The specific instructions are: To elaborate on some of the parity issues.
This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature only exists in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between editions.
Suggestions to fix parity issues should be made on the feedback site.[note 1]
- Last updated
- Bedrock Edition beta 1.16.0.59
- Java Edition 1.15.2
Note
Snapshot/beta features should be listed only with {{Upcoming}} templates. Use the {{Until}} or {{Upcoming}} templates where applicable, don't remove entries unless the changes came into the final release of the corresponding edition.
Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.
Do not put the desired outcome in the parity issue, this list is only intended to list the parity issues, not how they should be resolved.
The Java Edition names of objects are used throughout the list, just like other wiki articles.
In Bedrock Edition but not in Java Edition
General
- Animations
- Holding jump stops arms and legs from swinging.
- Items in the player's hand slowly bob when standing still.
- Player skins made with the character creator blink.
- Player will slant along with the horse jumping animation.
- Players have an animation for eating food in third person.
- The animation of snow is vivid.
- Crafting
- Barrels use sticks instead of planks.
- Boats have an additional shovel in the recipe.
- Carrot on a stick recipe is shapeless.
- Cobwebs can be turned into 9 string.
- "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
- Dispensers can only be crafted with full durability bows.[until BE 1.16.0]
- Items can be crafted directly from the recipe book with shift clicking or right clicking.
- Non-white wool and beds can be re-dyed with crafting.
- Soul fire torches can only be made with coal.[upcoming: BE 1.16.0]
- Gameplay
- Block placing speed matches player movement speed.
- Block reach is greater.
- Blocks can be placed right in front of the block the player stands on.
- Chunks starting to render fade in, rather than popping into existence.
- Clouds are more vibrant, and tinted red at sunset and sunrise.
- Cross-platform play.
- Disabling view bobbing stops the player's hand and held items from swaying.
- Education Edition features.
- Falling damage is randomized.[1]
- Flying mechanics are vastly different compared to Java Edition.
- Food can be eaten in Peaceful difficulty.
- Movement speed is much slower when consuming an item.
- Player's hand and held item sway a lot more than in Java when view bobbing is enabled.
- Pressing return/enter opens the chat.
- Sky color during the rain is gray, rather than bluish-gray.
- Suffocating in a block will show a cube model of one face of that block around the head, rather than only the block's side face spread across the screen.
- There are variable amounts of rain/snowfall (Java only has the "medium" variant).
- There's a barrier at y=-40.
- There's an option for enabling a paper-doll of the player in the top left corner of the screen.
- When the sun is being looked directly, the blue sky will become darker.
- Interface
- A message appears if a raid ends after 2 in-game days.
- Ability to set difficulty when creating a world.
- Ability to set certain gamerules when creating a world.[until JE 1.16]
- Some gamerules can be set without enabling cheats.
- Button highlights are green, whereas they're white in Java Edition.
- Chat messages are in the top left of the screen.
- Hotbar is considerably more transparent.
- Marketplace.
- Mentions of player names are highlighted in yellow in chat.
- Pasting command in chat with a newline automatically sends the command without pressing enter.
- Resource packs can be applied to worlds.
- Seed picker.
- Selecting an item shows all enchantments and effects in the action bar.
- Server list has featured servers.
- Skin can be changed in-game.
- Character creator in-game.
- Skins support up to 128x128 resolution.
- Skin packs can be made.
- Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
- Technical
- Has official modding API.[note 3]
- Shared block spaces.
- For example: add-ons can allow a stone button and stone pressure plate to occupy the same block space, yet not have to add a new block/block state to support that; literally several blocks in one block space.
- Blocks, items, particle, recipe, function, mobs, animations, and biomes can be added using add-ons.
- Can be used to change mob spawn rules, biome features, and loot tables.
- Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with folliage.
- Said JSON file can also be used to change the fog color of a biome.[upcoming: BE 1.16.0]
- Villager trade tables are stored as JSON files.
- AI tasks are stored as JSON files.
- Entities can be remodeled.
- Brewing recipes are data driven.
World generation
- Bamboo can generate in modified jungles,[2] jungle edges, and modified jungle edges.
- Blackstone and gravel patches generate at and below lava level in Nether biomes.[upcoming: BE 1.16.0]
- Coral reefs generate with dead coral blocks and a different structure.
- Desert pyramids can generate in desert hills.
- Fallen and dying trees.[feedback 1]
- Generated structures have display names/translations.
- Huge mushrooms generate naturally in swamps.
- Pandas have a higher spawn rate in bamboo jungles.
- Pillager outposts can generate with tall foundation.
- Ravines almost always go all the way down to bedrock, appearing larger.
- Soul sand patches generate below lava level in soul sand valleys.[upcoming: BE 1.16.0]
- Strongholds are more likely to generate under villages.
- Swamp huts can generate in swamp hills.
- Villages and pillager outposts can generate in more biomes:
- Sunflower plains.
- Taiga hills.
- Snowy taiga.
- Snowy taiga hills.
- Zombie villages are significantly more common.
Blocks
- General
- Block breaking texture is darker.
- Block GUIs have an "X" button on the top right corner.
- Blocks colored based on biome, etc. are colored block by block basis, rather than being the same color through the whole biome.
- Light-emitting blocks are brighter.
- Many more blocks can be waterlogged.[note 4][3]
- Some plants can be "snowlogged".
- Technical blocks (such as lit furnace, end gateway, etc.) have item forms.
- Exist.[upcoming: BE 1.16.0]
- Ominous banners are in the creative inventory.
- Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot which take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
- Falling asleep animations changes camera angle from looking up to looking down.
- Can be rung by any projectiles (including thrown items).
- Projectiles get bounced back after hitting the bell.
- Standing bell model is shorter.
- Drops the item form when broken via
/setblock destroy.
- Emits light level 4.
- Exist.[upcoming: BE 1.16.0]
- Can be placed on top of fences.
- Render the back faces.[5]
- Cake stacks up to 64.
- Make a sound when eaten.
- Can be lit by players and mobs standing on top when they are on fire.
- Can hold lava and potions.
- Are block entities.
- Water in cauldrons can be colored.
- Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
- Liquid inside can be transparent.
- All chest items use an older model which doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.
- Random texture rotation on the top and sides.
- Random texture rotation on the top and sides.
- Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
- Have a delay option.
- The default name in command feedback is "!" instead of "@".
- GUI is vastly different.
- Grass blocks are compostable.
- When activated by 42 specified blocks will change its inside texture another time.
- Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
- Wall fans only have one texture pane, as opposed to two in Java Edition.[6]
- Random texture rotation on the sides.
- Emit light level 12.
- Using bone meal on a grass block can produce ferns.
- Have random height.
- Can be used as fuel.[7]
- Fortune works on tall flowers.[8]
- Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.
- Random texture rotation on the sides and top.
- Have random height.
- Drop their item form when broken using Silk Touch.[9][10]
- Transfers redstone power (not a transparent block).
- Music discs can be removed from and inserted into jukeboxes by a hopper.
- Have different models.
- Item frames are blocks instead of entities.
- Display particles when broken.[11]
- Several items on the item frame glow in the dark:
- Light-emitting block items (including lava bucket and with the exception of campfires).
- Items that have enchantment glint overlay.
- Make note particles when playing music.
- Bone meal can be used on kelp.[upcoming: JE 1.16]
- Have different models.
- Leaves with snow on top make snowfall particles, similar to how blocks make water/lava wdrip through.
- Random texture rotation on the top.
- Render the back faces.[12]
- When in snowy biomes, become fully white when it snows.
- Exist.
- Are slightly 3D.
- Are brighter in the inventory.
- Preview all banner designs without a banner and dye in the input slots.
- Banner designs are listed in a different order.
- Random texture rotation on the sides and top.
- "Mushroom pores" block has an item form.
- Generates instead of obsidian when a nether portal generates in the air.
- Drops netherrack when mined without Silk Touch, as opposed to dropping itself.[upcoming: BE 1.16.0][note 5][13][14]
- Random texture rotation on the sides and top.
- Drop a normal oak slab.
- Break banners, and signs, rather than being unable to extend.
- Piston head model has a more accurate "neck".
- Require 1 tick to retract.
- Take longer to extend.
- Finish extending before retracting again.
- A powered unextended piston will immediately extend if it becomes able to rather than waiting for an update.
- Blocks that contain block entities can be moved by pistons.
- Have a block entity; control pick blocking an extended piston will give a piston that deletes the block in front of it when placed.
- Power transmission is in a random order.[note 6]
- Un-connected redstone dust is a full cross, rather than only the dot.[upcoming: JE 1.16]
- Connects to pistons.
- Remains on the base of a piston after being extended and then retracted.
- Transparent blocks can pass redstone power downwards.[15]
- Render the back faces.[5]
- When placed on pistons, turn off when the piston is powered (not necessarily extended).
- Both types have random texture rotation on the sides.
- All types have random texture rotation on the top.
- Are slightly 3D around the mesh.


- Have no mesh on its bottom when floating.


- Smelt 6 items instead of 2.[16]
- Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
- Writing JSON on the sign shows the JSON output, rather than the input on the sign.
- Can be used as fuel.[7]
- Is affected by gravity.[feedback 2]
- When falling on other snow, it'll add the layer count together and add an additional few.
- While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
- Melts in snowless biomes.
- Generates and can be placed on grass path (which will not change to dirt).
- Random texture rotation on the sides and top.
- Are capable of containing no entity to spawn.
- Don't render adjacent face to another spawner block.
- Emit light level 3.
- Empty spawners are in the creative inventory.
- Render the back faces.[12]
- Random texture rotation on the sides and top.
- Retract its block even when given a short pulse.[note 7][17][18]
- Pushing a block over farmland/grass path converts it to dirt even if the base block wouldn't.
- Structure size is limited to 64 per axis, rather than 32[until JE 1.16]/48[upcoming: JE 1.16].
- Export mode on structure blocks.
- Usage is explained in-game.
- Preview design.
- Remove block (can include entity without saving any block as structures).
- Bone meal can be used on sugar cane.
- Instantly breaks if its water is removed rather than not breaking until updated as in Java Edition.[19]
- Breaking a sweet berry bush during its first and second growth stages drops 1 sweet berry.
- All types have random texture rotation on the sides and top.
- Are darker in the inventory.
- Can be used to attach a lead to, like fences.
Fluids
- Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
- Water has different colors for every biome, rather than only in the ocean biomes.
- Water color is not hardcoded. Texture color, underwater fog color and fog distance are defined in a JSON file.
- Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
- Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downwards flowing texture.
Items
- General
- Some items are smaller in the player's hand.[more information needed][until BE 1.16.0]
- Items in the inventory pulse every time they are used.
- Held items in third person point up more.
- Items bounce when touching lava.[note 8]
- Items move up a block if north, east, south, west and the block it's in are all full blocks.[verify]
- Several items glow in the dark (when being held by an entity or dropped as an entity).
- Light-emitting block items (including lava bucket and with an exception of campfire).
- When worn, diamond chestplate sleeve has a distinct model from Java Edition.
- "Field Masoned" and "Bordure Indented" banner patterns.[feedback 3]
- Have 2D models.
- Have 2 pages open at once.
- When signed, the author can be anything the player wants.
- Writing JSON in the book show the JSON output, rather than the input in the book.
- Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
- This is implemented differently in Java Edition, to make it more translation-friendly.
- Have higher durability (464 instead of 326).
- Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.
- Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java Edition.
- Teleporting with ender pearls makes teleportation sounds.
- Use older inventory models.
| Item | Java Edition | Bedrock Edition |
|---|---|---|
| Acacia Fence Gate | ||
| Birch Fence Gate | ||
| Dark Oak Fence Gate | ||
| Jungle Fence Gate | ||
| Spruce Fence Gate |
- Have 3D item models.
- Have a 3D item model.[until BE 1.16.0]
- Show player heads instead of arrows in multiplayer.
- Maps have an unlimited color palette, a different set of colors for blocks, and grass, water, etc. coloring depends on biome.
- Empty map is called empty locator map.
- Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) will not show location markers.
- Map adding locator, cloning and expending can also be done in anvils and cartography table.
- Using Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
- Potion, splash potion, lingering potion and arrow of decay.
- Look brighter.
- Have a different model. File:Seagrass (Item) JE2.pngFile:Seagrass (Item) BE2.png
- Are always activated when mounting mobs.
- Effects have a shorter duration.[note 9]
- Display more particles.
- Gives player Fire Resistance II for 45 seconds.
- Can shoot from dispenser, rather than thrown as an item.[upcoming: JE Combat Tests]
- Trident size and angle are different than Java Edition.
- Thrown trident has proper lighting.
- Have different item models.
Entities
- General
- Death messages are produced upon the death of a tamed horse, donkey, mule, llama, or skeleton horse.
- Entities on fire have an orange-yellow tint and an exclusive particle.
- Feeding mobs makes the corresponding food particles.
- Hurting a mob makes them much more red than Java Edition.
- Illagers don't attack baby villagers.
- Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
- Mobs can steer boats.
- Mobs spawned from raids have different loot drops.[note 10]
- Wearing Frost Walker enchanted boots still applies the effect when riding entities.
- Can change pose depending on a redstone signal or by sneaking and interacting.
- Have arms by default.
- Can be milked in creative mode.[21]
- Charged creeper explosions will drop heads/skulls for all mobs it kills that have a head/skull, rather than only dropping one head/skull.
- Have a baby form.
- Chase and attack villagers[note 11] and snow golems.
- Can drop tridents from the loot table while not being equipped with a trident, making it possible for a single drowned to drop two tridents.[22][upcoming: BE 1.16.0]
- Have glowing eyes and mouth.
- Have the same posture as players when holding anything in their offhand.
- Have proper swimming and throwing animations.[note 12]
- Spawn in groups of 2 to 4 drowned.
- When holding tridents can use melee attacks when within 3 blocks.
- Attack iron golems without provocation.
- Attack endermen and iron golems without provocation.
- When flopping, they rotate around the y-axis.[feedback 4]
- Have different swimming animations.
- Pufferfish wiggles tail, rather than fins.
- Cod and salmon wiggle tail further than in Java Edition.
- Have a 3D model.[feedback 5]
- Fall much faster than in Java Edition.
- Have 20 health.
- Different drop rates.
- Have glowing eyes.
- Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
- Can spawn in any light level.
- Can hurt players on peaceful difficulty.
- Can be made with uncarved pumpkins.
- Walk slightly faster than in Java.
- Prefer walking on certain types of blocks over others.[note 13]
- Deal significantly greater knockback (both vertical and horizontal).
- Wither skeleton/stray spider jockeys.
- Spider jockeys riding cave spiders.
- Baby husks/zombies can ride many mobs other than just chickens:
- Adult husks/zombies.
- Cave spiders and spiders.
- Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
- Skeleton horses.
- Zombie horses.[note 14]
- Zombie villagers.
- Zombie pigmen[until BE 1.16.0]/zombified piglins[upcoming: BE 1.16.0].
- Uses repeating command block instead of impulse.
- Can be milked for suspicious stew in creative mode.[21]
- Have 4 more motifs: earth, water, fire and wind.[note 14]
- Dance on a player's shoulder when a music disk is playing.
- Dismount when a player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.
- Dismount when the player's shoulders become submerged in water, instead of feet in Java Edition.
- Will attempt to stay 16 blocks away from ocelots, similar to cats.
- Have correct attack strengths: 4

on Easy difficulty, 6

on Normal and 9



on Hard.
- As of Java Edition 1.14, phantoms deal much less damage: 2
on Easy and Normal and 3
on Hard.[24]
- As of Java Edition 1.14, phantoms deal much less damage: 2
- Riding is different:
- Less instant in turning.
- The pig has to jump to get on blocks, rather than just step up like horses.
- Using a carrot on a stick makes the pig boost very obviously, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
- The pig does not look up and down with the player, unlike in Java Edition.
- Turn into zombified piglins in the End.[upcoming: BE 1.16.0][25]
- Drop 0-2 arrows upon death.
- Have a melee attack.
- Used when underwater only, not when no crossbow is equipped.
- The hand turns red in first person when taking damage.
- Projectiles knockback players.
- Hand in first person is shorter.
- Players crouch when flying down in Creative mode.
- Blow up when hurt.
- Black rabbits can spawn in giant tree taigas and giant tree taiga hills.
- Can destroy more block types.[note 15]
- Can spawn in different sizes.[feedback 6]
- Attack iron golems before they are hit.
- Give Levitation II, rather than I.
- Can be colored by using a dye on them in creative mode.
- Can be controlled without a saddle.
- Can wear armor.
- Can be leashed with leads.
- Can be made with uncarved pumpkins.
- Can spawn on leaves.
- Have a baby form.[feedback 7]
- Explosions in water doesn't hurt entities.[until BE 1.16.0]
- Are bigger than in Java Edition.
- Have different names (see below).
- Feeding seagrass to baby turtles speeds up their growth by 10%, a lot faster than in Java.
- Are always instantly killed by lightning bolts.
- Babies have bigger heads like other baby mobs.
- Heal if there's bread in their inventory.
- If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
- Mason is called "Stone Mason".
- Pre-Village & Pillage villagers are still available.
- Spawn with professions, when spawned via spawn eggs.
- Are neutral upon spawning in woodland mansions.[until BE 1.16.0]
- Can spawn in patrols on Hard difficulty.
- Have green eyes instead of blue.
- Can close and open wooden doors.
- Can spawn in village gathering sites.
- Despawn shortly after all trades are used up.
- Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
- Is leashed to two trader llamas when spawned using a spawn egg.
- Have an emerald above their head when opening the GUI.
- Will show the item they will trade when the player is holding an emerald.
- Attack iron golems before they are hit even if not in a raid or patrol.
- Held potion and hat model pieces are offset.


- Can destroy obsidian with the spawning explosion.[until BE 1.16.0]
- Different AI.[more information needed]
- Possess a charge attack.
- Spawns wither skeletons when at half health.
- (Seems to) break blocks faster.
- Spins when charging up.
- Explode when created, half health, and killed (in Java, only explode when created).
- Have a health of 600
× 300 instead of 300
× 150. - Sometimes shoot wither skulls in a burst of 4.
- Can be fed all fishes (raw and cooked), and rabbit stew.
- When fed, wolves are healed as much as the same food would restore hunger points when eaten by the player.
- In Java, wolves are always healed 2
, unless it's fed chicken, in which case it's healed 1
.
- In Java, wolves are always healed 2
- Pre-Village & Pillage zombie villagers are still available.
Effects
- When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the totem of undying animation.
- Exists.
- Given to parrots when they are fed cookies.
- Same icon as Poison.
- When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the totem of undying animation.
- Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down.
Enchantments
- Can light TNT and campfires.
- Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[upcoming: JE Combat Tests]
- A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
- Deal higher damage.
Commands
- Generic
- Coordinates
- A relative coordinate can have the next relative coordinate right behind it (without a space).
- Gamerule
- More gamerules:
pvpcommandblocksenabledtntexplodesfunctioncommandlimitshowtags
- Certain gamerule commands are available even without turning on cheats.
- Save-all, save-off and save-on
- Are all merged into
/save.
- Scoreboard
/scoreboard players random <entity> <objective> <min> <max>
- Teleport
- Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
- Title(raw)
Sounds
- Jumping sounds when jumping off of and landing on blocks.[feedback 8]
- Silverfish and endermites have walking sounds.[26]
- Hitting the air makes the "attack" sound.
- Dropping an item makes the "pop" sound.
In Java Edition but not in Bedrock Edition
General
- Animations
- Arrows and bee stingers stick to the player model after being hit by one.
- Items picked up are dragged upwards to the player's body, rather than dragged to their feet.
- Controls
- Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again; charging the crossbow will take an item damage.
- Cinematic Camera keybind.
- F2 takes a screenshot.
- F3 shows the debug screen.
- Items with a right-click action can be used in the off-hand if the main hand has no right-click action.
- Tab opens a menu of current online players.
- The player can click a hotkey whilst hovering over an item in their inventory to put the item directly into their hotbar slot.
- Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings.
- Interface
- 1.13 game font.
- Can shift-click items into the crafting table interface.
- Chat UI is vastly different (doesn't obstruct screen as much).
- "Crafting" is displayed above the 2×2 crafting grid in the inventory.
- Creative inventory has 9 sections instead of 4.
- Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
- Death message appears on the death screen.
- Hotbar is positioned lower in Java than in Bedrock.
- Item tooltips are different.
- Main hand can be switched to the left hand.
- Mouse cursor is recentered when opening a GUI screen.
- Offhand slot visible in the HUD.
- Experience level is positioned lower and has a black outline.
- Raid bossbar is red and segmented instead of just pink.
- Recipe book for furnaces.
- Score on the death screen.
- Skin customization menu.
- Some recipes in the recipe book are grouped together.
- Text can be cursive.
- Tutorial toasts for new players.
- Wither bossbar is purple instead of pink.
- Pause Menu & Options
- Accessibility options controlling chat opacity.
- Advancements.
- Can change resource packs while playing in a world.
- Difficulty can be locked to prevent "cheating".
- Language can be changed while in a world.
- Max framerate.
- More sound options.
- Opening the pause menu in singleplayer pauses the game.
- Programmer art resource pack in the default game.
- Several additional languages.
- Statistics.
- V-sync.
- World options:
- Buffet, amplified and debug world types.
- Customizable superflat.
- Hardcore mode.[feedback 9][note 16]
- Option to prevent structures from generating.
- Technical
- Block, item, function, and entity type tags.
- Blocks separated from fluids.
- Items and blocks can be remodeled, with various state predicates.
- Items and blocks have different names, partially due to a different flattening.[note 17]
- Loot tables have more functions.[more information needed]
- Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 18][27]
- More predicate options than Bedrock.[more information needed]
- Namespaced IDs.
- Character set is limited to
[a-z0-9_./-], the namespace itself cannot have /. - Everything in resource packs is namespaced.
- List of registries are namespaced.
minecraftis implied if left out./means directory everywhere, not just loot tables and functions.
- Character set is limited to
- Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
- Predicate files.
- Recipes are stored in JSON files.
- Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 will overflow when the entity is saved to file.
- Values below 0 are treated as 0.
- Uncensored chat.[feedback 10]
- Gameplay
- 1.9 combat system.[note 19]
- Base attack damage is half a heart, not a full heart.[until JE Combat Tests]
- Clouds are visible from the inside.[28]
- Chat is automatically opened when sleeping.
- Dark heart particles when dealing more than 2 damage to an entity.[note 20]
- Death messages are more specific/unique.[note 21]
- Explosion particles have higher resolution.
- Health regenerates faster after eating food and filling saturation.
- Holding down use when selecting a block will place it whenever it becomes possible.
- Mouse sensitivity is more responsive.
- Offhand slot can hold any item.
- Particles and nameplates render parallel to the screen.
- Recipe book closes when the player dies.[until JE 1.16]
- Recipes in the recipe book have to be unlocked.
- Smarter lighting system, where light only goes through faces that make sense (e.g. a slab on top of a light source blocks it).
- Sunrise afterglow is visible during the rain.
- Spectator mode can be accessed without external tools.
- Vignette (darker corners of the screen, more clearly visible the darker it is).
- Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
- When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
World generation
- 64-bit world seeds.
- Jungle pyramids can generate in bamboo jungles and bamboo jungle hills.
- Jungles have more and taller trees.
- Igloos always generate with a villager without profession (will see brewing stand or cauldron, and pick a career).
- Oak and spruce trees can generate in mountains and gravelly mountains.
- Oak trees can generate in snowy tundras.
- Plains are weighed only 1 in warm biome generation instead of 3 ({FOREST, DARK_FOREST, MOUNTAINS, PLAINS, BIRCH_FOREST, SWAMP} instead of {FOREST, DARK_FOREST, MOUNTAINS, PLAINS, PLAINS, PLAINS, BIRCH_FOREST, SWAMP}).
- Red sandstone can generate in badlands and eroded badlands.
- Savannas and plains generate a lot more grass.
- Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
- Terrain can generate above y=128.
- The "central spot" of a stronghold (i.e., the location that an eye of ender or the
/locatecommand leads to) is in the portal room.[29] - Villages can spawn in superflat.
Blocks
- General
- Block entity IDs are namespaced.
- Breaking (not mining) particles start as the shape of the block and are colored based on the darkest face.
- Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
- More blocks can support general support needing blocks.[note 22]
- Blocks that lose support (e.g. torches, carpet, scaffolding, etc.) make breaking sounds and particles.
- Light-emitting blocks are shaded.
- Block outlines are partially transparent and thicker.
- Cave and void air.
- Can be broken instantly with a sword.
- Have a breaking animation.
- Ominous banners cannot be copied using a loom or crafting table.
- Ominous banners can be washed.
- Beam color mixes, rather than only existing in the 16 colors.[upcoming: BE 1.16.0]
- Beam color changes instantly.
- Beam has an outer semitransparent layer.
- Can be placed without any supporting block.
- Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
- Have a 2% chance to spawn in flower forests instead of 20%.
- Can spawn in forest, wooded hills, birch forest, tall birch forest, birch forest hills, and tall birch hills biomes.
- Can face in all directions when on the top or bottom of a block.
- Campfire smoke particles become more transparent as they get higher.
- Show a preview of the map.
- Have a Christmas present look during December 24th - 26th (includes ender chests and double chests).
- Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it only tries to connect to the clicked block.
- If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
- Are broken faster.
- Give the Conduit Power effect to players in rain.[upcoming: BE 1.16.0]
- Have quasi-connectivity.
- Have more functionality.
- Can correctly charge respawn anchors.[upcoming: JE 1.16][30]
- Can equip armor on villagers.[31]
- Can equip shields.[until BE 1.16.0]
- Can place armor stands.
- Can place carpets on tamed llamas.
- Can place chests on tamed donkeys, llamas and mules.[upcoming: JE 1.16]
- Can place horse armor on tamed horses.
- Can place saddles on pigs, tamed horses and striders.[upcoming: JE 1.16]
- Can shear snow golems and mooshrooms.[upcoming: JE 1.16]
- Have quasi-connectivity.
- Can be placed without any supporting block.[upcoming: BE 1.16.0]
- Can be placed without any supporting block.
- Potted flower can be removed by pressing the use key.[upcoming: BE 1.16.0]
- Support lanterns on the top and bottom face.
- Support torches and pressure plates on the top face.
- Placing a single unenchanted tool in the grindstone displays an "X" on the arrow.
- Remove prior work penalty from items.
- Don't render adjacent face to another honey block.
- Can still pick up item entities when there's an inventory above them.[verify]
- Can pick up item entities inside the top part of the hopper too.[verify]
- Fill all slots with item entities, rather than only the first.[verify]
- Push items in a consistent order, the first slot first.
- Break instantly.
- When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[34]
- Support lanterns on the top and bottom face.
- Support torches and pressure plates on the top face.
- Can be placed without any supporting block.[upcoming: BE 1.16.0]
- Multiple jukeboxes can play the same music disc.
- Animation is smoother.[more information needed]
- Leaves only start decaying when 7 blocks away from logs/wood.
- Emit redstone particles when powered.
- Handle model is slightly longer.
- When on the ground or ceiling, they can face in 4 directions.
- Have a unique texture for the dye slot.
- Have cap texture on all sides when placed and they change to pores texture when next to another mushroom block of the same kind.
- Have quasi-connectivity.
- Pushing a block over farmland/grass path won't convert it to dirt if the base block wouldn't.
- Replaces dirt and grass blocks when a giant spruce grows from saplings.[upcoming: BE 1.16.0]
- Can be placed without any supporting block.[upcoming: BE 1.16.0]
- Try to be placed in the direction the player is facing.
- Growth is not blocked by logs and stripped logs.
- Oak and birch saplings grown within 2 blocks of a flower on the same y-level have a 5% chance to have a bee nest.[upcoming: BE 1.16.0]
- Can be broken instantly.
- Bottom of floating scaffolding can be stood on.
- Placement is different to make branching easier.
- Animation is smoother.
- Editing interface is different.
- Text can be colored with dyes.
- Don't render adjacent face to another slime block.
- Drops itself when mined with a Silk Touch shovel.[upcoming: BE 1.16.0]
- Mining can be done without needing to re-press the mine key, after mining other snow.
- Are able to repel piglins.[upcoming: JE 1.16][35]
- Drop soul soil instead of charcoal when broken without Silk Touch.[upcoming: JE 1.16][36]
- Emit a correct light level of 10, instead of 15 like in BE.[upcoming: JE 1.16][37]
- When there is ice underneath it makes, the player walks even slower on top of it.
- Have quasi-connectivity.
- Data mode, unusable by players but used by developers.
- Functional corner mode.
- Can be used to craft chiseled stone bricks from stone bricks.[38]
- Can be used to craft cut sandstone and cut red sandstone slabs.[39]
- Can be broken instantly during any growth stage, not just the first.
- Can be planted when aiming at the side of a block.
- Fully grown sweet berry bushes can be harvested while holding bone meal.
- Stage 1 sweet berry bushes slow down players.
- Torch placement depends on solid face, not a solid block.[note 23]
- Wall torches have a rectangular model, rather than pipelined.[40]
- Can be climbed like ladders when placed on top of ladders.
- Breaking in creative mode removes all eggs.
- Can be placed without any supporting block.
Fluids
- Lava animation is faster.
- Lava produces smoke particles when turned into obsidian.
- Ocean biome water colors are more clearly distinct between temperatures.
- Still water animation is faster.
Items
- General
- Ability to select and click to move the cursor when editing signs, written books, etc.
- Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[41]
- Dropped items are 3D.[upcoming: BE 1.16.0]
- Dropped stacked items are more compact.
- Durability bar has better visibility and brighter colors.
- Food items are positioned higher on the screen when consumed.
- Highlighted slots show a transparent gray overlay above the item and slot.
- Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
- Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.
- Item count is displayed in white and the tip of the mouse cursor contacts the very center of the item.
- More items use rarity colored tooltips.[note 24]
- Tools take longer to draw.
- When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
- When shift-clicking items, the item appears in the destination slot instantly.
- "Globe" pattern.
- Generates coral only in warm oceans; in addition to coral, it can generate coral fans.
- Stack up to 64.
- Can be used as a fuel in furnaces.
- Can be placed on jungle wood, stripped jungle logs, and stripped jungle wood.
- Exist.
- Can be activated while in water.
- Can be activated while moving upward.
- Display enchantment glint when worn.[42][upcoming: BE 1.16.0]
- Negate the Levitation effect while gliding.[43]
- Can reel in items.
- Can reel in tropical fish and pufferfish in jungle biomes.
- Damaged fishing rods can be used to craft carrots on a stick.
- Have a thicker casting line.
- When used, it has a different item inventory model without the hook.

- Exist.
- Map markers can be added by right-clicking a banner with a map.
- Exist.
- Can be activated without sneaking.
- Can have banner patterns.
- Spawn eggs used on the mob of its type will spawn a baby variant.
- Exist.
- Can be given with the
/givecommand.
- Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.
Entities
- General
- Cats have an animation when they lie on a bed, even when players are not sleeping.
- Cramming too many entities into a small space causes some of them to take 3

suffocation damage every half second. - Crossbow Piercing arrows pierce armor stands.[44]
- Hostile mobs can spawn during thunderstorms in the day.[45]
- Humanoids render all items in the head slot.
- Mobs drop experience orbs at the same location as loot when killed.
- Mobs drop their exact equipment, rather than draw from the loot table.
- Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
- Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.
- Passive mobs spawn much less often and do not despawn.
- Slimes and magma cubes retain its name after getting split.[46]
- Thrown/shot projectiles take thrower/shooter's momentum into account.[note 25]
- Turtles drop a bowl when killed by a lightning.
- Zombie pigman[until JE 1.16]/zombified piglin[upcoming: JE 1.16] and drowned chicken jockeys.
- Zombies, zombie villagers, husks, zombie pigmen, skeletons, strays and wither skeletons can pick up items from the ground, equip them, and actually use them.[upcoming: BE 1.16.0]
- Zombies, zombie villagers, husks and zombie pigmen have a new animation for their arms when chasing a player.
- Don't become angry if the beehive/bee nest is destroyed with a Silk Touch tool.
- Animation colors are smoother.
- If exploded with a status effect, leaves a lingering cloud of that effect.
- Can play with item entities.
- Can pick up netherrack.[until JE 1.16]
- Drops instantly on death.[47]
- Experience orbs are collected slower.
- Experience orbs are partially transparent.
- Cod and salmon drop cooked cod and salmon when killed with fire.
- Drop bone meal instead of bones.
- Exist.[note 14]
- Exist.[note 14]
- Can open doors (except pillagers).
- Move door by door killing all villagers, rather than wander around the village without focus.
- Naturally spawned golems attack withers.
- Can be healed/repaired with iron ingots, and visually crack after taking a certain amount of damage.[48]
- Exists.[note 14]
- TNT explosion drop rate is 100%.
- Become neutral when the player wears gold armor.[upcoming: JE 1.16][49]
- Can break their crossbow.[upcoming: JE 1.16][50]
- Are unable to stand up if there's no space for it.[note 27]
- Can have semi-transparent textures on the second skin layer.[52]
- Model and hitbox are slightly shorter when crouching.
- Sneaking players are 1.5 blocks high (allowing sneaking under slabs).
- Walking backward makes the body face straight, rather than turned partially.
- Are attacked by "Johnny" vindicators,[53] and damaged by evoker fangs.[54]
- Have an increased sight range, movement speed, and attack range.
- Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
- Have different AI and drift when the player approaches them.
- Can climb magma blocks.
- Spawn with status effects on Hard difficulty.
- Can breed.
- Have a baby form.
- Have a different ID and their own spawn egg.
- Cured villagers offer discounted trades.[upcoming: BE 1.16.0][55]
- Unemployed and nitwit villagers shake their heads when the player tries to trade with them.
- When a raid is defeated, the villagers will gift players random items according to their profession.
- Baby villagers will gift players poppies or seeds.
- Can sell sand.[upcoming: BE 1.16.0]
- Drink a potion of invisibility and milk when dark/light, respectively.
- Provide helpful potions to illagers during a raid.
- Can spawn in forests and giant tree taigas.[upcoming: BE 1.16.0]
- Can spawn in zombie sieges.
- Can spawn with armor equipped.
- Drop equipment when being cured into a villager.
- Zombie villagers spawning naturally have the type set to the biome they spawn in.[upcoming: BE 1.16.0]
Effects
- General
- Beacon effect particles are partially transparent.
- Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
- Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
- Exists.[note 14]
- Particles are dark green instead of tan.[upcoming: BE 1.16.0]
- Exists.
- Exists.
- Can be removed using milk.
- Displays particles.
- When received, the effect applies to all villages, not just the village saved.
- Have effect icons.
Enchantments
- General
- Enchantment glint is higher resolution and smoother.
- Single-level enchantments just appear as the enchantment name, without a redundant number.
- Can be applied to lodestone compasses.[upcoming: JE 1.16][56]
- Can be found and applied to items.[upcoming: BE 1.16.0]
- Is functional.[upcoming: BE 1.16.0]
- Path is a circle, but a square in Bedrock.
- Increases the chance of not taking drowning damage.[57]
- Exists.
- Knockback mobs when taking damage.
Commands
/kick[upcoming: BE 1.16.0]/ban,/ban-ip,/banlist,/pardon,/pardon-ip,/setidletimeout,/stop,/whitelistand/publish/bossbar/debug/defaultgamemode/loot/recipe/seed/team/teammsg/schedule/spectate/trigger/worldborder/scoreboard players enable <entity> <trigger>- NBT access.
/data
- 1.13 commands (additions and changes).
- Block state access.
- More scoreboard objectives:
triggerdeathCountplayerKillCounttotalKillCounthealthxplevelfoodairarmorteamKill.<color>killedByTeam.<color>- all statistics
/killcommand can kill players in creative mode.- Gamerules:
disableElytraMovementCheckdisableRaidsdoLimitedCraftingdoPatrolSpawningdoTraderSpawninglogAdminCommandsmaxEntityCrammingreducedDebugInfospectatorsGenerateChunks
- Particle IDs are much more streamlined, and some support additional parameters.
- Locate structure ID Temple is split up into Swamp_Hut, Igloo, Desert_Pyramid and Jungle_Pyramid.
Sounds
- Anvil sound when placing a bell.
- Cave ambient sounds.[upcoming: BE 1.16.0]
- Sound range is greater.
- Sounds for combat (such as critical hit) are newer.
- Sounds for casting a fishing rod are newer.
- Sounds for enchanting.
- Sounds for going under and above water.
- Sounds for making grass paths with a shovel are newer.
- Sounds for killing squids are newer.
- Sounds for killing salmon.
- Sounds for killing cod.
- Sounds for opening and closing (trap)doors and fence gates are newer.
- Sounds for opening and closing iron (trap)doors are newer.
- Sounds for opening and closing a chest are newer.
- Sounds for placing all crop types are newer.
- Sounds for placing and breaking kelp and seagrass are newer.
- Sounds for placing and breaking coral, coral blocks and coral fans are newer.
- Sounds for placing cocoa beans.
- Sounds for paddling in boats are newer.
- Sounds for placing lily pads.
- Sounds for player drowning are newer.
- Sounds for player burning are newer.
- Sounds for pressing a button are newer.
- Sounds for pufferfish are newer.
- Sounds for raining are newer.
- Sounds for reeling in a fishing rod.
- Sounds for squids moving in water.
- Sounds for stepping on a pressure plate are newer.
- Sounds for stripping wood.
- Sounds for tilling grass blocks with a hoe are newer.
- Sounds for Thorns.
- Sounds for waterlogging.
- Sounds for wither skeletons are newer.
- Underwater music.[upcoming: BE 1.16.0]
- Underwater ambient sounds.
- Unique sounds for chains.[upcoming: JE 1.16][58]
- Unique sounds for harvesting honey.
- Unique sounds for honey blocks.[upcoming: BE 1.16.0]
Unsorted
- Tropical fish names differ between editions (full list can be found in here).
- Gray-Sky SunStreak: Blue Dory (BE)
- Gray-Blue Flopper (
185008129): Blue Tang (JE) - White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
- White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
- Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
- Red-White SunStreak: Tomato Clown (BE)
- Red-White Kob: Tomato Clownfish (JE)
- Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
- Java has
/forceload, while Bedrock has/tickingarea. - Completely different
/tellrawsyntax between editions, existence of/titlerawin Bedrock, etc. - Loading screen looks different between editions (both for menu, and a world).
- The random tick speed gamerule defaults to 1 in BE and 3 in JE.
- Different anvil XP costs between editions.[more information needed]
- Different chest loot between editions.
- In Java, the loot is fully determined by the seed in most structures. It is randomized across the same seed (i.e., loading the same seed twice generates different loot in a given chest) in villages, pillager outposts, ruined portals[upcoming: JE 1.16] and bastion remnants[upcoming: JE 1.16].[59]
- In Bedrock, the loot is determined by the seed in some structures. In desert pyramids, shipwrecks, buried treasures, pillager outposts, ocean ruins, igloo basements, nether fortresses and end cities, the loot generates consistently, but may be re-arranged. It is randomized across the same seed in villages, abandoned mineshafts, dungeons, strongholds, jungle pyramids, ruined portals[upcoming: BE 1.16.0] and bastion remnants[upcoming: BE 1.16.0].[60]
- The bastion remnant loot tables in Bedrock have higher weights for netherite scrap and ancient debris, and still contain netherite armor, among other differences.[upcoming: JE 1.16 & BE 1.16.0][note 28]
- The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of water breathing, a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o'enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 29]
- The jungle pyramids loot tables have slightly different weights and item stacks between editions.[note 30]
- The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[upcoming: JE 1.16 & BE 1.16.0][note 31]
- The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 32]
- Different villager trading between editions.
- This issue was made less extreme in Bedrock Edition 1.16.0[upcoming].
- The following differences are still present as of Java Edition 20w16a and Bedrock 1.16.0.
- General
- Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers only have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
- Enchanted items (other than books) sell for a set value in Bedrock while they sell for a range in Java. The amount in Bedrock is equal to the "base emerald cost" value in Java.
- Armorer
- Journeyman armorers buy can diamonds in Java, while expert armorers will buy diamonds in Bedrock.
- Said diamond trade rewards 20 XP to the villager in Java, and rewards 30 in Bedrock.
- Butcher
- The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
- Apprentice butcher villagers can sell cooked rabbit and cooked mutton in Bedrock.
- Journeyman butcher villagers will sell cooked beef in Bedrock.
- Cartographer
- The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
- Master cartographer villagers sell a globe banner pattern (currently not in Bedrock) for 8 emeralds in Java, while they sell either a flower charge, field mason, or bordure indented banner pattern (all currently not in Java) for 1, 2, or 2 emeralds respectively in Bedrock.
- Cleric
- The emeralds for gold trade gives the villager 2 XP in Bedrock and 10 XP in Java.
- Journeyman villagers sell glowstone dust in Bedrock, while they sell glowstone blocks in Java.
- Farmer
- The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
- Fletcher
- The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
- Leatherworker
- The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock whilte it rewards 1 XP in Java.
- Mason/Stone Mason
- The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
- The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java will always offer both trades while Bedrock will always offer only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Shepherd
- None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Weaponsmith
- The emeralds for an enchanted iron sword trade is offered by novice weaponsmith villagers in Java, while it is offered by apprentice weaponsmith villagers in Bedrock.
- Said enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
- The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
- Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
- General
- Different wandering trader trading between editions.
- This issue was made less extreme in Bedrock Edition 1.16.0[upcoming].
- The following differences are still present in 20w16a and Bedrock 1.16.0.
- Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
- All flowers are grouped (1 emerald for 1 item, 12 uses), all dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
- Bedrock can offer tall flowers; Java cannot.
- The blue orchid trade's maximum use is 8 and the lily of the valley trade's maximum use is 7. Both are 12 in Bedrock as they are grouped with the flowers.
- Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
- Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
- The raid captain/pillager outpost banners are called illager banner in BE, and ominous banner in JE.
- Taking damage or healing plays an animation in JE, but not in BE.
- Experience bar looks different between editions.[more information needed]
- Different splash texts between editions.[note 33]
- Entity shadows are different between Java and Bedrock.[more information needed]
- Different graphics saturation level between editions.
- Block and item shading is darker in Java than in Bedrock.
- Clouds fade differently between editions.
- The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
- Different sound volume levels between editions.
- Swinging animations are different between editions.[more information needed]
- Grindstone, loom, stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
- Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long.
- Honeycomb blocks use coral sounds in Java Edition and slime sounds in Bedrock Edition.
- Bees have different animations between Java Edition and Bedrock Edition.

- Wither roses deal damage at different rates: 1
every half a second in JE and every two seconds in BE. - Totem of Undying animation uses a 3D item render in JE, and a 2D one in BE.[verify]
- Smelting cacti yields more experience in JE (2) than BE (0.2).
- Daylight detectors output identical power levels at different times and different weather conditions.[note 34]
- Texture differences:
| Object | Java Edition | Bedrock Edition |
|---|---|---|
| Acacia Sign |
|
|
| Acacia Wall Sign |
|
|
| Birch Sign |
|
|
| Birch Wall Sign |
|
|
| Block of Quartz (bottom)[n 1] | File:Block of quartz underside 19w09a.png[upcoming: BE 1.16.0] | File:Block of quartz underside 19w08b.png |
| Buried Treasure Map |
|
|
| Chiseled Nether Bricks[upcoming: JE 1.16 & BE 1.16.0][n 1] |
|
|
| Conduit |
|
|
| Crafting Table[n 1] |
|
|
| Crimson Door[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Crimson Stem[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Dark Oak Sign |
|
|
| Dark Oak Wall Sign |
|
|
| Dragon Fireball |
|
|
| Dried Kelp |
|
|
| Jungle Sign |
|
|
| Jungle Wall Sign |
|
|
| Lava |
|
|
| Locked Map | File:Map (Item).png | File:Locked Map (Item).png |
| Logo[n 2] | ||
| Map | File:Map (Item).png | File:Map (Item) BE.png |
| Nether Brick Fence |
|
|
| Nether Brick Slab |
|
|
| Nether Brick Stairs |
|
|
| Nether Brick Wall |
|
File:Nether Brick Wall BE.png |
| Nether Bricks |
|
|
| Netherite Axe[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Netherite Boots[upcoming: JE 1.16 & BE 1.16.0] | File:Netherite Boots (Item).png | File:Netherite Boots (Item) BE.png |
| Netherite Hoe[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Netherite Ingot[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Netherite Leggings (model)[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Netherite Pickaxe[upcoming: JE 1.16 & BE 1.16.0][n 1] |
|
|
| Netherite Sword[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Ocean Explorer Map |
|
|
| Offhand slot | ||
| Ominous Banner |
|
|
| Pillager[n 1][61] |
|
|
| Piston |
|
|
| Piston Head |
|
|
| Quartz Bricks[upcoming: JE 1.16 & BE 1.16.0][n 1] |
|
|
| Redstone Dust (with dot) | ||
| Sheared Sheep[feedback 11] |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
| Sheep[feedback 11] | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
| Smooth Quartz Block[n 1] | [upcoming: BE 1.16.0]
|
|
| Spruce Sign |
|
|
| Spruce Wall Sign |
|
|
| Sticky Piston |
|
|
| Sticky Piston Head |
|
|
| Stripped Dark Oak Log |
|
|
| Stripped Spruce Log |
|
|
| Structure Void |
|
|
| Warped Door[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Warped Stem[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Weeping Vines[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Weeping Vines Plant[upcoming: JE 1.16 & BE 1.16.0] |
|
|
| Woodland Explorer Map |
|
|
- Drowned equipment spawn rates differ.
- Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
- Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
- Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
- Hitbox and collision box differences:
Block Hitbox Collision box Description (Bedrock Edition) Anvil Different Different Bedrock report: MCPE-59921. Bamboo (sapling and stalk) Different Same Banner (wall) Different Same Hitbox is slightly lower. Bed Different Different Bedrock report: MCPE-60829. Bell Different Different Standing bell has different model. Brewing Stand Different Same Bedrock report: MCPE-59922. Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[62] Chest Different Different Chorus Plant Different Different Conduit Different Different Composter Different Different Hitbox doesn't go inside the composter. End Portal Frame (with eye) Different Different The eye part is intangible. Farmland Different Different Is a full block. Fences (corner) Different Same Corner hitboxes don't follow direction.[63] Flowers Different Same Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[64][65] Glass Panes (corner) Different Same Corner hitboxes don't follow direction.[63] Grass Path Different Different Is a full block. Grindstone Different Different Hopper Different Different Bedrock report: MCPE-47541. Iron Bars (corner) Different Same Corner hitboxes don't follow direction.[63] Item Frame Different Different Is a block. Lantern Different Different Lectern Different Different Bedrock report: MCPE-47604. Lever (ground and roof) Different Same Lily Pad Different Different Is wider and higher.[66] Mushrooms Different Same Nether Portal Different Same Piston (body) Different Different Is a full block. Piston (head) Outline is different Same Has a full block outline selection. Rails (flat) Different Same Redstone Wire Different Same Hitbox doesn't vary with different shape.[67] Saplings Different Same Scaffolding Outline is different Same Has a full block outline selection. Sea Pickle Different Different Hitbox doesn't vary with different amount of pickles.[68] Sea Turtle Egg Different Different Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox. Snow Layer(s) Same Different Stacked snow layer collision is 1 pixel lower. Stairs Outline is different Same Have a full block outline selection. Sugar Cane Different Same Bedrock report: MCPE-60827. Torches Different Same Tripwire Hook Different Same Vines (roof) Different Same Doesn't have a hitbox. Walls Different Different Corner hitboxes don't follow direction.[63] All other blocks Same Same
Video
Footnotes
Feedback pages
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
Notes
- ↑ There is a new policy about accepting parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
- it is present both in Bedrock Edition and Java Edition;
- it behaves differently across editions;
- it was introduced or explicitly changed in the Buzzy Bees update or later.
- ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
- ↑ Mentioned several times not to come to Java Edition, still listing as it IS a parity issue. Possibly in the future, data packs in Java will basically be the modding API.
- ↑ See this section for a full comparison list.
- ↑ Reported and confirmed as a bug and parity issue in Java, though Adrian Östergård considers the Java behavior intended.
- ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
- ↑ This is considered to be working as intended both in Java Edition and in Bedrock Edition. Though the Bedrock behavior seems to be the intended one, Jens Bergensten decided to keep the Java behavior.
- ↑ Doesn't happen in Java Edition anymore as of 19w07a due to MC-174277.
- ↑ See this table for comparison.
- ↑ See raid loot for full list.
- ↑ Doesn't happen in Java Edition anymore as of 1.14 due to MC-148379.
- ↑ Doesn't happen in Java due to MC-127433, MC-134448, MC-147711 and MC-172539.
- ↑ See this section for more details.
- ↑ a b c d e f This feature is unused or unacessible in survival mode.
- ↑ See this section for comparison.
- ↑ A tweet by community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
- ↑ See this section of the Bedrock Edition flattening list.
- ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in Java Edition and incorrectly as "Makkie" in Bedrock Edition, which is informal.
- ↑ Worked on by redoing combat again, this new version will be added to Bedrock and Java (see Java Edition Combat Tests).
- ↑ Present in the legacy console edition, even though it didn't receive the combat changes.
- ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages.
- ↑ For example, coral can be placed on glass. See the full list here.
- ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
- ↑ For example, mob head tooltips are yellow for an Uncommon rarity.
- ↑ Doesn't always happen due to MC-137719.
- ↑ This is considered a bug both in Java Edition and in Bedrock Edition, though the Bedrock behavior seems to be the intended one.
- ↑ For example, throwing an ender pearl in a 1 block high bath will make the player "crawl" (swimming animation).
- ↑ For more details, see the bastion remnant loot tables.
- ↑ For more details, see the buried treasure loot tables.
- ↑ For more details, see the jungle pyramid loot tables.
- ↑ For more details, see the ruined portal loot tables.
- ↑ For more details, see the stronghold loot tables.
- ↑ See Bedrock Edition exclusive splashes for more details.
- ↑ See this section for details.
References
- ↑ MCPE-43356
- ↑ MC-156638
- ↑ MC-125351
- ↑ MC-146824
- ↑ a b MC-129108
- ↑ MCPE-31866 resolved as Works As Intended
- ↑ a b MC-156598 resolved as Invalid
- ↑ MCPE-18880 resolved as Works As Intended
- ↑ MC-106428 resolved as Works As Intended
- ↑ MCPE-10482
- ↑ MC-166355
- ↑ a b MC-169969
- ↑ MCPE-66941 resolved as Works As Intended
- ↑ MC-172197
- ↑ MC-3311 resolved as Works As Intended
- ↑ MCPE-42949
- ↑ MCPE-14851 resolved as Works As Intended
- ↑ MC-5726 resolved as Works As Intended
- ↑ MC-35082 resolved as Works As Intended
- ↑ MCPE-73393 and MC-182518
- ↑ a b MC-36322
- ↑ MCPE-32731
- ↑ MC-182103
- ↑ MC-154372
- ↑ MC-172107
- ↑ MC-117609
- ↑ MCPE-61166
- ↑ MCPE-27259
- ↑ MCPE-73687
- ↑ MCPE-72686
- ↑ MCPE-41432
- ↑ MCPE-025691
- ↑ MCPE-75265
- ↑ MCPE-48770
- ↑ MCPE-69790
- ↑ MC-180166 resolved as Works As Intended
- ↑ MCPE-73890
- ↑ MCPE-50057
- ↑ MCPE-42734
- ↑ MCPE-31372
- ↑ MCPE-19508
- ↑ MCPE-23020
- ↑ MC-89956
- ↑ MCPE-38297 resolved as Works As Intended
- ↑ MCPE-34409
- ↑ MCPE-14975
- ↑ MCPE-74963
- ↑ MCPE-74081
- ↑ MCPE-65516
- ↑ a b MC-163960
- ↑ MCPE-67489
- ↑ MCPE-31500
- ↑ MC-137799 resolved as Works As Intended
- ↑ MC-139113
- ↑ MCPE-47040
- ↑ MCPE-74016
- ↑ MCPE-46922
- ↑ MCPE-73270
- ↑ MC-156161
- ↑ MCPE-72432
- ↑ MCPE-48628
- ↑ MCPE-59923
- ↑ a b c d MCPE-59920
- ↑ MC-33580 resolved as Works As Intended
- ↑ MC-163896 resolved as Works As Intended
- ↑ MCPE-60826
- ↑ MCPE-61245
- ↑ MCPE-59925







































































































































