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This Minecraft Wiki page is about bugs and issues in the Xbox 360 Edition. For issues in the current full PC version, see Issues. For issues in the Pocket Edition, see Pocket Edition issues.
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Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports.

Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.


For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.

Instructions & Page Organization

Bug reporting

This page is for bugs that:

  1. Are found in the version of the game specified in the article's title.
  2. Are reproducible to a certain extent. Please provide a short description on how to reproduce your bug along with system specs if required.

You can read Classifying bugs for further information on what you should and shouldn't add to this page.

Bug reports should be as concise as possible without anecdotal waffle or your own opinions. We want to keep a clean, easy-to-read list of bugs for the developers, to check through. This is not a place to express gameplay ideas or improvements.

If you are unsure of an issue, it's good practice to post about it on the talk page to see whether others can reproduce it.

When adding your bug report:

  1. Always begin it with one or more issue labels.
  2. Sign your report with --~~~~ so that we know who reported the bug. This will also allow people to contact you for reproducing the bug.
  3. Leave a blank line between each bug report.
  4. Do not place bullet points before issue labels. They are reserved for use with comments.

Once you've added a bug report, please keep track of it. Others may post comments underneath your report requesting clarification or more information.

Bug reports that do not provide enough useful information or contain too much opinionated or anecdotal waffle may be subject to removal.

Commenting

When commenting on bug reports:

  1. Begin your comment point with an indented bullet point using the code ":*".
  2. Place the comment directly below the bug report without leaving a blank line between them.
  3. sign the comment with --~~~~. This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please don't let debates about whether something is or is not a bug get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If a bug or annoyance exceeds 10-12 lines of follow-up comments, move the entire follow-up discussion to the talk page and link to the discussion under the original bug.

Page moderation

Never spontaneously delete a bug report unless it is blatant nonsense submitted by an unregistered user. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all active submitters will be co-operative. Always assume good faith.

You may also leave a comment explaining why you feel the bug should be removed, allowing time for others to weigh in on the decision or for the original poster to give additional information. Where possible, removal of a bug should be a group decision, not a decision made by a single individual.

Please make sure issues are given the correct category, type, and priority: issues with blocks go in the Blocks section, issues with mobs go into the Mobs section, and so on. List bugs in order of importance ( [!!] > [!] > [X] ). Annoyances go into the Annoyances subsection, with major ones [A!] before minor ones [A] . Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

If a new version of Minecraft is released, create that page with {{subst:Known bugs}}. Any changes made to this header should also be made to this template.

Issue labels

Use issue labels to indicate the importance and nature of a bug.

Mandatory issue labels come first, and must be one of the following:

  • [!!] = {{bl|!!}} = Critical bug that can crash a Minecraft client or server, or crash your Xbox 360.
  • [!] = {{bl|!}} = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded to a minor bug.
  • [X] = {{bl}} = Minor bug.
  • [A!] = {{bl|a!}} = Major annoyance. Think very carefully before flagging an annoyance as major. Is it really more important than most minor bugs? Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded to simply an annoyance.
  • [A] = {{bl|a}} = Annoyance. Note that this is not the same as feature requests, which is not what this page is for. Remember, leave gameplay ideas/solutions up to the developers.

Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any.[1] (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and also insurvival mode, you should label it as [A] , not [A] [SP] [MP] [Su] {.)

Optional labels can be added after mandatory labels.

Labels for indicating that an issue happens only in a particular game mode:

  • [SP] = {{bl|sp}} = Single-player.
  • [MP] = {{bl|mp}} = Multiplayer.
  • [Su] = {{bl|su}} = Survival mode.

In addition, [?] = {{bl|?}} can be added to tag an issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with [A] or [A!] . Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that 4J Studios or Mojang (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)

  • [F] = Issue for which a fix will appear in a future update.
  • [N] = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances. Annoyances are not bugs.
  • [S] = Issue that will not be fixed in the next update.
  • [U] = Issue that 4J or Mojang has tested but was unable to reproduce.

To produce these labels, use the following code: {{bl|c}} where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is [X] ; you can produce this label with the shorthand {{bl}}.

Further information is available at Classifying bugs.

Gameplay

Bugs

[!!] [MP] Im running 1.8.2 of minecraft, I started a new world yesterday, built up a large home base, explored whole map. saved exited after 5hours of game play. Opened game the next day and Game crashes console after 30 seconds If I run the map in "offline" mode game operates properly. I have saved offline hopping it was a snagg in the save, reloaded online with same result. I have two maps(both fully explored) behaving the same way, they both have a large amount of sign's, they both have players in "limbo" with items in thier inventories. The One map "not fully explored", and contains no "limbo" players runs properly both on and offline. I put in bold the things these maps have in-common--IronCleric

•I had the same problem and I've figured out what was wrong. You can't have more then 20 pistons or signs for some reason. I don't know if this is 10 pistons and signs or 20 of each. All I know is you can't have 20 of either in the 64 x 64 chunk. - Monkeymad358

•Good suggestion... I'll check that out. But it doesn't crash offline. That would make sense if it crash out offline as well, but I'll remove signs, then fire it up online and see if i get a fix out of that.--IronCleric

•That was the problem! I removed a total of 20 signs. And the issue is corrected! Monkeymad Thank you SO much!!!! Labels make me feel organized, but I can go with out. MOJANG I'll dance at you wedding if you fix this!


[A!] I have started 6 different maps now after the update: 2 with seeds, 4 without. I don't have any animals spawning. I have seen a couple chickens, 2 sheep, and dogs, that's it. But I can't eat, make leather armor, or beds, because I can't find cows, pigs, or more chicken or sheep anywhere. -Glassmonkeyface

•I have also encountered this annoyance. I have started 4 different worlds, all without seeds, and the only animals we find (my husband and I are playing multiplayer) are chickens and wolves. We are selecting Survival Mode, Peaceful. The onset was a recent upgrade I downloaded several days ago. Even in my existing worlds, the cows, sheep, and pigs have disappeared -ablank12

[X] Since the 1.8.2 update areas near bedrock have a very low render distance. In a small room 10x15x6h, set on bedrock, and illuminated entirely by glowstone anything beyond 6 blocks from my character appears pitch black with particles similar to the nether floating in the air. Hostile mobs do not spawn in the apparent darkness and the area reveals itself in full brightness as soon it enters the 7 block bubble of my character. Also in a very large room, 150+x150+x6h perimeter with a 72x72x40h core, set on layer 12 a dense 'fog' appears to obstruct view beyond about 15 block making it impossible to see my clock from most locations or find my way around. From an outlook around layer 25 everything in the expanse is fully visible and illuminated but from the base the outlook and everything above it can not be seen. This is not the blue nothing of unloaded chunks but a haze the dulls distant blocks and structures to nothing. Same effect in both HD and standard res, playing alone or with others, online or off. --Jeikab


[A!] When I autosave, my game freezes for a few seconds, allows movement for about 2 seconds, and freezes for a short moment. -BritsBoy122

[A!] I have the Xbox 360 Wireless Mic. and every time i turn it on while I'm on a server, I disconnect from Xbox live. This doesn't happen on any other game, just this one. It really effects me and my friends because I normally lead a server. -zZombie gunnaZz

[A!] I don't know what triggers it, but occasionally all dropped items become invisible. Like, if you die and your items scatter, when you come back to recollect them, they aren't visible but if you touch them you can collect them. This is extremely annoying as you can't always find every item you dropped, I have lost several minecarts and even diamond because of this. - Anonymous

[A!] Occasionally while I am digging, the block I am digging reappears just after I finish digging it. I don't even get to collect the block. It has happened so much I have used up my pickax completely and I end up stuck in a deep cavern spending 45 minutes digging and filling back up to the top. I get really aggravated when this happens and I want it to stop. Thanks for reading this. HMartIsSmart 07:01, 24 August 2012 (UTC)

  • This is happening to me right now. I just updated to the 1.8.2 Update and it also started with me in a cave. I stopped mining and left the cave. However this is now happening with most blocks I have approached. I started to mine for wood and the blocks would reappear but not drop anything. This also has affected my house as I was trying to remodel it. I hope this can get fixed soon. TheBlackSun 22:15, 17 October 2012 (UTC)

[A!] Randomly, no Matter where I'm at, I hear the sound of a bow and I get hit by arrows, usually two or three. This has happened when I'm in a building or when I'm on a multiplayer server. This has killed me before and it's annoying that I'm not safe anywhere.

[A!] If you sleep in a wooden room, if any wood touches outside, no matter how lit your house is, Monsters can spawn in your home. This annoys me so much and makes it where I can't sleep without getting killed.

  • How hard is it to post in the right place and in the right order. BTW your bed is to close to the wall; just move it away from the wall 1-2 blocks. AND SIGN YOUR POST!!! --Ichi (Talk) 07:54, 27 July 2012 (UTC)
  • This has happened to me while my bed was not next to the wall many times often on split screen. This seams like a bug, what you are talking about is different.--24.6.9.78 02:12, 17 October 2012 (UTC)

[A!] You can't place torches on fences.

  • This is to be expected. The feature to place torches on fences was introduced in 1.7.3 on the PC and the Xbox version is running 1.6.6. --Rgamer35 02:56, 6 July 2012 (UTC)

[A!] [MP] Extreme lag is experienced when you play online with a guest.

  • This happens to me every time I join someone's game, usually it works for about 10 minutes or so, then you will start to lag for like 3 minutes, then all of a sudden you cant open a door, blocks reappear after broken, and huge parts of the world just disappear and you fall off an endless edge.

[A!] When a redstone circuits is made [pulsers] they tend to randomly stop pulsing and you have to destroy it and build it again for it to work.209.30.91.83 03:06, 9 June 2012 (UTC)

  • confirming, in some cases it is extremely repetitive and it is ruining my redstone world

[A!] Redstone is glitchy, torches don't work right, pistons lag, and it just messes up a lot and I have to exit without saving but it will do it again (it's worked many times before)sometimes I even have to rebuild it completely and it still doesn't work like it should.

[A] There seems to be a significant amount of lag associated with the minecart physics. Minecarts moved with a choppy, stop-and-go motion. I could be wrong, but it looks like this problem is causing the minecarts to not only move more slowly, but also lose speed more rapidly, thus requiring more powered rails to keep them moving at a constant speed and for longer distances. Additionally, the lag causes a delay when I try to push a minecart manually. Instead of staying in front of me as I walk towards it, the minecart doesn't move until about a half second after I've already passed through it. Continuing to walk forward at full speed resulted in the minecart following just behind me instead of catching up and moving ahead of me unless I stop. --BlakLite1

[A] There seems to have been a biome shift in pre 1.8.2 worlds since the update resulting in a large portion of my map which had previously been desert, ocean and woods becoming frozen over complete with cacti surrounded in snow and ice and a pneumatic dock frozen solid. --Jeikab


[A] I was mining in my mines when I start to randomly suffocate and then die, when I back to where I died there was no gravel nor sand what happen please reply--30joe32 20:23,14 July 2012

[A] Random long grass spawning on dirt in some cave systems --SuicidalBombz

[A] When you make a T-flipflop it gets stuck after a few activations

  • Which design? I am assuming you are talking about a piston one.Pokechu22 01:53, 22 July 2012 (UTC)

[A] if you use Pressure plates to activate a redstone circuit to open 2 doors the pressure plate might get stuck and keeps the doors open

  • Occasionally I find that pressure plates that activate one door will also seemingly jam, needing to be destroyed and replaced to return to a working state. --Subliminal Pie (xBox gamertag)
  • I too have had this. It's not always with doors, pressure plates for pistons have got stuck before for me. I have to destroy and replace it. -- luc122c

[A] Manually saving after death without picking up dropped items from said death will delete those items from the world.

  • This also happens with tamed wolves if they turn invisible to the player.--Fablanire 19:06, 16 August 2012 (UTC)

[A] The Invert setting on the camera isn't saved.

[A] Coal (items?) can't be picked up if it is between 2 blocks, i.e. the line in the middle.

  • How do you mean? Like, if it's on the line between two blocks of grass? I'm trying to replicate but getting nothing here. Were you doing it online? It may just be a phantom drop issue due to a glitch in the server; happens in the PC version too. --156.26.221.54 22:10, 10 May 2012 (UTC)
  • The line between 2 blocks is that invisible line between blocks on the invisible grid for all blocks. It happened to me for like up in a tree cutting down wood and leaves and the wood just sit there on that line next to a block, but i was able to pick it up by mining the block next to it.

[A] When using buttons to open Double-Doors (One for each door) one of the doors remains permanently open. Pressing one of the buttons closes its door and it re-opens, and the other button opens its door for a second and then closes (which should happen).

  • This was a bug in the PC version, on PC it is fixed
  • This wasn't a bug it was because Notch tricked the doors to be shown as a double door needing for the on input for one and reverse for the other Darkmtbg2 18:28, 8 June 2012 (UTC)

[A] Occasionally when placing a painting on wood, glass, and Stone, when you remove the painting, It shoots off the surface about 10 blocks away. When you walk over to it, you can no longer pick it up. Another annoyance is when placing it on any of these surfaces, it will disappear inside the wall/glass. :August 21, 2012: VenomSnake563

[A] powered minecarts do not push carts in front, they just lag into one another - they become conjoined and fail to move—dem youths

[A] When trying to hold down the x button to place things in a chest quickly, it will go for a while and then stop and it gets super annoying!

  • that seems to only happen on splitscreen for me. i figured out that that happens when the other player is moving or pressing a button while your holding down x. as soon as the other player moves, it stops the transfer of objects or the construction of them.

[A] sometime when you try to put down water it wont go down on most places but dose in some (very little spots)

[A] not being able to place lava wherever I want is a major annoyance to me. I have no idea where the level spawn point is since I haven't needed it. Nor can I change it since I can't go into the DAT file in Xbox (I'm sure there's a very technical way but I'm not that good!). I have caused myself to respawn 14 times since and not once has it been in my intended flow of lava.

[A] Whenever I go to bed, no matter how well lit up the area around me is, no matter how high up I am! I will always without fail be attacked by a mob (Usually zombies or skeletons) while sleeping and end up having to wait for morning to come naturally.

  • The same thing happened to me however I was in splitscreen. I could prevent mobs from spawning by putting some redstone dust around the bed but that's crude and prevents the player from spawning as well.-Anonymous
  • This has happened to me in single player and multiplayer mode. All doors closed or no doors (hole in the ground) and well lit. - Fier
  • This can happen if your bed is against a wall, try moving your bed 1-2 Blocks away from any wall. --ThirstBuster

[A] [MP] If owner of dogs is attacked by another player then the owner makes the dogs sit, the dogs will hop around to attack the original attacker.

  • This really isn't a bug at all. Its a mix of the wolves AI and a graphical glitch do to a small amount of lag between the wolf acting and the system showing the wolf standing and attacking. This makes it so it looks like your wolf is sitting and bouncing around when really its running around. The only way to get a wolf to stop attacking/killing other players if you or your wolves is attacked it to kill your wolves. PLZ MAKE SURE YOU SIGN YOUR POST!!!! --Ichi 14:19, 26 June 2012 (UTC)

[A] Sometimes when jumping back and forth from my game to a buddies a lot. When i come back to my game ALL of my redstone stuff just will not work (this is fixed by turning off my Xbox and turning it back on after about an hour). And by will not work i mean; redstone torches will not turn on/off as they should; redstone repeaters will bug out in the same manner; redstone wires/lines bug out in the same manner. I am listing this as an annoyance for now as I don't know of anyone else that has this problem. But then again my buds don't do as much redstone stuff as me. --Ichi 15:55, 24 June 2012 (UTC)

[A] Sometimes there are stone dirt etc. walls that are not minable and i can't break any blocks i can only place blocks please help

  • That is the edge of the map. --Ichi (talk) 20:14, 29 June 2012 (UTC)

[A] In multiplayer when someone who is not the host places lava near the spawn the warning message shows up on the hosts screen. this is very annoying because someone can keep placing lava down making it impossible for the host to do anything cause the message keeps popping up. –Preceding unsigned comment was added by 24.18.152.178 (Talk) 01:55, July 7, 2012. Please sign your posts with ~~~~

  • That is why the "Kick Player" button is there. --Ichi (Talk) 07:11, 7 July 2012 (UTC)

[A] Usually happens every time, but when two beds are put directly on the same wall in a house (usually 1 block apart) the second person to sleep seems to fall through the bed and lay on the floor (Could be the 2 player as Its only happened to my friend on split-screen and he was always second to sleep) or roll off the bed and lay on the floor next to it. When my friend decided to make a new bed and went to destroy his first bed, it split into two different pieces. The top piece was destroyed but the other half was not. And when he destroyed the other half it dropped a regular bed but when that bed that was dropped was placed it was just the lower half. This also caused any bed we made and tried putting on the floor turn into the lower half bed. Reloaded map (Didn't save after glitch) and glitch was fixed. It would probably be good to note, that VERY soon after the bed glitch was taking place the door was also split into two (as mentioned in the annoyance section) but would not go away. When shut, then sleep, it would open in the night and I would be attacked by mobs. 174.100.197.56 Anonymous

  • Happens in multiplayer too but it still lets you sleep through the night.--173.217.85.182 15:24, 11 July 2012 (UTC)
  • certain ways of placeing the bed also cause this--24.6.9.78 02:12, 17 October 2012 (UTC)

[A] When riding a minecart which hops of a 1 block ledge to another and then turns sharply damage will be done to you and if you have a set of powered rails before the drop you will randomly die.

  • Please make sure you are formatting your bug reports in the right manner and not right next to the next section/sub-section of reports. And I too have noticed this. But i think it's because you may have a 1x2 tunnel. Try making a 3x3 (9 blocks in all) tunnel. Until you have tried this I'm placing it as an Annoyance. Once you have tried this and it persist i will move it to the Bugs sub-section of Gameplay. --Ichi (Talk) 00:04, 2 August 2012 (UTC)

[A] Every time I save my game or auto-save or load a save, all actions slow down, from walking to swinging any tools and has killed me on a few occasions because creepers caught up to me an exploded. it wears off if you wait a while or stop then walk (sometimes more than once) Another thing that has happened to me more than once is I will load a save and if there are mobs pursuing me their speed will oddly INCREASE immensely. for instance, i loaded a save that had a creeper and skeleton pursuing me. even though they were about 10 blocks or so away from me the creeper suddenly bolted up to me while i was walking too slow to avoid him while the skeleton was shooting a barrage of arrows into my back. ~~Lawrence_Denword

  • This may be do to 'sinking' into the ground do to grass on a dirt block glitching. If so try jumping and also if it is that then i will move this to the Bugs sub-section of Gameplay. --Ichi (Talk) 15:47, 3 August 2012 (UTC)

[A] When items drop on top of pistons, sometimes you will be unable to pick them up.

[A] When snow is between a piston and any other block, the piston will fail to push and remove the snow, as it does in the PC version.

[A] Often, when pistons push the player, the player's head gets stuck in the piston head (or a block being pushed by the piston) and will not move. This sometimes renders piston zipper elevators useless. This bug can also happen in the PC version, too. --Fablanire 19:06, 16 August 2012 (UTC)

[A] When I place a sign that says "put a minecart in and get up to 6 goodies out" the sign comes up as censored --zakattack7

[A] When I look up or down when it is raining/snowing there is a little circle that is around the player and its annoying!

  • This is suppose to happen, not sure why, but I think it is to stop rain from coming so close to you, that it blocks your view. --ThirstBuster

[A] Sticky pistons don't always stick, I tried making a digital clock and the sticky pistons would not pull the cobblestone. They would unextend like any normal piston.

[A] When i break through rocks, and lava is behind them, the lava appears to not be moving, but the floor becomes covered in "invisible lava" that kills almost instantly.

[A] Everytime i try to join a friends game it tells me that im not friends with anyone in the game!My friend has tried to invite me to his game many times! And it still pops up that im not friends with anyone in the game.They said that i was in the game but on my screen it's frozen.Please help!!-Anonymous

                                                 When me and my friend were playing offline coop we were both trying to craft at the same time but when i went to click on the item it said i did not have that item

Arrows when shot through lava catch on fire but do not catch anything else on fire, TNT, wool, wood, etc. also when shot into a button or lever it does not react. --Spyder web15 10:47 October 20 2012

Blocks & fluids

Bugs

[!] Sometimes, on a multiplayer world, the blocks revert to their original spot without receiving the item, causing a player to leave a game soon after that. Webtv7 01:54, 13 October 2012 (UTC)

[X] when my friend was underwater beneath a dock we made his oxygen bar would disappear and he could breath underwater infinitely, a couple seconds after that the oxygen bar reappeared and he got stuck in a block and died.00:16, 24 September 2012 (UTC)lolzzzzz

[X] {I have a water source with a piston dam on it 10x2x2 at sea level with a river bed that runs 10 wide 7 foward and 2 down ,and that repeats till bed rock where it ends at a mob grinder. When i shut off the water half the time source blocks are made and the water will stay on half the way down.not allways in the same place and not all the time. i have tryed thiss on 2 driffent servers in single player and multi player,also I have tryed to change the drop rate with 1 block down and 3 to 5 blocks down all with the same source block randomly appering. (Al514 21/09/2012)


[X] Me and my friend found a bug where if you place a liquid at the "edge" of the world the fluid placed would act strange (I think it wouldn't spread) and the bucket would refill itself.this could be fixed by emptying out the "glitched" bucket.(only tested with lava.)multiplayer bug. I'm not sure about singleplayer because we only play multiplayer Lolzzzzz 18:58, 3 September 2012 (UTC)lolzzzzz

[X] Sometimes if I join a world, all the signs would be blank. - HauntedFlame 25 August 2012

[X] Mining a wooden stair from a certain side it appears to mine from the outside in, instead of vice versa. Only tested on splitscreen and only happens on one side.

[X] Since the latest patch, sticky pistons will randomly glitch out, and the block next to the piston face will not render, even though the game still thinks that they're still there. The pistons and blocks will not reappear, no matter what you do. The bug can be fixed if the player waits for a very long time. The player can move through the pistons as if they didn't exist, but when they try to move through the blocks, the player will bounce away. This has only been tested in splitscreen.--Fablanire 04:13, 19 August 2012 (UTC)

[X] Only 20 TNT can be activated at the same time via redstone. If more than 20 TNT are activated simultaneously, then some of the TNT will instantly disappear and only 20 will blow up —Ltpringles

[X] Take a block that you would not be able to reach above you (Tested cobblestone, dirt and Netherrack) and place a slab (dose not matter which slab) on the ground. Now you will be able to reach and break the block though you will get no resource and the block will reappear shortly afterwords. -- GT: IVXX Chief

  • This is easily reproducible by standing at the furthest point away from a given block whilst still being about to reach it and destroying it, usually standing on a block's edge to reach said block. --Subliminal Pie (xBox gamertag)

[X] Chunks will fail to appear enabling the player to fall into the void (the void will not kill the player but will crash the client after a huge lag spike, presumably due to immense falling speed) this is a rare incident and have seen it once at the corner of the world edge. No blocks can be placed and liquids do not flow into this missing chunk.

  • I believe that might be due to lag- happens to me in multiplayer all the time, because of connection issues.

[X] Sometimes, tree leaves will not decay, even if there are no logs present, unless you place or mine a block beside the leaves (including the leaves themselves).--Fablanire 19:22, 16 August 2012 (UTC)

[X] When filling a bucket with either water or lava, the block taken reappears shortly after.

  • I was able to recreate this bug with both water(single source on top of flat land) and lava.--68.55.74.114 05:15, 14 May 2012 (UTC)

[X] When a piston pushes a block with a painting on it, the painting gets pushed half off the moved block(s). I've confirmed this on both SP and MP. Unknown results with sticky pistons.

[X] Sometimes after placing water, it vanishes, but you can refill your bucket even though the water is not there.

  • Also the case for lava, seems to occur more consistently in the area being your original spawn area when you started the game. Also if you interact with objects when the bucket is in this state water will reappear and disappear in the bucket per interaction (when having the bucket active). --95.97.131.78 16:05, 1 June 2012 (UTC)
  • I have experienced this however it seems to be in random spots throughout my world it is kind of fun to pull a bucket of water from the sky but got a little annoying when trying to build the portal and make my farms
  • This has also happened to me and is incredibly annoying. I have also noticed that in the areas where this occurs sand makes a metallic noise when placed

[X] Pouring water may cause it to say but not spread out, and I can't make obsidian because of this—mario610

[X] Pouring water from a bucket may cause it to either leave an extra water source, or leave no water source when pouring the water out. Pouring out lava also leaves no source sometimes.

[X] If water falls on top of things that can be destroyed by it, the water will destroy the item, but not leave anything to pick up. This only occurs if water flows on top of the item from above, if the water flows from the side, it will destroy the item and leave it as usual.

[X] [MP] So far only encountered in split-screen: when player 2 attempts to pour the contents of a bucket somewhere, it disappears. Whether it be lava or water, on any terrain or in any location. It appears briefly then vanishes. Even after exiting, reloading, and second player logging in and out the problem occurs. However, player one is able to use the contents of their bucket, even in the same location as the second player with full success.

  • I have also had this problem many times, but it was in multiplayer and it was only in specific places on the map, also every one on the server was having this problem in those spots as well.

[X] I was playing at my place in MP and I was in water deep enough for my oxygen bar to show up. I stayed in the water until it ran out, but then it wouldn't let me out, so I was trapped until I died. Also sometimes my health would go down even though my oxygen bar was almost full. I had to surface. Any help? 66.189.133.48 23:40, 9 September 2012 (UTC) Anonamus

[X] I Played 4 hours and i saved the game and i came back in the Next day and it said again what is grass, sand and u now...

  • Do you mean the tutorial pop-ups which say what each block is? Also, could you please use proper English in your posts for the sake of clarity? --8bitlove2a03 17:55, 13 May 2012 (UTC)
  • What I think he is trying to say is that the tutorial style tips come up when he loads his world again. I had this problem on one server. Every time I would log back in and hit X it would pop up with the crafting tutorial that I would have to "A" through. I believe it was a Peaceful server and I was playing split screen.

[X] Sometimes blocks will not be selected when looked at (No outline, can't mine them, etc.). Looking at another face of the block may select it, but looking back to the other face again still does not work. Occurs near the edge of the map (Could be due to world limit? Confusing, however, because some blocks can be broken but others can't)


[X] Stone stairs (possibly wooden as well) sometimes glitch out and appear as a full cobblestone block.

  • I'm having this issue too. Two stairs next to each other are blinking between stair and cobblestone texture. They are still able to be walked on though. --156.26.221.154 22:15, 10 May 2012 (UTC)
  • This is the same for wooden ones as well
  • This has happened to me before, it was slightly annoying but I fixed it by looking back and forth at the stair a few times.--Stephen"Tails"Prower 07:56, 12 June 2012 (UTC)

[X] When placing a water block that has been obtained from the ocean it disappears but when I get it from a cave source it's fine.

  • I'm having a similar problem with Lava obtained from the surface pools in Multiplayer.
  • YouTube has a few good videos up demonstrating the issue and related behavior labeled as water bug. --95.97.131.78 16:05, 1 June 2012 (UTC)

[?] Leaves often go unrendered for some people, causing trees to seem leafless, and people to walk into and bounce out of areas without a clue why. So far I've only encountered it while playing on others' worlds. Both the host and client players have been susceptible to the issue. Have had instance of both host and I being unable to see the leaves while another client could.

  • Have experienced this from both a client and a host perspective. The leaves can usually be seen from the host's side but can still be broken by the client's even if they cannot see them. --156.26.221.154 22:20, 10 May 2012 (UTC)
  • I have also had this problem while on my friend's world. It seemed to go away when he was close. --Jon85F
  • I have had this problem as well. If they are jumped on, you become stuck, the game lags, and you can only get out if someone else breaks the invisible leaves or by waiting there for a RIDICULOUSLY long amount of time. --KingConor647

[X] Minecarts seem to have poor collision detection causing minecarts with furnaces to phase through other carts instead of pushing them, I cant narrow down exactly what is causing this but when my furnace cart tries to push another cart up a ramp it stops moving for a bit while the two carts seem to try and occupy the same square before the furnace cart goes through the regular cart and continues on up the ramp

[X] If you manage to gain air from a very small air pocket,only a pixel deep, you will drown as if you hadn't, even with the extra bubbles on your HUD. --94.9.219.145 14:50, 13 May 2012 (UTC)

  • Confirming this, also happens if you leave the game with 1-2 bubbles left, then reload it on a different difficulty. -50.96.227.250 00:08, 16 August 2012 (UTC)

[X] When mining with the last use of a pick before it breaks, sometimes the block you are mining will not drop. I have noticed this while using both stone and iron picks, as well as when mining coal and redstone respectively. --174.70.177.127 22:05, 14 May 2012 (UTC)

  • This has happened to me every single time I've broken a pick since I first got the game. It's quite annoying.--Stephen"Tails"Prower 07:56, 12 June 2012 (UTC)
  • This only happened to me with picks(always) and the occasional shovel.

[X] Mob Spawners in Dungeons display only pigs models inside them but will spawn zombies or skeletons. Unsure if this affects all types of mob spawners.

  • That glitch used to be in the PC version but now its fixed in 1.2.

[X] Lava duplication glitch. Can be done by placing, then rapidly picking the lava back up with multiple different buckets. Will provide link to YouTube video demonstrating it, but I'm not posting it here unless requested by someone from 4J, because people who exploit glitches instead of reporting them don't deserve additional views. --8bitlove2a03 18:41, 17 May 2012 (UTC)

[X] Wooden doors may split in half, with the top half closed and the bottom open (or vice versa). Trying to open/close one half of the door will reconnect the halves of the door for a few seconds, then it will split again. This usually only happens after playing in the world for a long time (over an hour). Returning to the Xbox 360 Dashboard and launching the game again fixes it temporarily. --A halfrican guy 03:19, 2 June 2012 (UTC)

  • This happened to once me, but all I had to do was close the door and it was fine.
  • This happened to me also and it was fixed like the above comment it was split screen wooden door after playing for twoish hours --rht21
  • This has happened to me a handful of times, but like the previous commenter, I fixed it just by closing the door.--Stephen"Tails"Prower 20:33, 12 June 2012 (UTC)
  • This happened to me when I put a pressure plate on a piece of wool next to a block with an iron door on it. It caused the door to look open but not allow me to pass through. Then it was half open and half closed. My friend and I kept trying to figure out what was wrong and when I changes the wool block with a wood block with a pressure plate on top, the door worked.--Anonymous 20:09, 2 July 2012 (UTC)
  • This has happened to me once with an iron door. The top half closed while the bottom remained open. Again, the issue was resolved by reopening and closing the door.

[X] When a tool breaks, the block you are mining does not drop any resources. (If you mine diamond on the last use of an iron pickaxe, the diamond doesn't drop.)

[X] In online mode, blocks do not appear to be dropped when mined (but will still appear in inventory when you walk over where they would've been dropped). Online mode also prevents mobs from spawning at all. I'm not sure if I have a corrupt world or something or if others share the same problem.

[X] When putting two doors together, (wooden or iron) the door on the right will be inverted. When you push the button next to it, it will close, then open, instead of opening, then closing. Also repeaters require redstone dust going directly into it, much like a piston. This makes building with redstone dust harder to fit in smaller spaces. –Preceding unsigned comment was added by 173.74.167.4, 16:59, July 4, 2012 (UTC) (Talk) . Please sign your posts with ~~~~

  • The thing with the doors IS NOT a bug! It's do to the way the games base code is. So please stop posting it as a bug. However the repeaters i think is a bug. That is the ONLY reason I'm not removing this post! And please read the instructions before posting so i can stop fixing formating errors. --Ichi (Talk) 01:11, 5 July 2012 (UTC)
  • I think there is still a bug or a problem (hard to show without images ; i have no faceb**k, and no live ; and nothing now to take a picture properly) because i can not place two doors side by side separated by a wall of dirt + sandstone or i want this 2 doors : two gates (a door by staircase) to block two symmetrical staircases (a block of width) in a tower. In fact, this is the coordinates that are problematic (?), because in my case, the two doors (iron) are separated by a block (a wall of dirt + blocks of sandstone = stairs symmetric in a tower) but not in the same place that causes the problem. The two doors opens as expected when activating their respective 2x2 buttons (rather than one door closes when we presses the button and stays open by default), if the two doors in front are of course "separated by a wall" but has a place that does not causes a problem (good place found by trying). Improving the gaming experience ; construction symmetric and or accurate : should be able to use a data bit to choose what we wants by default : door open or closed. Also should be able to choose the direction of opening of door and on which side you want the hinges ; would be very good and effective for the coffers also (including coffer (1 or more) on a pedestal in the middle of a hall for example ; without walls so). Please and thank you very much. --84.103.93.182 19:01, 13 July 2012 (UTC)

[X] Several words are either censored or scrambled on signs. Webtv7 00:41, 24 July 2012 (UTC)

[X] the word "biome" is cencored on a sign only tested in single player. ~~D1RTY JESUS august 9, 2012

[X] One is able to be inside of a piston when it is on, instead of the piston pushing one to the side, like the PC version. This makes many redstone mechanism not to work as they do in the PC version. --ANoobyCrafter 23:48, 29 July 2012 (UTC)ANoobyCrafter 29 July 2012

[X] When a block is mined with the proper tool then is switched to something else the block will reappear for a few seconds then disappearing. This also causes a duplication bug with furnaces.2.222.138.93 22:30, 6 August 2012 (UTC)

[X] If you set a tree on fire, and then try and mine a block of wood that’s on fire, the graphic of the piece of wood falling will glitch for a little bit. -Thirster42

[X] When pushing sugar cane with a non sticky piston from above the piston disappears and cannot be re-obtained unless quiting and loading world again. Only tried in MP so not sure if it occurs in SP. Also unsure if pushing from the side causes piston to disappear. Also not tried with a sticky piston -I3 I I2 C H

Annoyances

[A] Sandstone sometimes acts as a low light source, emitting a small amount of light. This "light" goes away after mining the sandstone, and doesn't return upon replacing the standstone block. (Only happens to me in SP)

[A] The MossStone sprite isn't updated like cobblestone. ~Alozec

[A!] Blocks change to gravel when reloading map after save and exit. I am working near the edge of the map (within 20 blocks of the northern edge). I mined out an underground room and laid stone for the floor. Upon loading the map, large sections of the stone floor render as gravel. I mine the gravel and replace with stone but after save/exit then reload it reappears and I repeat removal and replacement. It happens every time. The pattern of the gravel is different each time, but it is always around the same area. --

[A] Every time I mine one specific row of blocks, a major game lag occurs, only with that one row, and when i try to place a block there, there's about a two second freeze in the game before the block is actually placed.

[A] [?] Once you exit the menu of a sign you cannot go back and change the text without deleting it all.

  • As far as I know, this is expected behavior of the PC version (since I never played the XBox 360 version, this is all I will type on this subject) --like2omg 23:19, 1 August 2012 (UTC)
  • Same as in PC version. Therefore, not a bug, added [?] . Everystat13 23:24, 1 August 2012 (UTC)

[A] You cannot place a sign and exit out of the text menu immediately, because it will leave the "awaiting approval" on the sign. Instead, you have to edit at least one line of text.

  • I was able to exit out of the text menu immediately, by pressing the "B" button.

[A] Signs sometimes go back to the "awaiting approval" temporary message for no apparent reason (I've seen this on two occasions)

  • I have seen this too. Happens when a laggy server saves. ~~ signed by Brickman2011 ~~ 22:13, 14 May 2012 (UTC)

[A] Note blocks have a very poor playing distance.

[A] When mining a wooden slab with an axe compared to a pick-axe, the axe takes longer than the pick axe. That also occurs in the current PC version. Maybe it is supposed to be like that but it doesn't make much sense to me. And I personally, would like to see that changed.

  • Plz make sure to add all new bug reports to the bottom of the page. And this is an Annoyance not a Bug. It will be moved accordingly until it is conformed as a Bug. But yes it is very annoying. AND SIGN YOUR POST!!! --Ichi 21:20, 26 June 2012 (UTC)
  • This is a bug as noted in the PC bug section that was fixed in one of the snapshots. It is because the game thinks it's a stone slab. Vote for upgrade to bug Zmr333 14:49, 8 July 2012 (UTC)

[A] If you have a TNT block on the diagonal to a covered lava block the TNT block will sometimes ignite and explode. ~~Radical924 July 7, 2012

[A] If you place a 1x1 painting on top of a button, possibly more items, it will be unable to be hit off, same with the button so you have to destroy the block they rest on. This may be an annoyance, but still a bug nonetheless. ~~AmazYn HD July 12, 2012

[X] If 2 pistons crush a dirt block it will drop redstone dust

EpicDuk9741 September 2, 2012

[A] When Water destroys wheat for example (i've got a big wheat farm) Wheat within 16 blocks will be destroyed and collected correctly by the water. But Wheat which isn't within 16 blocks will be destroyed by the water but no wheat item drops. This means, that things destroyed by water won't drop their items outside 16 blocks. If you drop a item by yourelf, the item will be collected by the water and transported correctly. This is annoying when you've got a big wheat farm and you lose a lot of wheat. Sorry for bad English ;)

Painful Ending, September 12, 2012

Fixed/Skipped

[A] SRugar Canes are solid (You can't walk through them). (Wasn't this true on the PC and this isn't a bug?) On the PC version, Sugar Cane can indeed be walked through. However that might be something they want changed for the 360 edition, or just due to the fact that it's still using version 1.6.6(I think) from pc Confirmed glitch unique to 360 edition

  • when I crouch over lava or fire I take damage but do not catch on fire.

[X] i made a underground water canal and every time a run a boat of the exact spot the boat breaks down causing me to start swimming. i have demolished this area and built again and it still does it. and also a block might get stuck underneath another block after it has been mined. And i mine around it and it still stays stuck and it wont move at all it just stays how it was. Spyliam 121.74.86.164 23:59, 19 October 2012 (UTC)

Crafting, inventory, and interfaces

This is a note: [!!] In the 1.8.2 Update, you can´t produce pumpkin seeds! Altough it is listed as new feature, it doesn´t appear. Anonymous.


Bugs

[X] when one person enters a crafting table and someone else enters the same crafting table you cant craft what you want to craft.even if you have the ingredients. for example,(this is what happened to me) when I found 20 diamonds in the "worstseedever" world seed, we split the diamonds(I split it up because we made a promise that if we find diamonds, we split them.) after we got an equal share of diamonds I wanted to make a diamond sword. My friend was using the crafting table and I was too lazy to get wood, so I used the same crafting table as my friend and it wouldn't let me craft my diamond sword.splitscreen bug.Lolzzzzz 19:17, 3 September 2012 (UTC)lolzzzzz

[!!] Opening inventory while using a portal will crash your game.

  • This is strange in the PC version it doesn't let you open your inventory.

[!] When using the inventory, after the tutorial text pops up, I am unable to exit the inventory, and must go to the dashboard.

  • Happened to me when i got the necessary items after opening the crafting menu (crafting a stone sword, I had one cobblestone so another player gave me some. All the necessary items were no longer highlighted red, but the output sword was.
  • If you turn off/unplug your controller, then turn on/replug your controller it will solve this problem.
  • It doesn't solve the problem. After the inventory bug happened once, the inventory stays frozen each time and is practically useless. Unplugging/Replugging the controller just closes the inventory.
  • I had this problem as well, to fix it i played the tutorial and after completing the inventory tutorial in the tutorial world i saved and exited and went back to my other world the game read that i completed the inventory tutorial and no prompt was given. When i didn't save the tutorial world it didn't work.

[!] When I try to craft in my Crafting Table,it will either say that have the right materials to craft it but the item will not craft (it has an exclamation mark over the finished product but not the materials needed), or it will say that i do NOT have the correct materials even though I have the materials in my inventory/hand. This is REALLY annoying. To fix it you must back out of the Crafting Table several times (sometimes one time) and keep trying to craft the item. This also happened to my friends so I bet someone might have already reported this. -Minecraft Geek58219

  • Ok dude first off: This was WAY off from being posted in the right place. Second: Please make sure you sign with --~~~~. And last: If you think someone has posted this before DO NOT POST IT. Look it up then post it if you CAN NOT find anything on it in the forums or wiki. --Ichi (Talk) 05:08, 7 July 2012 (UTC)
  • I encounter this same bug frequently. Sometimes it's the item I'm trying to craft, and sometimes it's an ingredient or two, and sometimes it's both. I think the most frequent time it occurs is when you craft several of the ingredients and immediately attempt to craft a new item with those ingredients (say, Wood -> Wooden Planks -> Sticks -> Signs). I'm not sure, though. --Cat333Pokémon 11:53, 23 July 2012 (UTC)

[!] When Smelting 64 iron ore it only produces 1 iron ingot

[!] I saved and quit and now when ever i host it my inventory and all my friends inventories are gone. --71.218.12.142 19:12, 17 July 2012 (UTC)missile car

  • Bumped up to Bug from Annoyances. --Ichi (Talk) 13:09, 28 July 2012 (UTC)

[X] If you place any object that can be made into a block (diamond, iron, gold, lapis lazuli) into a row of 3 anywhere in your inventory, and only 3, you can make it into a block and convert back to ore, and you get 6 free.

  • I tested this with Steel, Gold, and Lapis, each with multiple configurations and empty/non-empty inventories. I was not able to reproduce this bug in SP, but I haven't tested it in MP yet. Also, this bug, if it exists, should be downgraded as it wouldn't crash the game. --Doug

[X] When retrieving two or more stored leather from a chest, one disappears.

  • This didn't happen for me. Maybe it's a single-player bug?

[X] When interacting with a furnace, the interface freezes after closing out of the tutorial text.

[X] when you have double doors and you try using Pressure plates it doesn't work and one door is always open and one door works ok. Can you fix this?...[X] there wooden doors and no redstone.

  • This always happens, it can be fixed by inverting the power of the open door with a redstone torch.--Stephen"Tails"Prower 20:30, 12 June 2012 (UTC)
  • When inverting the doors using a red stone torch, the door won't move at all.--Walris007 00:33, 18 July 2012 (UTC)

[X] When a tool breaks, the block that you are mining doesn't drop itself (i.e. If you are mining diamond on the last use of an iron pickaxe, the diamond will not drop but the pick will break) Zmr333 14:56, 8 July 2012 (UTC)

  • The tools used for mining blocks causes a particularly unpleasant problem when they disappear = worn tools = tools at the end of life. The blocks mined is destroyed, but gives no element to retrieve. I hope that this is a bug concept and not a desired action deliberately. Thank you, please, to overcome this problem. --84.103.93.182 11:50, 14 July 2012 (UTC)

[X] Sometimes the game it won't let me craft certain items, even if I have the materials.

  • I've had the same issue several times. Sometimes it shows the ingredients with an exclamation mark, sometimes no mark, but still won't craft it. In most cases I was able to close and reopen the crafting dialog, switch tabs and switch back, or move the item from the quick bar into inventory to get it working again.
  • I've seen this happen when split screen play is enabled, sometimes the server seems to mix up the players inventories.
  • This can be duplicated by having two players in splitscreen mode both open the same crafting table with one of them having the needed ingredients and the other not. Easily worked around by having the second player exit the crafting table.

--95.97.131.78 12:56, 29 May 2012 (UTC)

  • I've had this issue when the required materials are in two stacks, one in inventory and other in quickstrip. Crafting will be successful until quickstrip stack is exhausted. Crafting will then show materials not available, even though there is another stack of materials in inventory. Closing / re-opening crafting window fixes. --ArcaniX5696
  • ArcaniX5696 is correct. I've had this problem, and closing the crafting interface and reopening it fixes it. Repeat this until it lets you craft this, as it is unlikely but possible that it can happen a few times

[X] Bucket empties when the furnace is opened making it impossible to use lava as a furnace fuel.

  • Haven't encountered this myself, however it does sound an awful lot similar to the disappearing water bug, where water is not placed but can be picked up and reappears in the bucket when you open a door for instance. --95.97.131.78 15:24, 29 May 2012 (UTC)

[X] Placing buckets of lava inside a furnace results in loss of the bucket. Also, Buckets of lava do not smelt 100 blocks as they are supposed to. Once the product is removed from the furnace the bucket of lave disappears regardless of how many blocks you smelted.

  • Confirming the disappearing buckets when using them in the furnace (is this behavior by design?), with regards to them not melting 100 blocks that seems related to the fire slowly dying when there is nothing to melt (i.e. the fire continues to be consumed when there is nothing to do, seems logical to me). --95.97.131.78 12:50, 29 May 2012 (UTC)
  • Disappearing buckets in furnaces were not fixed in Beta 1.7.3. ... They were fixed in 1.3.1.(vote to downgrade into Annoyance) --pierrotboy13

[X] When sleeping if you open your inventory character appears sideways.

  • Not a bug, your character is sleeping, therefore the picture in your inventory shows him that way. The picture in the inventory is just a real-time picture of what you're doing.

[X] The furnace doesn't always work for the owner of the world, you can put things into them, however it won't do anything. Happened to me a few minutes ago, and was happening to a friend every world he used a few days ago. - Alanna

[X] [MP] Whilst playing with a friend who is logged in as a guest, any items placed in a chest by that guest occasionally disappear on loading up single or multiplayer. Happened on two separate occasions.

[X] Unable to 'whiten' colored wool using bonemeal. --K

  • Not a glitch, no wool other than white can be colored.
  • The game does say that bonemeal can be used to bleach wool though (turning any color wool white). --95.97.131.78 16:05, 1 June 2012 (UTC)
  • Using bonemeal on colored sheep turns them white.

[X] Sometimes I try to use a crafting table or bed and it won't let me click on it and it maybe delayed or sometimes it just doesn't work.(Xbox multi and single)

  • This may be do to lag (even in single player there is still a bit of lag at times) Try clicking on it then waiting a few seconds then try again if it doesn't open. The game sometimes takes a little to see that there has been a change or action performed. --Ichi 08:34, 21 June 2012 (UTC)

[X] While crafting I have 64 bricks, but it only registers having 1.

  • Can you be more specific? Did you duplicate the bricks through the dispenser cheat? Singleplayer? Multiplayer? Clay is extremely rare so having 64 of them is quite the luxury. --95.97.131.78 11:59, 6 June 2012 (UTC)
  • Try picking up all the items by pressing the "A" button. After you do that press and HOLD the "X" button until the whole stack is replaced into a new stack or slot. --Ichi 09:51, 21 June 2012 (UTC)

[X] When playing multiplayer when i try and join in the second player will be there but I can not move. I can move forward or backwards but I can not turn. -- Sassy Unicorn

[X] Only on a particular profile, the HUD is not displayed, and the player is not able to look up, down, left or right. CptSoap09

[X] Crafting colored wool always requires a dye and WHITE wool (You can only craft white wool using strings) -- MediApino

[X] In the single player menu when the game is updated the menu buttons are missing to tell the player how to delete a save, join a friends game, etc... and in game the option to share a pic is missing~~Radical924 July 6 2012

Annoyances

[A] When you remove wooden stairs they turn into one wooden plank.

This is not a bug. In version 1.6 this was done on purpose. Not a bug, requesting removal. --Moxxy 15:34, 8 June 2012 (UTC)
It's labeled an annoyance for a reason, and this was changed in later versions anyways. - Asterick6 (talk) 22:03, 9 June 2012 (UTC)

[A] Splitscreen font size. Items in interface's (excluding Hotbar) are small and very hard to differentiate from each other, it is also fairly difficult to organize items and generally find items because of this (the little text box helps a bit but its still annoying having to sift through all of the boxes to find your items) [*note* I'm playing on a SD TV Estimated W:.75 Meters Length: .80 Meters] Gamabunta00 18:37, 13 June 2012 (UTC)

  • YES, this is very true on splitscreen. The text is ridiculously small, even on large TVs - I am surprised more people aren't complaining about it. We sit on the floor so we can read it properly. :<

[A] The snap-to in the interface is extremely annoying, even on high sensitivity. Sometimes it takes me a while to get off of a single spot. Want an option to turn on/off the snap-to. --Jon85F

[A] The description for slabs is incorrect,it says: "used for compact staircases" that's the stair description.Samamstar12345 14:09, 23 June 2012 (UTC)

[A] I've noticed that in any crafting table (and in any console), There's a very annoying glitch where even if I have the materials to create a dye/wool, It takes multiple times of opening, and reopening the crafting table to create the dye/wool.VenomSnake563


[A] MISTAKE!I've noticed that in all game types on my Xbox, (Including two other of my friends' consoles) I've been unable to create various kinds of dyes, INCLUDING: Cactus-Green, Brown, Cyan, and a few others. User: VenomSnake563

  • You're not doing it right. You put Cactus in a furnace and you will get Cactus Green. Please research before posting from now on. --Ichi (Talk) 13:50, 26 July 2012 (UTC)

Fixed/Skipped

[F] Crafting a Cake does not return the buckets.

[F] [MP] If one player puts something in a dispenser and another person destroys it whilst the other player is looking inside, it will duplicate the thing and one of it will be infinite.

Mobs & animals

Bugs

[!] Hostile Mobs will sometimes spawn inside enclosed *well* lit areas when sleeping in a bed. Torches surround my bed every two blocks on all sides, yet I woke up with a Skeleton Archer standing on the block immediately beside my bed. (I've only played MP so not sure if this is an issue in SP) --ArcaniX5696

  • This is referred to as a "Nightmare", and means either a monster is too close to your bed, you don't have a complete house, or your bed is too near a wall. ~~ signed by Brickman2011 ~~ 00:57, 14 May 2012 (UTC)
  • The problem can be solved couple of ways: 1st - you should make iron doors. 2nd - barricade your wooden doors with dirt (as silly as it sounds) -morlok63 (Russia 15.05.2012 23:22)
  • The problem can also be solved by covering the beds on all sides(including the top) forming a 'coffin' which has worked for me in single and multiplayer.
  • I have also found another way to fix this. By placing your bed any block distance away from the wall it is placed against, and away from other walls, has always worked for me.
  • Upgrading to major, as this bug defeats the whole purpose of having a house in the first place. Workaround is to double layer everything.
  • This got a lot worse after the update!!! Shaunj77 June 20th 2012
  • I have had this problem in split-screen, my house was completely secure, iron door and made of stone, but I kept being attacked in my sleep. My ceiling was as low as it could be, but when I dug the floor out one block, the problem stopped.
  • This seems to happen when the room is enclosed with double doors, or a pair of doors connecting at the door knobs. Try replacing the double doors with a single door, make sure the room is fully enclosed, and it is well lit and the problem should stop.

[X] Occasionally, hostile mobs will not take fall damage. I have a disk maker setup that uses fall damage to bring the creepers to a one shot kill. The mobs fall 20 blocks onto a fence post. The fence post has a water stream over it (2 blocks from the source) and usually fall damage is taken. However, when its not I tend to have large portions of glass tubing destroyed when the odd healthy creeper takes an arrow and blows up the offending skeleton. Not only creepers; skeletons and zombies also come through with full health. Has occured both in SP and MP plays on the Xbox edition. [user: TheKillerBuddha]

[X] Passive Mobs sometimes can't be damaged when they are standing in Tall Grass.

[X] You can not ride a pig that has a saddle equipped.

  • I was able to do this just fine, you have to target the pig and left trigger it to ride it. Trying to get your saddle back is another matter, killing the pig doesn't give you the saddle back. --95.97.131.78 16:21, 29 May 2012 (UTC)

[X] I finally found a slime and could not cause any damage or get any reaction when hitting it with an iron sword. I managed to split the slime down to small cubes with a flint and steel by burning it. The small slimes can be attacked and killed, but large slime could not.

  • I've only encountered slimes twice, but both of the times I was able to kill them using my iron sword easy, only once it split off in a second slime. --95.97.131.78 16:21, 29 May 2012 (UTC)

[X] Spiders will sometimes lose their ability to move when they are hit in tall grass.

[X] Slimes will not drop slime balls if the person who kills it is using a skin from the skin pack.

  • This is no longer in affect. I only use the skin packs, and my slime farm produces PLENTY of slime balls. If you overkill a slime using a sword, you'll get no drops. However, using a bow and arrows works quite effectively.

[X] I have had several instances in which mobs could not be damaged. Have had instances of being unable to kill a squid underwater (attacking with sword), a skeleton (attacking with fists), and a zombie (also with fists).

  • I constantly have this problem. When I attack the top of the head and the feet the mob turns red but takes no damage. Mostly this happens with Zombies.
  • I also had this problem when attacking a skeleton, I attacked its head and it turned red but took no damage.
  • I had this problem with a creeper. It wore out my sword after repeatedly hitting the top of its head and it took no knock-back. It also turned red. Eventually I had to kill it with my axe.
  • This seems to occur when attacking a mob through a 1 block high space. You can still hit it with a bow. This seems to be related to the mobs on servers being impossible to hit bug on the PC.
  • Able to duplicate this, especially when attacking mobs that you can barely see (i.e. attack a zombie's outstretched arm over the corner of a gravel stack) and happens quite often when attacking spiders over a fence

[X] Pigs and spiders when they have a single block above them and are hit, will not move but just flash red and cannot be killed.

[X] Hostile mobs that are unable to attack back while being attacked with a melee weapon will take no damage from hits. Example: A skeleton is behind a wall with only its feet exposed. You strike its feet. It turns red but is not knocked back and takes no damage.

  • I've experienced this as well, in multiplayer. Hitting the mob over and over never kills it, but eventually wears out my sword.
  • I think this is the game stopping us from hitting through blocks(like around corners and such) the game might see it as illegal and simply not damage the mob
  • This annoys me when it turns the mob red and wears out my tools with every strike, but causes no knockback or damage whatsoever.

[X] Ghasts spawn in large numbers in the Nether, instead of rarely like in the PC version

[X] Creepers seem to detonate much too quickly - at least when compared to the current PC version. They cannot be hit with a melee weapon without triggering their detonation because you're too close to them, whereas this is quite possible in the PC version, including the one the current Xbox 360 version is based on.

  • I backdated my PC version to Beta 1.6.6 to check, and searched some creepers, and I was definitely able to hit them a couple of times without moving; on my Xbox, I need to hit them quickly and then run away asap to make them cancel their explosion before I can strike again. --84.195.69.12 10:17, 20 May 2012 (UTC)
  • Upgraded to a bug. It's a very significant amount --Moxxy 03:57, 27 May 2012 (UTC)
  • Maybe I was wrong; it might not be a bug, but simply a way to make creepers more dangerous foes. While I do not understand why they would want to do so (creepers were deadly and sneaky enough to keep the game balanced), I do not consider it a bug anymore since I've seen the following loading screen tip (or something like this): "On hard difficulty, creepers will hardly ever cancel their detonation." This does not apply to the PC version, in which the difficulty setting only affects the amount of damage inflicted by a creeper blast, and not the radius nor the triggering distance, nor the behavior of the creeper when you flee after it has been triggered. Hence it might not be a bug. 84.195.85.66 12:33, 23 July 2012 (UTC)

[X] Occasionally when killing a spider that is on a waterfall will cause it to stick in the place it was killed in and will not move. (Not sure if its the same with other mobs.)

[X] When boating at a fast speed with a wolf over one high water, the wolf can occasionally teleport to you and cause massive damage from the collision.

[X] My friend and I killed a Ghast and it didn't count on his or my leaderboard scores.

  • Don't waste your time on Ghasts, as they aren't even on the leaderboards.74.82.64.160 17:11, 1 October 2012 (UTC)

[X] On multiplayer on a friend's server there were squids swimming around in flowing water. One player removed the source block and the squids continued swimming in the air. When thereafter attempting to kill the squid with a sword, it would turn red but not take damage. I do not know whether this can occur on other modes.--Stephen"Tails"Prower 20:28, 12 June 2012 (UTC)

[X] When exploring mobs will sometimes be invisible which will cause you to be damaged to death unexpectedly.

[X] After saving and reloading a drowning trap, somehow the mob managed to teleport through the glass wall and attack.

[X] When creepers blow up monster spawners, the fire continues to burn indefinitely.

[X] Spiders can climb through fences, especially in mob farms

[!] When a Creeper blows up next to you on Easy mode with full hearts and food bar you die. With Armor you lose all but 1 heart. This never happened before the update and no other mob's damage has changed. Just the creeper not sure if this was intented or not, but to me its a bug and its pissing me off, because if a creeper comes up behind me on easy while im doing something else and i dont have time to turn and hit i die, and im not happy about this at all. User TombstoneInc Can Also be Reached at Tombstone_Inc@yahoo.com


Annoyances

[A!] Peaceful Mobs are nowhere to be found on just about every new map I start. Sometimes there is a single wolf and occasionally a cow or a chicken, but for the most part my world is devoid of all passive mobs. Meanwhile, hostile mobs spawn just fine.

[A!] Peaceful Mobs stop spawning when you have ~15 tamed dogs. Hostile mobs continue to spawn until you have ~20 dogs. Either case, Squids and creepers continue to spawn. --205.237.170.42 08:27, 25 June 2012 (UTC)

  • The first bit could be do to having to many entities in a chunk. As for the other part i have no idea. --Ichi 12:12, 25 June 2012 (UTC)
  • Killing wolves will allow creatures to begin spawning again. This, in fact, appears to be the problem. --205.237.170.42 20:43, 25 June 2012 (UTC)
  • Glad i could be of help. This post will be removed in two weeks if the problem is fully fixed. If anyone else has had this problem and my fix didn't help plz post with in the next two weeks. --Ichi 12:06, 26 June 2012 (UTC)
  • Well, it's still a problem in the game, regardless of the issue in my world being temporarily fixed. I would, after all, like to have my wolves follow me while hunting, something you can do in PC version. --205.237.170.42 04:50, 27 June 2012 (UTC)
  • Yes i agree but do to the way that 4J has coded the game it is something we will all have to get used to until they change the coding. With the 1.7.3 (or is it 1.7.4) update they may be increasing the amount of entities allowed in a chunk to that of the PC. So have patients and wait to see what is going to happen. I do hope they increase the amount of entities but that is up to 4J. Do to the size of the comments on this matter the comments may be moved to the talk page and a link will be placed here. --Ichi 09:40, 27 June 2012 (UTC)
  • I have encountered this glitch too and unfortunately this is after the 1.7.3 update so it means that it has not yet been fixed. It is happening in a world which I use for co-op and we have around 14 tamed dogs. I think that if 4J choose to expand the size of the worlds to be made as big as the ones in the PC version then this problem might be fixed. I guess we'll have to be patient again and wait for the next few updates to see if it's resolved. --84.13.125.210 11:27, 4 August 2012 (UTC)

[A] Hostile mobs can spawn in 2x1 empty spaces. Annoying if you accidentally left a small sliver of space between walls.

  • Although annoying this is just basic game physics, hostile mobs spawn in light levels less than 8

[A] Overkilling medium or large slimes will result in no smaller slimes splitting off. Also slimes frequently appear to have already taken damage before coming into contact with the player. --Subliminal Pie (xBox gamertag)

[A!] In my world, my friend discovered after returning to my world after a month or two, his dogs are, for lack of better word choice, "unresponsive", to him. What I mean by that, is he can not make his dogs sit, or follow, as if they belonged to somebody else. Supporting this, I moved my dogs out of his house. The ones that were left were all his, but they still remained unresponsive. He tried hitting one of the dogs that were left, and it attacked him, even though it was not mine. My friend and I are the only ones in the world who have dogs. I'd really like to know what is causing this, as well as him. -Kevo745

Graphical, lighting and sound

Bugs

[!] On split screen, you can hear the music but cant hear any sound apart from random, rare moments when you can hear normal sound for less than a second. Really annoying especially at night when zombie might be behind you.

[!] [MP] After respawning from death, the newly respawned player is unable to see any entities that were present before their demise. This often causes losses of the player's drops (as he is unable to see them, but he can still pick them up), and sudden deaths from invisible hostile mobs that were present at the scene of the player's death. Not only this, but tamed wolves and paintings will turn invisible (despite the fact the game still thinks they're still there) and will not reappear until you travel to an unloaded chunk and back. If you save and exit, all of the entitles will permanently despawn. This glitch is extremely annoying and has ended in the loss of a crapload of tamed wolves, paintings, and items. The glitch will happen almost every time the player respawns, and only happens in splitscreen.--Fablanire 21:46, 18 August 2012 (UTC)

  • If any of the other players are present at the other player's death scene, the glitch will not occur.--Fablanire 21:35, 18 August 2012 (UTC)

[X] Mobs play both hurt and death sound when dying, instead of just playing their death sound.

[X] In the 1.8.2 update, using Left Trigger to open Wooden doors make no sound, but it does make a sound when using the Right Trigger. This has happened to me on both Survival and Creative on two different worlds. 2012-10-18 //yoshi95

-I tried again, and it works just fine now. When it happened it was my first time  
 playing since the update, it could be because of that. 2012-10-18 //yoshi95

[X] There is no portal travel sound.

[X] [MP] In splitscreen, if the host is in the nether, or if the host is in the overworld and the 2nd player is in the nether, the light level of the entire world for the 2nd player appears to decrease to about 12 (doesn't matter if the 2nd player is in the nether or not), even in broad daylight. The game still thinks the light level is still at the regular level, preventing hostile mobs from spawning.--Fablanire 21:46, 18 August 2012 (UTC)

[X] Looking at chests from a certain angle will make all chests and signs go black, can still use the chests. 146.90.236.136, 7th August 2012

[X] Water retains it's light level and acts as a low strength torch illuminating the area around it. Might prevent mob spawning since I discovered it while making a mob dungeon/harvester. Can be corrected by dumping water on the water or placing blocks around the affected water block. --108.227.188.66 02:27, 7 August 2012 (UTC)

[X] Fire animation may not appear when going into then out of lava player keeps taking damage but no animation; may stop damage by going into water. --myandman12 17:49 June 30, 2012

[X] Being on fire is not noticed in the front-view camera. --Thegreenrobby 15:25 August 8, 2012

[X] Grass blocks glitch when the sun sets or rises. When the light level changes, the grass changes color, from brown to green, and back to brown and so on. In MP, it sometimes even turns red or completely black; during nighttime, the grass edges on the sides of the blocks are black. This is true for about half of the grass blocks nearby. --84.195.73.229 15:18, 27 May 2012 (UTC)

  • Don't have the bug on my system. The grass stays green throughout the in-game days when I play, both in SP and MP. Maybe it's just not grown grass you're viewing. Demote to annoyance. 71.20.120.188 00:31, 29 June 2012 (UTC)

[X] Minecart graphics appear to be extremely laggy; when they are unable to move up a hill because of lack of momentum, they don't slow down gradually, stop and reverse, but, rather, speed up the hill, stop abruptly and pause for a moment (sometimes they even disappear for a brief while when doing so), and then they shoot down the hill top speed. --84.195.69.12 10:27, 20 May 2012 (UTC)

[X] Redstone Torches seem to have a graphical error; sometimes I can see random white and black lines vertically inside the block the torch is in, and they flicker when I move the camera. --84.195.69.12 10:27, 20 May 2012 (UTC)

[X] Ghast fireballs will occasionally explode (like normal) but will cause a single flickering patch of flames, usually harmless. The fire flashes in and out or existence. More importantly however, while the flashing flame is visible the blocks around it can not be destroyed or built on, and any objects used in the area (3-5 cells I think) do nothing. Leaving and returning to the Nether removes the flames and solves the problem. --174.92.113.86 17:23, 19 June 2012 (UTC) omanoct@mail.com

[X] Since update Glowstone will turn black behind glass. I created an obelisk with glowstone behind glass. Before update looked fine. Now have to remove glass block for glowstone light to pass through. --75.85.158.172 20:03, 14 July 2012 (UTC)ippikiookami_79@yahoo.com

  • Confirmed: Dug 2 deep hole in a wall. Placed 1 glowstone in the back. Glass block in to fill the hole, light level dropped. --98.100.211.5 18:01, 10 August 2012 (UTC) Wolfiesden360

[X] The sound from a jukebox or note blocks stops after 15 blocks. Where as on the PC it stops after 75 blocks.--Ichi 17:51, 27 June 2012 (UTC)

[X] If a player is sleeping in a bed and they're playing split-screen, their arm will be facing up to the person they're playing split-screen with, rather than being by their side.

[X] Options menu commands (not in the game, quit the server) : You can read "1.7.3.0112.0_DLC", at the bottom left. I found a problem with torches at the bottom of the water. If i put a torch, the torch will not stay, it jumps, it's normal, but the ground remains illuminated (dim light). Another problem, still under water with torches : if i put quickly torches in an angle formed by several block of dirt (for example), the torches jump from block as expected under water, but the torches disappear completely ; i can not recover them ; mainly in the corners (several torches simultaneously posed in the same place). Please and thanks. --84.103.93.15 21:42, 13 August 2012 (UTC)


[X] Signs become invisible after a short time when clumped together. 99.172.128.165 12:14, 6 September 2012 (UTC)

Annoyances

[A] There is quite heavy Mipmapping and low quality texture filtering, so blocks 10+ away from the player appear to have low resolution and tessellated textures. This can detract from the game experience.

[A] Whenever I grab a torch to move it or make one, I get the torch but it is nowhere to be found in my inventory

and it is very annoying to not have lighting in dark places {Squeaks}

[A] Ghasts make really LOUD noises.

  • Really? Ghasts are SILENT for me!However, demote or remove, as Ghast noises are supposed to completely travel through the Nether, so Ghasts hundreds of blocks away sound as if they were right next to you.74.82.68.160 19:36, 1 October 2012 (UTC)

[A] Sometimes, when trying to break down doors, the door rapidly opens and closes, creating a rather loud sound. I'm not sure how I sometimes manage to do it, though.

  • This has occurred for me multiple times as well.--Stephen"Tails"Prower 20:39, 12 June 2012 (UTC)
  • Happens to me when I target the center of the door, where it connects to the wall.
  • You're hitting it perfectly so that when it is opened you are on the top half but when it is closed you are on the bottom half. It is annoying, yes it is.

[A] I may be misremembering the old lighting system (considering how long it's been since Beta 1.6.6)but it seems like torches' light is not as it was. When placed on a wall, the light seems to be very bright in a two block radius around the torch, and past that point drops off considerably. It may have been a temporary issue with newly-placed torches, as it seems to have improved after reloading the world

  • This seems to be common when playing as a client. When hosting I have not experienced any glitches with the lighting. --156.26.221.154 22:24, 10 May 2012 (UTC)
  • I agree that as a client, lighting is severely bugged. You all can work around this by spamming the breaking and replacing of a torch until it becomes bright. This should take anywhere from 5 to 15 seconds, but still requires a patch fix. 70.160.166.80 22:37, 10 May 2012 (UTC)

[A] Wooden pressure plates sometimes rise up a block. Not sure what caused it, but I placed two side-by-side and one of them rose up by a block into the air. Standing on it made it revert to its normal position.

[A] It seems that objects when dropped in a large amount (like dying with a full inventory) aren't all appearing at the same time, but progressively after getting them, maybe a way to keep memory.

  • Something like this happened to me once: when I died and went back there, all the dropped items were invisible, but I could still pick them up. In the area around the place where I died (I'm guessing that chunk), all items dropped became invisible, including the ones I dropped after going back. Mobs were also invisible, and I was killed once more by the same spider (and indeed, it was invisible.

[A] When in the Nether Ghasts don't make sounds very often or none at all (found on split screen).

[A] [MP] Sometimes, when playing split screen and player 1 enters the nether, the overworld brightness drops significantly for player 2.

  • Not really a bug, as player 1 and 2 and 3 and 4 are heavily dependent on each other for light. On splitscreen, the players themselves are light sources.

[A] Thunder does not make any sound unless right beside where the Lightning bolt strikes.

[A] Lighting is often not smoothed on water blocks, so each block has obviously different light levels.

[A] [MP] When playing in splitscreen MP, only the Player 1 is able to hear some kind of sounds. For example, if i go to far from another player which is using note blocks, he can't hear them anymore, same thing for the rain.

  • This is also the case for creeper explosions. You can here them "hissing", but not their boom. 50.47.82.164 19:45, 21 June 2012 (UTC)

[A] During a thunderstorm, the light level doesn't darken (It makes it look like it is just regular rain). Despite this, hostile mobs will still spawn.

[A] The display of mushrooms, (and also for flowers and other objects / plants, please) is not correct on the "Stairs" / "Slabs" (That are blocks allow the player to change elevation without jumping.) or any other half-block in height. The half-height blocks are not taken into consideration. Objects or plants (mushrooms & +) seem to float in the air instead of being placed on the ground = directly on the block please ; not in the air (or on an "half-air block"). Thank you in advance to change the display of objects and plants, on the half-height blocks. Thank you, please, also permit removal of the mushrooms and even for all the active objects on the blocks at the limit of the world ; such as for the water and lava with a bucket. ((Please and thank you : it lacks the smooth stone for Stairs (An equivalent block of the "Stone slabs".), for all Minecraft edition. I do not like Cobblestone stairs, unless there are Cobblestone (carved stones) around the block Stairs = Cobblestone stairs.)) --84.103.93.15 15:17, 26 July 2012 (UTC)

  • Ordinary stone isn't supposed to be carved, it's supposed to be cut. If you dislike cobblestone's look, hang tight. Stone brick is releasing in 1.8.2.74.82.68.160 19:36, 1 October 2012 (UTC)

GUI and menus

Bugs

[X] The display data (with update Friday 13 July 2012) that is displayed in the table of rankings is defective, but the update displays data more quickly, it's true. The columns are not aligned, the numbers are all over each other (all or in part). The problem is often reproducible (you must change the method of classification (LB or RB and X several times) to reproduce), but not systematic. Up and down in the list can correct the display. thank you. --84.103.93.182 17:08, 13 July 2012 (UTC)

[X] There is a miscalculation of the progress (for the loading and the saving of the level minecraft) and or a display problem with the progress bar, because the progress bar does not go at the end (the green color in the gray bar) ; it often remains always the same unused portion at the end of the progress bar when loading a level or backup. The progress bar should always be fully completed. Please and thank you. --84.103.93.182 12:22, 14 July 2012 (UTC)

Annoyances

[A] Inventory, crafting, smelting, chest, and other pop-ups are too small to see in vertical and horizontal split screen. (moved from Bugs)

  • I definitely agree here. I have a massive TV, and I am forced to sit right in front of it to see what anything in my inventory/quickbar is.
  • Playing on a 720p TV, still pretty small. I can't imagine what it's like for someone using the old 480i. --BaroqueWolf 04:54, 22 May 2012 (UTC)
  • Playing on a 25" LCD full HD TV, when playing horizontal, items and quantity are basically invisible, when playing vertical, they are fairly more visible. To Baroquewolf, split-screen is only available on HDTVs

[A] No confirmation when quitting without saving, but when you want to save, the game ask a permission. The non-parallel nature of the UI here makes things confusing. Also, the lack of confirmation makes it easy to lose up to ~30 minutes of play by mistakenly choosing Exit without Saving. 66.30.113.202 16:51, 11 July 2012 (UTC)

[A] Not able to see item being held after sharing picture on Facebook, also the camera is acting all twitchy when the point of view is changed

[A] Disappearance of Main Items, Health and Armor after using the share option on pause screen to take a picture and share it on Facebook. (There is no clear indication on how to make these re-appear if this is not a bug)

  • Do you mean how the HUD isn't shown in the screenshot, or does it all disappear permanently after using the share feature? The first scenario seems to be intentional, given the small size of the screenshots, but if it's the second scenario this needs moved to bugs.
  • The HUD disappears permanently. Saving and exiting the game does not make the HUD/Hands reappear. This must be a bug.
  • Returning to the Xbox dashboard and reopening Minecraft fixes this issue (confirmed)

[A] Saving the game and then exiting it asks you to save the game again which sometimes results in a console hang after long playing sessions (10+ hours, hang happened twice).

[A] Switching to vertical view in splitscreen seems to make the help texts disappear when requesting the info box. Inventory slides to the side but then info box is never shown.

[A] When the confirmation for deleting a world pops up, Cancel is on the top and OK is on the bottom, which is the opposite of most other games/programs. I have accidentally deleted two different worlds due to this. --Mr Nukealizer

[A] Equipping armor using quick move (Y) does not work, unequipping using quick move works fine. --95.97.131.78 09:53, 8 June 2012 (UTC)

  • This seems to be intentional design, whenever there are three item interfaces in one window (inventory + hotbar + chest/furnace/etc) you can auto-move between inventory and hotbar while the third can auto-move to either of those but not recieve from them. But yes, it is slightly annoying.--Stephen"Tails"Prower 20:47, 12 June 2012 (UTC)

While saving i started mw3 now my minecraft map won't open , it will freeze everytime(99.234.137.159 05:36, 23 September 2012 (UTC))

Nether & portals

Bugs

[!!] Portals were working fine- until we attempted to set up a portal travel system, and 2 new players joined. On a return trip to test it out, the game froze up, forcing us to reset our Xbox. Every attempt after reloading the world caused crashes, trapping us in the nether.

[!!] when entering nether portal game freezes, this has happened several times. I have never been successful in getting through a nether portal without having to reboot my Xbox.

  • Same. Since my first attempt I have never been able to get back to the Nether. Every attempt leaves the game frozen - sometimes with music, sometimes without. Pressing the dashboard button on my controller produces the sound of the Xbox menu opening, but nothing on screen. Have to disconnect xbox at the wall or rapidly press power button until console resets. Attempted several times. [UPDATE] Attempted in MP over Live and was able to go into the Nether several times and even create new portal in the Nether. Cannot go through the portal in single player or local multiplayer.
  • Same freezes every time i go into the portal to the point that its even hard to reset the Xbox. Have found i can use the portal if another player is in my world though.
  • This also happened to me. I had saved in the Nether and left the game for a few days. (I know! Crazy right?) When I got to playing again, my game crashed when attempting to leave the Nether similar to others. When someone else went on my world, he could enter and exit through the very same portal just fine. When on the other side of the portal (in the surface world), he said he could see me for a second before his connection was lost on my world. (I was the host respectively, and I crashed respectively). It was only when I gave him everything in my inventory and killed myself that I could return to the surface world with all of my things intact. As you can see, this may have been caused by multiple things, I just don't know which. Could someone please tell me if their game crashed under any of the previously explained circumstances?
  • This is still happening to me as well, as of July 09 2012. Can't enter the nether, without freezing and hard restarting.
  • This happened to me also. I do not have any friends that play Minecraft on the 360 but I was able to get out by reloading the game, hooking up a second controller and signing in as a guest. So basically the same as has been suggested above, but just with a second controller.
  • This is happening to me as well. I was in the nether when suddenly the game autosaved. I tried to travel through the portal and my game kept on crashing and freezing. I cannot get through to the surface world and i am trapped in the nether. I tried to kill myself and when i did a spawned on the surface world and walked around for about a minute and it just froze and crashed again I even tried on multiplayer and everything it just wont stop freezing. Is there a way to fix my problem? 9th July 2012.
  • The 1.7.3 update fixed this for me. It may still happen for others though. (doubtful) --10.211.152.23 00:44, 14 August 2012 (UTC)

[!!] My nether portals worked fine UNTIL the update. Now I'm having the same issues as the first bugs listed. Ie. freezes, sometimes plays music, Xbox button makes sound but no menu pops up, hard to reset.

[!] Saving in the Nether, exiting the game without saving, and reloading the previous save game will cause the player to be stuck above the bedrock in the Nether. No blocks can be placed, and the player cannot jump off the edge of the map, so there is no way to get back. May be an online only glitch.

[!] When entering and saving in the nether, exiting without saving, reloading the saved game, the player will not be able to leave the nether or the game will crash. (This problem can be fixed with a friend, and give your stuff to the friend, and then die, respawn, have your friend come out of the nether, and get your items back. Has been tested and it works.)

[X] When deflecting a Ghast's fireballs with your fists, many times the ball would just stop; glitching back and forth.

  • me too even if I use a portal in a online game [not my world] it crashes in fact it's the only way I have ever seen a XBOX360 crash.

Annoyances

[A!] When playing splitscreen and one person enters the nether, the whole overworld goes slightly darker for the other players. Though this does fix itself after you leave. Unknown if this will affect mob swawning or not, but it's unlikley.

[A!] Even though it says that in the update that came out today (June 15) says that the game crashing when entering the Nether, it still crashes for me when leaving the Nether, but works when entering it. Is this just me, or is this happening to everyone?

  • Not happening to me. Before the update i tried making sure the game was offline and singleplayer only and that worked. Try that.

[A!] Getting near a portal causes the portal noises to be VERY loud.

[A!] After moving my Nether Portal twice, random portals keep spawning everywhere in my world.

[A!] When I try to exit the nether, my game freezes. No music. If you press the center button on the controller the sound doesn't even play. Tried on multiplayer and single player

  • I've solved this by clearing the cache (deletes the newest update), then I'm able to go to the normal work. You install de update after this and ready (I recommend not going to the nether again tho, or save before entering). poohrt

[A] When entering a Nether Portal there is a chance there will be multiple end points when you enter the Nether. For example, you have one Nether Portal in the normal world. When you enter it with other people you may spawn into different portals.

  • This isn't a bug, its simply how the portals work, they have to be something like 1200-1600 blocks apart in the main world, and about 200-300 blocks in the nether to be different portals
  • This IS a bug, it's NOT how portals work, and if it WERE how they worked then it would preclude the use of more than 1 portal in an XBOX MC game, because there would not be enough space in the entire map to put between two. So long as they are properly synched to their counterparts, you can have portals only a few squares away from each other that work properly. A party of people entering the same portal, yet exiting from different portals is definitely a glitch.
  • the 1200-1600 block size is obviously reduced for the 360 edition, just like the nether is 3 blocks per overworld block instead of 8, like in the PC edition.

Worlds and world generation

Bugs

[!!] I transferred a save to cloud storage to play at a friend's house. We played the game off of cloud storage there, and then I went back home and copyed the Save file from cloud storage overwriting the save I already had. So now I had 2, one from the Cloud and one from HD, at the menu, I load world however nothing happens, it shows the background, then the settings for the world pop back up. July 8, 2012

I have experienced the same issue with adding and removing a game from cloud storage. This is a major issue as it causes a complete lockout from that world. Changing ownership using Horizon does not work to fix this issue. September 3, 2012

[?] I have a world that was generated before the first update, and post-update, "nightmares" can still occur on this world if I set beds against the wall or leave the bedroom door open. (Even though the entire house is sealed up, well lit, and the bed is no longer set against the wall.) I'm not sure if this is a bug or if it was known that this would happen to pre-generated worlds because I can walk through sugarcane now. --Doug

[X] There is no cactus in my world. There also doesn't seem to be any desert biome in it also. --8ghy6

[!] If you log in as a guest profile in a multiplayer environment, all items are reset for you on reconnect. Pokechu22 18:20, 14 October 2012 (UTC)

[!] I had 2 worlds with the same seed (one in creative, one for survival). They both had the name "New World", when I changed the name of the one for creative, an error occurred that deleted the survival save. The message was something like "Your storage device has either failed or an error has occurred." When I reloaded the game from my hard drive, the Survival save was gone. 18 October 2012

Annoyances

[A] Worlds cant be shared between profiles, i.e. you can't change the owner.

  • You can change the owner, but you will need to mod by using a usb. Look up tutorial on changing save games.
  • Very annoying indeed when you have two players in the same household on the same console trying to continue playing the same world even when one is not around. --95.97.131.78 12:59, 29 May 2012 (UTC)
  • If you have USB Flashdrive and download a program called Horizon you can change the owner of a save.
  • While it is true that putting the world on a USB drive, then putting it on a computer and using some software to change the owner is possible, it is not a very direct or easy way, and Microsoft frowns on using third-party software to make changes to saves. The saves should be flagged as transferable. --Mr Nukealizer
  • if you share the same console then an easy fix is to just use the host's profile to play the map..
  • The above "solution" is inefficient because then the second player either doesn't have access to their items OR is forced to play on splitscreen. I encountered this issue when playing at my boyfriend's house, and his TV is about 24" diagonally. Not fun. Rubychan 17:00, 12 June 2012 (UTC)

[A] There doesn't seem to be any sugarcane in the tutorial level. This is very annoying to me because I lost my map at some point or another.

[A] The seed shown since the update Friday, July 13, 2012 is not the text entry ("minecraft" for example). The seed that is shown is composed only of numbers ("695073197" for example), but it is possible to use letters when creating a world with a seed chosen by the player (including myself). The value "seed" entered by the user should be displayed (and it is therefore necessary to save this passphrase = "minecraft") in addition to the seed "695073197" in the standard format, especially if both are valid data to recreate the same world. The two "codes seeds" are interchangeable ? The code input by the user, "minecraft" and the code currently displayed, "695073197" ? Thank you in advance for the clarification (in the game interface) and especially the change in the game interface. --84.103.93.182 11:51, 14 July 2012 (UTC)

[X] World hole occors when placing too many fence blocks.

[X] Sometimes when u put a music disc in a jukebox it wont play even though the disc is in it.

[X] <materials bug> --jtwindizzleJtwindizzle 02:18, 28 August 2012 (UTC) When I play multiplayer splitscreen, an occasional bug occurs where I will try to craft something and the crafting layout informs me that I do not have the items needed to craft it. I then backed out of the crafting grid and tried it again and it worked although, the bug still appears to happen each time I try to craft.

Same here, I first noticed it when playing split-screen with a friend. I just backed out of the crafting interface, and re-opened it, and while it still told me I had insufficient materials, it could craft it anyway. I just try to ignore it. 184.1.103.140 03:09, 11 October 2012 (UTC)

[A!] I have a great world but now when I try to load it doesn't show the loading bar, it says 'A' Select 'B' Cancel and it shows the tutorial world (Spinning Camera). Pressing A does nothing, pressing B brings me back to the Difficulty Selection Screen for the world. I've tried waiting and it still doesn't work! Jeremy Russell

References

Template:Xbox 360 Edition

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