Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
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Full releases
Pre-releases
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Weekly releases
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Crashing/system
Bugs
[X] I'm getting a lot of "Something is taking too long!" messages. I started debug profiling after 12w40a kept crashing my server, so I'm not sure if this is normal or how long is too long for these events. Animals are acting glitchy, but hasn't crashed yet. UPDATE: This is affecting chunk loading, too. I teleport to an unloaded area, and it takes a few seconds to load any chunks and the log gets spammed with these errors. --SullyTheUnusual 15:45, 5 October 2012 (UTC)
| Crash Report |
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05.10 10:18:23 [Server] INFO Something's taking too long! 'root' took aprox 283.577421 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels' took aprox 283.462024 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world' took aprox 283.403123 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick' took aprox 283.267711 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities' took aprox 282.077959 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular' took aprox 281.897566 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 274.952977 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai' took aprox 274.89764 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi' took aprox 274.864823 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi.goalSelector' took aprox 274.773417 ms 05.10 10:18:23 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi.goalSelector.canUse' took aprox 274.611818 ms 05.10 10:18:19 [Server] INFO SullyTheUnusual 05.10 10:18:08 [Server] INFO Something's taking too long! 'root' took aprox 334.927423 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels' took aprox 334.813809 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels.world' took aprox 334.757199 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels.world.tick' took aprox 334.660348 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities' took aprox 333.686046 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular' took aprox 333.517843 ms 05.10 10:18:08 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 326.543535 ms 05.10 10:18:00 [Server] INFO SullyTheUnusual 05.10 10:17:41 [Server] INFO SullyTheUnusual 05.10 10:17:23 [Server] INFO SullyTheUnusual 05.10 10:17:16 [Server] INFO Something's taking too long! 'root' took aprox 231.101125 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels' took aprox 230.842274 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world' took aprox 230.787105 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick' took aprox 230.678044 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities' took aprox 229.687546 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular' took aprox 229.529976 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 224.110479 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai' took aprox 224.049573 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi' took aprox 224.017575 ms 05.10 10:17:16 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi.controls' took aprox 223.869211 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root' took aprox 363.453813 ms 05.10 10:17:04 [Server] INFO SullyTheUnusual 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels' took aprox 362.237702 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world' took aprox 362.083679 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick' took aprox 361.881989 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities' took aprox 360.510093 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular' took aprox 360.164014 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 344.446034 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai' took aprox 344.278824 ms 05.10 10:17:04 [Server] INFO Something's taking too long! 'root.levels.world.tick.entities.regular.tick.ai.newAi' took aprox 344.091216 ms |
Annoyances
Fixed/skipped
Gameplay
Bugs
Annoyances
Fixed/skipped
Blocks
Bugs
[X] Digging straight down makes the player glitch into blocks. Digging down a dirt pillar with hands causes momentary block glitches every now and then. Digging with Efficiency IV diamond shovel (single blocks at a time) makes the player glitch into a block and keep spazzing until you relog. If you dig down while you are glitched, and then relog, you are standing on a floating dirt block after re-joining. Also, the block breaking animation sometimes bugs out. Are these some kind of timing issues between the server and the client? --Masa 15:50, 5 October 2012 (UTC)
- I forgot to mention that the glitch can be avoided by moving (horizontally) a little bit between breaking the blocks. --Masa 16:54, 5 October 2012 (UTC)
[X] The beacon blocks have very strange hitboxes. The hilight box is around the inner diamond block. Walking into or standing on a beacon block makes the player glitch/spaz around. --Masa 16:02, 5 October 2012 (UTC)
Annoyances
Fixed/skipped
Items
Bugs
[X] Paintings still overlap with each other when placed. Dsguy411 15:54, 5 October 2012 (UTC)
Annoyances
Fixed/skipped
World generator
Bugs
Annoyances
Fixed/skipped
Mobs/NPCs/animals
Bugs
[X] The villagers become invisible when they leave the village boundary (or change village?), while transporting them in minecarts. Relogging fixes it, or they may become visible on their own after some time. Also, transporting the invisible villager right back to his village made him reappear around the village boundary. --Masa 15:39, 5 October 2012 (UTC)
[X] Slimes have the wrong size hitboxes. At least tiny (and possibly sometimes medium) slimes have too big hitboxes (the size of medium or large slime's hitboxes). --Masa 15:39, 5 October 2012 (UTC)
Annoyances
Fixed/skipped
Graphical/lighting
Bugs
Annoyances
Fixed/skipped
Sounds
Bugs
[X] [Su] The fire extinguish sound does not play in survival, it only works in creative. (bug present since 1.3 snapshots) --Masa 15:36, 5 October 2012 (UTC)
Annoyances
[A] The new leveling up sound is hard for the ears, could it be adjusted to be lower pitch, and maybe a little shorter? --Masa 15:36, 5 October 2012 (UTC)