Minecraft Wiki
 
(→‎Other Ideas: Added the fridge idea)
 
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== Core Rooms ==
==Unbreaking levels==
 
Does anyone know what are the chances that an item with the unbreaking enchantment will use up a use or not? Does the highest level make the tool unbreakable?
 
   
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There are several things every Minecraft shelter should have.
   
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;Craft Room
- I tested a wooden pick and got 60 uses (standard). I then tested an Unbreaking III wooden pick and got 260 uses. (4.33 times as many)
 
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:This is the single most important room and should be the first one built. A craft room should include a crafting table, at least one furnace, and at least one chest containing important and rare crafting materials that you don't want to accidentally [[lava|lose]] while mining.
   
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;Mudroom
- I tested a golden pick and got 33 uses (standard). I then tested an Unbreaking III golden pick and got 97 uses. (2.9 times as many)
 
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:This room should have supplies so you can quickly get them and leave without needing to go to the other side of your shelter to get what you need. This should be well-defended as it's generally a main entrance to your base.
   
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;Furnace-room
==Fortune Enchantment Numbers==
 
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:This is important if you are a big miner and every miner should have one. This also enables quick production of several stacks of charcoal, smooth stone, and glass. Make a big room and line the walls with furnaces; possibly keeping a chest of fuel inside as well. The benefit of having multiple furnaces is to help speed up smelting since each furnace is able to run independently.
Some quick 5 minute numbers, using diamond pickaxes with fortune level 1-6, I mined 10 diamond blocks with each pickaxe, here are the results
 
{| class="wikitable"
 
|-
 
! Fortune I
 
! Fortune II
 
! Fortune III
 
! Fortune IV
 
! Fortune V
 
! Fortune VI
 
|-
 
| 13 Diamonds
 
| 23 Diamonds
 
| 17? Diamonds
 
| 32 Diamonds
 
| 27? Diamonds
 
| 39 Diamonds
 
|-
 
|}
 
   
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;Storeroom
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:A room full of chests for storing all of the dirt, cobblestone and other less-valuable materials that accumulates in your inventory while mining. This should be built once your main craft room starts to overflow.
   
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;Entrance to your Mine
----
 
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:It's generally a good idea to put the entrance to your mine inside your shelter. If you return at night, you won't have to make a mad dash to your house. It's probably a good idea to make sure your mine is well lit, or invent a decent way you can enter your shelter from the mine or vice versa without mobs being able to do the same.
   
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;Bedroom
EDIT : I (Zonta) Tested the same thing but with Fortune 1-10, Imined also 10 Diamond Ore with each pickaxe
 
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:Since [[Beta 1.4]], sleeping in a [[bed]] resets your spawn point to the last bed you slept in. Put beds in all bases to easily transfer primary bases. This room often shares purpose with another room. Also, sleeping in a bed at night causes time to pass quickly. If you want to avoid the aggressive mobs that come out at night a bed can greatly improve productivity.
{| class="wikitable"
 
|-
 
! Fortune I
 
! Fortune II
 
! Fortune III
 
! Fortune IV
 
! Fortune V
 
! Fortune VI
 
! Fortune VII
 
! Fortune VIII
 
! Fortune IX
 
! Fortune X
 
|-
 
| 15 Diamonds
 
| 21 Diamonds
 
| 22 Diamonds
 
| 29 Diamonds
 
| 29 Diamonds
 
| 30 Diamonds
 
| 33 Diamonds
 
| 42 Diamonds
 
| 48 Diamonds
 
| 64 Diamonds
 
|-
 
|}
 
   
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;Bunker
[http://x-dns.org/enchant/fortune.png Screenshot of the chest] --[[User:Zonta|Zonta]] 14:17, 26 October 2011 (UTC)
 
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:A small room made of strong materials (obsidian for example) with a metal door with the open/close system inside the room. It has to have a bed, a crafting table, a furnace and also a chest with the basic materials. It has to have a high luminosity to avoid monster spawn inside.
   
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;Brewery (post-Nether)
----
 
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:Once you've been to the [[Nether]] and gathered some [[Blaze Rod]]s, you can create a Brewery, which is simply a room with a [[Brewing Stand]] and a [[Cauldron]]. It is good to be able to brew some [[potions]] to prepare yourself for leaving your base. Include a chest with some potion ingredients.
   
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;Enchantment Room (after getting Diamonds)
I'll do some more experimenting tomorrow with different quality pickaxes and different ores and a much bigger sample size but one thing is obvious, there's a random chance you'll get >1 ore and the amount of ores you get is dependant on the level. [[User:Niall|Niall]] 02:25, 14 October 2011 (UTC)
 
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:This room is a good use for your Sugarcane, and it lets you enchant your items. See [[Enchanting]] for help on design.
   
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== Expansions ==
Couldn't resist, I ran a quick test on iron and coal ore, fortune didn't have any affect on iron ore(bug? since it gives ore instead of coal/diamonds directly) and the numbers for coal were almost identical to the numbers for diamond, I imagine it will be heavily nerfed in the final release. [[User:Niall|Niall]] 02:35, 14 October 2011 (UTC)
 
:The problem with using Fortune on a ore that drops blocks (Iron, Gold) is that you could place it back down and mine it again to try to multiply the amount of ores you have.[[Special:Contributions/198.30.247.92|198.30.247.92]] 19:50, 14 October 2011 (UTC)
 
   
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These projects, while not entirely mandatory, make your base more useful and interesting.
The numbers I added to the fortune enchantment level are based upon a sample of 1024 blocks of coal mined each. Everything was within ~0,2% of the values I posted, so I guess they are correct ([[User:Azzu|Azzu]] 15:14, 14 October 2011 (UTC))
 
   
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;Redstone Lab
To "fix" the iron/gold problems, there should be a way to determine if a block was player-placed or generated, or make iron/gold drop lumps instead... Quite sad it doesn't work on iron :(
 
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:A laboratory is a large, clear, secure area where you can safely test designs without distractions. When building large projects with complicated parts, it can save you effort if you test the ideas first.
Also, I hope it does not get nerfed - it and other new 1.9 content is underpowered enough already. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 20:17, 17 October 2011 (UTC)
 
   
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;Cobblestone Generator
What about clay? Does clayballs multiply as well? [[Special:Contributions/116.49.172.139|116.49.172.139]]
 
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:A cobblestone generator provides a safe and convenient way to gather cobblestone. They typically involve mixing water and lava.
:Nope, tested it just now (was hoping for infinite Clay). Well, made 4 runs (all with diamond-Shovel with Effi 4). First was normal shovel, than with Silktouch (who knows), Fortune 2 and Fortune 3. With Silktouch i got 100 blocks (thats what i placed). With Fortune 2 and 3 i got 400 Clayballs -> 100 Blocks. With normal Shovel 400 balls too. [[User:Casurin|Casurin]] 21:15, 31 October 2011 (UTC)
 
   
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;Beacon/Lighthouse
==Effects?==
 
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:A tall tower with some sort of light source on the top means that you can see your base from a long distance away. Handy if you go exploring a lot, your spawn point is a long way from your base, or you have not made a bed yet.
I'm not sure that any of the enchantments actually do anything yet, and I also think that the names just use random words. what do you think? [[User:Quarg|Quarg]] 20:27, 6 October 2011 (UTC)
 
   
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;Kennel
I believe the words are not tool specific either. Any spell that would affect a hoe, for example, can be found for swords as well, which may otherwise support the Random Names hypothesis. [[User:Alorty|Alorty]] 21:53, 6 October 2011 (UTC)
 
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:If you have tamed a lot of wolves, a kennel is a good place to keep them in. A simple shed-like structure will suffice, but be sure to keep it well lit, for the wolves' safety.
   
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;Well
I would like to point out that I attempted to enchant a diamond sword earlier, and whatever I did nerfed the weapon dramatically. [[User:Ederek Cole|Ederek Cole]] 00:29, 7 October 2011 (UTC)
 
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:A renewable water source is useful for a variety of projects. Put water in a 1x3 ditch and you can take water repeatedly from the center! For a more aesthetically pleasing pool, a 2x2x1 well works as well, and you can take water from any of the squares. You could even make the stream run downwards several stories in your building, and use it as an elevator. Since Beta 1.9 prerelease 5, making a well is as easy as placing a water block with air under it, because when water flows downward from a water source block, that block is also a source block.
:Yeah same for me, I enchanted a diamond sword and then it couldn't one-shot a pig, which given a pig has 5 hearts of health and a diamond sword normal attack deals 5, it should. So some sort of effects are in, they just need to be found. -[[User:TheWyo|TheWyo]] 01:31, 7 October 2011 (UTC)
 
   
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;Wheat Farm/Greenhouse
::Pigs have more health in 1.9. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 20:18, 17 October 2011 (UTC)
 
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:A renewable source of food from the safety of your base is incredibly useful. If your base is underground or has an expansion underground it is very recommendable to make an underground farm to avoid possible animal tampering or creepers blowing up part of your farm. See [[Farming]].
   
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;Melon or Pumpkin Farm
:::Pigs have 10 health in 1.9. Diamond swords do only 3.5 hearts damage. [[Talk:Weapons#Nerfed?]] --[[User:HexZyle|HexZyle]] 02:25, 20 October 2011 (UTC)
 
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:A constant food source in your base that keeps your hunger bar up and souls for Snow Golems. (1.9pre)
:::what does this have to do with enchanting? [[Special:Contributions/203.104.11.2|203.104.11.2]] 00:07, 1 November 2011 (UTC)
 
   
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;Tree Farm
::::Ederek said that enchanting a diamond sword nerfed it, which is wrong, he had the original values wrong in the first place. TheWyo said that he couldn't one-shot a pig with an enchanted diamond sword, which is also wrong because pigs have 5 health and diamond swords deal '''3.5 damage''', not 5. Calinou said that pigs have increased health, which is wrong. Pigs are one of the few mobs that haven't had their health changed in 1.9 pre-release 3. Then I posted a link that contained all the correct values, to prevent further confusion. The first post by Ederek was about enchanting, and the posts afterwards failed to explain the reason correctly. --[[User:HexZyle|HexZyle]] 04:31, 1 November 2011 (UTC)
 
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:Producing wood in your own base can eliminate a major reason for venturing in the dangerous outside. Make sure your farming room has a torch next to each sapling and has enough space upwards. A chest with axes, saplings, and spare wood can be helpful as well. See [[Tree Farming]].
   
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;[[Mushroom]] Farm
== Data ==
 
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:A big room with flat floor. You can light your farm by [[torches]] or [[glowstone]], placed on ceiling, to prevent mobs from appearing. Just make sure that there no places on floor where light level is greater than 12. More about it can be found on [[Tutorials/Mushroom Farming|Mushroom Farming]] page.
   
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;[[Sugarcane]] and [[Cactus]] Farms
I had a look at the internal data of enchantments using NBTEdit and it appears that enchantments simply have and ID and a level, anyone experimenting with enchantments ought to use this in my oppinion. [[User:Quarg|Quarg]] 20:46, 6 October 2011 (UTC)
 
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:Easier to manage but somewhat less useful than the above two projects, farming reeds and cactus underground requires little effort. A cactus farm requires sand to grow, and reeds need to be properly irrigated, with water within one block of it. If you don't want to spend tons of time harvesting your cactus, place a three-block-tall pillar next to where you want your cactus. Removing the bottom block allows you to place the cactus and when it grows, the two above blocks make the cactus automatically break off.
: Not only that, but there doesn't seem to be any correlation between the contents of these fields and the enchantment chosen in the enchanting window. Editing these values in an editor doesn't have any apparent in-game changes. I propose that the enchantment system in 1.9pre3 is simply a placeholder and that the various levels of enchantment are simply there for debugging purposes.
 
: In addition I was able to generate a ton of random strings and level costs simply by picking up the exact same tool and putting it into the enchantment slot over and over again. Combined with the fact that each enchantment serializes to the same data tells me that generating a list of these various combinations is likely pointless. I'll update the article and mention that. [[User:RestfulMonad|RestfulMonad]] 03:58, 7 October 2011 (UTC)
 
: I think that the kind of enchantments are based on the level requirement, every level requirement has 1 enchantment, but the names may vary every time. [[User:IJoshFTW|IJoshFTW]] 05:22, 7 October 2011 (UTC)
 
::That's definitely not true; I tested many combinations of level 20 enchantments on diamond pickaxes and got a variety of effects. &#123;&#123;[[User:Nihiltres|Nihiltres]]&#124;[[User talk:Nihiltres|talk]]&#124;[[Special:Contributions/Nihiltres|edits]]&#125;&#125; 21:32, 13 October 2011 (UTC)
 
   
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;[[Chicken]] Coop
==Bookshelves==
 
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:Farming [[eggs]] is possible, though time-consuming, by locking yourself in a small room and throwing enough eggs to spawn several chickens. Place water so that any eggs that are laid float toward you, and then walk away from your computer for at least a couple hours. At about one hour the chickens should have produced enough eggs for you to break even; waiting three or more hours will reliably give you a good number of eggs.
Apparently surrounding the enchanting table with bookshelves decodes them for you?
 
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:The simple "small room" method is good for starters, but it's possible to create fancy multi-level structures that drop eggs to the player as well. Hint: Chickens will always stay above water suspended by trapdoors, signs and ladders, but the eggs they lay will sink down. Keep in mind that, though ladders are a more efficient use of wood to hold up the water, the eggs that chickens lay might get stuck on the ladder. This may also happen when using trapdoors. Using signs instead remove this potential problem.
   
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;Indoor animal farm
False. Do not spread "Urban Legends of Zelda" (Google it).
 
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:Light up a large area with a grass floor and you can gather [[wool]], [[leather]], [[pork]], [[beef]] and, [[Raw Chicken]] safely.
   
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{{FakeImage|
== Some sort of passworded sentence? ==
 
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{{BlockGrid
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|A=air|B=stone|W=water|R=wool-light-blue|L=lava
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|ABBBBBBBB
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|WRRRRRRRA
  +
|BBBBBBBBL
  +
}}
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|Example Incinerator Design
  +
}}
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;Incinerator
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:A room with a lava or cactus pit, for disposing of unwanted materials. Be careful with lava around flammable materials. You may replace the lava with a cactus block, or burning netherrack.
   
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;[[Obsidian]] Farm
Hey, Ive been enchanting things with the enchanter and it
 
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:Natural obsidian is dangerous to mine, let alone finding it. Make a long, narrow, enclosed pit to store lava in. The easiest way to get lava is in [[The Nether]], so you may want a portal in this room as well.
doesnt increase the durability of shovels. Does anyone
 
else suspect you need 3 specific words in a row as the
 
enchantment to get a specific bonus on the item? Just a
 
thought. --[[Special:Contributions/68.104.151.228|68.104.151.228]] 06:28, 8 October 2011 (UTC)
 
   
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;Minecart Hub
== Decoding the Font? ==
 
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:If you have active mines scattered over the place and use Minecarts to haul your stuff back to your base, dig out a universal stopping point under your base.
   
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;Indoor fishing pond
Alright, I know it says to replace the alternate.png with default.png, but how do you do that? Edit the image? Or delete alternate.png?
 
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:This is very easy to make, and can be very useful, especially if you don't have a wheat farm yet. Just make a hole long enough to cast your [[fishing rod]], around 8 blocks long and four blocks deep, and fill it with water.
   
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;[[Portal]] Room
[[User:Tedious|-Tedious- (or _Ion_, ingame)]] 23:51, 9 October 2011 (UTC)
 
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:Once you have at least 10 [[obsidian]], either from mining it in a cavern or obtaining it though obsidian farming you can build a [[portal]]. Once built, activate it with a [[flint and steel]], and you can travel to the [[nether]]. This can be used for fast travel and for getting [[lava]], [[netherrack]], [[Soul Sand]] and [[glowstone]]. Beware of [[ghasts]]. If you have no diamond pick axe and cannot mine obsidian, you can create a portal by placing 10 lava source blocks in the proper places and freezing them into obsidian by pouring water next to them. Water cannot be placed in the nether, and as such you must bring 10 units of obsidian with you if you wish to build an alternate exit portal. If you do not wish to hear the sound of your portal, simply put it out by using Flint and Steel on it a second time.
   
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;Storeroom System
:So are talking about a way to decode everything so its just english and not this other language? My .jar has the alternate and default in there at the same time. --[[User:Throex|Throex]] 00:10, 10 October 2011 (UTC)
 
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:After a few days worth of play time, you will start to run out of space. Continue making more places to store your [[dirt]] and [[stone]], or better yet, dig two blocks under the original [[chest]] and place the new chest there (you need space for it to be able to open it). You can also use signs to mark your chests. A handy place for it is next to your craft/furnace room, or on your way up or down your mine.
   
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;[[Tutorials/Mob Farm|Mob Grinder]]
Yeah, mine does too. Like the page says, we have to replace the alternate with the default, but I'm not sure what it means by that.
 
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:A safe, renewable source of [[gunpowder]], [[arrows]], [[rotten flesh]] and [[bones]]. Which makes exploring much safer and can provide the means for large amounts of explosives.
   
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;Music Room
[[Special:Contributions/76.121.160.174|76.121.160.174]] 01:21, 10 October 2011 (UTC)
 
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:A room filled with note blocks to enjoy melodies made with redstone repeaters or without.
   
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;Pig Farm
:"Replace" is short for "delete original, copy and paste new."--[[Special:Contributions/76.24.11.2|76.24.11.2]] 05:14, 10 October 2011 (UTC)
 
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:If you are playing on a multiplayer server and you are an admin, you can use the give command to give yourself pig spawners. (/give playername 52 1). One of the simplest ways of make a pig farm is placing netherack in the ground next to the spawner and lighting it. When a pig walkes into it, it catches on fire, and when it dies it gives you [[Cooked Porkchop]].
   
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;Minecart Chest System
Just to clarify, in order to do this:
 
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:After a alot of days in Minecraft, you will soon have the ability to automate everything (farms, doors, etc). The most useful automation you can make is a Minecraft Chest System. You can simply craft Minecarts with chests, Booster rails, and some rails, you can make a system to send your ores up your mine to your base, and make a have a minecart with more tools come back to you.
-Delete "alternate.png"
 
-Copy "default.png" and re-paste it into its own folder, it should automatically rename to something like "default (2).png"
 
- Rename "default (2).png" to "alternate.png" so they're now both the same file. [[User:Srsguy|Srsguy]] 06:48, 10 October 2011 (UTC)
 
   
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;Gravel-to-Flint room
:This would be a lot more helpful if the location that you're referring to was more obvious. Wikipage says "minecraft.jar", what program are you using to open the jar for editing? Notepad won't work.
 
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: Once you have many stacks of gravel, it can be useful to convert most (leave some for mining) of your gravel into flint. This is just a big empty room (a 4X4X4 space holds a stack of blocks), which you fill with gravel, before destroying the gravel, getting some flint in the process. It is most efficient to do this 10 - 15 times for every 20 stacks, though about 5 for 10 stacks, and 30 for 50 or so stacks. This room may include a chest with shovels, as well as ingredients and a crafting table for quick production of arrows, and flint and steel.
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;Enchanting Room
  +
:
   
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;Potion Making Room
::You do know that you can use WinRAR to edit a jar file right? [[User:Yandols|Yandols]] 08:52, 15 October 2011 (UTC)
 
   
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== Defense ==
I thought I'd share this since it's not entirely intuitive and had me hung up for a bit. If you use a texture pack, you should edit the fonts in the texture pack instead of minecraft.jar. --[[Special:Contributions/96.29.117.215|96.29.117.215]] 06:11, 17 October 2011 (UTC)
 
   
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These additions make your base safer and provide a certain amount of entertainment.
== Tweet by Jeb ==
 
This tweet is releaving effects of enchanting:
 
- Knockback 1
 
- Smite II
 
http://twitter.com/#!/jeb_/status/123648239873433600
 
He is referring to this:
 
http://imgur.com/VUVCi
 
[[User:Unset|Unset]] 20:05, 11 October 2011 (UTC)
 
   
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;Fallout Shelter
  +
:Build a basic shelter out of obsidian. This will be a place where you can retreat to in case a bunch of [[Creepers]] are out to blow you up.
   
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;Snowmen Defenders (1.9 only)
== Known Enchantments ==
 
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:Since snowmen shoot [[Mobs]] back, consider adding holes in the sides of your walls with little rooms attached to each hole. Then build [[Snow Golems]] behind each of the holes. You should be placing the pumpkin head 1 above the hole-when the snowman is formed, it is only 2 blocks high.
   
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;Overhang
A list of known enchantments and effects here:
 
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:Since [[Spiders]] can climb walls, a base needs to have either a ceiling or an overhang along the outside walls to be safe. The walls must be at least four blocks high (since spiders can jump up to three blocks high). Of course, a closed roof with a lava pond on top is also nice...
   
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;Perimeter
Smite: Causes more damage to undead mobs ([[skeleton|Skeletons]] and [[zombie|Zombies]])
 
  +
:Adding [[torches]] around your base can reduce the amount of monsters that spawn nearby, so add some light to your lawn! You can also use [[fences]], [[cactus|cacti]], and burning [[netherrack]] to keep enemies out. Just remember that spiders can jump your fences.
   
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;Floodgate
Knockback: unknown effect, posibly throws mobs backwards like a sprint-hit
 
  +
:Using a fairly simple redstone circuit connected to a lever at one end, and one or more pistons at the other end, you'll be able to build some simple floodgates. If you extend the pistons first, and then place water, or even lava behind it, you can get rid of or even kill any mob passing by by pulling the lever and letting the water or lava flow! For a quick morning mob clean-up and a strong sense of catharsis, you can place lava floodgates surrounding your entire shelter, facing out. One throw of the lever reduces the surrounding landscape to a barren, hellish wasteland! Not to be used in wooded areas.
- Yes it does knock back mobs like sprinting, but with different velocity
 
  +
:(Note: this tactic is borrowed from sister game Dwarf Fortress, and is colloquially referred to as "pulling a Boatmurdered".)
   
  +
;Moat
Efficiency: Faster digging
 
  +
:The simplest of these is a "dry moat" or trench, a couple layers deep so that [[skeletons]] and [[zombies]] can't get across. This can provide you with a reasonably safe area that is outside. This can be filled with [[water]] to push the enemies to a mob grinder, or simply filled with lava which has more dramatic and obvious effects. Please note: It might not be a good idea to use lava when having a shelter built out flammable blocks such as wood, wool or wooden planks. Tower shelters would do well to have a three-block deep water moat to break the player's fall so they can safely fall to the bottom.
   
  +
;Lake
Sharpness: More damage?
 
  +
:If a moat does not feel sufficient, build a lake around your base, preferably several levels below the entry level and with a bridge to allow easy access back and forth. Again, it can be water, or, if you want a dramatic flair, use lava. Remember to protect the bridge well, though, and be sure you are protected from within the island in case you miss a spawner. Making a drawbridge out of trapdoors is a fun alternitive to the actual bridge.
   
  +
;Archery Tower
<!-- if you discover something new, add it to the list, but dont post a signature as that would make it look messy -->
 
  +
:If you have a plentiful supply of arrows, building a small tower to pick off nearby monsters can be fun and provide useful resources such as gunpowder.
   
  +
;Dispenser Turret
  +
:Put a [[dispenser]] with some [[arrows]] at your desired location (preferably next to a [[door]]) and a [[Stone Button]]/[[Lever]]/[[Pressure Plate]] attached to it. This is handy if [[mobs]] want to pay you a visit.
   
  +
;Traps
-[[User:El Barto 227|El_Barto_227, The Half-Creeper!]] 02:40, 12 October 2011 (UTC)
 
  +
:If you're not satisfied with moats or a perimeter fence, consider adding a [[trap]] or two.
   
  +
;Wall
Have also seen Sharpness I (Sword, 3 xp level enchantment), Efficiency II, Unbreakable II (both from a 3 xp level enchantment on a diamond pick axe), Projectile Protection II (Diamond breastplate, 5 xp level enchantment) -[[User:Saitir]] 13 Oct 2011 18:00 BST
 
  +
:Build a large wall, light the area inside and you can live "hostile free".
   
  +
;Drawbridge
Enchantments listed in en_US.lang file:
 
  +
:Using trapdoors, some redstone, and switches, a simple drawbridge can be made. Dig a moat around your base and make sure it is too long to jump across. Now, make short walls next to your entrance. Depending on whether you have a single door or double door, you will have to use one row or two rows of trapdoors respectively. Run redstone next to the trapdoors and connect them to switches inside your base, then cover up the redstone walls. This prevents mobs from getting close to your door while you are inside your base, but the bridge will have to be left open while outside your base, otherwise you'll have to find another way back in. Alternatively, you can make a XOR gate and place another switch outside your house to trigger the drawbridge from anywhere.
   
  +
;Sticky Piston Drawbridge
enchantment.damage.all=Sharpness<br />
 
  +
[[File:Sticky_Piston_Drawbridge.JPG|200px|thumb|right|Sticky Piston Drawbridge, blue shows water level]]
enchantment.damage.undead=Smite<br />
 
  +
:It is possible to make a drawbridge using sticky pistons that is very difficult for a mob to cross. This draw bridge also involves the use of a moat or lake. A knowledge of redstone logic gates and how power is supplied to blocks is needed as this mechanism uses multiple redstone repeaters, NOT Gates and a T-Flip Flop. Using the T-Flip Flop one can wire the drawbridge so that it becomes accessible or inaccessible with the touch of a button from either side of the bridge. When the player(s) wants to cross the button is pressed causing both ends of the drawbridge and the center to be even allowing the player(s) to cross. When activated to keep mobs out both ends of the drawbridge are raised 1 block higher than the water level making it impossible to jump from the water to dry land and the center blocks are lowered 1 below the water level causing the center area to flood. Assuming both ares are properly lighted and secured this creates an impassable entrance to one's base.
enchantment.damage.arthropods=Bane of Arthropods<br />
 
enchantment.knockback=Knockback<br />
 
enchantment.fire=Fire Aspect<br />
 
enchantment.protect.all=Protection<br />
 
enchantment.protect.fire=Fire Protection<br />
 
enchantment.protect.fall=Feather Falling<br />
 
enchantment.protect.explosion=Blast Protection<br />
 
enchantment.protect.projectile=Projectile Protection<br />
 
enchantment.oxygen=Respiration<br />
 
enchantment.waterWorker=Aqua Affinity<br />
 
enchantment.digging=Efficiency<br />
 
enchantment.untouching=Silk Touch<br />
 
enchantment.durability=Unbreaking<br />
 
enchantment.lootBonus=Looting<br />
 
enchantment.lootBonusDigger=Fortune<br />
 
<br />
 
enchantment.level.1=I<br />
 
enchantment.level.2=II<br />
 
enchantment.level.3=III<br />
 
enchantment.level.4=IV<br />
 
enchantment.level.5=V<br />
 
enchantment.level.6=VI<br />
 
enchantment.level.7=VII<br />
 
enchantment.level.8=VIII<br />
 
enchantment.level.9=IX<br />
 
enchantment.level.10=X<br />
 
<br />
 
   
  +
;Secure Waterfront
== Table with Enchanting effects ==
 
  +
:Because zombies and skeletons can survive sunlight in water and hostile mobs can swim, if you have a base on the coast it's a good idea to make sure it isn't vulnerable to mob attack. Building canals, lighting nearby islands, and building walls on areas of water you don't use can stop very rare, but still as deadly, attacks from the sea.
   
  +
;Blast shield
When I was browsing 1.9pre4 NBTEdit, I saw that an enchantments existst of two fields: id and lvl
 
  +
:About 3 or 4 layers of some cheap material (e.g. dirt) placed on the house will make it ugly, but it prevents creepers from doing any damage to your house. Instead, you could use obsidian too.
Could you help by composing a table? with valid id's, effectnames ingame, description of the effect, and valid LVL options.
 
   
  +
;Self-Rebuilding Wall
== Increasing Spell Efficiency ==
 
  +
:It's possible to apply the idea of a cobblestone generator and use pistons to make it automatically rebuild damaged walls. Generally more effort than it's worth, but very neat-looking.
   
  +
== Other Ideas ==
I can confirm that surrounding an enchantment table with bookshelves radically enhances the levels of the available enchantments. This screenshot shows the highest level of enchantment I managed to reach thus far: [http://www.minecraftwiki.net/wiki/File:Bookenchant.jpg Enchantment level 49 through bookshelves]
 
   
  +
There are infinite possibilities in Minecraft. These ideas are not especially functional but can be fun to make and have.
Between the bookshelves and the enchantment table there must be an empty space on all sides. Bookshelves placed directly against the enchantment table do NOT contribute to the enchantment table and leaves the enchantments unaltered.
 
   
  +
;Add underground floors to your shelter.
It's also interesting to note that bookshelves which are LOWER than the animated book on the enchantment table do NOT make magical letters float from the bookshelves to the enchantment table. It is possible that only bookshelves on the same level as the enchantment table and a level above the enchantment table contribute to upgrading the enchantment level, but I have not tested this.
 
  +
:Using this gives you a chance to find resources, and, in the case of invasion by [[mobs]], it will always provide a safer spot. Underground floors are also useful for making mob grinders or animal farms.
   
  +
;Add above-ground floors to your shelter.
Technical: a 5x5x5 space of bookshelves, within that space a 3x3x3 space of no-blocks/air-blocks and within that space a 1x1x1 block occupied by an enchantment table. [[User:Saratje|Saratje]]
 
  +
:It is normally advised to do this after building underground floors if you have a ton of resources (after mining the basement out). This could even give you a chance to "snipe" some [[creepers]] and [[spiders]] in the morning.
   
  +
;Remake it out of a different material.
:NEW INFO - Tested the bookshelf theory, it is true. Only bookshelves at the same level as the enchantment table and one level above it contribute to raising enchantment levels. Additionally I saw a level 50 enchantment which might be the upper cap for enchantments, it'd be a nice round number for the stages of enchantment: I to X, five per roman numeral. I will screenshot the level 50 enchantment later when I have experience to show a before - during - after. [[User:Saratje|Saratje]]
 
  +
:Install luxurious violet carpeting for the bedroom. Give your craft room a nice [[glass]] roof. Rebuild the armory out of [[obsidian]]. Redo your outer walls in smooth stone. Add a second story to your library.
   
  +
;Make another base in a new location.
== Effect IDs ==
 
  +
:Having more than one base helps if you need to travel farther to get resources. A base next to your spawn point is helpful if you built your main base somewhere else. A base in a [[desert]] can provide [[sand]], and a base in a tundra can provide [[snow]]. A base hovering in the sky can provide entertainment, especially if mobs spawn on the edge of it.
   
  +
;An emergency kit.
Are effect IDs article relevant information, and if so, where should they be put?
 
  +
:In case you need to quickly gear up and run back to get dropped gear. Perhaps a [[sword]], [[cake]] or [[porkchops]], a stack of [[torches]], and maybe some [[TNT]]? A more advanced kit can be made from dispensers that give you items at the click of a button, although arrows and torches will still have to be accessed from a chest or two.
Regardless, complete* list:<br />
 
Armour<br />
 
0 is protection.<br />
 
1 is fire protection.<br />
 
2 is feather fall.<br />
 
3 is blast protection.<br />
 
4 is projectile protection.<br />
 
5 is respiration.<br />
 
6 is Aqua Affinity (eh?).<br />
 
Sword<br />
 
16 is sharpness.<br />
 
17 is smite.<br />
 
18 is bane of arthropods.<br />
 
19 is knockback.<br />
 
20 is fire aspect.<br />
 
21 is looting.<br />
 
Mining equipment<br />
 
32 is efficiency.<br />
 
33 is silk touch.<br />
 
34 is unbreaking.<br />
 
35 is "fortune".<br />
 
:Made table, added this.--[[User:Yurisho|Yurisho]] 20:55, 13 October 2011 (UTC)
 
   
  +
;Add an escape tunnel.
== ID Number ==
 
  +
:You never know, that [[creeper]] might one day get you. Bonus points if the tunnel leads to a secondary base.
   
  +
;Lava lamp
What ID Number are you using? And why are you sorting by ID number when it should be by alpha? --[[User:Ecksearoh|Ecksearoh]] 21:22, 13 October 2011 (UTC)
 
  +
:Simply make a hollow space out of glass and fill it with [[lava]]. An efficient method is to run a vertical column through many floors powered by a single lava block at the top. You can also make one of these high above your base to mark it from afar. If your house is made out of flammable blocks, this isn't recommended.
   
  +
;Quarry
The enchantment ID number was used, you can look that up for yourself by opening the file where the player's inventory is saved with a NBT editor. ([[User:Azzu|Azzu]] 15:16, 14 October 2011 (UTC))
 
  +
:A [[Tutorials/Quarry|Quarry]] yields very large amounts of [[materials]] such as raw cobblestone and dirt to make your buildings, and coal and iron to make tools and torches. It can require several days of gameplay to finish building.
   
  +
;Mining shaft sunroof
== Silk Touch ==
 
  +
:Making a sunroof that points directly down your mining shaft has its advantages: you will be able to tell the time of day more easily, and burn mobs like the zombie and skeleton.
   
  +
;Lava beacon
First, Silk Touch 1 has a 100% chance to drop the original item. Secondly, the pickaxe works on literally everything as of now, even melons, and the enchantment itself seems to be quite rare.
 
  +
:Make a large pillar of stone or any nonflammable material and pour a lava [[bucket]] on it. It helps when you are a long way from home.
--[[User:Multisensory|Multisensory]] 00:18, 14 October 2011 (UTC)
 
   
  +
;Glass floors
=="Looting" Enchantment==
 
  +
:No mobs can spawn on glass floors, making for a handy alternative to a well-lit shelter.
   
  +
;Lava floors
I think it may use the same numbers as the "Fortune" enchantment, but obviously I'm not sure. ([[User:Azzu|Azzu]] 15:20, 14 October 2011 (UTC))
 
  +
:Similar to having a lava lamp, have a 1 block high space below all glass blocks on the floor and pour lava there. This will keep your shelter visible and provide a fancy, creepy feel.
   
  +
;Doorbell
==Describing How Enchantments Work==
 
  +
:Mobs (and players!) entering your house without you knowing is a pain, that's why you need a doorbell.
I haven't experimented with them too much, and I have found that the page doesn't really tell how they work.
 
  +
:Requirements: 1 [[Redstone]] {{ItemSprite|redstone}}, 10 [[wooden planks]] {{BlockSprite|wood-plank}}.
I've seen screenshots of items with multiple enchantments, but do these all have to be put on at the same time, or can you enchant the same item multiple times? Similarly, if you spend a large amount of skill points (30, for example) does it apply just one high level enchantment, or do the points spill over into some other enchantment, which you gain levels of? I'm not sure if some of this information is even known, but if it is, it should be added to the article. [[User:SuperC1997|SuperC1997]] 01:07, 15 October 2011 (UTC)
 
  +
:First craft 2 planks into a wooden pressure plate, Now take your wood and redstone and craft a note block, Place the pressure plate on your entrance and the [[noteblock]] beside it, When a mob or player steps upon the plate the note block will play a sound, You can make this more sophisticated making chimes or even a whole song that play upon entering.
  +
If you have multiple entrances to your base, place different blocks under each note block to make sure that if a creeper comes to your west entrance, you don't get blown up when you head to the east entrance. Just be sure to test the sound produced to make the doorbells distinct.
  +
;Blinker Beacon
  +
:A more technical variation on the Lighthouse.
  +
:Requirements: 5 redstone {{ItemSprite|redstone}}, 4 [[sticks]] {{ItemSprite|stick}}, 5 [[cobblestone]] {{BlockSprite|cobblestone}} (dependent upon height)
  +
:Place one block and cover each side with a [[redstone torch]], next place redstone on top of this block, finally place a block above each torch.
  +
:This will cause a random off/on effect making the redstone torches blink, Construct this at higher altitudes so no trees or cliffs can keep it out of your sight.
  +
:When leaving the game on single player the redstone torches will turn off and no longer blink, upon relogging this may require some maintenance.
  +
:You may also use a [[minecart]] rail system, which can be made so-
  +
:You put down rails in a square(4 rails on every side), then put down a booster and detector rail, power the booster, and connect the detector rail to the torches you want to blink with redstone. Place a minecart on the booster and it will loop forever.
  +
:This can be used to blink multiple torches with the same system, and does not require maintenance.
  +
:You may connect more detector rails for faster blinking speed.
   
  +
;Outpost
:I just blew 14 experience levels on an enchant picked at random for my Iron Sword - got "Sharpness I".
 
  +
:Make a small room somewhere away from your base. You can include a bed, a cake on a table (for food), a [[crafting table]], a [[furnace]] and a chest. This is helpful as a simple second shelter, and the cake is a useful source of healing if you're low on health.
This indicates one of two things:
 
* There is a minimum level of experience levels that must be invested in one enchanting attempt to reach Level II of an enchantment spell in one attempt (from unenchanted),
 
   
or
 
   
  +
;Dock
* There is no point in spending high amounts of experience on single enchants because Levels are only gained by stacking (multiple attempts)
 
  +
:If you find yourself using [[boats]] in a general area often, making a dock or two is a good idea. They can help prevent your boats from drifting off into the ocean, or slamming into a wall when you exit, thus breaking the boat. Dispensers can also be placed here and filled with boats for convenience. Chests filled with boats are a good idea too. There are several ways to make useful docks.
   
  +
:* Placing half-blocks in the water. When a boat moves on top, it will slow down and stop immediately. Half blocks are shorter, so your boat will not collide with it and break.
Sorry I couldn't be more help.
 
  +
::'''Warning:''' it is recommended to only use this method on Peaceful [[difficulty]] and to land on the half blocks at a low speed, instant death is possible when landing on half blocks at max speed.
   
  +
:* A closed dock. One type of dock is by making a small area (2x3 or larger) that is filled with water. You can place doors in the water, allowing you to ensure your boat will not drift off. [[Soul Sand]] is a suggested building material, as it will prevent all of the impact damage from colliding with a wall made out of it.
   
  +
:* Water currents. By using a bucket to remove the top layer in 2+ deep water, you will create a + shaped water current flowing towards the center. You can use this to hold boats, while still being able to escape somewhat easily. This design does not always prevent the boats from moving if you or a mob bumps into it, but will help prevent it from drifting away
:: You cannot enchant an already enchanted item again, there is no stacking. Testing shows that if you spend more points on enchanting, the level of the enchantment will be higher. It is possible the enchantment level has a minimum and maximum value for the tier of bonus added to the item. Your Sharpness I at level 14 may have been tough luck.
 
   
  +
;Piston elevator
:: It also seems higher level enchantments come more often with a double, triple or quadriple bonus. Having more bonuses on one item is a matter of luck, not stacked enchantmens. -[[User:Saratje|Saratje]]
 
  +
:If your base happens to be atop a large mountain or if you have a deep mine below you base then a elevator may be a good idea. Elevators drammatically cut down the time that it takes to travel vertically.
   
  +
;Mailbox
----
 
  +
:Simply put a chest on top of a fence post. This is only useful in a multiplayer server, because creepers or other mobs wont give you mail.
   
  +
;Fridge
Spending a few days to reach level 50 and gave it some trys with a diamond pickaxe resulted in the following enchantments:
 
  +
:Create a fridge by placing a dispenser on the ground, a block on it and a button on the side of the block to quickly get something to eat when you're starved (and Add a door infront of the dispenser if you have enough iron).
   
  +
[[fr:Tutoriels/Choses à faire dans votre abri]]
spendet level / enchantment results
 
  +
[[zh:Tutorials/List of things to do to your shelter/ch]]
:: 45 / Efficency III<br />
 
:: 46 / Efficency IV <br />
 
:: 46 / Efficency IV + Unbreakable III + Fortune III + Silky Touch I<br />
 
:: 47 / Efficency V<br />
 
:: 50 / Efficency IV
 
 
So a higher level does not give a better enchantment automatically.
 
--[[User:Pigeggs|Pigeggs]] 22:32, 20 October 2011 (UTC)
 
----
 
 
 
I spend a few days of enchanting and i made a php/mysql table of all my result
 
 
[http://x-dns.org/enchant/ Zonta Enchant Result]
 
--[[User:Zonta|Zonta]] 14:17, 26 October 2011 (UTC)
 
 
----
 
 
== silk touch ==
 
 
When you have the silk touch enhanchment on an axe. Red and birch wood drop normal wood, and you can cut leaves with it.
 
 
== Silk Touch Rarity ==
 
 
I did some testing on a creative world where I NBT Edited the character to have 50,000 levels.
 
 
I found that Silk Touch was Extremely rare, and it seems that it will only show up on enchants that have a level requirement of 31 or higher. I ran through a double chest full of pickaxes on 20-30 level enchants, and didn't get silk touch until I tried 31+
 
 
I Believe I got silk touch on a lvl 31, 35, and 42 enchant. Which ended up being 3 times out of 2 double chests woth of Diamond pickaxes.
 
 
Has anybody else done similar testing? What have you found?
 
{{unsigned|Wolfwing}}
 
 
:oooh, NBT edit, didn't know it could do that. I will do some testing :) --[[User:HexZyle|HexZyle]] 00:16, 17 October 2011 (UTC)
 
 
::I also got Silk Touch on a lvl 31 Enchantment. [[User:Buzzfly|Buzzfly]] 21:23, 19 October 2011 (UTC)
 
 
Just received Silk Touch on a lvl 24 Enchantment on a Diamond Pick. [[User:Mawty|Mawty]] 13:02, 23 October 2011 (UTC)
 
 
I think I can top that. I just got silk touch on a lvl 15 enchantment. (Along with Unbreaking III and Efficiency II)... I guess I was lucky. --[[User:Gitterrost4|Gitterrost4]] 21:25, 23 October 2011 (UTC)
 
 
== Enchantments and durability ==
 
 
I was reading this page and noticed it said in the introduction that items last longer when enchanted. Now I know that there is a specific enchantment for increasing tool durability (Unbreaking), but is it true that adding an enchantment generally increases the enchanted item's durability? It is what the wiki text is saying now. --[[User:Thatar|Thatar]] 19:43, 17 October 2011 (UTC)
 
:Thanks for noting that, indeed you need the unbreaking enchantment to increase tool durability, the misleading info will be taken down ASAP.--[[User:Yurisho|Yurisho]] 20:10, 17 October 2011 (UTC)
 
 
== Cobweb ==
 
 
Does silk touch affect cobweb? I would test it myself but the enchantment is too rare for me to find.--[[User:Lirtsi|Lirtsi]] 10:52, 18 October 2011 (UTC)
 
 
: Nope. It also doesn't affect stairs, snow cover, or beds/doors. [[User:FatherToast|<font color="teal">Father</font>]][[User talk:FatherToast|<font color="maroon">Toast</font>]] 13:44, 18 October 2011 (UTC)
 
 
: Ah, should that be added to the page or is it shown by omission?--[[User:Lirtsi|Lirtsi]] 14:42, 18 October 2011 (UTC)
 
 
::: I think it should be added, but I don't want to make the table really crazy, so I don't know where to put it. Maybe in a notes section. [[User:FatherToast|<font color="teal">Father</font>]][[User talk:FatherToast|<font color="maroon">Toast</font>]] 20:58, 18 October 2011 (UTC)
 
 
What about snow blocks, clay or bookshelves?--[[User:Lirtsi|Lirtsi]] 18:45, 26 October 2011 (UTC)
 
 
== Enchanting Table text is arbitrary, even when decoded, right? ==
 
 
While trying to figure out exactly how enchanting works so that I might be able to help make this wiki entry a bit more useful, I replaced my "alternative" png with the default, so that the characters would be viewable in English. I was surprised to see that the Enchanting Table text still seems completely arbitrary (instead of one of the three rows reading "Sharpness," for example, it just reads as a seemingly random phrase). Is this the case? Also, will the enchant names always be different in the Enchanting Table, or can you eventually learn which phrase leads to which enchant? [[User:WaxPaper|WaxPaper]] 23:43, 19 October 2011 (UTC)
 
 
I think the answer to both of these questions should be included in the wiki, which I'd be happy to write up if anyone knows the answer...
 
 
: The words are completely random. [[User:FatherToast|<font color="teal">Father</font>]][[User talk:FatherToast|<font color="maroon">Toast</font>]] 23:29, 19 October 2011 (UTC)
 
 
:: Okay, thanks for the info. I included a note about this in the wiki under the "decoding" section. What about the second question, though? Anyone know the answer? (Will the enchanting "phrases" always be different for the same enchant, or can I tell my friend that "XXX XXXX XXXXX" means "Sharpness I," which will work for him if he sees that phrase, for example? [[User:WaxPaper|WaxPaper]] 23:43, 19 October 2011 (UTC)
 
 
:: There are 55 words in the dictionary, leading to about 966,000 combinations (give or take a few). The only way it could be deterministic is if each phrase is hashed together and used to seed the spell generator. What we need are to find a few collisions (spells with the same name) and see if they yield the same effects. We'll have to wait for the next MCP to be sure, but I'm guessing that the names are just random, and that it's a placeholder for a future, readable format (or possibly a system that lets you pick custom spells). [[User:Ghost2|Ghost2]] 03:56, 28 October 2011 (UTC)
 
 
::: I think the order is just random. In the future, Notch said he wanted to have a random loot element; I assume that would be how you sway enchantments to be what you want (like combining armor with an arrow when enchanting to have a higher chance of projectile protection). [[User:FatherToast|<font color="teal">Father</font>]][[User talk:FatherToast|<font color="maroon">Toast</font>]] 04:11, 28 October 2011 (UTC)
 
 
== Torches, ladders etc. ==
 
I just realized that torches, ladders and other non-solid objects block of bookshelves from the Enchantment Table, thus preventing the levels to rise. Anyone else made the same experience? I also think that the description of the potential levels is wrong. 6bookshelves on each side allow enchantments up to level 35 at least, not 14. ~ [[User:Felcis|Felcis]] 09:07, 20 October 2011 (UTC)
 
: I made the same discovery with torches. A torch directly beside the Enchantment table blocks the bookshelf level with the table and the one above that. I think this could be used to regulate enchantments. If you only want a low-level enchantment, simply place a torch between the table and the shelves. --[[User:Gitterrost4|Gitterrost4]] 17:28, 20 October 2011 (UTC)
 
::Also the torches won't block the letters from flowing towards the table. The enchantments will still be low-level. --[[User:Gitterrost4|Gitterrost4]] 17:30, 20 October 2011 (UTC)
 
:::Translation: I'm going to need an unorthodox back-door method of reaching my Table if I intend to keep it surrounded by the max number of Bookshelves? [[User:Cobalt32|Cobalt32]] 17:34, 20 October 2011 (UTC)
 
::::You can build it, so that you come up from below with a ladder. --[[User:Gitterrost4|Gitterrost4]] 17:35, 20 October 2011 (UTC)
 
 
::::: You only need one ladder to get out, which you can break and replace with your hands if you need level 50. Likewise, you can use sticky pistons to move the bookshelves out of the way and just have to break/replace a button for horizontal access. [[User:FatherToast|<font color="teal">Father</font>]][[User talk:FatherToast|<font color="maroon">Toast</font>]] 18:12, 20 October 2011 (UTC)
 
 
::::Perhaps [http://www.reddit.com/r/Minecraft/comments/leusy/convenient_enchantment_room/ this] might provide some inspiration. —[[User:KPReid|KPReid]] 19:40, 20 October 2011 (UTC)
 
 
 
I go with:
 
 
 
{{BlockGrid|o=obsidian|e=enchantment-table-side|b=bookshelf|s=stairs|.=air|w=wood-plank|p=wooden-slab|t=door-wood-top|u=door-wood-bottom|bbbbb|bbebb|wpo..t|wws..u|wwwwww|}}
 
'''SIDE VIEW'''
 
 
 
{{BlockGrid|e=enchantment-table|b=bookshelf|s=stairs|.=air|w=wood-plank|p=wooden-slab|t=door-wood-top|u=door-wood-bottom|bbbbb|bpppb|bsesb|b...b|bbbbb|..t..|..u..|}}
 
'''TOP-DOWN VIEW'''
 
 
<gallery>
 
File:Bookexample.jpg|This design allows you to walk up to the table from the stairs, while retaining a visually pleasant look. Not visible in the screenshot: the book rests on a two block tall obsidian pillar.
 
</gallery>
 
--[[User:Saratje|Saratje]] 19:25, 23 October 2011 (UTC)
 
 
It actually turns out, Mojang thought the table through, and all this arbitary balancing bookshelves and enchantment table nonsense is not required, because the enchantment table only requires 30 bookshelves to reach level 50 enchantments. This means we can have a nice doorway into our enchantment room. --[[User:HexZyle|HexZyle]] 12:42, 26 October 2011 (UTC)
 
 
==Enchantment Guide==
 
Has anyone seen [http://www.youtube.com/watch?v=8QZIhVFiwCA this video]?
 
 
It provides a pretty comprehensive breakdown of the process. There are also links to complete probabilities for obtaining each enchantment, including assessments of ideal level to minimise EXP and/or item wastage.
 
 
[[Special:Contributions/124.148.128.46|124.148.128.46]] 08:56, 24 October 2011 (UTC) Random without a wiki account
 
 
: So basically [[Gold]]-items are best for getting good enchantments? Neat, that's what I kinda hoped for. Very interesting guide, thanks. ~ [[User:Felcis|Felcis]] 14:18, 24 October 2011 (UTC)
 
 
== Missing Information ==
 
 
Someone deleted "smite" and other important information from the "tool enchantments" grid. Could someone please fill them in?
 
 
== Efficiency ==
 
 
Article states that it's will increase mining speed by 10% per level. Does it really increase mining speed or decrease time to mine a block? Let me explain:<br />
 
50% increase in mining speed means that block will be mined for 10/15 of usual time. Obsidian block (takes normally to mine 15 seconds) will be mined for 10 seconds.<br />
 
50% decrease time to mine a block means that block will be mined for 5/10 of usual time. Obsidian block (takes normally to mine 15 seconds) will be mined for 7.5 seconds.<br />
 
Sadly, there is a bug with obsidian and efficiency enchant. I might run some tests on redstone ore later, but before that I want to know if somebody already knows, how it's really behaves. — [[User:MiiNiPaa|MiiNiPaa]]<sup>[[User talk:MiiNiPaa|T]]|[[Special:Contributions/MiiNiPaa|C]]</sup> 17:02, 2 November 2011 (UTC)
 
:Sadly, Efficiency won't work on redstone either. On smooth stone it mines so fast that I think it isn't really 10% per level. Looks more like 15 per level. If I find time, I'll check source code for this.
 

Revision as of 22:25, 3 November 2011

Core Rooms

There are several things every Minecraft shelter should have.

Craft Room
This is the single most important room and should be the first one built. A craft room should include a crafting table, at least one furnace, and at least one chest containing important and rare crafting materials that you don't want to accidentally lose while mining.
Mudroom
This room should have supplies so you can quickly get them and leave without needing to go to the other side of your shelter to get what you need. This should be well-defended as it's generally a main entrance to your base.
Furnace-room
This is important if you are a big miner and every miner should have one. This also enables quick production of several stacks of charcoal, smooth stone, and glass. Make a big room and line the walls with furnaces; possibly keeping a chest of fuel inside as well. The benefit of having multiple furnaces is to help speed up smelting since each furnace is able to run independently.
Storeroom
A room full of chests for storing all of the dirt, cobblestone and other less-valuable materials that accumulates in your inventory while mining. This should be built once your main craft room starts to overflow.
Entrance to your Mine
It's generally a good idea to put the entrance to your mine inside your shelter. If you return at night, you won't have to make a mad dash to your house. It's probably a good idea to make sure your mine is well lit, or invent a decent way you can enter your shelter from the mine or vice versa without mobs being able to do the same.
Bedroom
Since Beta 1.4, sleeping in a bed resets your spawn point to the last bed you slept in. Put beds in all bases to easily transfer primary bases. This room often shares purpose with another room. Also, sleeping in a bed at night causes time to pass quickly. If you want to avoid the aggressive mobs that come out at night a bed can greatly improve productivity.
Bunker
A small room made of strong materials (obsidian for example) with a metal door with the open/close system inside the room. It has to have a bed, a crafting table, a furnace and also a chest with the basic materials. It has to have a high luminosity to avoid monster spawn inside.
Brewery (post-Nether)
Once you've been to the Nether and gathered some Blaze Rods, you can create a Brewery, which is simply a room with a Brewing Stand and a Cauldron. It is good to be able to brew some potions to prepare yourself for leaving your base. Include a chest with some potion ingredients.
Enchantment Room (after getting Diamonds)
This room is a good use for your Sugarcane, and it lets you enchant your items. See Enchanting for help on design.

Expansions

These projects, while not entirely mandatory, make your base more useful and interesting.

Redstone Lab
A laboratory is a large, clear, secure area where you can safely test designs without distractions. When building large projects with complicated parts, it can save you effort if you test the ideas first.
Cobblestone Generator
A cobblestone generator provides a safe and convenient way to gather cobblestone. They typically involve mixing water and lava.
Beacon/Lighthouse
A tall tower with some sort of light source on the top means that you can see your base from a long distance away. Handy if you go exploring a lot, your spawn point is a long way from your base, or you have not made a bed yet.
Kennel
If you have tamed a lot of wolves, a kennel is a good place to keep them in. A simple shed-like structure will suffice, but be sure to keep it well lit, for the wolves' safety.
Well
A renewable water source is useful for a variety of projects. Put water in a 1x3 ditch and you can take water repeatedly from the center! For a more aesthetically pleasing pool, a 2x2x1 well works as well, and you can take water from any of the squares. You could even make the stream run downwards several stories in your building, and use it as an elevator. Since Beta 1.9 prerelease 5, making a well is as easy as placing a water block with air under it, because when water flows downward from a water source block, that block is also a source block.
Wheat Farm/Greenhouse
A renewable source of food from the safety of your base is incredibly useful. If your base is underground or has an expansion underground it is very recommendable to make an underground farm to avoid possible animal tampering or creepers blowing up part of your farm. See Farming.
Melon or Pumpkin Farm
A constant food source in your base that keeps your hunger bar up and souls for Snow Golems. (1.9pre)
Tree Farm
Producing wood in your own base can eliminate a major reason for venturing in the dangerous outside. Make sure your farming room has a torch next to each sapling and has enough space upwards. A chest with axes, saplings, and spare wood can be helpful as well. See Tree Farming.
Mushroom Farm
A big room with flat floor. You can light your farm by torches or glowstone, placed on ceiling, to prevent mobs from appearing. Just make sure that there no places on floor where light level is greater than 12. More about it can be found on Mushroom Farming page.
Sugarcane and Cactus Farms
Easier to manage but somewhat less useful than the above two projects, farming reeds and cactus underground requires little effort. A cactus farm requires sand to grow, and reeds need to be properly irrigated, with water within one block of it. If you don't want to spend tons of time harvesting your cactus, place a three-block-tall pillar next to where you want your cactus. Removing the bottom block allows you to place the cactus and when it grows, the two above blocks make the cactus automatically break off.
Chicken Coop
Farming eggs is possible, though time-consuming, by locking yourself in a small room and throwing enough eggs to spawn several chickens. Place water so that any eggs that are laid float toward you, and then walk away from your computer for at least a couple hours. At about one hour the chickens should have produced enough eggs for you to break even; waiting three or more hours will reliably give you a good number of eggs.
The simple "small room" method is good for starters, but it's possible to create fancy multi-level structures that drop eggs to the player as well. Hint: Chickens will always stay above water suspended by trapdoors, signs and ladders, but the eggs they lay will sink down. Keep in mind that, though ladders are a more efficient use of wood to hold up the water, the eggs that chickens lay might get stuck on the ladder. This may also happen when using trapdoors. Using signs instead remove this potential problem.
Indoor animal farm
Light up a large area with a grass floor and you can gather wool, leather, pork, beef and, Raw Chicken safely.
Example Incinerator Design
Incinerator
A room with a lava or cactus pit, for disposing of unwanted materials. Be careful with lava around flammable materials. You may replace the lava with a cactus block, or burning netherrack.
Obsidian Farm
Natural obsidian is dangerous to mine, let alone finding it. Make a long, narrow, enclosed pit to store lava in. The easiest way to get lava is in The Nether, so you may want a portal in this room as well.
Minecart Hub
If you have active mines scattered over the place and use Minecarts to haul your stuff back to your base, dig out a universal stopping point under your base.
Indoor fishing pond
This is very easy to make, and can be very useful, especially if you don't have a wheat farm yet. Just make a hole long enough to cast your fishing rod, around 8 blocks long and four blocks deep, and fill it with water.
Portal Room
Once you have at least 10 obsidian, either from mining it in a cavern or obtaining it though obsidian farming you can build a portal. Once built, activate it with a flint and steel, and you can travel to the nether. This can be used for fast travel and for getting lava, netherrack, Soul Sand and glowstone. Beware of ghasts. If you have no diamond pick axe and cannot mine obsidian, you can create a portal by placing 10 lava source blocks in the proper places and freezing them into obsidian by pouring water next to them. Water cannot be placed in the nether, and as such you must bring 10 units of obsidian with you if you wish to build an alternate exit portal. If you do not wish to hear the sound of your portal, simply put it out by using Flint and Steel on it a second time.
Storeroom System
After a few days worth of play time, you will start to run out of space. Continue making more places to store your dirt and stone, or better yet, dig two blocks under the original chest and place the new chest there (you need space for it to be able to open it). You can also use signs to mark your chests. A handy place for it is next to your craft/furnace room, or on your way up or down your mine.
Mob Grinder
A safe, renewable source of gunpowder, arrows, rotten flesh and bones. Which makes exploring much safer and can provide the means for large amounts of explosives.
Music Room
A room filled with note blocks to enjoy melodies made with redstone repeaters or without.
Pig Farm
If you are playing on a multiplayer server and you are an admin, you can use the give command to give yourself pig spawners. (/give playername 52 1). One of the simplest ways of make a pig farm is placing netherack in the ground next to the spawner and lighting it. When a pig walkes into it, it catches on fire, and when it dies it gives you Cooked Porkchop.
Minecart Chest System
After a alot of days in Minecraft, you will soon have the ability to automate everything (farms, doors, etc). The most useful automation you can make is a Minecraft Chest System. You can simply craft Minecarts with chests, Booster rails, and some rails, you can make a system to send your ores up your mine to your base, and make a have a minecart with more tools come back to you.
Gravel-to-Flint room
Once you have many stacks of gravel, it can be useful to convert most (leave some for mining) of your gravel into flint. This is just a big empty room (a 4X4X4 space holds a stack of blocks), which you fill with gravel, before destroying the gravel, getting some flint in the process. It is most efficient to do this 10 - 15 times for every 20 stacks, though about 5 for 10 stacks, and 30 for 50 or so stacks. This room may include a chest with shovels, as well as ingredients and a crafting table for quick production of arrows, and flint and steel.
Enchanting Room
Potion Making Room

Defense

These additions make your base safer and provide a certain amount of entertainment.

Fallout Shelter
Build a basic shelter out of obsidian. This will be a place where you can retreat to in case a bunch of Creepers are out to blow you up.
Snowmen Defenders (1.9 only)
Since snowmen shoot Mobs back, consider adding holes in the sides of your walls with little rooms attached to each hole. Then build Snow Golems behind each of the holes. You should be placing the pumpkin head 1 above the hole-when the snowman is formed, it is only 2 blocks high.
Overhang
Since Spiders can climb walls, a base needs to have either a ceiling or an overhang along the outside walls to be safe. The walls must be at least four blocks high (since spiders can jump up to three blocks high). Of course, a closed roof with a lava pond on top is also nice...
Perimeter
Adding torches around your base can reduce the amount of monsters that spawn nearby, so add some light to your lawn! You can also use fences, cacti, and burning netherrack to keep enemies out. Just remember that spiders can jump your fences.
Floodgate
Using a fairly simple redstone circuit connected to a lever at one end, and one or more pistons at the other end, you'll be able to build some simple floodgates. If you extend the pistons first, and then place water, or even lava behind it, you can get rid of or even kill any mob passing by by pulling the lever and letting the water or lava flow! For a quick morning mob clean-up and a strong sense of catharsis, you can place lava floodgates surrounding your entire shelter, facing out. One throw of the lever reduces the surrounding landscape to a barren, hellish wasteland! Not to be used in wooded areas.
(Note: this tactic is borrowed from sister game Dwarf Fortress, and is colloquially referred to as "pulling a Boatmurdered".)
Moat
The simplest of these is a "dry moat" or trench, a couple layers deep so that skeletons and zombies can't get across. This can provide you with a reasonably safe area that is outside. This can be filled with water to push the enemies to a mob grinder, or simply filled with lava which has more dramatic and obvious effects. Please note: It might not be a good idea to use lava when having a shelter built out flammable blocks such as wood, wool or wooden planks. Tower shelters would do well to have a three-block deep water moat to break the player's fall so they can safely fall to the bottom.
Lake
If a moat does not feel sufficient, build a lake around your base, preferably several levels below the entry level and with a bridge to allow easy access back and forth. Again, it can be water, or, if you want a dramatic flair, use lava. Remember to protect the bridge well, though, and be sure you are protected from within the island in case you miss a spawner. Making a drawbridge out of trapdoors is a fun alternitive to the actual bridge.
Archery Tower
If you have a plentiful supply of arrows, building a small tower to pick off nearby monsters can be fun and provide useful resources such as gunpowder.
Dispenser Turret
Put a dispenser with some arrows at your desired location (preferably next to a door) and a Stone Button/Lever/Pressure Plate attached to it. This is handy if mobs want to pay you a visit.
Traps
If you're not satisfied with moats or a perimeter fence, consider adding a trap or two.
Wall
Build a large wall, light the area inside and you can live "hostile free".
Drawbridge
Using trapdoors, some redstone, and switches, a simple drawbridge can be made. Dig a moat around your base and make sure it is too long to jump across. Now, make short walls next to your entrance. Depending on whether you have a single door or double door, you will have to use one row or two rows of trapdoors respectively. Run redstone next to the trapdoors and connect them to switches inside your base, then cover up the redstone walls. This prevents mobs from getting close to your door while you are inside your base, but the bridge will have to be left open while outside your base, otherwise you'll have to find another way back in. Alternatively, you can make a XOR gate and place another switch outside your house to trigger the drawbridge from anywhere.
Sticky Piston Drawbridge
File:Sticky Piston Drawbridge.JPG

Sticky Piston Drawbridge, blue shows water level

It is possible to make a drawbridge using sticky pistons that is very difficult for a mob to cross. This draw bridge also involves the use of a moat or lake. A knowledge of redstone logic gates and how power is supplied to blocks is needed as this mechanism uses multiple redstone repeaters, NOT Gates and a T-Flip Flop. Using the T-Flip Flop one can wire the drawbridge so that it becomes accessible or inaccessible with the touch of a button from either side of the bridge. When the player(s) wants to cross the button is pressed causing both ends of the drawbridge and the center to be even allowing the player(s) to cross. When activated to keep mobs out both ends of the drawbridge are raised 1 block higher than the water level making it impossible to jump from the water to dry land and the center blocks are lowered 1 below the water level causing the center area to flood. Assuming both ares are properly lighted and secured this creates an impassable entrance to one's base.
Secure Waterfront
Because zombies and skeletons can survive sunlight in water and hostile mobs can swim, if you have a base on the coast it's a good idea to make sure it isn't vulnerable to mob attack. Building canals, lighting nearby islands, and building walls on areas of water you don't use can stop very rare, but still as deadly, attacks from the sea.
Blast shield
About 3 or 4 layers of some cheap material (e.g. dirt) placed on the house will make it ugly, but it prevents creepers from doing any damage to your house. Instead, you could use obsidian too.
Self-Rebuilding Wall
It's possible to apply the idea of a cobblestone generator and use pistons to make it automatically rebuild damaged walls. Generally more effort than it's worth, but very neat-looking.

Other Ideas

There are infinite possibilities in Minecraft. These ideas are not especially functional but can be fun to make and have.

Add underground floors to your shelter.
Using this gives you a chance to find resources, and, in the case of invasion by mobs, it will always provide a safer spot. Underground floors are also useful for making mob grinders or animal farms.
Add above-ground floors to your shelter.
It is normally advised to do this after building underground floors if you have a ton of resources (after mining the basement out). This could even give you a chance to "snipe" some creepers and spiders in the morning.
Remake it out of a different material.
Install luxurious violet carpeting for the bedroom. Give your craft room a nice glass roof. Rebuild the armory out of obsidian. Redo your outer walls in smooth stone. Add a second story to your library.
Make another base in a new location.
Having more than one base helps if you need to travel farther to get resources. A base next to your spawn point is helpful if you built your main base somewhere else. A base in a desert can provide sand, and a base in a tundra can provide snow. A base hovering in the sky can provide entertainment, especially if mobs spawn on the edge of it.
An emergency kit.
In case you need to quickly gear up and run back to get dropped gear. Perhaps a sword, cake or porkchops, a stack of torches, and maybe some TNT? A more advanced kit can be made from dispensers that give you items at the click of a button, although arrows and torches will still have to be accessed from a chest or two.
Add an escape tunnel.
You never know, that creeper might one day get you. Bonus points if the tunnel leads to a secondary base.
Lava lamp
Simply make a hollow space out of glass and fill it with lava. An efficient method is to run a vertical column through many floors powered by a single lava block at the top. You can also make one of these high above your base to mark it from afar. If your house is made out of flammable blocks, this isn't recommended.
Quarry
A Quarry yields very large amounts of materials such as raw cobblestone and dirt to make your buildings, and coal and iron to make tools and torches. It can require several days of gameplay to finish building.
Mining shaft sunroof
Making a sunroof that points directly down your mining shaft has its advantages: you will be able to tell the time of day more easily, and burn mobs like the zombie and skeleton.
Lava beacon
Make a large pillar of stone or any nonflammable material and pour a lava bucket on it. It helps when you are a long way from home.
Glass floors
No mobs can spawn on glass floors, making for a handy alternative to a well-lit shelter.
Lava floors
Similar to having a lava lamp, have a 1 block high space below all glass blocks on the floor and pour lava there. This will keep your shelter visible and provide a fancy, creepy feel.
Doorbell
Mobs (and players!) entering your house without you knowing is a pain, that's why you need a doorbell.
Requirements: 1 Redstone , 10 wooden planks .
First craft 2 planks into a wooden pressure plate, Now take your wood and redstone and craft a note block, Place the pressure plate on your entrance and the noteblock beside it, When a mob or player steps upon the plate the note block will play a sound, You can make this more sophisticated making chimes or even a whole song that play upon entering.

If you have multiple entrances to your base, place different blocks under each note block to make sure that if a creeper comes to your west entrance, you don't get blown up when you head to the east entrance. Just be sure to test the sound produced to make the doorbells distinct.

Blinker Beacon
A more technical variation on the Lighthouse.
Requirements: 5 redstone , 4 sticks , 5 cobblestone (dependent upon height)
Place one block and cover each side with a redstone torch, next place redstone on top of this block, finally place a block above each torch.
This will cause a random off/on effect making the redstone torches blink, Construct this at higher altitudes so no trees or cliffs can keep it out of your sight.
When leaving the game on single player the redstone torches will turn off and no longer blink, upon relogging this may require some maintenance.
You may also use a minecart rail system, which can be made so-
You put down rails in a square(4 rails on every side), then put down a booster and detector rail, power the booster, and connect the detector rail to the torches you want to blink with redstone. Place a minecart on the booster and it will loop forever.
This can be used to blink multiple torches with the same system, and does not require maintenance.
You may connect more detector rails for faster blinking speed.
Outpost
Make a small room somewhere away from your base. You can include a bed, a cake on a table (for food), a crafting table, a furnace and a chest. This is helpful as a simple second shelter, and the cake is a useful source of healing if you're low on health.


Dock
If you find yourself using boats in a general area often, making a dock or two is a good idea. They can help prevent your boats from drifting off into the ocean, or slamming into a wall when you exit, thus breaking the boat. Dispensers can also be placed here and filled with boats for convenience. Chests filled with boats are a good idea too. There are several ways to make useful docks.
  • Placing half-blocks in the water. When a boat moves on top, it will slow down and stop immediately. Half blocks are shorter, so your boat will not collide with it and break.
Warning: it is recommended to only use this method on Peaceful difficulty and to land on the half blocks at a low speed, instant death is possible when landing on half blocks at max speed.
  • A closed dock. One type of dock is by making a small area (2x3 or larger) that is filled with water. You can place doors in the water, allowing you to ensure your boat will not drift off. Soul Sand is a suggested building material, as it will prevent all of the impact damage from colliding with a wall made out of it.
  • Water currents. By using a bucket to remove the top layer in 2+ deep water, you will create a + shaped water current flowing towards the center. You can use this to hold boats, while still being able to escape somewhat easily. This design does not always prevent the boats from moving if you or a mob bumps into it, but will help prevent it from drifting away
Piston elevator
If your base happens to be atop a large mountain or if you have a deep mine below you base then a elevator may be a good idea. Elevators drammatically cut down the time that it takes to travel vertically.
Mailbox
Simply put a chest on top of a fence post. This is only useful in a multiplayer server, because creepers or other mobs wont give you mail.
Fridge
Create a fridge by placing a dispenser on the ground, a block on it and a button on the side of the block to quickly get something to eat when you're starved (and Add a door infront of the dispenser if you have enough iron).