This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions.
Suggestions to fix existing parity issues prior to the Buzzy Bees update should be made on the feedback site.[note 1]
- Last updated
- Bedrock Edition 1.21.0
- Java Edition 1.21
Note[]
Snapshot/beta features should be listed only with {{Upcoming}}
templates. Use the {{Until}}
or {{Upcoming}}
templates where applicable. Don't remove entries unless the changes came into the final release of the corresponding edition.
- In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it is no longer the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it is no longer the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "Unsorted", any [upcoming: ] means it is no longer the case and fixed in the provided version; likewise, any [until ] means that it was in parity before, and no longer is starting from that version.
Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.
Do not put the desired outcome in the parity issue, this list is intended only to list the parity issues, not how they should be resolved.
The Java Edition names of objects are used throughout the list, just like other wiki articles.
In Bedrock Edition but not in Java Edition[]
General[]
- Animations
- When in first person, the player's hand and held items move at the maximum speed when moving the camera and do not scale with head-turning speed like in Java.[feedback 1]
- Default and character creator skins blink occasionally.
- Players can equip and execute emotes.
- Player's arm is animated when charging a crossbow in first person.
- Players' arm is animated when eating food or drinking potions in third person.[feedback 2]
- When not moving, the hand/held item sways up and down to imitate breathing in first person.
- When eating or drinking, the item being consumed is held differently in first person.
- The animation of snow and rain is angled.
- Gameplay
- Attempting to place blocks below the minimum height limit shows the warning messages.[1]
- Block placing speed matches player movement speed.
- Block reach is greater.
- Blocks can be placed right in front of the block the player stands on.
- Blocks can be placed continuously using hold click/button.
- Using /kill command does not kill the player when in creative mode
- Chunks fade in when rendering, rather than appearing instantly.
- Clouds are more vibrant, and tinted red at sunset and sunrise.[feedback 3]
- Cross-platform play.
- Disabling view bobbing stops the player's hand and held items from swaying.
- Some Minecraft Education features can be enabled in the Cheats options.
- Elytra flight can be disabled by pressing jump button while gliding.[feedback 4]
- When touching the ground while flying down in Creative mode, the player will not stop flying.
- When flying, players can stop moving instantly.
- Food can be eaten in Peaceful difficulty.
- Eating, blocking, using a bow, crossbow or trident, or sneaking while sprinting makes the player stop sprinting.[2]
- Players can "step upward" while flying.[3]
- Pressing ↵ Return opens the chat by default in addition to pressing T.
- Ray-Tracing and Upscaling options on Windows.
- Sky color during the rain is gray, rather than bluish-gray.
- Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
- The same is applied when stepping into a Nether Portal, or when being on fire.
- There is a "Spyglass damping" option.[4]
- There are variable amounts of rain/snowfall (Java has only the "medium" variant).
- There's an invisible barrier at y=-104.
- There's an option for enabling a paper-doll of the player in the top left corner of the screen.
- When looking directly at the sun, the sky around it becomes darker.
- When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.[5][feedback 5]
- Interface
- Achievements instead of world-depening Advancements.
- A Halloween themed panorama during Halloween seasons.[6]
- A message appears if a raid ends after 2 in-game days.
- "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
- Any recipe can be found through the search bar, even recipes the player has not unlocked yet.
- Character creator.
- Chat messages appear in the top-left of the screen rather than in the bottom-left.
- Chat text color can be changed in the settings.
- Color code
§g
,minecoin_gold
. - Different highlights across editions.
- Selecting an item in any interface enlargens it.
- Text background has slightly more rounded corners. [9]
- Exclusive splashes.[note 3]
- There are two fonts available to choose from for the chat: Mojangles and Noto Sans..
- Hotbar is considerably more transparent.[10]
- Loading tips.
- Marketplace.
- Skin Packs, Texture Packs, Worlds, Add-Ons available to download in-game (for Minecoins or real money).
- Mentions of player names are highlighted in yellow in chat.
- Mentions text color can be changed in the chat settings.
- Pasting command in the chat with a newline automatically sends the command without pressing ↵ Enter.[11]
- Seed templates in the Create New World screen.
- Selecting an item shows all enchantments in the action bar.
- Server list has featured servers.
- Skins can support up to 128x128 resolution.
- Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
- World option and gamerule to display coordinates.
- Technical
- AI tasks are stored as JSON files.
- Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
- Blocks, items, particle, mobs, animations, and biomes can be added using add-ons.
- Brewing recipes are data driven.
- Entities can be remodeled.
- Shared block spaces.
- Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
- Said JSON file can also be used to change the fog color of a biome.
- RenderDragon rendering engine.
- UI interface are data driven with JSON (for old UI) and JavaScript (for new UI, currently in Achievements and Create New Screen UI).
- Villager trade tables are stored as JSON files.
World generation[]
- Bamboo can generate in sparse jungles.
- Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 6]
- Caves in the Nether do not fill up with lava when low down.
- Coral reefs generate with dead coral blocks and with a different structure.
- Fallen and dying trees.
- Generated structures have display names/translations.
- Huge mushrooms generate naturally in swamps.[feedback 7]
- Nether fossils are much rarer.[12]
- Crimson and warped forests are less dense.
- Basalt columns in basalt deltas are shorter and less dense.
- Less tall grass in plains, savannas, jungles and meadows.
- Pandas have a higher spawn rate in bamboo jungles.
- Ruins and buried treasure are significantly more common.
- Strongholds are more likely to generate under villages.
- Strongholds generate more infinitely throughout the world.
- Villages and pillager outposts can generate in more biomes:
- Villages and pillager outposts generate with foundation.[15]
Blocks[]
The specific instructions are:
- Lily Pad on the Bedrock Edition.
- General
- Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers and cauldrons drop as an item even when broken by hand.[16]
- Block breaking texture is darker.[17]
- Block GUIs have an "X" button on the top right corner.
- Light-emitting blocks are brighter and not shaded.[18]
- Light-emitting blocks also appear brighter in the inventory.[19]
Item | Java Edition | Bedrock Edition |
---|---|---|
Beacon | ||
Conduit | ||
Crying Obsidian | ||
Dragon Egg | ||
Enchanting Table | ||
Ender Chest | ||
End Portal Frame | ||
End Rod | ||
Glowstone | ||
Jack o'Lantern | ||
Magma Block | ||
Sea Lantern | ||
Shroomlight |
- Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.[20].
- Many more blocks can be waterlogged.[note 4][21]
- Some plants can be "snowlogged".
- The player's inventory can contain blocks, not just items.
- For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
- Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
- Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides,[22] or snow stacked to any number of blocks high.[23]
- Ominous Banners
- Can be copied using loom or crafting table.
- Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
- Different item models. They look like instead of .[25]
- Falling asleep animations changes camera angle from looking up to looking down.
- Can be rung by any projectiles (including thrown items).
- Projectiles get bounced back after hitting the bell.
- Ring by themselves when there is a raid, instead of a villager ringing it.
- Drops itself when broken via
/setblock destroy
.
- Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[26]
- Can be placed on top of fences.
- Do not get broken when placed on the side of a piston, when the piston is activated.
- Render the back faces.[27]
- Can be lit by players and mobs standing on top when they are on fire.
- Can be lit by players and mobs standing on top when they are on fire.[30]
- Can be lit by sword or axe with a fire aspect enchantment.[31]
- Are block entities.
- Can hold potions.
- Liquid inside can be transparent.
- Water in cauldrons can be colored.[feedback 8]
- Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
- All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.[32]
- Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
- Default name in command feedback is "!" instead of "@".
- GUI is vastly different.
- Have a delay option.
- Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
- When activated by 42 specified blocks, changes its inside texture another time.
- Wall fans have one texture pane, as opposed to two in Java Edition.[33]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[34]
- Drop itself when broken using Silk Touch.[35]
- Have the block ID
grass_path
instead ofdirt_path
as in Java Edition.[36]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[34]
- Using bone meal on a grass block can produce ferns.
- Have random height.
- Can be used as fuel.[37]
- Fortune works on tall flowers.[38]
- Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[39]
- Melts faster after walking with Frost Walker boot.
- Exists.[note 6]
- Have random height.
- Can be composted.[feedback 9]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[34]
- Transfers redstone power (not a transparent block).[40]
- Entities slide much less compared to Java.
- Have different models.[41]
- Are blocks instead of entities.
- Display particles when broken.[42]
- Several items on the item frame glow in the dark:
- Light-emitting block items (including lava bucket and with the exception of campfires).
- Items that have enchantment glint overlay.
- Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
- Render the back faces.[43]
- When in snowy biomes, become fully white when it snows. [feedback 10]
- Can be replaced by placing a block in its place.
- Has a radius of 64 blocks instead of 32.
- Has different inventory model.[44]
- Are brighter in the inventory.[45]
- Are considered treasure loot in fishing instead of junk loot as in Java.[46]
- Are slightly 3D.
- Can be placed inside entities.[47]
- Banner designs are listed in a different order.
- Preview all banner designs without a banner and dye in the input slots.
- Mushroom pore blocks are available in the Creative inventory, as a fourth variant of Mushroom Block obtainable in Creative.
- Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it renewable.
- Exist.[note 6]
- Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[48]
- Drop a normal oak slab.
- A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
- Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[feedback 11]
- Break banners and signs, rather than being unable to extend.
- Finish extending before retracting again.
- Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
- Piston head model has a larger "neck".
- Require 1 tick to retract.
- Take longer to extend.
- Have a 1 gametick delay between powering/depowering and extension/retraction
- Check if they are powered/can extend every tick (instead of only when receiving a block update)
- A sticky piston retracts its block even when given a 1 tick pulse.[note 7][49][50]
- Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.
- Jumping on a stalagmite makes the falling sound and particles.
- Freezing effect looks slightly different.
- Are broken by flowing water.[51]
- Connects to pistons.
- Power transmission is in a random order.[note 8]
- Remains on the base of a piston after being extended and then retracted.
- Transparent blocks can pass redstone power downward.[52]
- Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.
- Render the back faces.[27]
- Redstone torches on powered pistons always turn off.[53]
- Redstone torches can be turned off with a one-tick pulse.[54]
- Can be lit on fire and burn away.[55]
- Can be placed on top of more blocks than in Java.[56]
- Writing JSON on the sign shows the JSON output, rather than the input on the sign.[57]
- Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
- Is affected by gravity.[feedback 12]
- When falling on other snow, it'll add the layer count together and add an additional few.
- While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
- Melts in snowless biomes.
- Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[34]
- Export mode on structure blocks.
- Preview design.
- Has a placement animation options in Load mode.
- Remove block (can include entity without saving any block as structures).
- Structure size is limited to 64 per axis, rather than 48.
- Usage is explained in-game.
- Can support blocks such as signs, torches, and redstone wire.
- Bone meal can be used on sugar cane.[feedback 13]
- Instantly breaks if its water is removed, rather than not breaking until updated as in Java.[60]
- Have a slightly different texture in the inventory.
- Can be used to attach a lead to, like fences.
Fluids[]
- Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
- Underwater brightness are much brighter than in Java Edition.[61]
- Water has different colors for every biome, rather than only in ocean biomes.[62][feedback 14]
- Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
- Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
- Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.
Items[]
- General
- Held items in third person point up more.
- When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
- "Field Masoned" and "Bordure Indented" banner patterns.[feedback 15]
- Books and quills (Books & Quills) and Written books
- Have 2 pages open at once.
- When signed, the author can be anything the player wants.
- Writing JSON in the book show the JSON output, rather than the input in the book.
- Written with an ampersand. (&)
- Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
- This is implemented differently in Java Edition, to make it more translation-friendly.
- Needle has an animation when the compass changes direction by being used on a lodestone.[63]
- Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.[64]
- Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java.[65]
- Teleporting with ender pearls makes teleportation sounds.[66][feedback 16][feedback 17]
- Different item models.[67]
Item | Java Edition | Bedrock Edition |
---|---|---|
Acacia Fence Gate | ||
Birch Fence Gate | ||
Crimson Fence Gate | ||
Dark Oak Fence Gate | ||
Jungle Fence Gate | ||
Spruce Fence Gate | ||
Warped Fence Gate |
- Has a higher durability (384 compared to 64 in Java Edition).
- Fireworks with the different base colors explosions are available in the creative inventory.
- Different item models.[68]
- Empty map is called empty locator map.
- Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) does not show location markers.
- The coloring of grass blocks,[70] water,[71] etc. on the map depends on the biome they are placed on.[72]
- Have an unlimited color palette and a different set of colors for blocks.[feedback 18]
- Map adding locator, cloning and expanding can also be done in anvils.
- Show player heads instead of arrows in multiplayer.
- Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
- Potion, splash potion, lingering potion, and arrow of decay.
- Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
- Look brighter.[73]
- Give Nausea II instead of Nausea I.[74]
- Can be enchanted with Curse of Vanishing[75]
- Are always activated when mounting mobs.
- Are activated by sneaking.
- Effects have a shorter duration.[note 9]
- Display more particles.
- Give Regeneration II for 40 seconds instead of 45 seconds.[76]
- Can hurt multiple mobs in one throw.[77][78]
- Can shoot from dispenser, rather than thrown as an item.[upcoming: JE Combat Tests]
- Tridents with Loyalty return to the player, even if thrown into the Void.
Entities[]
- General
- Death messages are produced upon the death of a tamed donkey, llama, horse, mule, or skeleton horse.[79]
- Entities on fire have an orange-yellow tint and an exclusive particle.
- Feeding mobs makes the corresponding food particles and plays a sound.
- Hurting a mob makes them much redder than in Java Edition.
- Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
- Mobs spawned from raids have different loot drops.[note 10]
- Mobs have different chances to spawn with specific armor.[80]
- Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[81]
- Are affected by splash potions effect.[82]
- Can change pose depending on a redstone signal or by sneaking and interacting.
- Stack up to 64.
- Have arms by default.
- Can turn their heads.[83]
- Take damage from sweet berry bushes.[84]
- Can be leashed.[feedback 19]
- Renamed boats shows their name above it.[85]
- 25% chance to spawn as a kitten.[feedback 20]
- Spawns as a black cat with a 50% chance on a full moon night.[feedback 21]
- Stray kittens follows stray cats.[86]
- Have mirrored leg textures.
- Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.[87]
- Have a baby form.[feedback 22]
- Chase and attack villagers[note 11] and snow golems.
- Have glowing eyes and mouth.[feedback 23]
- Have the same posture as players when holding anything in their offhand.
- Have proper throwing animations.[note 12][feedback 24]
- Retaliate when attacked with a trident.[88]
- Spawn in groups of 2 to 4.
- When holding tridents, can use melee attacks when within 3 blocks.[feedback 25]
- Can be provoked by players under the Invisibility effect.[89]
- Teleports away if being attacked on their legs or by wolves.[90]
- Can still teleport away if riding a boat or a minecart.[91]
- Can exist in Peaceful difficulty with passive behavior.
- When flopping, they rotate around the y-axis.[feedback 26]
- Have different swimming animations.
- Pufferfish wiggles tail, rather than fins.
- Cod and salmon wiggle tail further than in Java Edition.
- Have a 3D model.[feedback 27]
- Fall much faster than in Java.
- Have 20 × 10 health instead of the correct 10, as in Java.[92]
- Have glowing eyes.
- Have a baby form.[93][feedback 28]
- Can attack players under the Invisibility effect.[94]
- Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
- Can be made with uncarved pumpkins.
- Deal significantly greater knockback (both vertical and horizontal).[95]
- Prefer walking on certain types of blocks over others.[note 13]
- Walk slightly faster than in Java.
- Wither skeleton/stray spider jockeys.
- Spider jockeys riding cave spiders.
- Baby husks/zombies can ride many mobs other than just chickens[feedback 29]:
- Adult husks/zombies.
- Cave spiders and spiders.
- Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
- Skeleton horses.
- Zombie horses.[note 6]
- Zombie villagers.
- Zombified piglins.
- Cores glow in the dark.
- Renamed minecarts shows their name above it.[85]
- Use repeating command block instead of impulse.[96]
- Drop 0-2 bamboo upon death, rather than always 1.
- When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
- Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
- Dance on a player's shoulder when a music disc is playing.
- Dismount when a player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.
- Dismount when the player's shoulders become submerged in water, instead of feet in Java.
- Can spawn in any light level.[note 14]
- Need 8 seconds to barter, rather than 6.[97]
- Are afraid of extinguished soul campfires.[98]
- Hold a loaded crossbow with both hands.[99]
- Can spawn in Peaceful difficulty with passive behavior.[100]
- Have different attack strengths: they deal 14 × 7-15 × 7.5[verify] on Hard difficulty, instead of 19 × 9.5 as in Java.[101]
- Hunt down hoglins with piglins.[102]
- Attempt to stay 16 blocks away from ocelots, similar to cats.[feedback 30]
- Can drown.[103]
- Have different attack strengths: 4 on Easy difficulty, 6 on Normal and 9 on Hard.
- As of Java Edition 1.14, phantoms deal much less damage: 2 on Easy and Normal and 3 on Hard.[104]
- Riding is different:
- Less instant in turning.
- The pig has to jump to get on blocks, rather than just step up like horses.
- Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
- The pig does not look up and down with the player, unlike in Java Edition.
- Have mirrored leg textures.
- Drop 0-2 arrows upon death.[105]
- Have a melee attack.[note 15]
- Used when underwater only, not when no crossbow is equipped.
- All projectiles knockback players.
- Hand in first person is positioned lower[106] and turns red when taking damage.
- Players can fall off non-full blocks when crouching.[107]
- Players crouch when flying down in creative mode.
- Can spawn in frozen river, jagged peaks and snowy slopes.
- Inflates when hurt.
- Baby rabbits follows adult rabbits.[108][feedback 31]
- Can spawn in frozen ocean, frozen river and snowy beach.
- Can destroy more block types.[note 16]
- Can spawn in different sizes.[feedback 32]
- Attack iron golems before they are hit.
- Can be colored by using a dye on them in creative mode.
- Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
- Underwater, it switches to direct attack without using a bow and arrow.[feedback 33]
- Can be controlled without a saddle.
- Can wear armor.
- Snifflets have bigger heads like other baby mobs.[109]
- Can be made with uncarved pumpkins.
- May not spawn with various status effects in Hard mode.
- Squid and Glow Squids
- Have a baby form.[feedback 34]
- Can move their heads up and down when being ridden by mobs.[110]
- Can spawn at the bottom of lava lakes.[111]
- Are bigger than in Java Edition.[112]
- Have different names (see below).
- Don't drop bowls when killed by lightning as in Java.
- General
- Babies have bigger heads like other baby mobs.[115]
- Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[116]
- Heal if there's bread in their inventory.
- If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.[117]
- If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
- Pre-Village & Pillage villagers are still available.
- Spawn with professions, when spawned via spawn eggs.[118]
- Stone Mason
- Called Stone Masons instead of Masons.
- Can exist in Peaceful difficulty with passive behavior.
- Can spawn in patrols on Hard difficulty.
- Can spawn in village gathering sites.
- Despawn shortly after all trades are used up.
- Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
- Shows the item they offer when the player is holding an emerald.[119]
- Attack iron golems before they are hit even if not in a raid or patrol.
- Held potion and hat model pieces are offset.
- Different AI.[more information needed]
- Possess a charge attack.
- Spawns four wither skeletons when at half health.
- Always breaks blocks that it touches.
- Explode when created, half health, and killed (in Java, explode only when created).
- Has a different spawning and death animation.
- Has a health of 600 × 300 instead of 300 × 150.
- Sometimes shoot wither skulls in a burst of four.
- Doesn't regenerate health.
- Can be fed all fishes (both raw and cooked), as well as rabbit stew.
- Pre-Village & Pillage zombie villagers are still available.
Effects[]
- When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 35]
- Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in Java.[feedback 36]
- Exists.
- Given to parrots when they are fed cookies.
- Same icon as Poison.
- Can kill the player irrespective of difficulty.
- Gives a better under lava view than in Java Edition.[120]
- Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.
- When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.[feedback 35]
- Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.[feedback 36]
Enchantments[]
- Can light TNT, campfires, and candles.[feedback 37]
- Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[121][upcoming: JE Combat Tests]
- A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
- Deals higher damage.
Commands[]
- Generic
/ability
[Minecraft Education only]/camera
/camerashake
/clearspawnpoint
/dialogue
/fog
/inputpermission
/mobevent
[note 17]/music
/playanimation
/replaceitem
/setmaxplayers
/schedule on_area_load
/structure
/transferserver
- Coordinates
- A relative coordinate can have the next relative coordinate right behind it (without a space).
- Gamerule
- More gamerules:
pvp
[note 18]
- Certain gamerule commands are available even without turning on cheats.
- Format starts with an object containing only a
"rawtext"
list, rather than starting directly in the json text input (a string, a bool, a number, an object containing"text"
or alike, or a list containing any of the prior options).
- Save-all, save-off and save-on
- Are all merged into
/save
.
- Scoreboard
/scoreboard players random <entity> <objective> <min> <max>
- Teleport
- Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
- Title(raw)
/title
does not support raw JSON text, only plain strings, instead/titleraw
exists to allow raw JSON text.
Sounds[]
- Dropping an item makes the "pop" sound.[122]
- Hitting the air makes the "attack" sound.[123]
- Jumping sounds when jumping off of and landing on blocks.[feedback 38]
- Silverfish and endermites have walking sounds.[124]
- Sounds for breaking blocks have a higher pitch.[125]
- Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.[126]
In Java Edition but not in Bedrock Edition[]
General[]
- Animations
- The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.
- When a mob or player takes damage, the red flash effect is slightly more transparent.
- Ignited TNT and Creepers have a more transparent white flash effect.
- Arrows stick to player model after being hit by one.[127]
- Bee stingers stick to player model after being hit by one.[128]
- Sprint-jumping displays the proper animation in third person.
- Items picked up are dragged upward to the player's body, rather than dragged to their feet.
- Totem of Undying animation uses a 3D item render.
- Controls
- Crossbow handling mechanics are different. In Java, the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. In Bedrock Edition, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
- Cinematic Camera keybind.
- F2 takes a screenshot.
- F3 shows the debug screen.
- F3+F4 shows the gamemode switcher screen.
- Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 21]
- Middle-clicking an item copies the item into a stack in the creative inventory.
- More UI/function shortcuts.[note 22][feedback 39]
- Pressing F swaps the item to off-hand.
- Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14[129]
- Tab ↹ opens a menu of current online players.
- Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[130]
- Holding Q drops items rapidly.
- Gameplay
- 1.9 combat system.[note 23]
- Attack cooldown mechanic; different tools have different cooldowns.
- Axes deal more damage than swords.
- Chat is automatically opened when sleeping.
- Clouds are visible from the inside.[131]
- Crops can be planted by aiming at the side or bottom of a block.[132]
- Dark heart particles when dealing more than 2 damage to an entity.[note 24]
- Death messages are more specific.[note 25]
- Explosion particles have higher resolution.
- Health regenerates faster after eating food and filling saturation.[feedback 40]
- Health bar has a white outline when regenerating.
- Holding down use when selecting a block places it whenever it becomes possible.
- Mouse sensitivity is more responsive.
- Off-hand slot can hold any item.
- Particles and nameplates render parallel to the screen.
- Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[133][134]
- Smarter lighting system, where light goes through only those faces that make sense (for example, a slab on top of a light source blocks it).
- Sunrise afterglow is visible during the rain.
- Vignette (darker corners of the screen, more clearly visible the darker it is).
- Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
- When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.[135]
- When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
- Interface
- 1.13 game font.
- Can shift-click netherite ingots into the correct slot of the smithing table interface.[136]
- Can shift-click items into the crafting table interface.[137]
- Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
- Chat UI is vastly different (doesn't obstruct screen as much).[feedback 41]
- Chat UI size can be adjusted within the settings.
- Chat text font size settings.
- Chat delay options.
- Creative inventory has 11 category sections instead of 4.
- Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
- Creative inventory has a "Destroy Item" option to clear the entire inventory.
- Credits screen scroll can be speed up by holding Spacebar and also by holding Ctrl+Spacebar to make it even faster.[138]
- Command suggestions can be disabled in chat.
- Hotbar is positioned lower in Java than in Bedrock.
- Item tooltips are different.
- Main hand can be switched to the left hand.
- Mouse cursor is re-centered when opening a GUI screen.
- Off-hand slot visible in the HUD.
- Experience level is positioned lower and has a black outline.
- Raid boss bar is segmented.
- Recipe book for furnaces.
- Score on the death screen.
- HUD is still visible when a GUI is opened.
- Skin customization menu.
- Social interactions screen.
- Some recipes in the recipe book are grouped together.
- Text can be cursive.
- Text Background can be controlled to just chat or to every text.
- Toolbars can be saved in the creative inventory.
- Tutorial toasts for new players.
- Wither boss bar is purple instead of pink.[feedback 42][upcoming: BE 1.20.40]
- Pause Menu & Options
- Accessibility options controlling chat opacity.
- Advancements.[feedback 43]
- Can change resource packs while playing in a world.[feedback 44]
- Difficulty can be locked to prevent "cheating".
- Language can be changed while in a world.
- More accessibility options such as:
- Distortion Effects.
- FOV Effects.
- Damage Tilt Effect.
- Monochrome Logo.[note 26]
- Opening the pause menu in singleplayer pauses the game.[139][feedback 45]
- Programmer Art resource pack in the default game.
- Several additional languages.
- Statistics.
- Subtitles for sounds in-game.[feedback 46]
- World options:
- Large biomes, single biome, amplified and debug world types.
- Customizable superflat.[feedback 47]
- Hardcore mode.[feedback 48][note 27]
- Option to prevent structures from generating.
- Technical
- Block, item, function, and entity type tags.
- Block and item tags are partially implemented as of beta 1.19.40.22.
- Blocks separated from fluids.
- Custom dimensions.
- Customizable height limit.[note 28]
- Customizable world border.
- Full implementation of custom biomes.[140]
- Items and blocks can be remodeled, with various state predicates.
- Items and blocks have different names, partially due to its flattening.[note 29][141]
- Light blocks, daylight detectors, chipped and damaged anvils, quartz pillar, enchanting tables, chainmail armor, clay, bricks, tall grass, snow, snow blocks, melon slices, and wheat seeds have different names.[142][143][144][145][146]
- Loot tables have more functions.[more information needed]
- Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 30][147]
- More predicate options than Bedrock.[more information needed]
- Namespaced IDs.
- Character set is limited to
[a-z0-9_./-]
, the namespace itself cannot have /. - Everything in resource packs is namespaced.
- List of registries are namespaced.
minecraft
is implied if left out./
means directory everywhere, not just loot tables and functions.
- Character set is limited to
- Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
- Predicate files.
- Remote console (RCON)[note 28]
- Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file.
- Values below 0 are treated as 0.
- Uncensored chat.
World generation[]
- Mineshafts are much more frequent.
- Spikes in basalt deltas are larger and more frequent.[148]
- Bastion loot chests frequently generate with gilded blackstone underneath.[149]
- Dripstone caves temperatures are warmer.[150]
- Lush caves temperatures are colder.[151]
- Igloos always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron).
- Jungle pyramids can generate in bamboo jungles.[152]
- Flower forests, jungles (except sparse jungle) and old growth taigas have more frequent and denser tree generation.
- Nether (crimson and warped) forests are much denser than in Bedrock Edition.
- Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[153]
- Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
- Oak trees can generate in snowy tundras.
- Azalea trees can generate with more tree shape and size variant.[154]
- Red sandstone can generate in badlands and eroded badlands.
- Savannas, jungles, meadows[155], cherry grove[156], and plains generate a lot more grass.
- Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
- Villages can spawn in superflat.
- World boundary exists at the edge of the world.
Blocks[]
- General
- Block entity IDs are namespaced.
- Block outlines are partially transparent and thicker.
- Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
- Blocks broken by pistons emit particles.[157]
- Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
- More blocks can support general support-needing blocks.[note 31]
- Have a breaking animation.[158]
- Ominous banners can be washed.
- Can be placed without any supporting block.[161]
- Have a different model.
- Random texture rotation on the top.[162]
- Can be hung from any block that has a wide enough base, except for leaves and fence gates.[163]
- Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
- Can be used to repair stone tools and weapons in an anvil.[164]
- Can face in all directions when on the top or bottom of a block.
- Can be extinguished by splash or lingering water bottles.[165]
- Can be placed underwater.[166]
- Can be placed on more blocks.[167]
- Campfire smoke particles become more transparent as they get higher.
- Can be re-dyed with crafting.[168]
- Show a preview of the map.[169]
- Exist.
- Support lanterns on top face.[170]
- Have a Christmas present look during December 24th - 26th (includes double chests).[feedback 49]
- Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.[171]
- If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
- All variants have random texture rotation on top.[20]
- Orientation of the texture varies depending on the coordinates, similar to stone.[172]
- Have quasi-connectivity.
- Have generally more functionality.
- Have quasi-connectivity.
- Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[177]
- Has a visible hitbox.[178]
- Produces more smoke particles.
- Can be placed without any supporting block.[179]
- Support lanterns on top and bottom faces.
- Support torches and pressure plates on the top face.
- Remove prior work penalty from items.[180]
- Fill all slots with item entities, rather than only the first.[verify]
- Push items in a consistent order, the first slot first.[181]
- Can be waterlogged.[182]
- Custom player heads are available through commands with NBT data that contains player skins.
- Break slower than their non-infested counterparts.[183]
- Have particles when silverfish spawns from infested blocks.
- When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[184]
- Support lanterns on top and bottom faces.[185]
- Support torches and pressure plates on the top face.
- Multiple jukeboxes can play the same music disc.[186]
- Animation is smoother.[more information needed]
- Has a chance of dropping wheat seed.[187]
- Leaves start decaying only when 7 blocks away from logs/wood.
- Rain particles drip from leaves.[188]
- Emit redstone particles when powered.
- Handle model is slightly longer.
- When on the ground or ceiling, they can face in 4 directions.
- Turns white when struck by lightning.[189]
- Have a unique texture for the dye slot.
- Can spread on Mud.[192]
- Change to mushroom pores texture when next to another mushroom block of the same kind.
- Have cap texture on all sides when placed.
- Decays into netherrack when a snow layer is placed on top of it.[193]
- Using bone meal on nylium spreads nether vegetation to plantable blocks.[194]
- Have quasi-connectivity.
- Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.
- Makes breaking particles when picked up with a bucket.[200]
- Are placed in the direction the player is facing, unless it's connected to another rail.[201]
- Growth is not blocked by logs and stripped logs.
- Bottom of floating scaffolding can be stood on.
- Can be placed inside lava.
- Can spread when a frog eats a slime or a magma cube.[202]
- Can detect events, such as:
- Animation is smoother.
- Editing interface is different.
- Stops writing if the text reaches the end of a line.
- Lines can be navigated using the up and down keys.
- Don't render adjacent face to another slime block.
- Mining can be done without needing to re-press the mine key, after mining other snow.
- Render adjacent face to another spawner block.
- Walls, fences, iron bars, and glass pane connects correctly to corner stairs.[207]
- Torches, buttons, and levers can be placed on two back sides of corner stairs.[208]
- Have quasi-connectivity.
- A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on Bedrock Edition.[note 7]
- Data mode, unusable by players but used by developers.
- Can be accessed only by clicking the mode button while holding the Alt key.
- The default mode are set on Load.[209]
- Can be moved and broken by pistons.
- Can be used to craft chiseled stone bricks from stone bricks.[210]
- Can be used to craft cut sandstone slabs and cut red sandstone slabs.[211]
- Can be planted when aiming at the side of a block.[212]
- Stage 1 sweet berry bushes slow down entities.[213]
- Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.[214]
- Do not transmit redstone signal in bedrock.
- Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.[215]
- Soul torches can be crafted using charcoal.[216]
- Torch placement depends on solid face, not a solid block.[note 33]
- Wall torches have a rectangular model, rather than pipelined.[217]
- Can be climbed like ladders when placed on top of ladders.[218]
- Waterlogged trapdoors prevent water from flowing through their solid faces.[219]
- Closing a trapdoor can trigger players' crouched state.[220]
- Breaking in creative mode removes all eggs.[221]
- Can be placed without any supporting block.
- Different item models. They look like instead of [222]
Fluids[]
- Animation is faster.[223]
- Lava produces smoke particles when turned into obsidian.
- Ocean biome water colors are more clearly distinct between different temperatures.
- Underwater render distance aren't limited and can be changed in the settings.[224]
Items[]
- General
- Ability to select and click to move the cursor when editing signs, written books, etc.
- Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[225]
- Dropped stacked items are more compact.[226]
- Durability bar has better visibility and brighter colors.
- Food items are positioned higher on the screen when consumed.
- Highlighted slots show a transparent gray overlay above the item and slot.
- Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
- Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item.
- More items use rarity colored tooltips.[note 34]
- Tools take longer to draw.
- When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
- When shift-clicking items, the item appears in the destination slot instantly.
- Can be written up to 100 pages in a single book, instead of 50.
- Exist.[note 35]
- Can be used as fuel.[feedback 50]
- Exist.[note 6]
- Stays activated while in water.
- Can reel in items.
- Can reel in tropical fish and pufferfish in jungle biomes.
- Have a thicker casting line.
- When used, it has a different item model without the hook.
- Can be used to ignite creepers.
- Exist.[note 6]
- Map markers can be added by right-clicking a banner with a map.[feedback 51]
- Exist.
- Relic emits a redstone signal strength of 14, instead of 15.[230]
- Splash and drinkable potions have the same duration.
- Can be used to stop aging on cave vines, kelp, weeping vines, and twisting vines.[231]
- Can be activated without sneaking.
- Spawn eggs used on the mob of its type spawn a baby variant.[232]
- Exist.[feedback 52][233]
- Effect particles are invisible when looking through spyglass.[234]
- Can be eaten with full hunger.[235]
- Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[236][feedback 53]
- Riptide tridents can be still be thrown, even when the launching effect is still playing.
Entities[]
- General
- Cramming too many entities into a small space causes some of them to take 3 suffocation damage every half second.
- Crossbow Piercing arrows pierce armor stands.[237]
- Explosions deal damage to entities while in water.[238]
- Humanoids render all items in the head slot.
- Mobs drop experience orbs and loot at kill location.[239]
- Mobs drop their exact equipment, rather than drawing from the loot table.
- Mobs have a 5% chance to spawn left-handed (main left hand).
- Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
- Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 54]
- Mobs suffocate inside of dirt path or farmland.[240]
- Passive mobs spawn much less often and do not despawn.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
- Thrown/shot projectiles take thrower/shooter's momentum into account.[note 36]
- Zombies, zombie villagers, husks and zombified piglins have a new animation for their arms when chasing a player.
- Can spawn in badlands, beach, cherry grove, eroded badlands, frozen ocean, meadow, mushroom fields, river, snowy beach and wooded badlands.
- Take damage in water.[241]
- Have a slower and smoother paddling animation.
- Have an animation when they lie on a bed, even when players are not sleeping.
- Hiss at phantoms that are currently pursuing a player.
- Stray cats pursue and attack chickens.
- Have different baby models.
- Animation colors are smoother.
- If exploded with a status effect, leaves a lingering cloud of that effect.[242][243]
- Can play with item entities.[244][feedback 55]
- Can stay inside the boat/minecart.[245]
- Killing it using
/kill
command would skip the death animation. - It's wings are animated at a higher FPS rate
- Killing it while on fire drops cooked fish.[246]
- Explode when colliding with an entity.[249]
- Drop bone meal instead of bones.[250]
- Exist.[note 6]
- Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands.
- Exist.[note 6]
- Can open doors (except pillagers).
- Move door by door killing all villagers, rather than wander around the village without focus.
- Naturally spawned golems attack withers.
- Produce particles when walking.
- Can place up to 6 frames inside the same block space.[255]
- Can be instantly broken by simply punching it.
- Allows non-solid blocks to occupy the item frames.
- Zombified piglin and drowned chicken jockeys.
- Exists.[note 6]
- Can be merged.[more information needed]
- Have a lower velocity (go slower) when underwater.[258]
- Baby piglins are "mischievious" and try to steal items from players.[259]
- Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[260]
- Can break their crossbow.[261][feedback 56]
- Swing their arms to throw items after bartering.[262]
- Switch their weapon for a better weapon, if available.[263]
- Need 6 seconds to barter, rather than 8.[264]
- Can break their crossbow.[note 37][261][265][feedback 56]
- Can have semi-transparent textures on the second skin layer.[266]
- Walking backward makes the body face straight, rather than turned partially.[267]
- Items are held differently in third person.
- Can spawn in old growth pine taiga and old growth spruce taiga.
- Always drop one raw rabbit when killed.[270]
- Have an increased sight range and attack range.[271]
- Can drop wool when being killed after being previously sheared and regrowing their wool.[272][upcoming: BE 1.20.40]
- Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
- Have different AI and drift when the player approaches them.
- Have a bow charging animation.
- Retain their name after getting split.[273]
- Can climb magma blocks.
- Can spawn with status effects on Hard difficulty.[274]
- When rider a strider, the camera bobs up and down in first person mode.[275]
- Drops are affected by the looting enchantment.[276]
- Shadow is smaller to match its size.[277]
- TNT drop rate is 100%.[278]
- General
- Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
- Display angry particles when a panda is attacked by a nearby player.
- Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[279]
- Clerics
- Gold ingots/Emeralds trade gives 10.(BE: Gives 2)
- Nitwits and Unemployed villagers
- Grunt and shake their heads when the player tries to trade with them.
- Has bigger shadow to match its size.[280]
- Knockback entities.[254]
- Can spawn in zombie sieges.[281]
- Can spawn additional zombies as a part of "reinforcements".
- Killing it while on fire have a chance to drop baked potatoes.[282]
- Can spawn with armor equipped.
- Drop equipment when being cured into a villager.
Effects[]
- General
- Beacon and Conduit effect produces less particles than normal status effect particles.
- Beacon and Conduit effect icons are colored with blue outline to distinguish with other status effects.
- Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
- Effect particles spread outward diagonally of players instead of upward vertically only.
- Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
- Exist.[note 6]
- Exists.
- Exists.
- Have effect icons.[283]
Enchantments[]
- General
- Enchantment glint is higher resolution and smoother.[284]
- Single-level enchantments just appear as the enchantment name, without a redundant number.
- Path is a circle, but a square in Bedrock.
- Works only if the entity who is wearing frost walker boots is on the ground.
- Increases the chance of not taking drowning damage.[285]
- Changes the player's field of view.[286]
- Exists.[feedback 57]
Commands[]
/ban
,/ban-ip
,/banlist
,/pardon
,/pardon-ip
,/setidletimeout
,/stop
,/whitelist
and/publish
/bossbar
- Saved to file.
- Functionality implemented for all subcommands, not just add.
/debug
/defaultgamemode
/fillbiome
/item
replacing/replaceitem
/locate
functionality:/place
/random
/recipe
[note 38]/seed
[feedback 58]/team
/teammsg
/tick
[upcoming: JE 1.20.3]/schedule function
/spectate
/trigger
/attribute
/data
/worldborder
[feedback 59]/scoreboard players enable <entity> <trigger>
- NBT access.
- Block state access.
- 1.13 commands (additions and changes).
- More scoreboard objectives:
trigger
deathCount
playerKillCount
totalKillCount
health
xp
level
food
air
armor
teamKill.<color>
killedByTeam.<color>
/kill
command can kill players in creative mode.- Gamerules:
blockExplosionDropDecay
disableElytraMovementCheck
disableRaids
doPatrolSpawning
doTraderSpawning
doWardenSpawning
[289]forgiveDeadPlayers
[290]globalSoundEvents
lavaSourceConversion
logAdminCommands
maxEntityCramming
mobExplosionDropDecay
reducedDebugInfo
spectatorsGenerateChunks
snowAccumulationHeight
tntExplosionDropDecay
universalAnger
[291]waterSourceConversion
commandModificationBlockLimit
/locate
structure IDtemple
is split up intoswamp_hut
,igloo
,desert_pyramid
andjungle_pyramid
.- Particle IDs are much more streamlined, and some support additional parameters.
"text"
takes priority over"translate"
."bold"
"clickEvent"
"change_page"
"copy_to_clipboard"
"open_file"
"open_url"
"run_command"
"suggest_command"
"color"
"extra"
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
[1,2,3]
is an alias for{"text":"1","extra":[{"text":"2"},{"text":"3"}]}
.
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
"font"
"hoverEvent"
"show_entity"
"show_item"
"show_text"
"insertion"
"italic"
"keybind"
"nbt"
"block"
"entity"
"interpret"
"storage"
- Usable in signs, tellraw and title
- Can also be set in item name and lore via loot tables.
"obfuscated"
"strikethrough"
"underlined"
Sounds[]
- Anvil sound when placing a bell.
- Correct sounds for placing bee nest/bee hive.[292]
- Correct sounds for horizontal chains.[293]
- Sound range is greater.
- Greater sound range for goat horns.[294]
- Sounds for burning items/entities into a lava cauldron.[295]
- Sounds for breaking, placing and walking on nether brick variants are newer.[296]
- Sounds for breaking and placing gilded blackstone are newer.[297]
- Sounds for combat (such as critical hit) are newer.
- Sounds for converting zombies to drowned.[note 39][298]
- Sounds for casting a fishing rod are newer.
- Sounds for crossbow loading ends.[note 39][298]
- Sounds for dolphin attacking, jumping and playing with items.[note 39][298]
- Sounds for emptying item frames in Creative mode.[299]
- Sounds for hurting shulker while closed.[note 39][298]
- Sounds for minecart moving underwater.[300]
- Sounds for killing salmon.
- Sounds for killing cod.
- Sounds for opening and closing a chest are newer.
- Sounds for placing all crop types are newer.
- Sounds for placing and breaking kelp and seagrass are newer.
- Sounds for placing and breaking coral, coral blocks and coral fans are newer.[301]
- Sounds for placing cocoa beans.[302]
- Sounds for placing lily pads.[303]
- Sounds for pufferfish are newer.
- Sounds for rain are newer.
- Sounds for Riptide are newer.
- Sounds for reeling in a fishing rod.
- Sounds for stripping wood are slightly different.[304]
- Sounds for tilling grass blocks with a hoe are newer.
- Sounds for water splash are newer.[305]
- Sounds for wither skeletons are newer.[306][upcoming: BE 1.20.40]
- Underwater ambient sounds.
- Sounds for filling bottles with a water source.[upcoming: BE 1.20.40]
- Unique sounds for harvesting honey.[307]
- Unique sounds for making dirt paths with a shovel.[308]
- Unique sounds for paddling/rowing in boats.
- Unique sounds for breaking/placing rooted dirt.[309]
Unsorted[]
- Hanging signs limit is 15 characters for Bedrock, which is longer than Java.
- Color code
§6
,gold
, has shadow color2A2A00
in Java and402A00
in Bedrock. - Commands that provide block states is written
[key=value,key=value]
in Java Edition and["key":"value","key":"value"]
in Bedrock Edition. - In Bedrock Edition, text background on titles, items, and action bars don't have square corners as in Java.[310]
- In Bedrock Edition hearts move down when having regeneration while they move up in Java Edition.
- In Java Edition, nether biome particles are generated within the respective biomes. In Bedrock Edition, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
- Tropical fish names differ between editions (full list can be found in here).
- Gray-Sky SunStreak: Blue Dory (BE)
- Gray-Blue Flopper (
185008129
): Blue Tang (JE) - White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
- White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
- Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
- Red-White SunStreak: Tomato Clown (BE)
- Red-White Kob: Tomato Clownfish (JE)
- Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
- Java has
/forceload
, while Bedrock has/tickingarea
. - Completely different
/tellraw
syntax between editions, existence of/titleraw
in Bedrock Edition, etc. - Loading screen looks different between editions (both for menu, and a world).
- Different anvil XP costs between editions.[more information needed]
- Different chest loot between editions.[note 40]
- The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 41]
- The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 42]
- The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 43]
- The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 44]
- The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 45]
- Different villager schedules between editions. (See Villager § Schedules.)
- Different villager trading between editions.
- General
- Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
- Butcher
- The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
- Cartographer
- The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
- Farmer
- The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
- Fletcher
- The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
- Leatherworker
- The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
- Mason/Stone Mason
- The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
- The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Shepherd
- None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Weaponsmith
- The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
- The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
- Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
- General
- Different wandering trader trading between editions.
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
- Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- Block and item shading is darker in Java than in Bedrock.
- Clouds fade differently between editions.
- Daylight detectors output identical power levels at different times and different weather conditions.[note 46]
- Different graphics saturation level between editions.
- Different sound volume levels between editions.
- In Java Edition, entity shadows are more smoothly rounded than on Bedrock Edition.
- Experience bar looks slightly different between editions.[more information needed]
- The experience levels are positioned higher on Bedrock Edition.
- Foxes behave differently across editions.
- Have a health of 10 in Java and 20 × 10 in Bedrock.
- Have different chances of holding eggs (15%[JE only]/20%[BE only]) or feathers (20%[JE only]/15%[BE only]) when spawned.
- In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
- When killed, adult foxes drop 1–2 in Java and 1–3 in Bedrock.
- Drowned equipment spawn rates differ.
- Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
- Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
- Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
- Bee nest in flower forest have 3% chance to generate in Bedrock and 2% chance in Java.
- Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
- Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long (without signing in).[note 47]
- Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. The behavior of end portal blocks in the Nether is unknown.[verify]
- The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
- The ash particles in Basalt Deltas move randomly in Bedrock Edition, but move northwest in Java Edition.[311][312]
- Random tick speed gamerule defaults to 1 in BE and 3 in JE.
- Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[313]
- Spawn radius gamerule defaults to 5 in BE[until BE 1.20.40] and 10 in JE.[upcoming: BE 1.20.40]
- Smelting cacti yields more experience in JE (2) than BE (0.2).
- Swinging animations are different between editions.[more information needed]
- Wither roses deal damage at different rates: 1 every half a second in JE and every two seconds in BE.
- Different generated structures and cave carvers location between editions.[314][315]
- In Bedrock, jungle bushes are make out of jungle leaves. In Java, jungle bushes are make out of oak leaves.
Textures and animations[]
The specific instructions are:
- Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
- Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
- Other plane models
Object | Java Edition | |
---|---|---|
Baby drowned targeting | ||
Baby husk targeting | ||
Baby panda | ||
Baby zombie targeting | ||
Baby zombified piglin targeting | ||
Bee[316] | ||
Bell (floor) | ||
Blaze | ||
Buried treasure map | ||
Cat spawn egg | ||
Cod | ||
Conduit | ||
Dragon fireball | ||
Drowned targeting | ||
Enderman | ||
Glow squid | ||
Hoglin[317] | ||
Husk targeting | ||
Iron door | ||
Lava | ||
Lava cauldron | ||
Leather horse armor (item) | ||
Leaves | ||
Leaves (fast)[n 1] | ||
Lectern[verify] | ||
Light block[318] | ||
Locked map | ||
Map | ||
Door | ||
Ocean explorer map | ||
Offhand slot | ||
Ominous banner | ||
Panda spawn egg | ||
Phantom | ||
Pillager[n 2][319] | ||
Piston | ||
Piston head | ||
Pufferfish (small and medium) | ||
Redstone dust (with dot) | ||
Salmon | ||
Sheared sheep[feedback 60][320] | ||
Sheep[feedback 60] | ||
Sticky piston | ||
Sticky piston head | ||
Shivering strider[321] | ||
Strider[322] | ||
Stripped spruce log | ||
Structure void | ||
Swimming drowned | ||
Wandering trader spawn egg | ||
Water | ||
Water cauldron | ||
Weeping vines[323] | ||
Weeping vines plant[324] | ||
Witch | ||
Woodland explorer map | ||
Zoglin[325] | ||
Zombie targeting | ||
Zombified piglin targeting |
- ↑ How leaves render in "Fast" graphics setting.
- ↑ The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).
Hitboxes and collision boxes[]
Block Hitbox Collision box Description (Bedrock Edition) Anvil Different Different Bedrock report: MCPE-59921. Azalea and flowering azalea Different Same Bedrock report: MCPE-129948. Bamboo (sapling and stalk) Different Same Banner (wall) Different Same Hitbox is slightly lower. Bed Different Different Bedrock report: MCPE-60829. Bell Different Different Bedrock report: MCPE-51416. Big dripleaf Different Different Bedrock report: MCPE-121662. Boat Different Different Brewing stand Different Same Bedrock report: MCPE-59922. Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[326] Candle cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[327] Chest Different Different Chorus plant Different Different Conduit Different Different Composter Different Different Hitbox doesn't go inside the composter.[328] Crimson roots Different Same Bedrock report: MCPE-122699. End portal frame (with eye) Different Different The eye part is intangible. Fences (corner) Different Same Corner hitboxes don't follow direction.[329] Flowers Different Same Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[330][331] Glass panes (corner) Different Same Corner hitboxes don't follow direction.[329] Grindstone Different Different Hanging roots Different Same Bedrock report: MCPE-122361. Hopper Outline is different Same Have a full block outline selection. Iron bars (corner) Different Same Corner hitboxes don't follow direction.[329] Item frame Different Different Is a block. Lantern Different Different Bedrock report: MCPE-51416. Lectern Different Different Bedrock report: MCPE-47604. Lever (ground and roof) Different Same Lily pad Different Different Is wider and higher.[332] Mushrooms Different Same Nether portal Different Same Piston (body) Different Different Is a full block.[333] Piston (head) Outline is different Same Has a full block outline selection. Rails (flat) Different Same Redstone wire Different Same Hitbox doesn't vary with different shape.[334] Saplings Different Same Scaffolding Outline is different Same Has a full block outline selection. Sea pickle Different Different Hitbox doesn't vary with different amount of pickles.[335] Sea pickles have no collision in Bedrock Edition Sea turtle egg Different Different Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox. Stairs Outline is different Same Have a full block outline selection. Sugar cane Different Same Bedrock report: MCPE-60827. Torches Different Same Tripwire hook Different Same Twisting vines Different Same Bedrock report: MCPE-116556. Vines (roof) Different Same Doesn't have a hitbox. Walls Different Different Corner hitboxes don't follow direction.[329] Warped roots Different Same Bedrock report: MCPE-122698.
Footnotes[]
Feedback pages[]
- ↑ MCPE-64824
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See [1].
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
- ↑ a b See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ a b See feedback page.
Notes[]
- ↑ There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
- it is present both in Bedrock and Java editions;
- it behaves differently across editions;
- it was introduced or explicitly changed in the Buzzy Bees update or later.
- ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
- ↑ See Bedrock Edition exclusive splashes for more details.
- ↑ See this section for a full comparison list.
- ↑ This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.
- ↑ a b c d e f g h i This feature is either unused or inaccessible without the use of cheats, commands or external software.
- ↑ a b This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
- ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
- ↑ See this table for comparison.
- ↑ See raid loot for full list.
- ↑ Doesn't happen in Java anymore as of 1.14 due to MC-148379.
- ↑ Doesn't happen in Java due to MC-127433.
- ↑ See this section for more details.
- ↑ MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
- ↑ This is considered to be working as intended in Java Edition; see MC-139433.
- ↑ See this section for comparison.
- ↑ Java uses the gamerule command for this purpose.
- ↑ Java uses teams for this purpose.
- ↑ Java uses the maxChainCommandLength gamerule for this purpose.
- ↑ Java uses the HideFlags item tag for this purpose.
- ↑ Windows 10 Edition or any console or mobile device with keyboard and mouse connected to it.
- ↑ Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
- ↑ Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see Java Edition Combat Tests).
- ↑ Present in the Legacy Console Edition, even though it didn't receive the combat changes.
- ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onward, see MCPE-98552.
- ↑ Refers to the Mojang Studios logo.
- ↑ A tweet by now ex-community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
- ↑ a b For Bedrock Dedicated Server.
- ↑ See this section of the Bedrock Edition flattening list.
- ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
- ↑ For example, coral can be placed on glass. See the full list here.
- ↑ See this section for more details.
- ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
- ↑ For example, mob head tooltips are yellow for an Uncommon rarity.
- ↑ Currently behind experiments toggle, as such, it isn't fully implemented into the game.
- ↑ Doesn't always happen due to MC-137719.
- ↑ This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
- ↑ Already added on Bedrock as parity feature, but behind the experiments toggle, as such, it isn't fully implemented yet.
- ↑ a b c d Currently the sounds are already in Bedrock Edition, however it is unused.
- ↑ See also this user list for more thorough explanations.
- ↑ For more details, see the bastion remnant loot tables.
- ↑ For more details, see the buried treasure loot tables.
- ↑ For more details, see the jungle pyramid loot tables.
- ↑ For more details, see the ruined portal loot tables.
- ↑ For more details, see the stronghold loot tables.
- ↑ See this section for details.
- ↑ However, if signed in with a Microsoft account on Bedrock Edition, the username can be up to 12 characters long.
References[]
- ↑ MC-129886
- ↑ MC-152728
- ↑ MC-198932
- ↑ MC-232515
- ↑ MC-191631 — resolved as "Won't Fix".
- ↑ MC-238164 — resolved as "Invalid".
- ↑ MC-214614 — resolved as "Invalid".
- ↑ MC-212619
- ↑ MCPE-88576
- ↑ MCPE-31014
- ↑ MCPE-39895
- ↑ MCPE-74632
- ↑ MC-154837 — resolved as "Works As Intended".
- ↑ MC-182668 — resolved as "Invalid".
- ↑ MC-155416
- ↑ MCPE-33950
- ↑ MCPE-46176
- ↑ MCPE-31392
- ↑ MCPE-7311 — resolved as "Works As Intended".
- ↑ a b MC-144914
- ↑ MC-125351 — resolved as "Works As Intended".
- ↑ MCPE-71123
- ↑ MCPE-61609
- ↑ MCPE-64815
- ↑ MCPE-49850
- ↑ MCPE-86903
- ↑ a b MC-129108
- ↑ MC-188359
- ↑ MC-195058 — resolved as "Invalid".
- ↑ MC-258493
- ↑ MC-258497
- ↑ MCPE-7990 — resolved as "Won't Fix".
- ↑ MCPE-31866 — resolved as "Works As Intended".
- ↑ a b c d MC-131115 — resolved as "Works As Intended".
- ↑ MCPE-10482
- ↑ MCPE-125719
- ↑ MC-156598 — resolved as "Invalid".
- ↑ MCPE-18880 — resolved as "Works As Intended".
- ↑ MC-171788 — resolved as "Invalid".
- ↑ MCPE-59451
- ↑ MCPE-89064
- ↑ MC-166355
- ↑ MC-171859
- ↑ MCPE-116094
- ↑ MCPE-44206
- ↑ MCPE-127736
- ↑ MCPE-112516
- ↑ MC-212976
- ↑ MCPE-14851 — resolved as "Works As Intended".
- ↑ MC-5726 — resolved as "Works As Intended".
- ↑ MCPE-104825
- ↑ MC-3311 — resolved as "Works As Intended".
- ↑ MCPE-17909 — resolved as "Won't Fix".
- ↑ MC-109737 — resolved as "Works As Intended".
- ↑ MCPE-80066
- ↑ MCPE-43760
- ↑ MCPE-115323
- ↑ MC-169969
- ↑ MCPE-91436
- ↑ MC-35082 — resolved as "Works As Intended".
- ↑ MCPE-67060 — resolved as "Invalid".
- ↑ MC-184096 — resolved as "Invalid".
- ↑ MC-207141
- ↑ MCPE-42473
- ↑ MCPE-103061
- ↑ MC-166291 — resolved as "Invalid".
- ↑ MCPE-44296
- ↑ MCPE-65351 — resolved as "Works As Intended".
- ↑ MCPE-82356
- ↑ MC-130658
- ↑ MC-201151
- ↑ MC-151932 — resolved as "Invalid".
- ↑ MCPE-44210
- ↑ MCPE-98458
- ↑ MC-255288
- ↑ MCPE-90716
- ↑ MCPE-60933 — resolved as "Works As Intended".
- ↑ MC-125325 — resolved as "Works As Intended".
- ↑ MC-71778
- ↑ MC-182478
- ↑ MCPE-93563
- ↑ MCPE-24341
- ↑ MC-226272
- ↑ MCPE-114689
- ↑ a b MC-236501
- ↑ MC-185516
- ↑ MCPE-18599
- ↑ MC-154679
- ↑ MCPE-53831
- ↑ MCPE-35327
- ↑ MCPE-31761
- ↑ MCPE-48233
- ↑ MC-215332
- ↑ MCPE-21873 — resolved as "Works As Intended".
- ↑ MCPE-136616
- ↑ MCPE-42990
- ↑ MCPE-99448
- ↑ MCPE-83596
- ↑ MC-182877
- ↑ MCPE-88837
- ↑ MCPE-88721
- ↑ MC-193065 — resolved as "Works As Intended".
- ↑ MCPE-101541
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ MC-139797 and MC-182598 — resolved as "Invalid".
- ↑ MCPE-47877
- ↑ MCPE-88723
- ↑ MC-158608 — resolved as "Works As Intended".
- ↑ MC-260320
- ↑ MCPE-99086
- ↑ MCPE-80185
- ↑ MCPE-38137
- ↑ MCPE-44454
- ↑ MCPE-42933
- ↑ MC-180893 — resolved as "Invalid".
- ↑ MC-160086 — resolved as "Invalid".
- ↑ MC-220538
- ↑ MCPE-46034
- ↑ MC-148711
- ↑ MC-195572
- ↑ MCPE-34025
- ↑ MC-167333
- ↑ MCPE-28266 — resolved as "Works As Intended".
- ↑ MC-117609
- ↑ MC-184101 — resolved as "Works As Intended".
- ↑ MC-220913
- ↑ MCPE-23272 closed as Postponed
- ↑ MCPE-99375
- ↑ MCPE-74082
- ↑ MCPE-35373 closed as Postponed
- ↑ MCPE-27259
- ↑ MCPE-82691
- ↑ MC-203575 — resolved as "Works As Intended".
- ↑ MCPE-125869
- ↑ MCPE-74059
- ↑ MCPE-84888
- ↑ MCPE-82693
- ↑ MCPE-129124
- ↑ MCPE-21221 — resolved as "Works As Intended".
- ↑ MCPE-100700
- ↑ MCPE-101388
- ↑ MCPE-125821
- ↑ MCPE-105452
- ↑ MCPE-76821
- ↑ MCPE-123396 — resolved as "Works As Intended".
- ↑ MC-221570 — resolved as "Works As Intended".
- ↑ MCPE-61166
- ↑ MCPE-91128
- ↑ MCPE-98005
- ↑ MCPE-142225
- ↑ MCPE-139666
- ↑ MCPE-167106
- ↑ MCPE-83616
- ↑ MCPE-125357
- ↑ MCPE-139903
- ↑ MCPE-168077
- ↑ MCPE-109293
- ↑ MCPE-52965
- ↑ MCPE-24035
- ↑ MCPE-64534
- ↑ MC-130848
- ↑ MCPE-90343
- ↑ MCPE-81468
- ↑ MCPE-71859
- ↑ MCPE-130584
- ↑ MCPE-130577
- ↑ MCPE-130695
- ↑ MCPE-170482
- ↑ MCPE-46841
- ↑ MCPE-89020
- ↑ MCPE-31661 — resolved as "Invalid".
- ↑ MCPE-123674
- ↑ MCPE-41432
- ↑ MCPE-76479
- ↑ MCPE-80145
- ↑ MCPE-76004
- ↑ MC-148901
- ↑ MCPE-75265
- ↑ MC-127036
- ↑ MC-181109
- ↑ MCPE-28890 — resolved as "Works As Intended".
- ↑ MCPE-128957
- ↑ MCPE-142813
- ↑ MCPE-48770
- ↑ MC-139448 — resolved as "Works As Intended".
- ↑ MCPE-38457
- ↑ MCPE-126947
- ↑ MCPE-63528
- ↑ MCPE-126948
- ↑ MCPE-155605
- ↑ MCPE-153838
- ↑ MCPE-164474
- ↑ MCPE-83909
- ↑ MCPE-73775 — resolved as "Works As Intended".
- ↑ MCPE-61978
- ↑ MCPE-75742
- ↑ MCPE-84391
- ↑ MCPE-119542
- ↑ MCPE-159718
- ↑ MCPE-113502
- ↑ MCPE-52823
- ↑ MCPE-153794
- ↑ MCPE-115444
- ↑ MCPE-115495
- ↑ MCPE-115818
- ↑ MCPE-153819
- ↑ MCPE-87311
- ↑ MCPE-137520
- ↑ MCPE-105454
- ↑ MCPE-50057
- ↑ MCPE-42734
- ↑ MCPE-54049
- ↑ MCPE-46152
- ↑ MCPE-127687
- ↑ MC-214662
- ↑ MCPE-113784
- ↑ MCPE-31372
- ↑ MCPE-30863 — resolved as "Invalid".
- ↑ MCPE-33389
- ↑ MCPE-51744
- ↑ MCPE-35610 — resolved as "Invalid".
- ↑ MC-182716
- ↑ MCPE-46187
- ↑ MCPE-119745
- ↑ MCPE-19508
- ↑ MCPE-75091
- ↑ MCPE-128343
- ↑ MCPE-128342
- ↑ MCPE-128340
- ↑ MCPE-169958
- ↑ MCPE-141497
- ↑ MCPE-36947
- ↑ MCPE-36852 — resolved as "Works As Intended".
- ↑ MCPE-128339
- ↑ MCPE-122491
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MCPE-38297 — resolved as "Works As Intended".
- ↑ MCPE-21611 — resolved as "Works As Intended".
- ↑ MCPE-74963
- ↑ MCPE-26845
- ↑ MCPE-114688
- ↑ MCPE-31373 — resolved as "Invalid".
- ↑ MCPE-36718 — resolved as "Invalid".
- ↑ MCPE-33444 — resolved as "Works As Intended".
- ↑ MCPE-31761
- ↑ MCPE-122487
- ↑ MCPE-88635
- ↑ MCPE-74963
- ↑ MCPE-52675
- ↑ MCPE-33124 — resolved as "Works As Intended".
- ↑ MCPE-137432
- ↑ MCPE-137434
- ↑ MCPE-75166
- ↑ a b MCPE-74465
- ↑ MCPE-13675 — resolved as "Works As Intended".
- ↑ MCPE-35787
- ↑ MCPE-14975
- ↑ MCPE-126942
- ↑ MCPE-70869
- ↑ MCPE-92473
- ↑ a b MC-163960
- ↑ MCPE-98178
- ↑ MCPE-70614
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs named:04
- ↑ MCPE-67489
- ↑ MCPE-31500
- ↑ MCPE-49899
- ↑ MCPE-122488
- ↑ MCPE-48072
- ↑ MCPE-167093
- ↑ MCPE-60680
- ↑ MCPE-99972
- ↑ MCPE-14975
- ↑ MCPE-10240
- ↑ MCPE-86434
- ↑ MCPE-112761
- ↑ MCPE-154318
- ↑ MCPE-56036
- ↑ MCPE-99644
- ↑ MCPE-175120
- ↑ MCPE-86861 — resolved as "Invalid".
- ↑ MCPE-122492
- ↑ MCPE-104768
- ↑ MCPE-48979
- ↑ MCPE-46922
- ↑ MC-175312
- ↑ MCPE-137447
- ↑ MCPE-156524
- ↑ MCPE-156502
- ↑ MCPE-156504
- ↑ MCPE-156504
- ↑ MCPE-53577
- ↑ MCPE-111963
- ↑ MCPE-153254
- ↑ MCPE-74109
- ↑ MCPE-74879
- ↑ MCPE-74881
- ↑ a b c d MCPE-53297
- ↑ MCPE-99433
- ↑ MCPE-128719
- ↑ MCPE-76182
- ↑ MCPE-49126
- ↑ MCPE-114160
- ↑ MCPE-106552
- ↑ MCPE-44120
- ↑ MCPE-79252 — resolved as "Invalid".
- ↑ MCPE-53881
- ↑ MCPE-114390
- ↑ MCPE-121664
- ↑ MCPE-88576
- ↑ MC-196142
- ↑ MCPE-68992
- ↑ MCPE-127906
- ↑ MCPE-167106
- ↑ MCPE-154323
- ↑ MCPE-76400
- ↑ MCPE-66085
- ↑ MCPE-127479
- ↑ MCPE-48628
- ↑ MC-1823 — resolved as "Works As Intended".
- ↑ MCPE-66085
- ↑ MCPE-66085
- ↑ MCPE-66085
- ↑ MCPE-66085
- ↑ MCPE-66085
- ↑ MCPE-59923
- ↑ MCPE-130723
- ↑ MCPE-102451
- ↑ a b c d MCPE-59920
- ↑ MC-33580 — resolved as "Works As Intended".
- ↑ MC-163896 — resolved as "Works As Intended".
- ↑ MCPE-60826
- ↑ MCPE-83258
- ↑ MCPE-61245
- ↑ MCPE-59925