Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
|---|---|
|
Full releases
Pre-releases
|
Weekly releases
|
Crashing/System
Bugs
[!] [MP] Every user that logs into my SMP server gets kicked off immediately, with the following message in the console (no crash report recorded on server nor client): --Inertia
| Console Log |
|---|
2012-07-05 08:18:55 [INFO] inertia186 logged in with entity id 932 at (15483.650015419158, 80.0, -17796.538501310857) 2012-07-05 08:18:56 [INFO] inertia186 lost connection: disconnect.overflow |
[!] In some computers (1.75 GB of RAM, 32-bit, 2.71 GHz, Windows XP SP3, Java 1.6) the world will still not save blocks, but will save player configuration. Example seen here http://imgur.com/a/xixYo#0 (1st and 2nd screenshot taken in a run, the 3rd one is after reloading the world). Here's a debug profile made while placing the blocks, if it helps.
| Crash Report |
|---|
---- Minecraft Profiler Results ---- // You should add flames to things, it makes them go faster! Time span: 18984 ms Tick span: 292 ticks // This is approximately 15,38 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP --- [00] levels - 99,31%/99,31% [01] 27, last chance - 99,86%/99,33% [02] entities - 51,11%/50,77% [03] regular - 96,73%/49,11% [04] ai - 47,44%/23,30% [05] newAi - 96,02%/22,37% [06] goalSelector - 32,35%/7,24% [07] unspecified - 50,76%/3,67% [07] goalTick - 29,74%/2,15% [08] unspecified - 86,54%/1,86% [08] cd - 10,51%/0,23% [08] aka - 2,31%/0,05% [08] arg - 0,65%/0,01% [07] canUse - 13,21%/0,96% [07] goalStart - 5,61%/0,41% [08] unspecified - 88,96%/0,36% [08] aka - 9,11%/0,04% [09] pathfind - 95,45%/0,04% [09] unspecified - 4,55%/0,00% [08] cd - 1,79%/0,01% [08] arg - 0,14%/0,00% [07] canContinue - 0,67%/0,05% [06] controls - 23,96%/5,36% [07] unspecified - 73,72%/3,95% [07] move - 13,98%/0,75% [07] look - 6,78%/0,36% [07] jump - 5,53%/0,30% [06] unspecified - 20,89%/4,67% [06] targetSelector - 13,46%/3,01% [07] unspecified - 79,90%/2,41% [07] goalTick - 10,12%/0,30% [07] goalStart - 9,98%/0,30% [06] checkDespawn - 4,28%/0,96% [06] navigation - 2,22%/0,50% [06] mob tick - 1,46%/0,33% [06] sensing - 1,39%/0,31% [05] unspecified - 3,83%/0,89% [05] oldAi - 0,15%/0,03% [04] unspecified - 25,20%/12,38% [04] travel - 7,81%/3,83% [05] unspecified - 56,21%/2,16% [05] move - 30,92%/1,19% [05] rest - 12,86%/0,49% [04] mobBaseTick - 4,57%/2,24% [04] entityBaseTick - 3,58%/1,76% [04] remove - 2,74%/1,35% [04] chunkCheck - 2,40%/1,18% [04] push - 2,31%/1,13% [04] move - 1,05%/0,52% [04] headTurn - 1,04%/0,51% [04] jump - 0,74%/0,36% [04] rest - 0,59%/0,29% [04] rangeChecks - 0,54%/0,27% [03] unspecified - 2,89%/1,47% [03] remove - 0,17%/0,08% [03] tileEntities - 0,16%/0,08% [03] global - 0,03%/0,02% [03] pendingTileEntities - 0,03%/0,02% [02] tickTiles - 46,36%/46,05% [03] unspecified - 50,60%/23,30% [03] tickTiles - 15,01%/6,91% [04] unspecified - 57,40%/3,97% [04] checkLight - 42,60%/2,95% [05] unspecified - 69,22%/2,04% [05] getBrightness - 18,49%/0,54% [05] tcp < tcc - 12,30%/0,36% [03] tickChunk - 12,34%/5,68% [04] unspecified - 50,68%/2,88% [04] recheckGaps - 49,32%/2,80% [05] unspecified - 74,40%/2,09% [05] getBrightness - 13,18%/0,37% [05] tcp < tcc - 12,42%/0,35% [03] iceandsnow - 5,38%/2,48% [03] checkLight - 5,12%/2,36% [03] getChunk - 4,24%/1,95% [03] thunder - 3,48%/1,60% [03] moodSound - 3,25%/1,50% [03] playerCheckLight - 0,34%/0,16% [04] unspecified - 70,83%/0,11% [04] getBrightness - 22,30%/0,04% [04] tcp < tcc - 6,87%/0,01% [03] buildList - 0,23%/0,10% [02] tickPending - 1,41%/1,40% [03] unspecified - 52,72%/0,74% [03] checkLight - 47,28%/0,66% [04] tcp < tcc - 40,22%/0,27% [04] unspecified - 36,25%/0,24% [04] getBrightness - 23,52%/0,16% [02] unspecified - 0,69%/0,69% [02] chunkMap - 0,28%/0,28% [02] chunkSource - 0,07%/0,07% [02] village - 0,04%/0,04% [02] mobSpawner - 0,03%/0,03% [01] unspecified - 0,14%/0,14% [00] connection - 0,61%/0,61% [01] unspecified - 61,81%/0,38% [01] travel - 15,03%/0,09% [02] unspecified - 53,78%/0,05% [02] move - 30,73%/0,03% [02] rest - 15,49%/0,01% [01] ai - 9,70%/0,06% [02] unspecified - 76,57%/0,05% [02] oldAi - 23,43%/0,01% [01] entityBaseTick - 4,73%/0,03% [01] mobBaseTick - 3,16%/0,02% [01] push - 1,44%/0,01% [01] headTurn - 0,91%/0,01% [01] rangeChecks - 0,91%/0,01% [01] jump - 0,86%/0,01% [01] rest - 0,78%/0,00% [01] move - 0,31%/0,00% [01] checkLight - 0,20%/0,00% [02] unspecified - 60,69%/0,00% [02] getBrightness - 27,17%/0,00% [02] tcp < tcc - 12,14%/0,00% [01] getBrightness - 0,12%/0,00% [01] tcp < tcc - 0,06%/0,00% [00] tickables - 0,03%/0,03% [00] tallying - 0,03%/0,03% [00] players - 0,01%/0,01% [00] snooper - 0,01%/0,01% --- END PROFILE DUMP --- |
--Manuelschi 17:06, 5 July 2012 (UTC)
Annoyances
[A] My SMP server uses 60% CPU when no users are logged in. The 1.2.5 server used 40%. AFAIK, there is no good reason why it should use any amount of CPU when nobody is logged in. My server uses much more electricity than neccesary because of this. Thue 15:50, 5 July 2012 (UTC)
- I'm running two servers on mac at the same time, getting a 2% CPU usage when noone logged in, it gets up to 50% when I log in from my computer (so, 2 Minecraft Servers + Minecraft Client). I usually got al least 75% usage on previous versions (same 2% when no one logged in). iMac 21.5 late 2010, 8 GB RAM (1 GB assigned to every server, and 2GB assigned to Minecraft client). --Asmcsl 17:03, 5 July 2012 (UTC)
Fixed/Skipped
Gameplay
Bugs
[X] [SP] Pick Block is not working. Ristovski 14:16, 5 July 2012 (UTC)
- Is working for me, what block are you trying to pick and do you have it in your inventory? -- Mustek 14:28, 5 July 2012 (UTC)
[X] When crouching next to a block that has vines, the player will "glide" as if on ice.
- Default property of ladders. If you sneak on a ladder you glide just as you said. Vines have the properties of ladders, but you need to push against a wall to ascend. --Manuelschi 17:17, 5 July 2012 (UTC)
[!] [SP] Any blocks above Y=191 when logging into a single player world become invisible. Logging out on a structure above this level on SSP made me unable to move, place blocks, or break blocks because I was glitched into invisible blocks. --68.33.111.198 16:08, 5 July 2012 (UTC)
Annoyances
[A] When you die, and respawn (no beds involved), you are teleported to the highest point of the spawn region. This makes it hard for custom map makers to create indoor maps without players getting out of the map when they die. I don't know how long this has been happening, but I noticed it in 12w26a. --76.188.50.201 16:51, 5 July 2012 (UTC)
Fixed/Skipped
[X] [SP] I destroyed many ice-blocks in a frozen lake with an enchanted axe (fortune III, efficence IV, unbreaking III) until the axe broke. The last ice-block disappeared and there was a hole. Around it there was water. I couldn't swim through it. I placed blocks from the bottom of the lake to the top and the ice-block I destroyed came back.
Blocks
Bugs
[X] Piston at head-level doesn't push the player if standing against it. -- Mustek 15:30, 5 July 2012 (UTC)
[X] [SP] Priming a Tnt, exiting the world and then get back in the same world will cause the tnt to fall through the block under it. Video [1] -- AndyPala 15:52, 5 July 2012 (UTC)
Annoyances
Fixed/Skipped
[F] Text on signs placed in previous versions is invisible in w27. Likewise text on signs placed in w27 is invisible in previous versions. – Unsigned comment added by 88.104.179.1 (talk). Sign comments with ~~~~
- The signs just look blank (and equally, mobspawners look like pigs) but they're actually fine. Fixed! Dinnerbone 15:13, 5 July 2012 (UTC)
Items
Bugs
[!] Not all items drop when mining blocks that drop multiple items. I have a video on YouTube but it keeps getting caught by the spam filter on the wiki for some reason. Dsf190 17:29, 5 July 2012 (UTC)
- Try with the long link
Annoyances
Fixed/Skipped
World Generator
Bugs
[X] Temple lever is missing due to leaves generating in it's place. Seed:5394910515517466825 Temple Coordinates: X: -250 Y:70 Z: 206 Images Pwnoz0r 16:53, 5 July 2012 (UTC)
You can spawn underground (See seed -2798893491947491437)
Annoyances
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
[X] [MP] Using a tnt launcher, the player will hit a bump, fall down and then shoot up again. -- Mustek 14:29, 5 July 2012 (UTC)
[X] There's a layer of white wool clipping through the top of pink sheep. -- Mustek 15:34, 5 July 2012 (UTC)
- Screenshot please? Dinnerbone 15:36, 5 July 2012 (UTC)
- Nathan asks, I gives: Pink left, lime right -- Mustek 15:52, 5 July 2012 (UTC)
- That looks pink to me, although it would be a lot clearer as pink if it was a couple of shades darker. (Similarly I find the orange sheep very hard to distinguish as orange.) I think it's your monitor that's at fault. --82.69.54.207 16:21, 5 July 2012 (UTC)
-
- I'm colour blind to reds, and therefor seeing pinks is quite a challenge sometimes, but that looks pink to me. Just very very light. Play with your monitors colour values if it looks 100% white. Dinnerbone 16:58, 5 July 2012 (UTC)
- Yes, I still see that far sheep as light pink too. The near one's white. I definitely think the top colour for pink sheep is too light a shade of pink, because even in controlled circumstances like your screen grab it's hard to tell, and out in the game, it can be harder still. --82.69.54.207 17:34, 5 July 2012 (UTC)
[X] Instead of looking at the player's head chicken look up if the player is below/down if the player is above the chicken --Bljat 17:46, 5 July 2012 (UTC)
[X] Pushing animals that are on fire with pistons causes the animal to no longer be on fire. ~Cm283 18:31, 5 July 2012 (UTC)
Annoyances
Fixed/Skipped
Graphical/Lighting
Bugs
[X] Inverted slabs still have incorrect lighting... (IMG) -- Mustek 15:32, 5 July 2012 (UTC)
[X] Z-Fighting on water when fishing. They're pretty big patches in the corner of the screen and are very annoying and distracting. Screenshot[2]
Annoyances
[A] Strange water behavior. Floating water connects to an ending water flow one block above. 92.195.49.205 17:41, 5 July 2012 (UTC)
Fixed/Skipped
Sounds
Bugs
Annoyances
Fixed/Skipped
Chat/Commands
Bugs
[X] /tell command still doesn't work. First reported by QuAd205 in 12w26a. --Warr1024 17:38, 5 July 2012 (UTC)
[X] Teleporting using /tp command and direct coordinates does not work properly, one is taken to correct area, but y coordinate does not seem to apply, and one seems to fall thorough world, and into void sometimes taken to correct elevation after taken some damage and sometimes death occurs sometimes one is not taken to direct area but general area around selected coordinates. Outcomes vary widely, but usually it does not end well, recreated on windows vista and 7 on 2 computers. Problem can be recreated at any time by typing /tp <x coordinate here> <y coordinate here> <z coordinate here> you can find the coordinates you are at by hitting f3
Annoyances
Fixed/Skipped
Menus
Bugs
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
Annoyances
Fixed/Skipped
Language/Text Files
Bugs
Annoyances
[A] Bad characters on output commands text in spanish (doesn't occur when chatting): [3] – Unsigned comment added by Asmcsl (talk • contribs). Sign comments with ~~~~