Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
|---|---|
|
Full releases
Pre-releases
|
Weekly releases
|
Crashing/System
Bugs
[!!] Trying to create a zoomed out map in multiplayer crashes the client, shows dirt wallpaper then "Minecraft has crashed" error message - It occurs in both creative and survival modes - this is reproducible every time. Ocker 01:01, 25 August 2012 (UTC) [!!] [?] Odd, but very serious crash. crashes ALL keyboard/mouse input, rendering the entire laptop/PC unplayable. game continues, while any buttons pressed remain pressed. Has only happened to me while playing Minecraft. Has only happened in a recent snapshot. I very rarely go in Singleplayer, so may or may not be multiplayer exclusive. while extremely serious, is fairly uncommon. I run a high-end Alienware laptop, so memory consumption is not a factor in my opinion. Can any other users confirm this is a Minecraft bug? --Kizzycocoa 21:08, 14 June 2012 (UTC)
- Not seen so far with this snapshot. Anything else updated except Minecraft ? Yesterday was Microsoft-Patchday and Oracle issued Java 7U5 a few days ago... --Kumasasa 21:29, 14 June 2012 (UTC)
- I've had this happen before than the 13th. I do not know of any updates other than snapshots that could have caused this issue. --Kizzycocoa 21:57, 15 June 2012 (UTC)
- Just got this issue again. re-adding to crashes. --Kizzycocoa 12:33, 25 August 2012 (UTC)
Annoyances
Fixed/Skipped
Gameplay
Bugs
[!] Nether Portals will sometimes sends you to weird locations. I created a new world, made a portal, went through and traveled a few hundred blocks. I wanted to try the new feature where you can send zombie pigmen through the portal, so I made one and it went through no problem. When I got through, however, i ended up inside stone. I was in creative mode, so I didn't suffocate. I then dug around me and looked for the portal and found it 22 blocks directly above my head. The portal placement seemed to be right (it was in a cave), but it was solid rock all the way up to the cave. I went through again and back, and then I ended up right next to the portal as I was supposed to. The zombie pigman rightly ended up in the cave the first time, though. 91.144.213.35 14:23, 24 August 2012 (UTC)
[A] the Shift-Click bug is still present in Minecraft. At random points, the game decided to act as if shift is held down, in relation to material transfers. crafting cannot be done at all, and basic inventory admining is exceedingly hard to do. solved by closing the launcher itself. doesn't get solved by leaving the MC game, then re-entering. This bug has been present for ages, back to the days of 1.0.0
--Kizzycocoa 17:41, 24 August 2012 (UTC)
- This is NOT a glitch but this is actually a feature. You can activate it by pressing both SHIFT keys at once and deactive by pressing RSHIFT. 1.171.114.97 4:33, 25 August 2012 (UTC)
[A] In the new snapshot mobs can travel in the portal but they stay still in the same position
- Downgraded to annoyance. This is due to the fact that only one dimension is loaded and being simulated at once. 91.144.213.35 14:39, 24 August 2012 (UTC)
[A] When you are invisible in minecraft villagers still see you and still stare at you. – Unsigned comment added. Sign comments with ~~~~
[A] Travelling through nether portals often causes the player to become stuck in a wall, provided one side of the portal is blocked off. In rarer cases, travelling through has caused the player to fall through the floor. Additionally, upon entering/leaving the nether, the player is no longer provided with the 'nether portal immunity', and if they fail to move, will be sent back to the dimension they came from. (Excuse my poor sentence structuring, I'm a tad braindead at the moment.) --Weena 18:38, 25 August (AEST)
Fixed/Skipped
Blocks
Bugs
[X] When walking on ice and facing slightly to the left or right of any axis (e.g. 100 degrees instead of 90 degrees) you're not actually walking straight, rather you're almost following the axis. In the example of facing the direction of 100 degrees you're walking in the direction of about 91 degrees. It is clearly vissible in that you can see the crosshair sliding left/right on the landscape. EDIT: Interestingly, if you start on a block that is not ice it works just fine. 91.144.213.35 15:41, 24 August 2012 (UTC)
[X] Normal-sized mushrooms can't be planted outside at night outside of Mycelium. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)
[X] [Su] Harvesting a powered Redstone Lamp with Silk Touch will give you a powered Redstone Lamp. TorchicBlaziken 00:32, 24 August 2012 (UTC)
[X] [Cr] If you use the 'Pick block' function on mossy stone wall, you'll get normal stone wall. -- 12:17, 25 August 2012 (UTC)
Annoyances
[A] [Cr] The bug where you can't fly as fast through water and lava was fixed, but cobwebs still slow you down while flying in Creative mode. TorchicBlaziken 20:07, 14 July 2012 (UTC)
- I feel it should be like that because its realistic. 122.106.191.67 06:06, 14 August 2012 (UTC)
- Isn't non-realism the whole point of Creative Mode? This is definitely annoying for anyone building with cobwebs. --Fperson1 06:37, 18 August 2012 (UTC)
[A] When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. We should not have to rely on pistons to place these blocks in Creative. TorchicBlaziken 23:59, 2 June 2012 (UTC)
[A] Ender Dragons destroy End Portals, End Portal Frames, Dragon Eggs, Enchantment Tables, and Ender Chests, despite being made of materials they can't destroy, or being from the End. TorchicBlaziken 16:44, 24 August 2012 (UTC)
[A] Multiplayer - If you make a roof/ceiling using slabs in the upper position of the block space, nothing below and then place blocks on the slabs they become dark from below - as the sandstone blocks I used are not opaque this is unexpected Ocker 05:23, 25 August 2012 (UTC)
Fixed/Skipped
Items
Bugs
[X] when you place a block, and attach a paining or an item frame on it, then delete the block. it will take the item fram/painting 4 secconds to realise there is no block attached before it pops as an item--League 09:53, 25 August 2012 (UTC)
[X] when placing down paintings, only 1x1 and vertical 1x2 will be available. Existing bigger paintings will be removed from the walls. Happenned in 12w34a as well. --Tbfdm 14:59, 24 August 2012 (UTC)
- can easily get 2x2+4x4 paintings in 12w24b. --Kizzycocoa 15:40, 24 August 2012 (UTC)
- I'm still only getting 1x1 and 1x2. Pteprocks 18:37, 24 August 2012 (UTC)
- wider than 1 paintings can be placed on a block if there is an appropriate number of blocks behind it. This only seems to work on the North and West face of a block. Media:12w34b_painting_size.png --Fexman 09:58, 25 August 2012 (UTC)
[X] Sometimes when eating food in a stack, you will involuntarily eat another unless you quickly switch to another item. Especially annoying with Golden Apples which can be eaten at any time.TorchicBlaziken 18:21, 9 August 2012 (UTC)
- Are you saying it skips the animation? --Moxxy 06:13, 10 August 2012 (UTC)
- That does sound to me like a better way of putting it, and matches well with what I see. Quickly switching to another item is my workaround too, but sometimes I'm not quick enough. --82.69.54.207 22:47, 10 August 2012 (UTC)
- The animation doesn't player (because you're not holding the mouse down) but the sound plays and the server forces you to eat it. This often happens when you release the mouse button after eating with an odd timing and the server didn't notice you released the mouse. LB(T|C) 23:09, 12 August 2012 (UTC)
- It is also not directly a lag-related issue. In 1.3.2, I ate two grilled porkchops when I clearly did NOT hold down the right-click button, and has also happened at least twice, proving quite annoying when conserving food. I believe I was on LAN, but I don't think that factor matters. There may have been a super-quick lag spike that caused this, but it is too insignificant to be noticed. --Wormy14 19:44, 19 August 2012 (UTC)
- I think this is a symptom of an issue not directly related to eating food - I have also seen something similar occur when placing blocks (right click once, two blocks are placed) and when digging with a high-efficiency tool (left click once, two blocks are dug out). In all cases, the effect is intermittent; I haven't found a way to reproduce it reliably. --Exasperation 19:28, 21 August 2012 (UTC)
- This always happens when eating apples (I thought it might be the trackpad on my mac). If I am still hungry, I will consume another piece of food until the character is full. Androo123 04:12, 22 August 2012 (UTC)
[X] A solid block placed in/on the same air space as an Item Frame will pop the frame out from the block it's on and the item placed inside of it within 5 seconds of the block's (block covering the frame) placement. Also occurred in 12w34a. jozzamay 00:11, 25 August 2012 (CET)
[X] Item Frame and Flower Pot, can be placed in the same air space. Also occurred in 12w34a. jozzamay 00:14, 25 August 2012 (CET)
[X] If a Button is placed on a solid block, then a Item Frame is placed behind it, then any block placed inside of the Item Frame, the block goes through the Button (unless it's a flat item), making it so you can't push it. Also occurred in 12w34a. jozzamay 00:27, 25 August 2012 (CET)
[X] An Item Frame can be placed in Water but it will not get destroyed or give you an air pocket. Also occurred in 12w34a. jozzamay 11:27, 25 August 2012 (CET)
[!!] [MP] [LMP] When you attempt to expand a map, the minecraft client crashes. Does not occur in SP, or on LMP host. Causes dirt screen as soon as the last ingredient for map expansion recipe is placed. Also does not crash/corrupt the server or world files, only the client.
| Crash Report |
|---|
---- Minecraft Crash Report ---- // Why did you do that? Time: 8/24/12 11:17 AM Description: Unexpected error java.lang.NullPointerException at tq.a(SourceFile:30) at ts.a(SourceFile:702) at pq.a(SourceFile:53) at pp.a(SourceFile:70) at qf.d(SourceFile:76) at ph.a(SourceFile:141) at auj.a(SourceFile:274) at arg.a(SourceFile:297) at arg.a(SourceFile:277) at aqm.d(SourceFile:112) at aqm.m(SourceFile:100) at net.minecraft.client.Minecraft.l(SourceFile:1100) at net.minecraft.client.Minecraft.J(SourceFile:606) at net.minecraft.client.Minecraft.run(SourceFile:558 at java.lang.Thread.run(Thread.java:680) Relevant Details: - Minecraft Version: 12w34b - Operating System: Mac OS X (x86_64) version 10.8 - Java Version: 1.6.0_33, Apple Inc. - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. - Memory: 472082568 bytes (450 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB) - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M - LWJGL: 2.4.2 - OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-8.0.51, ATI Technologies Inc. - Is Modded: Probably not - Type: Client - Texture Pack: Default - Profiler Position: N/A (disabled) - World MpServer Entities: 9 total; [aun['Awesome276'/256, l='MpServer', x=-331.00, y=82.76, z=278.39], ns['item.tile.tallgrass.grass'/340, l='MpServer', x=-315.78, y=70.13, z=294.38], ns['item.item.monsterPlacer'/339, l='MpServer', x=-304.66, y=64.13, z=282.31], ns['item.tile.grass'/338, l='MpServer', x=-309.78, y=65.13, z=282.59], na['Pig'/298, l='MpServer', x=-403.83, y=71.00, z=303.56], nb['Sheep'/342, l='MpServer', x=-317.47, y=70.00, z=351.96], mv['Chicken'/319, l='MpServer', x=-345.50, y=69.39, z=342.88], na['Pig'/366, l='MpServer', x=-261.34, y=65.00, z=345.78], na['Pig'/303, l='MpServer', x=-384.84, y=71.00, z=307.88]] - World MpServer Players: 1 total; [aun['Awesome276'/256, l='MpServer', x=-331.00, y=82.76, z=278.39]] - World MpServer Chunk Stats: MultiplayerChunkCache: 441 - Forced Entities: 12 total; [aun['Awesome276'/256, l='MpServer', x=-331.00, y=82.76, z=278.39], nb['Sheep'/342, l='MpServer', x=-317.47, y=70.00, z=351.96], ns['item.tile.tallgrass.grass'/340, l='MpServer', x=-315.78, y=70.13, z=294.38], ns['item.item.monsterPlacer'/339, l='MpServer', x=-304.66, y=64.13, z=282.31], ns['item.tile.grass'/338, l='MpServer', x=-309.78, y=65.13, z=282.59], ns['item.tile.tallgrass.grass'/340, l='MpServer', x=-315.78, y=70.13, z=294.38], ns['item.item.monsterPlacer'/339, l='MpServer', x=-304.66, y=64.13, z=282.31], ns['item.tile.grass'/338, l='MpServer', x=-309.78, y=65.13, z=282.59], na['Pig'/366, l='MpServer', x=-261.34, y=65.00, z=345.78], na['Pig'/298, l='MpServer', x=-403.83, y=71.00, z=303.56], mv['Chicken'/319, l='MpServer', x=-345.50, y=69.39, z=342.88], na['Pig'/303, l='MpServer', x=-384.84, y=71.00, z=307.88]] - Retry Entities: 0 total; [] |
--RedStoner 15:02, 24 August 2012 (UTC)
[X] Leaf blocks obtained through silk touch do not stack with leaf blocks obtained through shears. --Weena 17:48, 25 August (AEST)
[X] When placed a item frame facing the direction North or West and/or contained a item (or block) and quit in single player (MP is not testable since it crashes when placed a item frame) and the again open the map, the frames on the first sight, do not appear but when you face the south/east direction from some seconds, the frames reappear. This also happens in 12w34a -- 12:13, 25 August 2012 (UTC)
Annoyances
[A] When in your inventory or chest GUI (or probably any GUI) and there is a map on the wall in an item frame in view, rolling your mouse over an item within the GUI causes the map on the wall to light-up. Tried on SMP only with inventory an chests 24.1.77.15724.1.77.157
Fixed/Skipped
World Generator
Bugs
[X] Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
- I think this is because strongholds generate before ravines so when the ravine generates it overwrites the stronghold blocks with air.
- I still find this issue annoying, regardless of any intention. NetherrackCreeper (talk|contributions) 22:33, 19 August 2012 (UTC)
Annoyances
[A] The Enchanted Golden Apple doesn't spawn in Dungeon chests, although the normal golden apple still does at the same ridiculous rarity. TorchicBlaziken 15:30, 18 August 2012 (UTC)
[A] Since the treasure room of Desert Temples has no torch in it, mobs spawn in it and set the trap off. TorchicBlaziken 19:55, 24 August 2012 (UTC)
- I'd say this is a major annoyance (but I'm not one to judge). Not only does it set off the trap - the multiple TNT will destroy all evidence of the treasure and there's nothing you can do about it. If the guys at Mojang want there to be a chance of you not getting the loot, I'd much rather have the world simulate the explosion on generation for some of the pyramids - that way I'll know I'm not wasting time on the surface if there's a pyramid near me. It'd be more mystical, too, because it'll look like someone came down there a long time ago and set off the trap :) 91.144.213.35 21:33, 24 August 2012 (UTC)
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
[X] Mobs have the left part of the head black sometimes, at specific angle, also bows. [X] when you have a tamed wolf and another player hits that wolf. your wolf will attack him untill he dies. but even after the other player dies the wolf still makes the angry wolf sound.--League 09:31, 25 August 2012 (UTC)
[X] when a zombie is following you, his walking is smooth. when you hit him, he will start taking very small steps, after a fiew secconds his walking returns to normal.--League 09:49, 25 August 2012 (UTC)
[X] Whenever you've trained a dog and color dye its collar and starts raining, the colour of their collar goes away and turns into light gray dye. Once the rain stops or persists you cannot dye them again and remains light gray.--League 09:42, 25 August 2012 (UTC)
[X] Rarely If you have a trained dog and have a under ground base beneath your house and told your dog to sit it fall down trough the wooden block floor and get hurt.--Superluis1 08:31, 25 August 2012 (US Time)
[X] when an animal or mob goes into the nether. the moment you spawn in the new nether portal, you push them back. a way of fixing this might be that the mob has to leave a vacinity of 1 block around the portal in order to be send back.--League 09:45, 25 August 2012 (UTC)
[X] if you use a splash potion of invisibility on a spider or cave spider he will turn invisible except for his eyes--League 09:41, 25 August 2012 (UTC)
[X] if you use a splash potion of invisibility on an endermen he will turn invisible except for his eyes.--League 09:41, 25 August 2012 (UTC)
[X] mobs/animals/npc's still sink through the ground. especially after being transferred through portals--League 09:41, 25 August 2012 (UTC)
[X] villagers spawn WAY to often in the nether. when I travelled to the nether for the first time on my map there were 6 of them. tested on multiple maps--League 09:41, 25 August 2012 (UTC)
[X] Mobs, including the player outside of Creative Mode, can breathe under lava. TorchicBlaziken 23:22, 21 June 2012 (UTC)
[X] Sheep woll won't disappear with invisibility potion.
[X] Skeletons will still shoot arrows and won't do melee when not holding a bow. TorchicBlaziken 19:41, 24 August 2012 (UTC)
- This is no longer exclusive to custom maps, now that they can pick up your items. TorchicBlaziken 21:24, 24 August 2012 (UTC)
[X] Villagers and animals can still breed when invisible. TorchicBlaziken 19:44, 24 August 2012 (UTC)
[X] Zombies will still be seen and attacked by iron and snow golems even when invisible
[X] Very often zombies and skeletons won't pick up items that you throw at them. Skeletons seem to be more rebellious than zombies. 91.144.213.35 23:33, 24 August 2012 (UTC)
- Confirmed ! I've made many tests and here are my conclusions :
In fact, randomly and rarely, a zombie or a skeleton will spawn with the ability to pick up items. If a zombie or a skeleton spawn with one or more piece(s) of equipement, it would have this abibility for sure. They pick up an item only if this item give them an advantage (for exemple : a disarmed zombie would pick up a wooden sword while a zombie carrying a diamond sword wouldn't, which means Skeletons would only pick up armors and swords.) I've also faced several times a strange case I can't explain in which an helmet disappeared from the head of an undead with no reason. It may be due to the sunlight but I'm pretty sure it's only a bug. Missingno 26 06:43, 25 August 2012 (UTC)
Annoyances
Fixed/Skipped
Graphical/Lighting
Bugs
[X] when you are in third person and invisible, the bow will allways be pointing to the ground. no matter which direction you're aiming at.--League 09:29, 25 August 2012 (UTC)
Annoyances
[A] If you go through a nether portal and go to the nether, and stay in it, it will show the portal animation, and you can't enter the inventory, chat or menu unless you step out. Not modded, and I can redo.
Fixed/Skipped
Sounds
Bugs
[X] the normal nether portal sound is fixed. the one you hear when you are near the nether portal. but there is still 1 sound missing. it's the sound you heard when the screen said: entering the nether. for clarity, here is the sound I mean--League 09:25, 25 August 2012 (UTC)
Annoyances
Fixed/Skipped
Menus
Bugs
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
[X] The "Downloading Terrain" screen appears when traveling between dimensions, instead of the "Entering the Nether" screen. The sound that played during that screen doesn't play either. TorchicBlaziken 19:48, 24 August 2012 (UTC)
[X] Ever since 1.3, Score doesn't work. No matter how much XP you collect, it will always be 0. This isn't just a problem with the death screen, either. Using mods for 1.3.2 that display your score always displays it at 0. TorchicBlaziken 19:53, 24 August 2012 (UTC)
Annoyances
Fixed/Skipped
Chat/Commands
Bugs
Annoyances
Fixed/Skipped
Language/Text Files
Bugs
[X] In all language except English, new items still need to be translated.
- Edited for clarity and corrected tag. --Keithicus420 23:09, 24 August 2012 (UTC)
- Give the mojang team time ,remember this a snapshot I doubt they're worrying about languages.