Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
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Full releases
Pre-releases
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Weekly releases
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Crashing/System
Bugs
[!] [MP] Every user that logs into my SMP server gets kicked off immediately, with the following message in the console (no crash report recorded on server nor client): --Inertia
| Console Log |
|---|
2012-07-05 08:18:55 [INFO] inertia186 logged in with entity id 932 at (15483.650015419158, 80.0, -17796.538501310857) 2012-07-05 08:18:56 [INFO] inertia186 lost connection: disconnect.overflow |
- This may be caused by 'view-distance' in the server.properties file being set above the default value of 10. --Recondite 20:32, 5 July 2012 (UTC)
[!] In some computers (1.75 GB of RAM, 32-bit, 2.71 GHz, Windows XP SP3, Java 1.6) the world will still not save blocks, but will save player configuration. Example seen here http://imgur.com/a/xixYo#0 (1st and 2nd screenshot taken in a run, the 3rd one is after reloading the world). Here's a debug profile made while placing the blocks, if it helps.
| Crash Report |
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---- Minecraft Profiler Results ---- // You should add flames to things, it makes them go faster! Time span: 18984 ms Tick span: 292 ticks // This is approximately 15,38 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP --- [00] levels - 99,31%/99,31% [01] 27, last chance - 99,86%/99,33% [02] entities - 51,11%/50,77% [03] regular - 96,73%/49,11% [04] ai - 47,44%/23,30% [05] newAi - 96,02%/22,37% [06] goalSelector - 32,35%/7,24% [07] unspecified - 50,76%/3,67% [07] goalTick - 29,74%/2,15% [08] unspecified - 86,54%/1,86% [08] cd - 10,51%/0,23% [08] aka - 2,31%/0,05% [08] arg - 0,65%/0,01% [07] canUse - 13,21%/0,96% [07] goalStart - 5,61%/0,41% [08] unspecified - 88,96%/0,36% [08] aka - 9,11%/0,04% [09] pathfind - 95,45%/0,04% [09] unspecified - 4,55%/0,00% [08] cd - 1,79%/0,01% [08] arg - 0,14%/0,00% [07] canContinue - 0,67%/0,05% [06] controls - 23,96%/5,36% [07] unspecified - 73,72%/3,95% [07] move - 13,98%/0,75% [07] look - 6,78%/0,36% [07] jump - 5,53%/0,30% [06] unspecified - 20,89%/4,67% [06] targetSelector - 13,46%/3,01% [07] unspecified - 79,90%/2,41% [07] goalTick - 10,12%/0,30% [07] goalStart - 9,98%/0,30% [06] checkDespawn - 4,28%/0,96% [06] navigation - 2,22%/0,50% [06] mob tick - 1,46%/0,33% [06] sensing - 1,39%/0,31% [05] unspecified - 3,83%/0,89% [05] oldAi - 0,15%/0,03% [04] unspecified - 25,20%/12,38% [04] travel - 7,81%/3,83% [05] unspecified - 56,21%/2,16% [05] move - 30,92%/1,19% [05] rest - 12,86%/0,49% [04] mobBaseTick - 4,57%/2,24% [04] entityBaseTick - 3,58%/1,76% [04] remove - 2,74%/1,35% [04] chunkCheck - 2,40%/1,18% [04] push - 2,31%/1,13% [04] move - 1,05%/0,52% [04] headTurn - 1,04%/0,51% [04] jump - 0,74%/0,36% [04] rest - 0,59%/0,29% [04] rangeChecks - 0,54%/0,27% [03] unspecified - 2,89%/1,47% [03] remove - 0,17%/0,08% [03] tileEntities - 0,16%/0,08% [03] global - 0,03%/0,02% [03] pendingTileEntities - 0,03%/0,02% [02] tickTiles - 46,36%/46,05% [03] unspecified - 50,60%/23,30% [03] tickTiles - 15,01%/6,91% [04] unspecified - 57,40%/3,97% [04] checkLight - 42,60%/2,95% [05] unspecified - 69,22%/2,04% [05] getBrightness - 18,49%/0,54% [05] tcp < tcc - 12,30%/0,36% [03] tickChunk - 12,34%/5,68% [04] unspecified - 50,68%/2,88% [04] recheckGaps - 49,32%/2,80% [05] unspecified - 74,40%/2,09% [05] getBrightness - 13,18%/0,37% [05] tcp < tcc - 12,42%/0,35% [03] iceandsnow - 5,38%/2,48% [03] checkLight - 5,12%/2,36% [03] getChunk - 4,24%/1,95% [03] thunder - 3,48%/1,60% [03] moodSound - 3,25%/1,50% [03] playerCheckLight - 0,34%/0,16% [04] unspecified - 70,83%/0,11% [04] getBrightness - 22,30%/0,04% [04] tcp < tcc - 6,87%/0,01% [03] buildList - 0,23%/0,10% [02] tickPending - 1,41%/1,40% [03] unspecified - 52,72%/0,74% [03] checkLight - 47,28%/0,66% [04] tcp < tcc - 40,22%/0,27% [04] unspecified - 36,25%/0,24% [04] getBrightness - 23,52%/0,16% [02] unspecified - 0,69%/0,69% [02] chunkMap - 0,28%/0,28% [02] chunkSource - 0,07%/0,07% [02] village - 0,04%/0,04% [02] mobSpawner - 0,03%/0,03% [01] unspecified - 0,14%/0,14% [00] connection - 0,61%/0,61% [01] unspecified - 61,81%/0,38% [01] travel - 15,03%/0,09% [02] unspecified - 53,78%/0,05% [02] move - 30,73%/0,03% [02] rest - 15,49%/0,01% [01] ai - 9,70%/0,06% [02] unspecified - 76,57%/0,05% [02] oldAi - 23,43%/0,01% [01] entityBaseTick - 4,73%/0,03% [01] mobBaseTick - 3,16%/0,02% [01] push - 1,44%/0,01% [01] headTurn - 0,91%/0,01% [01] rangeChecks - 0,91%/0,01% [01] jump - 0,86%/0,01% [01] rest - 0,78%/0,00% [01] move - 0,31%/0,00% [01] checkLight - 0,20%/0,00% [02] unspecified - 60,69%/0,00% [02] getBrightness - 27,17%/0,00% [02] tcp < tcc - 12,14%/0,00% [01] getBrightness - 0,12%/0,00% [01] tcp < tcc - 0,06%/0,00% [00] tickables - 0,03%/0,03% [00] tallying - 0,03%/0,03% [00] players - 0,01%/0,01% [00] snooper - 0,01%/0,01% --- END PROFILE DUMP --- |
--Manuelschi 17:06, 5 July 2012 (UTC)
Annoyances
[A] My SMP server uses 60% CPU when no users are logged in. The 1.2.5 server used 40%. AFAIK, there is no good reason why it should use any amount of CPU when nobody is logged in. My server uses much more electricity than neccesary because of this. Thue 15:50, 5 July 2012 (UTC)
- I'm running two servers on mac at the same time, getting a 2% CPU usage when noone logged in, it gets up to 50% when I log in from my computer (so, 2 Minecraft Servers + Minecraft Client). I usually got al least 75% usage on previous versions (same 2% when no one logged in). iMac 21.5 late 2010, 8 GB RAM (1 GB assigned to every server, and 2GB assigned to Minecraft client). --Asmcsl 17:03, 5 July 2012 (UTC)
Fixed/Skipped
Gameplay
Bugs
[X] [Cr] Crafting something in Creative Mode (I know, why should I...) in the 4x4 crafting field generates the crafted item and drops the old items like they were not used after closing the menu. I made four sticks with two pieces of wooden blanks in this Screenshot. Doesn't occur in Survival Mode. --Freakedenough 18:49, 5 July 2012 (UTC)
[X] [SP] Pick Block is not working. Ristovski 14:16, 5 July 2012 (UTC)
- Is working for me, what block are you trying to pick and do you have it in your inventory? -- Mustek 14:28, 5 July 2012 (UTC)
[X] When crouching next to a block that has vines, the player will "glide" as if on ice.
- Default property of ladders. If you sneak on a ladder you glide just as you said. Vines have the properties of ladders, but you need to push against a wall to ascend. --Manuelschi 17:17, 5 July 2012 (UTC)
[!] [SP] Any blocks above Y=191 when logging into a single player world become invisible. Logging out on a structure above this level on SSP made me unable to move, place blocks, or break blocks because I was glitched into invisible blocks. --68.33.111.198 16:08, 5 July 2012 (UTC)
[X] With some bed placements, you fall out of the bed instead of sleeping in the bed. See File:Falloutofbed.png to reproduce this. Seems like some part of the game code still thinks the player is standing, so it's trying to prevent him from suffocating by pushing him away in some direction. -- JonHa97 18:44, 5 July 2012 (UTC)
[X] [SP] I destroyed many ice-blocks in a frozen lake with an enchanted axe (fortune III, efficence IV, unbreaking III) until the axe broke. The last ice-block disappeared and there was a hole. Around it there was water. I couldn't swim through it. I placed blocks from the bottom of the lake to the top and the ice-block I destroyed came back.
[X] Eggs thrown by dispensers will sometimes spawn chickens in a block. The chicken will suffocate and die. Other eggs function normally. ~Cm283 20:21, 5 July 2012 (UTC)
Annoyances
[A] When you die, and respawn (no beds involved), you are teleported to the highest point of the spawn region. This makes it hard for custom map makers to create indoor maps without players getting out of the map when they die. I don't know how long this has been happening, but I noticed it in 12w26a. --76.188.50.201 16:51, 5 July 2012 (UTC)
Fixed/Skipped
Blocks
Bugs
[X] Piston at head-level doesn't push the player if standing against it. -- Mustek 15:30, 5 July 2012 (UTC)
[X] [SP] Priming a Tnt, exiting the world and then get back in the same world will cause the tnt to fall through the block under it. Video [1] -- AndyPala 15:52, 5 July 2012 (UTC)
[X] Normal-sized mushrooms can't be planted outside at night. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)
[X] When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)
[X] When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. TorchicBlaziken 23:59, 2 June 2012 (UTC)
[X] [SP] A piston with a redstone wire on a block diagonally up from it will extend when it shouldn't, and will not retract even if the redstone wire is turned off. 4.30.62.18 21:18, 5 July 2012 (UTC)
Annoyances
[A] If you place a slab on a grass block (that has tall grass on it) from above (standing next to, looking down at where you are to place the slab), the game erases the grass and sets the block on the top half of the box. Common sense would say that the slab should replace the grass but be placed on the bottom half of the box. I assume this happens because the game uses the grass' bounding box to determine if the slab should be placed in the upper or lower half of the box. --5thHorseman 19:58, 5 July 2012 (UTC)
Fixed/Skipped
[F] Text on signs placed in previous versions is invisible in w27. Likewise text on signs placed in w27 is invisible in previous versions. – Unsigned comment added by 88.104.179.1 (talk). Sign comments with ~~~~
- The signs just look blank (and equally, mobspawners look like pigs) but they're actually fine. Fixed! Dinnerbone 15:13, 5 July 2012 (UTC)
Items
Bugs
[!] Not all items drop when mining blocks that drop multiple items. I have a video on YouTube but it keeps getting caught by the spam filter on the wiki for some reason. Dsf190 17:29, 5 July 2012 (UTC)
- Try with the long link
Collecting water with at least 2 buckets while stacked, will duplicate a third bucket of water.
Annoyances
Fixed/Skipped
World Generator
Bugs
[X] Temple lever is missing due to leaves generating in it's place. Seed:5394910515517466825 Temple Coordinates: X: -250 Y:70 Z: 206 Images Pwnoz0r 16:53, 5 July 2012 (UTC)
You can spawn underground (See seed -2798893491947491437)
Annoyances
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
[X] [MP] Using a tnt launcher, the player will hit a bump, fall down and then shoot up again. -- Mustek 14:29, 5 July 2012 (UTC)
[X] There's a layer of white wool clipping through the top of pink sheep. -- Mustek 15:34, 5 July 2012 (UTC)
- Screenshot please? Dinnerbone 15:36, 5 July 2012 (UTC)
- Nathan asks, I gives: Pink left, lime right -- Mustek 15:52, 5 July 2012 (UTC)
- That looks pink to me, although it would be a lot clearer as pink if it was a couple of shades darker. (Similarly I find the orange sheep very hard to distinguish as orange.) I think it's your monitor that's at fault. --82.69.54.207 16:21, 5 July 2012 (UTC)
-
- I'm colour blind to reds, and therefor seeing pinks is quite a challenge sometimes, but that looks pink to me. Just very very light. Play with your monitors colour values if it looks 100% white. Dinnerbone 16:58, 5 July 2012 (UTC)
- Yes, I still see that far sheep as light pink too. The near one's white. I definitely think the top colour for pink sheep is too light a shade of pink, because even in controlled circumstances like your screen grab it's hard to tell, and out in the game, it can be harder still. --82.69.54.207 17:34, 5 July 2012 (UTC)
- When the sheep looks up, the color on his head turns to a darker pink (Like this -- Mustek 18:26, 5 July 2012 (UTC)
- I also see a very light shade of pink on the top of the back and head where the rest is a shade darker. I believe they where substantially darker pink before, seeing the difference between white sheeps was alot easier. 87.213.196.80 18:42, 5 July 2012 (UTC)
- The game code is working properly, lighting the back in the pink sheep to values like #E0D7E0 and #EBE2EB (very, very light magenta/pink tones); if it was a white back, the values would be like #E0E0E0 or #EBEBEB (very light gray). So, I suggest changing this to an annoyance, since it's clearly not a bug. Lvxferre 20:25, 5 July 2012 (UTC)
[X] Instead of looking at the player's head chicken look up if the player is below/down if the player is above the chicken --Bljat 17:46, 5 July 2012 (UTC)
[X] Pushing animals that are on fire with pistons causes the animal to no longer be on fire. ~Cm283 18:31, 5 July 2012 (UTC)
[X] Skeletons and Zombies do not burn in sunlight while standing on "normal" slabs. (They do while standing on upside down slabs) --Kumasasa 18:56, 5 July 2012 (UTC)
Annoyances
Fixed/Skipped
Graphical/Lighting
Bugs
[X] Inverted slabs still have incorrect lighting... (IMG) -- Mustek 15:32, 5 July 2012 (UTC)
- Why are you using 12w26a in the screenshot when this is for 12w27a? -- Jamesking56 19:06, 5 July 2012 (UTC)
- I think he just c&p the existing screenshot - where's the problem? --Freakedenough 20:35, 5 July 2012 (UTC)
- I've uploaded one from w27a: http://i.imgur.com/gCsKt.png (there are whole plank blocks to the right and left of the half-slabs, for comparison.) Lvxferre 20:38, 5 July 2012 (UTC)
[X] Z-Fighting on water when fishing. They're pretty big patches in the corner of the screen and are very annoying and distracting. Screenshot[3]
Annoyances
[A] Strange water behavior. Floating water connects to an ending water flow one block above. 92.195.49.205 17:41, 5 July 2012 (UTC)
[A] When riding minecarts underground in a 1x2 tunnel around corners the 3rd-Person-View resets often to 1st-Person-View --Kumasasa 18:40, 5 July 2012 (UTC)
[A] When riding minecarts underground in a 1x2 tunnel around corners the screen blackens for a short moment --Kumasasa 18:40, 5 July 2012 (UTC)
Fixed/Skipped
Sounds
Bugs
[X] Rain sound not playing in extreme hills biomes. – Unsigned comment added by Randy L (talk • contribs). Sign comments with ~~~~
Annoyances
Fixed/Skipped
Chat/Commands
Bugs
[X] /tell command still doesn't work. First reported by QuAd205 in 12w26a. --Warr1024 17:38, 5 July 2012 (UTC)
[X] Teleporting using /tp command and direct coordinates does not work properly, one is taken to correct area, but y coordinate does not seem to apply, and one seems to fall thorough world, and into void sometimes taken to correct elevation after taken some damage and sometimes death occurs sometimes one is not taken to direct area but general area around selected coordinates. Outcomes vary widely, but usually it does not end well, recreated on windows vista and 7 on 2 computers. Problem can be recreated at any time by typing /tp <x coordinate here> <y coordinate here> <z coordinate here> you can find the coordinates you are at by hitting f3
Annoyances
[A] Minecraft still says "Saved screenshot as <filename>.png", even if German language is activated. In German it should be "Screenshot wurde gespeichert als <filename>.png.". I think other languages aren't translated too. – Unsigned comment added by Freakedenough (talk • contribs). Sign comments with ~~~~
- Occurs in [SP] and [MP] , contrary to other messages (e.g. "<player> fell out of the world") which are in local language in [SP] (e.g. "<player> ist aus der Welt gefallen") --Kumasasa 19:09, 5 July 2012 (UTC)
Fixed/Skipped
Menus
Bugs
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
Annoyances
[A] Now that the other wooden stair types has been added, the "Building Blocks" section needs to be reordered, also Oak Wood Stairs needs to go right before Spruce Wood Stairs. Image: http://h9.abload.de/img/2012-07-05_19.05.556px8y.png
Fixed/Skipped
Language/Text Files
Bugs
[X] [SP] Issuing "/kill" in singleplayer creative throws the message "<Player> fell out of the world" in current selected language and "Ouch. That look (sic!) like it hurt." regardless of the selected language in English.
[X] [MP] Death- and other messages are always in English regardless of the selected language.
Annoyances
[A] Bad characters on output commands text in spanish (doesn't occur when chatting): [4] – Unsigned comment added by Asmcsl (talk • contribs). Sign comments with ~~~~