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This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions.

Suggestions to fix existing parity issues prior to the Buzzy Bees update should be made on the feedback site.[note 1]

Last updated
Bedrock Edition 1.20.30 and Bedrock Edition beta 1.20.40.21
Java Edition 1.20.1 and Java Edition 1.20.2 Release Candidate 2

Note[]

Snapshot/beta features should be listed only with {{Upcoming}} templates. Use the {{Until}} or {{Upcoming}} templates where applicable. Don't remove entries unless the changes came into the final release of the corresponding edition.

  • In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it is no longer the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it is no longer the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
  • In the section "Unsorted", any [upcoming: ] means it is no longer the case and fixed in the provided version; likewise, any [until ] means that it was in parity before, and no longer is starting from that version.

Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.

Do not put the desired outcome in the parity issue, this list is intended only to list the parity issues, not how they should be resolved.

The Java Edition names of objects are used throughout the list, just like other wiki articles.

In Bedrock Edition but not in Java Edition[]

General[]

Animations
  • Player's hand and held item sway a lot more than in Java when view bobbing is enabled.
  • Default and player skins made with the character creator can blink.
  • Player skins have optional animations called emotes.
  • Players have an animation for eating food in third person.[feedback 1]
  • The animation of snow is different.
    Snowfall comparsion

    Comparison of snowfall between Java (left) and Bedrock (right) Editions.

  • The animation of rain is angled, not straight down.
Gameplay
  • Attempting to place blocks below the minimum height limit shows the warning messages.[1]
  • Block placing speed matches player movement speed.
  • Block reach is greater.
  • Blocks can be placed right in front of the block the player stands on.
  • Blocks can be placed continuously using hold click/button.
  • Chunks starting to render fade in, rather than popping into existence.
  • Clouds are more vibrant, and tinted red at sunset and sunrise.[feedback 2]
  • Cross-platform play.
  • Disabling view bobbing stops the player's hand and held items from swaying.
  • Minecraft Education features behind the toggle.
  • Elytra flight can be disabled by pressing jump button while gliding.[feedback 3]
  • Flying mechanics are vastly different compared to Java Edition.[more information needed]
  • Food can be eaten in Peaceful difficulty.
  • Eating, blocking, using a bow, crossbow or trident, or sneaking while sprinting makes the player stop sprinting.[2]
  • Players can step upward while flying.[3]
  • Pressing ↵ Return/↵ Enter opens the chat.
  • Ray-Tracing and Upscaling options on Windows.
  • Sky color during the rain is gray, rather than bluish-gray.
  • Suffocating in a block shows a cube model of one face of that block around the head, rather than only the block's side face spread across the screen.
    • Travelling through a nether portal also yet again shows a similar effect.
  • Spyglass damping options.[4]
  • There are variable amounts of rain/snowfall (Java has only the "medium" variant).
  • There's an invisible barrier at y=-104.
  • There's an option for enabling a paper-doll of the player in the top left corner of the screen.
  • When the sun is being looked at directly, the blue sky becomes darker.
  • When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, it uses different chat messages depending on whether the player used a bed or respawn anchor.[5][feedback 4]
Interface
  • Achievements.
  • A Halloween themed panorama during Halloween seasons.[6]
  • A message appears if a raid ends after 2 in-game days.
  • "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
  • Character creator.
  • Chat messages are in the top left of the screen.
  • Chat text color can be changed in the settings.
  • Color code §g, minecoin_gold.
  • Different highlights across editions.
    • Button highlights are green, rather than white as in Java.
    • Slot highlights are also green, rather than white.[7]
    • Slot highlights are the same size as the slot itself, rather than being smaller as in Java.[8]
  • Exclusive splashes.[note 3]
  • Have two fonts available to use in chat: Mojangles and Noto Sans.
  • Hotbar is considerably more transparent.[9]
  • Loading tips.
  • Marketplace.
  • Mentions of player names are highlighted in yellow in chat.
    • Mentions text color can be changed in the chat settings.
  • Pasting command in the chat with a newline automatically sends the command without pressing ↵ Enter.[10]
  • Seed picker.
  • Selecting an item shows all enchantments and effects in the action bar.
  • Server list has featured servers.
  • Skin packs can be made.
  • Skins can support up to 128x128 resolution.
  • Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
  • World option and gamerule to display coordinates.
Technical
  • AI tasks are stored as JSON files.
  • Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
  • Blocks, items, particle, mobs, animations, and biomes can be added using add-ons.
  • Brewing recipes are data driven.
  • Entities can be remodeled.
  • Shared block spaces.
  • Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
    • Said JSON file can also be used to change the fog color of a biome.
  • RenderDragon rendering engine.
  • UI interface are data driven with JSON (for old UI) and JavaScript (for new UI, currently in Achievements and Create New Screen UI).
  • Villager trade tables are stored as JSON files.

World generation[]

  • Bamboo can generate in sparse jungles.
  • Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 5]
  • Caves in the Nether do not fill up with lava when low down.
  • Coral reefs generate with dead coral blocks and with a different structure.
  • Fallen and dying trees.
  • Generated structures have display names/translations.
  • Huge mushrooms generate naturally in swamps.[feedback 6]
  • Nether fossils are much rarer.[11]
  • Crimson and warped forests are less dense.
  • Basalt columns in basalt deltas are shorter and less dense.
  • Less tall grass in plains, savannas, jungles and meadows.
  • Pandas have a higher spawn rate in bamboo jungles.
  • Ruins and buried treasure are significantly more common.
  • Strongholds are more likely to generate under villages.
  • Strongholds generate more infinitely throughout the world.
  • Villages and pillager outposts can generate in more biomes:
  • Villages and pillager outposts generate with foundation.[14]

Blocks[]

Missing Model JE3
This section would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Lily Pad on the Bedrock Edition.
General
  • Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers and cauldrons drop as an item even when broken by hand.[15]
  • Block breaking texture is darker.[16]
  • Block GUIs have an "X" button on the top right corner.
  • Light-emitting blocks are brighter and not shaded.[17]
    • Light-emitting blocks also appear brighter in the inventory.[18]
Item Java Edition Bedrock Edition
Beacon
Conduit
Crying Obsidian
Dragon Egg
Enchanting Table
Ender Chest
End Portal Frame
End Rod
Glowstone
Jack o'Lantern
Magma Block Magma Block
Sea Lantern Sea Lantern
Shroomlight
  • Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.[19].
  • Many more blocks can be waterlogged.[note 4][20]
  • Some plants can be "snowlogged".
  • The player's inventory can contain blocks, not just items.
    • For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
    • Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
    • Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides,[21] or snow stacked to any number of blocks high.[22]
Allow, Deny, and Border Blocks
Banners
  • Ominous Banners
    • Can be copied using loom or crafting table.
Barriers
  • Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Beds
  • Different item models. They look like instead of .[24]
  • Falling asleep animations changes camera angle from looking up to looking down.
Bells
  • Can be rung by any projectiles (including thrown items).
  • Projectiles get bounced back after hitting the bell.
  • Ring by themselves when there is a raid, instead of a villager ringing it.
Bedrock
  • Drops itself when broken via /setblock destroy.
Blackstone slabs and stairs
  • Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[25]
Buttons
  • Can be placed on top of fences.
  • Do not get broken when placed on the side of a piston, when the piston is activated.
Cacti
  • Render the back faces.CactusCactus BE[26]
Cakes
  • Make burp sound when eaten.[27]
  • Stack up to 64.[28]
Campfires
  • Can be lit by players and mobs standing on top when they are on fire.
Candles
  • Can be lit by players and mobs standing on top when they are on fire.[29]
  • Can be lit by sword or axe with a fire aspect enchantment.[30]
Cauldrons
  • Are block entities.
  • Can hold potions.
  • Liquid inside can be transparent.
  • Water in cauldrons can be colored.[feedback 7]
    • Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
Chests
  • All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.[31]
Cocoa
  • Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
Command blocks
  • Default name in command feedback is "!" instead of "@".
  • GUI is vastly different.
  • Have a delay option.
Conduit
  • Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
  • When activated by 42 specified blocks, changes its inside texture another time.
Coral fans
Dirt paths
  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[33]
  • Drop itself when broken using Silk Touch.[34]
  • Have the block ID grass_path instead of dirt_path as in Java Edition.[35]
Farmland
  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[33]
Ferns
  • Using bone meal on a grass block can produce ferns.
  • Have random height.
Fletching table and Smithing tables
  • Can be used as fuel.[36]
Flowers
  • Fortune works on tall flowers.[37]
  • Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[38]
Frosted Ice
  • Melts faster after walking with Frost Walker boot.
Glowing obsidian
Grass
  • Have random height.
Grass blocks
Honey blocks
  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[33]
  • Transfers redstone power (not a transparent block).[39]
  • Entities slide much less compared to Java.
Iron bars
  • Have different models.[40]
Item frames
  • Are blocks instead of entities.
  • Display particles when broken.[41]
  • Several items on the item frame glow in the dark:
    • Light-emitting block items (including lava bucket and with the exception of campfires).
    • Items that have enchantment glint overlay.
Leaves
  • Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
  • Render the back faces.Oak LeavesOak Leaves BE[42]
  • When in snowy biomes, become fully white when it snows. Snowy Acacia LeavesSnowy Birch LeavesSnowy Dark Oak LeavesSnowy Jungle LeavesSnowy Oak LeavesSnowy Spruce Leaves[feedback 9]
Light Blocks
  • Can be replaced by placing a block in its place.
Lightning rods
  • Has a radius of 64 blocks instead of 32.
  • Has different inventory model.[43]
Lily pads
  • Are brighter in the inventory.[44]
  • Are considered treasure loot in fishing instead of junk loot as in Java.[45]
  • Are slightly 3D.
  • Can be placed inside entities.[46]
Looms
  • Banner designs are listed in a different order.
  • Preview all banner designs without a banner and dye in the input slots.
Mushroom Blocks
  • Mushroom pore blocks are available in the Creative inventory, as a fourth variant of Mushroom Block obtainable in Creative.
Netherrack
  • Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it renewable.
Nether reactor cores
Note blocks
  • Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[47]
Petrified oak slabs
  • Drop a normal oak slab.
Pistons
  • A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
  • Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[feedback 10]
  • Break banners and signs, rather than being unable to extend.
  • Finish extending before retracting again.
  • Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
  • Piston head model has a larger "neck".
  • Require 1 tick to retract.
  • Take longer to extend.
  • Have a 1 gametick delay between powering/depowering and extension/retraction
  • Check if they are powered/can extend every tick (instead of only when receiving a block update)
  • A sticky piston retracts its block even when given a 1 tick pulse.[note 7][48][49]
Pointed Dripstone
  • Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.
  • Jumping on a stalagmite makes the falling sound and particles.
Powder Snow
  • Freezing effect looks slightly different.
Rails
  • Are broken by flowing water.[50]
Redstone dust
  • Connects to pistons.
  • Power transmission is in a random order.[note 8]
  • Remains on the base of a piston after being extended and then retracted.
  • Transparent blocks can pass redstone power downward.[51]
  • Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.
Redstone torches
  • Render the back faces.Redstone TorchRedstone Torch BE[26]
  • Redstone torches on powered pistons always turn off.[52]
  • Redstone torches can be turned off with a one-tick pulse.[53]
Roots
  • Can be lit on fire and burn away.[54]
Scaffolding
  • Are slightly 3D around the mesh.Standing ScaffoldingStanding Scaffolding BE
  • Have no mesh on its bottom when floating.Floating ScaffoldingFloating Scaffolding BE
Signs
  • Can be placed on top of more blocks than in Java.[55]
  • Writing JSON on the sign shows the JSON output, rather than the input on the sign.[56]
  • Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
Snow
  • Is affected by gravity.[feedback 11]
    • When falling on other snow, it'll add the layer count together and add an additional few.
  • While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
  • Melts in snowless biomes.
  • Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
Soul sand
  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[33]
Spawners
  • Render the back faces.SpawnerSpawner BE[57]
  • Zombie spawners can spawn zombie villagers.[58]
Structure blocks
  • Export mode on structure blocks.
  • Preview design.
    Structure Block Bedrock ClassicUI
  • Has a placement animation options in Load mode.
  • Remove block (can include entity without saving any block as structures).
  • Structure size is limited to 64 per axis, rather than 48.
  • Usage is explained in-game.
Structure void
  • Can support blocks such as signs, torches, and redstone wire.
Sugar cane
  • Bone meal can be used on sugar cane.[feedback 12]
  • Instantly breaks if its water is removed, rather than not breaking until updated as in Java.[59]
Vines
  • Have a slightly different texture in the inventory.
Walls
  • Can be used to attach a lead to, like fences.

Fluids[]

  • Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
  • Underwater brightness are much brighter than in Java Edition.[60]
  • Water has different colors for every biome, rather than only in ocean biomes.[61][feedback 13]
  • Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
  • Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
  • Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.

Items[]

General
  • Held items in third person point up more.
Armor
  • When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
Banner patterns
  • "Field Masoned" and "Bordure Indented" banner patterns.[feedback 14]
Books and quills (Books & Quills) and Written books
  • Have 2 pages open at once.
  • When signed, the author can be anything the player wants.
  • Writing JSON in the book show the JSON output, rather than the input in the book.
  • Written with an ampersand. (&)
Buckets of fish
  • Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
    • This is implemented differently in Java Edition, to make it more translation-friendly.
Compass
  • Needle has an animation when the compass changes direction by being used on a lodestone.[62]
Dyes
  • Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.[63]
Enchanted golden apples
  • Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java.[64]
Ender pearls
Fence gates
  • Different item models.[66]
Item Java Edition Bedrock Edition
Acacia Fence Gate
Birch Fence Gate
Crimson Fence Gate
Dark Oak Fence Gate
Jungle Fence Gate
Spruce Fence Gate
Warped Fence Gate
Fishing rods
  • Has a higher durability (384 compared to 64 in Java Edition).
Firework rockets and Firework stars
  • Fireworks with the different base colors explosions are available in the creative inventory.
Glass panes
  • Different item models.[67]
Leaves
  • Jungle leaves have a different item model.
Lodestone compasses
Maps
  • Empty map is called empty locator map.
    • Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) does not show location markers.
  • The coloring of grass blocks,[69] water,[70] etc. on the map depends on the biome they are placed on.[71]
  • Have an unlimited color palette and a different set of colors for blocks.[feedback 17]
  • Map adding locator, cloning and expanding can also be done in anvils.
  • Show player heads instead of arrows in multiplayer.
  • Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
Potions
  • Potion, splash potion, lingering potion, and arrow of decay.
  • Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
  • Look brighter.[72]
Pufferfish
  • Give Nausea II instead of Nausea I.[73]
Recovery Compass
Scaffolding
  • Has a different model.
Seagrass
  • Has a different model. Seagrass (item) JE2Seagrass (item) BE2
Shields
  • Are always activated when mounting mobs.
Suspicious stew
  • Effects have a shorter duration.[note 9]
Tipped arrows
  • Display more particles.
Totems of undying
  • Give Regeneration II for 40 seconds instead of 45 seconds.[75]
Tridents
  • Can hurt multiple mobs in one throw.[76][77]
  • Can shoot from dispenser, rather than thrown as an item.‌[upcoming: JE Combat Tests]
  • Tridents with Loyalty return to the player, even if thrown into the Void.

Entities[]

General
  • Death messages are produced upon the death of a tamed donkey, llama, horse, mule, or skeleton horse.[78]
  • Entities on fire have an orange-yellow tint and an exclusive particle.
  • Feeding mobs makes the corresponding food particles and plays a sound.
  • Hurting a mob makes them much redder than in Java Edition.
  • Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
  • Mobs spawned from raids have different loot drops.[note 10]
  • Mobs have different chances to spawn with specific armor.[79]
  • Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[80]
Armor stands
  • Are affected by splash potions effect.[81]
  • Can change pose depending on a redstone signal or by sneaking and interacting.
  • Stack up to 64.
  • Have arms by default.
Axolotls
  • Can turn their heads.[82]
Bees
  • Take damage from sweet berry bushes.[83]
Boats
Cats
  • 25% chance to spawn as a kitten.[feedback 19]
  • Spawns as a black cat with a 50% chance on a full moon night.[feedback 20]
  • Stray kittens follows stray cats.[85]
Cows
  • Have mirrored leg textures.
Creepers
  • Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.[86]
Dolphins
Drowned
  • Chase and attack villagers[note 11] and snow golems.
  • Have glowing eyes and mouth.[feedback 22]
  • Have the same posture as players when holding anything in their offhand.
  • Have proper throwing animations.[note 12][feedback 23]
  • Retaliate when attacked with a trident.[87]
  • Spawn in groups of 2 to 4.
  • When holding tridents, can use melee attacks when within 3 blocks.[feedback 24]
Endermen
  • Can be provoked by players under the Invisibility effect.[88]
  • Teleports away if being attacked on their legs or by wolves.[89]
  • Can still teleport away if riding a boat or a minecart.[90]
Evokers
  • Can exist in Peaceful difficulty with passive behavior.
Fish
  • When flopping, they rotate around the y-axis.[feedback 25]
  • Have different swimming animations.
    • Pufferfish wiggles tail, rather than fins.
    • Cod and salmon wiggle tail further than in Java Edition.
Fishing bobbers
Foxes
  • Have 20♥ × 10 health instead of the correct 10♥♥♥♥♥, as in Java.[91]
Ghasts
  • Have glowing eyes.
Glow Squids
Guardians
  • Can attack players under the Invisibility effect.[93]
Horses
  • Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
Iron golems
  • Can be made with uncarved pumpkins.
  • Deal significantly greater knockback (both vertical and horizontal).[94]
  • Prefer walking on certain types of blocks over others.[note 13]
  • Walk slightly faster than in Java.
Jockeys
  • Wither skeleton/stray spider jockeys.
  • Spider jockeys riding cave spiders.
  • Baby husks/zombies can ride many mobs other than just chickens[feedback 28]:
    • Adult husks/zombies.
    • Cave spiders and spiders.
    • Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
    • Skeleton horses.
    • Zombie horses.[note 6]
    • Zombie villagers.
    • Zombified piglins.
Magma cubes
  • Cores glow in the dark.
Minecarts
  • Renamed minecarts shows their name above it.[84]
Minecarts with command block
  • Use repeating command block instead of impulse.[95]
Pandas
  • Drop 0-2 bamboo upon death, rather than always 1.
  • When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
  • Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
Parrots
  • Dance on a player's shoulder when a music disc is playing.
  • Dismount when a player falls down a distance greater than 1 916 blocks, compared to 34 of a block in Java Edition.
  • Dismount when the player's shoulders become submerged in water, instead of feet in Java.
Patrols
Piglins
  • Are afraid of extinguished soul campfires.[96]
  • Hold a loaded crossbow with both hands.[97]
    • When targeting with a crossbow, the arms are aligned. Piglin with Crossbow targeting JEPiglin with Crossbow targeting BE
Piglin brutes
  • Can spawn in Peaceful difficulty with passive behavior.[98]
  • Have different attack strengths: they deal 14♥ × 7-15♥ × 7.5[verify] on Hard difficulty, instead of 19♥ × 9.5 as in Java.[99]
  • Hunt down hoglins with piglins.[100]
Phantoms
  • Attempt to stay 16 blocks away from ocelots, similar to cats.[feedback 29]
  • Can drown.[101]
  • Have different attack strengths: 4♥♥ on Easy difficulty, 6♥♥♥ on Normal and 9♥♥♥♥♥ on Hard.
Pigs
  • Riding is different:
    • Less instant in turning.
    • The pig has to jump to get on blocks, rather than just step up like horses.
    • Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
    • The pig does not look up and down with the player, unlike in Java Edition.
  • Have mirrored leg textures.
Pillagers
  • Drop 0-2 arrows upon death.[103]
  • Have a melee attack.[note 15]
    • Used when underwater only, not when no crossbow is equipped.
Players
  • All projectiles knockback players.
  • Hand in first person is positioned lower[104] and turns red when taking damage.
  • Players can fall off non-full blocks when crouching.[105]
  • Players crouch when flying down in creative mode.
Polar Bears
  • Can spawn in frozen river, jagged peaks and snowy slopes.
Pufferfish
  • Inflates when hurt.
Rabbits
  • Baby rabbits follows adult rabbits.[106][feedback 30]
  • Can spawn in frozen ocean, frozen river and snowy beach.
Ravagers
Salmon
Silverfish
  • Attack iron golems before they are hit.
Shulkers
  • Can be colored by using a dye on them in creative mode.
  • Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
Skeletons
  • Underwater, it switches to direct attack without using a bow and arrow.[feedback 32]
Skeleton horses
  • Can be controlled without a saddle.
  • Can wear armor.
Sniffers
  • Snifflets have bigger heads like other baby mobs.[107]
Snow golems
Spiders
  • May not spawn with various status effects in Hard mode.
Squid and Glow Squids
Striders
  • Can move their heads up and down when being ridden by mobs.[108]
  • Can spawn at the bottom of lava lakes.[109]
Tropical fish
Turtles
  • Don't drop bowls when killed by lightning as in Java.
Vexes
  • Don't despawn after raids end.[111]
  • Have different animations.[112]
Villagers
  • General
    • Babies have bigger heads like other baby mobs.[113]
    • Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[114]
    • Heal if there's bread in their inventory.
    • If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.[115]
    • If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
    • Pre-Village & Pillage villagers are still available.
    • Spawn with professions, when spawned via spawn eggs.[116]
  • Stone Mason
    • Called Stone Masons instead of Masons.
Vindicators
  • Can exist in Peaceful difficulty with passive behavior.
  • Can spawn in patrols on Hard difficulty.
Wandering traders
  • Can spawn in village gathering sites.
  • Despawn shortly after all trades are used up.
  • Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
  • Shows the item they offer when the player is holding an emerald.[117]
Witches
  • Attack iron golems before they are hit even if not in a raid or patrol.
  • Held potion and hat model pieces are offset.Witch drinkingWitch drinking BE
Withers
  • Different AI.[more information needed]
    • Possess a charge attack.
    • Spawns four wither skeletons when at half health.
    • Always breaks blocks that it touches.
  • Explode when created, half health, and killed (in Java, explode only when created).
  • Has a different spawning and death animation.
  • Has a health of 600♥ × 300 instead of 300♥ × 150.
  • Sometimes shoot wither skulls in a burst of four.
  • Doesn't regenerate health.
Wolves
  • Can be fed all fishes (both raw and cooked), as well as rabbit stew.
Zombie villagers

Effects[]

Bad Omen
  • When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 34]
Conduit Power
  • Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in Java.[feedback 35]
Fatal Poison
  • Exists.
    • Given to parrots when they are fed cookies.
    • Same icon as Poison.
    • Can kill the player irrespective of difficulty.
Fire Resistance
  • Gives a better under lava view than in Java Edition.[118]
  • Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.
Hero of the Village
  • When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.[feedback 34]
Water Breathing
  • Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.[feedback 35]

Enchantments[]

Fire Aspect
Impaling
  • Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[119][upcoming: JE Combat Tests]
Riptide
  • A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
Sharpness
  • Deals higher damage.

Commands[]

Generic
Coordinates
  • A relative coordinate can have the next relative coordinate right behind it (without a space).
Gamerule
  • More gamerules:
  • Certain gamerule commands are available even without turning on cheats.
Raw JSON text format
  • Format starts with an object containing only a "rawtext" list, rather than starting directly in the json text input (a string, a bool, a number, an object containing "text" or alike, or a list containing any of the prior options).
Save-all, save-off and save-on
  • Are all merged into /save.
Scoreboard
  • /scoreboard players random <entity> <objective> <min> <max>
Teleport
  • Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
Title(raw)
  • /title does not support raw JSON text, only plain strings, instead /titleraw exists to allow raw JSON text.

Sounds[]

  • Dropping an item makes the "pop" sound.[120]
  • Hitting the air makes the "attack" sound.[121]
  • Jumping sounds when jumping off of and landing on blocks.[feedback 37]
  • Silverfish and endermites have walking sounds.[122]
  • Sounds for breaking blocks have a higher pitch.[123]
  • Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.[124]

In Java Edition but not in Bedrock Edition[]

General[]

Animations
  • Arrows stick to player model after being hit by one.[125]
  • Bee stingers stick to player model after being hit by one.[126]
  • Items picked up are dragged upward to the player's body, rather than dragged to their feet.
Controls
  • Crossbow handling mechanics are different. In Java, the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. In Bedrock Edition, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
  • Cinematic Camera keybind.
  • F2 takes a screenshot.
  • F3 shows the debug screen.
  • F3+F4 shows the gamemode switcher screen.
  • Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 21]
  • Middle-clicking an item copies the item into a stack in the creative inventory.
  • More UI/function shortcuts.[note 22][feedback 38]
  • Pressing F swaps the item to off-hand.
  • Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14[127]
  • Tab ↹ opens a menu of current online players.
  • Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[128]
Gameplay
  • 1.9 combat system.[note 23]
  • Chat is automatically opened when sleeping.
  • Clouds are visible from the inside.[129]
  • Crops can be planted by aiming at the side or bottom of a block.[130]
  • Dark heart particles when dealing more than 2 damage to an entity.[note 24]
  • Death messages are more specific.[note 25]
  • Explosion particles have higher resolution.
  • Health regenerates faster after eating food and filling saturation.[feedback 39]
  • Health bar has a white outline when regenerating.
  • Holding down use when selecting a block places it whenever it becomes possible.
  • Mouse sensitivity is more responsive.
  • Off-hand slot can hold any item.
  • Particles and nameplates render parallel to the screen.
  • Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[131][132]
  • Recipes in the recipe book have to be unlocked.[note 26]
  • Smarter lighting system, where light goes through only those faces that make sense (for example, a slab on top of a light source blocks it).
  • Sunrise afterglow is visible during the rain.
  • Vignette (darker corners of the screen, more clearly visible the darker it is).
  • Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
  • When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.[133]
  • When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
Interface
  • 1.13 game font.
  • Can shift-click netherite ingots into the correct slot of the smithing table interface.[134]
  • Can shift-click items into the crafting table interface.[135]
  • Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
  • Chat UI is vastly different (doesn't obstruct screen as much).[feedback 40]
  • Chat UI size can be adjusted within the settings.
  • Chat text font size settings.
  • Chat delay options.
  • Creative inventory has 11 category sections instead of 4.
  • Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
  • Creative inventory has a "Destroy Item" option to clear the entire inventory.
  • Credit screen scroll can be speed up by holding Spacebar and also by holding Ctrl+Spacebar to make it even faster.[136]
  • Command suggestions can be disabled in chat.
  • Hotbar is positioned lower in Java than in Bedrock.
  • Item tooltips are different.
  • Main hand can be switched to the left hand.
  • Mouse cursor is re-centered when opening a GUI screen.
  • Off-hand slot visible in the HUD.
  • Experience level is positioned lower and has a black outline.
  • Raid boss bar is segmented.
  • Recipe book for furnaces.
  • Score on the death screen.
  • HUD is still visible when a GUI is opened.
  • Skin customization menu.
  • Social interactions screen.
  • Some recipes in the recipe book are grouped together.
  • Text can be cursive.
  • Text Background can be controlled to just chat or to every text.
  • Toolbars can be saved in the creative inventory.
  • Tutorial toasts for new players.
  • Wither boss bar is purple instead of pink.[feedback 41][upcoming: BE 1.20.40]
Pause Menu & Options
  • Accessibility options controlling chat opacity.
  • Advancements.[feedback 42]
  • Can change resource packs while playing in a world.[feedback 43]
  • Difficulty can be locked to prevent "cheating".
  • Language can be changed while in a world.
  • More accessibility options such as:
    • Distortion Effects.
    • FOV Effects.
    • Monochrome Logo.[note 27]
  • Opening the pause menu in singleplayer pauses the game.[137][feedback 44]
  • Programmer Art resource pack in the default game.
  • Several additional languages.
  • Statistics.
  • Subtitles for sounds in-game.[feedback 45]
  • World options:
    • Large biomes, single biome, amplified and debug world types.
    • Customizable superflat.[feedback 46]
    • Hardcore mode.[feedback 47][note 28]
    • Option to prevent structures from generating.
Technical

World generation[]

  • Mineshafts are much more frequent.
  • Spikes in basalt deltas are larger and more frequent.[146]
  • Bastion loot chests frequently generate with gilded blackstone underneath.[147]
  • Dripstone caves temperatures are warmer.[148]
  • Lush caves temperatures are colder.[149]
  • Igloos always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron).
  • Jungle pyramids can generate in bamboo jungles.[150]
  • Flower forests, jungles (except sparse jungle) and old growth taigas have more frequent and denser tree generation.
  • Nether (crimson and warped) forests are much denser than in Bedrock Edition.
    • Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[151]
  • Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
  • Oak trees can generate in snowy tundras.
  • Azalea trees can generate with more tree shape and size variant.[152]
  • Red sandstone can generate in badlands and eroded badlands.
  • Savannas, jungles, meadows[153], cherry grove[154], and plains generate a lot more grass.
  • Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
  • Villages can spawn in superflat.
  • World boundary exists at the edge of the world.

Blocks[]

General
  • Block entity IDs are namespaced.
  • Block outlines are partially transparent and thicker.
  • Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
  • Blocks broken by pistons emit particles.[155]
  • Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
  • More blocks can support general support-needing blocks.[note 32]
Banners
  • Have a breaking animation.[156]
  • Ominous banners can be washed.
Beacons
  • Beam color changes instantly.[157]
  • Beam has an outer semitransparent layer.[158]
Beds
  • Can be placed without any supporting block.[159]
  • Have a different model.
Bedrock
  • Random texture rotation on the top.[160]
Bells
  • Can be hung from any block that has a wide enough base, except for leaves and fence gates.[161]
  • Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
Blackstone
  • Can be used to repair stone tools and weapons in an anvil.[162]
Repair & NameStone Pickaxe2


Buttons
  • Can face in all directions when on the top or bottom of a block.
Candles
  • Can be extinguished by splash or lingering water bottles.[163]
  • Can be placed underwater.[164]
  • Can be placed on more blocks.[165]
Campfires
  • Campfire smoke particles become more transparent as they get higher.
Calibrated Sculk Sensor
  • The top of the amethyst is stretched Calibrated Sculk SensorCalibrated Sculk Sensor BE.
Carpets
  • Can be re-dyed with crafting.[166]
Cartography tables
  • Show a preview of the map.[167]
Cave air and Void air
  • Exist.
Chains
  • Support lanterns on top face.[168]
Chests
  • Have a Christmas present look during December 24th - 26th (includes double chests).[feedback 48]

Xmas Chest Xmas Large Chest

  • Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.[169]
Comparators
  • If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
Concrete powder
  • All variants have random texture rotation on top.[19]
Deepslates
  • Orientation of the texture varies depending on the coordinates, similar to stone.[170]
Dispensers
  • Have quasi-connectivity.
  • Have generally more functionality.
    • Can equip armor on villagers[171] and wandering traders.[172]
    • Can place armor stands.[173]
    • Can place shulker boxes underwater.[174]
Droppers
  • Have quasi-connectivity.
Fence gates
  • Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[175]
Fire
  • Has a hitbox.[176]
  • Produces more smoke particles.
Flower pots
  • Can be placed without any supporting block.[177]
Glass panes
  • Support lanterns on top and bottom faces.
  • Support torches and pressure plates on the top face.
Grindstones
  • Remove prior work penalty from items.[178]
Hoppers
  • Fill all slots with item entities, rather than only the first.[verify]
  • Push items in a consistent order, the first slot first.[179]
Hanging roots
Heads
  • Custom player heads are available through commands with NBT data that contains player skins.
Infested blocks
  • Break slower than their non-infested counterparts.[181]
  • Have particles when silverfish spawns from infested blocks.
  • When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[182]
Iron bars
  • Support lanterns on top and bottom faces.[183]
  • Support torches and pressure plates on the top face.
Jukeboxes
  • Multiple jukeboxes can play the same music disc.[184]
Kelp
Large fern
  • Has a chance of dropping wheat seed.[185]
Leaves
  • Leaves start decaying only when 7 blocks away from logs/wood.
  • Rain particles drip from leaves.[186]
Levers
  • Emit redstone particles when powered.
  • Handle model is slightly longer.
  • When on the ground or ceiling, they can face in 4 directions.
Lightning rod
  • Turns white when struck by lightning.[187]
Looms
  • Have a unique texture for the dye slot.
Mangrove roots
  • Can be used as a fuel.[188]
  • Can conduct redstone signals.[189]
Moss Block
Mushroom blocks
  • Change to mushroom pores texture when next to another mushroom block of the same kind.
  • Have cap texture on all sides when placed.
Nylium
  • Decays into netherrack when a snow layer is placed on top of it.[191]
  • Using bone meal on nylium spreads nether vegetation to plantable blocks.[192]
Observers
  • Have generally more functionality.[note 33][193]
    • Can detect respawn anchor charges.[194]
    • Can detect target block updates.[195]
Pistons
  • Have quasi-connectivity.
  • Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.
Pointed Dripstone
  • Stacked stalactites deal multiplied damage on entities.[196]
  • Visible on maps.[197]
Powder snow
  • Makes breaking particles when picked up with a bucket.[198]
Rails
  • Are placed in the direction the player is facing, unless it's connected to another rail.[199]
Saplings
  • Growth is not blocked by logs and stripped logs.
Scaffolding
  • Bottom of floating scaffolding can be stood on.
  • Can be placed inside lava.
Sculk catalysts
  • Can spread when a frog eats a slime or a magma cube.[200]
Sculk sensors
  • Can detect events, such as:
    • More blocks and entities being placed and removed.[201][202]
    • Players jumping on top of pointed dripstone.[203]
    • Horses kicking.[204]
Seagrass
  • Animation is smoother.
Signs
  • Editing interface is different.
    • Stops writing if the text reaches the end of a line.
    • Lines can be navigated using the up and down keys.
Slime blocks
  • Don't render adjacent face to another slime block.
Snow
  • Mining can be done without needing to re-press the mine key, after mining other snow.
Spawners
  • Render adjacent face to another spawner block.
Stairs
  • Walls, fences, iron bars, and glass pane connects correctly to corner stairs.[205]
  • Torches, buttons, and levers can be placed on two back sides of corner stairs.[206]
Sticky pistons
  • Have quasi-connectivity.
  • A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on Bedrock Edition.[note 7]
Structure blocks
  • Data mode, unusable by players but used by developers.
    • Can be accessed only by clicking the mode button while holding the Alt key.
  • The default mode are set on Load.[207]
Structure void
  • Can be moved and broken by pistons.
Stonecutters
  • Can be used to craft chiseled stone bricks from stone bricks.[208]
  • Can be used to craft cut sandstone slabs and cut red sandstone slabs.[209]
Sweet berry bushes
  • Can be planted when aiming at the side of a block.[210]
  • Stage 1 sweet berry bushes slow down entities.[211]
Targets
  • Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.[212]
  • Do not transmit redstone signal in bedrock.
Torches and Redstone torches
  • Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.[213]
  • Soul torches can be crafted using charcoal.[214]
  • Torch placement depends on solid face, not a solid block.[note 34]
  • Wall torches have a rectangular model, rather than pipelined.[215]Wall TorchWall Torch BE
Trapdoors
  • Can be climbed like ladders when placed on top of ladders.[216]
  • Waterlogged trapdoors prevent water from flowing through their solid faces.[217]
  • Closing a trapdoor can trigger players' crouched state.[218]
Turtle eggs
  • Breaking in creative mode removes all eggs.[219]
  • Can be placed without any supporting block.
Walls
  • Different item models. They look like instead of [220]

Fluids[]

  • Animation is faster.[221]
  • Lava produces smoke particles when turned into obsidian.
  • Ocean biome water colors are more clearly distinct between different temperatures.
  • Underwater render distance aren't limited and can be changed in the settings.[222]

Items[]

General
  • Ability to select and click to move the cursor when editing signs, written books, etc.
  • Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[223]
  • Dropped stacked items are more compact.[224]
  • Durability bar has better visibility and brighter colors.
  • Food items are positioned higher on the screen when consumed.
  • Highlighted slots show a transparent gray overlay above the item and slot.
  • Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
  • Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item.
  • More items use rarity colored tooltips.[note 35]
    • Light blocks,[225] structure void[226] and minecarts with command block[227] use a purple/magenta colored tooltip as they are creative-only items.
  • Tools take longer to draw.
  • When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
  • When shift-clicking items, the item appears in the destination slot instantly.
Book and Quills and Written Books
  • Can be written up to 100‌ pages in a single book, instead of 50.
Bundles
Carpets and wool
Debug sticks
Elytra
  • Stays activated while in water.
Fishing rods
  • Can reel in items.
  • Can reel in tropical fish and pufferfish in jungle biomes.
  • Have a thicker casting line.
  • When used, it has a different item model without the hook. Cast Fishing Rod
Fire charge
Knowledge books
Maps
  • Map markers can be added by right-clicking a banner with a map.[feedback 50]
Minecarts with furnace
  • Exist.
Music Discs
  • Relic emits a redstone signal strength of 14, instead of 15.[228]
Potions
  • Splash and drinkable potions have the same duration.
Shears
Shields
  • Can be activated without sneaking.
Spawn eggs
  • Spawn eggs used on the mob of its type spawn a baby variant.[230]
Spectral arrows
Spyglass
  • Effect particles are invisible when looking through spyglass.[232]
Suspicious stew
  • Can be eaten with full hunger.[233]
Tridents
  • Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[234][feedback 52]
  • Riptide tridents can be still be thrown, even when the launching effect is still playing.

Entities[]

General
  • Cramming too many entities into a small space causes some of them to take 3♥♥ suffocation damage every half second.
  • Crossbow Piercing arrows pierce armor stands.[235]
  • Explosions deal damage to entities while in water.[236]
  • Humanoids render all items in the head slot.
  • Mobs drop experience orbs and loot at kill location.[237]
  • Mobs drop their exact equipment, rather than drawing from the loot table.
  • Mobs have a 5% chance to spawn left-handed (main left hand).
  • Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
  • Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 53]
  • Mobs suffocate inside of dirt path or farmland.[238]
  • Passive mobs spawn much less often and do not despawn.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
  • Thrown/shot projectiles take thrower/shooter's momentum into account.[note 37]
  • Zombies, zombie villagers, husks and zombified piglins have a new animation for their arms when chasing a player.
Bats
  • Can spawn in badlands, beach, cherry grove, eroded badlands, frozen ocean, meadow, mushroom fields, river, snowy beach and wooded badlands.
Bees
  • Take damage in water.[239]
Boats
  • Have a slower and smoother paddling animation.
Cats
  • Have an animation when they lie on a bed, even when players are not sleeping.
  • Hiss at phantoms that are currently pursuing a player.‌
  • Stray cats pursue and attack chickens‌.
Cows
  • Have different baby models.
Creepers
  • Animation colors are smoother.
  • If exploded with a status effect, leaves a lingering cloud of that effect.[240][241]
Dolphins
Endermen
  • Can stay inside the boat/minecart.[243]
Ender dragon
  • Killing it using /kill command would skip the death animation.
Elder guardian and guardian
  • Killing it while on fire drops cooked fish.[244]
Experience orbs
  • Are collected slower.
  • Are partially transparent (translucent).[245]
  • Drop instantly on death.[246]
Firework rockets
  • Explode when colliding with an entity.[247]
Fish
  • Drop bone meal instead of bones.[248]
Giants
Glow Squids
  • Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands.
Goats
Hoglins
  • Are afraid of warped fungus in flower pots.[251]
  • Knockback entities.[252]
Illusioners
Illagers
  • Can open doors (except pillagers).
  • Move door by door killing all villagers, rather than wander around the village without focus.
Iron golems
  • Naturally spawned golems attack withers.
  • Produce particles when walking.
Item frames
  • Can place up to 6 frames inside the same block space.[253]
  • Can be instantly broken by simply punching it.
  • Allows non-solid blocks to occupy the item frames.
Jockeys
  • Zombified piglin and drowned chicken jockeys.
Killer bunny
Magma cubes
  • Can swim in lava.[254]
  • Retain their name after getting split.[255]
Minecarts
Piglins
  • Baby piglins are "mischievious" and try to steal items from players.[257]
  • Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[258]
  • Can break their crossbow.[259][feedback 55]
  • Swing their arms to throw items after bartering.[260]
  • Switch their weapon for a better weapon, if available.[261]
Pillagers
Players
  • Are unable to stand up if there's no space for it.[note 39][note 26]
  • Can have semi-transparent textures on the second skin layer.[263]
  • Walking backward makes the body face straight, rather than turned partially.[264]
Polar bear
  • Killing it while on fire drops cooked fish.[265]
  • Polar bear cubs attack foxes.[266]
Rabbits
  • Can spawn in old growth pine taiga and old growth spruce taiga.
  • Always drop one raw rabbit when killed.[267]
Ravagers
  • Have an increased sight range and attack range.[268]
Sheep
  • Can drop wool when being killed after being previously sheared and regrowing their wool.[269][upcoming: BE 1.20.40]
Skeletons
  • Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
  • Have different AI and drift when the player approaches them.
  • Have a bow charging animation.
Slimes
  • Retain their name after getting split.[270]
Spiders
  • Can climb magma blocks.
  • Can spawn with status effects on Hard difficulty.[271]
Striders
  • When rider a strider, the camera bobs up and down in first person mode.[272]
  • Drops are affected by the looting enchantment.[273]
Tadpoles
  • Shadow is smaller to match its size.[274]
TNT and minecarts with TNT
  • TNT drop rate is 100%.[275]
Villagers
  • General
    • Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
    • Display angry particles when a panda is attacked by a nearby player.
    • Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[276]
  • Clerics
    • Gold ingots/Emeralds trade gives 10.(BE: Gives 2)
  • Nitwits and Unemployed villagers
    • Grunt and shake their heads when the player tries to trade with them.
Wardens
  • Has bigger shadow to match its size.[277]
Zoglins
Zombies
Zombie villagers
  • Can spawn with armor equipped.
  • Drop equipment when being cured into a villager.

Effects[]

General
  • Beacon and Conduit effect produces less particles than normal status effect particles.
  • Beacon and Conduit effect icons are colored with blue outline to distinguish with other status effects.
  • Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
  • Effect particles spread outward diagonally of players instead of upward vertically only.
  • Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
Bad Luck and Luck
Dolphin's Grace
  • Exists.
Glowing
  • Exists.
Instant Damage, Instant Health and Saturation

Enchantments[]

General
  • Enchantment glint is higher resolution and smoother.[281]
  • Single-level enchantments just appear as the enchantment name, without a redundant number.
Frost Walker
  • Path is a circle, but a square in Bedrock.
  • Works only if the entity who is wearing frost walker boots is on the ground.
Respiration
  • Increases the chance of not taking drowning damage.[282]
Soul Speed
  • Changes the player's field of view.[283]
Sweeping Edge

Commands[]

Raw JSON text format
  • "text" takes priority over "translate".
  • "bold"
  • "clickEvent"
    • "change_page"
    • "copy_to_clipboard"
    • "open_file"
    • "open_url"
    • "run_command"
    • "suggest_command"
  • "color"
  • "extra"
    • Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining.
      • [1,2,3] is an alias for {"text":"1","extra":[{"text":"2"},{"text":"3"}]}.
  • "font"
  • "hoverEvent"
    • "show_entity"
    • "show_item"
    • "show_text"
  • "insertion"
  • "italic"
  • "keybind"
  • "nbt"
    • "block"
    • "entity"
    • "interpret"
    • "storage"
    • Usable in signs, tellraw and title
      • Can also be set in item name and lore via loot tables.
  • "obfuscated"
  • "strikethrough"
  • "underlined"

Sounds[]

  • Anvil sound when placing a bell.
  • Correct sounds for placing bee nest/bee hive.[289]
  • Correct sounds for horizontal chains.[290]
  • Sound range is greater.
  • Greater sound range for goat horns.[291]
  • Sounds for burning items/entities into a lava cauldron.[292]
  • Sounds for breaking, placing and walking on nether brick variants are newer.[293]
  • Sounds for breaking and placing gilded blackstone are newer.[294]
  • Sounds for combat (such as critical hit) are newer.
  • Sounds for converting zombies to drowned.[note 40][295]
  • Sounds for casting a fishing rod are newer.
  • Sounds for crossbow loading ends.[note 40][295]
  • Sounds for dolphin attacking, jumping and playing with items.[note 40][295]
  • Sounds for emptying item frames in Creative mode.[296]
  • Sounds for hurting shulker while closed.[note 40][295]
  • Sounds for minecart moving underwater.[297]
  • Sounds for killing salmon.
  • Sounds for killing cod.
  • Sounds for opening and closing a chest are newer.
  • Sounds for placing all crop types are newer.
  • Sounds for placing and breaking kelp and seagrass are newer.
  • Sounds for placing and breaking coral, coral blocks and coral fans are newer.[298]
  • Sounds for placing cocoa beans.[299]
  • Sounds for placing lily pads.[300]
  • Sounds for pufferfish are newer.
  • Sounds for rain are newer.
  • Sounds for Riptide are newer.
  • Sounds for reeling in a fishing rod.
  • Sounds for stripping wood are slightly different.[301]
  • Sounds for tilling grass blocks with a hoe are newer.
  • Sounds for water splash are newer.[302]
  • Sounds for wither skeletons are newer.[303][upcoming: BE 1.20.40]
  • Underwater ambient sounds.
  • Sounds for filling bottles with a water source.‌[upcoming: BE 1.20.40]
  • Unique sounds for harvesting honey.[304]
  • Unique sounds for making dirt paths with a shovel.[305]
  • Unique sounds for paddling/rowing in boats.
  • Unique sounds for breaking/placing rooted dirt.[306]

Unsorted[]

  • Hanging signs limit is 15 characters for Bedrock, which is longer than Java.
  • Color code §6, gold, has shadow color 2A2A00 in Java and 402A00 in Bedrock.
  • Commands that provide block states is written [key=value,key=value] in Java Edition and ["key":"value","key":"value"] in Bedrock Edition.
  • In Bedrock Edition, text background on titles, items, and action bars don't have square corners as in Java.[307]
  • In Bedrock Edition hearts move down when having regeneration while they move up in Java Edition.
  • In Java Edition, nether biome particles are generated within the respective biomes. In Bedrock Edition, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
  • Tropical fish names differ between editions (full list can be found in here).
    • Gray-Sky SunStreak: Blue Dory (BE)
    • Gray-Blue Flopper (185008129): Blue Tang (JE)
    • White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
    • White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
    • Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
    • Red-White SunStreak: Tomato Clown (BE)
    • Red-White Kob: Tomato Clownfish (JE)
    • Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
  • Java has /forceload, while Bedrock has /tickingarea.
  • Completely different /tellraw syntax between editions, existence of /titleraw in Bedrock Edition, etc.
  • Loading screen looks different between editions (both for menu, and a world).
  • Different anvil XP costs between editions.[more information needed]
  • Different chest loot between editions.[note 41]
    • The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 42]
    • The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 43]
    • The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 44]
    • The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 45]
    • The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 46]
  • Different villager schedules between editions. (See Villager § Schedules.)
  • Different villager trading between editions.
    • General
      • Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
    • Butcher
      • The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
    • Cartographer
      • The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
    • Farmer
      • The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 13 for a single slot. In Java, it's 67, as all 6 suspicious stew types are listed as separate trades.
    • Fletcher
      • The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
    • Leatherworker
      • The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
    • Mason/Stone Mason
      • The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
      • The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
    • Shepherd
      • None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
    • Weaponsmith
      • The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
      • The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
      • Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
  • Different wandering trader trading between editions.
    • Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
      • All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
    • Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
  • Block and item shading is darker in Java than in Bedrock.
  • Clouds fade differently between editions.
  • Daylight detectors output identical power levels at different times and different weather conditions.[note 47]
  • Different graphics saturation level between editions.
  • Different sound volume levels between editions.
  • In Java Edition, entity shadows are more smoothly rounded than on Bedrock Edition.
  • Experience bar looks slightly different between editions.[more information needed]
    • The experience levels are positioned higher on Bedrock Edition.
  • Foxes behave differently across editions.
    • Have a health of 10♥♥♥♥♥ in Java and 20♥ × 10 in Bedrock.
    • Have different chances of holding eggs (15%‌[JE only]/20%‌[BE only]) or feathers (20%‌[JE only]/15%‌[BE only]) when spawned.
    • In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
    • When killed, adult foxes drop 1–2 in Java and 1–3 in Bedrock.
  • Drowned equipment spawn rates differ.
    • Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
    • Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
    • Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
  • Bee nest in flower forest have 3% chance to generate in Bedrock and 2% chance in Java.
  • Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
  • Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long (without signing in).[note 48]
  • Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. The behavior of end portal blocks in the Nether is unknown.[verify]
  • The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
  • The ash particles in Basalt Deltas move randomly in Bedrock Edition, but move northwest in Java Edition.[308][309]
  • Piglins need 6 seconds to barter in Java, but 8 in Bedrock.[310]
  • Random tick speed gamerule defaults to 1 in BE and 3 in JE.
  • Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[311]
  • Spawn radius gamerule defaults to 5 in BE‌[until BE 1.20.40] and 10 in JE.‌[upcoming: BE 1.20.40]
  • Smelting cacti yields more experience in JE (2) than BE (0.2).
  • Swinging animations are different between editions.[more information needed]
  • Taking damage or healing plays an animation in JE, but not in BE.
  • Totem of Undying animation uses a 3D item render in JE, and a 2D one in BE.
  • Wither roses deal damage at different rates: 1♥ every half a second in JE and every two seconds in BE.
  • Different generated structures and cave carvers location between editions.[312][313]
  • In Bedrock, jungle bushes are make out of jungle leaves. In Java, jungle bushes are make out of oak leaves.

Textures and animations[]

Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
  • Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
  • Other plane models
Object Java Edition Bedrock Edition
Baby drowned targeting Baby Drowned Targeting Baby Drowned
Baby husk targeting Baby Husk Targeting Baby Husk
Baby panda Baby Panda Baby Panda BE
Baby zombie targeting Baby Zombie Targeting Baby Zombie
Baby zombified piglin targeting Baby Zombified Piglin Targeting Baby Zombified Piglin BE
Bee[314] Bee Bee BE
Bell (floor) Bell Bell BE
Blaze Blaze Blaze BE
Buried treasure map Buried Treasure Map Buried Treasure Map BE
Cat spawn egg Cat Spawn Egg Cat Spawn Egg BE
Cod Cod Cod BE
Conduit Conduit Conduit BE
Dragon fireball Dragon Fireball Dragon Fireball BE
Drowned targeting Drowned Targeting Drowned
Enderman Enderman Enderman BE
Glow squid Glow Squid Glow Squid BE
Hoglin[315] Hoglin Hoglin BE
Husk targeting Husk Targeting Husk
Iron door Iron Door Iron Door BE
Lava Lava Lava BE
Lava cauldron Lava Cauldron Lava Cauldron BE
Leather horse armor (item) Leather Horse Armor (item) Leather Horse Armor (item) BE
Leaves Acacia LeavesBirch LeavesDark Oak LeavesJungle LeavesOak LeavesSpruce Leaves Acacia Leaves BEBirch Leaves BEDark Oak Leaves BEJungle Leaves BEOak Leaves BESpruce Leaves BE
Leaves (fast)[n 1] Acacia Leaves (Fast)Birch Leaves (Fast)Dark Oak Leaves (Fast)Jungle Leaves (Fast)Leaves (Fast)Spruce Leaves (Fast) Acacia Leaves (Fast) BEBirch Leaves (Fast) BEDark Oak Leaves (Fast) BEJungle Leaves (Fast) BEOak Leaves (Fast) BESpruce Leaves (Fast) BE
Lectern[verify] Two lecterns side by side JE Two lecterns side by side BE
Light block[316] Light 0 JE3Light 1 JE3Light 2 JE3Light 3 JE3Light 4 JE3Light 5 JE3Light 6 JE3Light 7 JE3Light 8 JE3Light 9 JE3Light 10 JE3Light 11 JE3Light 12 JE3Light 13 JE3Light 14 JE3Light 15 JE3 Light 0 BE1Light 1 BE1Light 2 BE1Light 3 BE1Light 4 BE1Light 5 BE1Light 6 BE1Light 7 BE1Light 8 BE1Light 9 BE1Light 10 BE1Light 11 BE1Light 12 BE1Light 13 BE1Light 14 BE1Light 15 BE1
Locked map Map (item) Locked Map (item)
Map Map (item) Map (item) BE
Door Oak DoorSpruce DoorBirch DoorJungle DoorAcacia DoorDark Oak DoorMangrove DoorCrimson DoorWarped DoorIron Door Oak Door BESpruce Door BEBirch Door BEJungle Door BEAcacia Door BEDark Oak Door BEMangrove DoorCrimson Door BEWarped Door BEIron Door BE
Ocean explorer map Ocean Explorer Map Ocean Explorer Map BE
Offhand slot Grid layout Offhand Empty Grid layout Bedrock Offhand Empty
Ominous banner Ominous Banner Ominous Banner BE
Panda spawn egg Panda Spawn Egg Panda Spawn Egg BE
Phantom Phantom JE2 Phantom BE1
Pillager[n 2][317] Pillager Pillager BE
Piston Piston Piston BE
Piston head Piston Head Piston Head BE
Pufferfish (small and medium) Pufferfish smallPufferfish medium Pufferfish BEPufferfish medium BE
Redstone dust (with dot) Inactive Redstone Wire (NE)Inactive Redstone Wire (ES)Inactive Redstone Wire (SW)
Inactive Redstone Wire (NW)Inactive Redstone Wire (NEW)Inactive Redstone Wire (NES)
Inactive Redstone Wire (ESW)Inactive Redstone Wire (NSW)Inactive Redstone Wire (NESW)
Active Redstone Wire (NE)Active Redstone Wire (ES)Active Redstone Wire (SW)
Active Redstone Wire (NW)Active Redstone Wire (NEW)Active Redstone Wire (NES)
Active Redstone Wire (ESW)Active Redstone Wire (NSW)Active Redstone Wire (NESW)
Inactive Redstone Wire (NE) BEInactive Redstone Wire (ES) BEInactive Redstone Wire (SW) BE
Inactive Redstone Wire (NW) BEInactive Redstone Wire (NEW) BEInactive Redstone Wire (NES) BE
Inactive Redstone Wire (ESW) BEInactive Redstone Wire (NSW) BEInactive Redstone Wire (NESW) BE
Active Redstone Wire (NE) BEActive Redstone Wire (ES) BEActive Redstone Wire (SW) BE
Active Redstone Wire (NW) BEActive Redstone Wire (NEW) BEActive Redstone Wire (NES) BE
Active Redstone Wire (ESW) BEActive Redstone Wire (NSW) BEActive Redstone Wire (NESW) BE
Salmon Salmon Salmon BE
Sheared sheep[feedback 59][318] Sheared White Sheep Sheared Black SheepSheared Blue SheepSheared Brown SheepSheared Cyan SheepSheared Gray SheepSheared Green SheepSheared Light Blue SheepSheared Light Gray SheepSheared Lime SheepSheared Magenta SheepSheared Orange SheepSheared Pink SheepSheared Purple SheepSheared Red SheepSheared Yellow Sheep
Sheep[feedback 59] Black SheepBlue SheepBrown SheepCyan SheepGray SheepGreen SheepLight Blue SheepLight Gray SheepLime SheepMagenta SheepOrange SheepPink SheepPurple SheepRed SheepYellow Sheep Black Sheep BEBlue Sheep BEBrown Sheep BECyan Sheep BEGray Sheep BEGreen Sheep BELight Blue Sheep BELight Gray Sheep BELime Sheep BEMagenta Sheep BEOrange Sheep BEPink Sheep BEPurple Sheep BERed Sheep BEYellow Sheep BE
Sticky piston Sticky Piston Sticky Piston BE
Sticky piston head Sticky Piston Head Sticky Piston Head BE
Shivering strider[319] Strider Shiver Strider Shiver BE
Strider[320] Strider Strider BE
Stripped spruce log Stripped Spruce Log Stripped Spruce Log BE
Structure void Structure Void Structure Void BE
Swimming drowned Swimming Drowned Swimming Drowned BE
Wandering trader spawn egg Wandering Trader Spawn Egg Wandering Trader Spawn Egg BE
Water Water Water BE
Water cauldron Water Cauldron (level 1)Water Cauldron (level 2)Water Cauldron Water Cauldron (level 1) BEWater Cauldron (level 2) BEWater Cauldron BE
Weeping vines[321] Weeping Vines Age 0 Weeping Vines Age 0 BE
Weeping vines plant[322] Weeping Vines Plant Weeping Vines Plant BE
Witch Witch Witch BE
Woodland explorer map Woodland Explorer Map Woodland Explorer Map BE
Zoglin[323] Zoglin Zoglin BE
Zombie targeting Zombie Targeting Zombie
Zombified piglin targeting Zombified Piglin Targeting Zombified Piglin BE
  1. How leaves render in "Fast" graphics setting.
  2. The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).

Hitboxes and collision boxes[]

Block Hitbox Collision box Description (Bedrock Edition)
Anvil Different Different Bedrock report: MCPE-59921.
Azalea and flowering azalea Different Same Bedrock report: MCPE-129948.
Bamboo (sapling and stalk) Different Same
Banner (wall) Different Same Hitbox is slightly lower.
Bed Different Different Bedrock report: MCPE-60829.
Bell Different Different Bedrock report: MCPE-51416.
Big dripleaf Different Different Bedrock report: MCPE-121662.
Boat Different Different
Brewing stand Different Same Bedrock report: MCPE-59922.
Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[324]
Candle cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[325]
Chest Different Different
Chorus plant Different Different
Conduit Different Different
Composter Different Different Hitbox doesn't go inside the composter.[326]
Crimson roots Different Same Bedrock report: MCPE-122699.
End portal frame (with eye) Different Different The eye part is intangible.
Fences (corner) Different Same Corner hitboxes don't follow direction.[327]
Flowers Different Same
Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[328][329]
Glass panes (corner) Different Same Corner hitboxes don't follow direction.[327]
Grindstone Different Different
Hanging roots Different Same Bedrock report: MCPE-122361.
Hopper Outline is different Same Have a full block outline selection.
Iron bars (corner) Different Same Corner hitboxes don't follow direction.[327]
Item frame Different Different Is a block.
Lantern Different Different Bedrock report: MCPE-51416.
Lectern Different Different Bedrock report: MCPE-47604.
Lever (ground and roof) Different Same
Lily pad Different Different Is wider and higher.[330]
Mushrooms Different Same
Nether portal Different Same
Piston (body) Different Different Is a full block.[331]
Piston (head) Outline is different Same Has a full block outline selection.
Rails (flat) Different Same
Redstone wire Different Same Hitbox doesn't vary with different shape.[332]
Saplings Different Same
Scaffolding Outline is different Same Has a full block outline selection.
Sea pickle Different Different Hitbox doesn't vary with different amount of pickles.[333] Sea pickles have no collision in Bedrock Edition
Sea turtle egg Different Different
Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox.
Stairs Outline is different Same Have a full block outline selection.
Sugar cane Different Same Bedrock report: MCPE-60827.
Torches Different Same
Tripwire hook Different Same
Twisting vines Different Same Bedrock report: MCPE-116556.
Vines (roof) Different Same Doesn't have a hitbox.
Walls Different Different Corner hitboxes don't follow direction.[327]
Warped roots Different Same Bedrock report: MCPE-122698.

Footnotes[]

Feedback pages[]

Notes[]

  1. There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
    • it is present both in Bedrock and Java editions;
    • it behaves differently across editions;
    • it was introduced or explicitly changed in the Buzzy Bees update or later.
    See this post by a moderator on the Mojira subreddit for more details.
  2. For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
  3. See Bedrock Edition exclusive splashes for more details.
  4. See this section for a full comparison list.
  5. This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.
  6. a b c d e f g h i This feature is either unused or inaccessible without the use of cheats, commands or external software.
  7. a b This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
  8. A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
  9. See this table for comparison.
  10. See raid loot for full list.
  11. Doesn't happen in Java anymore as of 1.14 due to MC-148379.
  12. Doesn't happen in Java due to MC-127433.
  13. See this section for more details.
  14. MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
  15. This is considered to be working as intended in Java Edition; see MC-139433.
  16. See this section for comparison.
  17. Java uses the gamerule command for this purpose.
  18. Java uses teams for this purpose.
  19. Java uses the maxChainCommandLength gamerule for this purpose.
  20. Java uses the HideFlags item tag for this purpose.
  21. 'Windows 10 Edition' or any console or mobile device with keyboard and mouse connected to it.
  22. Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
  23. Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see Java Edition Combat Tests).
  24. Present in the Legacy Console Edition, even though it didn't receive the combat changes.
  25. For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onward, see MCPE-98552.
  26. a b c Already added on Bedrock as parity feature, but behind the experiments toggle, as such, it isn't fully implemented yet.
  27. Refers to the Mojang Studios logo.
  28. A tweet by now ex-community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
  29. a b For Bedrock Dedicated Server.
  30. See this section of the Bedrock Edition flattening list.
  31. This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
  32. For example, coral can be placed on glass. See the full list here.
  33. See this section for more details.
  34. For example, torches can be placed on the back of stairs. See this section for a full comparison.
  35. For example, mob head tooltips are yellow for an Uncommon rarity.
  36. Currently behind experiments toggle, as such, it isn't fully implemented into the game.
  37. Doesn't always happen due to MC-137719.
  38. This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
  39. For example, throwing an ender pearl in a 1 block high bath makes the player "crawl" (swimming animation).
  40. a b c d Currently the sounds are already in Bedrock Edition, however it is unused.
  41. See also this user list for more thorough explanations.
  42. For more details, see the bastion remnant loot tables.
  43. For more details, see the buried treasure loot tables.
  44. For more details, see the jungle pyramid loot tables.
  45. For more details, see the ruined portal loot tables.
  46. For more details, see the stronghold loot tables.
  47. See this section for details.
  48. However, if signed in with a Microsoft account on Bedrock Edition, the username can be up to 12 characters long.

References[]

  1. MC-129886
  2. MC-152728
  3. MC-198932
  4. MC-232515
  5. MC-191631 — resolved as "Won't Fix".
  6. MC-238164 — resolved as "Invalid".
  7. MC-214614 — resolved as "Invalid".
  8. MC-212619
  9. MCPE-31014
  10. MCPE-39895
  11. MCPE-74632
  12. MC-154837 — resolved as "Works As Intended".
  13. MC-182668 — resolved as "Invalid".
  14. MC-155416
  15. MCPE-33950
  16. MCPE-46176
  17. MCPE-31392
  18. MCPE-7311 — resolved as "Works As Intended".
  19. a b MC-144914
  20. MC-125351 — resolved as "Works As Intended".
  21. MCPE-71123
  22. MCPE-61609
  23. MCPE-64815
  24. MCPE-49850
  25. MCPE-86903
  26. a b MC-129108
  27. MC-188359
  28. MC-195058 — resolved as "Invalid".
  29. MC-258493
  30. MC-258497
  31. MCPE-7990 — resolved as "Won't Fix".
  32. MCPE-31866 — resolved as "Works As Intended".
  33. a b c d MC-131115 — resolved as "Works As Intended".
  34. MCPE-10482
  35. MCPE-125719
  36. MC-156598 — resolved as "Invalid".
  37. MCPE-18880 — resolved as "Works As Intended".
  38. MC-171788 — resolved as "Invalid".
  39. MCPE-59451
  40. MCPE-89064
  41. MC-166355
  42. MC-171859
  43. MCPE-116094
  44. MCPE-44206
  45. MCPE-127736
  46. MCPE-112516
  47. MC-212976
  48. MCPE-14851 — resolved as "Works As Intended".
  49. MC-5726 — resolved as "Works As Intended".
  50. MCPE-104825
  51. MC-3311 — resolved as "Works As Intended".
  52. MCPE-17909 — resolved as "Won't Fix".
  53. MC-109737 — resolved as "Works As Intended".
  54. MCPE-80066
  55. MCPE-43760
  56. MCPE-115323
  57. MC-169969
  58. MCPE-91436
  59. MC-35082 — resolved as "Works As Intended".
  60. MCPE-67060 — resolved as "Invalid".
  61. MC-184096 — resolved as "Invalid".
  62. MC-207141
  63. MCPE-42473
  64. MCPE-103061
  65. MC-166291 — resolved as "Invalid".
  66. MCPE-44296
  67. MCPE-65351 — resolved as "Works As Intended".
  68. MCPE-82356
  69. MC-130658
  70. MC-201151
  71. MC-151932 — resolved as "Invalid".
  72. MCPE-44210
  73. MCPE-98458
  74. MC-255288
  75. MCPE-90716
  76. MCPE-60933 — resolved as "Works As Intended".
  77. MC-125325 — resolved as "Works As Intended".
  78. MC-71778
  79. MC-182478
  80. MCPE-93563
  81. MCPE-24341
  82. MC-226272
  83. MCPE-114689
  84. a b MC-236501
  85. MC-185516
  86. MCPE-18599
  87. MC-154679
  88. MCPE-53831
  89. MCPE-35327
  90. MCPE-31761
  91. MCPE-48233
  92. MC-215332
  93. MCPE-21873 — resolved as "Works As Intended".
  94. MCPE-136616
  95. MCPE-42990
  96. MCPE-83596
  97. MC-182877
  98. MCPE-88837
  99. MCPE-88721
  100. MC-193065 — resolved as "Works As Intended".
  101. MCPE-101541
  102. MC-154372 — resolved as "Works As Intended".
  103. MC-139797 and MC-182598 — resolved as "Invalid".
  104. MCPE-47877
  105. MCPE-88723
  106. MC-158608 — resolved as "Works As Intended".
  107. MC-260320
  108. MCPE-99086
  109. MCPE-80185
  110. MCPE-38137
  111. MCPE-44454
  112. MCPE-42933
  113. MC-180893 — resolved as "Invalid".
  114. MC-160086 — resolved as "Invalid".
  115. MC-220538
  116. MCPE-46034
  117. MC-148711
  118. MC-195572
  119. MCPE-34025
  120. MC-167333
  121. MCPE-28266 — resolved as "Works As Intended".
  122. MC-117609
  123. MC-184101 — resolved as "Works As Intended".
  124. MC-220913
  125. MCPE-23272 closed as Postponed
  126. MCPE-99375
  127. MCPE-74082
  128. MCPE-35373 closed as Postponed
  129. MCPE-27259
  130. MCPE-82691
  131. MC-203575 — resolved as "Works As Intended".
  132. MCPE-125869
  133. MCPE-74059
  134. MCPE-84888
  135. MCPE-82693
  136. MCPE-129124
  137. MCPE-21221 — resolved as "Works As Intended".
  138. MCPE-100700
  139. MCPE-101388
  140. MCPE-125821
  141. MCPE-105452
  142. MCPE-76821
  143. MCPE-123396 — resolved as "Works As Intended".
  144. MC-221570 — resolved as "Works As Intended".
  145. MCPE-61166
  146. MCPE-91128
  147. MCPE-98005
  148. MCPE-142225
  149. MCPE-139666
  150. MCPE-167106
  151. MCPE-83616
  152. MCPE-125357
  153. MCPE-139903
  154. MCPE-168077
  155. MCPE-109293
  156. MCPE-52965
  157. MCPE-24035
  158. MCPE-64534
  159. MC-130848
  160. MCPE-90343
  161. MCPE-81468
  162. MCPE-71859
  163. MCPE-130584
  164. MCPE-130577
  165. MCPE-130695
  166. MCPE-170482
  167. MCPE-46841
  168. MCPE-89020
  169. MCPE-31661 — resolved as "Invalid".
  170. MCPE-123674
  171. MCPE-41432
  172. MCPE-76479
  173. MCPE-80145
  174. MCPE-76004
  175. MC-148901
  176. MCPE-75265
  177. MC-127036
  178. MC-181109
  179. MCPE-28890 — resolved as "Works As Intended".
  180. MCPE-128957
  181. MCPE-142813
  182. MCPE-48770
  183. MC-139448 — resolved as "Works As Intended".
  184. MCPE-38457
  185. MCPE-126947
  186. MCPE-63528
  187. MCPE-126948
  188. MCPE-155605
  189. MCPE-153838
  190. MCPE-164474
  191. MCPE-83909
  192. MCPE-73775 — resolved as "Works As Intended".
  193. MCPE-61978
  194. MCPE-75742
  195. MCPE-84391
  196. MCPE-119542
  197. MCPE-159718
  198. MCPE-113502
  199. MCPE-52823
  200. MCPE-153794
  201. MCPE-115444
  202. MCPE-115495
  203. MCPE-115818
  204. MCPE-153819
  205. MCPE-87311
  206. MCPE-137520
  207. MCPE-105454
  208. MCPE-50057
  209. MCPE-42734
  210. MCPE-54049
  211. MCPE-46152
  212. MCPE-127687
  213. MC-214662
  214. MCPE-113784
  215. MCPE-31372
  216. MCPE-30863 — resolved as "Invalid".
  217. MCPE-33389
  218. MCPE-51744
  219. MCPE-35610 — resolved as "Invalid".
  220. MC-182716
  221. MCPE-46187
  222. MCPE-119745
  223. MCPE-19508
  224. MCPE-75091
  225. MCPE-128343
  226. MCPE-128342
  227. MCPE-128340
  228. MCPE-169958
  229. MCPE-141497
  230. MCPE-36947
  231. MCPE-36852 — resolved as "Works As Intended".
  232. MCPE-128339
  233. MCPE-122491
  234. MCPE-51726 — resolved as "Won't Fix".
  235. MCPE-38297 — resolved as "Works As Intended".
  236. MCPE-21611 — resolved as "Works As Intended".
  237. MCPE-74963
  238. MCPE-26845
  239. MCPE-114688
  240. MCPE-31373 — resolved as "Invalid".
  241. MCPE-36718 — resolved as "Invalid".
  242. MCPE-33444 — resolved as "Works As Intended".
  243. MCPE-31761
  244. MCPE-122487
  245. MCPE-88635
  246. MCPE-74963
  247. MCPE-52675
  248. MCPE-33124 — resolved as "Works As Intended".
  249. MCPE-137432
  250. MCPE-137434
  251. MCPE-75166
  252. a b MCPE-74465
  253. MCPE-13675 — resolved as "Works As Intended".
  254. MCPE-35787
  255. MCPE-14975
  256. MCPE-126942
  257. MCPE-70869
  258. MCPE-92473
  259. a b MC-163960
  260. MCPE-98178
  261. MCPE-70614
  262. MCPE-67489
  263. MCPE-31500
  264. MCPE-49899
  265. MCPE-122488
  266. MCPE-48072
  267. MCPE-167093
  268. MCPE-60680
  269. MCPE-99972
  270. MCPE-14975
  271. MCPE-10240
  272. MCPE-86434
  273. MCPE-112761
  274. MCPE-154318
  275. MCPE-56036
  276. MCPE-99644
  277. MCPE-175120
  278. MCPE-86861 — resolved as "Invalid".
  279. MCPE-122492
  280. MCPE-104768
  281. MCPE-48979
  282. MCPE-46922
  283. MC-175312
  284. MCPE-137447
  285. MCPE-156524
  286. MCPE-156502
  287. MCPE-156504
  288. MCPE-156504
  289. MCPE-53577
  290. MCPE-111963
  291. MCPE-153254
  292. MCPE-74109
  293. MCPE-74879
  294. MCPE-74881
  295. a b c d MCPE-53297
  296. MCPE-99433
  297. MCPE-128719
  298. MCPE-76182
  299. MCPE-49126
  300. MCPE-114160
  301. MCPE-106552
  302. MCPE-44120
  303. MCPE-79252 — resolved as "Invalid".
  304. MCPE-53881
  305. MCPE-114390
  306. MCPE-121664
  307. MCPE-88576
  308. MC-196142
  309. MCPE-68992
  310. MCPE-99448
  311. MCPE-127906
  312. MCPE-167106
  313. MCPE-154323
  314. MCPE-76400
  315. MCPE-66085
  316. MCPE-127479
  317. MCPE-48628
  318. MC-1823 — resolved as "Works As Intended".
  319. MCPE-66085
  320. MCPE-66085
  321. MCPE-66085
  322. MCPE-66085
  323. MCPE-66085
  324. MCPE-59923
  325. MCPE-130723
  326. MCPE-102451
  327. a b c d MCPE-59920
  328. MC-33580 — resolved as "Works As Intended".
  329. MC-163896 — resolved as "Works As Intended".
  330. MCPE-60826
  331. MCPE-83258
  332. MCPE-61245
  333. MCPE-59925
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