Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
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Full releases
Pre-releases
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Weekly releases
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Crashing/System
Bugs
[!!] Publishing a world to LAN results in the game crashing for me. --Nathan2055 18:59, 27 June 2012 (UTC)
- No Java crash log. The world returned the published message, but Java stopped responding. --Nathan2055 19:02, 27 June 2012 (UTC)
- Try launching Minecraft from command prompt.
C:\Program Files\Java\jre7\bin\java.exe -Xms1024m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*"; -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.MinecraftMaybe command prompt shows something. Usejre6if you have java 1.6. if you have x64 os and 32bit java, then useProgram Files (x86)instead. --188.238.133.80 20:21, 27 June 2012 (UTC) - Not sure if this is the right place: Minecraft will not load at all under jre7. I get the launcher, log in, then black screen forever. I have to right click the jar then choose to open it with jre6. I'm on Ubuntu 11.04. 208.107.42.228 20:55, 27 June 2012 (UTC)
- Ran ubuntu 11.10 x64 live. Installed oracle jre7. Ran minecraft from terminal. Created world. Opened for LAN. Friend with
could not join. Host was seen on lan search. IP join did not help. Independent server however worked perfectly on ubuntu. --93.106.18.81 23:53, 27 June 2012 (UTC)
- Ran ubuntu 11.10 x64 live. Installed oracle jre7. Ran minecraft from terminal. Created world. Opened for LAN. Friend with
- Try launching Minecraft from command prompt.
[!] [SP] In some computers, Minecraft may save your character's position and items, but will NOT save world changes, making hours of work gone to waste. --Manuelschi 00:06, 28 June 2012 (UTC)
- "In some computers" can I have an example of such a computer? OS & Java version. Have you actually seen this issue happen in 12w26a, too? We save players and worlds at the same time now, they should never desync. Dinnerbone 10:43, 28 June 2012 (UTC)
- 2GB of RAM, 32 bit, windows xp SP3, java 1.6. The level.dat files to be the one that updates through time but the region files seem untouched. In 12w24a seemed to save just fine (was unplayable in 12w25a) --Manuelschi 16:51, 28 June 2012 (UTC)
- Seem to happen in every non-flat world as the normal/big biomes worlds need more resourses to run. --Manuelschi 17:12, 28 June 2012 (UTC)
[X] Whenever you try to connect to a LAN world running on a PC, you get a message saying "Unknown Host".
If you connect to a MAC from a PC, it works fine, so it can't be that they just are not compatible.
76.119.224.99 14:46, 27 June 2012 (UTC)
- Upgraded issue -- Mustek 14:48, 27 June 2012 (UTC)
- Someone test it to see if you can connect to one PC from another PC, if you can, then it is an issue in the MAC version, if not, it is an issue in the PC version. --Stephen82298 15:27, 27 June 2012 (UTC)
- Yes, connecting from MAC to PC don't work. PC to PC works.
[X] [SP] 7 64bit Minecraft now and then freezes a few seconds and then again runs normal. I don't know if this happens in MP. I couldn't detect a schema. I start minecraft with the normal launcher. Java is 7u5 64bit and my computer has 8GB Ram. This happened in 12w25a too. --reptile311
Annoyances
[A!] From the moment you start playing Minecraft, you memory usage starts going up. The more you move around and load more chunks, the faster it goes up. So you basically have a time limit before the game begins to lag out and crash. It sometimes (not often) goes down a bit, but then starts going right back up, so sooner or later your game will crash. 76.119.224.99 15:07, 27 June 2012 (UTC)
java -server -Xmx3550m -Xms3550m -Xmn2g -Xss128k -XX:+UseParallelGC -XX:ParallelGCThreads=20 -XX:+UseParallelOldGC -XX:+AggressiveOpts -XX:+UseBiasedLocking -jar minecraft_server.jarSeems normal to me. --66.133.216.4- Ok, you lost me there with all that code. Stephen82298 15:15, 27 June 2012 (UTC)
- Assigned 1 gig of ram, goes up to around 600MB, then drops to 250MB. -- Mustek 15:33, 27 June 2012 (UTC)
- How do you give it one GB of RAM? --76.119.224.99 17:55, 27 June 2012 (UTC)
[A!] Ok, I have a REALLY old and crappy laptop, an acer with 1.7 ghz and 2 gb of ram. Now, I spawned a flatland world, and my fps maxed out at about 96. But, when I came to an NPC village, it got really slow really fast. My lowest fps was 2. It should be noted i was sprinting, but i was also sprinting before and got 96. I tried 4 worlds just to make sure, and the same thing. Also, when I left the villages, my fps went up to its highest.
- This is probably due to all the entities that exist and wander about in a village, were you on Peaceful by any chance? I think people complain about slimes giving them lag. You could also try just standing still once you reach a village to see if everything levels out, as well at adjusting the rendering distance to see if that makes any significant impact. 78.145.250.250 02:22, 28 June 2012 (UTC)
- Well, I did stand still, it did even out, but once I started moving again the lag came back. This never happened with villages before... It probably does have something to do with entites, I also lagged with sheep... XD I was also on the fastest settings for minecraft, and I tested it on my brother's computer, which is way faster, and I still lagged more with the village... Have you tested it? It probably has something to do with the new "Performance Improvement". And yes, I was on peaceful, but I don't see what that has to do with it, after all, I dont want slimes lagging me more.... :/ I was also on survival mode.
- I used to find this sort of thing during Minecraft Beta, although I lagged extensively (almost to an unplayable level) when I tried moving anywhere not just near villages. Optifine sorted it out, but if it still lagged on a faster computer then it sounds like Minecraft is the problem not an overloaded CPU or not enough RAM. Have you tried setting Java SE as a High Priority? 2.96.87.124 13:27, 28 June 2012 (UTC)
[A] I always get see through blocks. Could it be MCpatcher?
Fixed/Skipped
Gameplay
Bugs
[!] You can make your world unplayable by going to the Nether and using a portal back to the Overworld with an X or Z coordinate of at least 4,000,000. This is because it will take you to an X or Z coordinate of past 32,000,000, which is considered an illegal position by the game, and you will be disconnected. Normally, when you relog after an illegal position disconnect, the game will move you to a valid position. However, since you warped there from the Nether, it will just put you back where you warped in from the Nether. So, whenever you log on you will be immediately disconnected for your illegal position, and although it doesn't outright crash the game, it renders the world unplayable for that player. If I were the one who had to think of a way to fix this, (besides making places after X/Z 4,000,000 in the Nether an illegal position which would cause complications since you could use /tp to send someone past there) I would make the Nether Portal take you to the End past X/Z 3,750,000 in the Nether. The reason I thought of this number rather than 4,000,000 is because of the bug below. TorchicBlaziken 22:02, 27 June 2012 (UTC)
[X] when a zombie is following you and you walk into a house and close the door. he looks at you for 3 seconds and then he walks of.--League 16:54, 27 June 2012 (UTC)
[X] Pistons have lost their full ability to push since SP and MP have merged. because of that these piston elevators notch retweeted don't work anymore. I did found out that it works with sheep and cows. but only if you place them exactly in the middle.--League 16:43, 27 June 2012 (UTC)
[X] If you use a Nether Portal in the Nether with an X/Z coordinate between 3,750,000 and 3,999,999, you will fall into the void and die upon warping to the Overworld. This happens because you will be warped to X/Z coordinates between past 30,000,000 and 31,999,992. These coordinates are in the Far Lands, where block physics do not work, so an exit portal will not be created. So, since there is no clipping, you will just fall into the void, unless you are in Creative and start flying before you hit the Void. TorchicBlaziken 22:02, 27 June 2012 (UTC)
[X] While the /tp command cannot be used to teleport someone past X/Z 30,000,000 because of the Far Lands, the server will not disconnect you until you are past X/Z 32,000,000, so you can just walk right past 30,000,000 and enter the Far Lands, falling into the Void if you're not flying. It would make more sense for there to either be an invisible wall like in Xbox 360 Edition, or it would disconnect you past 30,000,000 instead of 32,000,000. TorchicBlaziken 22:02, 27 June 2012 (UTC)
Annoyances
Fixed/Skipped
Blocks
Bugs
[!!] Placing and removing a piece of string on the sandstone slab in this setup will crash the game with "Disconnected by Server - Internal server error". Redstonehelper 15:27, 27 June 2012 (UTC)
[!] Piston and sticky piston duplication. When 2 pistons are powered at a certain place, it dupes the piston. – Unsigned comment added by 116.14.244.15 (talk). Sign comments with ~~~~
- Be more specific. What "certain place" is this? Have you got a screenshot of the setup? --Mattrition 11:59, 28 June 2012 (UTC)
[!] [SP] Some blocks display incorrectly when revealed. Revealed blocks often display as stone but when punched/broken change to the block they "really" are and drop accordingly [1] -- Ellbristow 14:42, 27 June 2012 (UTC)
- (Merged Duplicate) Placing some blocks intermittently places the wrong thing (i.e. dirt block places long grass) -- Ellbristow 14:13, 27 June 2012 (UTC)
- Can't reproduce, are you sure it's dirt you're placing? -- Mustek 14:08, 27 June 2012 (UTC)
- It's intermittent and I'm having trouble finding steps to reproduce, but it's definitely dirt blocks.. it seems to be linked to placing on grass blocks -- Ellbristow 14:13, 27 June 2012 (UTC)
- This is possibly linked to the bug above. Blocks are being incorrectly reported between "server" and client in SP mode
- It is, merged it. -- Mustek 14:20, 27 June 2012 (UTC)
- Altered the original bug report to be more accurate -- Ellbristow 14:42, 27 June 2012 (UTC)
- Very old bug. See this video – Unsigned comment added by 66.133.216.4 (talk). Sign comments with ~~~~
- Yes but this is in SP, not SMP! -- Ellbristow 15:19, 27 June 2012 (UTC)
- Doesn't matter. SSP is now basically SMP under the hood. --66.133.216.4
- I think this issue has been happening more often since the SP/SMP merger. There's always a variation of this report on every bug list --Mattrition 15:26, 27 June 2012 (UTC)
[!] [MP] (possibly [SP] ) In some cases (it seems to be random) just-planted seeds on farmland disappear, and you can't fix this (apparently) even if you destroy the farmland block and then put it back (using dirt + hoe). Also, this effect extends itself, tagged as major because this. [2] --Asmcsl 14:40, 27 June 2012 (UTC)
- In some cases the planted seed could take a few time to dissapear. Also, the seed can stay, but never grows. --Asmcsl 15:26, 27 June 2012 (UTC)
- [N] Try putting more light around the seeds. They pop out of farmland if there is not enough light. Not a bug.
[X] Thin glass, fence, ironfence do not connect correctly to stairs and steps. See here. --Freakedenough 20:19, 27 June 2012 (UTC)
- Not a major issue, just aesthetically displeasing --Mattrition 10:59, 28 June 2012 (UTC)
[X] Occasionally, placing signs with text results in a blank sign. -- Robertoccu 15:51, 27 June 2012 (UTC)
- This happens for about 1 in 20 signs for me. Edited report to reflect this --Mattrition 14:14, 27 June 2012 (UTC)
[X] When buckets are stacked and you hold right click to fill them with water some of the buckets disappear. --Nefabe99 16:39, 28 June 2012 (UTC)
[X] Snow Layers cannot be placed on Upside-down slabs/stairs. -- Robertoccu 15:51, 27 June 2012 (UTC)
- I think this is intended. I do make paths in a snow biome with upper half slabs and they look very nice. If you want snow on them just use full blocks.
[X] Beds cannot be placed on snow – Unsigned comment added by 79.245.46.65 (talk). Sign comments with ~~~~
[X] The birch/spruce/junglewood stairs do not burn. -- Mustek 14:26, 27 June 2012 (UTC)
[X] Piston at head-level doesn't push the player if standing against it. -- Mustek 14:42, 27 June 2012 (UTC)
[X] [Cr] [?] Using the pick block key on grass blocks gives you dirt. Stephen82298 15:14, 27 June 2012 (UTC)
- It gives grass, you sure that you're in the snapshot? -- Mustek 15:31, 27 June 2012 (UTC)
[X] Tripwire hooks can activate and change data values on non-string blocks from wires that are not connected to them, see this comment on reddit. Redstonehelper 15:20, 27 June 2012 (UTC)
[X] If you use piston to break redstone signal that powers another piston, signal goes away but piston does not retrac. --188.238.133.80 16:53, 27 June 2012 (UTC)
[X] Normal-sized mushrooms can't be planted outside at night. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. TorchicBlaziken 16:31, 21 June 2012 (UTC)
- If I recall correctly, this was an intentional change for balance purposes. It was too easy to use a red mushroom and bone meal to make an instant shelter. So you're options have changed to keeping mushrooms underground, or planting a mushroom on a Mycelium block (obtainable via Creative and/or using a Silk Touch shovel on a Mycelium block). ----Techokami 00:25, 22 June 2012 (UTC)
- Think about that. Is it really easier to kill a skeleton and make bonemeal, then find a red mushroom and grow it then to just mine a few dirt blocks and build a shack? It's an obvious bug, however it is a feature that they are not able to be placed in daylight.
- Yeah, I cannot imagine that this was done for balance purposes. If you want fast shelter, it's just as quick and easy to punch a hole in the side of a hill. Quick mushroom houses were not winning the game for anybody. --Rifflesby 23:22, 27 June 2012 (UTC)
- (Merged duplicate) Mushroom growing still has issues. They were supposed to be gowing in dark areas, but now the game only deicides if it is in touch of skylight and ignores blocklight completely. And even if it is night you still cannot place mushrooms. 58.153.143.203
[X] When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)
- Confirmed as still not working --Nebetsu 23:20, 14 June 2012 (UTC)
- Annoyances should go in the Annoyances subsection. --177.3.48.101
- Isn't this a little more than an annoyance? If making smooth stone suddenly stopped working, it would be a bug. This removes access to certain blocks entirely. --Nebetsu 04:49, 15 June 2012 (UTC)
- I think this is a bug (probably related to the mushroom placement bug). I vote for upgrade. --IntKecsk 10:41, 16 June 2012 (UTC)
- Corrected to bug rather than 'upgraded'. See the Classifying_bugs guidelines for more info on why. --Simons Mith 23:06, 16 June 2012 (UTC)
[X] When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. TorchicBlaziken 23:59, 2 June 2012 (UTC)
[X] When using bonemeal on grass in a dark room, nothing spawns (and if there already is tall grass/flowers in the room before it gets dark, they do not drop to items). This breaks seed-farms. Tested on Windows, SMP and SSP (in creative).
[U] [X] [Cr] [?] Pick block cannot be used on End Portal frame. -- Robertoccu 15:51, 27 June 2012 (UTC)
- Are you 100% sure you're on 12w26a? Dinnerbone 14:24, 27 June 2012 (UTC)
- Seems to work for me. -- Mustek 14:28, 27 June 2012 (UTC)
- Excuse me, I referred to the block 'End Portal', no to 'End Portal Frame' -- Robertoccu 15:51, 27 June 2012 (UTC)
- You can't 'pick' the netherportal either because you can't place them down. -- Mustek 16:36, 27 June 2012 (UTC)
- You can place single netherportal, just not a 3x2 region. --151.193.220.28
Annoyances
[A] [Cr] While water and lava don't slow you down while flying anymore, cobwebs still do. TorchicBlaziken 23:28, 21 June 2012 (UTC)
[A] [Cr] There are a few lines of code in the class for the End Portal block (the actual portal itself, not the frame) that prevent the creation of End Portals in the Nether or End except for like a split second after the Ender Dragon dies, even though this doesn't matter because you can't even make them in Survival. This only serves to prevent the player from replacing an End Portal in the End after a player in Creative destroys them. TorchicBlaziken 22:39, 7 June 2012 (UTC)
[A] Its not possible to place torches onto the backside of stairs. --Freakedenough 20:39, 27 June 2012 (UTC)
[A] Can't place lever on bottom of normal slabs. -- Mustek 14:27, 27 June 2012 (UTC)
- It was never possible to place levers on the bottom of blocks. --F1lmboy
[A] [Cr] When the hotbar is full of tools or weapons, the pick block doesn't work on any block -- AndyPala 14:58, 27 June 2012 (UTC)
- Probably to avoid accidentally getting rid of a tool. -- Mustek 14:59, 27 June 2012 (UTC)
- Yep, it's clearly intentional and a good feature. Changed to annoyance --Mattrition 15:02, 27 June 2012 (UTC)
[A] Pumpkins still cannot be placed on air blocks, i.e. placing them on the side of blocks when there is air under them. This is just annoying because the player has to place pumpkins on a block, but they can just remove the block after without the pumpkin "popping" into item form.
- You cannot place lit or unlit pumkins from below to a block. Same as above. You always have to use a help construction. image:imgur.com/W9OCF --reptile311
Fixed/Skipped
Items
Bugs
[X] When shift click creating maps they count twice amount of made to the id counter. They should not anything to id counter.
This happens: "map_0, map_1, (create 3 maps with shift click),map_8"
This should happen: "map_0, map_1, (create 3 maps with shift click),map_2"
--188.238.133.80 16:25, 27 June 2012 (UTC)
[X] [Cr] When drinking a potion in creative, it will not consume the potion, but it will still give you an empty bottle. This means it gives you an empty bottle when that code is intended for replacing the potion with one. TorchicBlaziken 22:34, 27 June 2012 (UTC)
Annoyances
[A] [Cr] Sponges does not suck up water.~Archus
- Changed to annoyance. -- Mustek 16:22, 27 June 2012 (UTC)
- Confirmed on SP. 188.238.133.80 16:25, 27 June 2012 (UTC)
- Removed feature: MinecraftWiki Sponge article --Asmcsl 16:29, 27 June 2012 (UTC)
- Just to clarify, it has been removed for many updates now. The above update will tell you exactly when.
- yes! it's listed in the upcoming features page! but untill then it's a removed feature.--League 13:09, 28 June 2012 (UTC)
Fixed/Skipped
World Generator
Bugs
[!] Bonus Chests can't be opened in creative mode, and don't drop anything when broken. --Nathan2055 18:57, 27 June 2012 (UTC)
- Are you sure that it isn't lag? --Manuelschi 20:33, 27 June 2012 (UTC)
- For me it works. I can open the chest in creative and when I destroy it the items are laying on the ground and I can pick them up. This idiotic cat thing don't work, Here is the link imgur.com/9de4x,9qbkp --reptile311
[X] Old bug still applies. Chunk generation error, chunk seems flipped. Seed "bug" (without ") location 41x,-381z. I did further ivestigation and theres cave in 51.5,-369.5. This cave doesn't seem flipped. If you go corner of this error 72.5,-368.5, that is exactly at chunk change if my calculations are correct. PICTURE 188.238.133.80 16:36, 27 June 2012 (UTC)
- This is not a bug. it's normal. see Generated structures#Basins --YellowMiner 18:34, 27 June 2012 (UTC)
- That isn't just a basin. Look at the strong horizontal lines occurring at 16-block spacings. It looks to me like part of the world is flipped (grass/sand) and part isn't (stone/water). —kpreid 19:58, 27 June 2012 (UTC)
[X] Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
- Possible fix could be making strongholds have priority in intersecting spots. --Moxxy 03:31, 24 June 2012 (UTC)
Annoyances
[A!] Download my map. my map Directly in front of the player is a cave. Try to go down. BOOM! A whole chunk disappears and seems you can drop down to oblibion. You cannot drop easily though, because the player is stuck in some invisible tile or something (no suffocation). You can go down sometimes with some cursor-key jerking. I have dug around and found that water and lava does not drop in there. Mobs CAN drop in there including myself. Happens with w26, but also w25 and w24 too. Don't know if it goes further back. Note, I have NO lag whatsoever (i5, 8GB RAM, nv570) and game does not crash. Just this issue. It MAY happen in other areas too. --NLS 16:43, 28 June 2012 (UTC)
[A] If the bonus chest is suppose to spawn where leaves are, the chest is broken but all the items drop.
- Happens as well with other destroyed chests, like in dungeons. Redstonehelper 16:45, 28 June 2012 (UTC)
[A] Biomes generations seems messed up i have a snow biome river jungle swamp in one place or more like cramped links: Picture 1 Picture 2
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
[X] Mobs/Animals can push each other through wall, then they seemingly appear where they actually aren't. You can boost this effect, by making small quarters, on animals wielding wheat, and on mobs aggravating them. Maybe it's caused by pushing speed value added after animals/mobs speed value has been clamped by walls, when pushing speed value should've been added before clamping. --188.238.133.80 16:09, 27 June 2012 (UTC)
[X] squid movement is very lagy
[X] One of my wolves is perpetually darker than her sisters under the same lighting conditions. The other wolves sometimes have lighting glitches too. I've had them running around in a desert temple and sometimes they are extremely dark other times more or less normal. This screen grab is the most extreme case I've seen so far.--Simons Mith 19:40, 27 June 2012 (UTC)
Light-challenged wolf
[X] Mobs, including the player outside of Creative Mode, can breathe under lava. This is an oversight that has existed ever since Indev when the air meter was added to water, but Notch apparently forgot to add it to lava because back then it was impossible for any mob to survive under lava, which has changed since the addition of naturally fire-immune mobs in the Nether and potions of fire resistance. TorchicBlaziken 23:22, 21 June 2012 (UTC)
- I don't think that is a real bug, because it does not matter at all. Regular mobs and players will burn to death anyway and nether mobs are not realistic at all, so they don't need to act in a natural way, too. And if you are using potions for becoming fire-resistant.. come on, we are talking about a game. --Murrrmel 10:40, 28 June 2012 (UTC)
- So Murrrmel, in your opinion you should be able to breath underwater because it's "just a game"? and it is a potion of FIRE resistance that doesn't mean it's also a potion of breathing under lava.--League 13:14, 28 June 2012 (UTC)
- Please don't try to guess what is my opinion. By the way: breathing underwater may be a suggestion for a new poison. What I was meant to say is: the ability of breathing in lava don't interfere with the usual gameplay. The player and most of the mobs usually will just burn to death, no matter if they can breathe or not. So, in my opinion it is not really a bug. Also, making the game code more complex because of trivial issues costs valueable performance. --Murrrmel 14:58, 28 June 2012 (UTC)
[X] You can trade with a villager after killing him. TorchicBlaziken 00:44, 26 June 2012 (UTC)
[X] The trading window will not close after the villager dies. TorchicBlaziken 22:44, 27 June 2012 (UTC)
[X] Villagers are randomly disappearing. I had added some new, multi-door houses and added doors to others, built two Iron Golems and fenced the village, and had the village running smoothly, with 2-3 priests plus other assorted villagers - most of which I'd built up good trades with. I installed this snapshot and returned after a trip back to my home base, to find that all the priests are gone and a bunch of other villagers are missing. There also seem to be fewer of them, and no mating is happening (even after a restart). Sorry I can't be more specific :s --Bpdlr 23:42, 27 June 2012 (UTC)
- Update: one priest kid just spawned. Also, one of the Iron Golems is missing too :( --Bpdlr 23:54, 27 June 2012 (UTC)
[X] Zombies and Creepers are less persistent than used to be. They stop tracking target if it is not in the line of sight. Video MTandi 18:28, 28 June 2012 (UTC)
Annoyances
[A] At night, Villagers seem to all try and cram into one of my multi-door houses (the "turbo" design from the Wiki guide), causing constant door opening and closing and trapping some villagers outside. --Bpdlr 12:59, 28 June 2012 (UTC)
- relabelling as annoyance for now. This may be an example of inadequate villager behaviour, but its impossible for us to tell if it is an actual bug --Mattrition 14:40, 28 June 2012 (UTC)
[A] Ocelots don't run away from villagers.
[A] Mobs and players appear in front of moving vehicles -- Mustek 14:03, 27 June 2012 (UTC)
[A] Zombies sometimes break doors even when there is nobody in the building 80.223.159.19 18:31, 27 June 2012 (UTC)
Fixed/Skipped
Graphical/Lighting
Bugs
[X] Using portals will remove any graphical effects on the player:
- (Merged duplicate) Drinking a potion and then entering the nether removes the potion effects. – Unsigned comment added by 23.24.206.43 (talk). Sign comments with ~~~~
- This has been reported before. Are you sure it removes the effects for you, or does it just remove the swirly bubbles even though the potion is still working? --82.69.54.207 16:48, 27 June 2012 (UTC)
- As far as I can tell its just the bubbles that disappear. This makes sense considering the other issue that I have now merged with this one. --Mattrition 14:54, 28 June 2012 (UTC)
- (Merged duplicate) If you get caught on fire in The Nether and use a portal to get to the Overworld, you will still take damage but you won't see the "on-fire" animation in the first and third-person view. Gingerpain 15:49, 27 June 2012 (EDT)
[X] Inverted slabs still have incorrect lighting... (IMG) -- Mustek 14:00, 27 June 2012 (UTC)
[X] Pink sheep's wool has white wool clipping through it -- Mustek 14:00, 27 June 2012 (UTC)
- If you mean at the front that is true with all sheep, and is not a bug Gmanizer 21:18, 27 June 2012 (UTC)
[X] The particles from sprinting on leaves are gray. The particles from sprinting on a cactus are from its bottom texture. TorchicBlaziken 01:13, 26 June 2012 (UTC)
- Ever since the 1.8 update, particles falling from blocks use the bottom texture rather than the top to prevent grey particles from sprinting on grass. I agree that the grey particles on leaves IS a bug and that it should be fixed. <MCKMan> 08:07, 28 June 2012 (UTC)
[X] The other players' fishing lines look like they start from the player's feet. --188.238.133.80 19:51, 27 June 2012 (UTC)
[X] The space with a torch in a 1-wide column is unlit. (IMG) -- Mustek 14:05, 27 June 2012 (UTC)
- For clarity, the torch needs to be at the top of a closed-off column. -- Mustek 15:06, 27 June 2012 (UTC)
- I am upgrading this to a bug, because it is a bug, that never happened before Anvil. TorchicBlaziken 22:27, 27 June 2012 (UTC)
[X] This is a long-standing bug: Shading is inconsistently rendered by the client. Blocks appear dark and update when you interact (or sometimes when you get close) [3] -- Ellbristow 17:36, 27 June 2012 (UTC)
- Upgraded to a bug per definition, subtype 1. Ahruman 08:28, 28 June 2012 (UTC)
- I don’t believe this is client-side, since it happens in SP in 1.2. Ahruman 08:28, 28 June 2012 (UTC)
[X] If a Zombie is trying to break down a door, but is killed before the door breaks, the "damage cracks" remains on the door. Even if I remove the door completely, the "damage cracks" remains in the air, where the door used to be.--80.203.124.13 13:44, 28 June 2012 (UTC)
[X] This[1] (Don't Know how to describe) -- AndyPala 14:40, 27 June 2012 (UTC)
- Tested in Multiplayer an Singleplayer -- AndyPala 15:12, 27 June 2012 (UTC)
- This is really just a visual bug, but when a piston is pushed, sometimes the body of the piston will disappear for a second. Also, sometimes a block of air will appear between the pistons, even though they're sticky. Gamerdude879 12:04, 28 June 2012 (UTC)
- Confirmed to be only visual, also duplicated one of the pistons giving the repeater only 1 tick of delay (only placing the repeater, without giving it any right clicks) (I'll upload another video with the bug) -- AndyPala 11:44, 28 June 2012 (UTC)
[X] Strange water behavior. Floating water connects to an ending water flow one block above. 19:25, 28 June 2012 (UTC)
Annoyances
Fixed/Skipped
Sounds
Bugs
[X] Sounds seem broken to me, many of them only play the beginning (e.g. the Chest). --Galaxy_2Alex (Talk)
[X] The normal nether portal sound is fixed. the one you hear when you are near the nether portal. but there is still 1 sound missing. It's the sound you heard when the screen said: entering the nether. for clarity, here is the sound I mean--League 13:20, 28 June 2012 (UTC)
[X] Rain in Extreme Hills doesn't create sound. --Asmcsl 14:58, 27 June 2012 (UTC)
- Confirmed single player. Thunder does play. -- Mustek 15:02, 27 June 2012 (UTC)
- This is odd, because it does rain, but the rain does not make a sound. TorchicBlaziken 22:28, 27 June 2012 (UTC)
[X] Note blocks don't work while it is raining. If the rain particles are turned off, they do work. TorchicBlaziken 22:28, 27 June 2012 (UTC)
[X] Since it now says "Downloading Terrain" when traveling between dimensions, the portal sound does not play anymore. TorchicBlaziken 22:28, 27 June 2012 (UTC)
[X] Rain sound doesn't reproduce when particles setting is set to minimal. --Asmcsl 14:58, 27 June 2012 (UTC)
- Maybe intended? --Galaxy_2Alex (Talk)
- Whops! I thought I wrote "(intended?)" also, but it seems I forgot. Yep, I think it's possibly intended, but it can also occur because the rain particles on the blocks aren't displayed, and the game "thinks" that it's not raining. I don't know really, if anyone can help here please... --Asmcsl 15:58, 27 June 2012 (UTC)
- Maybe intended? --Galaxy_2Alex (Talk)
Annoyances
Fixed/Skipped
Chat/Commands
Bugs
[X] /tell command doesn't work. --QuAd205
Annoyances
Fixed/Skipped
[F] [X] /kill Command doesn't work
Menus
Bugs
[X] Partway through loading a game, the main menu is consistently shown for a fraction of a second between “Loading world/Building terrain” and “Downloading terrain”. Ahruman 08:32, 28 June 2012 (UTC)
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
[X] In the Creative inventory, unless on the survival inventory tab, the last hotbar slot is one pixel too short, as demonstrated here. Redstonehelper 15:13, 27 June 2012 (UTC)
[X] In Statistics/Items, there's no tooltip for Ink Sacs, and in any case the item is incorrect, as it says I've crafted 780 and used 849. --Bpdlr 13:01, 28 June 2012 (UTC)
Annoyances
[A] You can't shift-click into villagers' trading slots. Redstonehelper 15:15, 27 June 2012 (UTC)
[A] Shift-clicking a pumpkin still does not equip it to the player's head like a helmet. --151.193.220.28
- Maybe intended due to pumpkin being more of an item than a helmet and would make pumkins harder to move around the inventory slots.
[A] [Cr] Even though we can now access our inv while in creative, shift-clicking deletes the item, not sends it to your inventory/hot-bar. Probably intended, but still an annoyance. --Stephen82298 15:24, 27 June 2012 (UTC)
- Maybe Destroy Item slot could function as toggle button between survival behavior and creative behavior. --188.238.133.80 17:32, 27 June 2012 (UTC)
[A] Maps show grey for chunks containing sandstone. Should really be yellow, shouldn't it? [4] -- Ellbristow 17:38, 27 June 2012 (UTC)
- The map is colour coded to the preference of the developers and it is unlikely to be deliberate. If it was yellow, sandstone would not stand out from sand. --Mattrition 14:47, 28 June 2012 (UTC)
Fixed/Skipped
Language/Text Files
Bugs
Annoyances
[A] In the french translation "Français(Français)", the "Done" buttons are still misspelled : it says "Terminén", where it should be just "Terminé". Just have to update the language file. -- Anadeidra , 27 June 2012