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In Bedrock but not Java

General

  • Shared block spaces
  • Food can be eaten in Creative mode and Peaceful difficulty
  • Mentions of player names are highlighted in yellow in chat
  • Arm-throwing animation when throwing snowballs/potions
  • Villager trade tables are stored as JSON files

World generation

  • Huge mushrooms generate naturally in swamps
  • Igloos have white, magenta and brown beds, rather than red, have polished diorite instead of polished andesite, and packed ice instead of ice

Blocks

  • Snow affected by gravity
  • Snow melts in snowless biomes
  • Doors can be waterlogged
  • Enchanting tables emit light level 12
  • Leaves have snowy texture when snowed on
  • Melon drops 9 slices when mined with shears
  • Piston head model has more accurate "neck"
  • Pistons require 1 tick to retract
  • Pistons take longer to extend
  • Pistons finish extending before retracting
  • Redstone dust power transmittion is in a random order
  • Un-connected redstone dust is a plus, rather than a dot
  • Redstone dust connects to pistons
  • Glass panes and iron bars have 3D item model
  • Beds have 2D item model
  • Cauldrons can hold potions
  • Cauldrons are block entities
  • Water can be colored
  • Blocks that contain block entities can be pushed/pulled with slime blocks and pistons
  • (Ender/Trapped) Chest items look like a full block without openable latch (like the java chest model before 1.3)
  • Spawners in Creative mode inventory
  • Spawners are capable to contain no entity
  • Beds can set the spawnpoint of a player during the day

Items

  • Potion of decay
  • Book and quill and written book have 2 pages open at once
  • Fishing can give bamboo
  • Boats can smelt 6 items in furnaces
  • Bucket of tropical fish is named "Bucket of tropical fish name"
  • Maps show player heads instead of arrows
  • Teleporting with Ender pearls makes teleportation sounds

Entities

  • Parrots can dance on a player's shoulder
  • Spiders can spawn on leaves
  • Different Wither AI (summoning wither skeletons, charge attack, etc)
  • Minecart with command block uses repeating command block instead of impulse
  • Feeding mobs makes the corresponding food particles
  • Mobs can steer boats
  • 1% chance for cave spider jockeys
  • Naturally spawning baby animals
  • Second layer from players, drowned and zombie pigman is 3D
  • Drowned have glowing eyes and moth
  • Drowned spawn in swamps during the day
  • Drowned holding tridents use melee attacks when within 3 blocks
  • Same posture as players when holding anything in offhand
  • Elder guardian is a boss
  • Endermite attack endermen and golems without provokation

Effects

  • Fatal poison

Commands

  • Gamerules: drowningdamage falldamage firedamage pvp doinsomnia

Sounds

  • Jumping sounds when jumping off of and landing on blocks
  • Silverfish and Endermites have walking sounds

In Java but not Bedrock

General

  • Flattening (List for bedrock)
  • Blocks separated from fluids
  • 1.9 combat
  • Offhand slot can hold any item
  • Advancements instead of achievements

Blocks

  • (Stripped) wood item forms
  • (Stripped) wood on x and z axis
  • Cave and void air
  • Beacon beam color mixes, rather than only existing in the 16 colors.
  • Pistons, droppers and dispensers have Quasi-Connectivity
  • Sticky pistons drop blocks when power is removed before it’s done extending

Items

  • Shield
  • Debug stick
  • Teleporting with chorus fruit makes teleportation sounds

Entities

  • Thrown/shot projectiles take thrower/shooter’s momentum into account (not always (MC-137719))
  • Mobs spawn with carved pumpkins and jack o' lanterns on their head, during halloween
  • Zombie pigman/drowned chicken jockeys

Effects

  • (Bad) Luck

Enchantments

  • Sweeping Edge

Command format

  • NBT access
  • 1.13 commands
  • Block state access

Unsorted

  • Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again.
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