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This Minecraft Wiki page is about the bugs and issues in weekly development version xxwxxx. For the bugs and issues in the current full release version, see Issues.
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Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports.

Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.


For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
Issues
Full releases
Pre-releases
Weekly releases

Crashing/system

Bugs

[!!] Windows Client "Server" crash when brewing some potions :P --We Crash Your Cliet If You Want :) 16:34, 18 October 2012 (UTC)

[X] Windows Server still shows "preparing spawn area 0%" in the log file and in the gui, when creating a new world:

~reptile311

[X] Windows When I start a mc server (exe or jar) on my computer and connect with the client on my computer offline (no internet connection), the connection with localhost or 127.0.0.1 is very bad (only one bar 15000ms). If I'm in the internet and connect to the server on my computer over localhost, the connection is good (all bars 65ms). This is since the lan connection is in the game. I don't know if this is the right section, but I thought it was a system thing. I also think this is an error, because the connection between the server and client on a computer should be 100%. P.S. CPU i7 2GHz, 8GB Ram, Win7 64, Oracle Java 7u6 64. (I still mentioned this in 12w38b) ~reptile311

[X] I am noticing a large FPS drop when looking towards our "map room" - we have a wall with about 10 or so maps on it (in item frames of course) and when rotating the view around there is a measurable FPS drop when looking towards the map room than when looking away from it. This happens even when deep underground - the map room is at around 64, and even when digging at level 11, FPS drop happens. --Croftyraider 17:14, 18 October 2012 (UTC)

[X] WindowsPressing 5 to move a helmet from your head slot to your bar in creative causes a crash. Repeatable. I have not done further testing on other armour slots. 18 October 2012 ~Orange1095


Annoyances

Fixed/skipped

Gameplay

Bugs

[X] [MP] Repairing items with the Anvil sometimes doesn't work. I can reproduce that with one item: Input is a Diamondsword Sharpness II and Looting I, durability 8/1561. I'm trying to repair that sword with 3 diamonds for 24 XP levels to durability 1178/1561. I can take that repaired sword out of the Anvil GUI into my inventory, the XP is virtually substracted, and the GUI is empty. But when closing the GUI the sword and the diamonds drop - the sword is still in the old, unrepaired state (8/1561) and the XP bar resets to the old count when gaining new XP. --Kumasasa 18:56, 18 October 2012 (UTC)

Annoyances

[A] There is some odd behavior of Repeater Locks when powered certain ways. Each torch is a place where connecting it will lock three repeaters instead of the normal two: Unpowered - Powered - Normal(?) Behavior. Not sure if this was what was meant in the release information. --MegaScience 15:07, 18 October 2012 (UTC)

Fixed/skipped

Blocks

Bugs

Annoyances

Fixed/skipped

Items

Bugs

Annoyances

Fixed/skipped

World generator

Bugs

Annoyances

Fixed/skipped

Mobs/NPCs/animals

Bugs

[X] A mob that has picked up items from the ground can still despawn like normal mobs, without even dropping the items. Is this intended? It means that if you die and a mob picks up your armor and sword, you are most likely to lose it unless another player is within 32 blocks of that mob until you get back. This seems quite harsh as it can practically mean instant gear despawn instead of the 5 minutes it normally has left. --Masa 17:14, 18 October 2012 (UTC)

[X] Slimes sometimes have the wrong size hitboxes. It makes it sometimes very hard to melee a large slime. (And tiny slimes cover large areas where you can't interact with things) --Masa 17:16, 18 October 2012 (UTC)

Annoyances

Fixed/skipped

Graphical/lighting

Bugs

[X] The player's legs do not line up properly with the torso. It seems that each leg is set back a few pixels, and each leg is set inward a few pixels (legs overlap one another on their inner face). --Gilmoreja 15:44, 18 October 2012 (UTC)

[X] An anvil inside the inventory or as a dropped item still doesn't have any textures at the bottom. Picture. --☺ Sven ? ! 14:48, 18 October 2012 (UTC)

[X] In every snapshot after the last full release of 1.3.2 that I have checked, the clouds block sight of any blocks above them. This only happens when below the clouds. If you are above the lower cloud edge, you can see all blocks above it and looking down, you can see all blocks below. Example This has been checked on Win 7 x64 with an AMD Radeon HD 6870 on several drivers including the latest beta driver. In every test, this did not affect 1.3.2, only the snapshots after. --Sysfailure 16:40, 18 October 2012 (UTC)

[X] The player's head orientation (or wearable item orientation, other than the armor) seems to get stuck to the one it was at when drinking a potion of invisibility. It resets when the potion effect runs out. This can be seen by wearing a pumpkin while invisible and using F5. Also, the weapon and tool use/hit animations don't work while invisible. (Sword block animation works, just the sword or tool hitting animations do not work.) --Masa 17:20, 18 October 2012 (UTC)

[X] Where water or ice overlaps with the new particle effect from beacons, the the water or the ice turns invisible Example

[X] Upside down halfslabs are lit wrong. --Melon 19:53, 18 October 2012 (UTC)

Annoyances

Fixed/skipped

Sounds

Bugs

[X] [Su] The fire extinguish sound does not play in survival, it only works in creative. In survival you get the hitting a block sound for the block behind the fire. (bug present since 1.3 snapshots) --Masa 17:21, 18 October 2012 (UTC)

Annoyances

[A] Throwing an Eye of Ender underwater plays the splash sound repeatedly until it reaches the surface.

Fixed/skipped

Menus

Bugs

[X] When turning fullscreen off or on in the video settings then hitting F11 to switch back it doesn't work and the fullscreen status is incorrect (assuming was correct in the first place) e.g. it says 'Fullscreen: ON' when in windowed mode.--5ives 19:43, 18 October 2012 (UTC)

[X] When saving a screenshot then clicking on the file name in the console, Minecraft treats it as a link to a website and opens for e.g. '2012-12-25_00.00.00.png' in your default web browser without the 'file:///' prefix or the path. --5ives 19:47, 18 October 2012 (UTC)

Annoyances

Fixed/skipped

In-game interfaces/HUD

Bugs

[X] If the inventory is open when a potion affect is cast upon a player the status doesn't show unless a potion was affecting them before it was opened or until it is re-opened. If the inventory is left open as an affect wears off (assuming the status is there) it remains pushed over as if the status was still there until it is re-opened. --5ives 20:07, 18 October 2012 (UTC)

[X] None of the F-buttons (including F3's combinations) work while the inventory (or other interfaces an anvil) are opened or the game is paused except for: F2, F11 and I think F3+S (worked in 1.2.5 and 1.3.2). I couldn't figure out a way to test F3+T and F3+S (only when my sound isn't working), can anyone help me out? --5ives 20:07, 18 October 2012 (UTC)

[X] The performance graph covers the pause menu. --5ives 20:07, 18 October 2012 (UTC)

Annoyances

[A] The "shadow" effect while using unicode font is misaligned and detached from the colored part of the letters (evident in the anvil interface and the level counter at the bottom). Example:here --Svajoklis 18:37, 18 October 2012 (UTC)

[A] The game cannot be auto paused when the inventory (or other interfaces like an anvil) is open. Some people trust the game to pause when the window's focus is lost and if an interface open, it can't. --5ives 20:07, 18 October 2012 (UTC)

  • And many peoples use this to wait 'till end of smelting/growing/dawn while they do something else. — MiiNiPaaT|C 20:24, 18 October 2012 (UTC)

Fixed/skipped

Chat/commands

Bugs

Annoyances

[A] If you try to change your gamemode to the one your in it still tells you "Your game mode has been changed" but it hasn't. --5ives 20:13, 18 October 2012 (UTC)

Fixed/skipped

Language/text files

Bugs

Annoyances

[A] In Pirate Speak Cobblestone and Gravel are both called "Pebbles". Given their similar textures, this could cause confusion. --5ives 20:14, 18 October 2012 (UTC)

[A] In the search tab in the inventory when using Pirate Speak "Search for yer loot" touches the text box. --5ives 20:14, 18 October 2012 (UTC)

Fixed/skipped

References

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