.0 740100008 0.10.0.b9 0.10.0.b9
0.10.0 0.10.0 740100009 0.10.0 0.10.0
0.10.1 0.10.1 740100100 0.10.1 0.10.1
0.10.2 0.10.2 740100200 0.10.2 0.10.2
0.10.3 0.10.3 740100300 0.10.3 0.10.3
0.10.4 0.10.4 740100400 0.10.4 0.10.4
0.10.5 0.10.5 740100501 0.10.5 0.10.5
0.11.0 build 1 0.11.0 740110001 0.11.0.b1 0.11.0.b1
0.11.0 build 2 0.11.0 740110002 0.11.0.b2 0.11.0.b2
0.11.0 build 3 0.11.0 740110003 0.11.0.b3 0.11.0.b3
0.11.0 build 4 0.11.0.b4 740110004 0.11.0.b4 0.11.0.b4
0.11.0 build 5 0.11.0.b5 740110005 0.11.0.b5 0.11.0.b5
0.11.0 build 6 0.11.0.b6 740110006 0.11.0.b6 0.11.0.b6
0.11.0 build 7 0.11.0.b7 740110007 0.11.0.b7 0.11.0.b7
0.11.0 build 8 0.11.0.b8 740110008 0.11.0.b8 0.11.0.b8
0.11.0 build 9 0.11.0.b9 740110009 0.11.0.b9 0.11.0.b9
0.11.0 build 10 0.11.0.b10 740110010 0.11.0.b10 0.11.0.b10
0.11.0 build 11 0.11.0.b11 740110011 0.11.0.b11 0.11.0.b11
0.11.0 build 12 0.11.0.b12 740110012 0.11.0.b12 0.11.0.b12
0.11.0 build 13 0.11.0.b13 740110013 0.11.0.b13 0.11.0.b13
0.11.0 build 14 0.11.0.b14 740110014 0.11.0.b14 0.11.0.b14
0.11.0 0.11.0 740110015 0.11.0 0.11.0
0.11.1 0.11.1 740110101 0.11.1 0.11.1
None 0.11.1 740110102 0.11.1_Rev2 0.11.1_Rev2
0.11.2 0.11.2 0.11.2 0.11.2
0.12.0 0.12.0 0.12.0 0.12.0
0.12.0.1 0.12.0.1 0.12.0.1 0.12.0.1
0.12.1 build 1 0.12.1.b1 760120101 0.12.1.b1 0.12.1.b1
0.12.1 build 2 0.12.1.b2 760120102 0.12.1.b2 0.12.1.b2
0.12.1 build 3 0.12.1.b3 760120103 0.12.1.b3 0.12.1.b3
0.12.1 build 4 0.12.1.b4 760120104 0.12.1.b4 0.12.1.b4
0.12.1 build 5 0.12.1.b5 760120105 0.12.1.b5 0.12.1.b5
0.12.1 build 6 0.12.1.b6 760120106 0.12.1.b6 0.12.1.b6
0.12.1 build 7 0.12.1.b7 760120107 0.12.1.b7 0.12.1.b7
0.12.1 build 8 0.12.1.b8 760120108 0.12.1.b8 0.12.1.b8
0.12.1 build 9 0.12.1.b9 760120109 0.12.1.b9 0.12.1.b9
0.12.1 build 10 0.12.1.b10 760120110 0.12.1.b10 0.12.1.b10
0.12.1 build 11 0.12.1.b11 760120111 0.12.1.b11 0.12.1.b11
0.12.1 build 12 0.12.1.b12 760120112 0.12.1.b12 0.12.1.b12
0.12.1 build 13 0.12.1.b13 760120113 0.12.1.b13 0.12.1.b13
0.12.1 0.12.1 760120114 0.12.1 0.12.1
0.12.2 0.12.2 760120200 0.12.2 0.12.2
0.12.3 0.12.3 760120300 0.12.3 0.12.3
0.13.0 build 1 0.13.0.b1 760130001 0.13.0.b1 0.13.0.b1
0.13.0 build 2 0.13.0.b2 760130002 0.13.0.b2 0.13.0.b2
0.13.0 build 3 0.13.0.b3 760130003 0.13.0.b3 0.13.0.b3
0.13.0 build 4 0.13.0.b4 760130004 0.13.0.b4 0.13.0.b4
0.13.0 build 5 0.13.0.b5 760130005 0.13.0.b5 0.13.0.b5
0.13.0 0.13.0 760130000 0.13.0 0.13.0
0.13.1 0.13.1 760130100 0.13.1 0.13.1
0.13.2 0.13.2 760130200 0.13.2 0.13.2
None 0.13.2 760130201 0.13.2_Rev2 0.13.2_Rev2
None 0.13.2 760130202 0.13.2_Rev3 0.13.2_Rev3
0.14.0 build 1 0.14.0.b1 760140001 0.14.0.b1 0.14.0.b1
0.14.0 build 2 0.14.0.b2 760140002 0.14.0.b2 0.14.0.b2
0.14.0 build 3 0.14.0.b3 760140003 0.14.0.b3 0.14.0.b3
0.14.0 build 4 0.14.0.b4 760140004 0.14.0.b4 0.14.0.b4
0.14.0 build 5 0.14.0.b5 760140005 0.14.0.b5 0.14.0.b5
0.14.0 build 6 0.14.0.b6 760140006 0.14.0.b6 0.14.0.b6
0.14.0 build 7 0.14.0.b7 760140007 0.14.0.b7 0.14.0.b7
0.14.0 0.14.0 760140009 0.14.0 0.14.0
0.14.1 0.14.1 760140100 0.14.1 0.14.1
0.14.2 0.14.2 760140200 0.14.2 0.14.2
0.14.3 0.14.3 760140300 0.14.3 0.14.3
None 0.14.3 760140301 0.14.3_Rev2 0.14.3_Rev2
Realms build 1 0.15.0.a2 781150002 0.15.0.a2 0.15.0.a2
Realms build 2 0.15.0.a3 781150003 0.15.0.a3 0.15.0.a3
Realms build 4 0.15.0.a4 781150004 0.15.0.a4 0.15.0.a4
0.15.0 build 1 0.14.99.0 870149900 0.14.99.0 0.14.99.0
0.15.0 build 2 0.14.99.2 870149902 0.14.99.2 0.14.99.2
0.15.0 build 3 0.14.99.3 870149903 0.14.99.3 0.14.99.3
0.15.0 0.15.0.1 870150001 0.15.0 0.15.0.1
0.15.1 build 1 0.15.0.50 870150050 0.15.0.50 0.15.0.50
0.15.1 0.15.1.2 870150102 0.15.1 0.15.1.2
0.15.2 0.15.2.1 870150201 0.15.2 0.15.2.1
0.15.3 0.15.3.2 870150302 0.15.3 0.15.3.2
0.15.4 0.15.4.0 870150400 0.15.4 0.15.4.0
0.15.6 0.15.6.0 870150600 0.15.6 0.15.6.0
0.15.7 0.15.7.2 870150702 0.15.7 0.15.7.2
0.15.8 0.15.8.0 870150800 0.15.8 0.15.8.0
None 0.15.8.1 870150801 0.15.8.1 0.15.8.1
0.15.9 0.15.9.0 870150900 0.15.9 0.15.9.0
0.15.10 0.15.10.0 870151000 0.15.10 0.15.10.0
0.16.0 build 1 0.15.90.0 870159000 0.15.90.0 0.15.90.0
0.16.0 build 2 0.15.90.1 870159001 0.15.90.1 0.15.90.1
0.16.0 build 3 0.15.90.2 870159002 0.15.90.2 0.15.90.2
0.16.0 build 4 0.15.90.7 870159007 0.15.90.7 0.15.90.7
0.16.0 build 5 0.15.90.8 870159008 0.15.90.8 0.15.90.8
0.16.0 0.16.0.5 870160005 0.16.0 0.16.0.5
0.16.1 0.16.1.0 870160100 0.16.1 0.16.1.0
0.16.2 0.16.2.2 970160202 0.16.2 0.16.2.2
alpha 0.17.0.1 0.17.0.1 870170001 0.17.0.1 0.17.0.1
alpha 0.17.0.2 0.17.0.2 870170002 0.17.0.2 0.17.0.2
alpha 1.0.0.0 1.0.0.0 871000000 1.0.0.0 1.0.0.0
alpha 1.0.0.1 1.0.0.1 871000001 1.0.0.1 1.0.0.1
alpha 1.0.0.2 1.0.0.2 871000002 1.0.0.2 1.0.0.2
alpha 1.0.0.7 1.0.0.7 871000007 1.0.0.7 1.0.0.7
1.0.0 1.0.0.16 871000016 1.0.0 1.0.0.16
1.0.1 1.0.1 1.0.1
1.0.2 1.0.2.1 871000201 1.0.2 1.0.2.1
alpha 1.0.3.0 1.0.3.0 871000300 1.0.3.0 1.0.3.0
1.0.3 1.0.3.12 871000312 1.0.3 1.0.3.12
alpha 1.0.4.0 1.0.4.0 871000400 1.0.4.0 1.0.4.0
alpha 1.0.4.1 1.0.4.1 871000401 1.0.4.1 1.0.4.1
1.0.4 1.0.4.11 871000411 1.0.4 1.0.4.11
alpha 1.0.5.0 1.0.5.0 871000500 1.0.5.0 1.0.5.0
alpha 1.0.5.3 1.0.5.3 871000503 1.0.5.3 1.0.5.3
alpha 1.0.5.11 1.0.5.11 871000511 1.0.5.11 1.0.5.11
alpha 1.0.5.11 1.0.5.13 871000513 1.0.5.13 1.0.5.13
1.0.5 1.0.5.54 871000554 1.0.5 1.0.5.54
alpha 1.0.6.0 1.0.6.0 871000600 1.0.6.0 1.0.6.0
1.0.6 1.0.6.52 871000652 1.0.6 1.0.6.52
1.0.7 1.0.7.0 871000700 1.0.7 1.0.7.0
1.0.8 1.0.8.1 871000801 1.0.8 1.0.8.1
1.0.9 1.0.9.1 871000901 1.0.9 1.0.9.1
alpha 1.1.0.0 1.1.0.0 871010000 1.1.0.0 1.1.0.0
alpha 1.1.0.1 1.1.0.1 871010001 1.1.0.1 1.1.0.1
alpha 1.1.0.3 1.1.0.3 871010003 1.1.0.3 1.1.0.3
alpha 1.1.0.4 1.1.0.4 871010004 1.1.0.4 1.1.0.4
alpha 1.1.0.5 1.1.0.5 871010005 1.1.0.5 1.1.0.5
alpha 1.1.0.8 1.1.0.8 871010008 1.1.0.8 1.1.0.8
alpha 1.1.0.9 1.1.0.9 871010009 1.1.0.9 1.1.0.9
1.1.0 1.1.0.55 871010055 1.1.0 1.1.0.55
alpha 1.1.1.0 1.1.1.0 871010100 1.1.1.0 1.1.1.0
alpha 1.1.1.1 1.1.1.1 871010101 1.1.1.1 1.1.1.1
1.1.1 1.1.1.51 871010151 1.1.1 1.1.1.51
1.1.2 1.1.2.50 871010250 1.1.2 1.1.2.50
alpha 1.1.3.0 1.1.3.0 871010300 1.1.3.0 1.1.3.0
alpha 1.1.3.1 1.1.3.1 871010301 1.1.3.1 1.1.3.1
1.1.3 1.1.3.52 871010352 1.1.3 1.1.3.52
1.1.4 1.1.4.51 871010451 1.1.4 1.1.4.51
1.1.5 1.1.5.1 871010501 1.1.5 1.1.5.1
1.1.7 1.1.7 1.1.7
beta 1.2.0.2 1.2.0.2 871020002 1.2.0.2 1.2.0.2
beta 1.2.0.7 1.2.0.7 871020007 1.2.0.7 1.2.0.7
beta 1.2.0.9 1.2.0.9 871020009 1.2.0.9 1.2.0.9
beta 1.2.0.11 1.2.0.11 871020011 1.2.0.11 1.2.0.11
beta 1.2.0.15 1.2.0.15 871020015 1.2.0.15 1.2.0.15
beta 1.2.0.18 1.2.0.18 871020018 1.2.0.18 1.2.0.18
beta 1.2.0.22 1.2.0.22 871020022 1.2.0.22 1.2.0.22
beta 1.2.0.25 1.2.0.25 871020025 1.2.0.25 1.2.0.25
beta 1.2.0.31 1.2.0.31 871020031 1.2.0.31 1.2.0.31
1.2.0 1.2.0.81 871020081 1.2.0 1.2.0.81
1.2.1 1.2.1.1 871020101 1.2.1 1.2.1.1
1.2.2 1.2.2.3 871020203 1.2.2 1.2.2.3
beta 1.2.3.3 1.2.3.3 871020303 1.2.3.3 1.2.3.3
1.2.3 1.2.3.6 871020306 1.2.3 1.2.3.6
beta 1.2.5.0 1.2.5.0 871020500 1.2.5.0 1.2.5.0
beta 1.2.5.12 1.2.5.12 871020512 1.2.5.12 1.2.5.12
beta 1.2.5.15 1.2.5.15 871020515 1.2.5.15 1.2.5.15
1.2.5 1.2.5.52 871020552 1.2.5 1.2.5.52
beta 1.2.6.2 1.2.6.2 871020602 1.2.6.2 1.2.6.2
1.2.6 1.2.6.55 871020655 1.2.6 1.2.6.55
1.2.6.1 1.2.6.60 871020660 1.2.6.60 1.2.6.60
1.2.7 1.2.7.2 841020702 1.2.7 1.2.7.2
1.2.8 1.2.8.0 871020800 1.2.8 1.2.8.0
1.2.9 1.2.9.1 871020901 1.2.9 1.2.9.1
beta 1.2.10.1 1.2.10.1 871021001 1.2.10.1 1.2.10.1
1.2.10 1.2.10.2 871021002 1.2.10 1.2.10.2
1.2.11 1.2.11.4 871021104 1.2.11 1.2.11.4
beta 1.2.13.5 1.2.13.5 871021305 1.2.13.5 1.2.13.5
beta 1.2.13.6 1.2.13.6 871021306 1.2.13.6 1.2.13.6
beta 1.2.13.8 1.2.13.8 871021308 1.2.13.8 1.2.13.8
beta 1.2.13.10 1.2.13.10 871021310 1.2.13.10 1.2.13.10
beta 1.2.13.11 1.2.13.11 871021311 1.2.13.11 1.2.13.11
beta 1.2.13.12 1.2.13.12 871021312 1.2.13.12 1.2.13.12
1.2.13 1.2.13.54 871021354 1.2.13 1.2.13.54
1.2.13.60 1.2.13.60 871021360 1.2.13.60 1.2.13.60
beta 1.2.14.2 1.2.14.2 871021402 1.2.14.2 1.2.14.2
beta 1.2.14.3 1.2.14.3 871021403 1.2.14.3 1.2.14.3
1.2.14 1.2.14 1.2.14
1.2.15 1.2.15.01 1.2.15 1.2.15.01
1.2.13.60 1.2.16.3 1.2.16 1.2.16.3
beta 1.2.20.1 1.2.20.1 871022001 1.2.20.1 1.2.20.1
beta 1.2.20.2 1.2.20.2 871022002 1.2.20.2 1.2.20.2
1.4.0 1.4.0.5 871040005 1.4.0 1.4.0.5
1.4.1 1.4.1.0 871040100 1.4.1 1.4.1.0
1.4.2 1.4.2.0 871040200 1.4.2 1.4.2.0
1.4.3 1.4.3.0 1.4.3 1.4.3.0
1.4.4 1.4.4.0 871040400 1.4.4 1.4.4.0
beta 1.5.0.0 1.5.0.0 871050000 1.5.0.0 1.5.0.0
beta 1.5.0.1 1.5.0.1 871050001 1.5.0.1 1.5.0.1
beta 1.5.0.4 1.5.0.4 871050004 1.5.0.4 1.5.0.4
beta 1.5.0.7 1.5.0.7 871050007 1.5.0.7 1.5.0.7
beta 1.5.0.10 1.5.0.10 871050010 1.5.0.10 1.5.0.10
1.5.0 1.5.0.14 871050014 1.5.0 1.5.0.14
1.5.1 1.5.1.2 871050102 1.5.1 1.5.1.2
1.5.2 1.5.2.1 871050201 1.5.2 1.5.2.1
1.5.3 1.5.3.0 871050300 1.5.3 1.5.3.0
beta 1.6.0.1 1.6.0.1 871060001 1.6.0.1 1.6.0.1
beta 1.6.0.5 1.6.0.5 871060005 1.6.0.5 1.6.0.5
beta 1.6.0.6 1.6.0.6 871060006 1.6.0.6 1.6.0.6
beta 1.6.0.8 1.6.0.8 871060008 1.6.0.8 1.6.0.8
1.6.0 1.6.0.14 871060014 1.6.0 1.6.0.14
beta 1.6.0.30 1.6.0.30 871060030 1.6.0.30 1.6.0.30
1.6.1 1.6.1.0 871060100 1.6.1 1.6.1.0
1.6.2 1.6.2 1.6.2
beta 1.7.0.2 1.7.0.2 871070002 1.7.0.2 1.7.0.2
beta 1.7.0.3 1.7.0.3 871070003 1.7.0.3 1.7.0.3
beta 1.7.0.5 1.7.0.5 871070005 1.7.0.5 1.7.0.5
beta 1.7.0.7 1.7.0.7 871070007 1.7.0.7 1.7.0.7
beta 1.7.0.9 1.7.0.9 871070009 1.7.0.9 1.7.0.9
1.7.0 1.7.0.13 871070013 1.7.0 1.7.0.13
1.7.1 1.7.1 1.7.1
1.7.3 1.7.3 1.7.3
None 1.7.9.0 871070900 1.7.9 1.7.9.0
beta 1.8.0.8 1.8.0.8 871080008 1.8.0.8 1.8.0.8
beta 1.8.0.10 1.8.0.10 871080010 1.8.0.10 1.8.0.10
beta 1.8.0.11 1.8.0.11 871080011 1.8.0.11 1.8.0.11
beta 1.8.0.13 1.8.0.13 871080013 1.8.0.13 1.8.0.13
beta 1.8.0.14 1.8.0.14 871080014 1.8.0.14 1.8.0.14
1.8.0 1.8.0.24 871080024 1.8.0 1.8.0.24
1.8.1 1.8.1.2 871080102 1.8.1 1.8.1.2
None 1.8.9.25 871080925 1.8.9 1.8.9.25
beta 1.9.0.0 1.9.0.0 871090000 1.9.0.0 1.9.0.0
beta 1.9.0.2 1.9.0.2 871090002 1.9.0.2 1.9.0.2
beta 1.9.0.3 1.9.0.3 871090003 1.9.0.3 1.9.0.3
beta 1.9.0.5 1.9.0.5 871090005 1.9.0.5 1.9.0.5
1.9.0 1.9.0.15 871090015 1.9.0 1.9.0.15
1.9.1 1.9.1 1.9.1
1.9.3 1.9.3 1.9.3
beta 1.10.0.3 1.10.0.3 871100003 1.10.0.3 1.10.0.3
beta 1.10.0.4 1.10.0.4 871100004 1.10.0.4 1.10.0.4
1.10.0 1.10.0.7 871100007 1.10.0 1.10.0.7
1.10.1 1.10.1 1.10.1
beta 1.11.0.1 1.11.0.1 871110001 1.11.0.1 1.11.0.1
beta 1.11.0.3 1.11.0.3 871110003 1.11.0.3 1.11.0.3
beta 1.11.0.4 1.11.0.4 871110004 1.11.0.4 1.11.0.4
beta 1.11.0.5 1.11.0.5 871110005 1.11.0.5 1.11.0.5
beta 1.11.0.7 1.11.0.7 871110007 1.11.0.7 1.11.0.7
beta 1.11.0.8 1.11.0.8 871110008 1.11.0.8 1.11.0.8
beta 1.11.0.9 1.11.0.9 871110009 1.11.0.9 1.11.0.9
beta 1.11.0.10 1.11.0.10 871110010 1.11.0.10 1.11.0.10
1.11.0 1.11.0.23 871110023 1.11.0 1.11.0.23
1.11.1 1.11.1.2 871110102 1.11.1 1.11.1.2
1.11.2 1.11.2.1 1.11.2 1.11.2.1
1.11.3 1.11.3.1 871110301 1.11.3 1.11.3.1
1.11.4 1.11.4.2 871110402 1.11.4 1.11.4.2
beta 1.12.0.2 1.12.0.2 871120002 1.12.0.2 1.12.0.2
beta 1.12.0.3 1.12.0.3 871120003 1.12.0.3 1.12.0.3
beta 1.12.0.4 1.12.0.4 871120004 1.12.0.4 1.12.0.4
beta 1.12.0.6 1.12.0.6 871120006 1.12.0.6 1.12.0.6
beta 1.12.0.9 1.12.0.9 871120009 1.12.0.9 1.12.0.9
beta 1.12.0.10 1.12.0.10 871120010 1.12.0.10 1.12.0.10
beta 1.12.0.11 1.12.0.11 871120011 1.12.0.11 1.12.0.11
beta 1.12.0.12 1.12.0.12 871120012 1.12.0.12 1.12.0.12
beta 1.12.0.13 1.12.0.13 871120013 1.12.0.13 1.12.0.13
beta 1.12.0.14 1.12.0.14 871120014 1.12.0.14 1.12.0.14
1.12.0 1.12.0.28 871120028 1.12.0 1.12.0.28
1.12.1 1.12.1.1 871120101 1.12.1 1.12.1.1
1.12.3 1.12.3 1.12.3
1.12.5 1.12.5 1.12.5
1.12.60 1.12.60 1.12.60
beta 1.13.0.1 1.13.0.1 871130001 1.13.0.1 1.13.0.1
beta 1.13.0.2 1.13.0.2 871130002 1.13.0.2 1.13.0.2
beta 1.13.0.4 1.13.0.4 871130004 1.13.0.4 1.13.0.4
beta 1.13.0.5 1.13.0.5 871130005 1.13.0.5 1.13.0.5
beta 1.13.0.6 1.13.0.6 871130006 1.13.0.6 1.13.0.6
beta 1.13.0.13 1.13.0.13 871130013 1.13.0.13 1.13.0.13
beta 1.13.0.15 1.13.0.15 871130015 1.13.0.15 1.13.0.15
beta 1.13.0.16 1.13.0.16 1.13.0.16 1.13.0.16
beta 1.13.0.17 1.13.0.17 1.13.0.17 1.13.0.17
beta 1.13.0.18 1.13.0.18 941130018 1.13.0.18 1.13.0.18
1.13.0 1.13.0.34 941130034 1.13.0 1.13.0.34
1.13.1 1.13.1.5 941130105 1.13.1 1.13.1.5
beta 1.14.0.1 1.14.0.1 941140001 1.14.0.1 1.14.0.1
beta 1.14.0.2 1.14.0.2 941140002 1.14.0.2 1.14.0.2
beta 1.14.0.3 1.14.0.3 941140003 1.14.0.3 1.14.0.3
beta 1.14.0.4 1.14.0.4 941140004 1.14.0.4 1.14.0.4
beta 1.14.0.6 1.14.0.6 941140006 1.14.0.6 1.14.0.6
1.14.0 1.14.0.9 941140009 1.14.0 1.14.0.9
beta 1.14.0.50 1.14.0.50 941140050 1.14.0.50 1.14.0.50
beta 1.14.0.51 1.14.0.51 941140051 1.14.0.51 1.14.0.51
beta 1.14.0.52 1.14.0.52 941140052 1.14.0.52 1.14.0.52
beta 1.14.1.2 1.14.1.2 941140102 1.14.1.2 1.14.1.2
beta 1.14.1.3 1.14.1.3 941140103 1.14.1.3 1.14.1.3
None 1.14.1.4 941140104 1.14.1 1.14.1.4
1.14.1 1.14.1.5 941140105 1.14.1.5 1.14.1.5
beta 1.14.2.50 1.14.2.50 941140250 1.14.2.50 1.14.2.50
beta 1.14.2.51 1.14.2.51 941140251 1.14.2.51 1.14.2.51
1.14.20 1.14.20.1 941142001 1.14.20 1.14.20.1
beta 1.14.25.1 1.14.25.1 941142501 1.14.25.1 1.14.25.1
1.14.30 1.14.30.2 941143002 1.14.30 1.14.30.2
1.14.30 1.14.30.06 283143006 1.14.30.06 1.14.30.06
beta 1.14.30.51 1.14.30.51 941143051 1.14.30.51 1.14.30.51
1.14.31 1.14.31.0 283143100 1.14.31 1.14.31.0
1.14.32 1.14.32.0 283143200 1.14.32 1.14.32.0
1.14.41 1.14.41 1.14.41
1.14.50 1.14.50.0 283145000 1.14.50 1.14.50.0
1.14.60 1.14.60.5 1.14.60 1.14.60.5
beta 1.15.0.8 1.15.0.8 1.15.0.8 1.15.0.8
beta 1.15.0.9 1.15.0.9 1.15.0.9 1.15.0.9
beta 1.15.0.11 1.15.0.11 1.15.0.11 1.15.0.11
beta 1.15.0.51 1.15.0.51 1.15.0.51 1.15.0.51
beta 1.15.0.53 1.15.0.53 1.15.0.53 1.15.0.53
beta 1.15.0.54 1.15.0.54 1.15.0.54 1.15.0.54
beta 1.15.0.55 1.15.0.55 1.15.0.55 1.15.0.55
beta 1.15.0.56 1.15.0.56 1.15.0.56 1.15.0.56
1.16.0 1.16.0.2 1.16.0 1.16.0.2
beta 1.16.0.51 1.16.0.51 1.16.0.51 1.16.0.51
beta 1.16.0.53 1.16.0.53 1.16.0.53 1.16.0.53
beta 1.16.0.55 1.16.0.55 1.16.0.55 1.16.0.55
beta 1.16.0.57 1.16.0.57 1.16.0.57 1.16.0.57
beta 1.16.0.58 1.16.0.58 1.16.0.58 1.16.0.58
beta 1.16.0.59 1.16.0.59 1.16.0.59 1.16.0.59
beta 1.16.0.60 1.16.0.60 1.16.0.60 1.16.0.60
beta 1.16.0.61 1.16.0.61 1.16.0.61 1.16.0.61
beta 1.16.0.63 1.16.0.63 1.16.0.63 1.16.0.63
beta 1.16.0.64 1.16.0.64 1.16.0.64 1.16.0.64
beta 1.16.0.66 1.16.0.66 1.16.0.66 1.16.0.66
beta 1.16.0.67 1.16.0.67 1.16.0.67 1.16.0.67
beta 1.16.0.68 1.16.0.68 1.16.0.68 1.16.0.68
1.16.1 1.16.1.02 1.16.1 1.16.1.02
1.16.1.03 1.16.1.03 1.16.1.03 1.16.1.03
1.16.1.04 1.16.1.04 1.16.1.04 1.16.1.04
1.16.10 1.16.10.02 1.16.10 1.16.10.02
beta 1.16.20.50 1.16.20.50 943162050 1.16.20.50 1.16.20.50
beta 1.16.20.52 1.16.20.52 943162052 1.16.20.52 1.16.20.52
beta 1.16.20.53 1.16.20.53 943162053 1.16.20.53 1.16.20.53
beta 1.16.20.54 1.16.20.54 943162054 1.16.20.54 1.16.20.54
1.16.21 1.16.21.01 1.16.21 1.16.21.01
beta 1.16.30.52 1.16.30.52 1.16.30.52 1.16.30.52
beta 1.16.30.53 1.16.30.53 1.16.30.53 1.16.30.53
beta 1.16.30.56 1.16.30.56 1.16.30.56 1.16.30.56
beta 1.16.30.57 1.16.30.57 1.16.30.57 1.16.30.57
1.16.40 1.16.40.02 1.16.40 1.16.40.02
1.16.42 1.16.42 1.16.42
1.16.50 1.16.50 1.16.50
1.16.60 1.16.60 1.16.60
1.16.61 1.16.61 1.16.61
1.16.100 1.16.100.04 1.16.100 1.16.100.04
beta 1.16.100.50 1.16.100.50 953610050 1.16.100.50 1.16.100.50
beta 1.16.100.51 1.16.100.51 953610051 1.16.100.51 1.16.100.51
beta 1.16.100.52 1.16.100.52 953610052 1.16.100.52 1.16.100.52
beta 1.16.100.53 1.16.100.53 953610053 1.16.100.53 1.16.100.53
beta 1.16.100.54 1.16.100.54 953610054 1.16.100.54 1.16.100.54
beta 1.16.100.55 1.16.100.55 953610055 1.16.100.55 1.16.100.55
beta 1.16.100.56 1.16.100.56 1.16.100.56 1.16.100.56
beta 1.16.100.57 1.16.100.57 953610057 1.16.100.57 1.16.100.57
beta 1.16.100.58 1.16.100.58 953610058 1.16.100.58 1.16.100.58
beta 1.16.100.59 1.16.100.59 953610059 1.16.100.59 1.16.100.59
beta 1.16.100.60 1.16.100.60 953610060 1.16.100.60 1.16.100.60
1.16.101 1.16.101.01 1.16.101 1.16.101.01
1.16.200 1.16.200.02 1.16.200 1.16.200.02
beta 1.16.200.51 1.16.200.51 971620051 1.16.200.51 1.16.200.51
beta 1.16.200.52 1.16.200.52 971620052 1.16.200.52 1.16.200.52
beta 1.16.200.53 1.16.200.53 971620053 1.16.200.53 1.16.200.53
beta 1.16.200.55 1.16.200.55 971620055 1.16.200.55 1.16.200.55
beta 1.16.200.56 1.16.200.56 971620056 1.16.200.56 1.16.200.56
beta 1.16.200.57 1.16.200.57 971620057 1.16.200.57 1.16.200.57
1.16.201 1.16.201.01 1.16.201 1.16.201.01
1.16.201 1.16.201.02 1.16.201.02 1.16.201.02
1.16.201 1.16.201.03 1.16.201.03 1.16.201.03
beta 1.16.210.50 1.16.210.50 971621050 1.16.210.50 1.16.210.50
beta 1.16.210.51 1.16.210.51 971621051 1.16.210.51 1.16.210.51
beta 1.16.210.53 1.16.210.53 971621053 1.16.210.53 1.16.210.53
beta 1.16.210.54 1.16.210.54 971621054 1.16.210.54 1.16.210.54
beta 1.16.210.55 1.16.210.55 971621055 1.16.210.55 1.16.210.55
beta 1.16.210.56 1.16.210.56 1.16.210.56 1.16.210.56
beta 1.16.210.57 1.16.210.57 1.16.210.57 1.16.210.57
beta 1.16.210.58 1.16.210.58 1.16.210.58 1.16.210.58
beta 1.16.210.59 1.16.210.59 1.16.210.59 1.16.210.59

--SkyE | Talk · Contributions · Logs 06:51, 17 February 2021 (UTC)

Minecraft Dungeons

Dungeons
This section has been created to separate Dungeons wiki related topics and proposals from the sea of other topics in this portal, mainly for my own convenience. If this is of issue then please notify me of such so that I am aware to not do so in future. 🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)

Extension to Style Guide

Related discussion in Wiki Discord (2021-02-14)

As the dungeons wiki continues to expand there has become a desire and a need for a Style Guide that caters specificity to aspects that likely are not evident in general MCW pages or MC and MCE wikis. WIth MCD:Flames of the Nether and a large free update rapidly approaching bring a large quantity of new content, I believe it would be beneficial if we had something to guide Dungeons editors, including myself, to ensure consistency, convenience, and quality of pages and files.

This specific style guide can touch upon image naming schemes for dungeons equipment images (See: User:Raybeano99/MCD_EquipStyle), common page layouts for general articles, equipment articles, mission articles ect., inform about commonly used templates and appropriate scale values for using them, and probably much ,much more that I, myself, have not even thought about.
Preferably, this is to be viewed as an extension with tweaks upon the existing MCW:STYLE rather than a transcluded/duplicated page with some modifications. I have a few ideas on how this could be implemented:

Style 1 - Append onto existing MCW:STYLE page.

  • A new section could be created and enveloped within a distinctive #f4efe6 coloured box and text to ensure viewers recognise that the contained information is specific for the Dungeons WIki. Alternately, dungeons specific information are appended onto existing sections and subsections.
  • Clear that the information is an extension rather than a replacement or equivalent.
  • Centralised - Come one, come all, all ye need lies within a single page of wonderful info.
  • Most exposure to all editors of the wiki - More feedback, critique, and viewpoints from editors to ensure that the style guide is constructed up to a high standard. Also more users are likely to view it.
  • Flow, bit of a double edge - Centralised page would allow the whole MCW:STYLE to be read without trying to find other places for info. However, this may flow too well. Users may not recognise the section as dungeons specific, even with crystal clear visual elements and text, and apply the information onto non-dungeons pages, or miss/disregard the information altogether.
  • Expansion concerns - The existing style guide may become formidably long over time as the dungeons specific section expands and adds detail.

Style 2 - A subpage of MCW:STYLE.

  • A page to contain the dungeons specific information. linked by a visually-distinct hatnote on the MCW:STYLE.
  • Still clear that the information is an extension rather than a replacement or equivalent.
  • Expansion concerns are no longer a concern.
  • Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is more clear.
  • Moderate exposure to all editors of the wiki - Likely less exposure than style 1.
  • There must certainly be a clear negative somewhere but I am unable to think of one.
  • MCW:Style Guide/Dungeons, MCW:Style Guide/MCD perhaps?

Style 3 - A page within the Minecraft Dungeons namespace.

  • A page to contain the dungeons specific information close to home in the dungeons. linked by a visually-distinct hatnote on the MCW:STYLE.
  • Style - All the visual glory of the dungeons is applied onto the page.
  • Expansion concerns are no longer a concern.
  • Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is undoubtedly clear, especially with the dungeons namespace.
  • Least exposure to all editors of the wiki - Probably less exposure than style 1 or style 2.
  • Probably another negative exists but I am unable to think of one.
  • MCD:Style Guide perhaps?

I have personal preference for the dungeons style guide extension to become its own page in some form that style 2 and style 3 provides.

  • 🤔 Would this lead to further specificity for other MCW pages such as the portal, tasks and projects? Would that be a concern? Could further pages make things more cumbersome and difficult?

🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)

Style 1
I don't fully agree with this approach. Pertaining to keeping different kind of information simultaneously can be difficult to navigate and may lead to some confusion. A similar problem to this is the difference of information between Java and Bedrock. So as to resolve, the community decided to use {{in}}/{{only}} whenever the provided information contain disparities. This solution should not be used in terms of information that are fundamental to the wiki, like style guides. Another solution such as adding a background color or new section wouldn't help as much. Furthermore, similar styling to background color has already been defined and it requires new knowledge for people to realize the distinction.
Style 2
I totally agree in separating the page from the main style guide. By separating the page, there will be more freedom for expansion whilst not polluting the current page with MCD guides. Regarding misdirections, they are enough to be resolved by using a hat note or message box. For page name, I would say that Minecraft_Wiki:Style_guide/Minecraft_Dungeons is good enough.
Before talking about extensions to the style guide, maybe the editors of Minecraft Dungeons articles could work harder to follow the basic style guidelines that already exist, such as not using title case in headings, not capitalizing things in text that aren't proper nouns, refraining from filling articles with indiscriminate lists of trivia (which I have worked hard to clean up), and so on. The last thing we need is new guidance that conflicts with or creates exceptions to guidelines we already have. Amatulic (talk) 02:38, 1 June 2021 (UTC)
Style 3
It would be more appropriate to put meta information in the Minecraft Wiki namespace. As for MCD:Style, I guess it can be used as a redirect to the MCW namespace for shortcut. Also I wouldn't personally be bothered with the design aspect of the page.
In addition, I feel like the sidebar could have the style guide to link specifically when you are in the MCD namespace. Thus resolving the concern of exposure of the page, especially to MCD editors. Other maintenance/community pages like community portal, projects, etc. shouldn't be a concern, at least for now. – ItsPlantseed|⟩ 11:20, 16 February 2021 (UTC)
Having a dynamic sidebar that alters to suit the namespace the user is in would be a brilliant implementation and not just for the style guide exposure. I do recall a discussion in the discord where an issue that prevents namespace dependent sidebars from functioning was mentioned. I suppose until that is resolved, we can’t poke the sidebar in a dynamic fashion. Could have Dungeons Style Guide be under Style Guide until that fix arrives.
Style 1 could certainly end up becoming messy and unclear for all members involved, I agree with your views.
Style 2 & 3 design aspect is agreeably low priority and appropriate location should have possess weight. Some design aspects can be determined by the page through the source so things can be solved on that front.
Minecraft_Wiki:Style_guide/Minecraft_Dungeons with MCD:Style and MCW:Style Dungeons as redirects perhaps? Maybe only the one redirect shortcut is required. 🍍 Raybeano99 (Talk) 14:55, 16 February 2021 (UTC)

Centralised Datapage

Related discussion in Wiki Discord (2021-02-04)

In the Dungeons namespace, there are multiple pages that duplicate the same information that must be kept updated, consistently styled, and worded correctly. For instance:

Some of these pages present the information in different styles to match the context of these pages.

To make numerous edits across multiple pages is tiring, time-consuming, introduces error, and new editors may be unaware of the different information location. A centralised place to edit this frequently used information will be immensely helpful. One edit to induce into many edits.
I am unaware on how to construct such a thing and implement it in a way that is accessible to locate, trivial to edit, future-proof, and easy to implement into pages.

Please share your thoughts on this and how such a thing could be constructed. A dedicated Sandbox page with subpages could be created for testing purposes.
🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)

UPDATE: Consideration for the use of Cargo. Discussed at Wiki Discord 2021-03-2021

Wiki channel in the Official Dungeons Discord

This is a thought that has been swimming around in my mind for some time. The Dungeons wiki does not have a huge quantity of editors that are immensely experienced with the game and its internals. There is also, unfortunately, a partial community consensus that any dungeons wikis are untrustworthy and information from them is to be treated with caution. This is something we need to resolve and gain the trust in the community.
The Official Dungeons Discord hosts a large quantity (but not overwhelmingly large!) of experienced players that educate, advise, and guide others but are unfamiliar with wiki editing. I believe there to be a fiction when learning how to edit the wiki with there being a few places to learn such with huge exposure. This wiki, MediaWiki Wiki, Help Wiki and the MCW:Discord (side note: I am very glad the wiki hosts a Discord Server.) are all brilliant places to start learning how to wiki edit however, they are not frequently seen or you need to ask around and explore to find them.

As a moderator of the dungeons discord, I have been able to internally propose the idea of a wiki dedicated channel - a place for dungeons folk to comfortably discuss wiki pages and information without worrying about unintentionally misinforming other players or being disruptive to existing channels. Information and links directing to wiki rules, help wikis, frequently used templates, and some wiki editing tools (ie: the generate spreadsheet on User:Raybeano99 userpage) will be made available as a pinned message. Speculation and general chat will not be permitted in the channel and will be held to a high standard. Specialised roles have not been discussed and will be handled internally.
The internal proposition was to gain feedback and thoughts from the rest of the admins and the moderators before establishing further communications. Unfortunately, the response turnout has been unexpectedly low however, none have made an explicit deny to the channel implementation. Hence me making communications here to gain your thoughts whether ye be a passer-by, an editor, admin or above to ignite the idea again.
I am in belief that implementation would not immediately yield desired output... could be slow, could be nothing, maybe something worth the attempt. Can always be removed quicker than the time taken to make the channel. Reverting and backtracking is not a concern

  • Exposure - More people experienced with the game will be informed of the wiki's existence and can contribute! This could also increase the frequency of disruptive, defacing edits.
  • New place to learn - Another place for editors to gain assistance from other editors.
  • Communication fragmentation - This, personally, is a huge concern. Could be mitigated by instructing users to provide the discord message link of the first substantial message in a conversation in the talk page of the page in discussion.
  • 🤔 What about Wiki Discord's #dungeons-wiki channel? - Something to be considered is if the implementation of a wiki channel on the official discord would have any impact on the existing Wiki Discord.

🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)

Neutral to weak oppose. Agree with the three points (except I'd say the first point is more positive than negative, rather than positive/negative to an approximately equal degree). I'd also like to add a fourth point (which is a rather major one for me). As I understand, the Dungeons server is run by Mojang, who may have a conflict of interest against the community in a number of aspects. As such, I'm not very positive about game developers controlling communities. Mojang in specific isn't a company I trust given some historical actions and additional information. --AttemptToCallNil (talk) 18:23, 8 April 2021 (UTC)

Tabbed Mob pages

Alt title: Merge “base” and “variant” mobs into a singular page.

Mobs in Minecraft Dungeons have different tiers (a term used by 1.8.0.0 patch notes referring to apocalypse plus changes) that exhibit the same behaviour but with, generally, increased statistics. For example. Zombie is tier I, the dagger variant of Armored Zombie is tier II, and the sword variant of Armored Zombie is tier III.

Rather than visually appending the information upon the “base” mob (as it would encumber the page), or, what is currently the case, separate pages for Tier I and Tier II&III, a single page could implement a tabbed experience that would allow viewers to select which tier of mob they wish the page, section, or specific component to display.

Perhaps something similar to the infobox used at Terraria's Blue Slime but fashioned so it that would influence the information on the page. This could be under the page title, attached to each section, or applicable components such as tables.

Unsure on whether tabbed consolidation should include Jungle and Frozen variants of Zombie, Skeleton, and Creeper…these are tier I mobs but with additional and/or modified attacks. Could that be considered significantly altered behaviour?
Also are charged creepers considered a higher tier of creeper? Also husks and drowned? Ancients?

  • Reduction of duplicated or fragmented applicable information.
  • Makes explicit that the mobs are related
  • 🟡 Less pages for near identical mobs and thus less entries on Mob. Could possibly be beneficial?
  • Potential to decrease accessibility.
  • Likely to increase complexity of page source and hinder visual editors.

🍍 Raybeano99 (Talk) 17:34, 2 April 2021 (UTC)

Oppose, I don't think this is a useful way of using tabs. Tabs tend to cause accessibility and technical problems as you said (I'd also add that links to anchors in non-default tabs may not work). Fandom staff keep telling editors that research has shown tabs are not an effective way of conveying information as tabs other than the first will be ignored by a large portion of readers. I'm not sure about your third point, I'd say this isn't a factor at all. About the second point, is "fun related" a typo for "unrelated"? I'm not sure what "fun related" means. --AttemptToCallNil (talk) 18:29, 8 April 2021 (UTC)
Typo… not sure how fun got in there. Has been corrected.
Yeah I could envision folk not recognising the tabs as clickable and missing the information enclosed within them thinking about it more. Wondering if there are other ways that the merge could be achieved… or perhaps the standard information suffixing might not be as encumbering as initially imagined. Would love any different ideas. 🍍 Raybeano99 (Talk) 18:54, 8 April 2021 (UTC)

User page problem.

For any user page but mine it always says "This user has not filled out their profile page yet." I can tell this is a problem as while looking at the abuse filter, examining individual changes, when I go to a user page that the person edited and added stuff, it says this, and it says this in the for the page history too. Gameking1happy (talk) 19:15, 16 February 2021 (UTC)

Yes, it is showing, this is to prevent other people from editing their userpage. --TreeIsLife (talk) 19:18, 16 February 2021 (UTC)
That is nonesense. See my comment below. Dhranios (talk) (Join the wiki videos project!) 19:18, 16 February 2021 (UTC)
If correct, that was the reason --TreeIsLife (talk) 09:06, 18 March 2021 (UTC)
Known fandom problem, they're looking into it; you can still view the pages if you use visual editor. Dhranios (talk) (Join the wiki videos project!) 19:18, 16 February 2021 (UTC)
Yes, doesn't make sense why they would prevent others from viewing your userpage. I would get preventing editing, but viewing is obviously has no harm and is most likely a glitch on Fandom's part. James Haydon (talk) 19:20, 16 February 2021 (UTC)

Reinstate Tutorials/Obtaining discontinued blocks and items

Currently, Tutorials/Obtaining discontinued blocks and items is a page with no text other than a soft redirect to a Miraheze about discontinued blocks and items.

I am in favour of reinstating this page because it is useful, and has all the information needed on one page. Many players find it neat and challenging to grab all of these discontinued items and show them off to their friends. The page before it’s update was very helpful and detailed all of the blocks, plus a nice roadmap for gaining all of the blocks through their versions. The Miraheze page has all of the items on separate pages, no roadmap, and full of fluff that can be made into a short paragraph if rewritten. John502 (talk) 03:32, 18 February 2021 (UTC)

The reason why the migrate it is because maybe they feel it as an official wiki for obtaining discontinued blocks and items. TheGreatSpring (talk) 03:51, 18 February 2021 (UTC)
"All of the items on separate pages" because it's a wiki, "no roadmap" that's just not true, "and full of fluff that can be made into a short paragraph" no not at all, it says as much info as it can. Tho I may be biased because I made and own the bedrock edition version of that wiki --Gtbot2007 (talk) 15:26, 18 February 2021 (UTC)

"all the information needed on one page" seriously? What existed on those pages was a tiny fraction of what has been obtainable throughout the game's history. - User-12316399 (talk) 19:38, 18 February 2021 (UTC)

Why are there no quotes?

The wandering trader used to have quote from "Meet the Wandering Trader", but that is no more. The same applies to other pages. Why?--Olivia Capucine Elisabet (talk) 16:13, 21 February 2021 (UTC)

Because there was a community decision about a year ago to scrap these, as they hogged page space while providing little to no useful information to the article. - User-12316399 (talk) 16:56, 21 February 2021 (UTC)
Yes I do think that having quotes on every page is stupid, especially if they aren't related to said thing but only mention it. The only exception is on pages for items and locations in Minecraft Dungeons since they have these quotes in-game rather than in a YouTube video. James Haydon (talk) 17:03, 21 February 2021 (UTC)

Apperance sections

Should we have them or not?--Olivia Capucine Elisabet (talk) 17:44, 21 February 2021 (UTC)

I also have seen the occasional need for an Appearance section, particularly where something listed in a trivia section would be better suited for the article body, but there isn't already a section for it. Overall, the vast majority of articles don't need such a section. It would have to be judged on a case-by-case basis. Amatulic (talk) 02:57, 1 June 2021 (UTC)

Signatures

I'm not sure if this is related to UCP but several signatures are resetting including mine, TheGreatSpring's, and Madminecrafter12. Is their any fix to this, is it related to UCP?Humiebeetalk contribs 01:43, 22 February 2021 (UTC)

Hey Humie! I'd imagine it is related to UCP, since your userpage isn't showing up for me either, which is a "known bug" with UCP (this roll out is going great, huh?)
For what it's worth, I can see your sig right now.-- DigiDuncan (talk) 02:18, 22 February 2021 (UTC)
Don't call me humie I recently changed my signature to attempt to reverse the bug. This bug also happened before the user page bug.Humiebeetalk contribs 03:04, 22 February 2021 (UTC)
Sorry, didn't know about the name thing 😅 Wish I had more info, all I know is that this UCP rollout has messed up a lot, including my own personal Wiki and account, and many features of the platform. -- DigiDuncan (talk) 03:49, 22 February 2021 (UTC)

Old theme

Is there any way to go back to the theme before the UCP? The one that actually looked like Minecraft? I think they disabled the option to switch back, but it would be nice if someone managed to replicate it with CSS. Skywardthedragon (talk) 01:31, 30 April 2021 (UTC)

Securly for Chromebooks blocks part of content.

Screenshot 2021-02-24 at 12.50.15 (DELL Chromebook 11 3189 MW Com. portal with Securly for Chromebooks) Securly for Chromebooks blocks part of content (right for Useful pages). I reached 400 edits! Android 1123581321 (talk) 12:55, 24 February 2021 (UTC)

Remove Securly if possible (I am assuming you can't).  Comment What is being blocked is Widget:Discord. It just seems like your school doesn't like Discord, and Widget:Discord uses discord's servers, and Securly blocks anything from discord's servers. You can also, if possible, use Tor(I am pretty sure Gamepedia unblocked it, I'll check it), a VPN, a proxy, or another computer. Blockofnetherite Talk Contributions 16:42, 24 February 2021 (UTC)
Can you take a screenshot of Widget:Discord with Securly disabled? I reached 400 edits! Android 1123581321 (talk) 09:17, 25 February 2021 (UTC)
I'm surprised that Gamepedia isn't (completely) blacklisted on Securly. Fadyblok240 (talk) 02:24, 26 February 2021 (UTC)

Page patrolling?!

I was looking at my wiki achievements and saw a whole group of achievements called "Page Patrolling," what does that mean? --Gameking1happy (talk) 19:57, 25 February 2021 (UTC)

It means that you go an edit and mark it as patrolled, which can be done by viewing the difference. Only admins and patrollers (myself included) have this ability, which is why you most likely don't know about it. James Haydon (talk) 20:59, 25 February 2021 (UTC)

Help with sorting my userboxes

On my page which has my userboxes, the boxes are randomly sorted, how could I make it in a scroll box where each box is on top of each other (no boxes to the right or left of each other)? Also, can I easily put it on my user page or do I have to do something, and is there a way I can put the distinguish template (to not have people confuse it for User:Gameking1happy/Userboxes) without it showing the template on my user page? --Gameking1happy (talk) 22:59, 27 February 2021 (UTC)

This is good now. --Gameking1happy (talk) 13:15, 28 February 2021 (UTC)

Need help with 2 things with my talk page and a "template" (which is a page to show userboxes).

Hello, can someone tell me how to: A, have my userboxes from the "template" (User:Gameking1happy/My Boxes) be on the right side, next to the part which shows subpages, and B, have it NOT show the {{Distinguish}} template that is on the My Boxes page. Also am asking this on my talk page. --Gameking1happy (talk) 13:41, 28 February 2021 (UTC)

I found out about <noinclude>, now all I need is to get the template to the right side, is there something like the center template but instead of the going to the center it goes to the right?

Schematics don't display properly on Safari on iOS. I'm not sure this is the right place to put this... Please advise/edit/etc. Thanks! Grundlesalad (talk) 17:02, 28 February 2021 (UTC)

You forgot to make a section, when you are going to add a new topic press add section, don't press edit source and just add what you will say to the bottom of the page. --Gameking1happy (talk) 17:14, 28 February 2021 (UTC)

Want to know how to do something I saw people do.

I want to not need to use <small> in my whole signature to make it at a reasonable size (as now the <sub> text is a bit too small, but at normal size is too big), but need a HTML tag, what HTML tag allows you to put text on text, as I saw someone do this in their signature once. --GK1H (PF/T/C/A/S/UB made/UB on UP/PJ) 13:45, 1 March 2021 (UTC)

I don't think it is a template as a few days ago I was looking for a template for something. --GK1H (PF/T/C/A/S/UB made/UB on UP/PJ) 13:46, 1 March 2021 (UTC)
Refer to MCW:TALK again, your signature should not contain templates unless substituted. In other words, even if such a template existed, you are left with the same complex HTML after signing so might as well start with that. Plus, while you can make it visually shorter with different HTML tags, remember that markup length is a problem too, having to scroll past several lines of text for your signature is not ideal. Wikipedia limits to 255 characters. We don't have a strict limit, but I'd advise using close to 255 characters. KnightMiner (t/c) 15:42, 1 March 2021 (UTC)
Ok, I changed it to this as my made userboxes and sandbox can be found on my user page, in the subpages section, my userboxes and projects I am in can be found in other sections, and achievements can be found on my user profile and it isn't really necessary. --GK1H (P/T/C) 16:14, 1 March 2021 (UTC)

Template documentation project: Usage section style

Recently I opened a discussion regarding this at Minecraft Wiki talk:Projects/Template documentation cleanup.

The project aims to improve the templates documentation to make them clear to all users. The current way to do this is that big templates use a table to explain their parameters, while the small ones just use text. An example of a small template using a table to explain its parameters is at Template:Work in progress/doc/editcopy.

My goal is to make them consistent, but to do that we should either make all small templates have the same text style and all the big templates have the same table style, or make that both types of templates use tables to explain their parameters. You can discuss here first, and then add proposals on the link above. Thejoaqui777 (talk) 18:55, 2 March 2021 (UTC); edited 03:14, 3 March 2021 (UTC)

I would suggest smaller templates to just have a template data for summary and bigger templates to have both template data and detailed explanation of each parameters below it. TemplateData is necessary for visual editor, where it can provide a brief of explanation of each parameters. Table is inevitable as it's auto generated by TemplateData, though only if we are going to make every possible template to be visual editor-friendly.
Retrieved from Wiki Discord: "It seems that the way Wikipedia does this is with TemplateData on its own section. But since we are a very small wiki when compared to Wikipedia, using TemplateData should be enough for a brief summary of parameters.
If there are additional information or details that need to be addressed, then you may include them below the TemplateData (still within the "Usage" section), for example Template:Exclusive/doc has additional information regarding the "Editions" parameter.
Note that TemplateData description can't include links or other text formattings. So if one explanation has to contain lots of links, you may want to describe the information below the TemplateData (like the one on Template:Exclusive)." – ItsPlantseed|⟩ 19:14, 2 March 2021 (UTC)

Release date for versions

Now TheGreatSpring (talkcontribslogs) changed the Planned versions page to include that the release date of be 1.16.210 to 2021. This was because of consistancy and because 1.17.0 releases after 1.16.210, therefore 1.16.210 releases in 2021. Personally, I don't like these odd release dates as they provide little info and are broad. Also, putting it as present day - June 2021 seems a little odd. I looked at the version histories for edition articles with no mentioned (but obvious) release date and the version history for planned versions. I noticed that there was an inconsistancy - one said no release date while the other said the obvious year. I  Oppose the broad release dates. Any thoughts? Humiebeetalk contribs 03:14, 3 March 2021 (UTC).

Yeah, I wouldn't oppose getting rid of 1.16.210's listed release date at all. Listing 2021 as a release date because 1.16.210 will release before 1.17 is already kinda speculation anyways, and not providing a source for it just encourages further speculation – JEC talk 03:44, 3 March 2021 (UTC)

Break row (or break line or whatever it is called) in visual editor.

How do I do <br> in the visual editor? --GK1H (P/T/C) 15:05, 3 March 2021 (UTC)

Never mind, found out it just makes formatting confusing as hell, I'll use the source editor for formatting in the visual editor section of my userbox testing page then. --GK1H (P/T/C) 15:22, 3 March 2021 (UTC)

Better moderation

on one of the talk pages on this wiki, i commented about an invalid template and how it should be removed, but then it got deleted.--Geniusrobot1 (talk) 17:47, 5 March 2021 (UTC)

Which talk page? What invalid template? Who removed it? Give some details, I see no record of such a comment in your contributions. KnightMiner (t/c) 17:52, 5 March 2021 (UTC)

Enabling discussions on the wiki

The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
The Fandom Minecraft Wiki got archived as part of Project Crossover, but Fandom discussions won't be enabled on this wiki.

We discussed some details of upcoming Minecraft Wiki Crossover (which is between Fandom and Gamepedia), and we came to a topic of enabling discussions on this wiki.

If you did not know what discussions are, they are forum-like social space where community members can talk about the wiki's topic as well as the wiki itself. However, those are built on a different engine, than normal wikis are, so they don't support wikitext. Here are some PROs and CONs of it:

PROs
  • A forum-like place
  • Categories
  • Ability to report (for all users)
  • They may attract many people to the wiki
  • You don't need to add a signature
  • You can add images to the post and on the comments.
CONs
  • It may hurt the wiki's reputation (because it would be much more active, than wiki itself)
  • Hard to moderate (unless there will be Special:SocialActivity)
    • There may be need to hire new moderators (which may not be a problem)
  • We would need to have discussion rules (we can use Fandom's one)
  • IPs can't comment there, only accounts.

Discussions may help to have better crossover, with more people for crossover. What do you think? Do you support it, or not? --TreeIsLife (talk) 19:10, 5 March 2021 (UTC)

For an example of what Discussions looks like, see https://minecraft.fandom.com/f . For the guidelines that TreeIsLife mentioned, you can find a link at the top or on the side, which will take you to https://minecraft.fandom.com/d/g . Finally, if you want some general information on Discussions, check out Help:Discussions on Community Central. SLScool 19:20, 5 March 2021 (UTC)
On the Minecraft Wiki Crossover Discord the consensus was generally in favor of enabling discussions on the Gamepedia wiki. This allows the users of this feature to find their new home on the Gamepedia wiki as well, once the Fandom wiki gets locked. If the wider community consensus here agrees to enabling discussions as well, the planned timeline would be to enable discussions after the domain migration (this possibility is currently being looked into by staff, might have to wait with enabling discussions until the unified skin) and finish the Crossover with that, locking the Fandom wiki. --MarkusRost (talk) 19:46, 5 March 2021 (UTC)
Support section
I  Weak support (or maybe  Neutral, because of the arguments below) this as it was already decided on the Crossover Discord. While wikitext is useful to show templates and things like that, actually we don't do that frequently, and an advantage of the discussions system is that you can share images on the comments, which is really useful to show what we should do on specific situations. That means that there will be more vandalizers. However, it will be easy to set a group of discussion moderators to prevent such things. Thejoaqui777 (talk) 21:40, 5 March 2021 (UTC)
I  Support as I would like a place for discussion, and the cons don't seem too bad. --GK1H (P/T/C) 21:50, 5 March 2021 (UTC)
 Support because I want a way to easily communicate with other wiki editors (i dont have discord).Humiebeetalk contribs 22:15, 5 March 2021 (UTC)
 Support solely to unblock Crossover. The technology itself is not to the standards I'd consider required of any wiki technology (full histories, logs, no permanent deletion, moderator identity disclosure), so if it wasn't plausibly needed for Crossover, and if I had reasons to believe Fandom would refrain from forcing this technology on the wiki no matter its state, I would have opposed. --AttemptToCallNil (talk) 00:02, 6 March 2021 (UTC)
 Support Just for unblocking migration. We can't risk crossover would fail even with this wiki, after the MCSM one. Many people will want this, may attract new editors, especially those, who are getting here from Minecraft Forums. On the other side, i understand people against this. --TreeIsLife (talk) 19:57, 6 March 2021 (UTC)
 Weak support Discussion technology is ok, often overused as a chat platform rather than a forum which creates this weird environment since the technology itself is clearly not made with that in mind (show more button appearing every few posts). I generally don't expect a lot of meaningful discussion happening over there, I fully expect quizzes in type of "what is your favorite block" which is not something I'm interested in. That said, discussions could potentially be a good place for community to communicate with each other, I don't believe it's as good as current communication platform we use (Discord server) but it could be an option for those who don't want to use it. I think discussions present a better way to announce various changes on the wiki, with notification integration and nice formatting. The site notice is quite... Archaic and not pretty. As mc-pl admin I'm interested in turning Discussions on to see how it goes. Perhaps something similar could be suggested in here? Do a trial and see if that's something you'd like? Frisk (talk) 00:59, 7 March 2021 (UTC)
Oppose section
I  Oppose. I believe talk pages are already sufficient and they allow anonymous contributors to chip in, even if it were to be only one. Discussions would hamper this. Furthermore, I am of the school of thought where on-wiki discussions should only be about the wiki itself (or the page in question; hence talk pages), not some chit-chat about the wiki's topic (in our case, Minecraft) even if guidelines or rules exist. Purpose-built forum websites (like the Minecraft Forums or r/Minecraft) and chat programs (like Discord) serve that purpose better. A wiki's speciality is to serve user-generated content about the wiki's topic in question, not to be a catch-all for whatever one may feel like posting. DarkShadowTNT (talk) 23:21, 5 March 2021 (UTC)
 Oppose per DarkShadowTNT. BDJP (t|c) 23:29, 5 March 2021 (UTC)
 Oppose What's the point? If you want to discuss an article, you to the talk page; if you want to discuss the wiki, you come here. What would this add? It seems like a bunch of extra work for admins for no benefit at all. Looking at the link provided, 🤢🤮 this is not what a wiki is for.  Nixinova T  C   23:37, 5 March 2021 (UTC)
 Strong oppose Talk pages have served the wiki just fine for the past over a decade, so there's absolutely nothing to benefit from switching over to this. Not to mention the proposed discussion feature simply looks far less professional and oversimplified. A no from me. - User-12316399 (talk) 00:10, 6 March 2021 (UTC)
 Oppose – My main concern is how this would affect the wiki's reputation if we allow non-wiki discussion like the Fandom wiki currently does. While I don't mind the idea of social aspects within the wiki community, the Discord fills that purpose already and most of the active members there are editors; whereas with Discussions, there may be a substantial amount of people who are only active there and don't edit the wiki and vice versa (which seems to be the case on MCW Fandom). IMO, having two separate communities on the same site makes it harder to manage.
I am also not a fan of its general layout (e.g. lack of search-ability, displaying every post/comment on a single page), although UCP phase 2 may make some changes. I should also mention that a few Fandom wiki admins expressed support in the Crossover Discord for merging even if we decided against enabling discussions, so it might not be a blocking factor. –Sonicwave talk 01:50, 6 March 2021 (UTC)
 Weak oppose per above comments. TheGreatSpring (talk | contribs) (Tagalog translation) 02:24, 6 March 2021 (UTC)
 Oppose Discussions doesn't belong in a wiki-like environment. Compared to talk page, it's not well-structured and also not archivable. It's poorly designed and doesn't give much to the wiki. It shouldn't ever be used for in-wiki discussions, because the lack of navigation and reliability. There are other places for general people to talk about the game like Minecraft Forums. So I don't see any "actual benefit" for us from having it here; just going to add more burden to moderation. – ItsPlantseed|⟩ 05:35, 6 March 2021 (UTC)
I  Strong oppose, it's disorganised and messy, we are too much! MetalManiac at your service fellow human! (talk) 08:31, 6 March 2021 (UTC)
Changed to  Weak oppose per above (I guess I just have to get discord).Humiebeetalk contribs 15:38, 6 March 2021 (UTC)
 Oppose. I don't see the need to add DIscusions--Eduaddad (talk) pt.Wiki Administrator Helper 14:38, 7 March 2021 (UTC)
 Oppose. When I look at the current discussions on the current Minecraft wikia, I don't think this is something that a wiki needs. That type of content fits way better on Reddit. Most of the things there don't even have anything to do with the wiki at all, they're just shitposts about Minecraft. | violine1101 (talk) 15:55, 10 March 2021 (UTC)

Discussion

I saw some people with argument against discussions, that was similar to - "Basically discussions are talk pages".

So, as i described, they are forum-like. But people said they are basically talk pages. Well now, i see people voting oppose will be even more mad, but discussions can be also named as - well- Minecraft Forum. They have some Wiki things, but other topics are allowed, such as creations, memes,... - based on wiki admins choice. Fandom's Wiki has sections like: "General, Poll, Creations, News (on Minecraft), Q&A or Minecraft Wiki.--TreeIsLife (talk) 20:16, 6 March 2021 (UTC)

I have changed my vote from  Support to  Weak oppose to  Neutral. I understand that it you want it to be a forum but i'm not exactly sure if we need this. All of this is usually documented on reddit OR MCW discord. I really think memes are not nessicary at ALL in this wiki. Creations might be helpful for tutorials and feedback could also be helpful so i'm  Neutral Humiebeetalk contribs 20:29, 6 March 2021 (UTC)
Well, this discussion/vote was suggested by Markus, and the inclusion of Discussions was by Fandom users.--TreeIsLife (talk) 20:49, 6 March 2021 (UTC)
Even still, I do not believe a wiki should be hosting things like memes, polls and creations (unless relevant for an article and placed only there where it's relevant). Like Humiebee said above and I in my vote, there are places already for this which serve such purposes better than a wiki could. If this would block the crossover, then so be it. I would still stand by my vote. Going by Sonicwave, not having Discussions might not be a blocking factor anyway. DarkShadowTNT (talk) 20:59, 6 March 2021 (UTC)
There is a lot of opposition to Discussions on the basis that non-wiki conversations are an integral part of the system and it's impossible to only have wiki-related posts. However, this is not actually the case. The rules can very easily be written to only allow wiki-related posts. For example: suppose this wiki allowed everyone to freely discuss the games on talk pages. You would see a lot of users using talk pages to discuss the game without editing articles/templates/whatever else; you would also see a lot of users editing articles et al. without using talk pages to discuss the game (which is what we currently have). However, this wiki does not allow that, so this only happens very rarely if ever. Similarly, if the rules on Discussions say that users can only discuss the wiki, you would see a lot of users discussing the wiki there without many users discussing the games themselves. While the design of Discussions might make it more likely for people to use Discussions for the wrong purpose than to use talk pages for the wrong purpose, it's still the same principle: whether or not users are allowed to discuss non-wiki matters is a choice that is entirely up to the wiki, regardless of whether it's in Discussions or on talk pages or in some other location. There are still other reasons to oppose discussions, but wiki-related vs. non-wiki-related shouldn't be. SLScool 23:59, 6 March 2021 (UTC)
If we only allowed wiki discussion posts, I don't think Discussions would be worth it over talk pages due to layout issues mentioned above. While they are more intuitive especially for new users, comments take up more space and you have to click multiple times to view all the comments on a long thread, it doesn't support "multi-level replies" like talk pages (or Reddit comments), and it's not searchable so decisions made there would be lost. The ability to add polls may lead people to use that for decision making, instead of forming a consensus as should be done on here. Plus, the very existence of another communication medium fragments wiki discussion further. It may work if we have a rule that important discussions should be taken to wiki talk pages (like with the Discord), but there wouldn't be much point in having it then. –Sonicwave talk 05:05, 7 March 2021 (UTC)

The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.

making a prototype article for revolutionary traffic light sytems made when i taught myself how to do them

does anyone know how to create a new wiki page? i want to make a article for this and show my innovative ideas. here is how it goes so far and i would like improvement suggestions: Minecraft traffic signals have long been red green only or without advanced features such as left turn signals without alternative intersection designs such as the continuous flow intersection. but now the modular parts are here. while at the time, the page editor is working on actuated control, actuated signal control is finally a thing for smart intersections. here is a current list: 26 repeater 4 tick 2 phase yellow light included controller, kill switch comprised of 2 inverters. with a input in between the 2 inverters. this is also the base for the yellow light timer, containing 5 4 tick repeaters. and a actuated control max out timer. call prioritizors are being worked on. no progress has been made due to work on other devices related to actuated control. the next build on the line you can make yourself is the night flash controller. the how to's are somewhere else in the wiki if you look it up once these are created. but the last yet not least product of the line is the protected left turn silo for timing left turn intervals. a single controller may be used to control multiple junctions without building seperate controllers. this remote transmission is very useful. it should be cautioned that servers focusing on beauty and not functionality may not like these systems as wire sorting may make a redstone jungle near the intersection. how all of these work will be explained. first up is the 26 repeater fixed timing controller. it works as expected. a torch clock delayed with repeaters. the rows must be 5 blocks long for the output to work properly or the yellow light WILL be knocked out of tune causing the light to malfunction. the yellow light timer gives an all way yellow light or yellow lights only to the desired streets. only giving the yellow lights to certain streets is most desirable when a left turn signal exists. the actuated control max out timer MUST have a repeater delay where on circuit has a single repeater and the second circuit has a high amount of repeaters. this will prevent malicious users from making the traffic light have a sezuire and malfunction. this protection is required only on actuated control since as long as you keep fixed timers protected from vandals, the fixed timer controllers will not malfunction unless you have set up the controller wrong. left turn silos are a bubble stream based system where a single item is dispensed into the bubble stream. this unlocks the left turn output and activates the arrows. the amount of time that passes before the item returns to the dispenser determines the length of the left turn phase which is fixed. just put a roof o the silo or it will not work and the left turn arrow will be green for all eternity or until you fix the issue. that wil be all for now until i make more innovations on the new 2189 model traffic light controller system:New generation of innovation. the official name of this new system you may build on your world. also, i need help. how do i set up a schematic for redstone--A2189 (talk) 22:51, 8 March 2021 (UTC)

This should go in Tutorials/Traffic light or something. Click on the redlink and add whatever info you desire. Just make sure you look at other tutorials for formatting.Humiebeetalk contribs 02:29, 9 March 2021 (UTC)

Template:Unreleased feature

{{Unreleased feature}} leaves a bad taste. To me, it looks like its trying to circumvent article notability. If people want to create articles for unreleased features, why not use MCW:Sandbox? I don't like the idea of articles under redirect, both because its bad for usability, and because it brings back the exact same problem the original articles had which was a lack of proper article content. Warden is an example of that template's usage.

Alternatively, if people you want to keep using {{Unreleased feature}}, let make a proposal to amend the style guide to allow those articles to exist and remove the redirect. For instance, I'd be a lot more likely to support such an article if you had a clear expiration date before an unreleased feature gets downgraded to a section on mentioned features, along with some notability for which "unreleased features" are notable enough for their own article. We can discuss that under this topic if anyone has clear ideas.

From my point of view, {{Unreleased feature}} in its current form violates the style guide, so we need to either amend the style guide to state when its allowed or remove the usages. KnightMiner (t/c) 06:11, 11 March 2021 (UTC)

 Support deleting the template outright. As for the proposal to amend the style guide to accept unreleased feature - there is too little information. What info is there on Warden that warrants its own page? With the exception of Warden, there are too little details on Caves & Cliffs to warrant an entire page. I would like {{unreleased feature}} to be in the {{redr}} template.Humiebeetalk contribs 23:28, 15 March 2021 (UTC)
 Oppose Deleting it - If we deleted this template, use of {{redr}} won't be enough, and we won't be able to create these pages, as it would be violating much more, than it does now. We would have to say to people who do so "sorry, but you are directly violating our style guide". --TreeIsLife (talk) 07:33, 16 March 2021 (UTC)
That is exactly the point. If it is violating the style guide, why does adding a template make it not in violation? If you think using that template should be allowed, the style guide should be amended to say "articles about unreleased features are fine as long as they are marked with {{Unreleased feature}} and hidden by a redirect".
As it stands, the current wording of the style guide means if someone wants to create an article for an unreleased feature, you tell them it violates the style guide. You dislike telling people that? Make a proposal or agree with one to change the style guide. We could change the style guide to describe when unreleased articles are allowed, instead of circumventing it with secret articles. KnightMiner (t/c) 02:29, 17 March 2021 (UTC)
I am oppose of this due it will just start a domino effect. You will change this, style guide will probably change too, and based on how those changes will be (i saw more strict idea of style guide), it may even mean page like Warden won't exist, even when announced, but unreleased. Also, even when not in style guide, it became as a "hidden point", and if this template would be deleted, it would probably mean that point won't apply any longer.--TreeIsLife (talk) 07:32, 17 March 2021 (UTC)
So let me get this straight, you think we should leave this template (which violates the style guide) alone because you think the style guide is too strict, and yet do not want to change the style guide to be less strict to make the template be allowed? KnightMiner (t/c) 17:08, 17 March 2021 (UTC)
Yes. But probably when I see how other people are voting, i will probably have to accept its removation, and also style guide changes--TreeIsLife (talk) 08:33, 18 March 2021 (UTC)
 Support deletion, and making the style guide more strict; these pages might just as well first be made in the userspace, rather than under the redirect. We have a bunch of stuff in the style guide that goes ignored, including the "page titles should be singular", which was brought up as adiscussion point on discord several times too. I'm getting tired of it just being me who follows the style guide more directly. Dhranios (talk) (Join the wiki videos project!) 09:02, 16 March 2021 (UTC)
 Support deletion of the template. TheGreatSpring (talk | contribs) (Tagalog translation) 11:59, 16 March 2021 (UTC)
How exactly does this template violate the style guide? Fadyblok240 (talk) 01:50, 17 March 2021 (UTC)
The template is to be added to articles that are disallowed under the style guide, using the logic that since the article has a redirect making it hard to get to its okay. Its still an article, it is still about unreleased features, its just that most people won't find it. So maybe its better to say the template itself is not a violation, but using the template for its indented use is a violation. KnightMiner (t/c) 02:29, 17 March 2021 (UTC)
 Support deletion: We already have various templates for marking new and changed behavior and items of upcoming versions, for example Drowned's upcoming switch from dropping gold to dropping copper. Currently the changing drops for Drowned are simply noted within their page, and the Skulk Sensor has a page, but the Warden links to a paragraph in the upcoming version page. I see no reason we shouldn't simply have properly-hatted articles (with whatever information is available) for items and/or mobs that have been confirmed as "upcoming". --MentalMouse42 (talk) 12:04, 18 March 2021 (UTC)

All Wiki Tags on Main Page

All wiki tags are not listed on this wiki's main page. SpeedoThreeSixty (talk) 18:28, 12 March 2021 (UTC)

Navigation on FandomDesktop

As you may know, FandomDesktop will use the same navigation, as Oasis, therefore we would have to change this one. Unfortunately, this type of navigation would mean the uncollapsed "navigation" would be gone, and we would have to rework it entirely. What are your opinions on this?

Note: It is possible to add 3 layers into navigation --TreeIsLife (talk) 13:42, 16 March 2021 (UTC)

I propose an idea to do this. We can just update MediaWiki:Wiki-navigation to make 4 custom sections. Note that I don't know if the "Explore" category can have many customizations like the others, but it can be modified I think, so I propose that we should update to this only after UCX (FandomDesktop) releases:
Wiki Minecraft Dungeons Help Explore
Wiki rules Gameplay Gameplay How to help Recent changes
-> Minecraft style guide -> Blocks -> Locations Help with contents Random page
Dungeons style guide Items Heads-up display Standardized views What links here
Talk page guidelines Entities Daily Trials Quick reference page Special pages
Video policy Mobs Ancient Hunts Schematics Upload a file
Community portal Mechanics Difficulties Official sources Missing pages
-> Admin noticeboard -> Crafting Mobs
Projects Smelting Gear
Pending tasks Brewing Weapons
Patroller requests Enchanting Armor
Wiki Discord Trading Artifacts
Edit testing page Redstone Enchanting
-> Components Cosmetics
Circuits Drops
Tutorials Arcade
Achievements -> Cards
Advancements
What do you think of this? Thejoaqui777 (talk) 02:05, 23 May 2021 (UTC)

Mechanics/Redstone problem

The following discussion of a proposal to move several redstone-related pages was closed. Please do not modify it. Make subsequent comments below this or make a new topic.
 Done. Pages were moved per this discussion. Thejoaqui777 (talk) 19:34, 6 April 2021 (UTC)

Currently, Mechanics/Redstone acts as a page that works like a short version of Mechanics/Redstone/Circuit and a list of Mechanics/Redstone/Components. The page needs to be rewritten to be transformed into a general article about all the redstone mechanics.

While Mechanics itself can be converted into an index page to list related articles, that isn't the actual problem. The problem is with the name of the page itself: Mechanics/Redstone and its subpages. Mechanics is a redirect to Tutorials/Mechanisms, meaning that we have subpages of a redirect. This means that the way of classifying them became more confusing and disorganized over time.

My proposal at Talk:Mechanics/Redstone is that it should be renamed to Redstone mechanics to be its own main article.

Now, adressing the discussion about Mechanics/Redstone/Circuit, it has been proposed to rename the page to Redstone circuits on its talk page. However, I don't think that is the only possible solution to this. Instead, I've proposed to rename it to Redstone mechanics/Circuit. It would still be a subpage, but a subpage of a complete article.

There is also an inconvenient: There exist pages like Mechanics/Redstone/Clock circuit, which use "circuit" on their names, and even have a lot of subpages. These ones should be renamed to Redstone mechanics/Circuit/Clock as an example.

Now, I'll show a table showing what we should do to solve this:

Proposal 1
Original name New name Reason
Mechanics Mechanics It should become an index page like Tutorials/Redstone, to list related articles about mechanics. (Change already made, though it needs improvements)
Mechanics/Redstone Redstone mechanics It should be a general page for all redstone mechanics.
Mechanics/Redstone/Components Redstone mechanics/Component To become a subpage of the new name.
Mechanics/Redstone/Circuit Redstone mechanics/Circuit To become a subpage of the new name, as circuits are part of the mechanics.
Mechanics/Redstone/Clock circuit
Mechanics/Redstone/Pulse circuit
Mechanics/Redstone/Transmission circuit
Mechanics/Redstone/Memory circuit
Mechanics/Redstone/Piston circuits
Redstone mechanics/Circuit/Clock
Redstone mechanics/Circuit/Pulse
Redstone mechanics/Circuit/Transmission
Redstone mechanics/Circuit/Memory
Redstone mechanics/Circuit/Piston
As they are specific circuits, it doesn't make sense to keep them separated as their own pages and not as subpages of the main article.
Example: Mechanics/Redstone/Clock circuit/Clock multiplier Example: Redstone mechanics/Circuit/Clock/Clock multiplier The subpages of the last ones should be converted to the new naming.

What do you think of it? I think it solves the problem. Thejoaqui777 (talk) 02:05, 18 March 2021 (UTC)

Since subpages are inaccessible from Special:RandomRootPage, which is used by "Random page" in the sidebar, renaming the articles without using subpages might make them more visible to readers, which might help in improving the articles. Fadyblok240 (talk) 02:35, 18 March 2021 (UTC)
That's also why Redstone mechanics should have links to all its subpages, and the same for Redstone mechanics/Circuit. Thejoaqui777 (talk) 02:40, 18 March 2021 (UTC)
As I said on my own page, the information currently at Mechanics/Redstone is certainly needed, no matter what name it's accessed by. It's not an abbreviated version of the Redstone Circuits page, it's explicitly the extraction of the mechanics info from that page. I purposely copied an abbreviated subset of that info back to the Circuit page, in the interests of readability/comprehension.
  • Turning Mechanics into an index page is a reasonable idea, and would go well with turning Mechanics/Redstone into a top-level page.
  • IMHO promoting the Redstone/Circuit page to a top-level "Redstone circuits" page would be better than making it a subpage of the new "Redstone mechanics" page -- it is a major topic in its own right, and the circuits already fit awkwardly under Mechanics. (They're equivocally "mechanical", but they're not really about game mechanics.) Note that the general "Circuit" page already has links to the type pages; the Circuit page itself briefly explains the types and offers general info about making redstone circuits.
    • Regardless, the circuit-type pages should stay as become subpages to the "Circuit" page's new location. I think all the internal links within the subtrees are already relative, but if any aren't we can fix them easily enough. Note that the type pages have more levels, notably the schematic breakout pages! (Those do need to be broken out of their respective "main" pages, due to the overhead and limits of the schematic system.)
  • It's also worth noting the index page Tutorials/Redstone, which mostly links to subpages of Tutorials/, but also has a few links into the Mechanics/Redstone tree.
--MentalMouse42 (talk) 03:20, 18 March 2021 (UTC)
That would make the proposal change from the original to this:
Proposal 2
Original name New name Reason
Mechanics Mechanics It should become an index page like Tutorials/Redstone, to list related articles about mechanics. (Change already made, though it needs improvements)
Mechanics/Redstone Redstone mechanics It should be a general page for all redstone mechanics.
Mechanics/Redstone/Components Redstone components To become an article to list all the posssible components, being rewritten for better readability.
Mechanics/Redstone/Circuit Redstone circuits To become its own article, as it is really big to be just a subpage.
Mechanics/Redstone/Clock circuit
Mechanics/Redstone/Pulse circuit
Mechanics/Redstone/Transmission circuit
Mechanics/Redstone/Memory circuit
Mechanics/Redstone/Piston circuits
Redstone circuits/Clock
Redstone circuits/Pulse
Redstone circuits/Transmission
Redstone circuits/Memory
Redstone circuits/Piston
As they are specific circuits, it doesn't make sense to keep them separated as their own pages and not as subpages of the main article.
Example: Mechanics/Redstone/Clock circuit/Clock multiplier Example: Redstone circuits/Clock/Clock multiplier The subpages of the last ones should be converted to the new naming.
That would be another proposal. Which do you think it is better? Proposal 1 or proposal 2? For me, the 2 actually may work better, but it is still worth keeping the 1. Thejoaqui777 (talk) 04:22, 18 March 2021 (UTC)
 Support for Proposal 2. The circuit type pages already have top-level redirects, those should be kept for indexing/search purposes. --MentalMouse42 (talk) 04:37, 18 March 2021 (UTC)
 Strong Support for Proposal 2. --TreeIsLife (talk) 08:20, 18 March 2021 (UTC)
 Strong support for Proposal 2 based on my comments from #The problem with subpages.Humiebeetalk contribs 00:56, 19 March 2021 (UTC)
 Support proposal 2. We do need consistency in naming. We have anvil mechanics already, and the redstone stuff should have the same hierarchy under Mechanics once that is changed from a redirect into its own page. Amatulic (talk) 18:16, 21 March 2021 (UTC)

Convert the Tutorials pages into their own namespaces

I'm reviving Minecraft Wiki talk:Community portal/Archive 26#Should we move all Tutorials pages to a own namespace?

That discussion actually is worth of reopening. Tutorials are an important part of any game wiki, as it is a secure way to keep documentated facts that aren't able to be into normal articles.

This was opposed before mainly because (if I read the old discussion correctly) other namespaces couldn't be accessed with the "Random page" link. However, that is no longer the case, as now Minecraft Dungeons and Minecraft Earth articles can be accessed with the link.

If we do this, then we should do this (see the table):

Original name New name Reason
Tutorials and Minecraft Dungeons:Tutorials Minecraft tutorials and Minecraft Dungeons tutorials Since both games are active, tutorials need to be split into two namespaces.
Example: Tutorials/Defeating the ender dragon Example: Minecraft tutorials:Defeating the ender dragon To be the same as Minecraft Dungeons and Minecraft Earth.
Example: Talk:Tutorials/Defeating the ender dragon Example: Minecraft tutorials talk:Defeating the ender dragon To be talk pages of their own pages and not subpages of the general Tutorials talk page.

The reason is that tutorials are an important part of the wiki. Though the Minecraft Wiki is meant to explain factual data about the game, it can't do that completely without the tutorial pages. Things such as redstone circuits, general farms, game quirks, functions, and information about the game's UIs all are stored within tutorials. This is factual evidence that can only really be given in a tutorial format, as the main articles oesn't alllow tutorial-like content.

Now I'll show another table showing the advantages, disadvantages and arguments for them:

Advantage Disadvantage Counterargument to disadvantages
Tutorials as their own namespace will be able to be accessed through the Random page link. Tutorials are often badly written, and its quality is seriously questionable. Being acessible through that link means that users will be able to see them more often. Also, tutorials themselves can be rewritten, and it's easy to mark them with the {{rewrite}} template.
Tutorials as their own namespaces can receive a standard definition of what are they exactly, which isn't totally defined. Tutorials describe guides, describe processes, can serve as suggestions or warnings for doing things in-game. The Minecraft Wiki's scope and purpose is to document actual information from the game. Tutorials have a different tone, set of editors, audience and intentions than regular articles. Tutorials always have been part of the wiki, or at least for so many time. The fact itself that they have a different tone, set of editors, audience and intentions also acts as an advantage, since people wants to document its creations in a secure way, making sure that they will be preserved. Many tutorials do this, containing information for both current/recent and old versions.
Tutorial talk pages will be specific for only one tutorial, and wouldn't be anymore a subpage of the general Tutorials page. --- ---
Their shortcut versions would be "MCT" (Minecraft tutorial) and "MDT" (Minecraft Dungeons tutorial). Minecraft Dungeons tutorials would have an inconsistent shortcut. Another proposal can be "MCDT". Though it would be longer and still inconsistent with the usual 3 letter ones, it is more consistent than "MDT".

What do you think of this proposal?, as this really needed to be discussed again. Thejoaqui777 (talk) 00:03, 19 March 2021 (UTC)

 Strong support I actually had forgotten for a while that they weren't a separate namespace. (Or did they used to be? I honestly can't remember.) In any case, Terraria Wiki uses a namespace for their equivalent Guides, so its feasibility is demonstrated by example. --MentalMouse42 (talk) 00:30, 19 March 2021 (UTC)
 Strong support per my comment on #The problem with subpages.Humiebeetalk contribs 00:54, 19 March 2021 (UTC)
 Strong oppose. I don't see how any of the four advantages are substantial or valid. Most visitors would get to tutorials from the search engine (not even the on-site search or the random page button), which means optimizing for the latter two ways should not be done at the expense of the first one, and page moves of any kind are harmful to search engine optimization, while the subpage structure is very well understood by search engines. So #1 is an advantage that will be targeted at the expense of the average reader. #2 is invalid, any policy can be changed to adapt to circumstances, and we shouldn't try to adapt circumstances to policy at substantial expense of user experience. The talk page issue doesn't seem problematic at all, at most weird for the more involved of readers (most of who won't even use talk pages). The namespace shortcuts are not going to be used by readers as they won't have any idea of them (and once again, they'll most likely be coming from search engines who at best won't care about shortcuts); in addition, the proposed shortcuts can conflict with potential "talk" shortcuts. --AttemptToCallNil (talk) 10:02, 19 March 2021 (UTC)
 Comment: It is true. The policy can be changed so how to write tutorials should be explained better than how it is done now. The main reason of this is the point #1, which explains that subpages can't be accessed from the Random page link. If this can break the search engine, maybe we could find a solution to this. Subpages can't be shown easily, and that's another reason of why. Thejoaqui777 (talk) 13:15, 19 March 2021 (UTC)
 Strong Oppose - Namespace? No. I feel we should not make an soup opera from Namespaces. Namespaces are here to seperate functions between pages. All namespaces have purporse. With creating new, however, we should consider why it is needed to make a new namespace. For example, with Minecraft Earth and Dungesons - "Different games". Games, which are not 100%-ly Minecraft, but are from Minecraft Universe (Minecraft Earth, Dungeons, Story Mode) and have potential to have more content, yes. This doesn't. It may have more content, but it is really needed? No. --TreeIsLife (talk) 14:09, 19 March 2021 (UTC)
 Strong support. Tutorials serve a very different purpose to definitive fact-based Minecraft Wiki articles, but are a necessary commodity for this Wiki to serve. (Is there anywhere close to as good a resource as we have here for Redstone logic gates? I don't think so.) New and old players utilize these resources, and they are key to this Wiki's helpfulness, while being very different from say, and article about a block or item. For this reason, and since most people find tutorials through the search bar anyway, and for categorization and organaiztion purposes, I dig this idea. --DigiDuncan (talk) 03:59, 21 March 2021 (UTC)
 Extremely strong support These pages have been in the mainspace for far longer than they should have been and are well overdue for being kicked out. The style guide specifically forbids tutorial info from mainspace articles, so why these insisted on remaining mainspace articles for a decade plus is beyond me. - User-12316399 (talk) 04:29, 21 March 2021 (UTC)
For the shortcuts, MCT is already used (Minecraft Wiki talk). Possibly MT and MDT/DT? (consistant) and the talk would be MTT and MDTT or DTT)Humiebeetalk contribs 14:05, 13 May 2021 (UTC)
 Strong oppose, for now. Not a single one of the advantages listed is compelling. Going through them one at a time: (1) We don't need badly-written tutorials to be accessible via the Random Page link, as they are not representative of article-quality pages. (2) Lacking a dedicated name space doesn't preclude creating a standard definition for a tutorial, this can be done with or without a name space. (3) Tutorial talk pages are already specific to each tutorial. Tutorials are sub-pages, each sub-page has its own dedicated talk page, and some of those talk pages have already seen heavy use (such as Talk:Tutorials/Drowned_farming, for example). If this isn't a problem for other wikis, I don't see why it's a problem here. (4) Consistent shortcuts can already exist without a name space; we just have to agree on what they are. No name space is needed to create redirect links. Before we rearrange an existing mess, we need to clean up the existing mess, and develop clear guidelines about what should be in a tutorial, how to write them, what the video policy would be (not well defined at the moment) and how to prevent tutorials from growing into indiscriminate lists of "helpful" advice. Amatulic (talk) 03:10, 1 June 2021 (UTC)

Inconsistancy between Nether Update and Caves & Cliffs

In the page Nether Update, the Notable features section only contained the notable features. In Caves & Cliffs though, it shows every single feature. It also shows changes as well as having a much higher image rate (not in gallery). What style should be adopt, Nether Update or Caves & Cliffs?Humiebeetalk contribs 14:24, 20 March 2021 (UTC)

I'd say the newer page is just getting more attention as the game and wiki get bigger. I have no trouble with listing all the features, but it might be worth prepending a summary. --MentalMouse42 (talk) 16:17, 20 March 2021 (UTC)
As i said at least twice, Notable features should show notable features, not every feature. So Nether Update style should be adopted (for now).--TreeIsLife (talk) 07:52, 21 March 2021 (UTC)
I  Support the usage of Nether Update's style to write general articles about updates, while Java Edition 1.17 and Bedrock Edition 1.17.0 should be the specific articles to document the information as it is, like with Java Edition 1.16 and Bedrock Edition 1.16.0. Thejoaqui777 (talk) 19:44, 21 March 2021 (UTC)
Fair enough.  Support summary articles for "named updates", detailed articles for specific version numbers. --MentalMouse42 (talk) 19:18, 22 March 2021 (UTC)
Huge  Support for the idea of named articles for summaries and version articles for full changelogs. --DigiDuncan (talk) 21:14, 22 March 2021 (UTC)
 Comment @MentalMouse42: I would agree with that, as the wiki has been extremely active lately in the past few months, way more than it was when the Nether Update was being developed. James Haydon (talk) 21:13, 22 March 2021 (UTC)

Flavors of "renewability"

I see a lot of infoboxes listing a resource as "renewable", and simply having a single label for everything renewable gives a false impression about practicality.

It might be useful to readers to have some distinctions between flavors of renewability. Logs are easily renewable by planting the saplings dropped from trees when harvesting them. While it's difficult to get a trident, the only way to get one is from a drowned. But is anybody really going to go through the agony of creating and defeating a wither just to get some coal? Technically coal is renewable, but practically it isn't, so it's kind of misleading to give it the same label as an oak log in terms of renewability.

Seeing "Renewable: Yes" in an infobox, therefore, is not useful information to me as a player. I'd like to see some qualifiers, like "Renewability: Easy/Moderate/Hard", indicating the effort and risk required to obtain the resource by means other than mining, in Survival mode.

Examples:

  • Bee nest: Renewability is easy, requiring a small amount of low-risk effort (albeit by grinding) to plant oak or birch trees near flowers.
  • Cobblestone: Renewability is easy, requiring resources to obtain a bucket for water and lava.
  • Iron ingot: Renewability is moderately difficult given that one generally needs several ingots. One can build a basic iron farm in survival mode, but it's a low risk activity that takes effort and time.
  • String: Renewability has variable effort and risk. Risk can be high (going to the Nether to barter, or hunting spiders) or time consuming (relying on chance from fishing, bartering, cat gifts). In my experience, string is one resource I'd like to have early in the game but in some games I have found it extremely difficult to obtain.
  • Sand: I'd say moderate; it's technically renewable by trading, but considering the value of emeralds it's a poor exchange, especially if you need a lot of sand and there is no village available.
  • Mob heads: Renewability is hard. This is something that is renewable more by accident than intentionally. Not practical at all.
  • Clay: Hard, high risk. The only renewable way to get it is to gain Hero of the Village, and then you can get it only if the village has a mason who survived the raid.

I realize there's a lot of subjectivity here, but maybe we could come up with more objective criteria. One idea might be to plot items on a grid with axes representing effort and risk or cost. Amatulic (talk) 18:57, 25 March 2021 (UTC)

@Amatulic:, I have 1 problem, this is opinion based. Also, how do you even make a graph, a poll? At the very most, do something like {{biome}} where it shows only a few options, not something all out.Humiebeetalk contribs 19:08, 25 March 2021 (UTC)
 Oppose, simply too subjective to implement; it's not a game definition, so it is entirely opinion based.
People can judge for themselves by reading the obtaining sections. Dhranios (talk) (Join the wiki videos project!) 19:21, 25 March 2021 (UTC)
 Oppose making changes to the infobox field aside from possibly removing it. I agree that the current information isn't super useful (e.g. it's hardly practical to get renewable resources through the wandering trader), but classifying by cost or risk is subjective, and I can't think of many other classifications that would both be useful and clear enough to not warrant an explanation (which would be too much for an infobox field). I wouldn't be opposed to making a bigger deal on renewability in the obtaining sections, especially for items like concrete powder where it's not immediately obvious without reading the pages of its crafting ingredients. –Sonicwave talk 20:18, 25 March 2021 (UTC)
 Support moving the renewability out of the infobox and into obtaining. Dhranios (talk) (Join the wiki videos project!) 22:45, 25 March 2021 (UTC)
 Support moving the renewability out of the infobox and into obtaining. It does require more explanation than a simple yes/no. --MentalMouse42 (talk) 02:28, 26 March 2021 (UTC)
 Comment The general issue of difficulty in renewability is something that has come up before; the biggest factor in difficulty is actually gating. In general, an up-front investment can reduce the "cost" (time, effort) of most resources by at least one order of magnitude and sometimes more.
  • E.g., String is difficult to obtain in the early game, but once the player has iron armor and weapons, spiders are little threat... and once they can find and farm a spider spawner, it's trivial.
  • Likewise for iron -- early in the game it's just easier to mine for it, but once the player has enough resources to manhandle villagers and build an iron farm....
  • A similar pattern applies to tradeables in general -- initially subject to random chance, but once you invest the time and resources (cash-crop farms, a trading hall, cultivated trades), that gate is basically passed -- the emerald cost of something turns into "how many do you need?".
    • The wandering trader represents a slightly special case, in that you need to wait for a desired offer, and can only get a limited supply.
  • That said, there certainly are a few things where even farming leaves them pretty costly. Nether stars are the poster boy for those...
    • Even on smaller scales: E.g, I recently built a basic music disk farm, where I still need to wait for creepers to come by, lure them into the killing yard, then dodge arrows from my named skelly for a bit. Way better than fooling around in the open night, but not quite trivial.
    • Witch farms probably qualify in this category too, in that the scaling basically means that you really do need to "go big or go home".
  • And when the effort for something is totally out of proportion to the value (e.g., the clay example), it might technically be renewable, but not in practical terms.
--MentalMouse42 (talk) 02:28, 26 March 2021 (UTC)
Addendum: Knowledge also matters a lot: E.g., iron golem farms require a lot of technical knowledge (or exact adherence to a plan), witch farms a little less, and (pigman-based) gold farms a fair bit. --MentalMouse42 (talk) 02:52, 26 March 2021 (UTC)
...which is odd, because I can easily create an iron farm but I have never ever gotten a witch farm to work. For gold, I get all I need from drowned farming with a zombie spawner, which is probably less complicated than doing it in the Nether. Amatulic (talk) 00:34, 31 May 2021 (UTC)
 Support removing from infobox and adding to obtaining. Also, string is definatly easier to obtain than bee nests.Humiebeetalk contribs 18:57, 26 March 2021 (UTC)
 Support moving from the infobox to the obtaining section. Some items definitely need a more thorough explanation rather than a simple yes/no.--Capopanzo (talk) 00:08, 2 April 2021 (UTC)
 Support (as the person who started this discussion): removing the renewability parameter from the infobox in favor of explaining the renewability in the article text. There are too many flavors of renewability for a single infobox parameter. Amatulic (talk) 00:31, 31 May 2021 (UTC)
To add to all of this, pretty much everything renewable (with the exception of wandering trader exclusives) has a farm. String - has a farm. Bee nests? - has a farm. Villager goods? - make an emerald farm. Clay? - make a raid farm. Beacons? - Obsidian farms exist, nether star farms exist (which is quite OP) and glass can be obtained via trading (emerald farm). Dirt? - make an azalea tree farm or something. Renewablility changes as you progress through the game. Humiebeetalk contribs 13:49, 31 May 2021 (UTC)

New Developementcategory.png

I think that the developement icon is kind of outdated. So I did a Roboto Mono version of it.– Unsigned comment added by Gugalcrom123 (talkcontribs) at 10:37, 31 March 2021‎ (UTC). Sign comments with ~~~~

Adding edit requests on the wiki

Currently, it is relatively hard for editors to request edits to protected pages. I have created {{edit protected}} to facilitate such requests. There is even an edit request at MediaWiki talk:Protectedpagetext, which is essential to bring edit requests to the entire wiki. Please discuss any improvements or your opinion below. Fadyblok240 (talk) 16:13, 31 March 2021 (UTC)

So first, the type of sentence "Copy the contents of this into that" won't work, as changing MediaWiki page is not as easy, as changing module, template,...
Secondly, if correct, the page can't be even edited due Fandom's MediaWiki whitelist (aka Abuse problems), so this would need to be discussed by community, and then pass this to WR.

--TreeIsLife (talk) 17:36, 4 April 2021 (UTC)

I  Oppose. While it is true that it is somewhat difficult to request an edit to be made on a protected page, we should instead make the Admin Noticeboard or the Community Portal have a section about that instead. Thejoaqui777 (talk) 19:28, 4 April 2021 (UTC)
Or better yet, on the page's talk page... Dhranios (talk) (Join the wiki videos project!) 19:36, 4 April 2021 (UTC)
I didn't say that all edit requests were going to be made on that particular page. In fact, the proposed template is designed to be placed on the corresponding talk page of the page to be edited. If you checked the wikicode of User:Fadyblok240/MediaWiki/Protectedpagetext, you would have noticed that. Fadyblok240 (talk) 00:37, 5 April 2021 (UTC)
How about we transfer the contents of some MediaWiki pages into templates, and fully protect these templates? If there is no cascading protection, then any administrator would be able to edit these templates to indirectly edit the MediaWiki pages. Only one edit to each MediaWiki page would need to be made, to make the page transclude the associated template. Fadyblok240 (talk) 00:37, 5 April 2021 (UTC)
Then why we even make these templates, when they will be fully protected? We can actually request few pages to be whitelisted, just you need to request that and say reasons why --TreeIsLife (talk) 09:28, 5 April 2021 (UTC)
I  Support an editprotected template as long as it categorizes things correctly. That's how it works on the English Wikipedia. A user can't edit a page (typically because it's semi-protected, not because only admins can edit it), so the user makes a request on the talk page using the editprotected template. The page then appears in a category listing that anyone can view. It works, although turnaround time is typically quite slow... but then again, there are no deadlines on a wiki. Amatulic (talk) 00:45, 31 May 2021 (UTC)

Message box color criteria

Message boxes are the most used templates. And we defined recently a little criteria to see which templates should use a specific color. It was:

Criteria Class code Color displayed
Unclassified templates (default)
Warning for disclaimer/deletion of a page class = msgbox-red
Suggesting a page to be moved/split/merged class = msgbox-purple
Advice for maintenance issues class = msgbox-yellow
Information regarding the status of a page class = msgbox-green
Notice about a page's content class = msgbox-orange
Details about editions and/or versions class = msgbox-blue
Unused/custom purposes class = msgbox-magenta

But it was changed to:

Criteria Class code Color displayed
Unclassified templates (default)
Warning for disclaimer/deletion of a page class = msgbox-red
Suggesting a page to be moved/split/merged class = msgbox-purple
Notice for content issues of a page class = msgbox-orange
Notice for style issues of a page class = msgbox-yellow
Information regarding the status of a page class = msgbox-green
Details about editions and/or versions class = msgbox-blue
Unused/custom purposes class = msgbox-magenta

Which of the two should be the color criteria? The problem is the yellow and orange colors, so how should we use them?

 Extra comment: What is style? That's the problem with the second one. {{Rewrite}} would be style or content? What about {{update}}? Thejoaqui777 (talk) 14:16, 16 April 2021 (UTC)

 Support for the second one --TreeIsLife (talk) 13:23, 16 April 2021 (UTC)
 Support Same. – Unsigned comment added by MetalManiacMc (talkcontribs) at 13:47, April 16, 2021 (UTC). Sign comments with ~~~~
 Support the second one because of above.Humiebeetalk contribs 15:25, 16 April 2021 (UTC)
 Comment I think the first one is a bit more clear but I have updated {{msgbox}} to use a |type= param instead of a raw color class. So all "class=msgbox&lt:col>" should be changed to "type=<type" which makes it easier to tweak the colours later.  Nixinova T  C   06:02, 27 May 2021 (UTC)
I also like the idea, it lets me translate the templates easily, and have more simple usages. Thejoaqui777 (talk) 13:29, 27 May 2021 (UTC)

User talk:Mr.Ymnik

User:Mr.Ymnik created 2 images (File:Vestnik08.jpg, File:Bandicam 2021-03-10 16-16-40-217.jpg) for the purpose of creating a story that breaks Wiki Rule 4 (use an online translator if you can't read Russian). Although articles in the "User" namespace are exempt from rules 4, this is in the talk page and does not contribute to any wiki discussion. Should the talk page and the associated images be deleted? ~DΦC (talk) 19:43, 19 April 2021 (UTC)

Maybe move the page to a subpage of User:Mr.Ymnik? Also, pages in user space should never be referred to as articles. Fadyblok240 (talk) 22:48, 19 April 2021 (UTC)
Gotcha. So, I move the page to something like User:Mr.Ymnik/Vestnik Error? ~DΦC (talk) 22:52, 19 April 2021 (UTC)

SVG files for blocks

User:Arrran-gpuser created a number of svg files for block renders back in 2018. Should these remain on the wiki or be deleted? They don't currently serve any purpose and the files are ~10x the size of their png counterparts, but they don't get pixelated. ~DΦC (talk) 01:29, 23 April 2021 (UTC)

ComputerCraftedu

We have pages for Minecraft edu items/blocks, so what about items/blocks from ComputerCraftedu a mod not made nor owned by Mojang but that was also part of Minecraftedu. Like it would be strange if we had ComputerCraftedu info on this wiki but it would be more staring to have Minecraftedu info but not ComputerCraftedu info.– Unsigned comment added by Lego Starwars Timeline (talkcontribs) at 00:03, 29 April 2021 (UTC). Sign comments with ~~~~

Old Wiki theme

Is there any way to go back to the theme before the UCP? The one that actually looked like Minecraft? I think they disabled the option to switch back, but it would be nice if someone managed to replicate it with CSS.

Skywardthedragon (talk) 13:14, 30 April 2021 (UTC)

If you mean the old mobile theme, no, it's no longer available. The desktop theme should be the same for now (it's going to be changed later). --AttemptToCallNil (talk) 15:09, 30 April 2021 (UTC)
You can use user:nixinova/gpmobile.js to re-add it.  Nixinova T  C   04:38, 21 May 2021 (UTC)
The desktop theme is still the same right now. Is there a way to keep it? Humiebeetalk contribs 00:49, 31 May 2021 (UTC)

Minecraft plus exists

The screensaver collection `Minecraft Plus` is not mentioned on the front page of the Minecraft wiki. Even though it's free, and not a game, it's still part of the Minecraft brand so it should really be mentioned--TJC games (talk) 09:00, 1 May 2021 (UTC)

It is a joke feature 🙃 --TreeIsLife (talk) 15:28, 5 May 2021 (UTC)
Yes and there are no updates to it. By their logic, we may as well add 3D Shareware, Mine and Craft Leisure Device and Java Edition 2.0 to the front page, since they're all related to minecraft. James Haydon (talk) 15:21, 13 May 2021 (UTC)

RfC: More admins?

Currently, there are 5 admins with only 2 truly active (AttemptToCallNil (talkcontribslogs)) and Nixinova (talkcontribslogs), Sonicwave mentioned in a comment that he wanted to reduce activity on the wiki, KnightMiner and Madminecrafter12 don't edit that much). I think we need more admins (For example, I noticed that Category:Pending deletion has more than 300 pages/files in it and Category:Pending speedy deletion even has more than 3 pages in it). Currently, there are 8 9 active patrollers (TheGreatFall, Magiczocker, PancakeIdentity, Amatulic, HaydenBobMutthew, NineTreyBlud, BDJP007301, and User-12316399) with 6 7 registering (shown in bold) before 2020 and one who is already a director (shown in italics). I also made this post because there has been a decrease in 2 admins within the past 7 months (Majr exactly 7 months ago and Dhranios about 2 12 months ago). I am no expert in this and I just created this because the amount of clutter in the wiki (pending deletion files and other things) were increasing a lot and I was worried that too little admins would result in a decrease in moderation and an increase in vandalism (yes, there is no vandalism that remains on the wiki today but it often takes days to weeks for an admin to respond in the Block requests and Protection requests. I also recall Skylord wars in the RfC: Appoint a new bureaucrat discussion said that 9 admins was too little. If 9 admins is too little, than 5 admins (and especially 2 active admins) is far too little.

Update, Auldrick is also in the list now bringing the total from 8 to 9. Also changed 6 mo to 7 mo Humiebeetalk contribs 01:19, 8 June 2021 (UTC)

All in all,

  1. Do we need a new admin? (I feel that we do)
  2. If so, how many? (Probably 2 to replace the 2 that were demoted/self-demoted in the past 2 months)
  3. And who should it be? (A patroller, probably someone in bold)

Humiebeetalk contribs 17:29, 15 May 2021 (UTC)

We have 6 admins from Fandom's original MCW, so there is no need to do this, until we will know their decision to become admin. --TreeIsLife (talk) 19:10, 15 May 2021 (UTC)
And don't forget that Majr has been completely inactive for over a year now, it was only 6 months ago that they finally got demoted, thanks to my AN post. James Haydon (talk) 19:57, 15 May 2021 (UTC)
I mentioned that... (the past 6 months (Majr exactly 6 months ago and Dhranios about 1 12 months ago).) Humiebeetalk contribs 21:45, 15 May 2021 (UTC)
  1. Who are they?
  2. Have they even made an edit on the wiki?
  3. The original fandom mc wiki was a LOT different than this wiki (it was less popular so less moderating needed, protection needed if it was low-traffic, did the MediaWiki: namespace exist?
Humiebeetalk contribs 21:45, 15 May 2021 (UTC)
 Comment: I would like to comment something. While it is true that some editors you mentioned have been editing for many time and they may be very trustable, I'm not sure if more admins is the solution. Of course more admins mean more maintenance, but they would have acces also to some special tools, and I don't know what can happen.
So I propose this: Giving some of them the content moderator user group. I can say that as a content moderator on the Spanish wiki I can delete and protect and unprotect pages, and do the same things that patrollers, but I can't edit some pages and I can't give user rights to other people as they are locked for me since I don't have complete admin rights.
I think that giving some people the content moderator role would make more sense since we can get more moderation on the things that need moderation, but also making sure that private admin-only pages are protected. What do you think about this? Thejoaqui777 (talk) 23:42, 20 May 2021 (UTC)
For main-space maintenance work (which is mostly what is needed), I think that's a perfect solution. Amatulic (talk) 23:49, 20 May 2021 (UTC)
 Weak support content moderator role and 1 - 2 new admins. Content moderator would take load off of admins (and solve the pending deletion and protection requests problem) and 1 - 2 new admins would replace the -2 in the past 7 mo. Humiebeetalk contribs 20:20, 27 May 2021 (UTC)
Update, see my comment below. Humiebeetalk contribs 13:31, 31 May 2021 (UTC)
I've been an admin on the English Wikipedia since 2010 (can't believe it's been over a decade). I could probably do the job here too if needed, although I suspect there are a number of features on this wiki that I have no knowledge about. But for general "janitorial" work (protection, deletion, blocking), it's no problem. On the other hand, I've been quite happy as a regular contributor here, and I enjoy not doing admin work for a change. Once you're an admin, you find there's no end of cleanup work to do (especially on en-wiki) and you hardly have time anymore to contribute content. Amatulic (talk) 23:36, 20 May 2021 (UTC)
Agree that the wiki needs more higher level users. Content moderator sounds like a good tool to hand out to a few people but we also need a new admin or too as there's not too many active.  Nixinova T  C   04:36, 21 May 2021 (UTC)
I think all of the users Humiebee listed in boldface above, as well as Humiebee, can be trusted with the content moderator role, if any of them are willing to take it on. Speaking for myself, I'm more willing to serve as a content moderator than an admin at this time. More content moderators would take some load off admins, reducing the load to more serious duties such as blocking and page protection. What's the process here for making it happen? Amatulic (talk) 05:35, 21 May 2021 (UTC)
Agree that the wiki needs more people to handle daily requests like page deletion, block users and revert vandalism. I can also act as content moderator if needed. MysticNebula70 T  05:40, 21 May 2021 (UTC)
As for admin roles, I don't think I have that much time to do it since I'm also admin on zh wiki (and helper on Fandom, which takes even more time). But I can give some advice though. MysticNebula70 T  05:44, 21 May 2021 (UTC)
I would also really want to have the content moderator role for myself even though I'm a new user. It would help a lot with handling all the speculation pages that get created on the MCD side of the wiki, and the vandals here as well. James Haydon (talk) 15:35, 21 May 2021 (UTC)
I just noticed that this discussion exists and I'm listed above in bold text. The content moderator role don't add anything new to my abilities. As example, I can protect pages for vandalism as SOAP and patrol pages as patroller. - Magiczocker (talk) 15:47, 21 May 2021 (UTC)
I agree that there should be more admins and content moderators to handle vandalism and especially the deletion category, which tends to become massive often within days. I would like to note however that content moderators would be able to edit the main page, rules and other admin-protected pages/templates. This isn't necessarily a downside since they could respond to front page version syncing requests, but it's something that should be considered. –Sonicwave talk 19:32, 25 May 2021 (UTC)
I know that content moderators would be able to edit the main page, but that's the same situation if we promote a new admin too. The reason of why content moderators can help us is that they would be able to handle page maintenance and vandalism with more measures than patrollers, but without access to some admin stuff that probably should be handled with caution. I also agree that maybe one or two new admins would be really welcomed too. Thejoaqui777 (talk) 22:45, 25 May 2021 (UTC)
I disagree with need of another user group being used on Minecraft Wiki, I don't think it's necessary to employ a new group to do things that are being done today with other group.
I agree that Minecraft Wiki desperately needs more administrators, I think that's a fact, yet Minecraft Wiki already uses two roles that would be considered non-standard, such as Directors and Patrollers. I think adding more complexity to wiki group structure makes the wiki less clear on who is managing it, what are their roles and what groups do. "Content moderator" in the name itself is better described than Directors but it's not perfect either, what is content and what isn't? Of course, I know what it does from Special:ListGroupRights but that's because I've been on wikis for 8 years or something. What I believe the wiki needs is administration. I don't think the problem should be resolved with yet another group, I think using existing groups for this purpose such as administrators (sysops) is just fine. If you trust someone enough to delete pages, edit protected pages, or read deleted content I think there is no reason not to give such a person an administrator. People mentioned above in bold have been on the wiki for a long time and are pretty known in the community for those who interact in it.
So I guess, my question is, why exactly do we need to utilize yet another group to do the same tasks that were previously handled fine by administrators? What exactly are the things that you define as "admin stuff that probably should be handled with caution"? Wikis are built with reversibility in mind, anything that is done by the user or an admin alike should be reversible. Unless you suggest that new Content Moderator candidates would be in the future working in bad faith I don't see a reason why not just use administrator group instead. Sometimes the real solution is simpler than needlessly adding more variables to (in my opinion) already bureaucratic and complex equation. Frisk (talk) 12:22, 31 May 2021 (UTC)
@Frisk: What is the difference between content moderator and administrator? They both can edit the main page, rules, protected templates, delete and restore pages, block and unblock people, what do content moderators not have that administrators have @Thejoaqui777:? Humiebeetalk contribs 13:31, 31 May 2021 (UTC)
@Humiebee: Content Moderators don't have as many permissions as admins. They can't block users and they can only edit some admin-only pages. They can still delete pages, restore pages and protect pages, and edit protected pages though. James Haydon (talk) 13:36, 31 May 2021 (UTC)
Still, I feel like anyone who can be trusted with content moderator should be trusted with blocking (patrollers have experience with vandalism) and editing protected pages (like what happened with splash and human). I don't get how the current patrollers can't be trusted with 2 additional features. What I also noticed is that there are a lot of autopatrol people that can be trusted with admin/content mod such as Thejoaqui777 as well. Humiebeetalk contribs 13:41, 31 May 2021 (UTC)
I do strongly agree that Content Moderator should come with the block permission. Would make it useful as a vandalism fighting role. James Haydon (talk) 13:45, 31 May 2021 (UTC)
@NineTreyBlud:, then what would be the difference... Also, if content moderators can protect pages, why can't they edit those pages that were just protected??????????????????????????????????????????????? Humiebeetalk contribs 13:50, 31 May 2021 (UTC)
They can. Their editing permissions = admins, except they can't edit MW ns --TreeIsLife (talk) 14:46, 31 May 2021 (UTC)
Well they still can't edit all protected pages then. James Haydon (talk) 15:17, 31 May 2021 (UTC)
If they can edit the rules, the only difference between content moderator and admin is that they can't edit MCW:About, MCW:Copyrights, MCW:Directors, MCW:General Disclaimer, and MCW:Issues subpages... Either downgrade content moderator (to the same rights as what MysticNebula70 said) or don't use it (like what Frisk said). They can't be trusted with editing MCW:Protected pages???? Humiebeetalk contribs 21:13, 1 June 2021 (UTC)
On zh wiki we just modified the Patroller's rights, so they can block users, delete pages, however they cannot edit fully-protected pages. MysticNebula70 T  14:42, 31 May 2021 (UTC)
I feel like there is enough support to promote at least 1 admin though content moderator still needs to be discussed. Humiebeetalk contribs 21:20, 3 June 2021 (UTC)

Who?

Who should be the admin? Like I said above, it should be a patroller.

Being an admin doesn't require being an autopatrol or patroller, nor does it require a certain number of edits or account tenure. It requires having demonstrated through lots of experience that you have a clear use for the administrative tools and that you would manage them well. If you really want to become an admin, I'd recommend forgetting that idea for a while and just keep editing as a user. It may turn out that the type of work you prefer to do on the wiki doesn't even require being an administrator.

Madminecrafter12

In my opinion, this is the person who should become the administrator (with 1. being my top choice and 8. being my botton choice)

  1. TIED
  2. See below
  3. The rest of the names I did not mention - Longtime contributer, active patrollers, never blocked
  4. User-12316399 - Was blocked from editing File: for several months but a very helpful longtime contributer.
  5. TIED - see below
  6. NineTreyBlud and Magiczocker - First became active in August 2020 so still somewhat new, Giving admin to second does not change their roles much.
  7. TheGreatFall - Still quite new and not as active in the past month.
  8. Amatulic - does not wish to be an admin.

Humiebeetalk contribs 21:20, 3 June 2021 (UTC)

How does being new hinder my chances at becoming an admin? I know I haven't been here for very long, but that doesn't mean I'm not a trustworthy person. James Haydon (talk) 13:50, 4 June 2021 (UTC)
Didn't you say on User talk:Nixinova that an admin would need 2 - 4 years of editing? Humiebeetalk contribs 22:02, 4 June 2021 (UTC)
Well that would be highly recommended but some people can prove themselves worthy in a year or two. I have been editing since June 2020, with me starting to become majorly active in August. Long term activity is a very good thing to have for such a role, but there are newer editors that have proven themselves trustworthy enough, like you. James Haydon (talk) 22:05, 4 June 2021 (UTC)
True though all the people on the lis can be trusted, we can only select a few (which is why I made a priority list). It would be cool to be an admin but I would probably want to keep editing until July 2021 (1 year editing mark), then I would consider requesting for admin. Instead, I want to be a patroller. Humiebeetalk contribs 22:25, 4 June 2021 (UTC)
I do not wish to be an admin. TheGreatFall (talk) 13:58, 4 June 2021 (UTC)
Might as well drop my eight cents here. I'm pretty sure we can all agree that we need more admins here, but we need to make sure to pick the right person/people to be given these responsibilities so we don't get someone who never does anything or possibly someone who doesn't have the best interests of the wiki in mind. I guess I'll just do what you did and rank each candidate by how much I support each one being given admin rights.
  1. Amatulic - I know he said he didn't want to be an admin here at all. But he didn't necessarily say he'd oppose being given the content mod role, and if that becomes a thing, I'd definitely support him being given that given their nearly 11 years of admin experience on Wikipedia
  2. BDJP007301 - definitely wouldn't have supported giving them admin when I first joined the wiki, but it's been like six years and I don't really see any reason to oppose giving 'em admin rights now. I feel like that came off kinda harsh. The point I'm tryin' to make here is that they've grown ever since they joined this place
  3. NineTreyBlud - being a newer user hasn't stopped people from becoming admins on this wiki in the past - Kizzycocoa became an admin just 17 days after he created his account for example. 2010 was definitely a different time here, but still. If you can get that much experience in that little time, then I don't see a problem with going ahead and making you an admin. I personally have a couple of small nitpicks with NineTreyBlud's overall behavior here, but I can definitely see him becoming an admin in the future if he's still active
  4. Magiczocker - no real reason to oppose giving 'em admin rights, but as you said, giving 'em admin rights wouldn't do too much since they're already a SOAP member
  5. PancakeIdentity - active on discord, but her overall activity on the wiki itself appears to have been declining over the past year or so, meaning we could potentially just get another admin that barely does anything
  6. HaydenBobMutthew - not much in the way of edits in the past few months; we don't need another inactive admin here
  7. User-12316399 - has been blocked multiple times since 2018 for large-scale disruptive actions in the file namespace; can't really be trusted with page deletions as a result
  8. TheGreatFall - along with what you said, their understanding of English isn't the greatest and they've since stated they don't want to be an admin anyway
If eight cents wasn't enough, I'll drop additional cents if needed – JEC talk @ 06:29, 7 June 2021 (UTC)
Pretty sure the info about HaydenBobMutthew and PancakeIdentity should change my list so i'll make a new one.
  1. BDJP007301 (talkcontribslogsblock log) - active, long time contributer, never blocked.
  2. NineTreyBlud (talkcontribslogsblock log) - active, not a long time contributer, never blocked (though moderation for MCD would be helpful).
  3. Magiczocker (talkcontribslogsblock log) - same as BDJP but admin adds barely any new roles, just editing admin-protected pages/templates (can edit all director protected pages).
  4. Auldrick (talkcontribslogsblock log) - semi-active (comparable to Sonicwave), long time contributer, never blocked.
  5. User-12316399 (talkcontribslogsblock log) - active, long time contributer, blocked before.
  6. PancakeIdentity (talkcontribslogsblock log) - not active, long time contributer, never blocked.
  7. HaydenBobMutthew (talkcontribslogsblock log) - not active (even less than PancakeIdentity), long time contributer, never blocked.
  8. Amatulic (talkcontribslogsblock log) - same as BDJP but does not want to be admin.
  9. TheGreatFall (talkcontribslogsblock log) - same as NineTreyBlud but does not want to be admin.
Pretty much the same except that the semi-active patrollers were moved down and NineTreyBlud was moved up because of MCD. Humiebeetalk contribs 18:16, 7 June 2021 (UTC)
@JEC6789:, Auldrick is now in the list of active patrollers. Humiebeetalk contribs 01:15, 8 June 2021 (UTC)

Silesian wiki

Who is responsible for making new-language wikis and can make silesian wiki with help of another people? MegaHerc ([[1]]) 13:33, 18 May 2021 (UTC)

@MegaHerc: Hello! I'm Rail, Fandom Helper for Polish community. I'm sorry to let you know that Silesian language is not supported at Fandom and you can't create wikis in it. I would recommend contributing to the Polish wiki instead. Have a good one! — Rail (talk | contribs) 16:47, 18 May 2021 (UTC)
@Rail: there also is a project for a Catalan Minecraft Wiki, is that language officially recognized/supported by FANDOM? James Haydon (talk) 16:49, 18 May 2021 (UTC)
@NineTreyBlud: There are different levels of unsupported really. You can create wikis in Catalan, but it isn't officially supported by the IVT (at least at the moment). Languages such as Silesian are not supported at all and you can't set them as your default language in preferences or create wikis in them. I hope that works as a clarification! — Rail (talk | contribs) 16:54, 18 May 2021 (UTC)
Okay I get it now. James Haydon (talk) 16:55, 18 May 2021 (UTC)

What happened to achievement icons?

I just happened to look at my profile tab and noticed that all the achievement icons are now question marks.

I'm curious when this happened. It doesn't seem to do any harm, but it's weird. Amatulic (talk) 20:02, 22 May 2021 (UTC)

It's due to commons wiki breaking down, which serves those images. MysticNebula70 T  03:19, 23 May 2021 (UTC)