Minecraft Wiki:Patroller requests

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Archives of finished requests

This page is for collaboratively verifying changes that others have made on the wiki. Both admins and patrollers have the ability to mark pages and edits as patrolled as a way of verifying an edit. By extension, they can also mark edits to confirm the validness of the information added by them, but sometimes they cannot themselves. Using this page one can request help with patrolling an edit for a specified reason, so others can take over and/or help.

By sharing unpatrolled edits on this page, and helping each other communicate back what you know and find, it is easier to spot and deal with false information, misinformation and sneaky vandalism. This also helps to share verified information as a backlog of facts.

How does this work

  1. A patroller or administrator posts a {{/request|?|Question?|diffs=123456}} (click link for documentation) on this page, asking for the verification of a single piece of factual information with a link to each related unpatrollable edit. These requests are sorted by the page the edits relate to, under a linked header.
  2. Another trusted editor (might be a patroller or a non-patroller) answers the request by providing sourced information to contribute to verifying the unpatrollable edits. This may require play-testing or fact-checking, just recalling from memory is not useful.
  3. If full verification requires additional work/replies, the request is marked as "wip" for the progress icon, to show it isn't finished yet. Repeat point 2
  4. When enough information is gathered to fully verify the edits of the request, a patrolling user may mark the related edits as patrolled and then mark the request as "done" for the checkmark icon. This may be the user who originally posted the request, or another patrolling user.

Confirming/patrolling edits

In this section, all (questionable) edits are listed that cannot be patrolled yet until someone can confirm their correctness. Please reply to each individual list item as if it were a talk page, to explain/confirm/debunk whether the related edit(s) is/are correct or not. This may require play-testing, research or some other reliable source.

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Alpha v1.0.1[edit]

Were redstone dust and redstone ore named red dust and red ore, respectively, in this version? Diffs: 1250822

There were no official item names until Beta, so there is no "actual name".  Nixinova T  C   03:25, 30 November 2020 (UTC)

Alpha v1.1.2 and Java Edition removed features[edit]

Was calm4.ogg removed in Alpha v.1.1.2 Diffs: 1292789 • 1292787

Bone Meal[edit]

When coral was introduced in Bedrock Edition beta, could bone meal be used to generate them already? Diffs: 1252671


Has the spawn rate for drowned that spawn with a trident been changed to 2% on Java? Diffs: 1251306 • 1251471

I don't think the chances ever changed. But don't take my word for it. FVbico (talk) 14:03, 16 August 2018 (UTC)
Late update; They have a 6.25% chance of spawning with one, which is currently accurately represented on the page. I don't know when this changed, if ever. -PancakeIdentity (talk) 02:28, 25 April 2020 (UTC)

Is this true about the sounds of drowned in Bedrock Edition? Diffs: 1217915 • 1249407

I've patrolled the second diff here already, because a {{verify}} was added to it later. But it still needs te be verified. – Jack McKalling [ Talk Contrib ] 12:06, 6 August 2018 (UTC)

Was it really in 1.13-pre1 that drowned got a swimming animation (it's not listed there)? Diffs: 1228208

New swimming animation not present in 18w21a, but present in 18w22c. Still should be narrowed down. – Sealbudsman talk | contribs 02:02, 7 August 2018 (UTC)
The new swimming animation is now also mentioned on the 1.13-pre1 page in this edit. – Jack McKalling [ Talk Contrib ] 10:25, 7 August 2018 (UTC)
The new swimming animation was added in 18w22a. - Magiczocker (talk) 10:20, 11 September 2020 (UTC)
All right, I've moved the change note to the correct version now. – Jack McKalling [ Book and Quill JE2 BE2.png Diamond Pickaxe JE3 BE3.png ] 10:47, 11 September 2020 (UTC)

Drowned spawn in bodies of water, but do they specifically only do so under sea level? Diffs: 1257367

Partially checked: Only naturally spawns in ocean and river biomes; zombies can convert inside any body of water. Lê Duy Quang (Make some words | Contributions) at 9h49:17 | 26/9/2019 (UTC)
Fully checked: Naturally spawning drowned in rivers can spawn at any height level, in oceans can only spawn at least 6 blocks below the ocean level. Lê Duy Quang (Make some words | Contributions) at 10h15:08 | 26/9/2019 (UTC)

Do drowned really not naturally spawn in warm oceans, at light level of 7 or lower? Diffs: 1267144

Can confirm; drowned are not in the mob spawn list for warm oceans, and that is the only ocean biome where this is the case. –Sonicwave talk 05:21, 23 February 2020 (UTC)

End city[edit]

What is the rarity of ships generated in end cities? Diffs: 1296093 • 1433855

@Leduyquang753: you added more detail about the rarity, thanks. Please don't remove the original diff link, just add a new one if you add info as opposed to resolve the request completely. What's still missing, however? – Jack McKalling [ Book and Quill JE2 BE2.png Diamond Pickaxe JE3 BE3.png ] 08:36, 14 December 2019 (UTC)

Tropical Fish (item)[edit]

Were clownfish renamed to tropical fish in the Bedrock Edition in 1.4? Diffs: 1256154


Was it Pocket Edition 1.0 build 1, now Pocket Edition alpha, where bark was added to BE placeable via setblock command? Diffs: 1245267